
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V1.0.20 S5 GOLD-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x57eec14  'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#01] Graphical 0x5bc51c9  'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#02] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#03] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#04] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#05] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'

===== GAME ===========================
GameTurn = 126
[Empire#00] Human  'Empire#0'
[Empire#01] Human  'Empire#1'
[Empire#02] AI     'Empire#2'
[Empire#03] AI     'Empire#3'
[Empire#04] AI     'Empire#4'
[Empire#05] AI     'Empire#5'
[Empire#06] AI     'MinorEmpire#0'
[Empire#07] AI     'MinorEmpire#1'
[Empire#08] AI     'MinorEmpire#2'
[Empire#09] AI     'MinorEmpire#3'
[Empire#10] AI     'MinorEmpire#4'
[Empire#11] AI     'MinorEmpire#5'
[Empire#12] AI     'MinorEmpire#6'
[Empire#13] AI     'MinorEmpire#7'
[Empire#14] AI     'MinorEmpire#8'
[Empire#15] AI     'MinorEmpire#9'
[Empire#16] AI     'LesserEmpire#0'
[Empire#17] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#1020] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-49.7526932,-9.20068)
 [Fleet#6379] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-30.8238621,13.2317352)
 [Fleet#6670] Neutral (from System#NULL) @Node#82 @(-47.8767738,1.60303235)
 [Fleet#7538] Owner (from System#3301) @Node#INVALID_NODE_POSITION @(-45.4757347,44.5492859)
 [Fleet#7668] Owner (from System#1379) @Node#INVALID_NODE_POSITION @(-45.53628,54.15098)
 [Fleet#7739] Owner (from System#955) @Node#INVALID_NODE_POSITION @(-60.632618,46.78286)
 [Fleet#7784] Owner (from System#1379) @Node#36 @(-55.5633965,58.2321777)
[DepartmentOfDomesticAffairs]
 [Council#955] 18 representatives
 [Council#1379] 12 representatives
 [Council#1690] 8 representatives
 [Council#2163] 14 representatives
 [Council#2610] 8 representatives
 [Council#3301] 16 representatives
 [Council#3067] 13 representatives
 [Council#2758] 7 representatives
 [Council#3893] 9 representatives
 [Council#4126] 19 representatives
 [Council#3200] 12 representatives
 [Council#3488] 10 representatives
 [Council#4363] 7 representatives
 [Council#5005] 4 representatives
 [Council#5001] 5 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 139
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 15
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 4.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventNarrative08, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 27
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 27
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 15
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 4.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 4.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 16
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 15
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGnashasts, 5
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGnashasts, 4.5
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGnashasts, 30
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityGnashasts, 10
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityGnashasts, 5
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGnashasts, 9
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 2
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 39
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 36
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 36
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 30
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 24
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 21
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 21
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 21
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 21
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 21
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 18
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 15
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 12
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 12
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityVenetians, 6
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityPulsos, 2
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityNiris, 1
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityHisshos, 3
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 6
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 6
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 3
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 3
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 3
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 3
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGuardians, 3
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGnashasts, 10
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGnashasts, 9
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGnashasts, 5
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityGnashasts, 4.5
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityBots, 8
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityBenthys, 2
 PopulationEventAcademyQuest04-B-Compet_Pacifist, PopulationStarSystemAffinityBenthys, 2
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStatePeace (OpenBorders,IsKnown,Migration,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,Peace,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,FriendlyInfluence,GuardProtect,WelcomeFleetsAfterRetreat,CanRootStarSystems,ShareTradingRouteBranches)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#10] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#955]
  [0] ShipDesign#7659                          (stocks: 600 SystemProduction, 17 Strategic1, 9.199463 SystemProduction, 10 Strategic2)
  [1] ShipDesign#7659                          (stocks: 0 SystemProduction, 17 Strategic1, 0 SystemProduction, 10 Strategic2)
  [2] ShipDesign#7659                          (stocks: 0 SystemProduction, 17 Strategic1, 0 SystemProduction, 10 Strategic2)
  [3] ShipDesign#7659                          (stocks: 0 SystemProduction, 17 Strategic1, 0 SystemProduction, 10 Strategic2)
 [Queue#1379]
  [0] StarSystemImprovementIndustry3           (stocks: 873.4 SystemProduction, 5 Strategic1)
  [1] ShipDesign#7659                          (stocks: 0 SystemProduction, 17 Strategic1, 0 SystemProduction, 10 Strategic2)
  [2] ShipDesign#7659                          (stocks: 0 SystemProduction, 17 Strategic1, 0 SystemProduction, 10 Strategic2)
 [Queue#1690]
  [0] StarSystemImprovementApproval5           (stocks: 467.500061 SystemProduction)
  [1] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [2] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#2163]
  [0] StarSystemImprovementIndustry3           (stocks: 331.350067 SystemProduction, 5 Strategic1)
 [Queue#2610]
  [0] StarSystemImprovementBuyout1Venetians    (stocks: 573.25 SystemProduction)
  [1] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [2] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [3] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [4] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [5] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#2758]
  [0] StarSystemImprovementDefense3            (stocks: 248.15 SystemProduction)
  [1] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [2] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [3] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [4] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [5] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [6] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [7] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#3067]
  [0] StarSystemImprovementScience2            (stocks: 146.199936 SystemProduction)
  [1] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [2] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [6] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [7] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [8] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [9] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [10] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [11] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [12] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [13] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
 [Queue#3200]
  [0] StarSystemImprovementScience1            (stocks: 171.000015 SystemProduction)
  [1] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [3] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [4] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [6] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [7] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [8] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [9] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [10] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [11] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [12] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [13] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
 [Queue#3301]
  [0] StarSystemImprovementApproval2           (stocks: 337.999969 SystemProduction, 5 Strategic2)
  [1] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#3488]
  [0] StarSystemImprovementScience4            (stocks: 986.25 SystemProduction, 5 Strategic2)
  [1] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [2] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [6] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [7] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [8] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [9] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [10] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [11] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
 [Queue#3893]
  [0] StarSystemImprovementApproval2           (stocks: 36.49997 SystemProduction, 5 Strategic2)
  [1] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#4126]
  [0] StarSystemImprovementApproval2           (stocks: 923.2001 SystemProduction, 5 Strategic2)
  [1] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [3] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
 [Queue#4363]
  [0] StarSystemImprovementIndustry2           (stocks: 264.2 SystemProduction)
  [1] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
  [2] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [3] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [6] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [7] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [8] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [9] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [10] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [11] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [12] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [13] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [14] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
 [Queue#5001]
  [0] StarSystemImprovementIndustry1           (stocks: 170.599991 SystemProduction)
  [1] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [4] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [6] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [7] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [8] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [9] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [10] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [11] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [12] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [13] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
  [14] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [15] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [16] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [17] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [18] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#5005]
  [0] StarSystemImprovementFood3               (stocks: 544.300049 SystemProduction)
  [1] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [4] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [5] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [6] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [7] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [8] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [9] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [10] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [11] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [12] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [13] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [14] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [15] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [16] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [17] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [18] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#937] AutomatedDeliveryFleetAction             #7784   Main
   [#935] GoToFleetAction                          #6379   Main
   [#931] GoToFleetAction                          #1020   Main
   [#927] AutomatedDeliveryFleetAction             #7739   Main
   [#918] AutomatedDeliveryFleetAction             #7668   Main
   [#915] OutpostActionIncreaseMigrationRate       #7642   Main
   [#914] OutpostActionBoostGrowthWithDust         #7642   Main
   [#910] AutomatedDeliveryFleetAction             #7538   Main
   [#902] OutpostActionBoostGrowthWithDust         #7438   Main
   [#901] OutpostActionIncreaseMigrationRate       #7438   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade15    (stocks: 10996.0615 EmpireResearch)
  [1] TechnologyDefinitionEconomyAndTrade14    (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1012] Lvl:14, XP:203.36, SkP11/13, SpP:0/2
 [Hero#3348] Lvl:11, XP:150.4799, SkP8/10, SpP:0/2
 [Hero#5541] Lvl:8, XP:145.8, SkP5/7, SpP:0/1
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'CuriosityDiscovered', Pts:5, Net:0
 Event 'OutpostCreated', Pts:4, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:6, Net:0
 Event 'TechnologyStageUnlocked', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:40, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'SystemDecolonized', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:24, Net:0
 Event 'WarShipConstructed', Pts:100, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'OutpostCreated', Pts:16, Net:0
 Event 'StarSystemImprovementBuilt', Pts:565, Net:0
 Event 'StarSystemImprovementUniqueBuilt', Pts:5, Net:0
 Event 'SystemColonized', Pts:16, Net:0
 Event 'SystemLeveledUp', Pts:168, Net:0
 Event 'TechnologyUnlocked', Pts:24, Net:0
 Event 'TradingCompanyHQPlaced', Pts:0, Net:2
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'StarSystemImprovementBuilt', Pts:226, Net:0
 Event 'SystemColonized', Pts:4, Net:0
 Event 'TradingCompanyHQPlaced', Pts:0, Net:8

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#7786] TradingCompanyDefinition2 HQ#NodeIndex:33 dust:0, science:0

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#1026] Owner (from System#4986) @Node#85 @(-33.2109566,-47.2245941)
 [Fleet#1040] Neutral (from System#NULL) @Node#84 @(-57.284626,-12.7093983)
 [Fleet#2172] Owner (from System#4367) @Node#90 @(-56.3168335,-55.2766037)
 [Fleet#2953] Owner (from System#5097) @Node#91 @(-32.4003,-64.54875)
 [Fleet#5468] Owner (from System#7506) @Node#64 @(-14.4240685,-58.202282)
 [Fleet#6635] Hostile (from System#3897) @Node#63 @(-5.90912247,-50.288475)
 [Fleet#6676] Owner (from System#7056) @Node#106 @(-54.2106323,-65.2843)
 [Fleet#7091] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-0.4058628,-62.59277)
 [Fleet#7170] Hostile (from System#1439) @Node#65 @(4.02563334,-63.98071)
 [Fleet#7171] Hostile (from System#3897) @Node#63 @(-5.90912247,-50.288475)
 [Fleet#7302] Owner (from System#7579) @Node#92 @(-51.0487938,-79.29387)
 [Fleet#7384] Hostile (from System#3897) @Node#INVALID_NODE_POSITION @(-8.951765,-53.1163139)
 [Probe#7655] 2 turns remaining @(-47.46935,2.37901735)
 [Probe#7656] 2 turns remaining @(-44.28313,-0.261057854)
 [Probe#7657] 2 turns remaining @(-52.6178169,4.67510271)
 [Probe#7658] 2 turns remaining @(-42.48261,-2.467314)
[DepartmentOfDomesticAffairs]
 [Council#1028] 4 representatives
 [Council#2173] 4 representatives
 [Council#2954] 4 representatives
 [Council#5469] 4 representatives
 [Council#6677] 4 representatives
 [Council#7303] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 139
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics05, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateTruce (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,Truce,Migration,RelayTradingRoutes,NeutralInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#4986]
  [0] ShipDesign#1034                          (stocks: 100 SystemProduction, 146.399963 SystemProduction)
  [1] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [2] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [3] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [4] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [5] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 40 Luxury2)
 [Queue#5097]
  [0] StarSystemImprovementScience3            (stocks: 1116.31 SystemProduction)
  [1] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [2] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 40 Luxury2)
 [Queue#7056]
  [0] StarSystemImprovementDust1               (stocks: 532.74646 SystemProduction)
  [1] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [5] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [6] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
 [Queue#7506]
  [0] StarSystemImprovementIndustry1           (stocks: 249.999969 SystemProduction)
  [1] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementCuriosity2          (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [4] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
  [5] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [6] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [7] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [8] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [9] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [10] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
 [Queue#7579]
  [0] CuriosityExpeditionRuins                 (stocks: 21.2000275 SystemProduction)
  [1] CuriosityExpeditionUnderground           (stocks: 0 SystemProduction)
  [2] CuriosityExpeditionUnderground           (stocks: 0 SystemProduction)
  [3] CuriosityExpeditionUnderground           (stocks: 0 SystemProduction)
  [4] CuriosityExpeditionUnderground           (stocks: 0 SystemProduction)
  [5] StarSystemImprovementStartingFoodIndustry (stocks: 140.400009 SystemProduction)
  [6] StarSystemImprovementStartingDustScience (stocks: 0 SystemProduction)
  [7] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
  [8] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [9] StarSystemImprovementCuriosity2          (stocks: 0 SystemProduction)
  [10] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [11] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [12] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [13] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [14] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [15] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [16] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#916] GuardEmpireLocalAction                   #937    Main
   [#904] GuardEmpireLocalAction                   #937    Main
   [#897] GoToFleetAction                          #7384   Main
   [#895] GoToFleetAction                          #7091   Main
   [#880] AttachMothershipFleetAction              #7302   Main
   [#876] AttachMothershipFleetAction              #5468   Main
   [#834] GuardEmpireLocalAction                   #937    Main
   [#827] AttachMothershipFleetAction              #6676   Main
   [#617] AttachMothershipFleetAction              #2953   Main
   [#600] AttachMothershipFleetAction              #1026   Main
   [#477] AttachMothershipFleetAction              #2172   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade8     (stocks: 2862.003 EmpireResearch)
  [1] TechnologyDefinitionEmpireDevelopment2   (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionEconomyAndTrade9     (stocks: 42.68405 EmpireResearch)
  [3] TechnologyDefinitionEconomyAndTrade6Vampirilis (stocks: 0 EmpireResearch)
  [4] TechnologyDefinitionMilitary9            (stocks: 0 EmpireResearch)
  [5] TechnologyDefinitionMilitary11           (stocks: 0 EmpireResearch)
  [6] TechnologyDefinitionMilitary10           (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1036] Lvl:12, XP:215.12, SkP11/11, SpP:0/2
 [Hero#5460] Lvl:10, XP:142.8, SkP9/9, SpP:0/2
 Event 'CivilianShipConstructed', Pts:40, Net:0
 Event 'CuriosityDiscovered', Pts:55, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:8, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:72, Net:0
 Event 'PlanetGained', Pts:3, Net:0
 Event 'StarSystemNodeDiscovered', Pts:2, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'WarShipConstructed', Pts:22, Net:0
 Event 'BattleWon', Pts:72, Net:0
 Event 'CivilianShipConstructed', Pts:16, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:16, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:72, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:72, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'WarDeclarationSent', Pts:10, Net:0
 Event 'WarShipConstructed', Pts:55, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:105, Net:0
 Event 'StarSystemImprovementWonderBuilt', Pts:5, Net:0
 Event 'SystemLeveledUp', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:42, Net:0
 Event 'WarDeclarationSent', Pts:20, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#1063] Friendly (from System#3893) @Node#41 @(-92.5459747,28.5857811)
 [Fleet#2687] Owner (from System#961) @Node#25 @(1.41285038,25.27922)
 [Fleet#2883] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(52.5225449,-56.4638863)
 [Fleet#3422] Owner (from System#961) @Node#8 @(40.9801445,-11.7346573)
 [Fleet#4550] Owner (from System#961) @Node#6 @(28.8310928,-21.160717)
 [Fleet#5301] Hostile (from System#1429) @Node#INVALID_NODE_POSITION @(48.00162,24.190815)
 [Fleet#5457] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(64.74201,26.6119881)
 [Fleet#6021] Owner (from System#961) @Node#11 @(58.0139771,11.0898638)
 [Fleet#6025] Owner (from System#961) @Node#15 @(67.48185,32.9330063)
 [Fleet#6276] Hostile (from System#1429) @Node#INVALID_NODE_POSITION @(47.9365654,23.4166069)
 [Fleet#6483] Owner (from System#961) @Node#7 @(30.2106056,-2.22783852)
 [Fleet#6499] Owner (from System#961) @Node#2 @(-3.5513,-15.5495129)
 [Fleet#7011] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(20.46326,7.04330254)
 [Fleet#7378] Hostile (from System#1429) @Node#INVALID_NODE_POSITION @(48.1762123,26.2686272)
[DepartmentOfDomesticAffairs]
 [Council#961] 22 representatives
 [Council#1662] 19 representatives
 [Council#2401] 19 representatives
 [Council#2889] 25 representatives
 [Council#3277] 14 representatives
 [Council#3430] 21 representatives
 [Council#4050] 11 representatives
 [Council#4518] 20 representatives
 [Council#4585] 18 representatives
 [Council#4820] 6 representatives
 [Council#5492] 28 representatives
 [Council#5580] 22 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 139
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 14
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 33
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 27
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTikanans, 4.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 14
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 14
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 14
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 40
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 40
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 33
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 27
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 33
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 27
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 84
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 33
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 27
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 4.5
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventDiplomaticAbilityPeace, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 14
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityNiris, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 60
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 28
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 20
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePeace (OpenBorders,IsKnown,Migration,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,Peace,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,FriendlyInfluence,GuardProtect,WelcomeFleetsAfterRetreat,CanRootStarSystems,ShareTradingRouteBranches)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#12] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1662]
  [0] StarSystemImprovementQuestUnfallen04     (stocks: 1107.3 SystemProduction)
 [Queue#3277]
  [0] StarSystemImprovementResourceFactory1    (stocks: 394.600037 SystemProduction)
 [Queue#4050]
  [0] Empire2Recipe3                           (stocks: 1 SystemTurnBased, 40 Luxury1, 40 Luxury5, 40 Luxury6)
 [Queue#4518]
  [0] StarSystemImprovementDust2               (stocks: 1931.9 SystemProduction, 5 Strategic3)
 [Queue#4820]
  [0] StarSystemImprovementIndustry3           (stocks: 403.8 SystemProduction, 5 Strategic1)
 [Queue#5492]
  [0] StarSystemImprovementResourceFactory2    (stocks: 656.8 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#2280] GoToFleetAction                          #2883   Main
   [#2279] GoToFleetAction                          #6276   Main
   [#2278] GoToFleetAction                          #7011   Main
   [#2270] GoToFleetAction                          #5457   Main
   [#2269] GoToFleetAction                          #5301   Main
   [#2267] GoToFleetAction                          #7378   Main
   [#2191] SiegeStarSystemAction                    #961    Main
   [#1763] AutomatedDeliveryFleetAction             #6483   Main
   [#1580] AutomatedDeliveryFleetAction             #6025   Main
   [#1578] AutomatedDeliveryFleetAction             #6021   Main
   [#630] AutomatedDeliveryFleetAction             #4550   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEmpireDevelopment9   (stocks: 7187.22559 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1055] Lvl:17, XP:189.2399, SkP16/16, SpP:0/3
 [Hero#2783] Lvl:3, XP:23.5, SkP2/2, SpP:0/0
 [Hero#4348] Lvl:10, XP:48.39998, SkP8/9, SpP:0/2
 [Hero#5735] Lvl:8, XP:0.1599884, SkP6/7, SpP:0/1
 [Hero#7344] Lvl:5, XP:28.4, SkP4/4, SpP:0/1
 Event 'CuriosityDiscovered', Pts:5, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:12, Net:0
 Event 'ReligiousLawEnacted', Pts:4, Net:0
 Event 'StarSystemNodeDiscovered', Pts:6, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:8, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:24, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:12, Net:0
 Event 'MilitaristLawEnacted', Pts:5, Net:0
 Event 'ReligiousLawEnacted', Pts:4, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'WarDeclarationReceived', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'ReligiousLawEnacted', Pts:4, Net:0
 Event 'StarSystemImprovementBuilt', Pts:105, Net:0
 Event 'SystemLeveledUp', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'PacifistLawEnacted', Pts:10, Net:0
 Event 'ReligiousLawEnacted', Pts:4, Net:0
 Event 'StarSystemImprovementBuilt', Pts:42, Net:0
 Event 'WarDeclarationReceived', Pts:10, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#5470] TradingCompanyDefinition2 HQ#NodeIndex:16 dust:0, science:0

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Fleet#1085] Neutral (from System#4367) @Node#INVALID_NODE_POSITION @(-59.1754723,-53.7629128)
 [Fleet#2345] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(4.78497839,2.82904816)
 [Fleet#3374] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(8.228081,30.1211872)
 [Fleet#6505] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-12.1743708,-33.2214737)
 [Fleet#7352] Owner (from System#5400) @Node#INVALID_NODE_POSITION @(-21.4247818,-13.8180561)
 [Fleet#7565] Neutral (from System#NULL) @Node#61 @(-14.7274647,-26.266655)
 [Fleet#7684] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-19.0571918,-18.2188)
[DepartmentOfDomesticAffairs]
 [Council#5400] 16 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 139
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityRemnant, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityAmoeba, 8
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityRemnant, 6
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityAmoeba, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityAmoeba, 8
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityRemnant, 1.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityAmoeba, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityRemnant, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityAmoeba, 16
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityAmoeba, 16
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateTruce (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,Truce,Migration,RelayTradingRoutes,NeutralInfluence)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#14] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#5400]
  [0] StarSystemImprovementDefense2            (stocks: 208.75 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#1335] OutpostActionIncreaseProductionTimeLords #7766   Main
   [#1334] OutpostActionBoostGrowthWithDustTimeLords #7766   Main
   [#1330] GoToFleetAction                          #7352   Main
   [#1329] GoToFleetAction                          #6505   Main
   [#1321] GoToFleetAction                          #2345   Main
   [#1320] GoToFleetAction                          #3374   Main
   [#1319] GoToFleetAction                          #1085   Main
   [#1315] GoToFleetAction                          #7684   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionMilitary7            (stocks: 1760.474 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1077] Lvl:15, XP:150.5999, SkP14/14, SpP:0/3
 [Hero#2619] Lvl:2, XP:20.7, SkP1/1, SpP:0/0
 [Hero#4468] Lvl:4, XP:2.599998, SkP3/3, SpP:0/0
 [Hero#6547] Lvl:4, XP:0, SkP3/3, SpP:0/0
 Event 'CivilianShipConstructed', Pts:5, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:20, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:4, Net:0
 Event 'HeroAssignedToFleet', Pts:10, Net:0
 Event 'HeroInjured', Pts:2, Net:0
 Event 'MinorEmpireBribed', Pts:5, Net:0
 Event 'OutpostCreated', Pts:2, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:20, Net:0
 Event 'SystemLostToGroundBattle', Pts:5, Net:0
 Event 'WarShipConstructed', Pts:14, Net:0
 Event 'CivilianShipConstructed', Pts:2, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:24, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:40, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:8, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:4, Net:0
 Event 'HeroAssignedToFleet', Pts:10, Net:0
 Event 'HeroInjured', Pts:8, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'MilitaristLawEnacted', Pts:5, Net:0
 Event 'PlanetLost', Pts:15, Net:0
 Event 'SystemLostToGroundBattle', Pts:5, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'WarShipConstructed', Pts:35, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'HeroInjured', Pts:2, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:10, Net:0
 Event 'StarSystemImprovementBuilt', Pts:45, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'BattleLost', Pts:16, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'HeroInjured', Pts:2, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'MinorEmpireBribed', Pts:5, Net:0
 Event 'PacifistLawEnacted', Pts:5, Net:0
 Event 'PlanetImprovementBuilt', Pts:4, Net:0
 Event 'StarSystemImprovementBuilt', Pts:18, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
 [Fleet#1099] Owner (from System#3901) @Node#INVALID_NODE_POSITION @(32.86187,87.3319855)
 [Fleet#2586] Owner (from System#1723) @Node#INVALID_NODE_POSITION @(40.61454,64.9961548)
 [Fleet#3684] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(59.7346268,-48.75669)
 [Fleet#4552] Owner (from System#4114) @Node#42 @(25.893816,53.2623062)
 [Fleet#4595] Owner (from System#4114) @Node#42 @(25.893816,53.2623062)
 [Fleet#4979] Owner (from System#3085) @Node#INVALID_NODE_POSITION @(27.76251,51.91455)
 [Fleet#5647] Owner (from System#967) @Node#INVALID_NODE_POSITION @(38.0460129,47.69964)
 [Fleet#6380] Owner (from System#967) @Node#INVALID_NODE_POSITION @(45.1167831,36.52164)
 [Fleet#7159] Owner (from System#967) @Node#INVALID_NODE_POSITION @(35.1746178,49.01402)
 [Fleet#7282] Hostile (from System#961) @Node#16 @(67.86113,41.6025772)
 [Fleet#7545] Owner (from System#1554) @Node#INVALID_NODE_POSITION @(56.13505,59.71592)
 [Fleet#7547] Owner (from System#4194) @Node#INVALID_NODE_POSITION @(38.2417679,68.13253)
 [Fleet#7741] Owner (from System#967) @Node#INVALID_NODE_POSITION @(35.87065,47.6371651)
[DepartmentOfDomesticAffairs]
 [Council#967] 7 representatives
 [Council#1429] 7 representatives
 [Council#1554] 7 representatives
 [Council#1723] 4 representatives
 [Council#3085] 7 representatives
 [Council#2828] 4 representatives
 [Council#4114] 7 representatives
 [Council#3901] 7 representatives
 [Council#4194] 4 representatives
 [Council#5696] 4 representatives
 [Council#5412] 7 representatives
 [Council#5804] 7 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 139
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 42
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 1.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 60
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityPulsos, 0.5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 15
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#967]
  [0] StarSystemImprovementIndustry2           (stocks: 269.5 SystemProduction)
 [Queue#1429]
  [0] PlanetImprovementScience1                (stocks: 122 SystemProduction)
 [Queue#1554]
  [0] StarSystemImprovementDefense2            (stocks: 270 SystemProduction)
 [Queue#1723]
  [0] StarSystemImprovementDefense2            (stocks: 286 SystemProduction)
 [Queue#2828]
  [0] PlanetTypeSwampColonization              (stocks: 324 SystemProduction)
 [Queue#3085]
  [0] StarSystemImprovementInfluence1          (stocks: 482 SystemProduction)
 [Queue#3901]
  [0] StarSystemImprovementFood1               (stocks: 196 SystemProduction)
 [Queue#4114]
  [0] StarSystemImprovementFood1               (stocks: 190 SystemProduction)
 [Queue#4194]
  [0] StarSystemImprovementFood1               (stocks: 158 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#2802] GoToFleetAction                          #2586   Main
   [#2797] GoToFleetAction                          #4979   Main
   [#2794] GoToFleetAction                          #1099   Main
   [#2792] GoToFleetAction                          #6380   Main
   [#2785] GoToFleetAction                          #3684   Main
   [#2782] GoToFleetAction                          #5647   Main
   [#2781] GoToFleetAction                          #7159   Main
   [#2776] AutomatedDeliveryFleetAction             #7741   Main
   [#2691] AutomatedDeliveryFleetAction             #7547   Main
   [#2690] AutomatedDeliveryFleetAction             #7545   Main
   [#2687] GuardEmpireLocalAction                   #940    Main
   [#1039] AutomatedDeliveryFleetAction             #4595   Main
   [#1004] AutomatedDeliveryFleetAction             #4552   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade11    (stocks: 6266.92139 EmpireResearch)
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] SacrificeGuardianHappiness               1/10 (Empire#4)
[DepartmentOfEducation]
 [Hero#1102] Lvl:10, XP:121.2, SkP9/9, SpP:0/2
 [Hero#2901] Lvl:3, XP:22, SkP2/2, SpP:0/0
 [Hero#5383] Lvl:4, XP:77.60001, SkP3/3, SpP:0/0
 Event 'CivilianShipConstructed', Pts:10, Net:0
 Event 'CuriosityDiscovered', Pts:75, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:6, Net:0
 Event 'GalaxyDiscoveredAt50Percents', Pts:5, Net:0
 Event 'HeroAssignedToFleet', Pts:10, Net:0
 Event 'OutpostCreated', Pts:6, Net:0
 Event 'ReligiousLawEnacted', Pts:30, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:14, Net:0
 Event 'TechnologyStageUnlocked', Pts:4, Net:0
 Event 'WarShipConstructed', Pts:18, Net:0
 Event 'CivilianShipConstructed', Pts:4, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:48, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:12, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:8, Net:0
 Event 'HeroAssignedToFleet', Pts:10, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'ReligiousLawEnacted', Pts:30, Net:0
 Event 'TechnologyUnlocked', Pts:14, Net:0
 Event 'WarDeclarationSent', Pts:5, Net:0
 Event 'WarShipConstructed', Pts:45, Net:0
 Event 'EcologistLawEnacted', Pts:75, Net:0
 Event 'HeroAssignedToSystem', Pts:15, Net:0
 Event 'ImprovementScrapped', Pts:2, Net:0
 Event 'OutpostCreated', Pts:24, Net:0
 Event 'PlanetImprovementBuilt', Pts:75, Net:0
 Event 'ReligiousLawEnacted', Pts:30, Net:0
 Event 'StarSystemImprovementBuilt', Pts:240, Net:0
 Event 'SystemColonized', Pts:24, Net:0
 Event 'SystemLeveledUp', Pts:48, Net:0
 Event 'TechnologyUnlocked', Pts:14, Net:0
 Event 'HeroAssignedToSystem', Pts:15, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'NewPopulationInEmpire', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:30, Net:0
 Event 'ReligiousLawEnacted', Pts:30, Net:0
 Event 'StarSystemImprovementBuilt', Pts:96, Net:0
 Event 'SystemColonized', Pts:6, Net:0
 Event 'WarDeclarationSent', Pts:10, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
 [Fleet#1115] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(36.9451866,-27.1923962)
 [Fleet#1118] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(15.6006527,-48.18011)
 [Fleet#2207] Owner (from System#2835) @Node#62 @(-5.2818346,-27.6555862)
 [Fleet#3770] Neutral (from System#NULL) @Node#97 @(-6.873267,-90.05738)
 [Fleet#4060] Neutral (from System#NULL) @Node#61 @(-14.7274647,-26.266655)
 [Fleet#4742] Owner (from System#970) @Node#INVALID_NODE_POSITION @(27.502346,-60.1873779)
 [Fleet#5096] Owner (from System#970) @Node#INVALID_NODE_POSITION @(43.2466,-55.586216)
 [Fleet#5747] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(6.30483246,-62.9767876)
 [Fleet#5906] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(7.71052265,-62.3576241)
 [Fleet#6292] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(15.7454319,-48.229496)
 [Fleet#6907] Owner (from System#4599) @Node#INVALID_NODE_POSITION @(68.991394,-38.82223)
 [Fleet#7160] Owner (from System#970) @Node#69 @(39.3807449,-59.6893654)
 [Fleet#7287] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(10.224412,-53.3130264)
 [Fleet#7330] Owner (from System#4599) @Node#INVALID_NODE_POSITION @(65.57464,-38.61087)
 [Fleet#7379] Owner (from System#970) @Node#INVALID_NODE_POSITION @(28.8018837,-60.1328964)
 [Fleet#7399] Owner (from System#970) @Node#INVALID_NODE_POSITION @(46.82169,-59.5334244)
 [Fleet#7437] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(7.538476,-62.433403)
 [Fleet#7447] Owner (from System#970) @Node#INVALID_NODE_POSITION @(42.66382,-59.62056)
 [Fleet#7450] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(59.9695969,-47.92927)
 [Fleet#7452] Owner (from System#970) @Node#INVALID_NODE_POSITION @(45.5658455,-59.559742)
 [Fleet#7499] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(9.407049,-43.0898476)
 [Fleet#7540] Owner (from System#970) @Node#INVALID_NODE_POSITION @(50.18205,-59.4629974)
 [Fleet#7618] Owner (from System#970) @Node#INVALID_NODE_POSITION @(28.5172424,-60.14483)
 [Fleet#7704] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(7.93307161,-41.5410728)
 [Fleet#7764] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(58.99948,-51.34538)
 [Fleet#7790] Neutral (from System#NULL) @Node#72 @(56.7332,-59.3257027)
[DepartmentOfDomesticAffairs]
 [Council#970] 7 representatives
 [Council#1439] 10 representatives
 [Council#7257] 4 representatives
 [Council#2835] 4 representatives
 [Council#7139] 0 representatives
 [Council#3897] 7 representatives
 [Council#3739] 7 representatives
 [Council#4189] 7 representatives
 [Council#4851] 7 representatives
 [Council#4599] 7 representatives
 [Council#5179] 4 representatives
 [Council#5754] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 139
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 51
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionUniqueInfluence1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventBuildingConstructionInfluence1, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventBuildingConstructionInfluence1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionInfluence1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 17
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityCravers, 7
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1439]
  [0] StarSystemImprovementIndustry4           (stocks: 566.5 SystemProduction)
 [Queue#2835]
  [0] StarSystemImprovementApproval2           (stocks: 927.3999 SystemProduction, 5 Strategic2)
 [Queue#3739]
  [0] StarSystemImprovementDefense1            (stocks: 74 SystemProduction)
 [Queue#4189]
  [0] StarSystemImprovementIndustryToDust      (stocks: 1 SystemTurnBased)
 [Queue#4851]
  [0] StarSystemImprovementIndustry4           (stocks: 781.854248 SystemProduction)
 [Queue#5179]
  [0] StarSystemImprovementEnrollment2         (stocks: 232.5 SystemProduction)
 [Queue#5754]
  [0] StarSystemImprovementFood1               (stocks: 110 SystemProduction)
 [Queue#7139]
  [0] PlanetImprovementDust1                   (stocks: 51.9512138 SystemProduction)
 [Queue#7257]
  [0] PlanetImprovementDust1                   (stocks: 103.902428 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#3605] SiegeStarSystemAction                    #7257   Main
   [#3603] GoToFleetAction                          #7437   Main
   [#3601] GoToFleetAction                          #7704   Main
   [#3598] GoToFleetAction                          #7764   Main
   [#3597] GoToFleetAction                          #7499   Main
   [#3580] GoToFleetAction                          #5747   Main
   [#3578] GoToFleetAction                          #7379   Main
   [#3577] GoToFleetAction                          #1115   Main
   [#3576] GoToFleetAction                          #1118   Main
   [#3575] GoToFleetAction                          #7287   Main
   [#3574] GoToFleetAction                          #4742   Main
   [#3570] GoToFleetAction                          #5096   Main
   [#3569] GoToFleetAction                          #6292   Main
   [#3568] GoToFleetAction                          #5906   Main
   [#3555] SiegeStarSystemAction                    #3897   Main
   [#3438] AutomatedDeliveryFleetAction             #7618   Main
   [#3389] AutomatedDeliveryFleetAction             #7540   Main
   [#3330] AutomatedDeliveryFleetAction             #7452   Main
   [#3329] AutomatedDeliveryFleetAction             #7450   Main
   [#3328] AutomatedDeliveryFleetAction             #7447   Main
   [#3296] OutpostActionIncreaseMigrationRate       #7223   Main
   [#3274] AutomatedDeliveryFleetAction             #7399   Main
   [#3224] AutomatedDeliveryFleetAction             #7330   Main
   [#2942] AutomatedDeliveryFleetAction             #6907   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionScienceAndExploration6 (stocks: 3275.523 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1121] Lvl:15, XP:134.4079, SkP14/14, SpP:0/3
 [Hero#2518] Lvl:3, XP:7.211113, SkP2/2, SpP:0/0
 [Hero#3844] Lvl:8, XP:146.08, SkP7/7, SpP:0/1
 [Hero#5150] Lvl:4, XP:26, SkP3/3, SpP:0/0
 [Hero#7261] Lvl:5, XP:1, SkP4/4, SpP:0/1
 Event 'CivilianShipConstructed', Pts:5, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:10, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:16, Net:0
 Event 'OutpostCreated', Pts:2, Net:0
 Event 'OutpostLost', Pts:1, Net:0
 Event 'WarShipConstructed', Pts:8, Net:0
 Event 'CivilianShipConstructed', Pts:2, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:40, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:20, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:8, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:16, Net:0
 Event 'OutpostLost', Pts:5, Net:0
 Event 'SystemDecolonized', Pts:0, Net:8
 Event 'TechnologyUnlocked', Pts:2, Net:0
 Event 'WarDeclarationReceived', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:20, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'ImprovementScrapped', Pts:2, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:15, Net:0
 Event 'StarSystemImprovementBuilt', Pts:95, Net:0
 Event 'StarSystemImprovementUniqueBuilt', Pts:5, Net:0
 Event 'SystemColonized', Pts:16, Net:0
 Event 'SystemLeveledUp', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:2, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'NewPopulationInEmpire', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:6, Net:0
 Event 'StarSystemImprovementBuilt', Pts:38, Net:0
 Event 'SystemColonized', Pts:4, Net:0
 Event 'WarDeclarationReceived', Pts:10, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#5474] TradingCompanyDefinition8 HQ#NodeIndex:69 dust:0, science:0

===== EMPIRE 6 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 11 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] null ()
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 12 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] null ()
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 13 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] null ()
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 14 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,RelayTradingRoutes)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] null ()
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 15 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] null ()
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 16 ======================
[DepartmentOfDefense]
 [Fleet#1490] Undefined (from System#970) @Node#INVALID_NODE_POSITION @(47.78444,-59.5132446)
 [Fleet#3885] Neutral (from System#NULL) @Node#34 @(-15.8023949,56.5488739)
 [Fleet#7118] Neutral (from System#979) @Node#INVALID_NODE_POSITION @(-13.9347086,-86.5842361)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] null ()
 [Empire#17] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#1052] GoToFleetAction                          #7118   Main
   [#1045] GoToFleetAction                          #1490   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]


===== EMPIRE 17 ======================
[DepartmentOfDefense]
 [Fleet#7770] Undefined (from System#967) @Node#INVALID_NODE_POSITION @(37.8974571,55.83918)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#12] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#13] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#14] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#2] GoToFleetAction                          #7770   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]


===== ACADEMY ========================
Level = 5
[ActiveHeroes]
  [Hero#1012] Empire#0 Lvl:14, XP:203.36, SkP:11/13, SpP:0/2
  [Hero#1036] Empire#1 Lvl:12, XP:215.12, SkP:11/11, SpP:0/2
  [Hero#1055] Empire#2 Lvl:17, XP:189.2399, SkP:16/16, SpP:0/3
  [Hero#1077] Empire#3 Lvl:15, XP:150.5999, SkP:14/14, SpP:0/3
  [Hero#1102] Empire#4 Lvl:10, XP:121.2, SkP:9/9, SpP:0/2
  [Hero#1121] Empire#5 Lvl:15, XP:134.4079, SkP:14/14, SpP:0/3
  [Hero#2518] Empire#5 Lvl:3, XP:7.211113, SkP:2/2, SpP:0/0
  [Hero#2619] Empire#3 Lvl:2, XP:20.7, SkP:1/1, SpP:0/0
  [Hero#2783] Empire#2 Lvl:3, XP:23.5, SkP:2/2, SpP:0/0
  [Hero#2901] Empire#4 Lvl:3, XP:22, SkP:2/2, SpP:0/0
  [Hero#3348] Empire#0 Lvl:11, XP:150.4799, SkP:8/10, SpP:0/2
  [Hero#3844] Empire#5 Lvl:8, XP:146.08, SkP:7/7, SpP:0/1
  [Hero#4348] Empire#2 Lvl:10, XP:48.39998, SkP:8/9, SpP:0/2
  [Hero#4468] Empire#3 Lvl:4, XP:2.599998, SkP:3/3, SpP:0/0
  [Hero#5150] Empire#5 Lvl:4, XP:26, SkP:3/3, SpP:0/0
  [Hero#5383] Empire#4 Lvl:4, XP:77.60001, SkP:3/3, SpP:0/0
  [Hero#5460] Empire#1 Lvl:10, XP:142.8, SkP:9/9, SpP:0/2
  [Hero#5541] Empire#0 Lvl:8, XP:145.8, SkP:5/7, SpP:0/1
  [Hero#5735] Empire#2 Lvl:8, XP:0.1599884, SkP:6/7, SpP:0/1
  [Hero#6547] Empire#3 Lvl:4, XP:0, SkP:3/3, SpP:0/0
  [Hero#7261] Empire#5 Lvl:5, XP:1, SkP:4/4, SpP:0/1
  [Hero#7344] Empire#2 Lvl:5, XP:28.4, SkP:4/4, SpP:0/1

===== QUEST REPOSITORY ===============
[Quest#1214] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1215] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1216] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1217] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1218] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1219] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1220] <Failed> Empire#0 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1221] <Failed> Empire#1 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1222] <Failed> Empire#2 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1223] <Failed> Empire#3 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1224] <Completed> Empire#4 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1225] <Failed> Empire#5 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1226] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1227] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1228] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1229] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1230] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1231] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1232] <Failed> Empire#0 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1233] <Completed> Empire#1 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1234] <Failed> Empire#2 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1235] <Failed> Empire#3 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1236] <Failed> Empire#4 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1237] <Failed> Empire#5 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1238] <Completed> Empire#1 started:0 completed:1 'VampirilisQuest-Chapter0'
[Quest#1239] <Failed> Empire#0 started:0 completed:104 'Deeds_Wonder2'
[Quest#1240] <Completed> Empire#1 started:0 completed:104 'Deeds_Wonder2'
[Quest#1241] <Failed> Empire#2 started:0 completed:104 'Deeds_Wonder2'
[Quest#1242] <Failed> Empire#3 started:0 completed:104 'Deeds_Wonder2'
[Quest#1243] <Failed> Empire#4 started:0 completed:104 'Deeds_Wonder2'
[Quest#1244] <Failed> Empire#5 started:0 completed:104 'Deeds_Wonder2'
[Quest#1245] <Completed> Empire#5 started:0 completed:1 'CraversQuest-Chapter0'
[Quest#1246] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1247] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1248] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1249] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1250] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1251] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1252] <Completed> Empire#0 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1253] <Completed> Empire#1 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1254] <Completed> Empire#2 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1255] <Completed> Empire#3 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1256] <Completed> Empire#4 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1257] <Completed> Empire#5 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1258] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1259] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1260] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1261] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1262] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1263] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1264] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1265] <Failed> Empire#0 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1266] <Failed> Empire#1 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1267] <Failed> Empire#2 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1268] <Failed> Empire#3 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1269] <Failed> Empire#4 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1270] <Completed> Empire#5 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1271] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatByHomeSystem'
[Quest#1272] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1273] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1274] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1275] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1276] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1277] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1278] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1279] <Failed> Empire#0 started:0 completed:61 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1280] <Failed> Empire#1 started:0 completed:61 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1281] <Completed> Empire#2 started:0 completed:61 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1282] <Failed> Empire#3 started:0 completed:61 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1283] <Failed> Empire#4 started:0 completed:61 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1284] <Failed> Empire#5 started:0 completed:61 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1285] <Failed> Empire#0 started:0 completed:27 'Deeds_Wonder1'
[Quest#1286] <Failed> Empire#1 started:0 completed:27 'Deeds_Wonder1'
[Quest#1287] <Failed> Empire#2 started:0 completed:27 'Deeds_Wonder1'
[Quest#1288] <Failed> Empire#3 started:0 completed:27 'Deeds_Wonder1'
[Quest#1289] <Failed> Empire#4 started:0 completed:27 'Deeds_Wonder1'
[Quest#1290] <Completed> Empire#5 started:0 completed:27 'Deeds_Wonder1'
[Quest#1291] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatByMotherships'
[Quest#1292] <InProgress> Empire#4 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1293] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage4_B'
[Quest#1294] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage4_B'
[Quest#1295] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage4_B'
[Quest#1296] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage4_B'
[Quest#1297] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage4_B'
[Quest#1298] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_Military_Stage4_B'
[Quest#1299] <Completed> Empire#3 started:0 completed:1 'TimeLordsQuest-Chapter0'
[Quest#1300] <Completed> Empire#4 started:0 completed:0 'HoratioQuest-Chapter0'
[Quest#1301] <InProgress> Empire#5 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1302] <Completed> Empire#2 started:0 completed:4 'UnfallenQuest-Chapter0'
[Quest#1303] <Completed> Empire#0 started:0 completed:1 'TutorialQuest_StartExpedition'
[Quest#1304] <Completed> Empire#0 started:0 completed:37 'ExplorationQuest16Bis'
[Quest#1305] <Completed> Empire#1 started:0 completed:7 'TutorialQuest_StartExpedition'
[Quest#1306] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1307] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1308] <Completed> Empire#4 started:0 completed:7 'TutorialQuest_StartExpedition'
[Quest#1309] <Completed> Empire#5 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1387] <Completed> Empire#0 started:1 completed:35 'TutorialQuest_FreeMove00'
[Quest#1388] <Completed> Empire#0 started:1 completed:54 'Tutorial_Probe00'
[Quest#1389] <Completed> Empire#1 started:1 completed:20 'TutorialQuest_FreeMove00'
[Quest#1390] <Completed> Empire#2 started:1 completed:14 'TutorialQuest_FreeMove00'
[Quest#1391] <Completed> Empire#0 started:1 completed:54 'Tutorial_Probe00'
[Quest#1392] <Completed> Empire#0 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1393] <Completed> Empire#1 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1394] <Completed> Empire#3 started:1 completed:2 'TutorialQuest_FreeMove00'
[Quest#1395] <Completed> Empire#2 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1396] <Completed> Empire#0 started:1 completed:54 'Tutorial_Probe00'
[Quest#1397] <Completed> Empire#3 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1398] <Completed> Empire#4 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1399] <Completed> Empire#0 started:1 completed:16 'AcademyQuest00'
[Quest#1400] <Completed> Empire#1 started:1 completed:16 'AcademyQuest00'
[Quest#1401] <Completed> Empire#2 started:1 completed:16 'AcademyQuest00'
[Quest#1402] <Completed> Empire#3 started:1 completed:16 'AcademyQuest00'
[Quest#1403] <Completed> Empire#4 started:1 completed:16 'AcademyQuest00'
[Quest#1404] <Completed> Empire#5 started:1 completed:16 'AcademyQuest00'
[Quest#1405] <Completed> Empire#5 started:1 completed:2 'TutorialQuest_GroundBattle00'
[Quest#1406] <Completed> Empire#1 started:1 completed:7 'Tutorial_Probe00'
[Quest#1407] <Completed> Empire#4 started:1 completed:48 'TutorialQuest_FreeMove00'
[Quest#1408] <Completed> Empire#5 started:1 completed:9 'TutorialQuest_FreeMove00'
[Quest#1409] <Completed> Empire#1 started:1 completed:7 'Tutorial_Probe00'
[Quest#1410] <Completed> Empire#1 started:1 completed:7 'Tutorial_Probe00'
[Quest#1411] <Completed> Empire#2 started:1 completed:79 'Tutorial_Probe00'
[Quest#1412] <Completed> Empire#2 started:1 completed:79 'Tutorial_Probe00'
[Quest#1413] <Completed> Empire#2 started:1 completed:79 'Tutorial_Probe00'
[Quest#1414] <InProgress> Empire#3 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1415] <InProgress> Empire#3 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1416] <InProgress> Empire#3 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1417] <Completed> Empire#4 started:1 completed:7 'Tutorial_Probe00'
[Quest#1418] <Completed> Empire#4 started:1 completed:7 'Tutorial_Probe00'
[Quest#1419] <Completed> Empire#4 started:1 completed:7 'Tutorial_Probe00'
[Quest#1420] <Completed> Empire#5 started:1 completed:14 'Tutorial_Probe00'
[Quest#1421] <Completed> Empire#5 started:1 completed:14 'Tutorial_Probe00'
[Quest#1422] <Completed> Empire#5 started:1 completed:14 'Tutorial_Probe00'
[Quest#1459] <Completed> Empire#3 started:4 completed:30 'TimeLordsQuest-Chapter1.Part1'
[Quest#1460] <Completed> Empire#2 started:4 completed:16 'UnfallenQuest-Chapter1-Part1'
[Quest#1461] <InProgress> Empire#5 started:4 completed:-1 'CraversQuest-Chapter1'
[Quest#1462] <Completed> Empire#0 started:4 completed:16 'VenetiansQuest-Chapter1'
[Quest#1463] <Completed> Empire#1 started:4 completed:59 'VampirilisQuest-Chapter1'
[Quest#1470] <Completed> Empire#4 started:4 completed:42 'HoratioQuest-Chapter1.Part1-Summary'
[Quest#1646] <Completed> Empire#5 started:14 completed:24 'EventCuriosity01'
[Quest#1651] <Completed> Empire#2 started:14 completed:14 'EventCuriosity08'
[Quest#1652] <Completed> Empire#3 started:14 completed:19 'ExplorationQuest01'
[Quest#1696] <Completed> Empire#0 started:16 completed:23 'AcademyQuest01'
[Quest#1697] <Completed> Empire#1 started:16 completed:23 'AcademyQuest01'
[Quest#1698] <Completed> Empire#2 started:16 completed:23 'AcademyQuest01'
[Quest#1699] <Completed> Empire#3 started:16 completed:23 'AcademyQuest01'
[Quest#1700] <Completed> Empire#4 started:16 completed:23 'AcademyQuest01'
[Quest#1701] <Completed> Empire#5 started:16 completed:23 'AcademyQuest01'
[Quest#1702] <Completed> Empire#2 started:16 completed:23 'UnfallenQuest-Chapter1-Part2'
[Quest#1703] <Completed> Empire#0 started:16 completed:59 'VenetiansQuest-Chapter1.2-Pacifism'
[Quest#1717] <Completed> Empire#4 started:16 completed:18 'ExplorationQuest01'
[Quest#1721] <Completed> Empire#4 started:16 completed:26 'EventCuriosity15'
[Quest#1765] <Failed> Empire#4 started:18 completed:49 'ExplorationQuest02'
[Quest#1774] <InProgress> Empire#0 started:19 completed:-1 'EventRandom00'
[Quest#1787] <Failed> Empire#3 started:19 completed:30 'ExplorationQuest02'
[Quest#1849] <Failed> Empire#0 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1850] <Failed> Empire#1 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1851] <Completed> Empire#2 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1852] <Failed> Empire#3 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1853] <Failed> Empire#4 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1854] <Failed> Empire#5 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1875] <Completed> Empire#5 started:22 completed:32 'EventCuriosity15'
[Quest#1885] <Completed> Empire#2 started:23 completed:72 'UnfallenQuest-Chapter2-Part1'
[Quest#1895] <Completed> Empire#3 started:23 completed:33 'EventCuriosity03'
[Quest#1896] <Completed> Empire#0 started:23 completed:77 'AcademyQuest02'
[Quest#1897] <Failed> Empire#1 started:23 completed:77 'AcademyQuest02'
[Quest#1898] <Failed> Empire#2 started:23 completed:77 'AcademyQuest02'
[Quest#1899] <Failed> Empire#3 started:23 completed:77 'AcademyQuest02'
[Quest#1900] <Failed> Empire#4 started:23 completed:77 'AcademyQuest02'
[Quest#1901] <Failed> Empire#5 started:23 completed:77 'AcademyQuest02'
[Quest#1924] <Completed> Empire#5 started:24 completed:24 'EventCuriosity02'
[Quest#1951] <Completed> Empire#2 started:24 completed:44 'EventCuriosity13'
[Quest#1966] <InProgress> Empire#0 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1967] <InProgress> Empire#1 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1968] <InProgress> Empire#2 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1969] <InProgress> Empire#3 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1970] <InProgress> Empire#4 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1971] <InProgress> Empire#5 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1980] <Failed> Empire#3 started:25 completed:65 'ExplorationQuest06'
[Quest#1985] <Completed> Empire#0 started:25 completed:27 'ExplorationQuest05'
[Quest#2013] <Completed> Empire#2 started:26 completed:28 'ExplorationQuest01'
[Quest#2077] <Failed> Empire#2 started:28 completed:49 'ExplorationQuest02'
[Quest#2092] <Completed> Empire#0 started:29 completed:39 'EventRandom04'
[Quest#2110] <Completed> Empire#3 started:29 completed:39 'EventCuriosity01'
[Quest#2139] <Completed> Empire#3 started:30 completed:53 'TimeLordsQuest-Chapter1.Part2'
[Quest#2174] <Completed> Empire#4 started:30 completed:40 'EventCuriosity01'
[Quest#2175] <Completed> Empire#5 started:30 completed:30 'EventCuriosity08'
[Quest#2187] <Completed> Empire#0 started:31 completed:41 'EventRandom08'
[Quest#2206] <Completed> Empire#5 started:31 completed:42 'ExplorationQuest05'
[Quest#2217] <Completed> Empire#0 started:32 completed:33 'PopulationQuest07'
[Quest#2234] <Completed> Empire#0 started:33 completed:34 'EventRandom07'
[Quest#2260] <Completed> Empire#2 started:33 completed:34 'EventCuriosity05'
[Quest#2366] <Completed> Empire#3 started:36 completed:37 'EventCuriosity05'
[Quest#2410] <Completed> Empire#4 started:38 completed:54 'MinorFactionQuest17'
[Quest#2427] <Completed> Empire#3 started:39 completed:39 'EventCuriosity02'
[Quest#2428] <Completed> Empire#0 started:39 completed:49 'EventRandom10'
[Quest#2429] <InProgress> Empire#0 started:39 completed:-1 'EventPolitical17'
[Quest#2503] <Completed> Empire#4 started:40 completed:40 'EventCuriosity02'
[Quest#2510] <Completed> Empire#4 started:40 completed:64 'MinorFactionQuest01'
[Quest#2569] <Failed> Empire#4 started:41 completed:48 'ExplorationQuest16'
[Quest#2572] <Completed> Empire#4 started:41 completed:42 'EventCuriosity05'
[Quest#2580] <InProgress> Empire#4 started:42 completed:-1 'HoratioQuest-Chapter2-Part1-EcologistSummary'
[Quest#2658] <Failed> Empire#2 started:44 completed:71 'ExplorationQuest16'
[Quest#2724] <InProgress> Empire#0 started:46 completed:-1 'EventReveal00'
[Quest#2834] <Completed> Empire#5 started:48 completed:49 'EventCuriosity05'
[Quest#2874] <InProgress> Empire#0 started:49 completed:-1 'EventPolitical17'
[Quest#2875] <Completed> Empire#3 started:49 completed:59 'EventPolitical09'
[Quest#2876] <Completed> Empire#0 started:49 completed:65 'PopulationQuest03'
[Quest#2900] <Failed> Empire#4 started:49 completed:64 'MinorFactionQuest12'
[Quest#2955] <Completed> Empire#4 started:50 completed:60 'EventCuriosity12'
[Quest#2964] <Completed> Empire#0 started:51 completed:71 'EventPolitical06'
[Quest#2990] <InProgress> Empire#5 started:51 completed:-1 'ExplorationQuest01'
[Quest#3015] <Completed> Empire#0 started:52 completed:53 'EventRandom09'
[Quest#3031] <Completed> Empire#3 started:52 completed:68 'ExplorationQuest16'
[Quest#3048] <Completed> Empire#3 started:53 completed:94 'TimeLordsQuest-Chapter2-Pacifist-Part1'
[Quest#3155] <InProgress> Empire#0 started:54 completed:-1 'EventCuriosity01'
[Quest#3180] <Failed> Empire#4 started:55 completed:76 'MinorFactionQuest05'
[Quest#3367] <Completed> Empire#0 started:59 completed:60 'VenetiansQuest-Chapter2'
[Quest#3396] <InProgress> Empire#1 started:59 completed:-1 'VampirilisQuest-Chapter1-Step2'
[Quest#3421] <InProgress> Empire#0 started:60 completed:-1 'VenetiansQuest-Chapter2.2-Industry'
[Quest#3497] <Completed> Empire#0 started:61 completed:71 'EventPolitical04'
[Quest#3549] <Completed> Empire#0 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3550] <Failed> Empire#1 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3551] <Failed> Empire#2 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3552] <Failed> Empire#3 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3553] <Failed> Empire#4 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3554] <Failed> Empire#5 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3626] <Completed> Empire#5 started:62 completed:77 'ExplorationQuest16'
[Quest#3689] <Failed> Empire#4 started:64 completed:72 'MinorFactionQuest06'
[Quest#3748] <Completed> Empire#0 started:66 completed:67 'ExplorationQuest17'
[Quest#3765] <Failed> Empire#4 started:66 completed:68 'MinorFactionQuest18'
[Quest#3826] <Completed> Empire#0 started:67 completed:77 'EventRandom05'
[Quest#3827] <Completed> Empire#0 started:67 completed:68 'ExplorationQuest18'
[Quest#3859] <Completed> Empire#0 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3860] <Completed> Empire#1 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3861] <Completed> Empire#2 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3862] <Completed> Empire#3 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3863] <Completed> Empire#4 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3864] <Completed> Empire#5 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3884] <InProgress> Empire#0 started:68 completed:-1 'ExplorationQuest22'
[Quest#3974] <Completed> Empire#5 started:69 completed:79 'EventCuriosity12'
[Quest#3999] <InProgress> Empire#0 started:70 completed:-1 'EventPolitical17'
[Quest#4043] <Failed> Empire#2 started:71 completed:78 'MinorFactionQuest05'
[Quest#4075] <Completed> Empire#5 started:71 completed:71 'EventCuriosity04'
[Quest#4095] <Completed> Empire#2 started:72 completed:76 'UnfallenQuest-Chapter3-Part1'
[Quest#4254] <Completed> Empire#2 started:74 completed:79 'MinorFactionQuest02'
[Quest#4385] <Completed> Empire#2 started:76 completed:81 'UnfallenQuest-Chapter3-Part2'
[Quest#4423] <Completed> Empire#0 started:76 completed:76 'MinorFactionQuest08'
[Quest#4594] <InProgress> Empire#5 started:79 completed:-1 'EventCuriosity16'
[Quest#4621] <Completed> Empire#0 started:80 completed:90 'EventPolitical09'
[Quest#4638] <Failed> Empire#3 started:80 completed:91 'MinorFactionQuest18'
[Quest#4691] <Completed> Empire#2 started:81 completed:82 'UnfallenQuest-Chapter4-Part1'
[Quest#4734] <Completed> Empire#2 started:81 completed:91 'EventCuriosity15'
[Quest#4947] <Completed> Empire#4 started:84 completed:84 'EventCuriosity04'
[Quest#5040] <InProgress> Empire#2 started:86 completed:-1 'ExplorationQuest07'
[Quest#5453] <Completed> Empire#2 started:92 completed:102 'EventCuriosity01'
[Quest#5567] <InProgress> Empire#3 started:94 completed:-1 'TimeLordsQuest-Chapter3.Part1'
[Quest#5653] <InProgress> Empire#0 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5654] <InProgress> Empire#1 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5655] <InProgress> Empire#2 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5656] <InProgress> Empire#3 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5657] <InProgress> Empire#4 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5658] <InProgress> Empire#5 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5700] <InProgress> Empire#1 started:96 completed:-1 'ExplorationQuest16'
[Quest#5703] <Completed> Empire#1 started:96 completed:97 'EventCuriosity05'
[Quest#5816] <Failed> Empire#0 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5817] <Failed> Empire#1 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5818] <Failed> Empire#2 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5819] <Failed> Empire#3 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5820] <Failed> Empire#4 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5821] <Failed> Empire#5 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#6099] <Completed> Empire#2 started:102 completed:102 'EventCuriosity02'
[Quest#6154] <Completed> Empire#3 started:102 completed:122 'EventCuriosity13'
[Quest#6389] <Completed> Empire#0 started:106 completed:121 'EventRandom06'
[Quest#6588] <Completed> Empire#0 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6589] <Failed> Empire#1 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6590] <Failed> Empire#2 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6591] <Failed> Empire#3 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6592] <Failed> Empire#4 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6593] <Failed> Empire#5 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6682] <InProgress> Empire#0 started:111 completed:-1 'EventRandom02'
[Quest#6764] <Completed> Empire#0 started:113 completed:123 'EventPolitical18'
[Quest#7117] <InProgress> Empire#3 started:116 completed:-1 'MinorFactionQuest07'
[Quest#7332] <InProgress> Empire#0 started:119 completed:-1 'AcademyQuest04-B-Compet'
[Quest#7333] <InProgress> Empire#1 started:119 completed:-1 'AcademyQuest04-B-Compet'
[Quest#7334] <InProgress> Empire#2 started:119 completed:-1 'AcademyQuest04-B-Compet'
[Quest#7335] <InProgress> Empire#3 started:119 completed:-1 'AcademyQuest04-B-Compet'
[Quest#7336] <InProgress> Empire#4 started:119 completed:-1 'AcademyQuest04-B-Compet'
[Quest#7337] <InProgress> Empire#5 started:119 completed:-1 'AcademyQuest04-B-Compet'
[Quest#7783] <InProgress> Empire#1 started:126 completed:-1 'EventCuriosity04'
[QuestMarker#1489] QuestInstance#65 Target 548 Empires System.Int32[]
[QuestMarker#1902] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1903] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1904] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1905] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1906] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1907] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1908] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1909] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1910] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1911] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1912] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1913] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1914] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1915] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1916] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#2570] QuestInstance#109 Target 292 Empires System.Int32[]
[QuestMarker#2581] QuestInstance#111 Target 363 Empires System.Int32[]
[QuestMarker#2659] QuestInstance#112 Target 166 Empires System.Int32[]
[QuestMarker#2991] QuestInstance#121 Target 722 Empires System.Int32[]
[QuestMarker#3887] QuestInstance#139 Target 302 Empires System.Int32[]
[QuestMarker#5701] QuestInstance#158 Target 774 Empires System.Int32[]
[QuestMarker#7120] QuestInstance#167 Target 7118 Empires System.Int32[]
'EventEffect07' duration:15, remaining:0, target:126

===== GROUND BATTLE ==================
[GroundBattle#3104] <DefenderVictory> Attacker Empire#939 Defender System#1541 CurrentTurn:57 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3300] <AttackerVictory> Attacker Empire#936 Defender System#985 CurrentTurn:57 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3784] <AttackerVictory> Attacker Empire#941 Defender System#1425 CurrentTurn:68 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3858] <AttackerVictory> Attacker Empire#936 Defender System#973 CurrentTurn:68 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3951] <AttackerVictory> Attacker Empire#940 Defender System#2576 CurrentTurn:72 HasSpawnReport:True HasBattleReport:True
[GroundBattle#4122] <AttackerVictory> Attacker Empire#936 Defender System#976 CurrentTurn:72 HasSpawnReport:True HasBattleReport:True
[GroundBattle#4846] <AttackerVictory> Attacker Empire#941 Defender System#994 CurrentTurn:83 HasSpawnReport:True HasBattleReport:True
[GroundBattle#4985] <DefenderVictory> Attacker Empire#939 Defender System#1541 CurrentTurn:87 HasSpawnReport:True HasBattleReport:True
[GroundBattle#5537] <AttackerVictory> Attacker Empire#939 Defender System#1541 CurrentTurn:93 HasSpawnReport:True HasBattleReport:True
[GroundBattle#5764] <AttackerVictory> Attacker Empire#941 Defender System#5538 CurrentTurn:98 HasSpawnReport:True HasBattleReport:True
[GroundBattle#7502] <AttackerVictory> Attacker Empire#937 Defender System#964 CurrentTurn:121 HasSpawnReport:True HasBattleReport:True

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
[VisionEntities]
  #0    SpaceRoots                                @(-12.085475, 11.1285954) Radius=10
  #0    SpaceRoots                                @(-3.5513, -15.5495129) Radius=10
  #0    SpaceRoots                                @(1.41285038, 25.27922) Radius=10
  #0    SpaceRoots                                @(3.56453943, 15.7508335) Radius=10
  #0    SpaceRoots                                @(5.25715351, -2.170259) Radius=10
  #0    SpaceRoots                                @(8.197141, -9.961712) Radius=10
  #0    SpaceRoots                                @(15.8143616, 4.95522356) Radius=10
  #0    SpaceRoots                                @(25.70986, 9.399842) Radius=10
  #0    SpaceRoots                                @(28.8310928, -21.160717) Radius=10
  #0    SpaceRoots                                @(30.2106056, -2.22783852) Radius=10
  #0    SpaceRoots                                @(40.9801445, -11.7346573) Radius=10
  #0    SpaceRoots                                @(47.6137848, 19.5751648) Radius=10
  #0    SpaceRoots                                @(48.3367538, 1.227497) Radius=10
  #0    SpaceRoots                                @(58.0139771, 11.0898638) Radius=10
  #0    SpaceRoots                                @(67.48185, 32.9330063) Radius=10
  #0    SpaceRoots                                @(67.86113, 41.6025772) Radius=10
  #955  ColonizedStarSystem                       @(-65.72056, 51.4666023) Radius=15.324398
  #961  ColonizedStarSystem                       @(67.86113, 41.6025772) Radius=1
  #964  ColonizedStarSystem                       @(-14.4240685, -58.202282) Radius=1
  #967  ColonizedStarSystem                       @(40.0123138, 46.7995644) Radius=14.7302389
  #970  ColonizedStarSystem                       @(39.3807449, -59.6893654) Radius=14.0034
  #979  ColonizedStarSystem                       @(-13.5553141, -81.87583) Radius=0.001
  #1020 Fleet                                     @(-49.7526932, -9.20068) Radius=2.75
  #1026 Fleet                                     @(-33.2109566, -47.2245941) Radius=3.5
  #1040 Fleet                                     @(-57.284626, -12.7093983) Radius=2.75
  #1063 Fleet                                     @(-92.5459747, 28.5857811) Radius=4.75
  #1085 Fleet                                     @(-59.1754723, -53.7629128) Radius=6.75
  #1099 Fleet                                     @(32.86187, 87.3319855) Radius=8.75
  #1115 Fleet                                     @(36.9451866, -27.1923962) Radius=4.75
  #1118 Fleet                                     @(15.6006527, -48.18011) Radius=4.75
  #1379 ColonizedStarSystem                       @(-55.5633965, 58.2321777) Radius=13.5812159
  #1425 ColonizedStarSystem                       @(-5.90912247, -50.288475) Radius=1
  #1429 ColonizedStarSystem                       @(48.4703522, 29.7691841) Radius=8.509336
  #1439 ColonizedStarSystem                       @(11.0738878, -60.87616) Radius=8.807276
  #1490 Fleet                                     @(47.78444, -59.5132446) Radius=0.75
  #1554 ColonizedStarSystem                       @(58.9924431, 56.9348259) Radius=8.973028
  #1662 ColonizedStarSystem                       @(67.48185, 32.9330063) Radius=1
  #1690 ColonizedStarSystem                       @(-76.41799, 31.6895447) Radius=10.339263
  #1723 ColonizedStarSystem                       @(42.41182, 62.62047) Radius=8.691771
  #2163 ColonizedStarSystem                       @(-29.8124428, 59.2524376) Radius=11.3516512
  #2172 Fleet                                     @(-56.3168335, -55.2766037) Radius=3.5
  #2207 Fleet                                     @(-5.2818346, -27.6555862) Radius=4.75
  #2345 Fleet                                     @(4.78497839, 2.82904816) Radius=6.75
  #2401 ColonizedStarSystem                       @(48.3367538, 1.227497) Radius=1
  #2576 ColonizedStarSystem                       @(25.893816, 53.2623062) Radius=1
  #2586 Fleet                                     @(40.61454, 64.9961548) Radius=8.75
  #2610 ColonizedStarSystem                       @(-13.30735, 44.5106544) Radius=6.65384865
  #2687 Fleet                                     @(1.41285038, 25.27922) Radius=0.75
  #2758 ColonizedStarSystem                       @(14.3208017, 34.4498367) Radius=6.456216
  #2828 ColonizedStarSystem                       @(44.63875, 70.90525) Radius=8.04026
  #2835 ColonizedStarSystem                       @(-5.2818346, -27.6555862) Radius=6.566338
  #2883 Fleet                                     @(52.5225449, -56.4638863) Radius=4.75
  #2889 ColonizedStarSystem                       @(40.9801445, -11.7346573) Radius=1
  #2953 Fleet                                     @(-32.4003, -64.54875) Radius=3.5
  #3067 ColonizedStarSystem                       @(-41.5569229, 52.5313225) Radius=6.592269
  #3085 ColonizedStarSystem                       @(32.8446922, 48.24913) Radius=11.7935295
  #3200 ColonizedStarSystem                       @(3.56453943, 15.7508335) Radius=6.140068
  #3277 ColonizedStarSystem                       @(47.6137848, 19.5751648) Radius=1
  #3301 ColonizedStarSystem                       @(-49.4384, 36.4779358) Radius=10.4435225
  #3374 Fleet                                     @(8.228081, 30.1211872) Radius=6.75
  #3422 Fleet                                     @(40.9801445, -11.7346573) Radius=4.75
  #3430 ColonizedStarSystem                       @(30.2106056, -2.22783852) Radius=1
  #3488 ColonizedStarSystem                       @(-1.67344928, 56.9349747) Radius=6.24528551
  #3684 Fleet                                     @(59.7346268, -48.75669) Radius=8.75
  #3739 ColonizedStarSystem                       @(46.3635979, -52.2778969) Radius=6.24762058
  #3770 Fleet                                     @(-6.873267, -90.05738) Radius=4.75
  #3885 Fleet                                     @(-15.8023949, 56.5488739) Radius=1
  #3893 ColonizedStarSystem                       @(-92.5459747, 28.5857811) Radius=9.789842
  #3897 ColonizedStarSystem                       @(-5.90912247, -50.288475) Radius=5.31683064
  #3901 ColonizedStarSystem                       @(40.46308, 87.13589) Radius=11.80052
  #4050 ColonizedStarSystem                       @(28.8310928, -21.160717) Radius=1
  #4060 Fleet                                     @(-14.7274647, -26.266655) Radius=0.75
  #4114 ColonizedStarSystem                       @(25.893816, 53.2623062) Radius=8.049007
  #4126 ColonizedStarSystem                       @(-73.72196, 48.5326042) Radius=9.978483
  #4189 ColonizedStarSystem                       @(61.67341, -41.9295959) Radius=6.53704548
  #4194 ColonizedStarSystem                       @(33.49873, 74.4019852) Radius=12.58413
  #4363 ColonizedStarSystem                       @(-85.322525, 15.0570374) Radius=9.011848
  #4367 ExploitedStarSystem                       @(-56.3168335, -55.2766037) Radius=11.0519276
  #4518 ColonizedStarSystem                       @(25.70986, 9.399842) Radius=1
  #4550 Fleet                                     @(28.8310928, -21.160717) Radius=0.75
  #4552 Fleet                                     @(25.893816, 53.2623062) Radius=0.75
  #4585 ColonizedStarSystem                       @(58.0139771, 11.0898638) Radius=1
  #4595 Fleet                                     @(25.893816, 53.2623062) Radius=0.75
  #4599 ColonizedStarSystem                       @(67.48679, -36.9842262) Radius=5.57117462
  #4742 Fleet                                     @(27.502346, -60.1873779) Radius=1.75
  #4820 ColonizedStarSystem                       @(15.8143616, 4.95522356) Radius=1
  #4851 ColonizedStarSystem                       @(13.602994, -47.4987144) Radius=9.734728
  #4979 Fleet                                     @(27.76251, 51.91455) Radius=0.75
  #4986 ExploitedStarSystem                       @(-33.2109566, -47.2245941) Radius=12.2435389
  #5001 ColonizedStarSystem                       @(-12.085475, 11.1285954) Radius=7.1148963
  #5005 ColonizedStarSystem                       @(1.41285038, 25.27922) Radius=5.26303864
  #5096 Fleet                                     @(43.2466, -55.586216) Radius=0.75
  #5097 ExploitedStarSystem                       @(-32.4003, -64.54875) Radius=7.856041
  #5179 ColonizedStarSystem                       @(49.51947, -36.5395927) Radius=5.301621
  #5301 Fleet                                     @(48.00162, 24.190815) Radius=0.75
  #5400 ColonizedStarSystem                       @(-22.9180336, -11.0424852) Radius=5.36172
  #5412 ColonizedStarSystem                       @(14.9482756, 80.603035) Radius=7.38180637
  #5457 Fleet                                     @(64.74201, 26.6119881) Radius=0.75
  #5468 Fleet                                     @(-14.4240685, -58.202282) Radius=3.5
  #5492 ColonizedStarSystem                       @(8.197141, -9.961712) Radius=1
  #5538 ColonizedStarSystem                       @(4.02563334, -63.98071) Radius=1
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  #5647 Fleet                                     @(38.0460129, 47.69964) Radius=0.75
  #5696 ColonizedStarSystem                       @(22.7770081, 87.5921555) Radius=9.60201
  #5747 Fleet                                     @(6.30483246, -62.9767876) Radius=0.75
  #5754 ColonizedStarSystem                       @(74.33495, -45.34987) Radius=4.79511738
  #5804 ColonizedStarSystem                       @(7.210965, 90.82123) Radius=5.32710648
  #5906 Fleet                                     @(7.71052265, -62.3576241) Radius=0.75
  #6021 Fleet                                     @(58.0139771, 11.0898638) Radius=0.75
  #6025 Fleet                                     @(67.48185, 32.9330063) Radius=0.75
  #6276 Fleet                                     @(47.9365654, 23.4166069) Radius=0.75
  #6292 Fleet                                     @(15.7454319, -48.229496) Radius=0.75
  #6379 Fleet                                     @(-30.8238621, 13.2317352) Radius=0.75
  #6380 Fleet                                     @(45.1167831, 36.52164) Radius=2.75
  #6483 Fleet                                     @(30.2106056, -2.22783852) Radius=0.75
  #6499 Fleet                                     @(-3.5513, -15.5495129) Radius=0.75
  #6505 Fleet                                     @(-12.1743708, -33.2214737) Radius=0.75
  #6635 Fleet                                     @(-5.90912247, -50.288475) Radius=0.75
  #6670 Fleet                                     @(-47.8767738, 1.60303235) Radius=0.75
  #6676 Fleet                                     @(-54.2106323, -65.2843) Radius=3.5
  #6907 Fleet                                     @(68.991394, -38.82223) Radius=0.75
  #7011 Fleet                                     @(20.46326, 7.04330254) Radius=0.75
  #7056 ExploitedStarSystem                       @(-54.2106323, -65.2843) Radius=6.13606453
  #7091 Fleet                                     @(-0.4058628, -62.59277) Radius=1
  #7118 Fleet                                     @(-13.9347086, -86.5842361) Radius=0.75
  #7139 ColonizedStarSystem                       @(27.6562252, -52.29224) Radius=4.1950345
  #7159 Fleet                                     @(35.1746178, 49.01402) Radius=0.75
  #7160 Fleet                                     @(39.3807449, -59.6893654) Radius=1
  #7170 Fleet                                     @(4.02563334, -63.98071) Radius=0.75
  #7171 Fleet                                     @(-5.90912247, -50.288475) Radius=0.75
  #7223 ColonizedStarSystem                       @(85.2140656, -14.7897863) Radius=2.7
  #7257 ColonizedStarSystem                       @(4.02563334, -63.98071) Radius=1
  #7282 Fleet                                     @(67.86113, 41.6025772) Radius=1
  #7287 Fleet                                     @(10.224412, -53.3130264) Radius=1
  #7302 Fleet                                     @(-51.0487938, -79.29387) Radius=3.5
  #7330 Fleet                                     @(65.57464, -38.61087) Radius=0.75
  #7352 Fleet                                     @(-21.4247818, -13.8180561) Radius=0.75
  #7378 Fleet                                     @(48.1762123, 26.2686272) Radius=0.75
  #7379 Fleet                                     @(28.8018837, -60.1328964) Radius=1
  #7384 Fleet                                     @(-8.951765, -53.1163139) Radius=1
  #7399 Fleet                                     @(46.82169, -59.5334244) Radius=0.75
  #7437 Fleet                                     @(7.538476, -62.433403) Radius=0.75
  #7438 ColonizedStarSystem                       @(-40.56419, 3.649335) Radius=2.7
  #7447 Fleet                                     @(42.66382, -59.62056) Radius=0.75
  #7450 Fleet                                     @(59.9695969, -47.92927) Radius=0.75
  #7452 Fleet                                     @(45.5658455, -59.559742) Radius=0.75
  #7499 Fleet                                     @(9.407049, -43.0898476) Radius=1
  #7506 ExploitedStarSystem                       @(-14.4240685, -58.202282) Radius=5.72639227
  #7538 Fleet                                     @(-45.4757347, 44.5492859) Radius=0.75
  #7540 Fleet                                     @(50.18205, -59.4629974) Radius=0.75
  #7545 Fleet                                     @(56.13505, 59.71592) Radius=0.75
  #7547 Fleet                                     @(38.2417679, 68.13253) Radius=0.75
  #7565 Fleet                                     @(-14.7274647, -26.266655) Radius=0.75
  #7579 ExploitedStarSystem                       @(-51.0487938, -79.29387) Radius=5.71112442
  #7618 Fleet                                     @(28.5172424, -60.14483) Radius=0.75
  #7626 TimeBubble                                @(-22.9180336, -11.0424852) Radius=3
  #7642 ColonizedStarSystem                       @(-47.8767738, 1.60303235) Radius=2.7
  #7655 Probe                                     @(-47.46935, 2.37901735) Radius=3.5
  #7656 Probe                                     @(-44.28313, -0.261057854) Radius=3.5
  #7657 Probe                                     @(-52.6178169, 4.67510271) Radius=3.5
  #7658 Probe                                     @(-42.48261, -2.467314) Radius=3.5
  #7668 Fleet                                     @(-45.53628, 54.15098) Radius=0.75
  #7684 Fleet                                     @(-19.0571918, -18.2188) Radius=1
  #7704 Fleet                                     @(7.93307161, -41.5410728) Radius=0.75
  #7739 Fleet                                     @(-60.632618, 46.78286) Radius=0.75
  #7741 Fleet                                     @(35.87065, 47.6371651) Radius=0.75
  #7764 Fleet                                     @(58.99948, -51.34538) Radius=1
  #7766 ColonizedStarSystem                       @(-22.6911583, 3.336163) Radius=2.7
  #7770 Fleet                                     @(37.8974571, 55.83918) Radius=0.75
  #7784 Fleet                                     @(-55.5633965, 58.2321777) Radius=0.75
  #7790 Fleet                                     @(56.7332, -59.3257027) Radius=0.75
[VisibleEntities]
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  #54   KUVUKKUUUUUUUUUUKU/FFFFFFFFFFFFFFFFFF StarSystemNode           @(15.8143616, 4.95522356, 2)
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  #71   UUVUKKUUUUUUUUUUKU/FFFFFFFFFFFFFFFFFF StarSystemNode           @(28.8310928, -21.160717, 2)
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===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 69
  AffinityGameplayVenetians
  AffinityMappingVenetians
  AffinityVenetians
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountPeace
  DiplomacyCountTradeAgreementIncrement
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementEmpireManpowerStockBoost3
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementMarketplace2
  EmpireImprovementPlayDeck1
  EmpireImprovementPlayDeck2
  EmpireImprovementSlotsSmall01Venetians
  EmpireImprovementSlotsSmall02Venetians
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageMilitary4
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStarSystemImprovementCuriosity5
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTerraformation1
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  EventEffect07SimEffect07
  FactionTraitBlockadeBreakers
  FactionTraitEfficientExplorer1
  FactionTraitMinorCuriousThinkers01
  FactionTraitMinorDamage
  FactionTraitMinorGnashasts
  FactionTraitMinorMonsters01
  FactionTraitMinorTrading
  FactionTraitOptimistic2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyHumanNormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  OmniscienceBonus26PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
  TutorialModeNone
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 705
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 5181.80469
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 1
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 15
  CommandPoints = 25
  CommandPointsAccumulator = 1106
  CommandPointsStock = 1106
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 16
  CurrentTurn = 127
  DeedsAchieved = 2
  DefensiveMilitaryPower = 6285.69238
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 543.725
  EmpireEmpirePointAccumulator = 12796.4258
  EmpireEmpirePointStock = 9200.873
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 15
  EmpireFIDSIAccumulator = 446530.969
  EmpireGlobalScore = 1253
  EmpireGrowth = 2442.50635
  EmpireGrowthAccumulator = 88090.77
  EmpireGrowthStock = 88090.77
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 50.648735
  EmpireHeroesScore = 36
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 7396.355
  EmpireManpowerTotal = 17516.3555
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 27511.002
  EmpireMoney = 2139.325
  EmpireMoneyAccumulator = 107840.719
  EmpireMoneyUpkeep = 226
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 168
  EmpireProduction = 2581.75024
  EmpireProductionAccumulator = 129394.156
  EmpireProductionStock = 129394.156
  EmpireProductionUpkeep = 0
  EmpireResearch = 2689.56226
  EmpireResearchAccumulator = 108408.883
  EmpireResearchScore = 2728.56226
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 254
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 226
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 50.648735
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 158
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 3
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 33
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 22
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 126
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 16
  Luxury3Stock = 194
  Luxury4Stock = 24
  Luxury5Stock = 0
  Luxury6Stock = 152
  Luxury7Stock = 0
  Luxury8Stock = 319
  Luxury9Stock = 0
  LuxuryDepositCount = 47
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 10
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 6500
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 5379.12451
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 700
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 320.849976
  MaximumSystemGrowth = 373.3051
  MaximumSystemMoney = 397.300049
  MaximumSystemProduction = 295.55
  MaximumSystemResearch = 374.9
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 27677
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 4
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 543.725
  NetEmpireGrowth = 2442.50635
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 1913.325
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 2581.75024
  NetEmpireResearch = 2689.56226
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 19
  NetLuxury4 = 4
  NetLuxury5 = 0
  NetLuxury6 = 4
  NetLuxury7 = 0
  NetLuxury8 = 20
  NetLuxury9 = 0
  NetStrategic1 = 13
  NetStrategic2 = 15
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 543.725
  NetSystemGrowth = 2442.50635
  NetSystemLifeforce = 0
  NetSystemMoney = 1889.325
  NetSystemProduction = 2581.75024
  NetSystemResearch = 2689.56226
  NonVampirilisPopulation = 158
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 279
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 3708.95435
  OutpostCount = 2
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -5
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 2
  OwnedPlanets = 28
  OwnedSystems = 15
  PeaceCount = 1
  PeacefulRelationshipCount = 1
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 158
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 10
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 13
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 27
  ShipScrapValueModifier = 1
  Strategic1Stock = 586
  Strategic2Stock = 693
  Strategic3Stock = 5
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 44
  SystemCount = 15
  SystemLevelSum = 64
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 15
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 4
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 16
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 39
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 1
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~54
  ColonizedStarSystem#1379 /Empire#0/ColonizedStarSystem#1379
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    PlanetAnomalyNaturalWonder5
    StarSystemImprovementLevel3
    StarTypeProtostar
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 18
    BonusHeroSystemIndustry = 18
    BonusHeroSystemPrestige = 32
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0.05
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2550
    DefensiveMilitaryPower = 191.525
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 822.0552
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 11996
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 47.6
    MaximumSystemGrowth = 373.3051
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 228.85
    MaximumSystemProductionStock = 228.85
    MaximumSystemResearch = 188.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 147.9
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 4
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 47.6
    NetSystemGrowth = 373.3051
    NetSystemInfluence = 47.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -16.2999878
    NetSystemProduction = 228.85
    NetSystemResearch = 188.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 26
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -3.00000072
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 194
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 134
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 113
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 54
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 81.09489
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 9
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 9
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 12
    RepresentativeWithPartyInSenateCount = 8
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 12
    ShipBuyoutReduction = 0.3
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 47.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3393.05518
    SystemGrowth = 454.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2817.8
    SystemGrowthStockForUpkeep = 2700
    SystemGrowthUpkeep = 81.09489
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 12.5812159
    SystemInfluenceRadiusDivider = 1.51975191
    SystemInfluenceStock = 2531.401
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 265.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 281.5
    SystemNextInfluenceRadiusEstimation = 12.6549139
    SystemNextInfluenceRadiusEstimationDivider = 1.51938736
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 228.85
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 188.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 5.23125
    TradingRouteSystemBaseIncome_EmpireMoney = 5.23125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.30781245
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.93
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.93
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 13.5812159
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~33
    ColonizedPlanet#1381 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly41
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 11
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 95
      DefaultPlanetFood = 70
      DefaultPlanetIndustry = 85
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 3
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 2
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 98
      PlanetFIDSI = 0
      PlanetFood = 70
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 85
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 17
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 30
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#315 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/ColonizedResourceDeposit#315
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/PopulationPlanetAffinityBenthys
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthysCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryHappinessFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 14
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 14
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#1680 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomalyNaturalWonder5
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 11
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 80
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 70
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 96
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 16
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 20
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 24
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 16
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#1380 /Empire#0/ColonizedStarSystem#1379/Hangar#1380
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 191.525
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 207.995575
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 1
     CHILDREN ~1
      Ship#3350 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill25_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 191.525
        Evasion = 0
        Experience = 110.47995
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3480.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 11
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3480.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 207.995575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 220
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 207.995575
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.103997789
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 207.995575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 116.025
          Health = 3480.75
          HitBySalvo = 0
          MaximumHealth = 3480.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#3348 /Empire#0/ColonizedStarSystem#1379/Hero#3348
     DESCRIPTORS 17
      ClassHero
      HeroAffinityPirates
      HeroAssigned
      HeroClassAdministrator
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill2_BuildingCostReduction_Percent_0
      HeroSkill51_Approval_Flat_3
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill84_Influence_PerHeroLevelFlat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 150.47995
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 11
      NextLevelRequestedExperience = 220
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 10
      SpecializationPoints = 2.2
      Upkeep = 49.5
     CHILDREN ~0
    OutpostMigrationFlux #7438 /Empire#0/ColonizedStarSystem#1379/OutpostMigrationFlux #7438
     DESCRIPTORS 3
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 454.4
      SystemOutpostMigrationGrowth = 181.76
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1379/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#1379/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3043 /Empire#0/ColonizedStarSystem#1379/RecipeImprovement#3043
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7300 /Empire#0/ColonizedStarSystem#1379/RecipeImprovement#7300
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1603 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1603
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1620 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1620
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1622 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1624 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1624
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1626 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1626
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2122 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2122
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2124 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2124
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2126 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2126
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2128 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2128
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2130 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2130
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2485 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2485
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2487 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2487
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2867 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2867
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2869 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2869
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2871 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2871
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3209 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3209
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3211 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3211
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3536 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3536
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3980 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3980
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4536 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#4536
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 608
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4864 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#4864
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 608
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6638 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6638
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6642 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6642
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6813 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6813
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#1690 /Empire#0/ColonizedStarSystem#1690
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1700
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2750
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 497.717133
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1700
    GroundBattleBombardmentAttackerDamagesMin = 1700
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 37
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 296
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 9120
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 25.3
    MaximumSystemGrowth = 136.51712
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 46.1000061
    MaximumSystemProduction = 140.3
    MaximumSystemProductionStock = 140.3
    MaximumSystemResearch = 149.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 37.7399979
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 25.3
    NetSystemGrowth = 136.51712
    NetSystemInfluence = 25.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 46.1000061
    NetSystemProduction = 140.3
    NetSystemResearch = 149.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 167
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 80
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 56
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 8
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 8
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 8
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 25.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3263.717
    SystemGrowth = 195.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2458.217
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.339263
    SystemInfluenceRadiusDivider = 1.55290449
    SystemInfluenceStock = 945.099731
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 230.1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 184
    SystemNextInfluenceRadiusEstimation = 9.411602
    SystemNextInfluenceRadiusEstimationDivider = 1.55152512
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 140.3
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 149.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.64999962
    TradingRouteSystemBaseIncome_EmpireMoney = 4.64999962
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1624999
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.339263
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~27
    ColonizedPlanet#1692 /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 160
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 7
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 167
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 7
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 20
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#1691 /Empire#0/ColonizedStarSystem#1690/Hangar#1691
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#1690/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1600
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#1690/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1900
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3035 /Empire#0/ColonizedStarSystem#1690/RecipeImprovement#3035
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7319 /Empire#0/ColonizedStarSystem#1690/RecipeImprovement#7319
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1993 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#1993
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#2010 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2010
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2012 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2012
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2017 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2017
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2019 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2019
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2021 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2021
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2023 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2023
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2025 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2025
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2027 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2027
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2029 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2029
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2489 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2489
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2491 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2491
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2840 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2840
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2842 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2842
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2845 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2845
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3213 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3213
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3215 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3215
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3538 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3538
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3982 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3982
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4538 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#4538
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4866 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#4866
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#2163 /Empire#0/ColonizedStarSystem#2163
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1900
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1029.21057
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1900
    GroundBattleBombardmentAttackerDamagesMin = 1900
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1400
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 12480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 30.8
    MaximumSystemGrowth = 351.0105
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 173.599976
    MaximumSystemProduction = 250.7
    MaximumSystemProductionStock = 250.7
    MaximumSystemResearch = 223.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 4
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 2
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 30.8
    NetSystemGrowth = 351.0105
    NetSystemInfluence = 30.8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 173.599976
    NetSystemProduction = 250.7
    NetSystemResearch = 223.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 26
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -15.750001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 302
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 192
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 122
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 74
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 14
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 14
    RepresentativeWithPartyInSenateCount = 10
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 14
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 30.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4007.21045
    SystemGrowth = 467.199982
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4364.13037
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 116.1895
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.3516512
    SystemInfluenceRadiusDivider = 1.5373441
    SystemInfluenceStock = 1338.90027
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 405.599976
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 232
    SystemNextInfluenceRadiusEstimation = 10.4223967
    SystemNextInfluenceRadiusEstimationDivider = 1.53650439
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 250.7
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 223.1
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 8.1375
    TradingRouteSystemBaseIncome_EmpireMoney = 8.1375
    TradingRouteSystemBaseIncome_EmpireResearch = 2.034375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.465
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.93
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.395
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.3516512
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~31
    ColonizedPlanet#2165 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 152
      DefaultPlanetFood = 120
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 7
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 180
      PlanetFIDSI = 0
      PlanetFood = 120
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 28
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 15
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 56
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#287 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/ColonizedResourceDeposit#287
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 15
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 15
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#2853 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 102
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 90
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 18
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 2
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 122
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 90
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 20
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 18
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#2164 /Empire#0/ColonizedStarSystem#2163/Hangar#2164
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#2163/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2250
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#2163/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3037 /Empire#0/ColonizedStarSystem#2163/RecipeImprovement#3037
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7323 /Empire#0/ColonizedStarSystem#2163/RecipeImprovement#7323
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2426 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2426
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#2459 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2459
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2461 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2461
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2463 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2463
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2465 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2465
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2467 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2467
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2469 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2469
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2471 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2471
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2473 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2473
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2475 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2475
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2477 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2477
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2479 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2479
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2848 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2848
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2850 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2850
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3217 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3217
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3219 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3219
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3221 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3221
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3540 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3540
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3984 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3984
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4540 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#4540
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4868 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#4868
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6672 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6672
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6674 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6674
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6823 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6823
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#2610 /Empire#0/ColonizedStarSystem#2610
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 573.8573
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 37
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 296
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 6720
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.3
    MaximumSystemGrowth = 168.957291
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 53
    MaximumSystemProduction = 142.6
    MaximumSystemProductionStock = 142.6
    MaximumSystemResearch = 207
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 37.7399979
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.3
    NetSystemGrowth = 168.957291
    NetSystemInfluence = 2.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 53
    NetSystemProduction = 142.6
    NetSystemResearch = 207
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 160
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 112
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 80
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 8
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 8
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2939.85742
    SystemGrowth = 238.95
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2545.06226
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.65384865
    SystemInfluenceRadiusDivider = 1.82743919
    SystemInfluenceStock = 152.7001
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 221
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 168
    SystemNextInfluenceRadiusEstimation = 5.675907
    SystemNextInfluenceRadiusEstimationDivider = 1.82258046
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 142.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 207
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.64999962
    TradingRouteSystemBaseIncome_EmpireMoney = 4.64999962
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1624999
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6975
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6975
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.65384865
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#2612 /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 128
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 80
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 160
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 32
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 80
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#278 /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612/ColonizedResourceDeposit#278
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#279 /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612/ColonizedResourceDeposit#279
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#2611 /Empire#0/ColonizedStarSystem#2610/Hangar#2611
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#2610/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3154 /Empire#0/ColonizedStarSystem#2610/RecipeImprovement#3154
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7311 /Empire#0/ColonizedStarSystem#2610/RecipeImprovement#7311
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3075 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3075
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3122 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3122
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3124 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3124
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3126 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3126
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3128 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3128
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3130 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3130
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3132 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3132
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3134 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3134
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3136 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3136
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3138 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3138
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3140 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3140
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3142 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3142
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3144 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3144
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3146 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3146
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3148 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3148
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3150 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3150
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3152 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3152
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3534 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3534
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#2758 /Empire#0/ColonizedStarSystem#2758
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2100
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 479.817078
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 51.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 357.875
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 6240
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.3
    MaximumSystemGrowth = 144.617111
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 10.8999939
    MaximumSystemProduction = 150.65
    MaximumSystemProductionStock = 150.65
    MaximumSystemResearch = 171.35
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 52.1475
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.3
    NetSystemGrowth = 144.617111
    NetSystemInfluence = 2.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 10.8999939
    NetSystemProduction = 150.65
    NetSystemResearch = 171.35
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfImprovementsBuilt = 18
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 123
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 86
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 65
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 59
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2593.81714
    SystemGrowth = 203.849991
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2224.23218
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.456216
    SystemInfluenceRadiusDivider = 1.8756572
    SystemInfluenceStock = 133.100082
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 600
    SystemMigrationGrowthStock = 149.424988
    SystemMoney = 172.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 162
    SystemNextInfluenceRadiusEstimation = 5.48036957
    SystemNextInfluenceRadiusEstimationDivider = 1.869276
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 150.65
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 171.35
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.06875
    TradingRouteSystemBaseIncome_EmpireMoney = 4.06875
    TradingRouteSystemBaseIncome_EmpireResearch = 1.01718748
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.465
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.456216
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#2760 /Empire#0/ColonizedStarSystem#2758/ColonizedPlanet#2760
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 119
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 49
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 4
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 123
      PlanetFIDSI = 0
      PlanetFood = 86
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 65
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 59
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#254 /Empire#0/ColonizedStarSystem#2758/ColonizedPlanet#2760/ColonizedResourceDeposit#254
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#255 /Empire#0/ColonizedStarSystem#2758/ColonizedPlanet#2760/ColonizedResourceDeposit#255
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#0/ColonizedStarSystem#2758/ColonizedPlanet#2760/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#0/ColonizedStarSystem#2758/ColonizedPlanet#2760/PopulationPlanetAffinityPulsos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2758/ColonizedPlanet#2760/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#2759 /Empire#0/ColonizedStarSystem#2758/Hangar#2759
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#0/ColonizedStarSystem#2758/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /Empire#0/ColonizedStarSystem#2758/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1750
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#2758/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3818 /Empire#0/ColonizedStarSystem#2758/RecipeImprovement#3818
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7307 /Empire#0/ColonizedStarSystem#2758/RecipeImprovement#7307
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3745 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3745
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3786 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3786
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3788 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3788
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3790 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3790
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3792 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3792
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3794 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3794
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3796 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3796
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3798 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3798
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3800 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3800
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3802 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3802
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3804 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3804
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3806 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3806
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3808 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3808
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3810 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3810
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3812 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3812
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3820 /Empire#0/ColonizedStarSystem#2758/StarSystemImprovement#3820
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3067 /Empire#0/ColonizedStarSystem#3067
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 747.4339
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 36.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 472.875
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4240
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 7
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 13
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.3
    MaximumSystemGrowth = 200.983887
    MaximumSystemGrowthStock = 3900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 227.900024
    MaximumSystemProduction = 136.85
    MaximumSystemProductionStock = 136.85
    MaximumSystemResearch = 179.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 37.1025
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.3
    NetSystemGrowth = 200.983887
    NetSystemInfluence = 2.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 227.900024
    NetSystemProduction = 136.85
    NetSystemResearch = 179.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 13
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -14.625
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 253
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 144
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 43
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 86
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 13
    RepresentativeWithPartyInSenateCount = 8
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 13
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1723.43384
    SystemGrowth = 329.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4068.044
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.592269
    SystemInfluenceRadiusDivider = 1.84152985
    SystemInfluenceStock = 146.400085
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 341.900024
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 114
    SystemNextInfluenceRadiusEstimation = 5.614952
    SystemNextInfluenceRadiusEstimationDivider = 1.83624721
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 136.85
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 179.4
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 7
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 15.30625
    TradingRouteSystemBaseIncome_EmpireMoney = 15.30625
    TradingRouteSystemBaseIncome_EmpireResearch = 3.8265624
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 1.1625
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.465
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.6275
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.592269
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#3069 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly08
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 126
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 133
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 7
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 18
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 56
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#296 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069/ColonizedResourceDeposit#296
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#297 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069/ColonizedResourceDeposit#297
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 18
        RawPopulationFood = 12
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#5919 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 114
      DefaultPlanetFood = 60
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 120
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 30
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#293 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919/ColonizedResourceDeposit#293
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#294 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919/ColonizedResourceDeposit#294
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#3068 /Empire#0/ColonizedStarSystem#3067/Hangar#3068
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3067/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 700
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3453 /Empire#0/ColonizedStarSystem#3067/RecipeImprovement#3453
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7315 /Empire#0/ColonizedStarSystem#3067/RecipeImprovement#7315
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3412 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3412
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3456 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3456
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3458 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3458
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3460 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3460
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3462 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3462
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3464 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3464
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3466 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3466
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3468 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3468
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3470 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3470
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3472 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3472
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7383 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#7383
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#3200 /Empire#0/ColonizedStarSystem#3200
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwnerFriend
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 559.085449
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 60.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 726
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3680
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1.7249999
    MaximumSystemGrowth = 186.860489
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 108.299995
    MaximumSystemProduction = 186.3
    MaximumSystemProductionStock = 186.3
    MaximumSystemResearch = 75.8999939
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 61.71
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 6
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1.7249999
    NetSystemGrowth = 186.860489
    NetSystemInfluence = 1.7249999
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 108.299995
    NetSystemProduction = 186.3
    NetSystemResearch = 75.8999939
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 13
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -13.5000019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 198
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 114
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 96
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 48
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 12
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 12
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 12
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1533.08545
    SystemGrowth = 303.05
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3756.55542
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 116.1895
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.140068
    SystemInfluenceRadiusDivider = 1.97472119
    SystemInfluenceStock = 105.324974
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 270.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 126
    SystemNextInfluenceRadiusEstimation = 5.161187
    SystemNextInfluenceRadiusEstimationDivider = 1.96707153
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 186.3
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 101.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 6.975
    TradingRouteSystemBaseIncome_EmpireMoney = 6.975
    TradingRouteSystemBaseIncome_EmpireResearch = 1.74375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.465
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6975
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.1625
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.140068
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#3202 /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#3202
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly28
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 90
      DefaultPlanetFood = 66
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 96
      PlanetFIDSI = 0
      PlanetFood = 66
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#3202/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#69 /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#3202/ColonizedResourceDeposit#69
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#3202/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 11
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#4221 /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#4221
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 96
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 2
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 102
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 72
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 12
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#65 /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#4221/ColonizedResourceDeposit#65
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#66 /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#4221/ColonizedResourceDeposit#66
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3200/ColonizedPlanet#4221/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 8
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#3201 /Empire#0/ColonizedStarSystem#3200/Hangar#3201
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3200/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4217 /Empire#0/ColonizedStarSystem#3200/RecipeImprovement#4217
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7366 /Empire#0/ColonizedStarSystem#3200/RecipeImprovement#7366
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4157 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4157
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4201 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4201
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4203 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4203
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4205 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4205
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4207 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4207
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4209 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4209
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4211 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4211
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4213 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4213
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4215 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4215
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4219 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4219
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4229 /Empire#0/ColonizedStarSystem#3200/StarSystemImprovement#4229
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3301 /Empire#0/ColonizedStarSystem#3301
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1900
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 911.4196
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1900
    GroundBattleBombardmentAttackerDamagesMin = 1900
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 34
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 544
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8840
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 25.3
    MaximumSystemGrowth = 183.119659
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 312
    MaximumSystemProduction = 144.9
    MaximumSystemProductionStock = 144.9
    MaximumSystemResearch = 246.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 34.68
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 25.3
    NetSystemGrowth = 183.119659
    NetSystemInfluence = 25.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 312
    NetSystemProduction = 144.9
    NetSystemResearch = 246.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -18
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 295
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 160
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 104
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 16
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 140.880341
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 16
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 14
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 16
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 16
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 25.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3893.41968
    SystemGrowth = 324
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4853.51953
    SystemGrowthStockForUpkeep = 4200
    SystemGrowthUpkeep = 140.880341
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.443522
    SystemInfluenceRadiusDivider = 1.550932
    SystemInfluenceStock = 981.699768
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 488
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 176
    SystemNextInfluenceRadiusEstimation = 9.514154
    SystemNextInfluenceRadiusEstimationDivider = 1.54965246
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 144.9
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 246.1
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 9.299999
    TradingRouteSystemBaseIncome_EmpireMoney = 9.299999
    TradingRouteSystemBaseIncome_EmpireResearch = 2.32499981
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.4435225
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~29
    ColonizedPlanet#3329 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 152
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 164
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 64
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityBots /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#986 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 128
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 131
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#1315 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PlanetImprovement#1315
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBots /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#3302 /Empire#0/ColonizedStarSystem#3301/Hangar#3302
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityBots /Empire#0/ColonizedStarSystem#3301/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#3301/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1950
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3301/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3327 /Empire#0/ColonizedStarSystem#3301/RecipeImprovement#3327
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7325 /Empire#0/ColonizedStarSystem#3301/RecipeImprovement#7325
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1884 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#1884
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2506 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#2506
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2682 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#2682
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2931 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#2931
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3084 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3084
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3303 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3303
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3305 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3305
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3307 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3307
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3309 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3309
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3311 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3311
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3313 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3313
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3315 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3315
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3317 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3317
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3319 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3319
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3321 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3321
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3323 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3323
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3325 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3325
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3542 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3542
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3992 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3992
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4598 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#4598
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4878 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#4878
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3488 /Empire#0/ColonizedStarSystem#3488
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 575.939636
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 53.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 537.5
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3960
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 10
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.3
    MaximumSystemGrowth = 190.989655
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 117
    MaximumSystemProduction = 133.4
    MaximumSystemProductionStock = 133.4
    MaximumSystemResearch = 132.25
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 54.825
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.3
    NetSystemGrowth = 190.989655
    NetSystemInfluence = 2.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 117
    NetSystemProduction = 133.4
    NetSystemResearch = 132.25
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 14
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -11.25
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 180
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 105
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 50
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 55
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 92.5103455
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 10
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 10
    PopulationWithGrowth = 10
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 10
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1545.9397
    SystemGrowth = 283.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3162.63965
    SystemGrowthStockForUpkeep = 3000
    SystemGrowthUpkeep = 92.5103455
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.24528551
    SystemInfluenceRadiusDivider = 1.93821192
    SystemInfluenceStock = 114.10006
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 247
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 130
    SystemNextInfluenceRadiusEstimation = 5.271989
    SystemNextInfluenceRadiusEstimationDivider = 1.929553
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 133.4
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 132.25
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 5.8125
    TradingRouteSystemBaseIncome_EmpireMoney = 5.8125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.453125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.465
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6975
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.1625
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.24528551
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~18
    ColonizedPlanet#3490 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#3490
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly15
      PlanetAnomaly30
      PlanetAnomalyCloud
      PlanetAnomalyFX
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 90
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 1
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 95
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 18
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 20
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#268 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#3490/ColonizedResourceDeposit#268
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#3490/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 18
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#4296 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 80
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 35
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 85
      PlanetFIDSI = 0
      PlanetFood = 65
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 35
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#271 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296/ColonizedResourceDeposit#271
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#3489 /Empire#0/ColonizedStarSystem#3488/Hangar#3489
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3488/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 950
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4314 /Empire#0/ColonizedStarSystem#3488/RecipeImprovement#4314
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7309 /Empire#0/ColonizedStarSystem#3488/RecipeImprovement#7309
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4242 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4242
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4298 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4298
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4300 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4300
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4302 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4302
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4304 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4304
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4306 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4306
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4308 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4308
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4310 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4310
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4312 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4312
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4316 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4316
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4318 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4318
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4320 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4320
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3893 /Empire#0/ColonizedStarSystem#3893
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem1
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeWhiteDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1700
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2870
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 519.3073
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1700
    GroundBattleBombardmentAttackerDamagesMin = 1700
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 27.875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250.875
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8840
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 18.6999989
    MaximumSystemGrowth = 101.1573
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 1170
    MaximumSystemManpowerRefillRate = 1170
    MaximumSystemMoney = 83.20001
    MaximumSystemProduction = 139.15
    MaximumSystemProductionStock = 139.15
    MaximumSystemResearch = 177.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 28.4324989
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 18.6999989
    NetSystemGrowth = 101.1573
    NetSystemInfluence = 18.6999989
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 83.20001
    NetSystemProduction = 139.15
    NetSystemResearch = 177.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -10.125001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 152
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 108
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 45
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 54
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 9
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 9
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 9
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 18.6999989
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3407.30737
    SystemGrowth = 171.150009
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2766.92725
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.789842
    SystemInfluenceRadiusDivider = 1.5652231
    SystemInfluenceStock = 766.5999
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1170
    SystemMigrationGrowthStock = 0
    SystemMoney = 259.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 176
    SystemNextInfluenceRadiusEstimation = 8.851017
    SystemNextInfluenceRadiusEstimationDivider = 1.56366992
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 139.15
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 177.1
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 5.23125
    TradingRouteSystemBaseIncome_EmpireMoney = 5.23125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.30781245
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.789842
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#974 /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 144
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 2
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 7
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 152
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 54
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#1311 /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PlanetImprovement#1311
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PopulationPlanetAffinityHisshos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshosCount
        ClassPopulationPlanetModifiersTraitPrimaryDefense
        ClassPopulationPlanetModifiersTraitSecondaryDefenseSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#3894 /Empire#0/ColonizedStarSystem#3893/Hangar#3894
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#3893/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1550
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHisshos /Empire#0/ColonizedStarSystem#3893/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3893/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1750
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3918 /Empire#0/ColonizedStarSystem#3893/RecipeImprovement#3918
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7317 /Empire#0/ColonizedStarSystem#3893/RecipeImprovement#7317
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1883 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#1883
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2504 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#2504
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2681 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#2681
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3082 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3082
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3269 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3269
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3362 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3362
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3895 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3895
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3920 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3920
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3922 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3922
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3924 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3924
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3926 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3926
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3928 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3928
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3930 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3930
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3932 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3932
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3934 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3934
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3936 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3936
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3938 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3938
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3940 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3940
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3994 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3994
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4606 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#4606
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4882 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#4882
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4126 /Empire#0/ColonizedStarSystem#4126
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem1
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 2200
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 3250
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1025.67273
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 2200
    GroundBattleBombardmentAttackerDamagesMin = 2200
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 15.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 276.75
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8840
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 18.6999989
    MaximumSystemGrowth = 91.32268
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 364.800049
    MaximumSystemProduction = 175.95
    MaximumSystemProductionStock = 175.95
    MaximumSystemResearch = 374.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 18.034874
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 18.6999989
    NetSystemGrowth = 91.32268
    NetSystemInfluence = 18.6999989
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 364.800049
    NetSystemProduction = 175.95
    NetSystemResearch = 374.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 11
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -17.625
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 328
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 163
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 57
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 206
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 18
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 179.577316
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 18
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 17
    PopulationWithGrowth = 18
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 7
    RepresentativeWithoutPartyInSenateCount = 12
    SenateScore = 19
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 18.6999989
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4312.673
    SystemGrowth = 270.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5635.474
    SystemGrowthStockForUpkeep = 5100
    SystemGrowthUpkeep = 179.577316
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.978483
    SystemInfluenceRadiusDivider = 1.56059134
    SystemInfluenceStock = 825.1998
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 540.800049
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 176
    SystemNextInfluenceRadiusEstimation = 9.036864
    SystemNextInfluenceRadiusEstimationDivider = 1.55924869
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 175.95
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 374.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 10.4625
    TradingRouteSystemBaseIncome_EmpireMoney = 10.4625
    TradingRouteSystemBaseIncome_EmpireResearch = 2.615625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.978483
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~30
    ColonizedPlanet#4130 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4130
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly05
      PlanetAnomaly42
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 68
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 68
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 17
      PlanetScience = 68
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4130/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4130/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
    ColonizedPlanet#4132 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly32
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 100
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 75
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 102
      PlanetFIDSI = 0
      PlanetFood = 35
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 20
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 15
      PlanetScience = 75
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#351 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132/ColonizedResourceDeposit#351
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 15
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 15
       CHILDREN ~0
    ColonizedPlanet#977 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 144
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 156
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 63
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#1312 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PlanetImprovement#1312
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#4127 /Empire#0/ColonizedStarSystem#4126/Hangar#4127
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#4126/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1700
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#4126/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 800
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4134 /Empire#0/ColonizedStarSystem#4126/RecipeImprovement#4134
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7305 /Empire#0/ColonizedStarSystem#4126/RecipeImprovement#7305
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2310 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#2310
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2505 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#2505
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2877 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#2877
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3083 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3083
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3270 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3270
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3363 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3363
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3673 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3673
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4128 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4128
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4136 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4136
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4138 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4138
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4140 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4140
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4142 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4142
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4144 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4144
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4146 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4146
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4148 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4148
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4150 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4150
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4152 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4152
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4154 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4154
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4156 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4156
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4608 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4608
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4884 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4884
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4363 /Empire#0/ColonizedStarSystem#4363
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 1150
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 382.0671
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 35
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 280
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3400
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 25.3
    MaximumSystemGrowth = 110.867111
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 48.1000061
    MaximumSystemProduction = 105.8
    MaximumSystemProductionStock = 105.8
    MaximumSystemResearch = 92
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 35.7
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 25.3
    NetSystemGrowth = 110.867111
    NetSystemInfluence = 25.3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 48.1000061
    NetSystemProduction = 105.8
    NetSystemResearch = 92
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 11
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 127
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 56
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 16
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 8
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 25.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1547.06714
    SystemGrowth = 170.099991
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2493.85718
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.011848
    SystemInfluenceRadiusDivider = 1.59035051
    SystemInfluenceStock = 553.4001
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 178.1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 130
    SystemNextInfluenceRadiusEstimation = 8.113389
    SystemNextInfluenceRadiusEstimationDivider = 1.58640051
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 105.8
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 92
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.64999962
    TradingRouteSystemBaseIncome_EmpireMoney = 4.64999962
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1624999
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.011848
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#4365 /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#4365
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly41
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 32
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 32
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#343 /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#4365/ColonizedResourceDeposit#343
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#4365/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 7
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#5216 /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#5216
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 64
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 67
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 8
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 8
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#5216/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 7
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#5216/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 7
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#4364 /Empire#0/ColonizedStarSystem#4363/Hangar#4364
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#4363/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1450
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#4363/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5186 /Empire#0/ColonizedStarSystem#4363/RecipeImprovement#5186
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7372 /Empire#0/ColonizedStarSystem#4363/RecipeImprovement#7372
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5114 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5114
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#5162 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5162
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5164 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5164
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5166 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5166
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5168 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5168
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5170 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5170
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5172 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5172
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5176 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5176
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6885 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#6885
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#5001 /Empire#0/ColonizedStarSystem#5001
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwnerFriend
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeYellow
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 427.6296
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 59.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 415.625
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1720
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 11
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 18.9749985
    MaximumSystemGrowth = 140.867126
    MaximumSystemGrowthStock = 3300
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 21.9750023
    MaximumSystemProduction = 186.3
    MaximumSystemProductionStock = 186.3
    MaximumSystemResearch = 59.5124969
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 96.9
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 18.9749985
    NetSystemGrowth = 140.867126
    NetSystemInfluence = 18.9749985
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 21.9750023
    NetSystemProduction = 186.3
    NetSystemResearch = 59.5124969
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 8
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -5.625
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 91
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 53
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 116
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 20
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 29
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 5
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 5
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 25.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1389.62964
    SystemGrowth = 200.1
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2216.559
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.1148963
    SystemInfluenceRadiusDivider = 1.74301338
    SystemInfluenceStock = 205.749969
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 131.3
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 102
    SystemNextInfluenceRadiusEstimation = 6.26009274
    SystemNextInfluenceRadiusEstimationDivider = 1.72249413
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 186.3
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 79.35
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.06875
    TradingRouteSystemBaseIncome_EmpireMoney = 4.06875
    TradingRouteSystemBaseIncome_EmpireResearch = 1.01718748
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.465
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 7.1148963
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#5003 /Empire#0/ColonizedStarSystem#5001/ColonizedPlanet#5003
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly34
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = 45
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 1
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 26
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 12
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 4
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#5001/ColonizedPlanet#5003/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#22 /Empire#0/ColonizedStarSystem#5001/ColonizedPlanet#5003/ColonizedResourceDeposit#22
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 1
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#5001/ColonizedPlanet#5003/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 9
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    ColonizedPlanet#6424 /Empire#0/ColonizedStarSystem#5001/ColonizedPlanet#6424
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
      UniquePlanetSahar
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 60
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 100
      DefaultPlanetPrestige = 20
      DefaultPlanetScience = 25
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 65
      PlanetFIDSI = 0
      PlanetFood = 35
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 100
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 12
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 20
      PlanetRawPrestige = 4
      PlanetRawScience = 5
      PlanetScience = 25
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#5001/ColonizedPlanet#6424/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 7
        RawPopulationIndustry = 20
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#5002 /Empire#0/ColonizedStarSystem#5001/Hangar#5002
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#5001/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6426 /Empire#0/ColonizedStarSystem#5001/RecipeImprovement#6426
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7321 /Empire#0/ColonizedStarSystem#5001/RecipeImprovement#7321
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6387 /Empire#0/ColonizedStarSystem#5001/StarSystemImprovement#6387
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#6429 /Empire#0/ColonizedStarSystem#5001/StarSystemImprovement#6429
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6431 /Empire#0/ColonizedStarSystem#5001/StarSystemImprovement#6431
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6433 /Empire#0/ColonizedStarSystem#5001/StarSystemImprovement#6433
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6435 /Empire#0/ColonizedStarSystem#5001/StarSystemImprovement#6435
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6437 /Empire#0/ColonizedStarSystem#5001/StarSystemImprovement#6437
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5005 /Empire#0/ColonizedStarSystem#5005
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwnerFriend
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem1
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 173.3967
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 23.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 94
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1.2750001
    MaximumSystemGrowth = 57.97169
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 89.7
    MaximumSystemProductionStock = 89.7
    MaximumSystemResearch = 34.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 23.97
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1.2750001
    NetSystemGrowth = 57.97169
    NetSystemInfluence = 1.2750001
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -10.0499954
    NetSystemProduction = 89.7
    NetSystemResearch = 34.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -4.5
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 52
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 32
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1.7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1131.39673
    SystemGrowth = 87.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1240.95166
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 29.42831
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.26303864
    SystemInfluenceRadiusDivider = 2.541667
    SystemInfluenceStock = 47.9999924
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 80.6000061
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 94
    SystemNextInfluenceRadiusEstimation = 4.287728
    SystemNextInfluenceRadiusEstimationDivider = 2.51471353
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 89.7
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 46
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 2.32499981
    TradingRouteSystemBaseIncome_EmpireMoney = 2.32499981
    TradingRouteSystemBaseIncome_EmpireResearch = 0.581249952
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6975
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6975
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.26303864
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~10
    ColonizedPlanet#5007 /Empire#0/ColonizedStarSystem#5005/ColonizedPlanet#5007
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 52
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 12
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#5005/ColonizedPlanet#5007/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#5005/ColonizedPlanet#5007/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 8
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#5006 /Empire#0/ColonizedStarSystem#5005/Hangar#5006
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#5005/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6158 /Empire#0/ColonizedStarSystem#5005/RecipeImprovement#6158
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7327 /Empire#0/ColonizedStarSystem#5005/RecipeImprovement#7327
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6093 /Empire#0/ColonizedStarSystem#5005/StarSystemImprovement#6093
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#6139 /Empire#0/ColonizedStarSystem#5005/StarSystemImprovement#6139
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6141 /Empire#0/ColonizedStarSystem#5005/StarSystemImprovement#6141
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6143 /Empire#0/ColonizedStarSystem#5005/StarSystemImprovement#6143
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6145 /Empire#0/ColonizedStarSystem#5005/StarSystemImprovement#6145
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#7438 /Empire#0/ColonizedStarSystem#7438
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseLocalGrowthEffect
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 349
    AdditionalDust = 4
    AdditionalFood = 6
    AdditionalIndustry = 3
    AdditionalPrestige = 0
    AdditionalScience = 3
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 750
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 69.55
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 23.65
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 33.35
    MaximumSystemProductionStock = 33.35
    MaximumSystemResearch = 37.95
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 58.6499977
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 23.65
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -25.4
    NetSystemProduction = 33.35
    NetSystemResearch = 37.95
    NetSystemTurnBased = 1
    NumberOfImprovementsBuilt = 0
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 1
    OwnedPlanets = 1
    OwnedStrategicDeposits = 2
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 819.55
    SystemGrowth = 23.65
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 141.9
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 4.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 30
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 33.35
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 66.7
    SystemProductionUpkeep = 0
    SystemResearch = 37.95
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.0775
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#7440 /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -25.4
      PlanetOutpostFood = 23.65
      PlanetOutpostIndustry = 33.35
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 37.95
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#7439 /Empire#0/ColonizedStarSystem#7438/Hangar#7439
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#7438/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 900
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  ColonizedStarSystem#7642 /Empire#0/ColonizedStarSystem#7642
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseLocalGrowthEffect
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 349
    AdditionalDust = 6
    AdditionalFood = 2
    AdditionalIndustry = 10
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 750
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 67.85
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 15.05
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 41.4
    MaximumSystemProductionStock = 41.4
    MaximumSystemResearch = 34.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 58.6499977
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 15.05
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -23.1
    NetSystemProduction = 41.4
    NetSystemResearch = 34.5
    NetSystemTurnBased = 1
    NumberOfImprovementsBuilt = 0
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 1
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 817.85
    SystemGrowth = 15.05
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 45.15
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 30
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 41.4
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 82.8
    SystemProductionUpkeep = 0
    SystemResearch = 34.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.155
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.0775
    TradingRouteSystemTotalBaseIncome_Luxury = 0.155
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#7644 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -23.1
      PlanetOutpostFood = 15.05
      PlanetOutpostIndustry = 41.4
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 34.5
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#613 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644/ColonizedResourceDeposit#613
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#614 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644/ColonizedResourceDeposit#614
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#7643 /Empire#0/ColonizedStarSystem#7642/Hangar#7643
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#7642/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  ColonizedStarSystem#955 /Empire#0/ColonizedStarSystem#955
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel3
    StarTypeWhite
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 0
    AverageBombardmentDamage = 2150
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 30
    BonusHeroSystemFood = 30
    BonusHeroSystemIndustry = 30
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 3200
    DefensiveMilitaryPower = 176.133331
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1284.85962
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 2150
    GroundBattleBombardmentAttackerDamagesMin = 2150
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.2
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 77
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1155
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 18220
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 320.849976
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 5400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 397.300049
    MaximumSystemProduction = 295.55
    MaximumSystemProductionStock = 295.55
    MaximumSystemResearch = 305.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 113.883
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 320.849976
    NetSystemGrowth = -34.7403564
    NetSystemInfluence = 320.849976
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 397.300049
    NetSystemProduction = 295.55
    NetSystemResearch = 305.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 31
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 52.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -50
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 273
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 211
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 121
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 60
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 96
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 15
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 140.880341
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 15
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 14
    PopulationWithGrowth = 15
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 18
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 9
    SenateScore = 18
    ShipBuyoutReduction = 0.3
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 320.849976
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.15
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4517.85938
    SystemGrowth = 530.7
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4785.842
    SystemGrowthStockForUpkeep = 4200
    SystemGrowthUpkeep = 140.880341
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 14.324398
    SystemInfluenceRadiusDivider = 1.51313078
    SystemInfluenceStock = 3807.85
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 732.800049
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 335.5
    SystemNextInfluenceRadiusEstimation = 14.70378
    SystemNextInfluenceRadiusEstimationDivider = 1.51211035
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 295.55
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 305.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 27
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 8.71875
    TradingRouteSystemBaseIncome_EmpireMoney = 8.71875
    TradingRouteSystemBaseIncome_EmpireResearch = 2.1796875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 15.324398
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~39
    ColonizedPlanet#1374 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 14
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 133
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 28
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 0
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 7
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 133
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 49
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 28
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 7
      PlanetRawPrestige = 4
      PlanetRawScience = 8
      PlanetScience = 56
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#330 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/ColonizedResourceDeposit#330
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 12
        RawPopulationIndustry = 7
        RawPopulationPrestige = 4
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 12
        RawPopulationIndustry = 7
        RawPopulationPrestige = 4
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#956 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#956
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
      UniquePlanetVenetians
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 14
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 120
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 140
      PlanetFIDSI = 0
      PlanetFood = 127
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 72
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 20
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 32
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 9
      PlanetRawPrestige = 4
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#956/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 14
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#956/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 4
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 14
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#954 /Empire#0/ColonizedStarSystem#955/Hangar#954
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 176.133331
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 229.0745
      OffensiveMilitaryPower = 52.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#1013 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 62.87582
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.5228767
        DamagePerSecondMedium = 60.6536
        DamagePerSecondMissile = 11.1111107
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 176.133331
        Evasion = 0
        Experience = 203.359955
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3264
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 14
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3264
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 229.0745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 280
        OffensiveMilitaryPower = 52.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 229.0745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.114537247
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 229.0745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 118.8
          Health = 3264
          HitBySalvo = 0
          MaximumHealth = 3264
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.9999981
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/CoreSection/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1012 /Empire#0/ColonizedStarSystem#955/Hero#1012
     DESCRIPTORS 22
      ClassHero
      HeroAffinityVenetians
      HeroAssigned
      HeroClassAdventurer
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill106_InfluenceTroopBonus_PercentPerpop_3
      HeroSkill51_Approval_Flat_3
      HeroSkill62_Dust_PerPlanetFlat_2
      HeroSkill63_Dust_PerAnomaly_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill82_Influence_Percent_2
      HeroSkill90_Science_Flat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenatorPercent99_TradeCompanies_Percent
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 6
      Experience = 203.359955
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 14
      NextLevelRequestedExperience = 280
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 13
      SpecializationPoints = 2.8
      Upkeep = 73.5
     CHILDREN ~0
    OutpostMigrationFlux #7642 /Empire#0/ColonizedStarSystem#955/OutpostMigrationFlux #7642
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 212.280014
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 530.7
      SystemOutpostMigrationGrowth = 212.280014
      SystemOutpostMigrationGrowthStock = 220.980011
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN ~0
    PopulationStarSystemAffinityGnashasts /Empire#0/ColonizedStarSystem#955/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#955/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1850
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#955/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3039 /Empire#0/ColonizedStarSystem#955/RecipeImprovement#3039
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7296 /Empire#0/ColonizedStarSystem#955/RecipeImprovement#7296
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1009 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1009
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1010 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1010
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1368 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1368
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1370 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1370
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1372 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1372
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#1648 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1648
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1650 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1650
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1720 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1720
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1880 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1880
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1948 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1948
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1950 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1950
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#2120 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2120
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2855 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2855
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2857 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2857
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2859 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2859
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2861 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2861
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2863 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2863
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2865 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2865
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3205 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3205
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3207 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3207
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3530 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3530
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3532 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3532
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3978 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3978
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4534 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#4534
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4862 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#4862
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6644 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6644
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6646 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6646
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueInfluence1
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#6809 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6809
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6811 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6811
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#7786 /Empire#0/DepartmentOfCommerce/TradingCompany#7786
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 0
      DustImprovementCount = 0
      EmpireMoney = 0
      EmpireResearch = 0
      Level = 0
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 0
      Luxury9 = 0
      LuxuryImprovementCount = 0
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 0
      TradingRouteIncomeEfficiency_EmpireMoney = 1
      TradingRouteIncomeEfficiency_EmpireResearch = 1
      TradingRouteIncomeEfficiency_Luxury1 = 1
      TradingRouteIncomeEfficiency_Luxury10 = 1
      TradingRouteIncomeEfficiency_Luxury11 = 1
      TradingRouteIncomeEfficiency_Luxury12 = 1
      TradingRouteIncomeEfficiency_Luxury13 = 1
      TradingRouteIncomeEfficiency_Luxury14 = 1
      TradingRouteIncomeEfficiency_Luxury15 = 1
      TradingRouteIncomeEfficiency_Luxury16 = 1
      TradingRouteIncomeEfficiency_Luxury17 = 1
      TradingRouteIncomeEfficiency_Luxury18 = 1
      TradingRouteIncomeEfficiency_Luxury19 = 1
      TradingRouteIncomeEfficiency_Luxury2 = 1
      TradingRouteIncomeEfficiency_Luxury20 = 1
      TradingRouteIncomeEfficiency_Luxury21 = 1
      TradingRouteIncomeEfficiency_Luxury22 = 1
      TradingRouteIncomeEfficiency_Luxury23 = 1
      TradingRouteIncomeEfficiency_Luxury24 = 1
      TradingRouteIncomeEfficiency_Luxury3 = 1
      TradingRouteIncomeEfficiency_Luxury4 = 1
      TradingRouteIncomeEfficiency_Luxury5 = 1
      TradingRouteIncomeEfficiency_Luxury6 = 1
      TradingRouteIncomeEfficiency_Luxury7 = 1
      TradingRouteIncomeEfficiency_Luxury8 = 1
      TradingRouteIncomeEfficiency_Luxury9 = 1
      TradingRoutesExperience = 0
      TradingRoutesExperienceThreshold = 100
      TradingRoutesPreviousExperienceThreshold = 0
     CHILDREN ~0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 17.6523361
   CHILDREN ~5
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 17.6523361
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.479
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressurePeaceInitiator
      PressurePeaceTarget
     PROPERTIES 6
      MyBasePressure = 17.6523361
      PressureFrom = 41.7474937
      PressureOn = 13.2392521
      PressureTrend = -28.5082417
      PressureValue = -100
      TheirBasePressure = 33.397995
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.6523361
      PressureFrom = 0.128249988
      PressureOn = 17.6523361
      PressureTrend = 6.5
      PressureValue = 78
      TheirBasePressure = 0.0854999945
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.6523361
      PressureFrom = 0
      PressureOn = 17.6523361
      PressureTrend = 6.5
      PressureValue = 51.0212364
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.6523361
      PressureFrom = 8.683649
      PressureOn = 17.6523361
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 5.78909969
     CHILDREN ~0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 3
    HeroLevelCount = 33
    HeroUnlockGauge01Points = 1258
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 2
    HeroUnlockGaugeClassAdministratorPointsStock = 799
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 137
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 79
    HeroUnlockGaugeClassCorporatePointsBaseStock = 8
    HeroUnlockGaugeClassCorporatePointsStock = 243
    NetHeroUnlockGaugeClassAdministratorPoints = 2
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 8
   CHILDREN ~0
  Fleet#1020 /Empire#0/Fleet#1020
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 102.033333
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 6
    MaximumShipManpower = 60
    MaximumShipProbeStock = 3
    MilitaryPower = 121.798035
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 19.7647038
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0608990155
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1022 /Empire#0/Fleet#1020/Ship#1022
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 31.0588226
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 7.058823
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.64705849
      DamagePerSecondMedium = 31.0588226
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 102.033333
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2541
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2541
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 3
      MilitaryPower = 121.798035
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 19.7647038
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 121.798035
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 3.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0608990155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 121.798035
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#1020/Ship#1022/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 84.7
        Health = 2541
        HitBySalvo = 0
        MaximumHealth = 2541
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#0/Fleet#1020/Ship#1022/CoreSection/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#1020/Ship#1022/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.7647038
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#0/Fleet#1020/Ship#1022/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#0/Fleet#1020/Ship#1022/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#1020/Ship#1022/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#0/Fleet#1020/Ship#1022/SectionN/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#1020/Ship#1022/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#1020/Ship#1022/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#1020/Ship#1022/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#1020/Ship#1022/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#0/Fleet#1020/Ship#1022/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#1020/Ship#1022/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#1020/Ship#1022/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6379 /Empire#0/Fleet#6379
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 2808.00024
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 110
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 4500
    MaximumShipProbeStock = 0
    MilitaryPower = 4617.889
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1809.88892
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 10
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 4500
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~10
    Ship#5999 /Empire#0/Fleet#6379/Ship#5999
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#5999/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#5999/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#5999/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#5999/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#5999/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#5999/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#5999/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#5999/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#5999/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#5999/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#5999/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#5999/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#5999/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#5999/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#5999/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#5999/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6001 /Empire#0/Fleet#6379/Ship#6001
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 23
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6001/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6001/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6001/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6001/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6001/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6001/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6001/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6001/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6001/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6001/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6001/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6001/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6001/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6001/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6001/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6001/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6003 /Empire#0/Fleet#6379/Ship#6003
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6003/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6003/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6003/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6003/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6003/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6003/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6003/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6003/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6003/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6003/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6003/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6003/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6003/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6003/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6003/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6003/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6005 /Empire#0/Fleet#6379/Ship#6005
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6005/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6005/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6005/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6005/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6005/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6005/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6005/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6005/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6005/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6005/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6005/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6005/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6005/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6005/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6005/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6005/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6007 /Empire#0/Fleet#6379/Ship#6007
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6007/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6007/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6007/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6007/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6007/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6007/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6007/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6007/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6007/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6007/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6007/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6007/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6007/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6007/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6007/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6007/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6009 /Empire#0/Fleet#6379/Ship#6009
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6009/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6009/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6009/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6009/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6009/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6009/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6009/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6009/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6009/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6009/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6009/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6009/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6009/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6009/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6009/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6009/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6011 /Empire#0/Fleet#6379/Ship#6011
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6011/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6011/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6011/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6011/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6011/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6011/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6011/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6011/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6011/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6011/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6011/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6011/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6011/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6011/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6011/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6011/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6013 /Empire#0/Fleet#6379/Ship#6013
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6013/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6013/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6013/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6013/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6013/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6013/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6013/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6013/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6013/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6013/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6013/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6013/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6013/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6013/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6013/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6013/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6015 /Empire#0/Fleet#6379/Ship#6015
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6015/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6015/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6015/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6015/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6015/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6015/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6015/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6015/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6015/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6015/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6015/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6015/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6015/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6015/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6015/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6015/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6017 /Empire#0/Fleet#6379/Ship#6017
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6017/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6017/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6017/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6017/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6017/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6017/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6017/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6017/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6017/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6017/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6017/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6017/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6017/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6017/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6017/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6017/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6670 /Empire#0/Fleet#6670
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 2808.00024
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 110
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 4500
    MaximumShipProbeStock = 0
    MilitaryPower = 4617.889
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1809.88892
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 10
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 4500
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~10
    Ship#6312 /Empire#0/Fleet#6670/Ship#6312
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 21
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6312/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6312/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6312/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6312/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6312/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6312/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6312/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6312/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6312/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6312/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6312/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6312/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6312/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6312/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6312/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6312/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6314 /Empire#0/Fleet#6670/Ship#6314
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6314/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6314/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6314/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6314/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6314/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6314/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6314/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6314/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6314/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6314/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6314/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6314/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6314/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6314/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6314/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6314/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6316 /Empire#0/Fleet#6670/Ship#6316
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6316/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6316/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6316/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6316/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6316/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6316/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6316/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6316/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6316/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6316/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6316/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6316/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6316/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6316/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6316/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6316/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6318 /Empire#0/Fleet#6670/Ship#6318
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 21
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6318/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6318/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6318/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6318/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6318/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6318/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6318/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6318/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6318/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6318/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6318/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6318/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6318/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6318/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6318/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6318/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6320 /Empire#0/Fleet#6670/Ship#6320
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 21
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6320/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6320/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6320/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6320/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6320/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6320/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6320/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6320/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6320/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6320/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6320/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6320/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6320/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6320/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6320/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6320/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6325 /Empire#0/Fleet#6670/Ship#6325
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6325/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6325/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6325/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6325/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6325/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6325/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6325/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6325/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6325/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6325/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6325/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6325/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6325/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6325/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6325/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6325/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6327 /Empire#0/Fleet#6670/Ship#6327
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6327/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6327/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6327/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6327/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6327/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6327/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6327/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6327/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6327/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6327/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6327/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6327/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6327/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6327/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6327/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6327/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6329 /Empire#0/Fleet#6670/Ship#6329
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6329/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6329/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6329/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6329/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6329/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6329/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6329/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6329/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6329/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6329/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6329/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6329/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6329/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6329/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6329/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6329/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6331 /Empire#0/Fleet#6670/Ship#6331
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6331/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6331/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6331/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6331/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6331/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6331/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6331/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6331/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6331/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6331/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6331/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6331/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6331/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6331/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6331/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6331/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6333 /Empire#0/Fleet#6670/Ship#6333
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 112.5
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6333/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6333/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6333/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6333/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6333/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6333/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6333/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6333/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6333/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6333/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6333/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6333/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6333/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6333/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6333/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6333/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7538 /Empire#0/Fleet#7538
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 417.919983
    AutomatedShipGrowthStock = 417.919983
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.2098546
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7539 /Empire#0/Fleet#7538/Ship#7539
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 417.919983
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 427.919983
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#7538/Ship#7539/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#7538/Ship#7539/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#7538/Ship#7539/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#7538/Ship#7539/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#7538/Ship#7539/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#7538/Ship#7539/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#7538/Ship#7539/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#7538/Ship#7539/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#7538/Ship#7539/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7668 /Empire#0/Fleet#7668
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 393.6
    AutomatedShipGrowthStock = 393.6
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.1656363
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7669 /Empire#0/Fleet#7668/Ship#7669
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 393.6
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 403.6
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#7668/Ship#7669/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#7668/Ship#7669/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#7668/Ship#7669/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#7668/Ship#7669/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#7668/Ship#7669/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#7668/Ship#7669/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#7668/Ship#7669/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#7668/Ship#7669/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#7668/Ship#7669/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7739 /Empire#0/Fleet#7739
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 435.779968
    AutomatedShipGrowthStock = 435.779968
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.24232721
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7740 /Empire#0/Fleet#7739/Ship#7740
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 435.779968
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 445.779968
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#7739/Ship#7740/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#7739/Ship#7740/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#7739/Ship#7740/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#7739/Ship#7740/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#7739/Ship#7740/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#7739/Ship#7740/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#7739/Ship#7740/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#7739/Ship#7740/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#7739/Ship#7740/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7784 /Empire#0/Fleet#7784
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 363.52
    AutomatedShipGrowthStock = 363.52
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.11094546
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7785 /Empire#0/Fleet#7784/Ship#7785
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 363.52
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 373.52
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#7784/Ship#7785/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#7784/Ship#7785/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#7784/Ship#7785/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#7784/Ship#7785/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#7784/Ship#7785/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#7784/Ship#7785/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#7784/Ship#7785/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#7784/Ship#7785/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#7784/Ship#7785/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#5541 /Empire#0/Hero#5541
   DESCRIPTORS 12
    ClassHero
    HeroAffinityTimeLords
    HeroClassAdministrator
    HeroLevel08
    HeroLevelUpRule
    HeroSkill61_Dust_Percent_2
    HeroSkill64_Food_PerPlanetFlat_2
    HeroSkill73_Industry_Perpop_0
    HeroSkill79_IndustryFood_Perpop_1
    HeroSkillComplete
    HeroSkillComplete
    Politics03
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 2
    Experience = 145.799988
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 8
    NextLevelRequestedExperience = 160
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 7
    SpecializationPoints = 1.6
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#0/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#0/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#0/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#0/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#0/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#0/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#0/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#0/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityBenthys /Empire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryHappinessFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /Empire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 8
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGnashasts /Empire#0/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 12
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusGnashasts1
    PopulationCollectionBonusLevel1
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
    WithPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 19
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#0/PopulationEmpireAffinityGuardians
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusGuardians1
    PopulationCollectionBonusLevel1
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 9
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHaroshems /Empire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood01
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile2
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /Empire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 6
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /Empire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /Empire#0/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /Empire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 16
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationCollectionBonusVenetians1
    PopulationCollectionBonusVenetians2
    PopulationCollectionBonusVenetians3
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 111
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#0/Research
   DESCRIPTORS 218
    ClassResearch
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyApproval5
    TechnologyArmyCap1
    TechnologyArmyCap2
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization10
    TechnologyColonization13
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCrew3Common
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleSupportProjectileEnhancer2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModule1
    TechnologyDefenseModuleStrategic1
    TechnologyDefenseModuleStrategic2
    TechnologyDiplomacyPeace
    TechnologyDisapproval1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Venetians
    TechnologyHull3
    TechnologyHull3Venetians
    TechnologyHull4
    TechnologyHull4Venetians
    TechnologyHull5
    TechnologyHull5Venetians
    TechnologyImproveHull1
    TechnologyImproveHull1Venetians
    TechnologyImproveHull2
    TechnologyImproveHull2Venetians
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyIndustry3
    TechnologyIndustry3Alt
    TechnologyLinkColonization7Common
    TechnologyLinkColonization8Common
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment17To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Venetians
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Venetians
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Venetians
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Venetians
    TechnologyLinkExclusionMilitary8Military9
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo12Venetians
    TechnologyLinkTo17Common
    TechnologyLinkTo28Common
    TechnologyLinkTo7Common
    TechnologyLinkToMarketplace2Venetians
    TechnologyMarketplace1
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPillageAlt
    TechnologyPillageVenetians
    TechnologyPlayDeck1
    TechnologyPlayDeck2
    TechnologyPopulation1Alt
    TechnologyQuestVenetians02
    TechnologyScience1
    TechnologyScience2
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageMilitary4
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerraformation1
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWeaponModule2
    TechnologyWeaponModule3
    TechnologyWeaponModuleStrategic1
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 9
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 6
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 10
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 5
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 11
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 9
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 1001.92444
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 4
    TechnologyQuadrantMilitaryVirtualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 16
    UnlockedTechnologyCount = 39
   CHILDREN ~0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 68
    ActiveLawsCount = 1
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 6
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 1
    PeaceCount = 1
    Politics00ElectionScore = 12
    Politics01ElectionScore = 8
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 4
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 18
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 126
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~3
    ActiveLaw#1025 /Empire#0/Senate/ActiveLaw#1025
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L00Republic
      LawPolitics03
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 125
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 1
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#7394 /Empire#0/Senate/Senator#7394
     DESCRIPTORS 4
      ClassSenator
      Politics03
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.526627243
      SupportLevel = 3
     CHILDREN ~0
    Senator#7395 /Empire#0/Senate/Senator#7395
     DESCRIPTORS 3
      ClassSenator
      Politics01
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.4733728
      SupportLevel = 3
     CHILDREN ~0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#1 /Empire#1
 DESCRIPTORS 45
  AffinityGameplayVampirilis
  AffinityMappingVampirilis
  AffinityVampirilis
  ClassEmpire
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireHasHuntingGround
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStarSystemImprovementCuriosity2
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitFastTraveler1
  FactionTraitFearlessWarriors2
  FactionTraitLegendaryHeroes2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration1
  GalaxySizeLarge
  GameDifficultyHumanNormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeTank1
  PlanetAnomalyEndlessWonder1
  TutorialModeNone
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 255.987747
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 1540.904
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 6
  CommandPoints = 85
  CommandPointsAccumulator = 4061
  CommandPointsStock = 4061
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 17
  CurrentTurn = 127
  DeedsAchieved = 2
  DefensiveMilitaryPower = 9099.453
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 11
  EmpireEmpirePoint = 64
  EmpireEmpirePointAccumulator = 2284.25
  EmpireEmpirePointStock = 1652.90625
  EmpireEmpirePointUpkeep = 30
  EmpireExpansionScore = 6
  EmpireFIDSIAccumulator = 81564.49
  EmpireGlobalScore = 401
  EmpireGrowth = 123.289772
  EmpireGrowthAccumulator = 3691.4707
  EmpireGrowthStock = 3691.4707
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 50
  EmpireHeroesScore = 24
  EmpireLifeforce = 10
  EmpireLifeforceFromHuntingGrounds = 10
  EmpireLifeforceStock = 1100
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 81.55
  EmpireManpowerStock = 7.62939453E-06
  EmpireManpowerTotal = 964.1669
  EmpireManpowerUpkeep = 81.5499954
  EmpireMilitaryScore = 35528.457
  EmpireMoney = 264.599976
  EmpireMoneyAccumulator = 1368.5498
  EmpireMoneyUpkeep = 319.6
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 11
  EmpireProduction = 1680.17749
  EmpireProductionAccumulator = 51651.9727
  EmpireProductionStock = 51651.9727
  EmpireProductionUpkeep = 0
  EmpireResearch = 660.2
  EmpireResearchAccumulator = 22568.248
  EmpireResearchScore = 682.2
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 130
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 319.6
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 50
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 29
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 2
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 22
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 1
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 17
  LastTurn = 300
  LawUpkeep = 30
  LeechingFleetsCount = 1
  Lifetime = 126
  Luxury10Stock = 42
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0.123467676
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 22
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0.4938707
  Luxury6Stock = 86
  Luxury7Stock = 105.370407
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 25
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 3000
  MaximumEmpireManpowerStock = 2000
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 1334.1842
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 600
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 28
  MaximumSystemGrowth = 46.80521
  MaximumSystemMoney = 61.1499939
  MaximumSystemProduction = 468.8
  MaximumSystemResearch = 271.2
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 35745
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 6
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 34
  NetEmpireGrowth = 123.289772
  NetEmpireLifeforce = 10
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 7.62939453E-06
  NetEmpireMoney = -23.49346
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1680.17749
  NetEmpireResearch = 667.0921
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 8
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0.06173384
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 11
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0.246935353
  NetLuxury6 = 2
  NetLuxury7 = 4.18520164
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 5
  NetStrategic2 = 11
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 64
  NetSystemGrowth = 123.289772
  NetSystemLifeforce = 0
  NetSystemMoney = 256.849976
  NetSystemProduction = 1680.17749
  NetSystemResearch = 641.2
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 54
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 25464.8359
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 0
  OwnedPlanets = 17
  OwnedSystems = 6
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 10
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 5
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 39
  ShipScrapValueModifier = 1
  Strategic1Stock = 258
  Strategic2Stock = 272
  Strategic3Stock = 5
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 20
  SystemCount = 6
  SystemLevelSum = 7
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 1
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 10
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 13
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 22
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 31.50657
  TradingRouteLeech_EmpireResearch = 6.89206171
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0.06173384
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0.246935353
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0.185201511
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 3
  UnrootedSystemsCount = 0
  VampirilisPopulation = 10
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN ~42
  ColonizedStarSystem#4367 /Empire#1/ColonizedStarSystem#4367
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel2
    StarSystemStateExploited
    StarTypeRedSupergiant
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 68
    BonusHeroSystemIndustry = 28
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 350
    DefensiveMilitaryPower = 169.833328
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 855.480347
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.45
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 450
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 14000
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumPopulationFromMothership = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 28
    MaximumSystemGrowth = 46.80521
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 61.1499939
    MaximumSystemProduction = 448.325134
    MaximumSystemProductionStock = 448.325134
    MaximumSystemResearch = 271.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 84.7875061
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 4
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 28
    NetSystemGrowth = 46.80521
    NetSystemInfluence = 28
    NetSystemLifeforce = 0
    NetSystemManpower = 8.155001
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 61.1499939
    NetSystemProduction = 448.325134
    NetSystemResearch = 271.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 72.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 3
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 147
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 114
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 174
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 18
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 126
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 47.24479
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 3
    PopulationScore = 9
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 9
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 28
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1214.48035
    SystemGrowth = 104.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3647.57422
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 57.69479
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.0519276
    SystemInfluenceRadiusDivider = 1.54121161
    SystemInfluenceStock = 1213.25
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 8.155001
    SystemManpowerStock = 296.043182
    SystemMigrationGrowthStock = 0
    SystemMoney = 188.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 127.25
    SystemNextInfluenceRadiusEstimation = 10.1203518
    SystemNextInfluenceRadiusEstimationDivider = 1.540282
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 448.325134
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 808.2932
    SystemProductionUpkeep = 0
    SystemResearch = 271.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 4
    TotalShipCount = 39
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.4
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.4
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.0519276
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 1
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#4368 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 51
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 27
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 2
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 63
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 6
      PlanetRawDust = 10
      PlanetRawFIDSI = 2
      PlanetRawFood = 12
      PlanetRawIndustry = 17
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 39
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 10
        RawPopulationFood = 12
        RawPopulationIndustry = 17
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#4369 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4369
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 39
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 1
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 54
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 51
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 6
      PlanetRawDust = 14
      PlanetRawFIDSI = 2
      PlanetRawFood = 8
      PlanetRawIndustry = 13
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 36
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#674 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4369/ColonizedResourceDeposit#674
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4369/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 14
        RawPopulationFood = 8
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#4370 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 39
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 39
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 4
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 51
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 6
      PlanetRawDust = 13
      PlanetRawFIDSI = 2
      PlanetRawFood = 6
      PlanetRawIndustry = 16
      PlanetRawPrestige = 2
      PlanetRawScience = 13
      PlanetScience = 51
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#676 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370/ColonizedResourceDeposit#676
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#677 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370/ColonizedResourceDeposit#677
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 6
        RawPopulationIndustry = 16
        RawPopulationPrestige = 2
        RawPopulationScience = 13
       CHILDREN ~0
    Hangar#4371 /Empire#1/ColonizedStarSystem#4367/Hangar#4371
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 169.833328
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 242.7745
      OffensiveMilitaryPower = 72.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#5462 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill23_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 73.98692
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 31.6339874
        DamagePerSecondMedium = 69.54248
        DamagePerSecondMissile = 22.2222214
        DamagePerSecondShort = 51.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 169.833328
        Evasion = 0
        Experience = 122.799995
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3315
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 12
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3315
        MaximumMovement = 5
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 242.7745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 240
        OffensiveMilitaryPower = 72.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 242.7745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.121387251
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 242.7745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 110.5
          Health = 3315
          HitBySalvo = 0
          MaximumHealth = 3315
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 39.9999962
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionN/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#5460 /Empire#1/ColonizedStarSystem#4367/Hero#5460
     DESCRIPTORS 18
      ClassHero
      HeroAffinityVampirilis
      HeroAssigned
      HeroClassAdmiral
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill51_Approval_Flat_3
      HeroSkill61_Dust_Percent_3
      HeroSkill69_Food_PerHeroLevelFlat_1
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill78_IndustryFood_PerPlanetFlat_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 142.799988
      ExperienceMultiplier = 1
      ExperiencePerTurn = 3
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 10
      NextLevelRequestedExperience = 200
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 9
      SpecializationPoints = 2
      Upkeep = 21.25
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2550
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7776 /Empire#1/ColonizedStarSystem#4367/RecipeImprovement#7776
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2267 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2267
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2269 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2269
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2271 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2271
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2273 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2273
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2275 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2275
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2277 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2277
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2279 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2279
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2530 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2530
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2770 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2770
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4372 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4372
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4374 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4374
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueStartingImprovement
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#4376 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4376
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder2
      SubCategoryScience
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 4680
      ScrapPriority = 150
     CHILDREN ~0
    StarSystemImprovement#4748 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4748
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5994 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#5994
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5996 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#5996
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6583 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#6583
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4986 /Empire#1/ColonizedStarSystem#4986
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeDouble
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 56
    BonusHeroSystemIndustry = 12
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 350
    DefensiveMilitaryPower = 293.8333
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 716.3367
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 12
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.35
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7760
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 15
    MaximumSystemGrowth = 25.8367043
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 58.6999969
    MaximumSystemProduction = 468.8
    MaximumSystemProductionStock = 468.8
    MaximumSystemResearch = 148
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 64.7062454
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 2
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 15
    NetSystemGrowth = 25.8367043
    NetSystemInfluence = 15
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 58.6999969
    NetSystemProduction = 468.8
    NetSystemResearch = 148
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 15
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 72.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 88
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 58
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 88
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 58
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 40.3132973
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 2
    PopulationScore = 6
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 3
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 15
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1072.33667
    SystemGrowth = 73.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3212.77026
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 47.6632957
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 11.2435389
    SystemInfluenceRadiusDivider = 1.52840912
    SystemInfluenceStock = 1760
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 169.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 110.5
    SystemNextInfluenceRadiusEstimation = 11.2727127
    SystemNextInfluenceRadiusEstimationDivider = 1.528169
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 468.8
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 148
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 39
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.75
    TradingRouteSystemBaseIncome_EmpireMoney = 0.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0.1
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.1
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 12.2435389
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~21
    ColonizedPlanet#4987 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly28
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 12
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 4
      BonusHeroPlanetIndustry = 4
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 22
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 1
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 38
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#641 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987/ColonizedResourceDeposit#641
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#642 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987/ColonizedResourceDeposit#642
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 11
        RawPopulationFood = 5
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#4988 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 12
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 4
      BonusHeroPlanetIndustry = 4
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 22
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Guardians = 0
      Happiness = 45
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 1
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 28
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#644 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988/ColonizedResourceDeposit#644
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#645 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988/ColonizedResourceDeposit#645
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 11
        RawPopulationFood = 10
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    ColonizedPlanet#7542 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#7542
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly24
      PlanetAnomaly44
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 12
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 4
      BonusHeroPlanetIndustry = 4
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Guardians = 0
      Happiness = -45
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 26
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 14
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#7542/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 10
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#4989 /Empire#1/ColonizedStarSystem#4986/Hangar#4989
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 293.8333
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12
      IsFrozen = 0
      MilitaryPower = 366.7745
      OffensiveMilitaryPower = 72.94117
      ShipCount = 3
     CHILDREN ~3
      Ship#1037 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill18_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 73.98692
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 31.6339874
        DamagePerSecondMedium = 69.54248
        DamagePerSecondMissile = 22.2222214
        DamagePerSecondShort = 51.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 169.833328
        Evasion = 0
        Experience = 215.119965
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3315
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 12
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3315
        MaximumMovement = 5
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 242.7745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 240
        OffensiveMilitaryPower = 72.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 242.7745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.121387251
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 242.7745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 110.5
          Health = 3315
          HitBySalvo = 0
          MaximumHealth = 3315
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 39.9999962
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionN/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
      Ship#7724 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724
       DESCRIPTORS 10
        ClassHullSmallCivilian
        ClassShip
        ShipFactionVampirilis
        ShipHull03
        ShipLevel02
        ShipLevelUpRule
        ShipRoleLeecher
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 0
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 62
        Evasion = 0
        Experience = 1
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 1860
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1860
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 0
        MilitaryPower = 62
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 8.155001
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 0
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 62
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 9
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 8.155001
        ShipManpowerStock = 17.21612
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.031
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 62
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCivilian
         PROPERTIES 11
          DefensiveMilitaryPower = 62
          Health = 1860
          HitBySalvo = 0
          MaximumHealth = 1860
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/CoreSection/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleGrowthLogistics1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/CoreSection/ModuleGrowthLogistics1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
            TopWeapon
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionN/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionS/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7724/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#7726 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726
       DESCRIPTORS 10
        ClassHullSmallCivilian
        ClassShip
        ShipFactionVampirilis
        ShipHull03
        ShipLevel02
        ShipLevelUpRule
        ShipRoleLeecher
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 0
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 62
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 1860
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1860
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 0
        MilitaryPower = 62
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 8.155001
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 0
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 62
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 9
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 8.155001
        ShipManpowerStock = 8.155001
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.031
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 62
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCivilian
         PROPERTIES 11
          DefensiveMilitaryPower = 62
          Health = 1860
          HitBySalvo = 0
          MaximumHealth = 1860
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/CoreSection/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleGrowthLogistics1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/CoreSection/ModuleGrowthLogistics1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
            TopWeapon
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionN/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionS/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#7726/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#1036 /Empire#1/ColonizedStarSystem#4986/Hero#1036
     DESCRIPTORS 20
      ClassHero
      HeroAffinityVampirilis
      HeroAssigned
      HeroClassAdmiral
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill51_Approval_Flat_3
      HeroSkill61_Dust_Percent_3
      HeroSkill69_Food_PerHeroLevelFlat_2
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_3
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill83_Influence_Flat_0
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics05
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 5
      Experience = 215.119965
      ExperienceMultiplier = 1
      ExperiencePerTurn = 3
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 12
      NextLevelRequestedExperience = 240
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 11
      SpecializationPoints = 2.4
      Upkeep = 28.5
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2050
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1355 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1355
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1357 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1357
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1834 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1834
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1836 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1836
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1874 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1874
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2231 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#2231
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2768 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#2768
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4990 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4990
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4993 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4993
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4995 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4995
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4997 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4997
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5218 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#5218
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5990 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#5990
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5992 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#5992
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6581 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#6581
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#5097 /Empire#1/ColonizedStarSystem#5097
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeWhiteDwarf
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 457.130554
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.45000029
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3960
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5
    MaximumSystemGrowth = 6.6700325
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 40
    MaximumSystemProduction = 253.460526
    MaximumSystemProductionStock = 253.460526
    MaximumSystemResearch = 152
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 64.7062454
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 2
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5
    NetSystemGrowth = 6.6700325
    NetSystemInfluence = 5
    NetSystemLifeforce = 0
    NetSystemManpower = 8.155001
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 40
    NetSystemProduction = 253.460526
    NetSystemResearch = 152
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 12
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 80
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 44
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 92
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 33.3799667
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 2
    PopulationScore = 6
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 813.130554
    SystemGrowth = 44.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2762.54736
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 37.8299675
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.856041
    SystemInfluenceRadiusDivider = 1.65873015
    SystemInfluenceStock = 315
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 8.155001
    SystemManpowerStock = 232.171112
    SystemMigrationGrowthStock = 0
    SystemMoney = 90
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 50
    SystemNextInfluenceRadiusEstimation = 6.88547134
    SystemNextInfluenceRadiusEstimationDivider = 1.65625
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 253.460526
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 152
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 39
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.75
    TradingRouteSystemBaseIncome_EmpireMoney = 0.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.1
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 7.856041
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#5098 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 22
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 26
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 20
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#681 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098/ColonizedResourceDeposit#681
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#682 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098/ColonizedResourceDeposit#682
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 11
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#5099 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5099
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 22
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 22
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 30
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#684 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5099/ColonizedResourceDeposit#684
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5099/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 11
        RawPopulationFood = 2
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    ColonizedPlanet#5100 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5100
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 34
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 17
      PlanetScience = 42
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5100/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 6
        RawPopulationFood = 0
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
    Hangar#5101 /Empire#1/ColonizedStarSystem#5097/Hangar#5101
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1950
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3242 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3242
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3244 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3244
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3246 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3246
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3248 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3248
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3250 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3250
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3252 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3252
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5102 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5102
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5104 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5104
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5240 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5240
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5242 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5242
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5244 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5244
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5986 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5986
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#7056 /Empire#1/ColonizedStarSystem#7056
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    HappinessStatusStarSystem2
    IsolatedNode
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeDouble
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 4
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 345.2143
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 3.75
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1440
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 11
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5
    MaximumSystemGrowth = 19.2225
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 41
    MaximumSystemProduction = 247.991791
    MaximumSystemProductionStock = 247.991791
    MaximumSystemResearch = 32
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 98.1749954
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 4
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5
    NetSystemGrowth = 19.2225
    NetSystemInfluence = 5
    NetSystemLifeforce = 0
    NetSystemManpower = 8.155001
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 41
    NetSystemProduction = 247.991791
    NetSystemResearch = 32
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 6
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 4
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 6
    OwnedMeagerPlanets = 1
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 49
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 30
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 62
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 22
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 14.5275
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 549.2143
    SystemGrowth = 37.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1419.95215
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 18.2775
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.13606453
    SystemInfluenceRadiusDivider = 1.97619045
    SystemInfluenceStock = 105
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 8.155001
    SystemManpowerStock = 46.5982056
    SystemMigrationGrowthStock = 0
    SystemMoney = 59
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.196801
    SystemNextInfluenceRadiusEstimationDivider = 1.9545455
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 247.991791
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 32
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 11
    TotalShipCount = 39
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0.2
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.25
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.1
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.55
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.13606453
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#7057 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly34
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 7
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 9
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 19
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#770 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057/ColonizedResourceDeposit#770
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#7058 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 7
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 2
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 1
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 6
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#772 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058/ColonizedResourceDeposit#772
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#773 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058/ColonizedResourceDeposit#773
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 7
        RawPopulationFood = 4
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    ColonizedPlanet#7059 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7059
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly30
      PlanetAnomalyFX
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 14
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 8
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7059/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7059/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 10
        RawPopulationFood = 4
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#7543 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7543
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetMoon
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 122
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 9
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 13
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 13
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 17
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 13
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#768 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7543/ColonizedResourceDeposit#768
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7543/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 9
        RawPopulationFood = 1
        RawPopulationIndustry = 13
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#7060 /Empire#1/ColonizedStarSystem#7056/Hangar#7060
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 550
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#7061 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7061
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7066 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7066
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7068 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7068
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7070 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7070
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7072 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7072
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7075 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7075
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#7506 /Empire#1/ColonizedStarSystem#7506
   DESCRIPTORS 17
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeBlue
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 173.797333
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 2.55
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 3
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5
    MaximumSystemGrowth = 10.3973484
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 19
    MaximumSystemProduction = 116.399994
    MaximumSystemProductionStock = 116.399994
    MaximumSystemResearch = 23
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 58.0125
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 1
    NetStrategic2 = 1
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5
    NetSystemGrowth = 10.3973484
    NetSystemInfluence = 5
    NetSystemLifeforce = 0
    NetSystemManpower = 8.155001
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 19
    NetSystemProduction = 116.399994
    NetSystemResearch = 23
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 3
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 11
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 7
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 13
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 12.5526514
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 374.797333
    SystemGrowth = 25.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1263.30835
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 15.1026516
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.72639227
    SystemInfluenceRadiusDivider = 2.16666675
    SystemInfluenceStock = 75
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 8.155001
    SystemManpowerStock = 20.16632
    SystemMigrationGrowthStock = 0
    SystemMoney = 21
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 2
    SystemNextInfluenceRadiusEstimation = 4.800952
    SystemNextInfluenceRadiusEstimationDivider = 2.125
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 116.399994
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 23
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 39
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.72639227
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#7507 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 7
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 13
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 1
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 1
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 7
        RawPopulationFood = 2
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    Hangar#7508 /Empire#1/ColonizedStarSystem#7506/Hangar#7508
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#7506/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#7509 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7509
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7511 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7511
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7513 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7513
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7579 /Empire#1/ColonizedStarSystem#7579
   DESCRIPTORS 17
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    ExpeditionInProgress
    HappinessStatusStarSystem2
    PlanetAnomalyNaturalWonder2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeDouble
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 217.557983
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 3
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 150
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 14.3579693
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 37
    MaximumSystemProduction = 145.200012
    MaximumSystemProductionStock = 145.200012
    MaximumSystemResearch = 15
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 84.7875061
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 2
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 14.3579693
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 8.155001
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 37
    NetSystemProduction = 145.200012
    NetSystemResearch = 15
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 1
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 37
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 20
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 36
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 15
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 12.6420307
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 420.557983
    SystemGrowth = 30
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1270.49939
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 15.6420307
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.71112442
    SystemInfluenceRadiusDivider = 2.17567563
    SystemInfluenceStock = 74
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 8.155001
    SystemManpowerStock = 19.1879883
    SystemMigrationGrowthStock = 0
    SystemMoney = 37
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 0
    SystemNextInfluenceRadiusEstimation = 4.800952
    SystemNextInfluenceRadiusEstimationDivider = 2.125
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 145.200012
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 15
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 39
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0.1
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.71112442
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#7580 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7580
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 9
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 13
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#695 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7580/ColonizedResourceDeposit#695
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7580/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 9
        RawPopulationFood = 1
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#7581 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7581
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 7
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7581/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 7
        RawPopulationFood = 2
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#7582 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7582
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomalyNaturalWonder2
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 2
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 9
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 3
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 13
      PlanetFIDSI = 0
      PlanetFood = 9
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 1
      PlanetRawDust = 9
      PlanetRawFIDSI = 1
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 7
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7582/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 9
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#7583 /Empire#1/ColonizedStarSystem#7579/Hangar#7583
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#7584 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7584
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 1.479
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 1.479
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 17.8610249
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 1.479
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 33.397995
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 1.479
      PressureFrom = 0.0854999945
      PressureOn = 1.479
      PressureTrend = 1.3935
      PressureValue = 6.91875
      TheirBasePressure = 0.0854999945
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 1.479
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#1/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 1.479
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 5.78909969
     CHILDREN ~0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 22
    HeroUnlockGauge01Points = 727
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 133
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 323
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 204
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 67
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1026 /Empire#1/Fleet#1026
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 983.199951
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3354.9646
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 2371.76465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1028 /Empire#1/Fleet#1026/Ship#1028
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel04
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 517.647034
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 117.647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 94.1176453
      DamagePerSecondMedium = 517.647034
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 517.647034
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 983.199951
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 58
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 23496
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 23496
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 960
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3354.9646
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 2371.76465
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 2
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3354.9646
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 960
      ShieldAbsorption = 96
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 240
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 3212.77026
      SystemInfluenceStock = 1145
      SystemManpowerStock = 200
      SystemProductionStock = 153.599976
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3354.9646
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#1026/Ship#1028/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 783.2
        Health = 23496
        HitBySalvo = 0
        MaximumHealth = 23496
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#1026/Ship#1028/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#1026/Ship#1028/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#1026/Ship#1028/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 2
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 2
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#1026/Ship#1028/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 65.3333359
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 263.5294
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#1/Fleet#1026/Ship#1028/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1026/Ship#1028/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 80
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 80
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 80
          DamagePerSecondShort = 80
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 40
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1026/Ship#1028/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 23.5294113
          DamagePerSecondLong = 18.82353
          DamagePerSecondMedium = 23.5294113
          DamagePerSecondShort = 23.5294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 263.5294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#1026/Ship#1028/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#1026/Ship#1028/SectionN/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1026/Ship#1028/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1026/Ship#1028/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#1026/Ship#1028/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#1026/Ship#1028/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#1026/Ship#1028/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#1026/Ship#1028/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#5 /Empire#1/Fleet#1026/Ship#1028/SectionS/ModuleMothershipIndustry2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#1/Fleet#1026/Ship#1028/SectionS/ModuleWeaponFlack1#4
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#1/Fleet#1026/Ship#1028/SectionS/ModuleWeaponKinetic1#3
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#1026/Ship#1028/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#1/Fleet#1026/Ship#1028/SectionSE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#1026/Ship#1028/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#1026/Ship#1028/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#1040 /Empire#1/Fleet#1040
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 169
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 80
    MaximumShipProbeStock = 4
    MilitaryPower = 234.882355
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 65.88235
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 80
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.117441177
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~2
    Ship#1495 /Empire#1/Fleet#1040/Ship#1495
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 84.5
      Evasion = 0
      Experience = 54
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 2
      MilitaryPower = 117.441177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 117.441177
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05872059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 117.441177
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#1040/Ship#1495/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#1040/Ship#1495/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#1040/Ship#1495/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1495/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1495/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#1040/Ship#1495/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#1040/Ship#1495/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#1/Fleet#1040/Ship#1495/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#1040/Ship#1495/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#1040/Ship#1495/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1495/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1495/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#1040/Ship#1495/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#1040/Ship#1495/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#1040/Ship#1495/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#1497 /Empire#1/Fleet#1040/Ship#1497
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 84.5
      Evasion = 0
      Experience = 49
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 2
      MilitaryPower = 117.441177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 117.441177
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05872059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 117.441177
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#1040/Ship#1497/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#1040/Ship#1497/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#1040/Ship#1497/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1497/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1497/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#1040/Ship#1497/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#1040/Ship#1497/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#1/Fleet#1040/Ship#1497/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#1040/Ship#1497/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#1040/Ship#1497/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1497/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1497/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#1040/Ship#1497/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#1040/Ship#1497/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#1040/Ship#1497/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2172 /Empire#1/Fleet#2172
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 888.2666
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3260.03125
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 2371.76465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2173 /Empire#1/Fleet#2172/Ship#2173
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel03
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 517.647034
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 117.647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 94.1176453
      DamagePerSecondMedium = 517.647034
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 517.647034
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 888.2666
      Evasion = 0
      Experience = 35
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 51
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 20648
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 20648
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 5
      MaximumShield = 960
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3260.03125
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 1
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 2371.76465
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 3
      Quality = 2
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3260.03125
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 960
      ShieldAbsorption = 96
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 240
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 3647.57422
      SystemInfluenceStock = 281.25
      SystemManpowerStock = 200
      SystemProductionStock = 99.19983
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3260.03125
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#2172/Ship#2173/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 688.266663
        Health = 20648
        HitBySalvo = 0
        MaximumHealth = 20648
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#2172/Ship#2173/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#2172/Ship#2173/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#2172/Ship#2173/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 3
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 3
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#2172/Ship#2173/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 65.3333359
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 263.5294
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#1/Fleet#2172/Ship#2173/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2172/Ship#2173/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 80
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 80
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 80
          DamagePerSecondShort = 80
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 40
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2172/Ship#2173/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 23.5294113
          DamagePerSecondLong = 18.82353
          DamagePerSecondMedium = 23.5294113
          DamagePerSecondShort = 23.5294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 263.5294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#2172/Ship#2173/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2172/Ship#2173/SectionN/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2172/Ship#2173/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2172/Ship#2173/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#2172/Ship#2173/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#2172/Ship#2173/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#2172/Ship#2173/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#2172/Ship#2173/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2172/Ship#2173/SectionS/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2172/Ship#2173/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2172/Ship#2173/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#2172/Ship#2173/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#1/Fleet#2172/Ship#2173/SectionSE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#2172/Ship#2173/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#2172/Ship#2173/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2953 /Empire#1/Fleet#2953
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 888.2666
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3260.03125
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 2371.76465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2954 /Empire#1/Fleet#2953/Ship#2954
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel03
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 517.647034
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 117.647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 94.1176453
      DamagePerSecondMedium = 517.647034
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 517.647034
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 888.2666
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 51
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 20648
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 20648
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 960
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3260.03125
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 2371.76465
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 2
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3260.03125
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 960
      ShieldAbsorption = 96
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 240
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 2762.54736
      SystemInfluenceStock = 120
      SystemManpowerStock = 49.4218826
      SystemProductionStock = 10.0000916
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3260.03125
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#2953/Ship#2954/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 688.266663
        Health = 20648
        HitBySalvo = 0
        MaximumHealth = 20648
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#2953/Ship#2954/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#2953/Ship#2954/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#2953/Ship#2954/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 2
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 2
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#2953/Ship#2954/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 65.3333359
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 263.5294
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#1/Fleet#2953/Ship#2954/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2953/Ship#2954/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 80
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 80
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 80
          DamagePerSecondShort = 80
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 40
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2953/Ship#2954/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 23.5294113
          DamagePerSecondLong = 18.82353
          DamagePerSecondMedium = 23.5294113
          DamagePerSecondShort = 23.5294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 263.5294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#2953/Ship#2954/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2953/Ship#2954/SectionN/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2953/Ship#2954/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2953/Ship#2954/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#2953/Ship#2954/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#2953/Ship#2954/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#2953/Ship#2954/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#2953/Ship#2954/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2953/Ship#2954/SectionS/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2953/Ship#2954/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2953/Ship#2954/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#2953/Ship#2954/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#1/Fleet#2953/Ship#2954/SectionSE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#2953/Ship#2954/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#2953/Ship#2954/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5468 /Empire#1/Fleet#5468
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 737.962646
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5665.963
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 20.16632
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#5469 /Empire#1/Fleet#5468/Ship#5469
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 737.962646
      Evasion = 0
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 45
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 17746.88
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 17746.88
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5665.963
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 8.155001
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5665.963
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 8.155001
      ShipManpowerStock = 20.16632
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1263.30835
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5665.963
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#5468/Ship#5469/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 591.5627
        Health = 17746.88
        HitBySalvo = 0
        MaximumHealth = 17746.88
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#5468/Ship#5469/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#5468/Ship#5469/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#5468/Ship#5469/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#5468/Ship#5469/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#5468/Ship#5469/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#5468/Ship#5469/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#5468/Ship#5469/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#5468/Ship#5469/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#5468/Ship#5469/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#5468/Ship#5469/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#5468/Ship#5469/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#5468/Ship#5469/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#5468/Ship#5469/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#5468/Ship#5469/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#5468/Ship#5469/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6635 /Empire#1/Fleet#6635
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 475.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 42
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 280
    MaximumShipProbeStock = 0
    MilitaryPower = 475.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 20.6514626
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.237750009
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#1045 /Empire#1/Fleet#6635/Ship#1045
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel04
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 82.5
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2475
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2475
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 82.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 82.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04125
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 82.5
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#1045/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 82.5
        Health = 2475
        HitBySalvo = 0
        MaximumHealth = 2475
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#1045/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#1045/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#1045/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#1045/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#1045/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#1045/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#1045/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#1045/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#1045/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#1045/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#1045/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#1045/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3705 /Empire#1/Fleet#6635/Ship#3705
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 72.5
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#3705/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3705/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#3705/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#3705/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#3705/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3705/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#3705/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#3705/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#3705/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3705/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#3705/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#3705/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#3705/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3707 /Empire#1/Fleet#6635/Ship#3707
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 72.5
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#3707/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3707/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#3707/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#3707/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#3707/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3707/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#3707/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#3707/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#3707/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3707/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#3707/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#3707/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#3707/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5545 /Empire#1/Fleet#6635/Ship#5545
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 37
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5545/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5545/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5545/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5545/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5545/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5545/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5545/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5545/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5545/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5545/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5545/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5545/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5545/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5547 /Empire#1/Fleet#6635/Ship#5547
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 34
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5547/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5547/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5547/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5547/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5547/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5547/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5547/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5547/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5547/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5547/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5547/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5547/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5547/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5549 /Empire#1/Fleet#6635/Ship#5549
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5549/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5549/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5549/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5549/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5549/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5549/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5549/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5549/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5549/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5549/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5549/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5549/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5549/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5555 /Empire#1/Fleet#6635/Ship#5555
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 37
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5555/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5555/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5555/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5555/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5555/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5555/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5555/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5555/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5555/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5555/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5555/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5555/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5555/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6676 /Empire#1/Fleet#6676
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 623.4667
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5551.467
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 49.6898727
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6677 /Empire#1/Fleet#6676/Ship#6677
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel01
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 623.4667
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 38
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 14312
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 14312
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5551.467
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 8.155001
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5551.467
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 8.155001
      ShipManpowerStock = 49.6898727
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1419.95215
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5551.467
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#6676/Ship#6677/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 477.066681
        Health = 14312
        HitBySalvo = 0
        MaximumHealth = 14312
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#6676/Ship#6677/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#6676/Ship#6677/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#6676/Ship#6677/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#6676/Ship#6677/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#6676/Ship#6677/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#6676/Ship#6677/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#6676/Ship#6677/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6676/Ship#6677/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#6676/Ship#6677/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#6676/Ship#6677/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6676/Ship#6677/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#6676/Ship#6677/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6676/Ship#6677/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#6676/Ship#6677/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6676/Ship#6677/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7091 /Empire#1/Fleet#7091
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 684.9226
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 54
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 640
    MaximumShipProbeStock = 0
    MilitaryPower = 1834.78931
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 1149.8667
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 8.850628
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.9173947
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#6242 /Empire#1/Fleet#7091/Ship#6242
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0.4
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0.4
      DamageKinetic = 0
      DamageLaser = 0.4
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 102.666664
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 102.666664
      DamagePerSecondLong = 102.666664
      DamagePerSecondMedium = 102.666664
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.13333
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 311.4613
      Evasion = 0.1
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 7087.84
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7087.84
      MaximumMovement = 6
      MaximumShield = 420
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 886.394653
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 574.93335
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 886.394653
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 420
      ShieldAbsorption = 74.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 216
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.44319734
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 886.394653
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7091/Ship#6242/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 236.261322
        Health = 7087.84
        HitBySalvo = 0
        MaximumHealth = 7087.84
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6242/CoreSection/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6242/CoreSection/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7091/Ship#6242/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6242/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6242/SectionE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7091/Ship#6242/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 29.8666668
        Health = 56
        MaximumHealth = 56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 56
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7091/Ship#6242/SectionN/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 56
          SectionHealthMultiplier = 0
          ShieldAbsorption = 68
          ShieldBonus = 420
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7091/Ship#6242/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6242/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7091/Ship#6242/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7091/Ship#6242/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#1/Fleet#7091/Ship#6242/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7091/Ship#6242/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6242/SectionSE/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6242/SectionSE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7091/Ship#6242/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7091/Ship#6242/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6244 /Empire#1/Fleet#7091/Ship#6244
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0.4
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0.4
      DamageKinetic = 0
      DamageLaser = 0.4
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 102.666664
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 102.666664
      DamagePerSecondLong = 102.666664
      DamagePerSecondMedium = 102.666664
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.13333
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 311.4613
      Evasion = 0.1
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 7087.84
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7087.84
      MaximumMovement = 6
      MaximumShield = 420
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 886.394653
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 574.93335
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 886.394653
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 420
      ShieldAbsorption = 74.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 216
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.44319734
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 886.394653
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7091/Ship#6244/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 236.261322
        Health = 7087.84
        HitBySalvo = 0
        MaximumHealth = 7087.84
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6244/CoreSection/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6244/CoreSection/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7091/Ship#6244/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6244/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6244/SectionE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7091/Ship#6244/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 29.8666668
        Health = 56
        MaximumHealth = 56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 56
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7091/Ship#6244/SectionN/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 56
          SectionHealthMultiplier = 0
          ShieldAbsorption = 68
          ShieldBonus = 420
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7091/Ship#6244/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6244/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7091/Ship#6244/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7091/Ship#6244/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#1/Fleet#7091/Ship#6244/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7091/Ship#6244/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6244/SectionSE/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6244/SectionSE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7091/Ship#6244/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7091/Ship#6244/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6246 /Empire#1/Fleet#7091/Ship#6246
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7091/Ship#6246/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7091/Ship#6246/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#7091/Ship#6246/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7091/Ship#6246/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#7091/Ship#6246/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7091/Ship#6246/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7091/Ship#6246/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#7091/Ship#6246/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7091/Ship#6246/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7091/Ship#6246/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7091/Ship#6246/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7091/Ship#6246/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7091/Ship#6246/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7170 /Empire#1/Fleet#7170
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 916.272
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 56
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 700
    MaximumShipProbeStock = 0
    MilitaryPower = 1443.29431
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 527.0222
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 20.6514626
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.721647143
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#3002 /Empire#1/Fleet#7170/Ship#3002
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.88889
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 66.88889
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 61.511116
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 29.9999981
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#3002/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#3002/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#3 /Empire#1/Fleet#7170/Ship#3002/CoreSection/ModuleDefenseShield2Vampirilis#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#3002/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#7170/Ship#3002/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#3 /Empire#1/Fleet#7170/Ship#3002/SectionE/ModuleWeaponLaser2Vampirilis#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#3002/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#3002/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#3002/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#3002/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#3002/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#3002/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack1#3 /Empire#1/Fleet#7170/Ship#3002/SectionS/ModuleWeaponFlack1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#4 /Empire#1/Fleet#7170/Ship#3002/SectionS/ModuleWeaponLaser2Vampirilis#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#3002/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#3002/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#3002/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5220 /Empire#1/Fleet#7170/Ship#5220
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#5220/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#5220/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5220/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#5220/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5220/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#5220/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#5220/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#5220/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#5220/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#5220/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#5220/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#5220/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#5220/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#5220/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#5220/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5224 /Empire#1/Fleet#7170/Ship#5224
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#5224/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#5224/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5224/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#5224/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5224/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#5224/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#5224/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#5224/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#5224/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#5224/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#5224/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#5224/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#5224/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#5224/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#5224/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5234 /Empire#1/Fleet#7170/Ship#5234
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 4.42857361
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#5234/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#5234/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5234/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#5234/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5234/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#5234/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#5234/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#5234/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#5234/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#5234/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#5234/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#5234/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#5234/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#5234/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#5234/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6185 /Empire#1/Fleet#7170/Ship#6185
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 122.464
      Evasion = 0
      Experience = 32.5714264
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2613.92
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2613.92
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.7529
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.7529
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09887645
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 197.7529
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#6185/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 111.130661
        Health = 2613.92
        HitBySalvo = 0
        MaximumHealth = 2613.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#6185/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6185/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#6185/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6185/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#6185/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#6185/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#6185/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#6185/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#6185/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#6185/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#6185/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#6185/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#6185/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#6185/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6187 /Empire#1/Fleet#7170/Ship#6187
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 122.464
      Evasion = 0
      Experience = 31.5714283
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2613.92
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2613.92
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.7529
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.7529
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09887645
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 197.7529
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#6187/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 111.130661
        Health = 2613.92
        HitBySalvo = 0
        MaximumHealth = 2613.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#6187/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6187/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#6187/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6187/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#6187/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#6187/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#6187/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#6187/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#6187/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#6187/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#6187/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#6187/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#6187/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#6187/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6577 /Empire#1/Fleet#7170/Ship#6577
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 122.464
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2613.92
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2613.92
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.7529
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.7529
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09887645
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 197.7529
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#6577/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 111.130661
        Health = 2613.92
        HitBySalvo = 0
        MaximumHealth = 2613.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#6577/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6577/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#6577/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6577/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#6577/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#6577/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#6577/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#6577/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#6577/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#6577/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#6577/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#6577/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#6577/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#6577/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7171 /Empire#1/Fleet#7171
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 960.5399
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 56
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 700
    MaximumShipProbeStock = 0
    MilitaryPower = 1487.56226
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 527.0222
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 545.6514
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.743781149
    TradingRouteLeech_EmpireMoney = 31.50657
    TradingRouteLeech_EmpireResearch = 6.89206171
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0.06173384
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0.246935353
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0.185201511
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#5222 /Empire#1/Fleet#7171/Ship#5222
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5222/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5222/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5222/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5222/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5222/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5222/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5222/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5222/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5222/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5222/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5222/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5222/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5222/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5222/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5222/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5226 /Empire#1/Fleet#7171/Ship#5226
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 9.428574
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5226/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5226/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5226/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5226/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5226/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5226/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5226/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5226/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5226/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5226/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5226/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5226/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5226/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5226/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5226/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5228 /Empire#1/Fleet#7171/Ship#5228
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 8.428574
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5228/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5228/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5228/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5228/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5228/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5228/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5228/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5228/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5228/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5228/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5228/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5228/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5228/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5228/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5228/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5230 /Empire#1/Fleet#7171/Ship#5230
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 7.42857361
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5230/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5230/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5230/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5230/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5230/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5230/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5230/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5230/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5230/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5230/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5230/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5230/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5230/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5230/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5230/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5232 /Empire#1/Fleet#7171/Ship#5232
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 5.42857361
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5232/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5232/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5232/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5232/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5232/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5232/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5232/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5232/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5232/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5232/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5232/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5232/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5232/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5232/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5232/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5236 /Empire#1/Fleet#7171/Ship#5236
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 3.42857361
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5236/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5236/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5236/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5236/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5236/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5236/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5236/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5236/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5236/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5236/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5236/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5236/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5236/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5236/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5236/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5238 /Empire#1/Fleet#7171/Ship#5238
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 2.42857361
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 77.95021
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7171/Ship#5238/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7171/Ship#5238/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5238/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7171/Ship#5238/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7171/Ship#5238/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7171/Ship#5238/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7171/Ship#5238/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7171/Ship#5238/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7171/Ship#5238/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7171/Ship#5238/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7171/Ship#5238/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7171/Ship#5238/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7171/Ship#5238/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7171/Ship#5238/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7171/Ship#5238/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7302 /Empire#1/Fleet#7302
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 623.4667
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5551.467
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 22.0817375
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7303 /Empire#1/Fleet#7302/Ship#7303
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel01
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 623.4667
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 38
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 14312
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 14312
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5551.467
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 8.155001
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5551.467
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 8.155001
      ShipManpowerStock = 22.0817375
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1270.49939
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5551.467
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#7302/Ship#7303/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 477.066681
        Health = 14312
        HitBySalvo = 0
        MaximumHealth = 14312
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#7302/Ship#7303/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#7302/Ship#7303/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#7302/Ship#7303/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#7302/Ship#7303/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#7302/Ship#7303/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7302/Ship#7303/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#7302/Ship#7303/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7302/Ship#7303/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7302/Ship#7303/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7302/Ship#7303/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7302/Ship#7303/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#7302/Ship#7303/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7302/Ship#7303/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7302/Ship#7303/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7302/Ship#7303/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7384 /Empire#1/Fleet#7384
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 684.9226
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 54
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 640
    MaximumShipProbeStock = 0
    MilitaryPower = 1834.78931
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 1149.8667
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 56.7212524
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.9173947
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#6478 /Empire#1/Fleet#7384/Ship#6478
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0.4
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0.4
      DamageKinetic = 0
      DamageLaser = 0.4
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 102.666664
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 102.666664
      DamagePerSecondLong = 102.666664
      DamagePerSecondMedium = 102.666664
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.13333
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 311.4613
      Evasion = 0.1
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 7087.84
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7087.84
      MaximumMovement = 6
      MaximumShield = 420
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 886.394653
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 574.93335
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 886.394653
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 420
      ShieldAbsorption = 74.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 216
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.89375019
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.44319734
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 886.394653
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7384/Ship#6478/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 236.261322
        Health = 7087.84
        HitBySalvo = 0
        MaximumHealth = 7087.84
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7384/Ship#6478/CoreSection/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7384/Ship#6478/CoreSection/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7384/Ship#6478/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7384/Ship#6478/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7384/Ship#6478/SectionE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7384/Ship#6478/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 29.8666668
        Health = 56
        MaximumHealth = 56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 56
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7384/Ship#6478/SectionN/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 56
          SectionHealthMultiplier = 0
          ShieldAbsorption = 68
          ShieldBonus = 420
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7384/Ship#6478/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7384/Ship#6478/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7384/Ship#6478/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7384/Ship#6478/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#1/Fleet#7384/Ship#6478/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7384/Ship#6478/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7384/Ship#6478/SectionSE/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7384/Ship#6478/SectionSE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7384/Ship#6478/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7384/Ship#6478/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6480 /Empire#1/Fleet#7384/Ship#6480
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0.4
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0.4
      DamageKinetic = 0
      DamageLaser = 0.4
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 102.666664
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 102.666664
      DamagePerSecondLong = 102.666664
      DamagePerSecondMedium = 102.666664
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.13333
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 311.4613
      Evasion = 0.1
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 7087.84
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7087.84
      MaximumMovement = 6
      MaximumShield = 420
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 886.394653
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 574.93335
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 886.394653
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 420
      ShieldAbsorption = 74.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 216
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 19.2470856
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.44319734
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 886.394653
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7384/Ship#6480/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 236.261322
        Health = 7087.84
        HitBySalvo = 0
        MaximumHealth = 7087.84
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7384/Ship#6480/CoreSection/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7384/Ship#6480/CoreSection/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7384/Ship#6480/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7384/Ship#6480/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7384/Ship#6480/SectionE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7384/Ship#6480/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 29.8666668
        Health = 56
        MaximumHealth = 56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 56
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7384/Ship#6480/SectionN/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 56
          SectionHealthMultiplier = 0
          ShieldAbsorption = 68
          ShieldBonus = 420
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7384/Ship#6480/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7384/Ship#6480/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7384/Ship#6480/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7384/Ship#6480/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#1/Fleet#7384/Ship#6480/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7384/Ship#6480/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7384/Ship#6480/SectionSE/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7384/Ship#6480/SectionSE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7384/Ship#6480/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7384/Ship#6480/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6482 /Empire#1/Fleet#7384/Ship#6482
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 34.5804176
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7384/Ship#6482/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7384/Ship#6482/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#7384/Ship#6482/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7384/Ship#6482/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#7384/Ship#6482/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7384/Ship#6482/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7384/Ship#6482/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#7384/Ship#6482/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7384/Ship#6482/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7384/Ship#6482/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7384/Ship#6482/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7384/Ship#6482/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7384/Ship#6482/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#1/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#1/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#1/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#1/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#1/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#1/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#1/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#1/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 50
    EmpireMoney = 7.75
    EmpireResearch = 19
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityVampirilis /Empire#1/PopulationEmpireAffinityVampirilis
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVampirilis
    ClassPopulationEmpireAffinityVampirilisCount
    PoliticalProfileReligious
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusVampirilis1
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitFanatic
    WithPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 3
    Politics06ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 10
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Probe#7655 /Empire#1/Probe#7655
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Probe#7656 /Empire#1/Probe#7656
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Probe#7657 /Empire#1/Probe#7657
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Probe#7658 /Empire#1/Probe#7658
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#1/Research
   DESCRIPTORS 131
    ClassResearch
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization12
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyColonization9
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleSupportRepair2Strategic1
    TechnologyDefense1
    TechnologyDefense1Vampirilis
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyExploration1
    TechnologyExploration1Vampirilis
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Vampirilis
    TechnologyHull3
    TechnologyHull3Vampirilis
    TechnologyHull5
    TechnologyHull5Vampirilis
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkColonization7Vampirilis
    TechnologyLinkColonization8Vampirilis
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Vampirilis
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Vampirilis
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Vampirilis
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Common
    TechnologyLinkTo5Terrans
    TechnologyLinkTo7Common
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleArkScience
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyScience1
    TechnologyScience2
    TechnologyScience3
    TechnologyScience4
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Vampirilis
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 10
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = -0.1
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 477.778229
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 13
    UnlockedTechnologyCount = 22
   CHILDREN ~0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 68
    ActiveLawsCount = 3
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 6
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 12
    Politics01ElectionScore = 2
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 4
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 18
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 4
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 126
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~5
    ActiveLaw#1048 /Empire#1/Senate/ActiveLaw#1048
     DESCRIPTORS 4
      ClassLaw
      LawEffectP05L00
      LawPolitics05
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 125
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#1377 /Empire#1/Senate/ActiveLaw#1377
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 125
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#4486 /Empire#1/Senate/ActiveLaw#4486
     DESCRIPTORS 4
      ClassLaw
      LawEffectP05L03
      LawPolitics05
      LawUpkeepLevel3
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 3
      ElapsedTurns = 48
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#7392 /Empire#1/Senate/Senator#7392
     DESCRIPTORS 4
      ClassSenator
      Politics05
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.625
      SupportLevel = 4
     CHILDREN ~0
    Senator#7393 /Empire#1/Senate/Senator#7393
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.375
      SupportLevel = 2
     CHILDREN ~0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#2 /Empire#2
 DESCRIPTORS 66
  AffinityGameplayUnfallen
  AffinityMappingUnfallen
  AffinityUnfallen
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountPeace
  DiplomacyCountTradeAgreementIncrement
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementHappiness
  EmpireImprovementHealthBonusTroop1
  EmpireImprovementMarketplace1
  EmpireImprovementQuestUnfallen08
  EmpireImprovementSlotsSmall01Unfallen
  EmpireImprovementSlotsSmall02Unfallen
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEconomyAndTrade5
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementStrategic3
  EmpireImprovementStrategic4
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitGuardians
  FactionTraitMinorCaretakers02
  FactionTraitMinorSwarm01
  FactionTraitMutualUnderstanding1
  FactionTraitNaive2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionEmpireDevelopment2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeInfantry5
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  ManpowerUpgradeTank3
  OmniscienceBonus0PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
 PROPERTIES 438
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 884
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 1
  AllowStrategicDeposit4 = 1
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 667.739
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 1
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 3
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 12
  CommandPoints = 40
  CommandPointsAccumulator = 2417
  CommandPointsStock = 2417
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 71
  CurrentTurn = 127
  DeedsAchieved = 2
  DefensiveMilitaryPower = 6490.49951
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 1329.3999
  EmpireEmpirePointAccumulator = 24695.75
  EmpireEmpirePointStock = 23859.9
  EmpireEmpirePointUpkeep = 231
  EmpireExpansionScore = 12
  EmpireFIDSIAccumulator = 662834.5
  EmpireGlobalScore = 1456
  EmpireGrowth = 7881.903
  EmpireGrowthAccumulator = 259503.969
  EmpireGrowthStock = 259503.969
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 100
  EmpireHeroesScore = 48
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 7562.62
  EmpireManpowerTotal = 26033.6211
  EmpireManpowerUpkeep = 200
  EmpireMilitaryScore = 36149.7422
  EmpireMoney = 850.134949
  EmpireMoneyAccumulator = 79350.6
  EmpireMoneyUpkeep = 314.5
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 235
  EmpireProduction = 3050
  EmpireProductionAccumulator = 125371.086
  EmpireProductionStock = 125371.086
  EmpireProductionUpkeep = 0
  EmpireResearch = 4851.275
  EmpireResearchAccumulator = 173913.1
  EmpireResearchScore = 4894.275
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 290
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  FriendlyRootLaneCostMultiplier = 0.5
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 314.5
  GlobalGuardiansCount = 21
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 100
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 231
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 5
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 43
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HostileRootLaneCostMultiplier = 2
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.3
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 14
  InfantryMaxHealth = 85
  InfantryMinDamages = 7
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 42
  LastTurn = 300
  LawUpkeep = 231
  LeechingFleetsCount = 1
  Lifetime = 126
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 500
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 10
  Luxury5Stock = 353
  Luxury6Stock = 11
  Luxury7Stock = 0
  Luxury8Stock = 10
  Luxury9Stock = 0
  LuxuryDepositCount = 41
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 6825
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 9702.55
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 600
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 306
  MaximumSystemGrowth = 1993.972
  MaximumSystemMoney = 330
  MaximumSystemProduction = 567
  MaximumSystemResearch = 532.5
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 36328
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 2
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 1098.3999
  NetEmpireGrowth = 7881.903
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = -200
  NetEmpireMoney = 535.634949
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 3050
  NetEmpireResearch = 4851.275
  NetEmpireTemplePoints = 0
  NetLuxury1 = 25
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 9
  NetLuxury6 = 7
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 18
  NetStrategic2 = 14
  NetStrategic3 = 3
  NetStrategic4 = 9
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 1329.3999
  NetSystemGrowth = 7881.903
  NetSystemLifeforce = 0
  NetSystemMoney = 653.949951
  NetSystemProduction = 3050
  NetSystemResearch = 3731.75
  NonVampirilisPopulation = 231
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 225
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 3625.62354
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -2
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 0
  OwnedPlanets = 41
  OwnedSystems = 12
  PeaceCount = 1
  PeacefulRelationshipCount = 1
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 49.5
  PlaneMaxHealth = 390
  PlaneMinDamages = 38.5
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 231
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 4
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 15
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  RootingDecreasePerTurn = 0.34
  RootingIsolatedRadius = 20
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 48
  ShipScrapValueModifier = 1
  Strategic1Stock = 448
  Strategic2Stock = 459
  Strategic3Stock = 27
  Strategic4Stock = 18
  Strategic5Stock = 3
  Strategic6Stock = 5
  StrategicDepositCount = 64
  SystemCount = 12
  SystemLevelSum = 51
  TankDamagesBonus = 0.2
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 19.5
  TankMaxHealth = 360
  TankMinDamages = 13
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 28
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 5
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 16
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 43
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 1
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 1050
  TroopDamageBonuses = 0.1
  TroopHealthBonuses = 0.3
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~49
  ColonizedStarSystem#1662 /Empire#2/ColonizedStarSystem#1662
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2300
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1049.6228
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 5160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 84
    MaximumSystemGrowth = 424.722748
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 54.3999939
    MaximumSystemProduction = 109
    MaximumSystemProductionStock = 109
    MaximumSystemResearch = 377.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 6
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 84
    NetSystemGrowth = 424.722748
    NetSystemInfluence = 84
    NetSystemLifeforce = 0
    NetSystemManpower = 95
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 54.3999939
    NetSystemProduction = 109
    NetSystemResearch = 377.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 16
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -21.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 137
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 296
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 39
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 38
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 252
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 192.877228
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 19
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 18
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 17
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 19
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 84
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3387.6228
    SystemGrowth = 617.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6062.963
    SystemGrowthStockForUpkeep = 5400
    SystemGrowthUpkeep = 192.877228
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51476276
    SystemInfluenceStock = 3386.9
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1445
    SystemMigrationGrowthStock = 0
    SystemMoney = 176.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 122
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51440549
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 109
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 377.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.125
    TradingRouteSystemBaseIncome_EmpireMoney = 7.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.78125
    TradingRouteSystemBaseIncome_Luxury1 = 0.900000036
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.900000036
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#1664 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly06
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 25
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 80
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 86
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 25
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 5
      PlanetRawPrestige = 2
      PlanetRawScience = 16
      PlanetScience = 80
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#151 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/ColonizedResourceDeposit#151
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#152 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/ColonizedResourceDeposit#152
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#2390 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/PlanetImprovement#2390
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 16
        RawPopulationIndustry = 5
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 16
        RawPopulationIndustry = 5
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
    ColonizedPlanet#2042 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 60
      DefaultPlanetFood = 66
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 84
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 70
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 14
      PlanetScience = 84
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#157 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/ColonizedResourceDeposit#157
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#2974 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PlanetImprovement#2974
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
    ColonizedPlanet#3566 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 88
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 140
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 28
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 11
      PlanetScience = 88
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#3955 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PlanetImprovement#3955
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
    Hangar#1663 /Empire#2/ColonizedStarSystem#1662/Hangar#1663
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#1662/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -3150
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#1662/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2935 /Empire#2/ColonizedStarSystem#1662/RecipeImprovement#2935
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6045 /Empire#2/ColonizedStarSystem#1662/RecipeImprovement#6045
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1678 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#1678
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1686 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#1686
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2371 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#2371
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3166 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#3166
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3638 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#3638
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3726 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#3726
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4038 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4038
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4416 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4416
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4497 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4497
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4815 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4815
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5126 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#5126
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5356 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#5356
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5663 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#5663
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6498 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#6498
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#2401 /Empire#2/ColonizedStarSystem#2401
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2100
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1324.73682
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 10760
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 7
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 56
    MaximumSystemGrowth = 451.236755
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 330
    MaximumSystemProduction = 210
    MaximumSystemProductionStock = 210
    MaximumSystemResearch = 277.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 7
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 56
    NetSystemGrowth = 451.236755
    NetSystemInfluence = 56
    NetSystemLifeforce = 0
    NetSystemManpower = 80
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 330
    NetSystemProduction = 210
    NetSystemResearch = 277.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -21.3750019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 275
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 331
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 130
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 38
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 142
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 206.363235
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 19
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 19
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 16
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 19
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 56
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3462.73682
    SystemGrowth = 657.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6085.47656
    SystemGrowthStockForUpkeep = 5700
    SystemGrowthUpkeep = 206.363235
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.52070224
    SystemInfluenceStock = 2415.2002
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1430
    SystemMigrationGrowthStock = 0
    SystemMoney = 468
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 138
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.520233
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 210
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 135.6001
    SystemProductionUpkeep = 0
    SystemResearch = 277.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 7
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.125
    TradingRouteSystemBaseIncome_EmpireMoney = 7.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.78125
    TradingRouteSystemBaseIncome_Luxury1 = 1.05000007
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 1.05000007
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~25
    ColonizedPlanet#2403 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly07
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 119
      DefaultPlanetFood = 119
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 14
      DefaultPlanetScience = 70
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 119
      PlanetFIDSI = 0
      PlanetFood = 129
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 14
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 17
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 10
      PlanetScience = 70
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#111 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/ColonizedResourceDeposit#111
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#2972 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/PlanetImprovement#2972
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 10
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 10
       CHILDREN ~0
    ColonizedPlanet#2886 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 102
      DefaultPlanetFood = 102
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 102
      PlanetFIDSI = 0
      PlanetFood = 110
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 17
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3094 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/PlanetImprovement#3094
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#3275 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly18
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 54
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 78
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 54
      PlanetFIDSI = 0
      PlanetFood = 92
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 78
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 13
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#105 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/ColonizedResourceDeposit#105
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6523 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/PlanetImprovement#6523
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 14
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 14
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#2402 /Empire#2/ColonizedStarSystem#2401/Hangar#2402
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#2401/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2423 /Empire#2/ColonizedStarSystem#2401/RecipeImprovement#2423
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#4954 /Empire#2/ColonizedStarSystem#2401/RecipeImprovement#4954
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2417 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#2417
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#2434 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#2434
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3371 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#3371
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3640 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#3640
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3872 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#3872
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4040 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4040
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4251 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4251
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4418 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4418
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4499 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4499
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4769 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4769
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5057 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5057
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5321 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5321
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5485 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5485
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5774 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5774
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6541 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#6541
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6804 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#6804
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7113 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#7113
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust3
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
  ColonizedStarSystem#2889 /Empire#2/ColonizedStarSystem#2889
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2300
    DefensiveMilitaryPower = 120.82132
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1616.7533
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 7
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2500
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 10200
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 24
    MaximumLuxuryStock = 0
    MaximumPopulation = 25
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 100.8
    MaximumSystemGrowth = 658.0532
    MaximumSystemGrowthStock = 7500
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 92.3999939
    MaximumSystemProduction = 233
    MaximumSystemProductionStock = 233
    MaximumSystemResearch = 532.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 3
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 100.8
    NetSystemGrowth = 658.0532
    NetSystemInfluence = 100.8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 92.3999939
    NetSystemProduction = 233
    NetSystemResearch = 532.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 67.29411
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -28.1250019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 202
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 484
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 143
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 50
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 306
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 25
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 276.346771
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 25
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 24
    PopulationWithGrowth = 25
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 25
    RepresentativeWithPartyInSenateCount = 18
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 25
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 100.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3966.75342
    SystemGrowth = 934.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 8064.61328
    SystemGrowthStockForUpkeep = 7200
    SystemGrowthUpkeep = 276.346771
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.508169
    SystemInfluenceStock = 6120.698
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1350
    SystemMigrationGrowthStock = 0
    SystemMoney = 254.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 162
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50803661
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 233
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 91.7998047
    SystemProductionUpkeep = 0
    SystemResearch = 532.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 9.375
    TradingRouteSystemBaseIncome_EmpireMoney = 9.375
    TradingRouteSystemBaseIncome_EmpireResearch = 2.34375
    TradingRouteSystemBaseIncome_Luxury1 = 0.450000018
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.450000018
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.900000036
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~27
    ColonizedPlanet#2891 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 72
      DefaultPlanetFood = 152
      DefaultPlanetIndustry = 104
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 2
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 208
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 104
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 56
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 19
      PlanetRawIndustry = 13
      PlanetRawPrestige = 2
      PlanetRawScience = 7
      PlanetScience = 56
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#93 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/ColonizedResourceDeposit#93
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#94 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/ColonizedResourceDeposit#94
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6120 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/PlanetImprovement#6120
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 19
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#2937 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 40
      DefaultPlanetFood = 70
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 100
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 3
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 3
      PlanetRawPrestige = 2
      PlanetRawScience = 20
      PlanetScience = 100
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#98 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937/ColonizedResourceDeposit#98
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3425 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937/PlanetImprovement#3425
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 14
        RawPopulationIndustry = 3
        RawPopulationPrestige = 2
        RawPopulationScience = 20
       CHILDREN ~0
    ColonizedPlanet#3608 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 96
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 3
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 54
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#4503 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608/PlanetImprovement#4503
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 16
        RawPopulationIndustry = 3
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#4046 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 42
      DefaultPlanetFood = 78
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 96
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 88
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 16
      PlanetScience = 96
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#4392 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046/PlanetImprovement#4392
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
    Hangar#2890 /Empire#2/ColonizedStarSystem#2889/Hangar#2890
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 120.82132
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 7
      IsFrozen = 0
      MilitaryPower = 188.115433
      OffensiveMilitaryPower = 67.29411
      ShipCount = 1
     CHILDREN ~1
      Ship#5948 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 67.29411
        DamagePerSecondBeam = 67.29411
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 67.29411
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 120.82132
        Evasion = 0.1
        Experience = 24
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 7
        GlobalSpeed = 2
        Health = 2648.64
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2648.64
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 188.115433
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 67.29411
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 188.115433
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 136
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.09405772
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 188.115433
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 88.2879944
          Health = 2648.64
          HitBySalvo = 0
          MaximumHealth = 2648.64
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/CoreSection/ModuleWeaponBeam2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#2 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionN/ModuleDefenseHullPlating2#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponBeam2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionN/ModuleWeaponBeam2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5948/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#2889/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -3850
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 24
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 24
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2915 /Empire#2/ColonizedStarSystem#2889/RecipeImprovement#2915
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5360 /Empire#2/ColonizedStarSystem#2889/RecipeImprovement#5360
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2911 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#2911
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3022 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3022
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3051 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3051
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3680 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3680
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3756 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3756
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3874 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3874
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4168 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#4168
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4626 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#4626
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4894 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#4894
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5128 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5128
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5483 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5483
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5618 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5618
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5870 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5870
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6201 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#6201
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6494 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#6494
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6717 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#6717
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7051 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#7051
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7186 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#7186
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
  ColonizedStarSystem#3277 /Empire#2/ColonizedStarSystem#3277
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2300
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 815.7839
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1400
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 70
    MaximumSystemGrowth = 316.383881
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 108.399994
    MaximumSystemProduction = 118
    MaximumSystemProductionStock = 118
    MaximumSystemResearch = 203
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 5
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 3
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 70
    NetSystemGrowth = 316.383881
    NetSystemInfluence = 70
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 108.399994
    NetSystemProduction = 118
    NetSystemResearch = 203
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 14
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -15.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 162
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 198
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 38
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 28
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 143
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 14
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 14
    RepresentativeWithPartyInSenateCount = 10
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 14
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 70
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3143.784
    SystemGrowth = 444.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4471.904
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51887012
    SystemInfluenceStock = 2649.7
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1350
    SystemMigrationGrowthStock = 0
    SystemMoney = 206.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 98
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51838434
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 118
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 203
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 5.25
    TradingRouteSystemBaseIncome_EmpireMoney = 5.25
    TradingRouteSystemBaseIncome_EmpireResearch = 1.3125
    TradingRouteSystemBaseIncome_Luxury1 = 0.75
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.75
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~20
    ColonizedPlanet#3279 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly22
      PlanetAnomalyFX
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 55
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 70
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 65
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 0
      PlanetRawPrestige = 2
      PlanetRawScience = 14
      PlanetScience = 70
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#4343 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279/PlanetImprovement#4343
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 11
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
    ColonizedPlanet#3429 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 65
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 45
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 65
      PlanetFIDSI = 0
      PlanetFood = 75
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 6
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 45
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#117 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/ColonizedResourceDeposit#117
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3645 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/PlanetImprovement#3645
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 13
        RawPopulationIndustry = 6
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#5269 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269
     DESCRIPTORS 15
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly21
      PlanetAnomaly41
      PlanetAnomalyFX
      PlanetAnomalyGuardian
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 52
      DefaultPlanetFood = 52
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 28
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 52
      PlanetFIDSI = 0
      PlanetFood = 58
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 8
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 7
      PlanetScience = 28
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5577 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269/PlanetImprovement#5577
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 13
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 13
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#3278 /Empire#2/ColonizedStarSystem#3277/Hangar#3278
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#3277/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1700
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3299 /Empire#2/ColonizedStarSystem#3277/RecipeImprovement#3299
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5061 /Empire#2/ColonizedStarSystem#3277/RecipeImprovement#5061
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3295 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#3295
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3604 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#3604
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3829 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#3829
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4042 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#4042
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4558 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#4558
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5421 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#5421
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5717 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#5717
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6395 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#6395
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6650 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#6650
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6774 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#6774
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7100 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#7100
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7339 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#7339
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3430 /Empire#2/ColonizedStarSystem#3430
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 5
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 42
    BonusHeroSystemIndustry = 42
    BonusHeroSystemPrestige = 21
    BonusHeroSystemScience = 40
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2500
    DefensiveMilitaryPower = 167.201675
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1846.23547
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2100
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 11960
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 21
    MaximumLuxuryStock = 0
    MaximumPopulation = 21
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 149.8
    MaximumSystemGrowth = 862.3355
    MaximumSystemGrowthStock = 6300
    MaximumSystemManpower = 1750
    MaximumSystemManpowerRefillRate = 1750
    MaximumSystemMoney = 98.1000061
    MaximumSystemProduction = 416
    MaximumSystemProductionStock = 416
    MaximumSystemResearch = 320
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 4
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 149.8
    NetSystemGrowth = 862.3355
    NetSystemInfluence = 149.8
    NetSystemLifeforce = 0
    NetSystemManpower = 200
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 98.1000061
    NetSystemProduction = 416
    NetSystemResearch = 320
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 22
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 32.9411736
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -23.625
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 3
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.2
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 146
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 499
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 336
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 105
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 146
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 21
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 233.864578
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 21
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 21
    PopulationWithGrowth = 21
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 21
    RepresentativeWithPartyInSenateCount = 16
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 21
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 149.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4388.23535
    SystemGrowth = 1096.20007
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 7052.71533
    SystemGrowthStockForUpkeep = 6300
    SystemGrowthUpkeep = 233.864578
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.520399
    SystemInfluenceStock = 2451.1
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 200
    SystemManpowerStock = 1750
    SystemMigrationGrowthStock = 0
    SystemMoney = 314.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 216.5
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51922417
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 416
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 320
    SystemProductionUpkeep = 0
    SystemResearch = 320
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 10.5
    TradingRouteSystemBaseIncome_EmpireMoney = 10.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.625
    TradingRouteSystemBaseIncome_Luxury1 = 0.8
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0.8
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~29
    ColonizedPlanet#3432 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetAnomaly40
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 6
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 78
      DefaultPlanetFood = 138
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 30
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 4
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 78
      PlanetFIDSI = 0
      PlanetFood = 150
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 72
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 30
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 23
      PlanetRawIndustry = 12
      PlanetRawPrestige = 5
      PlanetRawScience = 8
      PlanetScience = 48
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#85 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432/ColonizedResourceDeposit#85
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 4
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3606 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432/PlanetImprovement#3606
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 23
        RawPopulationIndustry = 12
        RawPopulationPrestige = 5
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#4347 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4347
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly
      PlanetAnomaly05
      PlanetAnomaly06
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 7
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 175
      DefaultPlanetIndustry = 112
      DefaultPlanetPrestige = 35
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 189
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 112
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 14
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 35
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 25
      PlanetRawIndustry = 16
      PlanetRawPrestige = 5
      PlanetRawScience = 8
      PlanetScience = 56
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6122 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4347/PlanetImprovement#6122
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4347/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 25
        RawPopulationIndustry = 16
        RawPopulationPrestige = 5
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#4564 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4564
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly25
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetMoon
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 122
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 5
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 25
      DefaultPlanetFood = 90
      DefaultPlanetIndustry = 95
      DefaultPlanetPrestige = 25
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 25
      PlanetFIDSI = 0
      PlanetFood = 100
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 95
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 25
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 19
      PlanetRawPrestige = 5
      PlanetRawScience = 6
      PlanetScience = 30
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6213 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4564/PlanetImprovement#6213
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4564/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 18
        RawPopulationIndustry = 19
        RawPopulationPrestige = 5
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#5131 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#5131
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 3
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 57
      DefaultPlanetPrestige = 15
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 57
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 15
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 19
      PlanetRawPrestige = 5
      PlanetRawScience = 4
      PlanetScience = 12
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6270 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#5131/PlanetImprovement#6270
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#5131/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 18
        RawPopulationIndustry = 19
        RawPopulationPrestige = 5
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#3431 /Empire#2/ColonizedStarSystem#3430/Hangar#3431
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 167.201675
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 200.142853
      OffensiveMilitaryPower = 32.9411736
      ShipCount = 1
     CHILDREN ~1
      Ship#4350 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill40_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel09
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 167.201675
        Evasion = 0
        Experience = 168.4
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2.80000019
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3001.05
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 9
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3001.05
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 1
        MilitaryPower = 200.142853
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 180
        OffensiveMilitaryPower = 32.9411736
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 200.142853
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 1.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.100071423
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 200.142853
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 106.035
          Health = 3001.05
          HitBySalvo = 0
          MaximumHealth = 3001.05
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/CoreSection/ModuleWeaponFlack1#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/CoreSection/ModuleWeaponKinetic1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#4348 /Empire#2/ColonizedStarSystem#3430/Hero#4348
     DESCRIPTORS 17
      ClassHero
      HeroAffinitySophons
      HeroAssigned
      HeroClassCorporate
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_0
      HeroSkill94_Science_PerHeroLevelFlat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 48.39998
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 10
      NextLevelRequestedExperience = 200
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 9
      SpecializationPoints = 2
      Upkeep = 42.5
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 21
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 21
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3451 /Empire#2/ColonizedStarSystem#3430/RecipeImprovement#3451
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5622 /Empire#2/ColonizedStarSystem#3430/RecipeImprovement#5622
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7368 /Empire#2/ColonizedStarSystem#3430/RecipeImprovement#7368
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3448 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3448
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#3503 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3503
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3758 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3758
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3876 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3876
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4006 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4006
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4089 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4089
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4464 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4464
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4798 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4798
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5358 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#5358
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5719 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#5719
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5721 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#5721
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6043 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6043
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6266 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6266
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6341 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6341
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6598 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6598
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6656 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6656
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7111 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7111
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7457 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7457
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7683 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7683
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4050 /Empire#2/ColonizedStarSystem#4050
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2100
    DefensiveMilitaryPower = 127.933327
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 794.984741
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 7
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1100
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 5720
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 11
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 33.6
    MaximumSystemGrowth = 433.984772
    MaximumSystemGrowthStock = 3300
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 4.399994
    MaximumSystemProduction = 135
    MaximumSystemProductionStock = 135
    MaximumSystemResearch = 188
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 6
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 2
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 33.6
    NetSystemGrowth = 433.984772
    NetSystemInfluence = 33.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.399994
    NetSystemProduction = 135
    NetSystemResearch = 188
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 61.6
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -12.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 102
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 209
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 65
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 22
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 128
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 104.215233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 11
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 11
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 11
    RepresentativeWithPartyInSenateCount = 10
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 11
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 33.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2916.98486
    SystemGrowth = 538.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3680.16479
    SystemGrowthStockForUpkeep = 3300
    SystemGrowthUpkeep = 104.215233
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.53348517
    SystemInfluenceStock = 1493.19983
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1350
    SystemMigrationGrowthStock = 0
    SystemMoney = 134.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 130
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.53274822
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 135
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 270
    SystemProductionUpkeep = 0
    SystemResearch = 188
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 6
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4.125
    TradingRouteSystemBaseIncome_EmpireMoney = 4.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.900000036
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.900000036
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~21
    ColonizedPlanet#4052 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 70
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 14
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 3
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 161
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 49
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 49
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 14
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 7
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 56
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#73 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052/ColonizedResourceDeposit#73
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#5364 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052/PlanetImprovement#5364
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 16
        RawPopulationIndustry = 7
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#4634 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 72
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 3
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 2
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 18
      PlanetScience = 72
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#76 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/ColonizedResourceDeposit#76
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#77 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/ColonizedResourceDeposit#77
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#5489 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/PlanetImprovement#5489
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 10
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
    Hangar#4051 /Empire#2/ColonizedStarSystem#4050/Hangar#4051
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 127.933327
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 7
      IsFrozen = 0
      MilitaryPower = 189.533325
      OffensiveMilitaryPower = 61.6
      ShipCount = 1
     CHILDREN ~1
      Ship#5063 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 70
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 22
        DamagePerSecondLong = 22
        DamagePerSecondMedium = 70
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 65.6
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 127.933327
        Evasion = 0.1
        Experience = 4.3571434
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 7
        GlobalSpeed = 2
        Health = 2958
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2958
        MaximumMovement = 5
        MaximumShield = 360
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 189.533325
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 61.6
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 189.533325
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 360
        ShieldAbsorption = 52
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.09476666
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 189.533325
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 98.6
          Health = 2958
          HitBySalvo = 0
          MaximumHealth = 2958
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 30.8
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack2#2 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/CoreSection/ModuleWeaponFlack2#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/CoreSection/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.666667
          Health = 20
          MaximumHealth = 20
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 30.8
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 20
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShield2#5 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionN/ModuleDefenseShield2#5
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack2#2 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionN/ModuleWeaponFlack2#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionN/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.666667
          Health = 20
          MaximumHealth = 20
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 20
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionNE/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5063/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4050/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4073 /Empire#2/ColonizedStarSystem#4050/RecipeImprovement#4073
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#4773 /Empire#2/ColonizedStarSystem#4050/RecipeImprovement#4773
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4071 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4071
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4093 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4093
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4170 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4170
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4345 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4345
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4466 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4466
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4560 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4560
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4896 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4896
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5620 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#5620
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5770 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#5770
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6113 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6113
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6260 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6260
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6530 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6530
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6652 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6652
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7272 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#7272
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7552 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#7552
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4518 /Empire#2/ColonizedStarSystem#4518
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2100
    DefensiveMilitaryPower = 150.013321
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1029.97217
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 7
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2000
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8400
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 10
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 58.8
    MaximumSystemGrowth = 351.1721
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 195
    MaximumSystemProductionStock = 195
    MaximumSystemResearch = 480
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 3
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 58.8
    NetSystemGrowth = 351.1721
    NetSystemInfluence = 58.8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -55
    NetSystemProduction = 195
    NetSystemResearch = 480
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 67.29411
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -22.5
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 3
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 107
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 252
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 125
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 40
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 284
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 20
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 220.027924
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 20
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 20
    PopulationWithGrowth = 20
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 20
    RepresentativeWithPartyInSenateCount = 15
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 20
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 58.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3169.97217
    SystemGrowth = 571.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6294.05225
    SystemGrowthStockForUpkeep = 6000
    SystemGrowthUpkeep = 220.027924
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.52555847
    SystemInfluenceStock = 1956.30029
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1350
    SystemMigrationGrowthStock = 194.150009
    SystemMoney = 117
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 172
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.5248127
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 195
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 480
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.5
    TradingRouteSystemBaseIncome_EmpireMoney = 7.5
    TradingRouteSystemBaseIncome_EmpireResearch = 1.875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~27
    ColonizedPlanet#4562 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 45
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 90
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 55
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 8
      PlanetRawPrestige = 2
      PlanetRawScience = 18
      PlanetScience = 90
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#243 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/ColonizedResourceDeposit#243
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5571 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/PlanetImprovement#5571
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 9
        RawPopulationIndustry = 8
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 9
        RawPopulationIndustry = 8
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
    ColonizedPlanet#5423 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 45
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 80
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 55
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 16
      PlanetScience = 80
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5878 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423/PlanetImprovement#5878
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 9
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 9
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
    ColonizedPlanet#5667 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5667
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 9
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 72
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 24
      PlanetScience = 72
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6055 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5667/PlanetImprovement#6055
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5667/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 8
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 24
       CHILDREN ~0
    ColonizedPlanet#992 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 98
      DefaultPlanetIndustry = 77
      DefaultPlanetPrestige = 14
      DefaultPlanetScience = 42
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 77
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 14
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 14
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 11
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 42
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1317 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992/PlanetImprovement#1317
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 11
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 11
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#4519 /Empire#2/ColonizedStarSystem#4518/Hangar#4519
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 150.013321
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 7
      IsFrozen = 0
      MilitaryPower = 217.307434
      OffensiveMilitaryPower = 67.29411
      ShipCount = 1
     CHILDREN ~1
      Ship#6053 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 67.29411
        DamagePerSecondBeam = 67.29411
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 67.29411
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 150.013321
        Evasion = 0.1
        Experience = 24
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 7
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 7
        GlobalSpeed = 2
        Health = 3524.4
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3524.4
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 217.307434
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 67.29411
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 217.307434
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 136
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.108653717
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 217.307434
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 117.479996
          Health = 3524.4
          HitBySalvo = 0
          MaximumHealth = 3524.4
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/CoreSection/ModuleWeaponBeam2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#2 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionN/ModuleDefenseHullPlating2#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponBeam2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionN/ModuleWeaponBeam2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#2/ColonizedStarSystem#4518/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4522 /Empire#2/ColonizedStarSystem#4518/RecipeImprovement#4522
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5323 /Empire#2/ColonizedStarSystem#4518/RecipeImprovement#5323
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2431 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#2431
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2641 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#2641
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2809 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#2809
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3017 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3017
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3271 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3271
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3419 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3419
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3498 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3498
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4001 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4001
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4086 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4086
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4520 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4520
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4695 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4695
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4974 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4974
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5059 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#5059
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5569 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#5569
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5872 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#5872
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6203 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#6203
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6532 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#6532
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6754 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#6754
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4585 /Empire#2/ColonizedStarSystem#4585
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2300
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1362.02271
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1800
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 11120
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 103.6
    MaximumSystemGrowth = 627.9227
    MaximumSystemGrowthStock = 5400
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 0
    MaximumSystemProduction = 482
    MaximumSystemProductionStock = 482
    MaximumSystemResearch = 247.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 103.6
    NetSystemGrowth = 627.9227
    NetSystemInfluence = 103.6
    NetSystemLifeforce = 0
    NetSystemManpower = 80
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -99
    NetSystemProduction = 482
    NetSystemResearch = 247.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfImprovementsBuilt = 24
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -20.25
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 3
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.2
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 105
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 351
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 332
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 72
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 128
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 18
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 192.877228
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 18
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 18
    PopulationWithGrowth = 18
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 18
    RepresentativeWithPartyInSenateCount = 14
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 18
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 103.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3698.02271
    SystemGrowth = 820.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5863.7627
    SystemGrowthStockForUpkeep = 5400
    SystemGrowthUpkeep = 192.877228
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.52583981
    SystemInfluenceStock = 1934.99988
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1630
    SystemMigrationGrowthStock = 294.575043
    SystemMoney = 115
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 214
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.5245266
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 482
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 181.199951
    SystemProductionUpkeep = 0
    SystemResearch = 247.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 9
    TradingRouteSystemBaseIncome_EmpireMoney = 9
    TradingRouteSystemBaseIncome_EmpireResearch = 2.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~31
    ColonizedPlanet#1001 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 154
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 28
      DefaultPlanetScience = 84
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 156
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 28
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 22
      PlanetRawIndustry = 1
      PlanetRawPrestige = 4
      PlanetRawScience = 12
      PlanetScience = 84
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1320 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001/PlanetImprovement#1320
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 22
        RawPopulationIndustry = 1
        RawPopulationPrestige = 4
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 22
        RawPopulationIndustry = 1
        RawPopulationPrestige = 4
        RawPopulationScience = 12
       CHILDREN ~0
    ColonizedPlanet#4819 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 108
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 108
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 27
      PlanetRawPrestige = 4
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6209 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819/PlanetImprovement#6209
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 16
        RawPopulationIndustry = 27
        RawPopulationPrestige = 4
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#5366 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5366
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 124
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 124
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 31
      PlanetRawPrestige = 4
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6272 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5366/PlanetImprovement#6272
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5366/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 16
        RawPopulationIndustry = 31
        RawPopulationPrestige = 4
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#5575 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5575
     DESCRIPTORS 15
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly15
      PlanetAnomaly24
      PlanetAnomalyCloud
      PlanetAnomalyMixed
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 45
      DefaultPlanetIndustry = 93
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = -25
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 51
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 93
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 15
      PlanetRawIndustry = 31
      PlanetRawPrestige = 4
      PlanetRawScience = 4
      PlanetScience = 12
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6343 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5575/PlanetImprovement#6343
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5575/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 15
        RawPopulationIndustry = 31
        RawPopulationPrestige = 4
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#4586 /Empire#2/ColonizedStarSystem#4585/Hangar#4586
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#4585/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4589 /Empire#2/ColonizedStarSystem#4585/RecipeImprovement#4589
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6047 /Empire#2/ColonizedStarSystem#4585/RecipeImprovement#6047
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6688 /Empire#2/ColonizedStarSystem#4585/RecipeImprovement#6688
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1865 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#1865
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2219 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#2219
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2548 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#2548
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2726 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#2726
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3047 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#3047
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3163 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#3163
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3676 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#3676
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4587 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#4587
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#4636 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#4636
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4771 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#4771
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5015 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#5015
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5723 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#5723
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6197 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6197
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6335 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6335
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6397 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6397
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6600 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6600
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6927 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6927
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7049 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7049
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7341 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7341
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7558 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7558
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7623 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7623
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4820 /Empire#2/ColonizedStarSystem#4820
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 12
    BonusHeroSystemIndustry = 12
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2300
    DefensiveMilitaryPower = 131.920013
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 584.50415
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 600
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2920
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 89.6
    MaximumSystemGrowth = 365.904175
    MaximumSystemGrowthStock = 1800
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 80
    MaximumSystemProductionStock = 80
    MaximumSystemResearch = 102
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 89.6
    NetSystemGrowth = 365.904175
    NetSystemInfluence = 89.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -53
    NetSystemProduction = 80
    NetSystemResearch = 102
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 13
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 19.7647038
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -6.750001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 42
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 178
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 30
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 42
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 72
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 6
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 6
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 6
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 89.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2896.50415
    SystemGrowth = 404.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2125.42432
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 38.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51391542
    SystemInfluenceStock = 3593.15063
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1350
    SystemMigrationGrowthStock = 0
    SystemMoney = 52
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 105
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51357687
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 80
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 102
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~18
    ColonizedPlanet#4822 /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
      UniquePlanetSykagoja
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 168
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 42
      DefaultPlanetScience = 72
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 178
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 42
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 28
      PlanetRawIndustry = 5
      PlanetRawPrestige = 7
      PlanetRawScience = 12
      PlanetScience = 72
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5067 /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822/PlanetImprovement#5067
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 28
        RawPopulationIndustry = 5
        RawPopulationPrestige = 7
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 28
        RawPopulationIndustry = 5
        RawPopulationPrestige = 7
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#4821 /Empire#2/ColonizedStarSystem#4820/Hangar#4821
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 131.920013
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 151.684723
      OffensiveMilitaryPower = 19.7647038
      ShipCount = 1
     CHILDREN ~1
      Ship#7346 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel02
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.2
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 31.0588226
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 7.058823
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 5.64705849
        DamagePerSecondMedium = 31.0588226
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 31.0588226
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 131.920013
        Evasion = 0
        Experience = 8.4
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1692.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1692.6
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 151.684723
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 19.7647038
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 151.684723
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07584236
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 151.684723
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 56.42
          Health = 1692.6
          HitBySalvo = 0
          MaximumHealth = 1692.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.7647038
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 12
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 7.058823
            DamagePerSecondLong = 5.64705849
            DamagePerSecondMedium = 7.058823
            DamagePerSecondShort = 7.058823
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 19.7647038
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4820/Hangar#4821/Ship#7346/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#7344 /Empire#2/ColonizedStarSystem#4820/Hero#7344
     DESCRIPTORS 13
      ClassHero
      HeroAffinityTerrans
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdministrator
      HeroLevel05
      HeroLevelUpRule
      HeroSkill10_TroopBonus_Percent_0
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 2
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 28.4
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#4820/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2100
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4820/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4842 /Empire#2/ColonizedStarSystem#4820/RecipeImprovement#4842
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5573 /Empire#2/ColonizedStarSystem#4820/RecipeImprovement#5573
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4837 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#4837
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4898 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#4898
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5362 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#5362
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5665 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#5665
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5874 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#5874
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6049 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6049
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6199 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6199
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6337 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6337
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6535 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6535
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6978 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6978
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7270 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#7270
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#5492 /Empire#2/ColonizedStarSystem#5492
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 1350
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 74
    BonusHeroSystemIndustry = 56
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 3000
    DefensiveMilitaryPower = 173.324982
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1999.486
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 1350
    GroundBattleBombardmentAttackerDamagesMin = 1350
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2800
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4120
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 23
    MaximumLuxuryStock = 0
    MaximumPopulation = 28
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 187.6
    MaximumSystemGrowth = 1064.08594
    MaximumSystemGrowthStock = 8400
    MaximumSystemManpower = 1650
    MaximumSystemManpowerRefillRate = 1650
    MaximumSystemMoney = 83.8
    MaximumSystemProduction = 388
    MaximumSystemProductionStock = 388
    MaximumSystemResearch = 276
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 12
    NetStrategic2 = 8
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 187.6
    NetSystemGrowth = 1064.08594
    NetSystemInfluence = 187.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 83.8
    NetSystemProduction = 388
    NetSystemResearch = 276
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 5
    NumberOfImprovementsBuilt = 16
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -31.5000019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 5
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 4
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.2
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 208
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 654
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 268
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 112
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 176
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 28
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 290.814026
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 3
    PopulationScore = 28
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 25
    PopulationWithGrowth = 28
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 28
    RepresentativeWithPartyInSenateCount = 23
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 28
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 187.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 5055.486
    SystemGrowth = 1354.8999
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 9191.746
    SystemGrowthStockForUpkeep = 7500
    SystemGrowthUpkeep = 290.814026
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51468778
    SystemInfluenceStock = 3404.20068
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1650
    SystemMigrationGrowthStock = 0
    SystemMoney = 239.8
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 156
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51392055
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 388
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 276
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 14
    TradingRouteSystemBaseIncome_EmpireMoney = 14
    TradingRouteSystemBaseIncome_EmpireResearch = 3.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.6
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~25
    ColonizedPlanet#5494 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 160
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 170
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 72
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 32
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 20
      PlanetRawIndustry = 9
      PlanetRawPrestige = 4
      PlanetRawScience = 6
      PlanetScience = 48
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#42 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/ColonizedResourceDeposit#42
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#43 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/ColonizedResourceDeposit#43
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6339 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PlanetImprovement#6339
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 20
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 20
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#5579 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 120
      DefaultPlanetIndustry = 66
      DefaultPlanetPrestige = 24
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 132
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 66
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 24
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 20
      PlanetRawIndustry = 11
      PlanetRawPrestige = 4
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#50 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/ColonizedResourceDeposit#50
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6304 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/PlanetImprovement#6304
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 20
        RawPopulationIndustry = 11
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 20
        RawPopulationIndustry = 11
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#5624 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 176
      DefaultPlanetIndustry = 88
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 232
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 88
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 56
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 32
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 22
      PlanetRawIndustry = 11
      PlanetRawPrestige = 4
      PlanetRawScience = 7
      PlanetScience = 56
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#46 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/ColonizedResourceDeposit#46
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#47 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/ColonizedResourceDeposit#47
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6501 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/PlanetImprovement#6501
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 22
        RawPopulationIndustry = 11
        RawPopulationPrestige = 4
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#6537 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 66
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 24
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 60
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 66
      PlanetFIDSI = 0
      PlanetFood = 120
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 42
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 24
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 7
      PlanetRawPrestige = 4
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#53 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537/ColonizedResourceDeposit#53
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6690 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537/PlanetImprovement#6690
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 18
        RawPopulationIndustry = 7
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#5493 /Empire#2/ColonizedStarSystem#5492/Hangar#5493
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 173.324982
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 189.795563
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 1
     CHILDREN ~1
      Ship#5737 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill47_FleetExplorationFleetXP_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel07
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 173.324982
        Evasion = 0
        Experience = 80.15999
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2934.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 7
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2934.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 189.795563
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 140
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 189.795563
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0948977843
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 189.795563
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 97.825
          Health = 2934.75
          HitBySalvo = 0
          MaximumHealth = 2934.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#5737/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#5735 /Empire#2/ColonizedStarSystem#5492/Hero#5735
     DESCRIPTORS 15
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdministrator
      HeroLevel08
      HeroLevelUpRule
      HeroSkill5_SystemManpower_Flat_2
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill68_Food_Percent_1
      HeroSkill69_Food_PerHeroLevelFlat_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenator4_EmpireManpower_Percent
      Politics02
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 0.1599884
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 30
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#5492/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1650
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#2/ColonizedStarSystem#5492/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 23
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 23
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5529 /Empire#2/ColonizedStarSystem#5492/RecipeImprovement#5529
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5772 /Empire#2/ColonizedStarSystem#5492/RecipeImprovement#5772
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6981 /Empire#2/ColonizedStarSystem#5492/RecipeImprovement#6981
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5524 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#5524
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#5669 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#5669
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5944 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#5944
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6116 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6116
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6262 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6262
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6654 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6654
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6731 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6731
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7109 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7109
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7180 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7180
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7402 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7402
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7459 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7459
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7554 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7554
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7625 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7625
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5580 /Empire#2/ColonizedStarSystem#5580
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 4
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 2100
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1018.42822
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2800
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 28
    MaximumLuxuryStock = 0
    MaximumPopulation = 29
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 89.6
    MaximumSystemGrowth = 332.128235
    MaximumSystemGrowthStock = 8700
    MaximumSystemManpower = 1350
    MaximumSystemManpowerRefillRate = 1350
    MaximumSystemMoney = 112.7
    MaximumSystemProduction = 117
    MaximumSystemProductionStock = 117
    MaximumSystemResearch = 367
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102.6375
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 4
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 2
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 4
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 89.6
    NetSystemGrowth = 332.128235
    NetSystemInfluence = 89.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 112.7
    NetSystemProduction = 117
    NetSystemResearch = 367
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -28.875
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 4
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 5
    OwnedStrategicDeposits = 5
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 167
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 372
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 87
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 62
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 357
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 28
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 335.071777
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 28
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 28
    PopulationWithGrowth = 28
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 22
    RepresentativeWithPartyInSenateCount = 20
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 22
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 89.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3168.42822
    SystemGrowth = 667.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 8536.645
    SystemGrowthStockForUpkeep = 8400
    SystemGrowthUpkeep = 335.071777
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.53641129
    SystemInfluenceStock = 1373.2
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1350
    SystemMigrationGrowthStock = 0
    SystemMoney = 194.7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 82
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.534181
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 117
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 117
    SystemProductionUpkeep = 0
    SystemResearch = 367
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 10.5
    TradingRouteSystemBaseIncome_EmpireMoney = 10.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.6
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#5582 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 63
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 18
      DefaultPlanetScience = 72
      Guardians = 0
      Happiness = 60
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 4
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 4
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 126
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 18
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 72
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 4
        OwnedLuxuryDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#6 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/ColonizedResourceDeposit#6
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6539 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/PlanetImprovement#6539
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 12
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#5626 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly40
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 96
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 2
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 128
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 16
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 5
      PlanetRawPrestige = 2
      PlanetRawScience = 12
      PlanetScience = 96
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#8 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/ColonizedResourceDeposit#8
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#7228 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/PlanetImprovement#7228
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 14
        RawPopulationIndustry = 5
        RawPopulationPrestige = 2
        RawPopulationScience = 12
       CHILDREN ~0
    ColonizedPlanet#6051 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 72
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 4
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 18
      PlanetScience = 72
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#10 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051/ColonizedResourceDeposit#10
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#7281 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051/PlanetImprovement#7281
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 8
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
    ColonizedPlanet#6268 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly46
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasBurning
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 57
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 4
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 14
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 14
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 1
      PlanetRawPrestige = 4
      PlanetRawScience = 19
      PlanetScience = 57
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#4 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268/ColonizedResourceDeposit#4
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic6
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6733 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268/PlanetImprovement#6733
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 8
        RawPopulationIndustry = 1
        RawPopulationPrestige = 4
        RawPopulationScience = 19
       CHILDREN ~0
    ColonizedPlanet#7343 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#7343
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 60
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 0
      PlanetRawPrestige = 2
      PlanetRawScience = 15
      PlanetScience = 60
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#7343/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 10
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 15
       CHILDREN ~0
    Hangar#5581 /Empire#2/ColonizedStarSystem#5580/Hangar#5581
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 28
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 28
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5611 /Empire#2/ColonizedStarSystem#5580/RecipeImprovement#5611
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5876 /Empire#2/ColonizedStarSystem#5580/RecipeImprovement#5876
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5607 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#5607
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#5730 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#5730
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6925 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#6925
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7020 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7020
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7182 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7182
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7235 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7235
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7556 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7556
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#961 /Empire#2/ColonizedStarSystem#961
   DESCRIPTORS 15
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 355
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 1150
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 18
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 44
    BonusHeroSystemIndustry = 44
    BonusHeroSystemPrestige = 132
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 71
    DefenseScore = 3900
    DefensiveMilitaryPower = 176.133331
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 3204.47217
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 1150
    GroundBattleBombardmentAttackerDamagesMin = 1150
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.2
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 8
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2200
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 29900
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 20
    MaximumLuxuryStock = 0
    MaximumPopulation = 22
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 306
    MaximumSystemGrowth = 1993.972
    MaximumSystemGrowthStock = 6600
    MaximumSystemManpower = 2750
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 567
    MaximumSystemProductionStock = 567
    MaximumSystemResearch = 360.75
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 306
    NetSystemGrowth = 1993.972
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 306
    NetSystemLifeforce = 0
    NetSystemManpower = -18
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -23.25
    NetSystemProduction = 567
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 360.75
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 35
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 52.94117
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 18
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -20
    OverPopulationPenalties = -24.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.2
    PeaceCount = 1
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 207
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 937
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 397
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 264
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 311
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 22
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 220.027924
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 22
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 20
    PopulationWithGrowth = 22
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 22
    RepresentativeWithPartyInSenateCount = 17
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 22
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 306
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 7148.472
    SystemGrowth = 2214
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 8593.972
    SystemGrowthStockForUpkeep = 6000
    SystemGrowthUpkeep = 220.027924
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50267339
    SystemInfluenceStock = 18703.2461
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -18
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 2466
    SystemMigrationGrowthStock = 0
    SystemMoney = 354.75
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 378
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50263035
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 567
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 371.1001
    SystemProductionUpkeep = 0
    SystemResearch = 360.75
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 48
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 13.25
    TradingRouteSystemBaseIncome_EmpireMoney = 13.25
    TradingRouteSystemBaseIncome_EmpireResearch = 3.3125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~43
    ColonizedPlanet#1533 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly40
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 17
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 28
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 210
      DefaultPlanetIndustry = 196
      DefaultPlanetPrestige = 84
      DefaultPlanetScience = 77
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 301
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 196
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 91
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 84
      PlanetRawDust = 6
      PlanetRawFIDSI = 2
      PlanetRawFood = 30
      PlanetRawIndustry = 28
      PlanetRawPrestige = 12
      PlanetRawScience = 11
      PlanetScience = 77
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6118 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/PlanetImprovement#6118
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 30
        RawPopulationIndustry = 28
        RawPopulationPrestige = 12
        RawPopulationScience = 11
       CHILDREN ~0
    ColonizedPlanet#3953 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#3953
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 17
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 12
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 105
      DefaultPlanetPrestige = 36
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 111
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 105
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 39
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 36
      PlanetRawDust = 5
      PlanetRawFIDSI = 2
      PlanetRawFood = 24
      PlanetRawIndustry = 35
      PlanetRawPrestige = 12
      PlanetRawScience = 8
      PlanetScience = 24
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6211 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#3953/PlanetImprovement#6211
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#3953/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 24
        RawPopulationIndustry = 35
        RawPopulationPrestige = 12
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#4817 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#4817
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 17
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 12
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 36
      DefaultPlanetScience = 102
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 111
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 39
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 36
      PlanetRawDust = 5
      PlanetRawFIDSI = 2
      PlanetRawFood = 24
      PlanetRawIndustry = 5
      PlanetRawPrestige = 12
      PlanetRawScience = 34
      PlanetScience = 102
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5133 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#4817/PlanetImprovement#5133
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#4817/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 24
        RawPopulationIndustry = 5
        RawPopulationPrestige = 12
        RawPopulationScience = 34
       CHILDREN ~0
    ColonizedPlanet#962 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
      UniquePlanetUnfallen
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 17
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 18
      BonusHeroPlanetIndustry = 18
      BonusHeroPlanetPrestige = 36
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 135
      DefaultPlanetFood = 288
      DefaultPlanetIndustry = 81
      DefaultPlanetPrestige = 108
      DefaultPlanetScience = 108
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 7
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 135
      PlanetFIDSI = 0
      PlanetFood = 414
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 81
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 126
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 108
      PlanetRawDust = 15
      PlanetRawFIDSI = 2
      PlanetRawFood = 32
      PlanetRawIndustry = 9
      PlanetRawPrestige = 12
      PlanetRawScience = 12
      PlanetScience = 108
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1659 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962/PlanetImprovement#1659
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 32
        RawPopulationIndustry = 9
        RawPopulationPrestige = 12
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 10
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 10
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 32
        RawPopulationIndustry = 9
        RawPopulationPrestige = 12
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#960 /Empire#2/ColonizedStarSystem#961/Hangar#960
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 176.133331
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 229.0745
      OffensiveMilitaryPower = 52.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#1056 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056
       DESCRIPTORS 17
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill24_FleetDefense_Percent_0
        HeroSkill34_FleetExploration_MultiplierFlat_2
        HeroSkillComplete
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 62.87582
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.5228767
        DamagePerSecondMedium = 60.6536
        DamagePerSecondMissile = 11.1111107
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 176.133331
        Evasion = 0
        Experience = 189.239914
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 4.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3264
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 17
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3264
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 229.0745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 340
        OffensiveMilitaryPower = 52.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 229.0745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.114537247
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 229.0745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 118.8
          Health = 3264
          HitBySalvo = 0
          MaximumHealth = 3264
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.9999981
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/CoreSection/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionNE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionNE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionNE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionNE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#1056/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1055 /Empire#2/ColonizedStarSystem#961/Hero#1055
     DESCRIPTORS 24
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdventurer
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill106_InfluenceTroopBonus_PercentPerpop_3
      HeroSkill59_Dust_Flat_0
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill66_Food_Perpop_4
      HeroSkill68_Food_Percent_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_3
      HeroSkill84_Influence_PerHeroLevelFlat_2
      HeroSkill90_Science_Flat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenator4_EmpireManpower_Percent
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 6
      Experience = 189.239914
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 17
      NextLevelRequestedExperience = 340
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 16
      SpecializationPoints = 3.4
      Upkeep = 102
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#961/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -6300
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#961/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 20
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 20
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2736 /Empire#2/ColonizedStarSystem#961/RecipeImprovement#2736
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5267 /Empire#2/ColonizedStarSystem#961/RecipeImprovement#5267
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1053 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1053
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1054 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1054
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystemUnfallen
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1331 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1331
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1477 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1477
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1567 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1567
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1611 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1611
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1756 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1756
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#1928 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1928
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2040 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2040
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2064 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2064
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2136 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2136
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#2289 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2289
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2313 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2313
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2342 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2342
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2616 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2616
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2888 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2888
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3020 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#3020
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3090 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#3090
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = 0
      SystemMoneyUpkeep = 12
     CHILDREN ~0
    StarSystemImprovement#3643 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#3643
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4253 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#4253
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4501 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#4501
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5368 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#5368
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5487 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#5487
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueStartingImprovement
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#5946 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#5946
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6264 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6264
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6364 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6364
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6496 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6496
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6596 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6596
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6658 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6658
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6776 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6776
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7188 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7188
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust3
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7493 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7493
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust4
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7750 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7750
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#5470 /Empire#2/DepartmentOfCommerce/TradingCompany#5470
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 0
      DustImprovementCount = 0
      EmpireMoney = 0
      EmpireResearch = 0
      Level = 0
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 0
      Luxury9 = 0
      LuxuryImprovementCount = 0
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 0
      TradingRouteIncomeEfficiency_EmpireMoney = 1
      TradingRouteIncomeEfficiency_EmpireResearch = 1
      TradingRouteIncomeEfficiency_Luxury1 = 1
      TradingRouteIncomeEfficiency_Luxury10 = 1
      TradingRouteIncomeEfficiency_Luxury11 = 1
      TradingRouteIncomeEfficiency_Luxury12 = 1
      TradingRouteIncomeEfficiency_Luxury13 = 1
      TradingRouteIncomeEfficiency_Luxury14 = 1
      TradingRouteIncomeEfficiency_Luxury15 = 1
      TradingRouteIncomeEfficiency_Luxury16 = 1
      TradingRouteIncomeEfficiency_Luxury17 = 1
      TradingRouteIncomeEfficiency_Luxury18 = 1
      TradingRouteIncomeEfficiency_Luxury19 = 1
      TradingRouteIncomeEfficiency_Luxury2 = 1
      TradingRouteIncomeEfficiency_Luxury20 = 1
      TradingRouteIncomeEfficiency_Luxury21 = 1
      TradingRouteIncomeEfficiency_Luxury22 = 1
      TradingRouteIncomeEfficiency_Luxury23 = 1
      TradingRouteIncomeEfficiency_Luxury24 = 1
      TradingRouteIncomeEfficiency_Luxury3 = 1
      TradingRouteIncomeEfficiency_Luxury4 = 1
      TradingRouteIncomeEfficiency_Luxury5 = 1
      TradingRouteIncomeEfficiency_Luxury6 = 1
      TradingRouteIncomeEfficiency_Luxury7 = 1
      TradingRouteIncomeEfficiency_Luxury8 = 1
      TradingRouteIncomeEfficiency_Luxury9 = 1
      TradingRoutesExperience = 0
      TradingRoutesExperienceThreshold = 100
      TradingRoutesPreviousExperienceThreshold = 0
     CHILDREN ~0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 33.4519958
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressurePeaceInitiator
      PressurePeaceTarget
     PROPERTIES 6
      MyBasePressure = 33.4519958
      PressureFrom = 22.3262825
      PressureOn = 25.0889969
      PressureTrend = 2.76271439
      PressureValue = 27.0892925
      TheirBasePressure = 17.8610249
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 33.4519958
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.479
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 33.4519958
      PressureFrom = 0.128249988
      PressureOn = 33.4519958
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 0.0854999945
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 33.4519958
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#2/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 33.4519958
      PressureFrom = 8.683649
      PressureOn = 33.4519958
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 5.78909969
     CHILDREN ~0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 5
    HeroLevelCount = 43
    HeroUnlockGauge01Points = 299
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 130
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 69
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 29
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 71
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1063 /Empire#2/Fleet#1063
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 114.033325
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 200.480377
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 86.44705
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.100240186
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1065 /Empire#2/Fleet#1063/Ship#1065
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 56.869278
      DamagePerSecondBeam = 33.6470566
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 23.2222214
      DamagePerSecondMedium = 20.7777786
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 42.4470558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.033325
      Evasion = 0
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2541
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2541
      MaximumMovement = 4
      MaximumShield = 360
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 30
      MaximumShipProbeStock = 4
      MilitaryPower = 200.480377
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 86.44705
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 200.480377
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.100240186
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 200.480377
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#1063/Ship#1065/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 84.7
        Health = 2541
        HitBySalvo = 0
        MaximumHealth = 2541
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#1063/Ship#1065/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#1063/Ship#1065/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#1063/Ship#1065/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 86.44705
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#8 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponLaser2#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#10 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponMissile1#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#1063/Ship#1065/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#1063/Ship#1065/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#1063/Ship#1065/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#1063/Ship#1065/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#1063/Ship#1065/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#1063/Ship#1065/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#1063/Ship#1065/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#1063/Ship#1065/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2687 /Empire#2/Fleet#2687
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 103.766663
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 103.766663
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0.1
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0518833324
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2096 /Empire#2/Fleet#2687/Ship#2096
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleRootCreator
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 103.766663
      Evasion = 0
      Experience = 41
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2233
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2233
      MaximumMovement = 6
      MaximumShield = 360
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 0
      MilitaryPower = 103.766663
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.766663
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0.1
      ScrapPriority = 9
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0518833324
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 103.766663
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#2687/Ship#2096/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 74.4333344
        Health = 2233
        HitBySalvo = 0
        MaximumHealth = 2233
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRootCreation1#1 /Empire#2/Fleet#2687/Ship#2096/CoreSection/ModuleSupportRootCreation1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleRootCreatorShipOnly
          ClassModuleSupport
          ModuleSupportRootCreation
          ModuleSupportRootCreation1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#2687/Ship#2096/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#2687/Ship#2096/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#2687/Ship#2096/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#2687/Ship#2096/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#2687/Ship#2096/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#2687/Ship#2096/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#2687/Ship#2096/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#2/Fleet#2687/Ship#2096/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#2687/Ship#2096/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#2687/Ship#2096/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#2687/Ship#2096/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2883 /Empire#2/Fleet#2883
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 121.76667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 210.543152
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 88.776474
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.105271578
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2618 /Empire#2/Fleet#2883/Ship#2618
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 84.50588
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 20.705883
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 27.5647068
      DamagePerSecondMedium = 84.50588
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.3058853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 121.76667
      Evasion = 0
      Experience = 42
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2233
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2233
      MaximumMovement = 4
      MaximumShield = 360
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 210.543152
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 88.776474
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 210.543152
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.105271578
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 210.543152
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#2883/Ship#2618/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 74.4333344
        Health = 2233
        HitBySalvo = 0
        MaximumHealth = 2233
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#2883/Ship#2618/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#2883/Ship#2618/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#2883/Ship#2618/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 88.776474
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~6
        ModuleDefenseShield2#17 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleDefenseShield2#17
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#13 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponFlack2#13
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#16 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponFlack2#16
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#12 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponKinetic2#12
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic2#15 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponKinetic2#15
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#10 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponLaser2#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#2883/Ship#2618/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#2883/Ship#2618/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#2883/Ship#2618/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#2883/Ship#2618/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#2883/Ship#2618/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#2883/Ship#2618/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#2883/Ship#2618/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#2883/Ship#2618/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3422 /Empire#2/Fleet#3422
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 103.766663
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 190.213715
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 86.44705
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.095106855
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3334 /Empire#2/Fleet#3422/Ship#3334
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 56.869278
      DamagePerSecondBeam = 33.6470566
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 23.2222214
      DamagePerSecondMedium = 20.7777786
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 42.4470558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 103.766663
      Evasion = 0
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2233
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2233
      MaximumMovement = 4
      MaximumShield = 360
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 60
      MaximumShipProbeStock = 4
      MilitaryPower = 190.213715
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 86.44705
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 190.213715
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.095106855
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 190.213715
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#3422/Ship#3334/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 74.4333344
        Health = 2233
        HitBySalvo = 0
        MaximumHealth = 2233
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#3422/Ship#3334/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#3422/Ship#3334/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#3422/Ship#3334/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 86.44705
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#12 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleDefenseShield2#12
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#10 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponBeam2#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#11 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponLaser2#11
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#13 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponMissile1#13
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#3422/Ship#3334/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#3422/Ship#3334/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#3422/Ship#3334/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#3422/Ship#3334/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#3422/Ship#3334/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#3422/Ship#3334/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#3422/Ship#3334/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#3422/Ship#3334/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4550 /Empire#2/Fleet#4550
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 600
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.05
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#4551 /Empire#2/Fleet#4550/Ship#4551
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 610
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#4550/Ship#4551/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#4550/Ship#4551/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#4550/Ship#4551/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#4550/Ship#4551/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#4550/Ship#4551/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#4550/Ship#4551/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#4550/Ship#4551/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#4550/Ship#4551/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#4550/Ship#4551/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5301 /Empire#2/Fleet#5301
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 946.4689
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 53
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 1050
    MaximumShipProbeStock = 0
    MilitaryPower = 1510.91577
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 564.4471
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.7554579
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#2606 /Empire#2/Fleet#5301/Ship#2606
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 100.799995
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 100.799995
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 91.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 50.7321434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 262.3333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 262.3333
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.131166652
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262.3333
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#2606/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5301/Ship#2606/CoreSection/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#5 /Empire#2/Fleet#5301/Ship#2606/CoreSection/ModuleWeaponLaser2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5301/Ship#2606/CoreSection/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#2606/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#2606/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#5301/Ship#2606/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#5 /Empire#2/Fleet#5301/Ship#2606/SectionN/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#5301/Ship#2606/SectionN/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#8 /Empire#2/Fleet#5301/Ship#2606/SectionN/ModuleWeaponLaser2#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#2606/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#2606/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#2606/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#2606/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#2606/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#2606/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#2606/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#2606/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3427 /Empire#2/Fleet#5301/Ship#3427
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 99.38824
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 22.5882359
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 42.0705872
      DamagePerSecondMedium = 99.38824
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 94.5882339
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 145.933334
      Evasion = 0.1
      Experience = 32.7321434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 276.380371
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 130.447052
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 276.380371
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.13819018
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 276.380371
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#3427/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 107.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#7 /Empire#2/Fleet#5301/Ship#3427/CoreSection/ModuleWeaponFlack2#7
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#6 /Empire#2/Fleet#5301/Ship#3427/CoreSection/ModuleWeaponKinetic2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#5 /Empire#2/Fleet#5301/Ship#3427/CoreSection/ModuleWeaponLaser2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#3427/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#3427/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#11 /Empire#2/Fleet#5301/Ship#3427/SectionN/ModuleDefenseShield2#11
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#10 /Empire#2/Fleet#5301/Ship#3427/SectionN/ModuleWeaponFlack2#10
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#9 /Empire#2/Fleet#5301/Ship#3427/SectionN/ModuleWeaponKinetic2#9
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#5301/Ship#3427/SectionN/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#3427/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#3427/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#3427/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#3427/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#3427/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#3427/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#3427/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#3427/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3610 /Empire#2/Fleet#5301/Ship#3610
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 31.7321434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 195.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 195.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0975666642
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 195.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#3610/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5301/Ship#3610/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5301/Ship#3610/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#3610/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#3610/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#8 /Empire#2/Fleet#5301/Ship#3610/SectionN/ModuleDefenseShield2#8
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#6 /Empire#2/Fleet#5301/Ship#3610/SectionN/ModuleWeaponFlack2#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#5301/Ship#3610/SectionN/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#3610/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#3610/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#3610/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#3610/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#3610/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#3610/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#3610/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#3610/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3728 /Empire#2/Fleet#5301/Ship#3728
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 24.85714
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 195.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 195.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0975666642
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 195.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#3728/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5301/Ship#3728/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5301/Ship#3728/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#3728/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#3728/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5301/Ship#3728/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5301/Ship#3728/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5301/Ship#3728/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#3728/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#3728/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#3728/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#3728/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#3728/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#3728/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#3728/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#3728/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3831 /Empire#2/Fleet#5301/Ship#3831
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 23.85714
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 195.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 195.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0975666642
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 195.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#3831/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5301/Ship#3831/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5301/Ship#3831/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#3831/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#3831/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5301/Ship#3831/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5301/Ship#3831/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5301/Ship#3831/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#3831/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#3831/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#3831/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#3831/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#3831/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#3831/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#3831/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#3831/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4091 /Empire#2/Fleet#5301/Ship#4091
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 19.85714
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 195.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 195.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0975666642
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 195.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#4091/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5301/Ship#4091/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5301/Ship#4091/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#4091/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#4091/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5301/Ship#4091/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5301/Ship#4091/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5301/Ship#4091/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#4091/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#4091/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#4091/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#4091/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#4091/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#4091/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#4091/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#4091/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4628 /Empire#2/Fleet#5301/Ship#4628
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 37.4
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 37.4
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.868851
      Evasion = 0.1
      Experience = 10.8571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3755.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3755.5
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 191.668854
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 30.8
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 191.668854
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09583443
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 191.668854
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5301/Ship#4628/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 125.183334
        Health = 3755.5
        HitBySalvo = 0
        MaximumHealth = 3755.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5301/Ship#4628/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5301/Ship#4628/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5301/Ship#4628/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5301/Ship#4628/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5301/Ship#4628/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5301/Ship#4628/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5301/Ship#4628/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5301/Ship#4628/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5301/Ship#4628/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5301/Ship#4628/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5301/Ship#4628/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5301/Ship#4628/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5301/Ship#4628/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5301/Ship#4628/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5457 /Empire#2/Fleet#5457
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 1223.077
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.2
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 59.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 1050
    MaximumShipProbeStock = 0
    MilitaryPower = 1841.94751
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 618.870544
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 8
    ShipCriticalHitChance = 0
    ShipDamage = 0.1
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.9209738
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~9
    Hero#2783 /Empire#2/Fleet#5457/Hero#2783
     DESCRIPTORS 8
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdmiral
      HeroLevel03
      HeroLevelUpRule
      HeroSkill13_SystemManpower_Flat_0
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 23.5
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN ~0
    Ship#1868 /Empire#2/Fleet#5457/Ship#1868
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 108.070587
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 24.4705887
      DamagePerSecondLaser = 26
      DamagePerSecondLong = 45.57647
      DamagePerSecondMedium = 108.070587
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 102.8706
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 159.53334
      Evasion = 0.1
      Experience = 46.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 300.850983
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 141.317642
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 300.850983
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.1504255
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 300.850983
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#1868/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 121.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 70.65882
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#5 /Empire#2/Fleet#5457/Ship#1868/CoreSection/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#4 /Empire#2/Fleet#5457/Ship#1868/CoreSection/ModuleWeaponKinetic2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 20.8000011
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2352943
          DamagePerSecondLong = 9.788236
          DamagePerSecondMedium = 12.2352943
          DamagePerSecondShort = 12.2352943
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 34.2588234
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#1868/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#1868/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#1868/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 70.65882
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#8 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleWeaponFlack2#8
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#7 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleWeaponKinetic2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 20.8000011
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2352943
          DamagePerSecondLong = 9.788236
          DamagePerSecondMedium = 12.2352943
          DamagePerSecondShort = 12.2352943
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 34.2588234
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#1868/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#1868/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#1868/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#1868/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#1868/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#1868/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#1868/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#1868/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2221 /Empire#2/Fleet#5457/Ship#2221
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 52.0941162
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.2941179
      DamagePerSecondLaser = 12.000001
      DamagePerSecondLong = 21.0352955
      DamagePerSecondMedium = 52.0941162
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 49.69412
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 187.923508
      Evasion = 0.1
      Experience = 55.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 4273.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4273.5
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 253.147034
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 65.22353
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 253.147034
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.126573518
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 253.147034
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#2221/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 142.45
        Health = 4273.5
        HitBySalvo = 0
        MaximumHealth = 4273.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#2221/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#2221/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#2221/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.22353
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#8 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleWeaponFlack2#8
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#7 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleWeaponKinetic2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.000001
          DamagePerSecondLong = 12.000001
          DamagePerSecondMedium = 12.000001
          DamagePerSecondShort = 9.600001
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6000023
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#2221/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#2221/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#2221/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#2221/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#2221/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#2221/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#2221/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#2221/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2785 /Empire#2/Fleet#5457/Ship#2785
     DESCRIPTORS 17
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill18_FleetDamage_Percent_0
      HeroSkill23_FleetDefense_Percent_2
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 88.78432
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 14.1176462
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 37.96078
      DamagePerSecondMedium = 83.45097
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 62.1176453
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 130.833344
      Evasion = 0
      Experience = 23.625
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 2145
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2145
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 218.362747
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 87.5294
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 218.362747
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.109181374
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 218.362747
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#2785/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 71.5
        Health = 2145
        HitBySalvo = 0
        MaximumHealth = 2145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 47.9999962
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /Empire#2/Fleet#5457/Ship#2785/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#2/Fleet#5457/Ship#2785/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#2785/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#2785/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#2/Fleet#5457/Ship#2785/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#2785/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#2785/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#2785/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#2/Fleet#5457/Ship#2785/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#2785/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 39.5294075
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#2785/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#2785/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
    Ship#4174 /Empire#2/Fleet#5457/Ship#4174
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 83.6
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26
      DamagePerSecondLong = 26
      DamagePerSecondMedium = 83.6
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 78.4
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 15.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.333313
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.333313
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107166655
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.333313
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#4174/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#4174/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#4174/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#4174/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#4174/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5457/Ship#4174/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#4174/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#4174/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#4174/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#4174/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#4174/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#4174/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#4174/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#4174/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#4174/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#4174/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4259 /Empire#2/Fleet#5457/Ship#4259
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 40.8
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 12.000001
      DamagePerSecondLong = 12.000001
      DamagePerSecondMedium = 40.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.4
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 178.653519
      Evasion = 0.1
      Experience = 11.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 4273.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4273.5
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.253525
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 33.6000023
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.253525
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.106126763
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.253525
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#4259/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 142.45
        Health = 4273.5
        HitBySalvo = 0
        MaximumHealth = 4273.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#4259/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#4259/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#4259/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6000023
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5457/Ship#4259/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#4259/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#4259/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.000001
          DamagePerSecondLong = 12.000001
          DamagePerSecondMedium = 12.000001
          DamagePerSecondShort = 9.600001
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6000023
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#4259/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#4259/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#4259/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#4259/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#4259/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#4259/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#4259/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#4259/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4630 /Empire#2/Fleet#5457/Ship#4630
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 83.6
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26
      DamagePerSecondLong = 26
      DamagePerSecondMedium = 83.6
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 78.4
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 6.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.333313
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.333313
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107166655
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.333313
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#4630/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#4630/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#4630/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#4630/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#4630/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5457/Ship#4630/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#4630/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#4630/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#4630/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#4630/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#4630/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#4630/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#4630/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#4630/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#4630/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#4630/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5065 /Empire#2/Fleet#5457/Ship#5065
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 83.6
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26
      DamagePerSecondLong = 26
      DamagePerSecondMedium = 83.6
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 78.4
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 1.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.333313
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.333313
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107166655
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.333313
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#5065/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#5065/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#5065/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#5065/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#5065/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#5 /Empire#2/Fleet#5457/Ship#5065/SectionN/ModuleDefenseShield2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#5065/SectionN/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#5457/Ship#5065/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#5065/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#5065/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#5065/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#5065/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#5065/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#5065/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#5065/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#5065/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5135 /Empire#2/Fleet#5457/Ship#5135
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.2
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 83.6
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26
      DamagePerSecondLong = 26
      DamagePerSecondMedium = 83.6
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 78.4
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 0.75
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.333313
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.333313
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107166655
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.333313
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#5135/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#5135/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#5135/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#5135/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#5135/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#5 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleDefenseShield2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 28.8
          DamagePerSecondShort = 28.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 23.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13
          DamagePerSecondLong = 13
          DamagePerSecondMedium = 13
          DamagePerSecondShort = 10.4000006
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#5135/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#5135/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#5135/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#5135/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#5135/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#5135/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#5135/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#5135/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6021 /Empire#2/Fleet#6021
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6022 /Empire#2/Fleet#6021/Ship#6022
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6021/Ship#6022/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#6021/Ship#6022/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6021/Ship#6022/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#6021/Ship#6022/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#6021/Ship#6022/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6021/Ship#6022/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#6021/Ship#6022/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6021/Ship#6022/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6021/Ship#6022/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6025 /Empire#2/Fleet#6025
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6026 /Empire#2/Fleet#6025/Ship#6026
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6025/Ship#6026/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#6025/Ship#6026/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6025/Ship#6026/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#6025/Ship#6026/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#6025/Ship#6026/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6025/Ship#6026/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#6025/Ship#6026/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6025/Ship#6026/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6025/Ship#6026/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6276 /Empire#2/Fleet#6276
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 1128.34888
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 62
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 1050
    MaximumShipProbeStock = 0
    MilitaryPower = 1990.58423
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 862.2353
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 900
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.995292068
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#1870 /Empire#2/Fleet#6276/Ship#1870
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.9999962
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 47.9999962
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.3999977
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 164.016663
      Evasion = 0.1
      Experience = 46.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 298.416656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 298.416656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.149208322
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 298.416656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#1870/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 101.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#6276/Ship#1870/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#1870/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#1870/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#1870/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#9 /Empire#2/Fleet#6276/Ship#1870/SectionN/ModuleDefenseShieldQuest3#9
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#6276/Ship#1870/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#8 /Empire#2/Fleet#6276/Ship#1870/SectionN/ModuleWeaponLaser2#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#1870/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#6276/Ship#1870/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#1870/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#1870/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#1870/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#1870/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#1870/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#1870/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2643 /Empire#2/Fleet#6276/Ship#2643
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 71.99999
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 71.99999
      DamagePerSecondLong = 71.99999
      DamagePerSecondMedium = 71.99999
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 57.5999947
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 164.016663
      Evasion = 0.1
      Experience = 41.875
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 365.616638
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 201.599991
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 365.616638
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.182808325
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 365.616638
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#2643/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 101.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 100.799995
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponLaser2#5 /Empire#2/Fleet#6276/Ship#2643/CoreSection/ModuleWeaponLaser2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#6276/Ship#2643/CoreSection/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#6276/Ship#2643/CoreSection/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#2643/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#2643/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 100.799995
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShieldQuest3#11 /Empire#2/Fleet#6276/Ship#2643/SectionN/ModuleDefenseShieldQuest3#11
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#10 /Empire#2/Fleet#6276/Ship#2643/SectionN/ModuleWeaponLaser2#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#6276/Ship#2643/SectionN/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#8 /Empire#2/Fleet#6276/Ship#2643/SectionN/ModuleWeaponLaser2#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#2643/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#6276/Ship#2643/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#2643/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#2643/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#2643/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#2643/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#2643/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#2643/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2738 /Empire#2/Fleet#6276/Ship#2738
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 99.38824
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 22.5882359
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 42.0705872
      DamagePerSecondMedium = 99.38824
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 94.5882339
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 182.016663
      Evasion = 0.1
      Experience = 39.875
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 312.4637
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 130.447052
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 312.4637
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.15623185
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 312.4637
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#2738/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#5 /Empire#2/Fleet#6276/Ship#2738/CoreSection/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#4 /Empire#2/Fleet#6276/Ship#2738/CoreSection/ModuleWeaponKinetic2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#6276/Ship#2738/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#2738/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#2738/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 40.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#6276/Ship#2738/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#6 /Empire#2/Fleet#6276/Ship#2738/SectionN/ModuleWeaponFlack2#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#5 /Empire#2/Fleet#6276/Ship#2738/SectionN/ModuleWeaponKinetic2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#2738/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#2738/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#6276/Ship#2738/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#2738/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#2738/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#2738/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#2738/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#2738/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#2738/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2815 /Empire#2/Fleet#6276/Ship#2815
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.75294
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 10.3529415
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 19.2823524
      DamagePerSecondMedium = 47.75294
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 45.55294
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 170.138855
      Evasion = 0.1
      Experience = 38.875
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3755.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3755.5
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 229.9271
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 59.7882347
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 229.9271
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.114963546
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 229.9271
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#2815/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 125.183334
        Health = 3755.5
        HitBySalvo = 0
        MaximumHealth = 3755.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#2815/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#2815/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#2815/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.7882347
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#7 /Empire#2/Fleet#6276/Ship#2815/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#6 /Empire#2/Fleet#6276/Ship#2815/SectionN/ModuleWeaponFlack2#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#5 /Empire#2/Fleet#6276/Ship#2815/SectionN/ModuleWeaponKinetic2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#2815/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#2815/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#6276/Ship#2815/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#2815/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#2815/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#6276/Ship#2815/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#2815/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#2815/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#2815/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5734 /Empire#2/Fleet#6276/Ship#5734
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.9999962
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 47.9999962
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.3999977
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 149.386673
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2591.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2591.6
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 283.786682
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 283.786682
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.141893342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 283.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#5734/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 86.38667
        Health = 2591.6
        HitBySalvo = 0
        MaximumHealth = 2591.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#6276/Ship#5734/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#5734/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#5734/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#5734/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#6276/Ship#5734/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#5734/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#6276/Ship#5734/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#5734/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#6276/Ship#5734/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#5734/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#5734/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#5734/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#5734/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#5734/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#5734/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5885 /Empire#2/Fleet#6276/Ship#5885
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.9999962
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 47.9999962
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.3999977
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 149.386673
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2591.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2591.6
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 283.786682
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 283.786682
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.141893342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 283.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#5885/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 86.38667
        Health = 2591.6
        HitBySalvo = 0
        MaximumHealth = 2591.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#6276/Ship#5885/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#5885/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#5885/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#5885/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#6276/Ship#5885/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#6276/Ship#5885/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#6276/Ship#5885/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#5885/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#6276/Ship#5885/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#5885/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#5885/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#5885/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#5885/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#5885/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#5885/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5951 /Empire#2/Fleet#6276/Ship#5951
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 23.9999981
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 23.9999981
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.1999989
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 149.386673
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2591.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2591.6
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 216.58667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 216.58667
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.108293332
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 216.58667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6276/Ship#5951/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 86.38667
        Health = 2591.6
        HitBySalvo = 0
        MaximumHealth = 2591.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#2/Fleet#6276/Ship#5951/CoreSection/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6276/Ship#5951/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6276/Ship#5951/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShieldQuest3#4 /Empire#2/Fleet#6276/Ship#5951/SectionN/ModuleDefenseShieldQuest3#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#6276/Ship#5951/SectionN/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6276/Ship#5951/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#6276/Ship#5951/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6276/Ship#5951/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6276/Ship#5951/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#6276/Ship#5951/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6276/Ship#5951/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6276/Ship#5951/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6276/Ship#5951/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6483 /Empire#2/Fleet#6483
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6484 /Empire#2/Fleet#6483/Ship#6484
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6483/Ship#6484/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#6483/Ship#6484/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6483/Ship#6484/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#6483/Ship#6484/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#6483/Ship#6484/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6483/Ship#6484/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#6483/Ship#6484/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6483/Ship#6484/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6483/Ship#6484/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6499 /Empire#2/Fleet#6499
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 92.9866638
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 92.9866638
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0.1
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0464933328
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6207 /Empire#2/Fleet#6499/Ship#6207
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleRootCreator
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 92.9866638
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1909.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1909.6
      MaximumMovement = 6
      MaximumShield = 360
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 0
      MilitaryPower = 92.9866638
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 92.9866638
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0.1
      ScrapPriority = 9
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0464933328
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 92.9866638
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6499/Ship#6207/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 63.65333
        Health = 1909.6
        HitBySalvo = 0
        MaximumHealth = 1909.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRootCreation1#1 /Empire#2/Fleet#6499/Ship#6207/CoreSection/ModuleSupportRootCreation1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleRootCreatorShipOnly
          ClassModuleSupport
          ModuleSupportRootCreation
          ModuleSupportRootCreation1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6499/Ship#6207/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6499/Ship#6207/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#6499/Ship#6207/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6499/Ship#6207/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#6499/Ship#6207/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6499/Ship#6207/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6499/Ship#6207/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#2/Fleet#6499/Ship#6207/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6499/Ship#6207/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6499/Ship#6207/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6499/Ship#6207/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7011 /Empire#2/Fleet#7011
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 612.176636
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 34
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 600
    MaximumShipProbeStock = 0
    MilitaryPower = 1082.57666
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 470.399963
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 4
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 400
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.5412883
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~4
    Ship#4632 /Empire#2/Fleet#7011/Ship#4632
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.9999962
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 47.9999962
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.3999977
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 164.016663
      Evasion = 0.1
      Experience = 5.875
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 298.416656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 298.416656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.149208322
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 298.416656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7011/Ship#4632/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 101.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7011/Ship#4632/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7011/Ship#4632/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7011/Ship#4632/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7011/Ship#4632/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#9 /Empire#2/Fleet#7011/Ship#4632/SectionN/ModuleDefenseShieldQuest3#9
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7011/Ship#4632/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#8 /Empire#2/Fleet#7011/Ship#4632/SectionN/ModuleWeaponLaser2#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7011/Ship#4632/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#7011/Ship#4632/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7011/Ship#4632/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7011/Ship#4632/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7011/Ship#4632/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7011/Ship#4632/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7011/Ship#4632/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7011/Ship#4632/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5728 /Empire#2/Fleet#7011/Ship#5728
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.9999962
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 47.9999962
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.3999977
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 149.386673
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2591.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2591.6
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 283.786682
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 283.786682
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.141893342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 283.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7011/Ship#5728/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 86.38667
        Health = 2591.6
        HitBySalvo = 0
        MaximumHealth = 2591.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7011/Ship#5728/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7011/Ship#5728/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7011/Ship#5728/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7011/Ship#5728/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#7011/Ship#5728/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7011/Ship#5728/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7011/Ship#5728/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7011/Ship#5728/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#7011/Ship#5728/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7011/Ship#5728/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7011/Ship#5728/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7011/Ship#5728/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7011/Ship#5728/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7011/Ship#5728/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7011/Ship#5728/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5887 /Empire#2/Fleet#7011/Ship#5887
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.9999962
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 47.9999962
      DamagePerSecondLong = 47.9999962
      DamagePerSecondMedium = 47.9999962
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.3999977
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 149.386673
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2591.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2591.6
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 283.786682
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 134.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 283.786682
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.141893342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 283.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7011/Ship#5887/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 86.38667
        Health = 2591.6
        HitBySalvo = 0
        MaximumHealth = 2591.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7011/Ship#5887/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7011/Ship#5887/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7011/Ship#5887/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7011/Ship#5887/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#7011/Ship#5887/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7011/Ship#5887/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7011/Ship#5887/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7011/Ship#5887/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#7011/Ship#5887/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7011/Ship#5887/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7011/Ship#5887/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7011/Ship#5887/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7011/Ship#5887/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7011/Ship#5887/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7011/Ship#5887/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6205 /Empire#2/Fleet#7011/Ship#6205
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 23.9999981
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 23.9999981
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.1999989
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 149.386673
      Evasion = 0.1
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2591.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2591.6
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 216.58667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 216.58667
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.108293332
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 216.58667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7011/Ship#6205/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 86.38667
        Health = 2591.6
        HitBySalvo = 0
        MaximumHealth = 2591.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#2/Fleet#7011/Ship#6205/CoreSection/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7011/Ship#6205/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7011/Ship#6205/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShieldQuest3#4 /Empire#2/Fleet#7011/Ship#6205/SectionN/ModuleDefenseShieldQuest3#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7011/Ship#6205/SectionN/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7011/Ship#6205/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#7011/Ship#6205/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7011/Ship#6205/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7011/Ship#6205/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7011/Ship#6205/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7011/Ship#6205/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7011/Ship#6205/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7011/Ship#6205/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7378 /Empire#2/Fleet#7378
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 760.759949
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 46
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 900
    MaximumShipProbeStock = 0
    MilitaryPower = 1290.4541
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 529.694153
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 600
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.6452271
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~6
    Ship#1888 /Empire#2/Fleet#7378/Ship#1888
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 99.38824
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 22.5882359
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 42.0705872
      DamagePerSecondMedium = 99.38824
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 94.5882339
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 145.933334
      Evasion = 0.1
      Experience = 50.3571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 276.380371
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 130.447052
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 276.380371
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.13819018
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 276.380371
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7378/Ship#1888/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 107.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#5 /Empire#2/Fleet#7378/Ship#1888/CoreSection/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#4 /Empire#2/Fleet#7378/Ship#1888/CoreSection/ModuleWeaponKinetic2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7378/Ship#1888/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7378/Ship#1888/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7378/Ship#1888/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#7378/Ship#1888/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#8 /Empire#2/Fleet#7378/Ship#1888/SectionN/ModuleWeaponFlack2#8
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#7 /Empire#2/Fleet#7378/Ship#1888/SectionN/ModuleWeaponKinetic2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7378/Ship#1888/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7378/Ship#1888/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#7378/Ship#1888/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7378/Ship#1888/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7378/Ship#1888/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7378/Ship#1888/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7378/Ship#1888/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7378/Ship#1888/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7378/Ship#1888/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#1997 /Empire#2/Fleet#7378/Ship#1997
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 99.38824
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 22.5882359
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 42.0705872
      DamagePerSecondMedium = 99.38824
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 94.5882339
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 145.933334
      Evasion = 0.1
      Experience = 47.3571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 276.380371
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 130.447052
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 276.380371
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.13819018
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 276.380371
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7378/Ship#1997/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 107.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#5 /Empire#2/Fleet#7378/Ship#1997/CoreSection/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#4 /Empire#2/Fleet#7378/Ship#1997/CoreSection/ModuleWeaponKinetic2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7378/Ship#1997/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7378/Ship#1997/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7378/Ship#1997/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#7378/Ship#1997/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#8 /Empire#2/Fleet#7378/Ship#1997/SectionN/ModuleWeaponFlack2#8
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#7 /Empire#2/Fleet#7378/Ship#1997/SectionN/ModuleWeaponKinetic2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7378/Ship#1997/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7378/Ship#1997/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#7378/Ship#1997/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7378/Ship#1997/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7378/Ship#1997/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7378/Ship#1997/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7378/Ship#1997/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7378/Ship#1997/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7378/Ship#1997/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4775 /Empire#2/Fleet#7378/Ship#4775
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 3.8571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 195.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 195.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0975666642
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 195.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7378/Ship#4775/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#7378/Ship#4775/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7378/Ship#4775/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7378/Ship#4775/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7378/Ship#4775/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#7378/Ship#4775/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#7378/Ship#4775/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7378/Ship#4775/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7378/Ship#4775/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#7378/Ship#4775/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7378/Ship#4775/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7378/Ship#4775/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7378/Ship#4775/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7378/Ship#4775/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7378/Ship#4775/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7378/Ship#4775/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5013 /Empire#2/Fleet#7378/Ship#5013
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 113.653328
      Evasion = 0.1
      Experience = 38.8571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 180.853333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 180.853333
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09042667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 180.853333
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7378/Ship#5013/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#7378/Ship#5013/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7378/Ship#5013/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7378/Ship#5013/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7378/Ship#5013/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#7378/Ship#5013/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#7378/Ship#5013/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#7378/Ship#5013/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7378/Ship#5013/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#7378/Ship#5013/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7378/Ship#5013/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7378/Ship#5013/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7378/Ship#5013/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7378/Ship#5013/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7378/Ship#5013/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7378/Ship#5013/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5557 /Empire#2/Fleet#7378/Ship#5557
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 113.653328
      Evasion = 0.1
      Experience = 31.8571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 180.853333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 180.853333
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09042667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 180.853333
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7378/Ship#5557/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#7378/Ship#5557/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7378/Ship#5557/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7378/Ship#5557/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7378/Ship#5557/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#5 /Empire#2/Fleet#7378/Ship#5557/SectionN/ModuleDefenseShield2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#7378/Ship#5557/SectionN/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7378/Ship#5557/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7378/Ship#5557/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#7378/Ship#5557/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7378/Ship#5557/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7378/Ship#5557/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7378/Ship#5557/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7378/Ship#5557/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7378/Ship#5557/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7378/Ship#5557/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5726 /Empire#2/Fleet#7378/Ship#5726
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 71
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 113.653328
      Evasion = 0.1
      Experience = 27.8571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 180.853333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 180.853333
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09042667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 180.853333
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#7378/Ship#5726/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#7378/Ship#5726/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#7378/Ship#5726/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#7378/Ship#5726/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#7378/Ship#5726/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#5 /Empire#2/Fleet#7378/Ship#5726/SectionN/ModuleDefenseShield2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#7378/Ship#5726/SectionN/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#7378/Ship#5726/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#7378/Ship#5726/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#7378/Ship#5726/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#7378/Ship#5726/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#7378/Ship#5726/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#7378/Ship#5726/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#7378/Ship#5726/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#7378/Ship#5726/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#7378/Ship#5726/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#2/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#2/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#2/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#2/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#2/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#2/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#2/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#2/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#2/PopulationEmpireAffinityGuardians
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusGuardians1
    PopulationCollectionBonusLevel1
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 9
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /Empire#2/PopulationEmpireAffinityNiris
   DESCRIPTORS 12
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusNiris1
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 12
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /Empire#2/PopulationEmpireAffinityTikanans
   DESCRIPTORS 14
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusTikanans1
    PopulationCollectionBonusTikanans2
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 21
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityUnfallen /Empire#2/PopulationEmpireAffinityUnfallen
   DESCRIPTORS 16
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityUnfallen
    ClassPopulationEmpireAffinityUnfallenCount
    PoliticalProfilePacifist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationCollectionBonusUnfallen1
    PopulationCollectionBonusUnfallen2
    PopulationCollectionBonusUnfallen3
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 189
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#2/Research
   DESCRIPTORS 222
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval5
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization10Unfallen
    TechnologyColonization11Unfallen
    TechnologyColonization12Unfallen
    TechnologyColonization13
    TechnologyColonization13Unfallen
    TechnologyColonization1Unfallen
    TechnologyColonization2Unfallen
    TechnologyColonization3Unfallen
    TechnologyColonization4Unfallen
    TechnologyColonization5Unfallen
    TechnologyColonization6Unfallen
    TechnologyColonization7Unfallen
    TechnologyColonization9Unfallen
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
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    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
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    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Unfallen
    TechnologyDefenseModule1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDisapproval1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyDust2
    TechnologyDust2Alt
    TechnologyDust3
    TechnologyDust6
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Unfallen
    TechnologyHull3
    TechnologyHull3Unfallen
    TechnologyHull4
    TechnologyHull4Unfallen
    TechnologyHull5
    TechnologyHull5Unfallen
    TechnologyImproveHull1
    TechnologyImproveHull1Unfallen
    TechnologyImproveHull2
    TechnologyImproveHull2Unfallen
    TechnologyIndToDust
    TechnologyIndToDust
    TechnologyIndToScience
    TechnologyIndToScienceAlt
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyIndustry3
    TechnologyIndustry3Alt
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment17To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Unfallen
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Unfallen
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Unfallen
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Unfallen
    TechnologyLinkExclusionEconomyAndTrade16EconomyAndTrade17
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo12VenetiansUnfallen
    TechnologyLinkTo17Unfallen
    TechnologyLinkTo28CommonUnfallen
    TechnologyLinkTo5TerransUnfallen
    TechnologyLinkTo5Unfallen
    TechnologyLinkTo7CommonUnfallen
    TechnologyLinkTo7HoratioUnfallen
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPlanetaryInfluence1
    TechnologyPopulation1Alt
    TechnologyScience1
    TechnologyScience2
    TechnologyScience3
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEconomyAndTrade5
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyStrategicDeposit3
    TechnologyStrategicDeposit3Alt
    TechnologyStrategicDeposit4
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 6
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 5
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 17
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 11
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 6
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 9
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 1123.13782
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 5
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 5
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 16
    UnlockedTechnologyCount = 43
   CHILDREN ~0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDemocracy
   PROPERTIES 68
    ActiveLawsCount = 3
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 6
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 4
    NumberOfSenatorSlots = 3
    NumberOfTradingCompanies = 1
    PeaceCount = 1
    Politics00ElectionScore = 12
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 7
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 17
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 5
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 7
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 126
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~6
    ActiveLaw#7396 /Empire#2/Senate/ActiveLaw#7396
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 5
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 1
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#7433 /Empire#2/Senate/ActiveLaw#7433
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L01
      LawPolitics03
      LawUpkeepLevel1
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 5
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 1
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#7494 /Empire#2/Senate/ActiveLaw#7494
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L05
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 4
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 1
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#7388 /Empire#2/Senate/Senator#7388
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5511111
      SupportLevel = 3
     CHILDREN ~0
    Senator#7389 /Empire#2/Senate/Senator#7389
     DESCRIPTORS 3
      ClassSenator
      Politics03
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.333333343
      SupportLevel = 2
     CHILDREN ~0
    Senator#7390 /Empire#2/Senate/Senator#7390
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport0
     PROPERTIES 2
      Support = 0.115555555
      SupportLevel = 1
     CHILDREN ~0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#3 /Empire#3
 DESCRIPTORS 51
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountWar
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementMarketplace2
  EmpireImprovementSlotsSmall01TimeLords
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStarSystemImprovementUniqueCuriosity2
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTroopTanks
  EmpireTypeMajor
  FactionTraitInimical
  FactionTraitMinorPacifists01
  FactionTraitMinorRemnant
  FactionTraitSlowTraveler1
  FactionTraitStartWithHyperium
  FactionTraitStartWithTitanium
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  FactionTraitTechnologyDefinitionScienceAndExploration1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  OmniscienceBonus51PercentsOrLess
  PlanetAnomalyEndlessWonder1
 PROPERTIES 435
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 60.6495056
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 613.458
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 3
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 11
  CommandPointsAccumulator = 1049
  CommandPointsStock = 1049
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 32
  CurrentTurn = 127
  DeedsAchieved = 0
  DefensiveMilitaryPower = 1404.345
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 3
  EmpireEmpirePointAccumulator = 886.8503
  EmpireEmpirePointStock = 52.5312347
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 1
  EmpireFIDSIAccumulator = 79490.0156
  EmpireGlobalScore = 366
  EmpireGrowth = 264.1783
  EmpireGrowthAccumulator = 5179.47
  EmpireGrowthStock = 4968.747
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 100
  EmpireHeroesScore = 29
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 197.85
  EmpireManpowerStock = 493.85
  EmpireManpowerTotal = 1043.85
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 4270.689
  EmpireMoney = 384.085022
  EmpireMoneyAccumulator = 6443.85547
  EmpireMoneyUpkeep = 97.5
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 26
  EmpireProduction = 579
  EmpireProductionAccumulator = 39211.15
  EmpireProductionStock = 39211.15
  EmpireProductionUpkeep = 0
  EmpireResearch = 934.7
  EmpireResearchAccumulator = 27768.6914
  EmpireResearchScore = 961.7
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 158
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 97.5
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 100
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 21
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 4
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 25
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 12
  InfantryMaxHealth = 60
  InfantryMinDamages = 6
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 22
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 126
  Luxury10Stock = 4
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 5
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 9
  Luxury4Stock = 0
  Luxury5Stock = 11.1018438
  Luxury6Stock = 17
  Luxury7Stock = 14.5476627
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 4
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 1869.4
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 600
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 3
  MaximumSystemGrowth = 264.1783
  MaximumSystemMoney = 243.200012
  MaximumSystemProduction = 505
  MaximumSystemResearch = 625
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 4409
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 3
  NetEmpireGrowth = 264.1783
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 197.85
  NetEmpireMoney = 286.585022
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 579
  NetEmpireResearch = 934.7
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 4
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 3
  NetSystemGrowth = 264.1783
  NetSystemLifeforce = 0
  NetSystemMoney = 242.200012
  NetSystemProduction = 579
  NetSystemResearch = 632
  NonVampirilisPopulation = 24
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 19
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 1822.49414
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 1
  OwnedPlanets = 5
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 3
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 24
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 12
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 12
  ShipScrapValueModifier = 1
  Strategic1Stock = 18
  Strategic2Stock = 11
  Strategic3Stock = 5
  Strategic4Stock = 10
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 1
  SystemLevelSum = 4
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 17
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 2
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 27
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~33
  ColonizedStarSystem#5400 /Empire#3/ColonizedStarSystem#5400
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
    TimeBubbleAcceleratingTime
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 42
    BonusHeroSystemIndustry = 42
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 220
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 32
    DefenseScore = 550
    DefensiveMilitaryPower = 282.95166
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1640.37842
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 8
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 47.8500023
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2100
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8290
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 27
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 264.1783
    MaximumSystemGrowthStock = 8100
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 243.200012
    MaximumSystemProduction = 505
    MaximumSystemProductionStock = 505
    MaximumSystemResearch = 625
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 169.575012
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 4
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 264.1783
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 243.200012
    NetSystemProduction = 505
    NetSystemResearch = 625
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 16
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 139.670578
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -13.125
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 267
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 244
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 204
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 200
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 21
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 166.47168
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 5
    PopulationScore = 21
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 16
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 16
    RepresentativeWithPartyInSenateCount = 12
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 16
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemFIDSIPercentFromTimeBubble = 0.25
    SystemGlobalScore = 2227.37842
    SystemGrowth = 478.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6483.602
    SystemGrowthStockForUpkeep = 4800
    SystemGrowthUpkeep = 214.321686
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.36172
    SystemInfluenceRadiusDivider = 2.43984962
    SystemInfluenceStock = 53.1999969
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 550
    SystemMigrationGrowthStock = 0
    SystemMoney = 407.7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 164.5
    SystemNextInfluenceRadiusEstimation = 4.41634
    SystemNextInfluenceRadiusEstimationDivider = 2.38968
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 505
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 625
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 12
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.625
    TradingRouteSystemBaseIncome_EmpireMoney = 2.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.65625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.2
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.36172
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#5954 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 98
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 2
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 123
      PlanetFIDSI = 0
      PlanetFood = 52
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 88
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 25
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 25
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 25
      PlanetPrestige = 0
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 88
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#455 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/ColonizedResourceDeposit#455
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#456 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/ColonizedResourceDeposit#456
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6346 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/PlanetImprovement#6346
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 6
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 14
        RawPopulationFood = 6
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#6692 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6692
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 33
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 33
      PlanetFIDSI = 0
      PlanetFood = 21
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 15
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6779 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6692/PlanetImprovement#6779
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6692/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 2
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#6983 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 0
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 52
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 20
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 12
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 20
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#458 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983/ColonizedResourceDeposit#458
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7192 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983/PlanetImprovement#7192
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#998 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#998
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 63
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 77
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 7
      OverPopulationMalus = -1.4000001
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 119
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 35
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 35
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 77
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1319 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#998/PlanetImprovement#1319
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#998/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    Hangar#5401 /Empire#3/ColonizedStarSystem#5400/Hangar#5401
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 282.95166
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 8
      IsFrozen = 0
      MilitaryPower = 422.622253
      OffensiveMilitaryPower = 139.670578
      ShipCount = 2
     CHILDREN ~2
      Ship#1078 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill111_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 191.525
        Evasion = 0
        Experience = 150.599945
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 2
        ExperienceReward = 0
        ExperienceRewardFromLevel = 4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3480.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 15
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3480.75
        MaximumMovement = 3
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 207.995575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 3
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 300
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 207.995575
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.103997789
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 207.995575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 116.025
          Health = 3480.75
          HitBySalvo = 0
          MaximumHealth = 3480.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#1078/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
      Ship#7722 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionTimeLords
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 44
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 44
        DamagePerSecondLong = 44
        DamagePerSecondMedium = 44
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.2
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 91.42667
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 2
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2302.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2302.8
        MaximumMovement = 4
        MaximumShield = 180
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 214.626663
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 123.2
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 214.626663
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 180
        ShieldAbsorption = 26
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 20
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.107313335
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 214.626663
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
          ClassSectionCoreTimeLords
         PROPERTIES 11
          DefensiveMilitaryPower = 76.76
          Health = 2302.8
          HitBySalvo = 0
          MaximumHealth = 2302.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponLaser2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/CoreSection/ModuleWeaponLaser2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#2 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/CoreSection/ModuleWeaponLaser2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponLaser2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionE/ModuleWeaponLaser2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#2 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionE/ModuleWeaponLaser2#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.666667
          Health = 20
          MaximumHealth = 20
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 20
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionNE/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#7722/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#1077 /Empire#3/ColonizedStarSystem#5400/Hero#1077
     DESCRIPTORS 25
      ClassHero
      HeroAffinityTimeLords
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdministrator
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill61_Dust_Percent_2
      HeroSkill64_Food_PerPlanetFlat_1
      HeroSkill71_Industry_PerPlanetFlat_3
      HeroSkill74_Industry_Flat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill91_Science_PerAnomalyFlat_2
      HeroSkill94_Science_PerHeroLevelFlat_4
      HeroSkill95_Science_PerAnomaly_0
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics01
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 4
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 2
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 7
      Experience = 150.599945
      ExperienceMultiplier = 2
      ExperiencePerTurn = 2
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 15
      NextLevelRequestedExperience = 300
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 14
      SpecializationPoints = 3
      Upkeep = 82.5
     CHILDREN ~0
    OutpostMigrationFlux #7766 /Empire#3/ColonizedStarSystem#5400/OutpostMigrationFlux #7766
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 478.5
      SystemOutpostMigrationGrowth = 95.7000046
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/PopulationStarSystemAffinityAmoeba
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityAmoeba
      ClassPopulationStarSystemAffinityAmoebaCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 16
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 16
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#5400/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1750
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2132 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#2132
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2396 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#2396
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2609 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#2609
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2781 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#2781
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3162 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#3162
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3420 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#3420
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3635 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#3635
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4622 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#4622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5314 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5314
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5402 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5402
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#5409 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5409
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 50
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5427 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5427
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5673 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5673
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5777 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5777
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 150
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6504 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#6504
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 250
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6546 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#6546
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 350
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7022 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7022
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7241 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7241
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7628 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7628
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 450
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7766 /Empire#3/ColonizedStarSystem#7766
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseLocalGrowthTimeLordsEffect
    OutpostActionIncreaseProductionTimeLordsEffect
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 349
    AdditionalDust = 9
    AdditionalFood = 4
    AdditionalIndustry = 2
    AdditionalPrestige = 0
    AdditionalScience = 7
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 32
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 80
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 74
    MaximumSystemProductionStock = 300
    MaximumSystemResearch = 7
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 51.31875
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 0
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -1
    NetSystemProduction = 74
    NetSystemResearch = 7
    NetSystemTurnBased = 1
    NumberOfImprovementsBuilt = 0
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 1
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 80
    SystemGrowth = 9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 0
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 74
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 74
    SystemProductionUpkeep = 0
    SystemResearch = 7
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 12
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#7768 /Empire#3/ColonizedStarSystem#7766/ColonizedPlanet#7768
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -1
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 74
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 7
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#7767 /Empire#3/ColonizedStarSystem#7766/Hangar#7767
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#7766/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = -150
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0854999945
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.0854999945
      PressureFrom = 26.7915382
      PressureOn = 0.0854999945
      PressureTrend = -26.7060375
      PressureValue = -100
      TheirBasePressure = 17.8610249
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0854999945
      PressureFrom = 1.479
      PressureOn = 0.0854999945
      PressureTrend = -1.3935
      PressureValue = -7.01549959
      TheirBasePressure = 1.479
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.0854999945
      PressureFrom = 50.0969925
      PressureOn = 0.0854999945
      PressureTrend = -50.0114937
      PressureValue = -100
      TheirBasePressure = 33.397995
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.0854999945
      PressureFrom = 0
      PressureOn = 0.0854999945
      PressureTrend = 0.0854999945
      PressureValue = -100
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#3/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 0.0854999945
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 5.78909969
     CHILDREN ~0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 4
    HeroLevelCount = 25
    HeroUnlockGauge01Points = 401
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 76
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 167
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 95
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 63
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1085 /Empire#3/Fleet#1085
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 95.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 60
    MaximumShipProbeStock = 6
    MilitaryPower = 167.970581
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 72.47059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08398529
    VisionRange = 6.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1087 /Empire#3/Fleet#1085/Ship#1087
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 89.8823547
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 25.8823528
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 20.705883
      DamagePerSecondMedium = 89.8823547
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 89.8823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.5
      Evasion = 0
      Experience = 46
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 167.970581
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.47059
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 167.970581
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 7
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08398529
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 167.970581
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#1085/Ship#1087/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 86.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#2 /Empire#3/Fleet#1085/Ship#1087/CoreSection/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#4 /Empire#3/Fleet#1085/Ship#1087/CoreSection/ModuleWeaponFlack3#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#3 /Empire#3/Fleet#1085/Ship#1087/CoreSection/ModuleWeaponKinetic3#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#1085/Ship#1087/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#3/Fleet#1085/Ship#1087/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#3 /Empire#3/Fleet#1085/Ship#1087/SectionE/ModuleWeaponFlack3#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#2 /Empire#3/Fleet#1085/Ship#1087/SectionE/ModuleWeaponKinetic3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#1085/Ship#1087/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#1085/Ship#1087/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#1085/Ship#1087/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#1085/Ship#1087/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#3/Fleet#1085/Ship#1087/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#1085/Ship#1087/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#1085/Ship#1087/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#1085/Ship#1087/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2345 /Empire#3/Fleet#2345
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 60
    MaximumShipProbeStock = 6
    MilitaryPower = 197.970581
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 112.470581
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.09898529
    VisionRange = 6.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2293 /Empire#3/Fleet#2345/Ship#2293
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 112.104576
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 25.8823528
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 42.92811
      DamagePerSecondMedium = 107.660133
      DamagePerSecondMissile = 22.2222214
      DamagePerSecondShort = 89.8823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.5
      Evasion = 0
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2025
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2025
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 197.970581
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 112.470581
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.970581
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 7
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09898529
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 197.970581
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#2345/Ship#2293/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.5
        Health = 2025
        HitBySalvo = 0
        MaximumHealth = 2025
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 56.23529
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~4
        ModuleSupportExploration1#1 /Empire#3/Fleet#2345/Ship#2293/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#6 /Empire#3/Fleet#2345/Ship#2293/CoreSection/ModuleWeaponFlack3#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#5 /Empire#3/Fleet#2345/Ship#2293/CoreSection/ModuleWeaponKinetic3#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#7 /Empire#3/Fleet#2345/Ship#2293/CoreSection/ModuleWeaponMissile1#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#2345/Ship#2293/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 56.23529
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~4
        ModuleSupportExploration1#1 /Empire#3/Fleet#2345/Ship#2293/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#6 /Empire#3/Fleet#2345/Ship#2293/SectionE/ModuleWeaponFlack3#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#5 /Empire#3/Fleet#2345/Ship#2293/SectionE/ModuleWeaponKinetic3#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#7 /Empire#3/Fleet#2345/Ship#2293/SectionE/ModuleWeaponMissile1#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#2345/Ship#2293/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#2345/Ship#2293/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#2345/Ship#2293/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#2345/Ship#2293/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#3/Fleet#2345/Ship#2293/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#2345/Ship#2293/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#2345/Ship#2293/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#2345/Ship#2293/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3374 /Empire#3/Fleet#3374
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 60
    MaximumShipProbeStock = 6
    MilitaryPower = 157.970581
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 72.47059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07898529
    VisionRange = 6.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3229 /Empire#3/Fleet#3374/Ship#3229
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 89.8823547
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 25.8823528
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 20.705883
      DamagePerSecondMedium = 89.8823547
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 89.8823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.5
      Evasion = 0
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2025
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2025
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 157.970581
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.47059
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.970581
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 7
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.07898529
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.970581
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#3374/Ship#3229/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.5
        Health = 2025
        HitBySalvo = 0
        MaximumHealth = 2025
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#3/Fleet#3374/Ship#3229/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#3 /Empire#3/Fleet#3374/Ship#3229/CoreSection/ModuleWeaponFlack3#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#2 /Empire#3/Fleet#3374/Ship#3229/CoreSection/ModuleWeaponKinetic3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#3374/Ship#3229/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#3/Fleet#3374/Ship#3229/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#3 /Empire#3/Fleet#3374/Ship#3229/SectionE/ModuleWeaponFlack3#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#2 /Empire#3/Fleet#3374/Ship#3229/SectionE/ModuleWeaponKinetic3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#3374/Ship#3229/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#3374/Ship#3229/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#3374/Ship#3229/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#3374/Ship#3229/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#3/Fleet#3374/Ship#3229/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#3374/Ship#3229/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#3374/Ship#3229/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#3374/Ship#3229/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6505 /Empire#3/Fleet#6505
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 132.986679
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 160.986679
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 28
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 300
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08049334
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#6368 /Empire#3/Fleet#6505/Ship#6368
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 10
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 10
      DamagePerSecondLong = 10
      DamagePerSecondMedium = 10
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 132.986679
      Evasion = 0
      Experience = 14.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3009.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3009.6
      MaximumMovement = 4
      MaximumShield = 360
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.986679
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 28
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.986679
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 140
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08049334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.986679
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#6505/Ship#6368/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 100.32
        Health = 3009.6
        HitBySalvo = 0
        MaximumHealth = 3009.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#3/Fleet#6505/Ship#6368/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#3/Fleet#6505/Ship#6368/CoreSection/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 18
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10
          DamagePerSecondLong = 10
          DamagePerSecondMedium = 10
          DamagePerSecondShort = 8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#6505/Ship#6368/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#6505/Ship#6368/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#6505/Ship#6368/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#6505/Ship#6368/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#6505/Ship#6368/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#6505/Ship#6368/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#6505/Ship#6368/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew1#1 /Empire#3/Fleet#6505/Ship#6368/SectionS/ModuleSupportCrew1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 100
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 50
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#6505/Ship#6368/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew1#1 /Empire#3/Fleet#6505/Ship#6368/SectionSE/ModuleSupportCrew1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 100
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 50
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#6505/Ship#6368/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#6505/Ship#6368/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7352 /Empire#3/Fleet#7352
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 91.42667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 150
    MaximumShipProbeStock = 0
    MilitaryPower = 214.626663
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 123.2
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 150
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.107313335
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#7116 /Empire#3/Fleet#7352/Ship#7116
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 44
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 44
      DamagePerSecondLong = 44
      DamagePerSecondMedium = 44
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2302.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.626663
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 123.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.626663
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107313335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.626663
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7352/Ship#7116/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 2302.8
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#3/Fleet#7352/Ship#7116/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#3/Fleet#7352/Ship#7116/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7352/Ship#7116/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#3/Fleet#7352/Ship#7116/SectionE/ModuleWeaponLaser2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#3/Fleet#7352/Ship#7116/SectionE/ModuleWeaponLaser2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7352/Ship#7116/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7352/Ship#7116/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7352/Ship#7116/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7352/Ship#7116/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7352/Ship#7116/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7352/Ship#7116/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7352/Ship#7116/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7352/Ship#7116/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7352/Ship#7116/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7565 /Empire#3/Fleet#7565
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 313.72
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.1
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 20.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 633.061157
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 319.3412
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0.1
    ShipManpowerStock = 300
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.316530555
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~4
    Hero#2619 /Empire#3/Fleet#7565/Hero#2619
     DESCRIPTORS 9
      ClassHero
      HeroAffinityTimeLords
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdmiral
      HeroLevel02
      HeroLevelUpRule
      HeroSkill1_ShipCostReduction_Percent_0
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 4
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 20.6999989
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.5
     CHILDREN ~0
    Ship#2621 /Empire#3/Fleet#7565/Ship#2621
     DESCRIPTORS 16
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill112_FleetDamage_Percent_0
      HeroSkill23_FleetDefense_Percent_1
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.98692
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 31.6339874
      DamagePerSecondMedium = 69.54248
      DamagePerSecondMissile = 22.2222214
      DamagePerSecondShort = 51.7647057
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 117.4
      Evasion = 0
      Experience = 20.6999989
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 638.1001
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0.1
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1742
      MaximumMovement = 3
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 190.341171
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.94117
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 69.72257
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09517059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 69.72257
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7565/Ship#2621/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 58.0666656
        Health = 638.1001
        HitBySalvo = 0
        MaximumHealth = 1742
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 39.9999962
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /Empire#3/Fleet#7565/Ship#2621/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.2
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#3/Fleet#7565/Ship#2621/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.2
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7565/Ship#2621/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 38.46183
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#3/Fleet#7565/Ship#2621/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 58.6085052
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#3/Fleet#7565/Ship#2621/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#7565/Ship#2621/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 54.9454727
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#7565/Ship#2621/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 54.9454727
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7565/Ship#2621/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 54.9454727
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#3/Fleet#7565/Ship#2621/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7565/Ship#2621/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 54.9454727
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 32.9411736
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#3/Fleet#7565/Ship#2621/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#3/Fleet#7565/Ship#2621/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#7565/Ship#2621/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.4
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#3/Fleet#7565/Ship#2621/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.4
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#7565/Ship#2621/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 54.9454727
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7565/Ship#2621/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 38.46183
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
    Ship#6662 /Empire#3/Fleet#7565/Ship#6662
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 44
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 44
      DamagePerSecondLong = 44
      DamagePerSecondMedium = 44
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 98.159996
      Evasion = 0
      Experience = 14
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2504.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0.1
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2504.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 37.5
      MaximumShipProbeStock = 0
      MilitaryPower = 221.359985
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 123.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 221.359985
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.110679992
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 221.359985
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7565/Ship#6662/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 83.49333
        Health = 2504.8
        HitBySalvo = 0
        MaximumHealth = 2504.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#5 /Empire#3/Fleet#7565/Ship#6662/CoreSection/ModuleWeaponLaser2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#3/Fleet#7565/Ship#6662/CoreSection/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7565/Ship#6662/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#5 /Empire#3/Fleet#7565/Ship#6662/SectionE/ModuleWeaponLaser2#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#3/Fleet#7565/Ship#6662/SectionE/ModuleWeaponLaser2#6
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7565/Ship#6662/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7565/Ship#6662/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7565/Ship#6662/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7565/Ship#6662/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7565/Ship#6662/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7565/Ship#6662/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7565/Ship#6662/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7565/Ship#6662/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7565/Ship#6662/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7404 /Empire#3/Fleet#7565/Ship#7404
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 44
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 44
      DamagePerSecondLong = 44
      DamagePerSecondMedium = 44
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 98.159996
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2504.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0.1
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2504.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 37.5
      MaximumShipProbeStock = 0
      MilitaryPower = 221.359985
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 123.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 221.359985
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.110679992
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 221.359985
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7565/Ship#7404/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 83.49333
        Health = 2504.8
        HitBySalvo = 0
        MaximumHealth = 2504.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#1 /Empire#3/Fleet#7565/Ship#7404/CoreSection/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#3/Fleet#7565/Ship#7404/CoreSection/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7565/Ship#7404/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#1 /Empire#3/Fleet#7565/Ship#7404/SectionE/ModuleWeaponLaser2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#3/Fleet#7565/Ship#7404/SectionE/ModuleWeaponLaser2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.900000036
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7565/Ship#7404/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7565/Ship#7404/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7565/Ship#7404/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7565/Ship#7404/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7565/Ship#7404/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7565/Ship#7404/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7565/Ship#7404/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7565/Ship#7404/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7565/Ship#7404/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7684 /Empire#3/Fleet#7684
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 316.76
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 30
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 450
    MaximumShipProbeStock = 0
    MilitaryPower = 1271.63062
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 954.8706
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 450
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.635815263
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#6584 /Empire#3/Fleet#7684/Ship#6584
     DESCRIPTORS 13
      ClassHullMediumAttack
      ClassShip
      MercenaryShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 150.441177
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 51.9444466
      DamagePerSecondLong = 107.852943
      DamagePerSecondMedium = 141.330063
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 94.4967346
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 225.333344
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 14
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 5100
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 5100
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1057.00391
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 831.6706
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1057.00391
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 100
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.5285019
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1057.00391
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#6584/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 170
        Health = 5100
        HitBySalvo = 0
        MaximumHealth = 5100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 280.622223
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6584/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 90.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.0555553
          DamagePerSecondLong = 25.0555553
          DamagePerSecondMedium = 25.0555553
          DamagePerSecondShort = 20.044445
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 280.622223
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#6584/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 72.47059
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#3/Fleet#7684/Ship#6584/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#3/Fleet#7684/Ship#6584/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 40
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 40
          DamagePerSecondShort = 40
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#7684/Ship#6584/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 72.47059
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#6584/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6584/SectionN/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#6584/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#3/Fleet#7684/Ship#6584/SectionNE/ModuleDefenseHullPlating1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6584/SectionNE/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#6584/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#6584/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#3/Fleet#7684/Ship#6584/SectionS/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#6584/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#6584/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#6584/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#6584/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7564 /Empire#3/Fleet#7684/Ship#7564
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 44
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 44
      DamagePerSecondLong = 44
      DamagePerSecondMedium = 44
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2302.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.626663
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 123.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.626663
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107313335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.626663
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#7564/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 2302.8
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#1 /Empire#3/Fleet#7684/Ship#7564/CoreSection/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#3/Fleet#7684/Ship#7564/CoreSection/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#7564/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#1 /Empire#3/Fleet#7684/Ship#7564/SectionE/ModuleWeaponLaser2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#3/Fleet#7684/Ship#7564/SectionE/ModuleWeaponLaser2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#7564/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#7564/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7684/Ship#7564/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#7564/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#7564/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#7564/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#7564/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#7564/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#7564/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#4468 /Empire#3/Hero#4468
   DESCRIPTORS 10
    ClassHero
    HeroAffinityInsectoids
    HeroClassAdmiral
    HeroLevel04
    HeroLevelUpRule
    HeroSkill13_SystemManpower_Flat_0
    HeroSkill53_Approval_Perpop_2
    HeroSkill79_IndustryFood_Perpop_1
    HeroSkillComplete
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 1
    Experience = 2.59999847
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 4
    NextLevelRequestedExperience = 80
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 3
    SpecializationPoints = 0.8
    Upkeep = 0
   CHILDREN ~0
  Hero#6547 /Empire#3/Hero#6547
   DESCRIPTORS 8
    ClassHero
    HeroAffinityAdvanced
    HeroClassAdmiral
    HeroInjured
    HeroLevel04
    HeroLevelUpRule
    HeroSkill1_ShipCostReduction_Percent_0
    Politics01
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 0
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 60
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 4
    NextLevelRequestedExperience = 80
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 3
    SpecializationPoints = 0.8
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~3
    ColonizedStarSystem#1425 /Empire#3/LostSystems/ColonizedStarSystem#1425
     DESCRIPTORS 9
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      StarSystemImprovementLevel1
      StarTypeProtostar
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 8
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 8.16
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 2
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 4
      RepresentativeWithPartyInSenateCount = 4
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 4
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 4
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 1260.9801
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~3
      PopulationStarSystemAffinityRemnant /Empire#3/LostSystems/ColonizedStarSystem#1425/PopulationStarSystemAffinityRemnant
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityRemnant
        ClassPopulationStarSystemAffinityRemnantCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics01
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 1050
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTikanans /Empire#3/LostSystems/ColonizedStarSystem#1425/PopulationStarSystemAffinityTikanans
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTikanans
        ClassPopulationStarSystemAffinityTikanansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics06
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 1850
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#1425/PopulationStarSystemAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTimeLords
        ClassPopulationStarSystemAffinityTimeLordsCount
        ClassPopulationStarSystemGrowthTypeIndustry
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 1
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = -50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = -4850
        PopulationTypeCount = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = -1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#5538 /Empire#3/LostSystems/ColonizedStarSystem#5538
     DESCRIPTORS 9
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      StarSystemImprovementLevel1
      StarTypeBlue
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 0
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 28.5714283
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 0
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 0
      RepresentativeWithPartyInSenateCount = 0
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 0
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 0
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 6481.72461
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~2
      PopulationStarSystemAffinityCravers /Empire#3/LostSystems/ColonizedStarSystem#5538/PopulationStarSystemAffinityCravers
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityCravers
        ClassPopulationStarSystemAffinityCraversCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics06
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 50
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#5538/PopulationStarSystemAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTimeLords
        ClassPopulationStarSystemAffinityTimeLordsCount
        ClassPopulationStarSystemGrowthTypeIndustry
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 1
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = -50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = -250
        PopulationTypeCount = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = -1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#964 /Empire#3/LostSystems/ColonizedStarSystem#964
     DESCRIPTORS 12
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      HomeSystem
      MajorHomeSystem
      StarSystemImprovementLevel2
      StarSystemStateExploited
      StarTypeBlue
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 2
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0.1
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 120.000015
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 74.9604
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 13
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 1
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 9560
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 140
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 3
      MaximumLuxuryStock = 0
      MaximumPopulation = 12
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 3600
      MaximumSystemManpower = 120.000015
      MaximumSystemManpowerRefillRate = 120.000015
      MaximumSystemMoney = 25.5
      MaximumSystemProduction = 136
      MaximumSystemProductionStock = 136
      MaximumSystemResearch = 58.5
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 25.194
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1.9000001
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 1
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = -145.0396
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 25.5
      NetSystemProduction = 136
      NetSystemResearch = 58.5
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 24
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 2
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = -1.875
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 2
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 2
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 3
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.6000001
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0.1
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 57
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 12
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 76
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 67
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 6
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 20.5395966
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 3
      PopulationScore = 6
      PopulationType = 2
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 3
      PopulationWithGrowth = 3
      ProbesProductionCostReduction = 0
      Quality = 2
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 9
      RepresentativeWithPartyInSenateCount = 7
      RepresentativeWithoutPartyInSenateCount = 2
      SenateScore = 9
      ShipBuyoutReduction = 0.1
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 3
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 1.75
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 209.960419
      SystemGrowth = 15.5
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 1820.741
      SystemGrowthStockForUpkeep = 900
      SystemGrowthUpkeep = 20.5395966
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 0.6499999
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 1.58529949
      SystemInfluenceStock = 586.170349
      SystemInfluenceUpkeep = 0
      SystemLevel = 2
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 12.8125
      SystemMoney = 157
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 106
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 1.58529949
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 136
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 117
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 1.5
      TradingRouteSystemBaseIncome_EmpireMoney = 1.5
      TradingRouteSystemBaseIncome_EmpireResearch = 0.375
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.1
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~29
      ColonizedPlanet#2044 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#2044
       DESCRIPTORS 8
        ClassColonizedPlanet
        ClassPlanet
        PlanetDepletionBonus
        PlanetGameSpeedNormal
        PlanetGameplayTypeHot
        PlanetGameplayTypeMeager
        PlanetSizeLarge
        PlanetTypeLava
       PROPERTIES 120
        AnomalyCount = 0
        ApplyShouldForceRawFood = 0
        ApplyShouldForceRawScience = 0
        AssignedHeroLevel = 0
        BaseMaximumPopulation = 4
        BonusHeroPlanetDust = 0
        BonusHeroPlanetFood = 0
        BonusHeroPlanetIndustry = 0
        BonusHeroPlanetPrestige = 0
        BonusHeroPlanetScience = 0
        ColonizedModifier = 0
        CuriositiesLevel1Count = 0
        CuriositiesLevel2Count = 0
        CuriositiesLevel3Count = 0
        CuriositiesLevel4Count = 0
        DefaultPlanetDust = 0
        DefaultPlanetFood = 0
        DefaultPlanetIndustry = 0
        DefaultPlanetPrestige = 0
        DefaultPlanetScience = 0
        Guardians = 0
        Happiness = -20
        MajorPopulationCount = 0
        MaximumPopulation = 4
        MaximumPopulationFromMothership = 0
        NetLuxury1 = 0
        NetLuxury10 = 0
        NetLuxury11 = 0
        NetLuxury12 = 0
        NetLuxury13 = 0
        NetLuxury14 = 0
        NetLuxury15 = 0
        NetLuxury16 = 0
        NetLuxury17 = 0
        NetLuxury18 = 0
        NetLuxury19 = 0
        NetLuxury2 = 0
        NetLuxury20 = 0
        NetLuxury21 = 0
        NetLuxury22 = 0
        NetLuxury23 = 0
        NetLuxury24 = 0
        NetLuxury3 = 0
        NetLuxury4 = 0
        NetLuxury5 = 0
        NetLuxury6 = 0
        NetLuxury7 = 0
        NetLuxury8 = 0
        NetLuxury9 = 0
        NetStrategic1 = 0
        NetStrategic2 = 0
        NetStrategic3 = 0
        NetStrategic4 = 0
        NetStrategic5 = 0
        NetStrategic6 = 0
        NonMajorPopulationCount = 0
        OverPopulationMalus = 0
        OverPopulationThreshold = 2.8
        OwnedHotPlanets = 1
        OwnedLuxuryDeposits = 0
        OwnedMeagerPlanets = 1
        OwnedPlanets = 1
        OwnedStrategicDeposits = 0
        ParasitedPopulation = 0
        PlanetClass = 4
        PlanetCount = 1
        PlanetDepletingPopulationDust = 0
        PlanetDepletingPopulationFood = 0
        PlanetDepletingPopulationIndustry = 0
        PlanetDepletingPopulationPrestige = 0
        PlanetDepletingPopulationScience = 0
        PlanetDepletionMax = 180
        PlanetDepletionPerTurn = 0
        PlanetDepletionPoints = 0
        PlanetDepletionThreshold = 90
        PlanetDust = 0
        PlanetFIDSI = 0
        PlanetFood = 0
        PlanetHasAnomaly = 0
        PlanetHasLuxury = 0
        PlanetHasStrategic = 0
        PlanetHeroFIDSIPercent = 0
        PlanetIndustry = 0
        PlanetInitialDust = 2
        PlanetInitialFIDSPenalty = 0
        PlanetInitialFood = 0
        PlanetInitialIndustry = 16
        PlanetInitialPrestige = 0
        PlanetInitialScience = 0
        PlanetIsDestroyed = 0
        PlanetOutpostDust = 0
        PlanetOutpostFood = 0
        PlanetOutpostIndustry = 0
        PlanetOutpostPrestige = 0
        PlanetOutpostScience = 0
        PlanetParasitedPopulationDust = 0
        PlanetParasitedPopulationFood = 0
        PlanetParasitedPopulationIndustry = 0
        PlanetParasitedPopulationPrestige = 0
        PlanetParasitedPopulationScience = 0
        PlanetPopulationDust = 0
        PlanetPopulationFood = 0
        PlanetPopulationIndustry = 0
        PlanetPopulationPrestige = 0
        PlanetPopulationScience = 0
        PlanetPrestige = 0
        PlanetRawDust = 7
        PlanetRawFIDSI = 0
        PlanetRawFood = 0
        PlanetRawIndustry = 17
        PlanetRawPrestige = 0
        PlanetRawScience = 1
        PlanetScience = 0
        Population = 0
        PopulationPercentForOverPopulation = 0.7
        PopulationTypeCount = 0
        RawMaximumPopulation = 4
        ShouldForceRawFood = 0
        ShouldForceRawScience = 0
        ShouldOverrideBaseMaximumPopulation = 0
       CHILDREN ~1
        PlanetImprovement#2241 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#2044/PlanetImprovement#2241
         DESCRIPTORS 2
          ClassImprovement
          PlanetImprovementDust1
         PROPERTIES 3
          NumberOfImprovementsBuilt = 1
          ProductionCost = 0
          ScrapPriority = 0
         CHILDREN ~0
      ColonizedPlanet#3055 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#3055
       DESCRIPTORS 12
        ClassColonizedPlanet
        ClassPlanet
        PlanetAnomaly
        PlanetAnomaly41
        PlanetAnomaly44
        PlanetAnomalyNegative
        PlanetDepletionBonus
        PlanetGameSpeedNormal
        PlanetGameplayTypeHot
        PlanetGameplayTypeMeager
        PlanetSizeMedium
        PlanetTypeLava
       PROPERTIES 121
        AnomalyCount = 2
        ApplyShouldForceRawFood = 0
        ApplyShouldForceRawScience = 0
        AssignedHeroLevel = 0
        BaseMaximumPopulation = 3
        BonusHeroPlanetDust = 0
        BonusHeroPlanetFood = 0
        BonusHeroPlanetIndustry = 0
        BonusHeroPlanetPrestige = 0
        BonusHeroPlanetScience = 0
        ColonizedModifier = 0
        CuriositiesLevel1Count = 1
        CuriositiesLevel2Count = 0
        CuriositiesLevel3Count = 0
        CuriositiesLevel4Count = 0
        DefaultPlanetDust = 14
        DefaultPlanetFood = 4
        DefaultPlanetIndustry = 30
        DefaultPlanetPrestige = 0
        DefaultPlanetScience = 4
        Guardians = 0
        Happiness = -30
        MajorPopulationCount = 0
        MaximumPopulation = 3
        MaximumPopulationFromMothership = 0
        NetLuxury1 = 0
        NetLuxury10 = 0
        NetLuxury11 = 0
        NetLuxury12 = 0
        NetLuxury13 = 0
        NetLuxury14 = 0
        NetLuxury15 = 0
        NetLuxury16 = 0
        NetLuxury17 = 0
        NetLuxury18 = 0
        NetLuxury19 = 0
        NetLuxury2 = 0
        NetLuxury20 = 0
        NetLuxury21 = 0
        NetLuxury22 = 0
        NetLuxury23 = 0
        NetLuxury24 = 0
        NetLuxury3 = 0
        NetLuxury4 = 0
        NetLuxury5 = 0
        NetLuxury6 = 0
        NetLuxury7 = 0
        NetLuxury8 = 0
        NetLuxury9 = 0
        NetStrategic1 = 0
        NetStrategic2 = 0
        NetStrategic3 = 0
        NetStrategic4 = 0
        NetStrategic5 = 0
        NetStrategic6 = 0
        NonMajorPopulationCount = 2
        OverPopulationMalus = 0
        OverPopulationThreshold = 2.1
        OwnedAnomalies = 1
        OwnedHotPlanets = 1
        OwnedLuxuryDeposits = 0
        OwnedMeagerPlanets = 1
        OwnedPlanets = 1
        OwnedStrategicDeposits = 0
        ParasitedPopulation = 0
        PlanetClass = 4
        PlanetCount = 1
        PlanetDepletingPopulationDust = 0
        PlanetDepletingPopulationFood = 0
        PlanetDepletingPopulationIndustry = 0
        PlanetDepletingPopulationPrestige = 0
        PlanetDepletingPopulationScience = 0
        PlanetDepletionMax = 150
        PlanetDepletionPerTurn = 0
        PlanetDepletionPoints = 0
        PlanetDepletionThreshold = 75
        PlanetDust = 14
        PlanetFIDSI = 0
        PlanetFood = 4
        PlanetHasAnomaly = 1
        PlanetHasLuxury = 0
        PlanetHasStrategic = 0
        PlanetHeroFIDSIPercent = 0
        PlanetIndustry = 32
        PlanetInitialDust = 2
        PlanetInitialFIDSPenalty = 0
        PlanetInitialFood = 0
        PlanetInitialIndustry = 16
        PlanetInitialPrestige = 0
        PlanetInitialScience = 0
        PlanetIsDestroyed = 0
        PlanetOutpostDust = 0
        PlanetOutpostFood = 0
        PlanetOutpostIndustry = 0
        PlanetOutpostPrestige = 0
        PlanetOutpostScience = 0
        PlanetParasitedPopulationDust = 0
        PlanetParasitedPopulationFood = 0
        PlanetParasitedPopulationIndustry = 0
        PlanetParasitedPopulationPrestige = 0
        PlanetParasitedPopulationScience = 0
        PlanetPopulationDust = 0
        PlanetPopulationFood = 0
        PlanetPopulationIndustry = 2
        PlanetPopulationPrestige = 0
        PlanetPopulationScience = 0
        PlanetPrestige = 0
        PlanetRawDust = 7
        PlanetRawFIDSI = 0
        PlanetRawFood = 2
        PlanetRawIndustry = 15
        PlanetRawPrestige = 0
        PlanetRawScience = 2
        PlanetScience = 4
        Population = 2
        PopulationPercentForOverPopulation = 0.7
        PopulationTypeCount = 1
        RawMaximumPopulation = 3
        ShouldForceRawFood = 0
        ShouldForceRawScience = 0
        ShouldOverrideBaseMaximumPopulation = 0
       CHILDREN ~2
        PlanetImprovement#3171 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#3055/PlanetImprovement#3171
         DESCRIPTORS 2
          ClassImprovement
          PlanetImprovementDust1
         PROPERTIES 3
          NumberOfImprovementsBuilt = 1
          ProductionCost = 0
          ScrapPriority = 0
         CHILDREN ~0
        PopulationPlanetAffinityRemnant /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#3055/PopulationPlanetAffinityRemnant
         DESCRIPTORS 6
          ClassPopulation
          ClassPopulationPlanet
          ClassPopulationPlanetAffinityRemnantCount
          ClassPopulationPlanetModifiersTraitPrimaryIndustry
          ClassPopulationPlanetModifiersTraitSecondaryDustHappy
          PopulationNonMajor
         PROPERTIES 42
          BonusPopulationDefense = 0
          BonusPopulationDust = 0
          BonusPopulationFIDS = 0
          BonusPopulationFIDSI = 0
          BonusPopulationFIDSIPercent = 0
          BonusPopulationFIDSPercent = 0
          BonusPopulationFood = 0
          BonusPopulationGroundBattleBombardmentAttackerDamages = 0
          BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
          BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
          BonusPopulationGrowthConsumption = 0
          BonusPopulationGrowthConsumptionFromGeneHunter = 0
          BonusPopulationHappiness = 0
          BonusPopulationIndustry = 1
          BonusPopulationPrestige = 0
          BonusPopulationScience = 0
          BonusPopulationSystemManpower = 0
          BonusPopulationTrade = 0
          DepletingPopulationDust = 0
          DepletingPopulationFood = 0
          DepletingPopulationIndustry = 0
          DepletingPopulationPrestige = 0
          DepletingPopulationScience = 0
          HappinessStarSystemIsHappy = 0
          HasNonMajorPopulation = 1
          ParasitedPopulationDust = 0
          ParasitedPopulationFood = 0
          ParasitedPopulationIndustry = 0
          ParasitedPopulationPrestige = 0
          ParasitedPopulationScience = 0
          PlanetHasAnomaly = 0
          PopulationCount = 2
          PopulationDust = 0
          PopulationFood = 0
          PopulationIndustry = 1
          PopulationPrestige = 0
          PopulationScience = 0
          RawPopulationDust = 7
          RawPopulationFood = 2
          RawPopulationIndustry = 15
          RawPopulationPrestige = 0
          RawPopulationScience = 2
         CHILDREN ~0
      ColonizedPlanet#965 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965
       DESCRIPTORS 10
        ClassColonizedPlanet
        ClassPlanet
        HomePlanet
        IsUniquePlanet
        PlanetDepletionBonus
        PlanetGameSpeedNormal
        PlanetGameplayTypeCold
        PlanetSizeMedium
        PlanetTypeSnow
        UniquePlanetTimeLords
       PROPERTIES 119
        AnomalyCount = 0
        ApplyShouldForceRawFood = 0
        ApplyShouldForceRawScience = 0
        AssignedHeroLevel = 0
        BaseMaximumPopulation = 5
        BonusHeroPlanetDust = 0
        BonusHeroPlanetFood = 0
        BonusHeroPlanetIndustry = 0
        BonusHeroPlanetPrestige = 0
        BonusHeroPlanetScience = 0
        ColonizedModifier = 0
        CuriositiesLevel1Count = 0
        CuriositiesLevel2Count = 0
        CuriositiesLevel3Count = 0
        CuriositiesLevel4Count = 0
        DefaultPlanetDust = 28
        DefaultPlanetFood = 8
        DefaultPlanetIndustry = 28
        DefaultPlanetPrestige = 0
        DefaultPlanetScience = 48
        Guardians = 0
        Happiness = -10
        MajorPopulationCount = 3
        MaximumPopulation = 5
        MaximumPopulationFromMothership = 0
        NetLuxury1 = 0
        NetLuxury10 = 0
        NetLuxury11 = 0
        NetLuxury12 = 0
        NetLuxury13 = 0
        NetLuxury14 = 0
        NetLuxury15 = 0
        NetLuxury16 = 0
        NetLuxury17 = 0
        NetLuxury18 = 0
        NetLuxury19 = 0
        NetLuxury2 = 0
        NetLuxury20 = 0
        NetLuxury21 = 0
        NetLuxury22 = 0
        NetLuxury23 = 0
        NetLuxury24 = 0
        NetLuxury3 = 0
        NetLuxury4 = 0
        NetLuxury5 = 0
        NetLuxury6 = 0
        NetLuxury7 = 0
        NetLuxury8 = 0
        NetLuxury9 = 0
        NetStrategic1 = 2
        NetStrategic2 = 2
        NetStrategic3 = 0
        NetStrategic4 = 0
        NetStrategic5 = 0
        NetStrategic6 = 0
        NonMajorPopulationCount = 1
        OverPopulationMalus = -0.5
        OverPopulationThreshold = 3.5
        OwnedColdPlanets = 1
        OwnedLuxuryDeposits = 0
        OwnedPlanets = 1
        OwnedStrategicDeposits = 2
        ParasitedPopulation = 0
        PlanetClass = 3
        PlanetCount = 1
        PlanetDepletingPopulationDust = 0
        PlanetDepletingPopulationFood = 0
        PlanetDepletingPopulationIndustry = 0
        PlanetDepletingPopulationPrestige = 0
        PlanetDepletingPopulationScience = 0
        PlanetDepletionMax = 150
        PlanetDepletionPerTurn = 0
        PlanetDepletionPoints = 0
        PlanetDepletionThreshold = 75
        PlanetDust = 43
        PlanetFIDSI = 0
        PlanetFood = 8
        PlanetHasAnomaly = 0
        PlanetHasLuxury = 0
        PlanetHasStrategic = 1
        PlanetHeroFIDSIPercent = 0
        PlanetIndustry = 44
        PlanetInitialDust = 4
        PlanetInitialFIDSPenalty = 0
        PlanetInitialFood = 2
        PlanetInitialIndustry = 0
        PlanetInitialPrestige = 0
        PlanetInitialScience = 8
        PlanetIsDestroyed = 0
        PlanetOutpostDust = 0
        PlanetOutpostFood = 0
        PlanetOutpostIndustry = 0
        PlanetOutpostPrestige = 0
        PlanetOutpostScience = 0
        PlanetParasitedPopulationDust = 0
        PlanetParasitedPopulationFood = 0
        PlanetParasitedPopulationIndustry = 0
        PlanetParasitedPopulationPrestige = 0
        PlanetParasitedPopulationScience = 0
        PlanetPopulationDust = 15
        PlanetPopulationFood = 0
        PlanetPopulationIndustry = 16
        PlanetPopulationPrestige = 0
        PlanetPopulationScience = 15
        PlanetPrestige = 0
        PlanetRawDust = 7
        PlanetRawFIDSI = 0
        PlanetRawFood = 2
        PlanetRawIndustry = 7
        PlanetRawPrestige = 0
        PlanetRawScience = 12
        PlanetScience = 63
        Population = 4
        PopulationPercentForOverPopulation = 0.7
        PopulationTypeCount = 2
        RawMaximumPopulation = 5
        ShouldForceRawFood = 0
        ShouldForceRawScience = 0
        ShouldOverrideBaseMaximumPopulation = 0
       CHILDREN ~5
        ColonizedResourceDeposit#0 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/ColonizedResourceDeposit#0
         DESCRIPTORS 6
          ClassColonizedResourceDeposit
          ClassResourceDeposit
          DepositSizePoor
          ResourceRarityCommon
          ResourceStrategic1
          ResourceTypeStrategic
         PROPERTIES 3
          DepositValue = 2
          OwnedStrategicDeposits = 1
          ResourceBonus = 1
         CHILDREN ~0
        ColonizedResourceDeposit#1 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/ColonizedResourceDeposit#1
         DESCRIPTORS 6
          ClassColonizedResourceDeposit
          ClassResourceDeposit
          DepositSizePoor
          ResourceRarityCommon
          ResourceStrategic2
          ResourceTypeStrategic
         PROPERTIES 3
          DepositValue = 2
          OwnedStrategicDeposits = 1
          ResourceBonus = 1
         CHILDREN ~0
        PlanetImprovement#2440 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/PlanetImprovement#2440
         DESCRIPTORS 2
          ClassImprovement
          PlanetImprovementScience1
         PROPERTIES 3
          NumberOfImprovementsBuilt = 1
          ProductionCost = 0
          ScrapPriority = 0
         CHILDREN ~0
        PopulationPlanetAffinityRemnant /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/PopulationPlanetAffinityRemnant
         DESCRIPTORS 6
          ClassPopulation
          ClassPopulationPlanet
          ClassPopulationPlanetAffinityRemnantCount
          ClassPopulationPlanetModifiersTraitPrimaryIndustry
          ClassPopulationPlanetModifiersTraitSecondaryDustHappy
          PopulationNonMajor
         PROPERTIES 42
          BonusPopulationDefense = 0
          BonusPopulationDust = 0
          BonusPopulationFIDS = 0
          BonusPopulationFIDSI = 0
          BonusPopulationFIDSIPercent = 0
          BonusPopulationFIDSPercent = 0
          BonusPopulationFood = 0
          BonusPopulationGroundBattleBombardmentAttackerDamages = 0
          BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
          BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
          BonusPopulationGrowthConsumption = 0
          BonusPopulationGrowthConsumptionFromGeneHunter = 0
          BonusPopulationHappiness = 0
          BonusPopulationIndustry = 1
          BonusPopulationPrestige = 0
          BonusPopulationScience = 0
          BonusPopulationSystemManpower = 0
          BonusPopulationTrade = 0
          DepletingPopulationDust = 0
          DepletingPopulationFood = 0
          DepletingPopulationIndustry = 0
          DepletingPopulationPrestige = 0
          DepletingPopulationScience = 0
          HappinessStarSystemIsHappy = 0
          HasNonMajorPopulation = 1
          ParasitedPopulationDust = 0
          ParasitedPopulationFood = 0
          ParasitedPopulationIndustry = 0
          ParasitedPopulationPrestige = 0
          ParasitedPopulationScience = 0
          PlanetHasAnomaly = 0
          PopulationCount = 1
          PopulationDust = 0
          PopulationFood = 0
          PopulationIndustry = 1
          PopulationPrestige = 0
          PopulationScience = 0
          RawPopulationDust = 7
          RawPopulationFood = 2
          RawPopulationIndustry = 7
          RawPopulationPrestige = 0
          RawPopulationScience = 12
         CHILDREN ~0
        PopulationPlanetAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/PopulationPlanetAffinityTimeLords
         DESCRIPTORS 5
          ClassPopulation
          ClassPopulationPlanet
          ClassPopulationPlanetAffinityTimeLordsCount
          ClassPopulationPlanetModifiersTraitPrimaryIDS
          PopulationMajor
         PROPERTIES 42
          BonusPopulationDefense = 0
          BonusPopulationDust = 5
          BonusPopulationFIDS = 0
          BonusPopulationFIDSI = 0
          BonusPopulationFIDSIPercent = 0
          BonusPopulationFIDSPercent = 0
          BonusPopulationFood = 0
          BonusPopulationGroundBattleBombardmentAttackerDamages = 0
          BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
          BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
          BonusPopulationGrowthConsumption = 0
          BonusPopulationGrowthConsumptionFromGeneHunter = 0
          BonusPopulationHappiness = 0
          BonusPopulationIndustry = 5
          BonusPopulationPrestige = 0
          BonusPopulationScience = 5
          BonusPopulationSystemManpower = 0
          BonusPopulationTrade = 0
          DepletingPopulationDust = 0
          DepletingPopulationFood = 0
          DepletingPopulationIndustry = 0
          DepletingPopulationPrestige = 0
          DepletingPopulationScience = 0
          HappinessStarSystemIsHappy = 0
          HasMajorPopulation = 1
          ParasitedPopulationDust = 0
          ParasitedPopulationFood = 0
          ParasitedPopulationIndustry = 0
          ParasitedPopulationPrestige = 0
          ParasitedPopulationScience = 0
          PlanetHasAnomaly = 0
          PopulationCount = 3
          PopulationDust = 5
          PopulationFood = 0
          PopulationIndustry = 5
          PopulationPrestige = 0
          PopulationScience = 5
          RawPopulationDust = 7
          RawPopulationFood = 2
          RawPopulationIndustry = 7
          RawPopulationPrestige = 0
          RawPopulationScience = 12
         CHILDREN ~0
      PopulationStarSystemAffinityRemnant /Empire#3/LostSystems/ColonizedStarSystem#964/PopulationStarSystemAffinityRemnant
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityRemnant
        ClassPopulationStarSystemAffinityRemnantCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics01
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 3
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 150
        PopulationTypeCount = 1
        PopulationUsingGrowth = 3
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#964/PopulationStarSystemAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTimeLords
        ClassPopulationStarSystemAffinityTimeLordsCount
        ClassPopulationStarSystemGrowthTypeIndustry
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 1
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = -50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 3
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = -6050
        PopulationTypeCount = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = -1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      RecipeImprovement#3570 /Empire#3/LostSystems/ColonizedStarSystem#964/RecipeImprovement#3570
       DESCRIPTORS 3
        ClassImprovement
        ClassRecipeImprovement
        RecipeIngredientEffect07
       PROPERTIES 4
        NbConstructedRecipes = 1
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#1074 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1074
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementColonyBaseTimeLords
        StarSystemImprovementColonyBaseUpkeep
       PROPERTIES 5
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
        SystemLevel = 0
        SystemMoneyUpkeep = 40
       CHILDREN ~0
      StarSystemImprovement#1076 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1076
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementHomeSystemTimeLords
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#1335 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1335
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementStartingFoodIndustry
        StarSystemImprovementUpkeepStage1Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 160
        ScrapPriority = 0
        SystemMoneyUpkeep = 2
       CHILDREN ~0
      StarSystemImprovement#1583 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1583
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementStartingDustScience
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 160
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#2295 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2295
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementCreateMajorPopulation
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 250
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#2634 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2634
       DESCRIPTORS 5
        ClassImprovement
        IsIndustryBuilding
        StarSystemImprovementIndustry2
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryIndustry
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 25
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#2645 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2645
       DESCRIPTORS 5
        ClassImprovement
        IsIndustryBuilding
        StarSystemImprovementIndustry1
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryIndustry
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 25
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#2694 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2694
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDefense1
        StarSystemImprovementUpkeepStage1Normal
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 0
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#2741 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2741
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementFood1
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryFood
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 100
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3096 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3096
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementCreateMajorPopulation
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 350
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#3282 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3282
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDefense3
        StarSystemImprovementUpkeepStage2Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 320
        ScrapPriority = 0
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3339 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3339
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDefense2
        StarSystemImprovementUpkeepStage2Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 320
        ScrapPriority = 0
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3437 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3437
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementApproval1
        StarSystemImprovementUpkeepStage2Normal
        SubCategoryApproval
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 50
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#3509 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3509
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementQuestTimeLords02
        StarSystemImprovementUpkeepStage2Weak
        SubCategoryApproval
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 320
        ScrapPriority = 50
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3650 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3650
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementCreateMajorPopulation
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 450
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#3852 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3852
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementResourceFactory1
        StarSystemImprovementUpkeepStage2Normal
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 560
        ScrapPriority = 0
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#4055 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#4055
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDust1
        SubCategoryDust
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 560
        ScrapPriority = -10000
       CHILDREN ~0
      StarSystemImprovement#4566 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#4566
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementBuyout1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 1120
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#4901 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#4901
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementOncePerEmpire
        StarSystemImprovementUniqueDust1TimeLords
        SubCategoryDust
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 1560
        ScrapPriority = -10000
       CHILDREN ~0
      StarSystemImprovement#6124 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6124
       DESCRIPTORS 5
        ClassImprovement
        IsScienceBuilding
        StarSystemImprovementScience1
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryScience
       PROPERTIES 5
        NumberOfImprovementsBuilt = 1
        NumberOfScienceImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 150
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#6215 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6215
       DESCRIPTORS 5
        ClassImprovement
        IsScienceBuilding
        StarSystemImprovementScience2
        StarSystemImprovementUpkeepStage2Normal
        SubCategoryScience
       PROPERTIES 5
        NumberOfImprovementsBuilt = 1
        NumberOfScienceImprovementsBuilt = 1
        ProductionCost = 560
        ScrapPriority = 150
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#6544 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6544
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementEnrollment1
        StarSystemImprovementUpkeepStage3Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 640
        ScrapPriority = 0
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#6985 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6985
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementCreateMajorPopulation
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 550
        ScrapPriority = 0
       CHILDREN ~0
  MajorRelationWithMinor10 /Empire#3/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#3/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#3/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#3/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#3/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#3/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#3/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#3/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 150
    EmpireMoney = 53.25
    EmpireResearch = 87
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityAmoeba /Empire#3/PopulationEmpireAffinityAmoeba
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityAmoeba
    ClassPopulationEmpireAffinityAmoebaCount
    PoliticalProfileEcologist
    PopulationCollectionBonusAmoeba1
    PopulationCollectionBonusLevel1
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood03
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 16
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /Empire#3/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 12
    CanBeBoosted = 0
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 8
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#3/Research
   DESCRIPTORS 152
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization10TimeLords
    TechnologyColonization11TimeLords
    TechnologyColonization12TimeLords
    TechnologyColonization13TimeLords
    TechnologyColonization1TimeLords
    TechnologyColonization3TimeLords
    TechnologyColonization4TimeLords
    TechnologyColonization7TimeLords
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponKinetic3
    TechnologyCuriosityModuleWeaponMissile2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModule1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDisapproval1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyHull4
    TechnologyHull4TimeLords
    TechnologyImproveHull1
    TechnologyImproveHull1TimeLords
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment17To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6TimeLords
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkTo12VenetiansTimeLords
    TechnologyLinkTo17TimeLords
    TechnologyLinkTo5CommonTimeLords
    TechnologyLinkTo5SophonsTimeLords
    TechnologyLinkTo5TerransTimeLords
    TechnologyLinkTo5TimeLords
    TechnologyLinkToMarketplace2Common
    TechnologyMarketplace1
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyPillage
    TechnologyPillageAlt
    TechnologyPlanetaryInfluence1
    TechnologyScience1
    TechnologyScience2
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1TimeLords
    TechnologyUniqueFood1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 8
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 9
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 6
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 661.25885
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 27
   CHILDREN ~0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 68
    ActiveLawsCount = 3
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 6
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 12
    Politics01ElectionScore = 12
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 4
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 13
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 126
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~5
    ActiveLaw#5931 /Empire#3/Senate/ActiveLaw#5931
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00Republic
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 25
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#5973 /Empire#3/Senate/ActiveLaw#5973
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L05Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 25
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#6631 /Empire#3/Senate/ActiveLaw#6631
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 16
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#7385 /Empire#3/Senate/Senator#7385
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.68
      SupportLevel = 4
     CHILDREN ~0
    Senator#7386 /Empire#3/Senate/Senator#7386
     DESCRIPTORS 3
      ClassSenator
      Politics03
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.32
      SupportLevel = 2
     CHILDREN ~0
  TimeBubbleAcceleratingTime#452 /Empire#3/TimeBubbleAcceleratingTime#452
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN ~0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#4 /Empire#4
 DESCRIPTORS 60
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementGovernment
  EmpireImprovementHappinessOnHot
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStarSystemImprovementCuriosity1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTerraformation1
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitMinorDiplomats01
  FactionTraitMinorZvali
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  OmniscienceBonus51PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
  TemporaryEffectSacrificeGuardianHappiness
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 156
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 72.62776
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 12
  CommandPoints = 39
  CommandPointsAccumulator = 2473
  CommandPointsStock = 2473
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 67
  CurrentTurn = 127
  DeedsAchieved = 1
  DefensiveMilitaryPower = 5352.638
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 239.854
  EmpireEmpirePointAccumulator = 7112.429
  EmpireEmpirePointStock = 1909.48779
  EmpireEmpirePointUpkeep = 378
  EmpireExpansionScore = 12
  EmpireFIDSIAccumulator = 184434.359
  EmpireGlobalScore = 889
  EmpireGrowth = 1261.2561
  EmpireGrowthAccumulator = 52775.5156
  EmpireGrowthStock = 52702.8555
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 71.01959
  EmpireHeroesScore = 20
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 272.37
  EmpireManpowerStock = 1988.35
  EmpireManpowerTotal = 9533.35
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 17427.74
  EmpireMoney = 288.075
  EmpireMoneyAccumulator = 9740.135
  EmpireMoneyUpkeep = 247.5
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 134
  EmpireProduction = 1106
  EmpireProductionAccumulator = 47883
  EmpireProductionStock = 47883
  EmpireProductionUpkeep = 0
  EmpireResearch = 1768.7
  EmpireResearchAccumulator = 66923.28
  EmpireResearchScore = 1802.7
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 212
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 247.5
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 1
  Happiness = 71.01959
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 126
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 3
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 17
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 12
  InfantryMaxHealth = 60
  InfantryMinDamages = 6
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 46
  LastTurn = 300
  LawUpkeep = 378
  LeechingFleetsCount = 1
  Lifetime = 126
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 28
  Luxury16Stock = 5
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 8
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 11
  Luxury4Stock = 90
  Luxury5Stock = 5
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 9
  Luxury9Stock = 0
  LuxuryDepositCount = 24
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 10
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 4562.5
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 3537.4
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 700
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 61.952
  MaximumSystemGrowth = 397.732056
  MaximumSystemMoney = 178
  MaximumSystemProduction = 242
  MaximumSystemResearch = 374
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 17605
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = -138.146
  NetEmpireGrowth = 1261.2561
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 272.37
  NetEmpireMoney = 40.5750122
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1106
  NetEmpireResearch = 1768.7
  NetEmpireTemplePoints = 0
  NetLuxury1 = 2
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 10
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 12
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 4
  NetStrategic2 = 6
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 239.854
  NetSystemGrowth = 1261.2561
  NetSystemLifeforce = 0
  NetSystemMoney = 250.5
  NetSystemProduction = 1106
  NetSystemResearch = 1538
  NonVampirilisPopulation = 126
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 98
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 2541.753
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -4
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 25
  OwnedSystems = 12
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 5
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 126
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 8
  PopulationsAssimilated = 2
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 14
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 44
  ShipScrapValueModifier = 1
  Strategic1Stock = 72
  Strategic2Stock = 226
  Strategic3Stock = 5
  Strategic4Stock = 4
  Strategic5Stock = 10
  Strategic6Stock = 10
  StrategicDepositCount = 18
  SystemCount = 12
  SystemLevelSum = 33
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 18
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 15
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 34
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~52
  ColonizedStarSystem#1429 /Empire#4/ColonizedStarSystem#1429
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RebellionSuppressionAction_InvestManpower
    StarSystemImprovementLevel2
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 286.5623
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 14.69
    GrowthForOutpost = 0
    Happiness = 60.9375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 42.8571434
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 487.5
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 12.3449993
    MaximumSystemGrowth = 62.2172852
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 8
    MaximumSystemProduction = 47
    MaximumSystemProductionStock = 47
    MaximumSystemResearch = 157
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 70.7027359
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 2
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 4
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 12.3449993
    NetSystemGrowth = 62.2172852
    NetSystemInfluence = 12.3449993
    NetSystemLifeforce = 0
    NetSystemManpower = 5
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 8
    NetSystemProduction = 47
    NetSystemResearch = 157
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 5
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -5.0625
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 2
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 56
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 23
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 17
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 3
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 147
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 5
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 12.3449993
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 651.562256
    SystemGrowth = 146.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2560.27173
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 84.68271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.509337
    SystemInfluenceRadiusDivider = 1.61393762
    SystemInfluenceStock = 438.8368
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 355
    SystemMigrationGrowthStock = 123.75
    SystemMoney = 66
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 58
    SystemNextInfluenceRadiusEstimation = 7.5673666
    SystemNextInfluenceRadiusEstimationDivider = 1.61082
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 47
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 157
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0.2
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0.4
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.509336
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#1431 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#1431
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly37
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 2
      PlanetPopulationScience = 8
      PlanetPrestige = 2
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 16
      PlanetScience = 72
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#1431/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4399 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#1431/PlanetImprovement#4399
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#1431/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 7
        RawPopulationFood = 3
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 16
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#1431/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 7
        RawPopulationFood = 3
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 16
       CHILDREN ~0
      PopulationPlanetAffinityZvali /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#1431/PopulationPlanetAffinityZvali
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilated
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvaliCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryScienceHappy
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 3
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 16
       CHILDREN ~0
    ColonizedPlanet#2941 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#2941
     DESCRIPTORS 16
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly
      PlanetAnomaly07
      PlanetAnomaly15
      PlanetAnomalyCloud
      PlanetAnomalyMixed
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 2
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 44
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 2
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.6
      OverPopulationThreshold = 1.4
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 1
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 22
      PlanetScience = 49
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 2
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#142 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#2941/ColonizedResourceDeposit#142
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7477 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#2941/PlanetImprovement#7477
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#2941/PopulationPlanetAffinityPulsos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 22
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#2941/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 22
       CHILDREN ~0
    ColonizedPlanet#5431 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#5431
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 1
      PlanetPopulationScience = 2
      PlanetPrestige = 1
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 26
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#139 /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#5431/ColonizedResourceDeposit#139
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#5431/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 8
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityZvali /Empire#4/ColonizedStarSystem#1429/ColonizedPlanet#5431/PopulationPlanetAffinityZvali
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilated
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvaliCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryScienceHappy
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#1430 /Empire#4/ColonizedStarSystem#1429/Hangar#1430
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#1429/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 3200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /Empire#4/ColonizedStarSystem#1429/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 3500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#1429/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#4/ColonizedStarSystem#1429/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 4600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityZvali /Empire#4/ColonizedStarSystem#1429/PopulationStarSystemAffinityZvali
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationAssimilated
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityZvali
      ClassPopulationStarSystemAffinityZvaliCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4957 /Empire#4/ColonizedStarSystem#1429/RecipeImprovement#4957
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1655 /Empire#4/ColonizedStarSystem#1429/StarSystemImprovement#1655
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#1671 /Empire#4/ColonizedStarSystem#1429/StarSystemImprovement#1671
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1858 /Empire#4/ColonizedStarSystem#1429/StarSystemImprovement#1858
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3173 /Empire#4/ColonizedStarSystem#1429/StarSystemImprovement#3173
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6604 /Empire#4/ColonizedStarSystem#1429/StarSystemImprovement#6604
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7122 /Empire#4/ColonizedStarSystem#1429/StarSystemImprovement#7122
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#1554 /Empire#4/ColonizedStarSystem#1554
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RebellionSuppressionAction_InvestLuxury
    RebellionSuppressionAction_InvestManpower
    StarSystemImprovementLevel2
    StarTypeArtificial
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 280.152283
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.9100008
    GrowthForOutpost = 0
    Happiness = 47
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 376
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8.955
    MaximumSystemGrowth = 55.1972961
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 54
    MaximumSystemProductionStock = 54
    MaximumSystemResearch = 170
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 67.1160049
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 4
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8.955
    NetSystemGrowth = 55.1972961
    NetSystemInfluence = 8.955
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -8
    NetSystemProduction = 54
    NetSystemResearch = 170
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 0
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 40
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 24
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 160
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8.955
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 645.1523
    SystemGrowth = 139.1
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2660.228
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 83.90271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.97302771
    SystemInfluenceRadiusDivider = 1.59192491
    SystemInfluenceStock = 543.921936
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 50
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 58
    SystemNextInfluenceRadiusEstimation = 8.009718
    SystemNextInfluenceRadiusEstimationDivider = 1.590436
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 54
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 170
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0.4
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.4
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.973028
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~11
    ColonizedPlanet#1556 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#1556
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 1
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 14
      PlanetScience = 64
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#167 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#1556/ColonizedResourceDeposit#167
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 1
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#168 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#1556/ColonizedResourceDeposit#168
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5589 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#1556/PlanetImprovement#5589
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#1556/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 2
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 14
       CHILDREN ~0
    ColonizedPlanet#4180 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#4180
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 88
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 22
      PlanetScience = 96
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#172 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#4180/ColonizedResourceDeposit#172
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5786 /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#4180/PlanetImprovement#5786
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1554/ColonizedPlanet#4180/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 22
       CHILDREN ~0
    Hangar#1555 /Empire#4/ColonizedStarSystem#1554/Hangar#1555
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#1554/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6081 /Empire#4/ColonizedStarSystem#1554/RecipeImprovement#6081
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1921 /Empire#4/ColonizedStarSystem#1554/StarSystemImprovement#1921
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#1938 /Empire#4/ColonizedStarSystem#1554/StarSystemImprovement#1938
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2588 /Empire#4/ColonizedStarSystem#1554/StarSystemImprovement#2588
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6127 /Empire#4/ColonizedStarSystem#1554/StarSystemImprovement#6127
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6606 /Empire#4/ColonizedStarSystem#1554/StarSystemImprovement#6606
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7124 /Empire#4/ColonizedStarSystem#1554/StarSystemImprovement#7124
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#1723 /Empire#4/ColonizedStarSystem#1723
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    RebellionSuppressionAction_InvestManpower
    StarSystemImprovementLevel1
    StarTypeArtificial
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 600
    DefensiveMilitaryPower = 340.960022
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 180.828629
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 18
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.86500025
    GrowthForOutpost = 0
    Happiness = 7.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 87
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 4.233125
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 32
    MaximumSystemProduction = 62
    MaximumSystemProductionStock = 62
    MaximumSystemResearch = 128
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 8.411811
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 2
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 4.233125
    NetSystemGrowth = -45.4044952
    NetSystemInfluence = 4.233125
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 32
    NetSystemProduction = 62
    NetSystemResearch = 128
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 290.4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -6.75
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 64
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 73
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 32
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 11
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 118
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 12
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 3
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 4.233125
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 796.8286
    SystemGrowth = 78.65
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3785.27271
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 124.0545
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.691771
    SystemInfluenceRadiusDivider = 1.60451174
    SystemInfluenceStock = 478.415131
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 600
    SystemMigrationGrowthStock = 0
    SystemMoney = 74
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 42
    SystemNextInfluenceRadiusEstimation = 7.71068525
    SystemNextInfluenceRadiusEstimationDivider = 1.60359514
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 62
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 128
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.5
    TradingRouteSystemBaseIncome_EmpireMoney = 1.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0.1
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.1
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.691771
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#1725 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#177 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725/ColonizedResourceDeposit#177
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6602 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725/PlanetImprovement#6602
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 5
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#4475 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly24
      PlanetAnomaly43
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 68
      Guardians = 0
      Happiness = -55
      MajorPopulationCount = 3
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 9
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 9
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 3
      PlanetPopulationScience = 10
      PlanetPrestige = 3
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 17
      PlanetScience = 78
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#185 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/ColonizedResourceDeposit#185
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6744 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/PlanetImprovement#6744
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
    Hangar#1724 /Empire#4/ColonizedStarSystem#1723/Hangar#1724
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 340.960022
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 18
      IsFrozen = 0
      MilitaryPower = 631.36
      OffensiveMilitaryPower = 290.4
      ShipCount = 3
     CHILDREN ~3
      Ship#3767 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 53.77778
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 53.77778
        DamagePerSecondMedium = 43.0222244
        DamagePerSecondMissile = 53.77778
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 118.366669
        Evasion = 0
        Experience = 10
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 3131
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3131
        MaximumMovement = 5
        MaximumShield = 180
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 215.166656
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 96.7999954
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 215.166656
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 180
        ShieldAbsorption = 26
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.107583329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 215.166656
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreHoratio
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 118.366669
          Health = 3131
          HitBySalvo = 0
          MaximumHealth = 3131
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/CoreSection/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3999977
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionNE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3999977
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionSE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#3767/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#4100 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 53.77778
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 53.77778
        DamagePerSecondMedium = 43.0222244
        DamagePerSecondMissile = 53.77778
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 118.366669
        Evasion = 0
        Experience = 12
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 3131
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3131
        MaximumMovement = 5
        MaximumShield = 180
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 215.166656
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 96.7999954
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 215.166656
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 180
        ShieldAbsorption = 26
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.107583329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 215.166656
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreHoratio
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 118.366669
          Health = 3131
          HitBySalvo = 0
          MaximumHealth = 3131
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/CoreSection/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3999977
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionNE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3999977
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionSE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4100/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#4477 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 53.77778
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 53.77778
        DamagePerSecondMedium = 43.0222244
        DamagePerSecondMissile = 53.77778
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 104.226669
        Evasion = 0
        Experience = 39
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 2706.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2706.8
        MaximumMovement = 5
        MaximumShield = 180
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 201.026672
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 96.7999954
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 201.026672
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 180
        ShieldAbsorption = 26
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.100513339
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 201.026672
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreHoratio
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 104.226669
          Health = 2706.8
          HitBySalvo = 0
          MaximumHealth = 2706.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/CoreSection/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3999977
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionNE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3999977
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionSE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#1723/Hangar#1724/Ship#4477/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#1723/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#1723/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2337 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#2337
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2352 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#2352
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2979 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#2979
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5143 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#5143
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5502 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#5502
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5914 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#5914
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7064 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#7064
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#2828 /Empire#4/ColonizedStarSystem#2828
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetStatusBeingColonized
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 148.991684
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.725
    GrowthForOutpost = 0
    Happiness = 53.78125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 268.90625
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7.3625
    MaximumSystemGrowth = 57.62919
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 0
    MaximumSystemProduction = 65
    MaximumSystemProductionStock = 65
    MaximumSystemResearch = 35
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 47.9997635
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7.3625
    NetSystemGrowth = 57.62919
    NetSystemInfluence = 7.3625
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -16
    NetSystemProduction = 65
    NetSystemResearch = 35
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 8
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -4.21875
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 37.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 35
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 25
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7.3625
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1757.9917
    SystemGrowth = 107.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1557.62915
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 49.62081
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.040261
    SystemInfluenceRadiusDivider = 1.6440196
    SystemInfluenceStock = 347.174927
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 46
    SystemNextInfluenceRadiusEstimation = 7.080794
    SystemNextInfluenceRadiusEstimationDivider = 1.64102888
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 65
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 35
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.04026
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~11
    ColonizedPlanet#2830 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly34
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 22.5
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 3
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 37.5
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 35
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 1.5
      PlanetInitialIndustry = 1
      PlanetInitialPrestige = 0
      PlanetInitialScience = 1
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4.5
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 25
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#210 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830/ColonizedResourceDeposit#210
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5141 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830/PlanetImprovement#5141
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 4.5
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#2829 /Empire#4/ColonizedStarSystem#2828/Hangar#2829
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#2828/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1000
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3544 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#3544
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3583 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#3583
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4357 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#4357
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4640 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#4640
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5438 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#5438
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5895 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#5895
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6404 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#6404
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6783 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#6783
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#3085 /Empire#4/ColonizedStarSystem#3085
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1055.68408
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 68.64
    GrowthForOutpost = 0
    Happiness = 79.1875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1583.75
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4880
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 20
    MaximumLuxuryStock = 0
    MaximumPopulation = 23
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 61.952
    MaximumSystemGrowth = 397.732056
    MaximumSystemGrowthStock = 6900
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 0
    MaximumSystemProduction = 242
    MaximumSystemProductionStock = 242
    MaximumSystemResearch = 374
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102.478523
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 61.952
    NetSystemGrowth = 397.732056
    NetSystemInfluence = 61.952
    NetSystemLifeforce = 0
    NetSystemManpower = 40
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -20
    NetSystemProduction = 242
    NetSystemResearch = 374
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -11.812501
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 92
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 344
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 152
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 20
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 304
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 20
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 220.027924
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 20
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 20
    PopulationWithGrowth = 20
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 61.952
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2682.684
    SystemGrowth = 686.399963
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6143.3
    SystemGrowthStockForUpkeep = 6000
    SystemGrowthUpkeep = 288.6679
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.7935295
    SystemInfluenceRadiusDivider = 1.53249812
    SystemInfluenceStock = 1538.55017
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 890
    SystemMigrationGrowthStock = 85
    SystemMoney = 102
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 122
    SystemNextInfluenceRadiusEstimation = 10.9232845
    SystemNextInfluenceRadiusEstimationDivider = 1.53124022
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 242
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 374
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.5
    TradingRouteSystemBaseIncome_EmpireMoney = 7.5
    TradingRouteSystemBaseIncome_EmpireResearch = 1.875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.7935295
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~22
    ColonizedPlanet#4098 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4098
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 128
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 144
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 152
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 18
      PlanetScience = 160
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#4705 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4098/PlanetImprovement#4705
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4098/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 16
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 18
       CHILDREN ~0
    ColonizedPlanet#4829 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4829
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 102
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 66
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 102
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 18
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 6
      PlanetPopulationScience = 12
      PlanetPrestige = 6
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 17
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 66
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5959 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4829/PlanetImprovement#5959
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4829/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#989 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#989
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 66
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 126
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 42
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 18
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 6
      PlanetPopulationScience = 12
      PlanetPrestige = 6
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 78
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1316 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#989/PlanetImprovement#1316
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#989/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 18
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    Hangar#3086 /Empire#4/ColonizedStarSystem#3085/Hangar#3086
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#3085/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 20
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 20
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4397 /Empire#4/ColonizedStarSystem#3085/RecipeImprovement#4397
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7568 /Empire#4/ColonizedStarSystem#3085/RecipeImprovement#7568
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2188 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#2188
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2547 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#2547
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2969 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#2969
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3087 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3087
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3106 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3106
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3178 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3178
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3514 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3514
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5507 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#5507
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5680 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#5680
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6129 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#6129
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2Horatio
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6612 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#6612
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6697 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#6697
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7197 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7197
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7354 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7354
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7475 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7475
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3901 /Empire#4/ColonizedStarSystem#3901
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 341.5389
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 19.8900013
    GrowthForOutpost = 0
    Happiness = 64.96875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 57.1428566
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 844.59375
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 24.945
    MaximumSystemGrowth = 50.5939026
    MaximumSystemGrowthStock = 4500
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 39
    MaximumSystemProduction = 102
    MaximumSystemProductionStock = 102
    MaximumSystemResearch = 125
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 75.37999
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 24.945
    NetSystemGrowth = 50.5939026
    NetSystemInfluence = 24.945
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 39
    NetSystemProduction = 102
    NetSystemResearch = 125
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -7.03125
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 83
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 108
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 72
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 13
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 115
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 24.945
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1961.539
    SystemGrowth = 198.900009
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3907.0603
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 148.3061
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.80052
    SystemInfluenceRadiusDivider = 1.53242862
    SystemInfluenceStock = 1541.84912
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 93
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 54
    SystemNextInfluenceRadiusEstimation = 10.8530817
    SystemNextInfluenceRadiusEstimationDivider = 1.53191233
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 102
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 125
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.25
    TradingRouteSystemBaseIncome_EmpireMoney = 3.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.8125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.80052
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~13
    ColonizedPlanet#3903 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#3903
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 25
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.0999999046
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 10
      PlanetPrestige = 5
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 35
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5279 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#3903/PlanetImprovement#5279
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#3903/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 7
        RawPopulationFood = 1
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#4978 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 88
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 80
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#233 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978/ColonizedResourceDeposit#233
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5961 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978/PlanetImprovement#5961
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#3902 /Empire#4/ColonizedStarSystem#3901/Hangar#3902
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#3901/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5740 /Empire#4/ColonizedStarSystem#3901/RecipeImprovement#5740
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4620 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#4620
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4646 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#4646
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5435 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#5435
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5782 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#5782
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6131 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6131
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6608 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6608
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6740 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6740
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6944 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6944
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementSacrificeGuardian
      SubCategoryApproval
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 50
     CHILDREN ~0
  ColonizedStarSystem#4114 /Empire#4/ColonizedStarSystem#4114
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    HappinessStatusStarSystem2
    IsolatedNode
    QuestNode
    StarSystemImprovementLevel2
    StarTypeYellow
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 163.447113
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.4400005
    GrowthForOutpost = 0
    Happiness = 58.09375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 57.1428566
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 406.65625
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2080
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7.72000027
    MaximumSystemGrowth = 43.72712
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 0
    MaximumSystemProduction = 51
    MaximumSystemProductionStock = 51
    MaximumSystemResearch = 69
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 51.84867
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7.72000027
    NetSystemGrowth = 43.72712
    NetSystemInfluence = 7.72000027
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -8
    NetSystemProduction = 51
    NetSystemResearch = 69
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -5.90624952
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 2
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 44
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 43
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 21
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 59
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7.72000027
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1777.44714
    SystemGrowth = 114.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2143.727
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 70.67288
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.049008
    SystemInfluenceRadiusDivider = 1.643367
    SystemInfluenceStock = 348.755035
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 54
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 62
    SystemNextInfluenceRadiusEstimation = 7.09136772
    SystemNextInfluenceRadiusEstimationDivider = 1.64026225
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 51
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 69
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.75
    TradingRouteSystemBaseIncome_EmpireMoney = 1.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.049007
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~13
    ColonizedPlanet#2578 /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 49
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 44
      PlanetFIDSI = 0
      PlanetFood = 43
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 59
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5277 /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578/PlanetImprovement#5277
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#4115 /Empire#4/ColonizedStarSystem#4114/Hangar#4115
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityEyders /Empire#4/ColonizedStarSystem#4114/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#4114/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6695 /Empire#4/ColonizedStarSystem#4114/RecipeImprovement#6695
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4116 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4116
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4119 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4119
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4269 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4269
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4644 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4644
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4905 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4905
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5957 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#5957
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6742 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#6742
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7201 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#7201
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#4194 /Empire#4/ColonizedStarSystem#4194
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    PlanetAnomalyNaturalWonder1
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 535.9094
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 33.79
    GrowthForOutpost = 0
    Happiness = 94.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1512
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 15
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 17.3687515
    MaximumSystemGrowth = 150.54068
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 178
    MaximumSystemProduction = 62
    MaximumSystemProductionStock = 62
    MaximumSystemResearch = 128
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 84.34125
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 4
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 17.3687515
    NetSystemGrowth = 150.54068
    NetSystemInfluence = 17.3687515
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 178
    NetSystemProduction = 62
    NetSystemResearch = 128
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -13.5
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 152
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 173
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 32
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 15
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 118
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 16
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 153.5693
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 16
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 15
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 17.3687515
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2355.90942
    SystemGrowth = 337.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4950.54053
    SystemGrowthStockForUpkeep = 4500
    SystemGrowthUpkeep = 187.359314
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 11.58413
    SystemInfluenceRadiusDivider = 1.525772
    SystemInfluenceStock = 1940.09058
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 212
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 34
    SystemNextInfluenceRadiusEstimation = 11.615922
    SystemNextInfluenceRadiusEstimationDivider = 1.52554333
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 62
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 128
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.2
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 12.58413
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#4196 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomalyGuardian
      PlanetAnomalyNaturalWonder1
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 88
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 32
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 88
      PlanetFIDSI = 0
      PlanetFood = 96
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 48
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#203 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/ColonizedResourceDeposit#203
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4959 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/PlanetImprovement#4959
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 9
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 11
        RawPopulationFood = 9
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#5784 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 64
      DefaultPlanetFood = 56
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 7
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 77
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 21
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 7
      PlanetPopulationScience = 14
      PlanetPrestige = 7
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 70
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#206 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/ColonizedResourceDeposit#206
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6699 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/PlanetImprovement#6699
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#4195 /Empire#4/ColonizedStarSystem#4194/Hangar#4195
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#4/ColonizedStarSystem#4194/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyWarPopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2250
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#4194/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 15
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 800
      PopulationTypeCount = 1
      PopulationUsingGrowth = 15
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#4676 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#4676
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#4709 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#4709
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5327 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#5327
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5504 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#5504
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6059 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#6059
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7007 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#7007
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7356 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#7356
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#5412 /Empire#4/ColonizedStarSystem#5412
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 14
    BonusHeroSystemIndustry = 14
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 350
    DefensiveMilitaryPower = 126.858337
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 303.9771
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 19.84
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 700
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 600
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 22
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23.65
    MaximumSystemGrowth = 119.32711
    MaximumSystemGrowthStock = 6600
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 11
    MaximumSystemProduction = 93
    MaximumSystemProductionStock = 93
    MaximumSystemResearch = 57
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 290.0625
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 3.25
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23.65
    NetSystemGrowth = 119.32711
    NetSystemInfluence = 23.65
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 11
    NetSystemProduction = 93
    NetSystemResearch = 57
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 5
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 32.9411736
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 3
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 48
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 83
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 63
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 7
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 47
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = -0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23.65
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 667.9771
    SystemGrowth = 198.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2200.016
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 79.07288
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.38180637
    SystemInfluenceRadiusDivider = 1.707027
    SystemInfluenceStock = 241.514374
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 68
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 57
    SystemNextInfluenceRadiusEstimation = 6.54391956
    SystemNextInfluenceRadiusEstimationDivider = 1.68856227
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 93
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 70
    SystemProductionUpkeep = 0
    SystemResearch = 57
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.75
    TradingRouteSystemBaseIncome_EmpireMoney = 1.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.2
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 7.38180637
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~11
    ColonizedPlanet#5414 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#5414
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    ColonizedPlanet#6703 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly29
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 40
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 25
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 55
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 10
      PlanetPrestige = 5
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 35
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 1
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6987 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/PlanetImprovement#6987
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 8
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#7205 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly31
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 4
      BonusHeroPlanetIndustry = 4
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 22
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 8
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 2
      PlanetPopulationScience = 4
      PlanetPrestige = 2
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 12
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#197 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/ColonizedResourceDeposit#197
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#198 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/ColonizedResourceDeposit#198
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 11
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#5413 /Empire#4/ColonizedStarSystem#5412/Hangar#5413
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 126.858337
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 159.799515
      OffensiveMilitaryPower = 32.9411736
      ShipCount = 1
     CHILDREN ~1
      Ship#5385 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill18_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 126.858337
        Evasion = 0
        Experience = 17.6000061
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1790.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1790.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 159.799515
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 32.9411736
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 159.799515
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07989976
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 159.799515
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 65.6916656
          Health = 1790.75
          HitBySalvo = 0
          MaximumHealth = 1790.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/CoreSection/ModuleWeaponFlack1#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/CoreSection/ModuleWeaponKinetic1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#5412/Hangar#5413/Ship#5385/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#5383 /Empire#4/ColonizedStarSystem#5412/Hero#5383
     DESCRIPTORS 11
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassCorporate
      HeroLevel04
      HeroLevelUpRule
      HeroSkill1_ShipCostReduction_Percent_0
      HeroSkill58_Dust_PerPlanetFlat_1
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 77.6000061
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#5412/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6410 /Empire#4/ColonizedStarSystem#5412/RecipeImprovement#6410
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6388 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#6388
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#6507 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#6507
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7408 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#7408
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7688 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#7688
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#5696 /Empire#4/ColonizedStarSystem#5696
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 200
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 550
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 435.267151
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 200
    GroundBattleBombardmentAttackerDamagesMin = 200
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 35.34
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1500
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 600
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 14
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 17.0874977
    MaximumSystemGrowth = 177.179657
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 62
    MaximumSystemProduction = 66
    MaximumSystemProductionStock = 66
    MaximumSystemResearch = 113
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102.6375
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 4
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 17.0874977
    NetSystemGrowth = 177.179657
    NetSystemInfluence = 17.0874977
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 62
    NetSystemProduction = 66
    NetSystemResearch = 113
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 4
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -10.6875
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 78
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 183
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 36
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 14
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 103
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 15
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 140.880341
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 15
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 14
    PopulationWithGrowth = 15
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 17.0874977
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1004.26715
    SystemGrowth = 353.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4572.65
    SystemGrowthStockForUpkeep = 4200
    SystemGrowthUpkeep = 176.220337
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.60201
    SystemInfluenceRadiusDivider = 1.57032537
    SystemInfluenceStock = 710.9808
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 88
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 26
    SystemNextInfluenceRadiusEstimation = 8.660694
    SystemNextInfluenceRadiusEstimationDivider = 1.56867492
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 66
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 11
    SystemProductionUpkeep = 0
    SystemResearch = 113
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.875
    TradingRouteSystemBaseIncome_EmpireMoney = 1.875
    TradingRouteSystemBaseIncome_EmpireResearch = 0.46875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.2
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.60201
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~9
    ColonizedPlanet#5698 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 54
      DefaultPlanetFood = 99
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 27
      Guardians = 0
      Happiness = 40
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 54
      PlanetFIDSI = 0
      PlanetFood = 126
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 27
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 9
      PlanetPopulationScience = 18
      PlanetPrestige = 9
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 45
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6614 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/PlanetImprovement#6614
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 11
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 11
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#7243 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 57
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 10
      PlanetPrestige = 5
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 58
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7692 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/PlanetImprovement#7692
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#5697 /Empire#4/ColonizedStarSystem#5696/Hangar#5697
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#4/ColonizedStarSystem#5696/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyWarPopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1050
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#5696/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 14
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 14
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#6321 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#6321
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#6349 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#6349
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6785 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#6785
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7473 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#7473
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#5804 /Empire#4/ColonizedStarSystem#5804
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RebellionSuppressionAction_InvestLuxury
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 171.108566
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.835
    GrowthForOutpost = 0
    Happiness = 86
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 344
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 600
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 13.0218744
    MaximumSystemGrowth = 50.08669
    MaximumSystemGrowthStock = 1800
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 86
    MaximumSystemProductionStock = 86
    MaximumSystemResearch = 42
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 99.7814941
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 13.0218744
    NetSystemGrowth = 50.08669
    NetSystemInfluence = 13.0218744
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -20
    NetSystemProduction = 86
    NetSystemResearch = 42
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 5
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 12
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 56
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 32
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 13.0218744
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 382.108582
    SystemGrowth = 88.35
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1301.54541
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 38.26331
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.32710648
    SystemInfluenceRadiusDivider = 2.47381878
    SystemInfluenceStock = 51.34425
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 50
    SystemNextInfluenceRadiusEstimation = 4.55735636
    SystemNextInfluenceRadiusEstimationDivider = 2.276806
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 86
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 26
    SystemProductionUpkeep = 0
    SystemResearch = 42
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.32710648
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~8
    ColonizedPlanet#5806 /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#5806
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly37
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 8
      PlanetPrestige = 4
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 14
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 32
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#5806/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 0
        RawPopulationIndustry = 14
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#5805 /Empire#4/ColonizedStarSystem#5804/Hangar#5805
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#5804/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7151 /Empire#4/ColonizedStarSystem#5804/RecipeImprovement#7151
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6763 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#6763
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#6787 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#6787
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7245 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#7245
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7690 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#7690
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#967 /Empire#4/ColonizedStarSystem#967
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 22
    BonusHeroSystemIndustry = 22
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 67
    DefenseScore = 1800
    DefensiveMilitaryPower = 548.7565
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 492.143
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 20
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 27.4049988
    GrowthForOutpost = 0
    Happiness = 76.1875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 14.2857141
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 838.0625
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3200
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 41.21325
    MaximumSystemGrowth = 142.429749
    MaximumSystemGrowthStock = 5400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 176
    MaximumSystemProductionStock = 176
    MaximumSystemResearch = 140
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 139.394577
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 41.21325
    NetSystemGrowth = 142.429749
    NetSystemInfluence = 41.21325
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -7.5
    NetSystemProduction = 176
    NetSystemResearch = 140
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 13
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 368.470581
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -2.8125
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 74
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 84
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 116
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 11
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 90
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 104.215233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 11
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 11
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 41.21325
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2310.143
    SystemGrowth = 274.05
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3496.232
    SystemGrowthStockForUpkeep = 3300
    SystemGrowthUpkeep = 131.620239
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 13.7302389
    SystemInfluenceRadiusDivider = 1.51498425
    SystemInfluenceStock = 3336.83057
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 109
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 116.5
    SystemNextInfluenceRadiusEstimation = 13.7841988
    SystemNextInfluenceRadiusEstimationDivider = 1.5148015
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 176
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 140
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 44
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.75
    TradingRouteSystemBaseIncome_EmpireMoney = 2.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.6875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 14.7302389
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~19
    ColonizedPlanet#2899 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#2899
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 28
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 4
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 16
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 8
      PlanetPrestige = 4
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 14
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 36
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#146 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#2899/ColonizedResourceDeposit#146
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3835 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#2899/PlanetImprovement#3835
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#2899/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 14
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#4707 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#4707
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetMoon
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasWarm
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 36
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 7
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 7
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 16
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 8
      PlanetPrestige = 4
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 24
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5072 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#4707/PlanetImprovement#5072
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#4707/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 9
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#968 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#968
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 10
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 18
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 3
      PlanetPopulationScience = 6
      PlanetPrestige = 3
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 30
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#3512 /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#968/PlanetImprovement#3512
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#967/ColonizedPlanet#968/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#966 /Empire#4/ColonizedStarSystem#967/Hangar#966
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 548.7565
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 20
      IsFrozen = 0
      MilitaryPower = 917.227051
      OffensiveMilitaryPower = 368.470581
      ShipCount = 2
     CHILDREN ~2
      Ship#1103 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 191.525
        Evasion = 0
        Experience = 121.199989
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3480.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 10
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3480.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 207.995575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 200
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 207.995575
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.103997789
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 207.995575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 116.025
          Health = 3480.75
          HitBySalvo = 0
          MaximumHealth = 3480.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#1103/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
      Ship#7247 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247
       DESCRIPTORS 13
        ClassHullMediumDefense
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleMediumSupport
        ShipRoleSupport
        ShipSizeMedium
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 97.77778
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 97.77778
        DamagePerSecondMedium = 78.22222
        DamagePerSecondMissile = 97.77778
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 357.2315
        Evasion = 0.1
        Experience = 1
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 20
        GlobalSpeed = 2
        Health = 7664.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 7664.8
        MaximumMovement = 5
        MaximumShield = 1080
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 709.2315
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 352
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 709.2315
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 1080
        ShieldAbsorption = 171.6
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 220
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 300
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.354615748
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 709.2315
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreHoratio
          ClassSectionCoreMediumSupport
         PROPERTIES 11
          DefensiveMilitaryPower = 255.493332
          Health = 7664.8
          HitBySalvo = 0
          MaximumHealth = 7664.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 176
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2Strategic2#2 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/CoreSection/ModuleSupportEngine2Strategic2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/CoreSection/ModuleWeaponMissile3#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 440
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 48.88889
            DamagePerSecondLong = 48.88889
            DamagePerSecondMedium = 39.11111
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 2
            OffensiveMilitaryPower = 176
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 29.333334
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionE/ModuleDefenseShield2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 52
            ShieldBonus = 360
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 29.333334
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionN/ModuleDefenseShield2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 52
            ShieldBonus = 360
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 176
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponMissile3#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionNE/ModuleWeaponMissile3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 440
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 48.88889
            DamagePerSecondLong = 48.88889
            DamagePerSecondMedium = 39.11111
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 2
            OffensiveMilitaryPower = 176
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.33333325
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
            MultiplierX2
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 100
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 29.333334
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionSE/ModuleDefenseShield2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 52
            ShieldBonus = 360
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#967/Hangar#966/Ship#7247/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#1102 /Empire#4/ColonizedStarSystem#967/Hero#1102
     DESCRIPTORS 19
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdministrator
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill67_Food_Perpop_0
      HeroSkill70_ApprovalFood_PercentFlat_1
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill82_Influence_Percent_3
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenator4_EmpireManpower_Percent
      Politics04
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 121.199989
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 10
      NextLevelRequestedExperience = 200
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 9
      SpecializationPoints = 2
      Upkeep = 42.5
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#967/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3442 /Empire#4/ColonizedStarSystem#967/RecipeImprovement#3442
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1094 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#1094
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#1095 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#1095
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1341 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#1341
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1535 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#1535
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1669 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#1669
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3341 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#3341
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4265 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#4265
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5145 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#5145
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6283 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#6283
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6406 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#6406
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6610 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#6610
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7195 /Empire#4/ColonizedStarSystem#967/StarSystemImprovement#7195
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  DepartmentOfCommerce /Empire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 26.7915382
      PressureOn = 0
      PressureTrend = -26.7915382
      PressureValue = -100
      TheirBasePressure = 17.8610249
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.479
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 33.397995
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0.128249988
      PressureOn = 0
      PressureTrend = -0.128249988
      PressureValue = 86.04064
      TheirBasePressure = 0.0854999945
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#4/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 8.683649
      PressureOn = 0
      PressureTrend = -8.683649
      PressureValue = -1.06424952
      TheirBasePressure = 5.78909969
     CHILDREN ~0
  Education /Empire#4/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 3
    HeroLevelCount = 17
    HeroUnlockGauge01Points = 1117
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 547
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 181
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 186
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 203
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1099 /Empire#4/Fleet#1099
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 87.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 87.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04375
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1101 /Empire#4/Fleet#1099/Ship#1101
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 87.5
      Evasion = 0
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2625
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2625
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 87.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 87.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 9.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04375
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 87.5
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#1099/Ship#1101/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 87.5
        Health = 2625
        HitBySalvo = 0
        MaximumHealth = 2625
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#1099/Ship#1101/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#1099/Ship#1101/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#1099/Ship#1101/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#1099/Ship#1101/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#1099/Ship#1101/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#1099/Ship#1101/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#1099/Ship#1101/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#1099/Ship#1101/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2586 /Empire#4/Fleet#2586
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 77.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.03875
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2299 /Empire#4/Fleet#2586/Ship#2299
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1448.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 77.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 48.2833328
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 5.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03875
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 48.2833328
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#2586/Ship#2299/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 1448.5
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#2586/Ship#2299/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#2586/Ship#2299/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#2586/Ship#2299/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#2586/Ship#2299/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#2586/Ship#2299/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#2586/Ship#2299/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#2586/Ship#2299/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#2586/Ship#2299/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3684 /Empire#4/Fleet#3684
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 77.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.03875
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3286 /Empire#4/Fleet#3684/Ship#3286
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 77.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 77.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 9.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03875
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 77.5
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#3684/Ship#3286/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#3684/Ship#3286/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#3684/Ship#3286/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#3684/Ship#3286/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#3684/Ship#3286/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#3684/Ship#3286/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#3684/Ship#3286/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#3684/Ship#3286/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#3684/Ship#3286/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4552 /Empire#4/Fleet#4552
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 600
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.05
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#4553 /Empire#4/Fleet#4552/Ship#4553
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 610
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4552/Ship#4553/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#4552/Ship#4553/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4552/Ship#4553/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4552/Ship#4553/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#4552/Ship#4553/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4552/Ship#4553/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#4552/Ship#4553/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#4552/Ship#4553/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4552/Ship#4553/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4595 /Empire#4/Fleet#4595
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#4596 /Empire#4/Fleet#4595/Ship#4596
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4595/Ship#4596/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#4595/Ship#4596/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4595/Ship#4596/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4595/Ship#4596/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#4595/Ship#4596/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4595/Ship#4596/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#4595/Ship#4596/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#4595/Ship#4596/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4595/Ship#4596/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4979 /Empire#4/Fleet#4979
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 628.1
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 30
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 500
    MaximumShipProbeStock = 0
    MilitaryPower = 924.9353
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 296.8353
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 5
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 500
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.46246767
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~5
    Ship#2047 /Empire#4/Fleet#4979/Ship#2047
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 51
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.166656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.166656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4979/Ship#2047/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#4979/Ship#2047/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#4979/Ship#2047/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4979/Ship#2047/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4979/Ship#2047/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#4979/Ship#2047/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#4979/Ship#2047/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4979/Ship#2047/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#4979/Ship#2047/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#4979/Ship#2047/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#4979/Ship#2047/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#4979/Ship#2047/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4979/Ship#2047/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2558 /Empire#4/Fleet#4979/Ship#2558
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 115.4
      Evasion = 0
      Experience = 35
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3162
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3162
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.458832
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.458832
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07872941
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.458832
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4979/Ship#2558/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 115.4
        Health = 3162
        HitBySalvo = 0
        MaximumHealth = 3162
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#4979/Ship#2558/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#4979/Ship#2558/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4979/Ship#2558/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4979/Ship#2558/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#4979/Ship#2558/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#4979/Ship#2558/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4979/Ship#2558/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#4979/Ship#2558/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#4979/Ship#2558/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#4979/Ship#2558/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#4979/Ship#2558/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4979/Ship#2558/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2590 /Empire#4/Fleet#4979/Ship#2590
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 36
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.166656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.166656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4979/Ship#2590/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#4979/Ship#2590/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#4979/Ship#2590/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4979/Ship#2590/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4979/Ship#2590/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#4979/Ship#2590/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#4979/Ship#2590/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4979/Ship#2590/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#4979/Ship#2590/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#4979/Ship#2590/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#4979/Ship#2590/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#4979/Ship#2590/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4979/Ship#2590/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3175 /Empire#4/Fleet#4979/Ship#3175
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 115.4
      Evasion = 0
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3162
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3162
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.458832
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.458832
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07872941
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.458832
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4979/Ship#3175/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 115.4
        Health = 3162
        HitBySalvo = 0
        MaximumHealth = 3162
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#4979/Ship#3175/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#4979/Ship#3175/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4979/Ship#3175/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4979/Ship#3175/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#4979/Ship#3175/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#4979/Ship#3175/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4979/Ship#3175/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#4979/Ship#3175/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#4979/Ship#3175/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#4979/Ship#3175/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#4979/Ship#3175/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4979/Ship#3175/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3735 /Empire#4/Fleet#4979/Ship#3735
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 19.1176472
      DamagePerSecondBeam = 19.1176472
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.1176472
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.566681
      Evasion = 0
      Experience = 18
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3937
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3937
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 179.684326
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 19.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 179.684326
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08984216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 179.684326
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4979/Ship#3735/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 131.233337
        Health = 3937
        HitBySalvo = 0
        MaximumHealth = 3937
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#4979/Ship#3735/CoreSection/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 19.1176472
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 19.1176472
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 19.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#4/Fleet#4979/Ship#3735/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#4979/Ship#3735/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#4979/Ship#3735/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#4979/Ship#3735/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#4979/Ship#3735/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#4979/Ship#3735/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4979/Ship#3735/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#4979/Ship#3735/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#4979/Ship#3735/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#4979/Ship#3735/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4979/Ship#3735/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5647 /Empire#4/Fleet#5647
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 104.226669
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 146.285492
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 42.0588226
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0731427446
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#5509 /Empire#4/Fleet#5647/Ship#5509
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 104.226669
      Evasion = 0.1
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2706.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2706.8
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 146.285492
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 146.285492
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0731427446
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 146.285492
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#5647/Ship#5509/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 104.226669
        Health = 2706.8
        HitBySalvo = 0
        MaximumHealth = 2706.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#5647/Ship#5509/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#5647/Ship#5509/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#5647/Ship#5509/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#5647/Ship#5509/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#5647/Ship#5509/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#5647/Ship#5509/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#5647/Ship#5509/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#5647/Ship#5509/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#5647/Ship#5509/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#5647/Ship#5509/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#5647/Ship#5509/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#5647/Ship#5509/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6380 /Empire#4/Fleet#6380
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1169.69006
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 2.4
    GarrisonMoneyUpkeep = 61.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 900
    MaximumShipProbeStock = 0
    MilitaryPower = 1878.74878
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 709.0588
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 10
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 900
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.939374447
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~11
    Hero#2901 /Empire#4/Fleet#6380/Hero#2901
     DESCRIPTORS 8
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdventurer
      HeroLevel03
      HeroLevelUpRule
      HeroSkill92_Science_Perpop_0
      Politics02
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 22
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN ~0
    Ship#2141 /Empire#4/Fleet#6380/Ship#2141
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 113.85
      Evasion = 0
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3115.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3115.5
      MaximumMovement = 5
      MaximumShield = 790
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.85
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.85
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 790
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0789250061
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.85
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#2141/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 113.85
        Health = 3115.5
        HitBySalvo = 0
        MaximumHealth = 3115.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#4/Fleet#6380/Ship#2141/CoreSection/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#2141/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#2141/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#2141/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#4/Fleet#6380/Ship#2141/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#2141/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#2141/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#6380/Ship#2141/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#2141/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#4/Fleet#6380/Ship#2141/SectionSE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#2141/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#2141/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2376 /Empire#4/Fleet#6380/Ship#2376
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 115.4
      Evasion = 0
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3162
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3162
      MaximumMovement = 5
      MaximumShield = 670
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.458832
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.458832
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 670
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07872941
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.458832
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#2376/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 115.4
        Health = 3162
        HitBySalvo = 0
        MaximumHealth = 3162
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#6380/Ship#2376/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#2376/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#2376/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#2376/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#6380/Ship#2376/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#2376/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#2376/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#6380/Ship#2376/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#2376/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#6380/Ship#2376/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#2376/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#2376/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2748 /Empire#4/Fleet#6380/Ship#2748
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 115.4
      Evasion = 0
      Experience = 37
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3162
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3162
      MaximumMovement = 5
      MaximumShield = 670
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.458832
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.458832
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 670
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07872941
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.458832
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#2748/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 115.4
        Health = 3162
        HitBySalvo = 0
        MaximumHealth = 3162
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#6380/Ship#2748/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#2748/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#2748/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#2748/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#6380/Ship#2748/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#2748/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#2748/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#6380/Ship#2748/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#2748/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#6380/Ship#2748/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#2748/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#2748/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2791 /Empire#4/Fleet#6380/Ship#2791
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 29
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 850
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.166656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 850
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.166656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#2791/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#2791/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#2791/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#2791/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#2791/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#2791/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#2791/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#2791/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#6380/Ship#2791/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#2791/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#2791/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#2791/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#2791/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2903 /Empire#4/Fleet#6380/Ship#2903
     DESCRIPTORS 17
      CannotBeScrapped
      ClassHullSmallAdventurer
      ClassShip
      HeroShipLevelUpRule
      HeroSkill32_FleetDefense_Flat_0
      HeroSkill34_FleetExploration_MultiplierFlat_2
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 62.87582
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 20.5228767
      DamagePerSecondMedium = 60.6536
      DamagePerSecondMissile = 11.1111107
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 129.200012
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1856
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1856
      MaximumMovement = 5
      MaximumShield = 670
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 182.141174
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 52.94117
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 182.141174
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 670
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1060
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.091070585
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 182.141174
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#2903/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 71.86667
        Health = 1856
        HitBySalvo = 0
        MaximumHealth = 1856
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#6380/Ship#2903/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#4/Fleet#6380/Ship#2903/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#2903/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#2903/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#6380/Ship#2903/SectionN/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#2903/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 32.9411736
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#4/Fleet#6380/Ship#2903/SectionNE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#4/Fleet#6380/Ship#2903/SectionNE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#4/Fleet#6380/Ship#2903/SectionNE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#4/Fleet#6380/Ship#2903/SectionNE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#2903/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#2903/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#4/Fleet#6380/Ship#2903/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#2903/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#2903/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#2903/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
    Ship#3233 /Empire#4/Fleet#6380/Ship#3233
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.566681
      Evasion = 0
      Experience = 28
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3937
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3937
      MaximumMovement = 5
      MaximumShield = 1030
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 204.566681
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 204.566681
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 1030
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.102283344
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 204.566681
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#3233/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 131.233337
        Health = 3937
        HitBySalvo = 0
        MaximumHealth = 3937
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#3233/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 220
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.4444447
          DamagePerSecondLong = 24.4444447
          DamagePerSecondMedium = 19.5555553
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 44
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#3233/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#3233/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#3233/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#3233/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#3233/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#3233/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#3233/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#6380/Ship#3233/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#3233/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#3233/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#3233/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5636 /Empire#4/Fleet#6380/Ship#5636
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 104.226669
      Evasion = 0.1
      Experience = 29
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2706.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2706.8
      MaximumMovement = 5
      MaximumShield = 850
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 850
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.100513339
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 201.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#5636/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 104.226669
        Health = 2706.8
        HitBySalvo = 0
        MaximumHealth = 2706.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#5636/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#5636/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#5636/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#5636/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#5636/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#5636/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#5636/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#6380/Ship#5636/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#5636/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#5636/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#5636/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#5636/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5742 /Empire#4/Fleet#6380/Ship#5742
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 104.226669
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2706.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2706.8
      MaximumMovement = 5
      MaximumShield = 850
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 850
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.100513339
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 201.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#5742/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 104.226669
        Health = 2706.8
        HitBySalvo = 0
        MaximumHealth = 2706.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#5742/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#5742/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#5742/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#5742/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#5742/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#5742/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#5742/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#6380/Ship#5742/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#5742/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#5742/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#5742/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#5742/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5897 /Empire#4/Fleet#6380/Ship#5897
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 104.226669
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2706.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2706.8
      MaximumMovement = 5
      MaximumShield = 850
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 850
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.100513339
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 201.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#5897/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 104.226669
        Health = 2706.8
        HitBySalvo = 0
        MaximumHealth = 2706.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#5897/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#5897/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#5897/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#5897/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#5897/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#5897/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#5897/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#6380/Ship#5897/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#5897/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#5897/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#5897/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#5897/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6065 /Empire#4/Fleet#6380/Ship#6065
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 104.226669
      Evasion = 0.1
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2706.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2706.8
      MaximumMovement = 5
      MaximumShield = 850
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 850
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.100513339
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 201.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#6380/Ship#6065/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 104.226669
        Health = 2706.8
        HitBySalvo = 0
        MaximumHealth = 2706.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#6380/Ship#6065/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#6380/Ship#6065/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#6380/Ship#6065/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#6380/Ship#6065/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#6065/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#6380/Ship#6065/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#6380/Ship#6065/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#6380/Ship#6065/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#6380/Ship#6065/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#6380/Ship#6065/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#6380/Ship#6065/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#6380/Ship#6065/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7159 /Empire#4/Fleet#7159
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 828.5668
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 42
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 700
    MaximumShipProbeStock = 0
    MilitaryPower = 1122.97839
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 294.411743
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.5614892
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#3614 /Empire#4/Fleet#7159/Ship#3614
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#3614/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#3614/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#3614/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#3614/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#3614/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3614/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#3614/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#3614/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#3614/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#3614/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3614/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#3614/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#3614/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3686 /Empire#4/Fleet#7159/Ship#3686
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#3686/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#3686/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#3686/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#3686/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#3686/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3686/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#3686/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#3686/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#3686/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#3686/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3686/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#3686/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#3686/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3688 /Empire#4/Fleet#7159/Ship#3688
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#3688/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#3688/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#3688/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#3688/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#3688/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3688/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#3688/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#3688/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#3688/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#3688/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3688/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#3688/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#3688/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3962 /Empire#4/Fleet#7159/Ship#3962
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 14
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#3962/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#3962/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#3962/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#3962/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#3962/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3962/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#3962/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#3962/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#3962/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#3962/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3962/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#3962/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#3962/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3964 /Empire#4/Fleet#7159/Ship#3964
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#3964/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#3964/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#3964/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#3964/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#3964/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3964/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#3964/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#3964/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#3964/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#3964/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#3964/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#3964/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#3964/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4267 /Empire#4/Fleet#7159/Ship#4267
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#4267/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#4267/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#4267/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#4267/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#4267/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#4267/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#4267/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#4267/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#4267/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#4267/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#4267/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#4267/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#4267/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4511 /Empire#4/Fleet#7159/Ship#4511
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0.1
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 160.425491
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 160.425491
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08021274
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 160.425491
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7159/Ship#4511/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7159/Ship#4511/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7159/Ship#4511/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7159/Ship#4511/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7159/Ship#4511/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#4511/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7159/Ship#4511/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7159/Ship#4511/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#4/Fleet#7159/Ship#4511/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7159/Ship#4511/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7159/Ship#4511/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7159/Ship#4511/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7159/Ship#4511/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7282 /Empire#4/Fleet#7282
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1088.98
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 52
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 900
    MaximumShipProbeStock = 0
    MilitaryPower = 1596.5564
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 507.576447
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 900
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.7982783
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#3026 /Empire#4/Fleet#7282/Ship#3026
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.166656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.166656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3026/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3026/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3026/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3026/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3026/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3026/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3026/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3026/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3026/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3026/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3026/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3026/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3026/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3381 /Empire#4/Fleet#7282/Ship#3381
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.166656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.166656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3381/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3381/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3381/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3381/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3381/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3381/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3381/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3381/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3381/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3381/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3381/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3381/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3381/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3516 /Empire#4/Fleet#7282/Ship#3516
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 115.4
      Evasion = 0
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3162
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3162
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.458832
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.458832
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07872941
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.458832
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3516/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 115.4
        Health = 3162
        HitBySalvo = 0
        MaximumHealth = 3162
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#7282/Ship#3516/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3516/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3516/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3516/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7282/Ship#3516/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3516/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3516/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3516/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3516/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7282/Ship#3516/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3516/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3516/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3654 /Empire#4/Fleet#7282/Ship#3654
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.566681
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3937
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3937
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 204.566681
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 204.566681
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.102283344
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 204.566681
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3654/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 131.233337
        Health = 3937
        HitBySalvo = 0
        MaximumHealth = 3937
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3654/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 220
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.4444447
          DamagePerSecondLong = 24.4444447
          DamagePerSecondMedium = 19.5555553
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 44
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3654/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3654/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3654/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3654/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3654/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3654/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3654/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3654/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3654/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3654/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3654/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5379 /Empire#4/Fleet#7282/Ship#5379
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 104.226669
      Evasion = 0
      Experience = 33
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2706.8
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2706.8
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.100513339
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 201.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#5379/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 104.226669
        Health = 2706.8
        HitBySalvo = 0
        MaximumHealth = 2706.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#5379/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#5379/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#5379/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#5379/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#5379/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#5379/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#5379/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#5379/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#5379/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#5379/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#5379/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#5379/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5433 /Empire#4/Fleet#7282/Ship#5433
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 19.1176472
      DamagePerSecondBeam = 19.1176472
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.1176472
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 142.786682
      Evasion = 0
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3403.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3403.6
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 161.904327
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 19.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 161.904327
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08095216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 161.904327
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#5433/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 113.453339
        Health = 3403.6
        HitBySalvo = 0
        MaximumHealth = 3403.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7282/Ship#5433/CoreSection/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 19.1176472
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 19.1176472
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 19.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#5433/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#5433/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#5433/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#5433/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#5433/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#5433/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#5433/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#5433/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#5433/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#5433/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#5433/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6701 /Empire#4/Fleet#7282/Ship#6701
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 20
      DamagePerSecondLong = 20
      DamagePerSecondMedium = 20
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 16
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 329.266663
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 16
      GlobalSpeed = 2
      Health = 7638
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7638
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 441.266663
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 112
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 441.266663
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 200
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.220633328
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 441.266663
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#6701/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 254.6
        Health = 7638
        HitBySalvo = 0
        MaximumHealth = 7638
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#6701/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#7282/Ship#6701/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#6701/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#7282/Ship#6701/SectionN/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#6701/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 112
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#4/Fleet#7282/Ship#6701/SectionNE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 36
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 20
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 16
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 112
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#6701/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#6701/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#6701/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#6701/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 29.333334
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#6701/SectionSE/ModuleDefenseShield2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 52
          ShieldBonus = 360
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#6701/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#6701/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7545 /Empire#4/Fleet#7545
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7546 /Empire#4/Fleet#7545/Ship#7546
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7545/Ship#7546/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#7545/Ship#7546/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7545/Ship#7546/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7545/Ship#7546/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7545/Ship#7546/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7545/Ship#7546/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#7545/Ship#7546/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7545/Ship#7546/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7545/Ship#7546/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7547 /Empire#4/Fleet#7547
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7548 /Empire#4/Fleet#7547/Ship#7548
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7547/Ship#7548/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#7547/Ship#7548/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7547/Ship#7548/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7547/Ship#7548/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7547/Ship#7548/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7547/Ship#7548/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#7547/Ship#7548/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7547/Ship#7548/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7547/Ship#7548/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7741 /Empire#4/Fleet#7741
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7742 /Empire#4/Fleet#7741/Ship#7742
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 67
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7741/Ship#7742/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#7741/Ship#7742/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7741/Ship#7742/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7741/Ship#7742/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7741/Ship#7742/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7741/Ship#7742/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#7741/Ship#7742/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7741/Ship#7742/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7741/Ship#7742/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#4/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#4/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#4/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#4/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#4/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#4/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#4/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#4/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#4/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#4/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityBhagabas /Empire#4/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationAssimilated
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
    WithPopulationPlanetModifiersTraitSecondaryInfluenceFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityEyders /Empire#4/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#4/PopulationEmpireAffinityGuardians
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#4/PopulationEmpireAffinityHoratio
   DESCRIPTORS 17
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityBhagabas
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationCollectionBonusHoratio1
    PopulationCollectionBonusHoratio2
    PopulationCollectionBonusHoratio3
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 116
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /Empire#4/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinitySophons /Empire#4/PopulationEmpireAffinitySophons
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
    WithPopulationPlanetModifiersTraitPrimaryScience01
    WithPopulationPlanetModifiersTraitSecondaryScienceCold
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /Empire#4/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 1
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityZvali /Empire#4/PopulationEmpireAffinityZvali
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationAssimilated
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityZvali
    ClassPopulationEmpireAffinityZvaliCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitSearcher
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryScienceHappy
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics02 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#4/Research
   DESCRIPTORS 187
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyArmyCap1
    TechnologyArmyCap2
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization11
    TechnologyColonization12
    TechnologyColonization13
    TechnologyColonization2
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyColonization9
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
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    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleSupportCrew2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleWeaponKinetic2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyFood1
    TechnologyFood1Horatio
    TechnologyFreeMovement
    TechnologyGlobalHappinessHoratio
    TechnologyGovernmentGameplay
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyHull4
    TechnologyHull4Horatio
    TechnologyHull5
    TechnologyHull5Horatio
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyInfluence1
    TechnologyLinkColonization7Common
    TechnologyLinkColonization8Common
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Horatio
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Horatio
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Horatio
    TechnologyLinkTo5Terrans
    TechnologyLinkTo7Common
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayHoratio
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPlanetaryInfluence1
    TechnologyPopulation1Alt
    TechnologyScience1
    TechnologyScience2
    TechnologyScience3
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerraformation1
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWeaponModule2
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 9
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 10
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 3
    QuadrantMilitaryStage3UnlockedTechnologyCount = 1
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 6
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 9
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 855.58136
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 15
    UnlockedTechnologyCount = 34
   CHILDREN ~0
  Senate /Empire#4/Senate
   DESCRIPTORS 3
    ClassSenate
    GovernmentDictatorship
    GovernmentDictatorshipCommon
   PROPERTIES 68
    ActiveLawsCount = 2
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 6
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 12
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 18
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 126
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~3
    ActiveLaw#1110 /Empire#4/Senate/ActiveLaw#1110
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 125
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#7765 /Empire#4/Senate/ActiveLaw#7765
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L03
      LawPolitics04
      LawUpkeepLevel3
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 3
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#7391 /Empire#4/Senate/Senator#7391
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  Uniques /Empire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#5 /Empire#5
 DESCRIPTORS 56
  AffinityCravers
  AffinityGameplayCravers
  AffinityMappingCravers
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountWar
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2Cravers
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementSlotsSmall02Cravers
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitBigFleets2
  FactionTraitCrowdedPlanets2
  FactionTraitEternalWar
  FactionTraitFearlessWarriors1
  FactionTraitMinorBuilders01
  FactionTraitMinorHaroshems
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionMilitary1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  OmniscienceBonus51PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 220.869019
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 449.86
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 3
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 12
  CommandPoints = 86
  CommandPointsAccumulator = 4062
  CommandPointsStock = 4062
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 46
  CurrentTurn = 127
  DeedsAchieved = 2
  DefensiveMilitaryPower = 11045.3838
  DepletedPlanetCount = 8
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 182
  EmpireEmpirePointAccumulator = 5647.37646
  EmpireEmpirePointStock = 1112.37476
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 12
  EmpireFIDSIAccumulator = 284021.031
  EmpireGlobalScore = 860
  EmpireGrowth = 748.4383
  EmpireGrowthAccumulator = 43375.8
  EmpireGrowthStock = 43134.7031
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 54.89109
  EmpireHeroesScore = 40
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 697.7201
  EmpireManpowerStock = 201.574921
  EmpireManpowerTotal = 8957.575
  EmpireManpowerUpkeep = 420.820221
  EmpireMilitaryScore = 28306.875
  EmpireMoney = 364
  EmpireMoneyAccumulator = 12977.0693
  EmpireMoneyUpkeep = 403.9375
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 109
  EmpireProduction = 2039.73254
  EmpireProductionAccumulator = 146451.844
  EmpireProductionStock = 146451.844
  EmpireProductionUpkeep = 0
  EmpireResearch = 1388.8
  EmpireResearchAccumulator = 75568.9453
  EmpireResearchScore = 1423.8
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 222
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 403.9375
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 54.89109
  HappinessStatusMinimumRebellionIndex = -1
  HappinessSum = 101
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 5
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 35
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 12.8
  InfantryMaxHealth = 65
  InfantryMinDamages = 6.4
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 27
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 126
  Luxury10Stock = 4
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 4
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 5
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 8
  Luxury3Stock = 7
  Luxury4Stock = 0
  Luxury5Stock = 17.5333328
  Luxury6Stock = 153
  Luxury7Stock = 22.335701
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 18
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 12
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 4687.5
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 2777.6
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 750
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 98.4
  MaximumSystemGrowth = 148.302673
  MaximumSystemMoney = 228.75
  MaximumSystemProduction = 444.927124
  MaximumSystemResearch = 189.9
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 28531
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 182
  NetEmpireGrowth = 748.4383
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 276.899872
  NetEmpireMoney = -39.9375
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 2039.73254
  NetEmpireResearch = 1388.8
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 10
  NetLuxury6 = 2
  NetLuxury7 = 4
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 6
  NetStrategic2 = 10
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 182
  NetSystemGrowth = 748.4383
  NetSystemLifeforce = 0
  NetSystemMoney = 310.75
  NetSystemProduction = 2039.73254
  NetSystemResearch = 1301.8
  NonVampirilisPopulation = 101
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 165
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 1
  OffensiveMilitaryPower = 8303.917
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -4
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 26
  OwnedSystems = 12
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 48.6
  PlaneMaxHealth = 300
  PlaneMinDamages = 37.8
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 101
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 8
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 6
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 80
  ShipScrapValueModifier = 1
  Strategic1Stock = 123
  Strategic2Stock = 499
  Strategic3Stock = 15
  Strategic4Stock = 5
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 25
  SystemCount = 12
  SystemLevelSum = 35
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 16.2
  TankMaxHealth = 288
  TankMinDamages = 10.8
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 18
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 14
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 35
  TotalTradingRoutesCount = 1
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 472.5062
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 1050
  TroopDamageBonuses = 0.08
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 2
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN ~70
  ColonizedStarSystem#1439 /Empire#5/ColonizedStarSystem#1439
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 2000
    DefensiveMilitaryPower = 273.82132
    DepletedPlanetCount = 2
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 494.749756
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 11
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 74.385
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 30
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1100
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 22
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 20
    MaximumSystemGrowth = 69.34976
    MaximumSystemGrowthStock = 6600
    MaximumSystemManpower = 1250
    MaximumSystemManpowerRefillRate = 1250
    MaximumSystemMoney = 0
    MaximumSystemProduction = 298.5
    MaximumSystemProductionStock = 298.5
    MaximumSystemResearch = 189.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 202.724991
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.65
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 20
    NetSystemGrowth = 69.34976
    NetSystemInfluence = 20
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -83
    NetSystemProduction = 298.5
    NetSystemResearch = 189.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 115.952942
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 49
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 71
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 218.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 14
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 121
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 104.215233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 11
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 11
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 7
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 10
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 20
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2515.74976
    SystemGrowth = 247.95
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3411.99048
    SystemGrowthStockForUpkeep = 3300
    SystemGrowthUpkeep = 178.600235
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.8072753
    SystemInfluenceRadiusDivider = 1.59907854
    SystemInfluenceStock = 504.649963
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1250
    SystemMigrationGrowthStock = 0
    SystemMoney = 59
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 142
    SystemNextInfluenceRadiusEstimation = 7.892705
    SystemNextInfluenceRadiusEstimationDivider = 1.59530163
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 298.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 189.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4.125
    TradingRouteSystemBaseIncome_EmpireMoney = 4.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.3
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.807276
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~24
    ColonizedPlanet#1441 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 27
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 33
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 6
      PlanetDepletionPoints = 120
      PlanetDepletionThreshold = 60
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2.5
      PlanetRawPrestige = 1
      PlanetRawScience = 5.5
      PlanetScience = 33
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#514 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/ColonizedResourceDeposit#514
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2317 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/PlanetImprovement#2317
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 6
        RawPopulationIndustry = 2.5
        RawPopulationPrestige = 1
        RawPopulationScience = 5.5
       CHILDREN ~0
    ColonizedPlanet#4403 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#4403
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 7
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 1
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 13
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 7
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 1
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 3.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2.5
      PlanetRawIndustry = 0.5
      PlanetRawPrestige = 1
      PlanetRawScience = 6.5
      PlanetScience = 13
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5515 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#4403/PlanetImprovement#5515
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#4403/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3.5
        RawPopulationFood = 2.5
        RawPopulationIndustry = 0.5
        RawPopulationPrestige = 1
        RawPopulationScience = 6.5
       CHILDREN ~0
    ColonizedPlanet#6664 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#6664
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly47
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasFrozen
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 81
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 9
      PlanetDepletingPopulationFood = 18
      PlanetDepletingPopulationIndustry = 121.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 45
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 30
      PlanetDepletionThreshold = 100
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 202.5
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 26
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 27
      PlanetRawPrestige = 2
      PlanetRawScience = 10
      PlanetScience = 75
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7256 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#6664/PlanetImprovement#7256
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#6664/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 40.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 15
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 4
        RawPopulationIndustry = 27
        RawPopulationPrestige = 2
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#1440 /Empire#5/ColonizedStarSystem#1439/Hangar#1440
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 2
      DefensiveMilitaryPower = 273.82132
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 11
      IsFrozen = 0
      MilitaryPower = 389.774261
      OffensiveMilitaryPower = 115.952942
      ShipCount = 2
     CHILDREN ~2
      Ship#4971 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 68.70589
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 20.705883
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 16.5647068
        DamagePerSecondMedium = 68.70589
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 68.70589
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 144.386658
        Evasion = 0.1
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 2883.59985
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2883.59985
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 202.363129
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 57.97647
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 202.363129
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 68
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 110
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.101181567
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 202.363129
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 119.119995
          Health = 2883.59985
          HitBySalvo = 0
          MaximumHealth = 2883.59985
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 28.9882355
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/CoreSection/ModuleDefenseHullPlating2#3
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack2#5 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/CoreSection/ModuleWeaponFlack2#5
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#4 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/CoreSection/ModuleWeaponKinetic2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 17.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10.3529415
            DamagePerSecondLong = 8.282353
            DamagePerSecondMedium = 10.3529415
            DamagePerSecondShort = 10.3529415
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28.9882355
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 9
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 28.9882355
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack2#2 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionE/ModuleWeaponFlack2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionE/ModuleWeaponKinetic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 17.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10.3529415
            DamagePerSecondLong = 8.282353
            DamagePerSecondMedium = 10.3529415
            DamagePerSecondShort = 10.3529415
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28.9882355
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#4971/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#5595 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 68.70589
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 20.705883
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 16.5647068
        DamagePerSecondMedium = 68.70589
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 68.70589
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 129.434662
        Evasion = 0.1
        Experience = 29
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 2435.03979
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2435.03979
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 187.411133
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 57.97647
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 187.411133
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 68
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 110
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0937055647
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 187.411133
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 104.167992
          Health = 2435.03979
          HitBySalvo = 0
          MaximumHealth = 2435.03979
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 28.9882355
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/CoreSection/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack2#3 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/CoreSection/ModuleWeaponFlack2#3
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#2 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/CoreSection/ModuleWeaponKinetic2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 17.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10.3529415
            DamagePerSecondLong = 8.282353
            DamagePerSecondMedium = 10.3529415
            DamagePerSecondShort = 10.3529415
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28.9882355
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 9
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 28.9882355
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack2#2 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionE/ModuleWeaponFlack2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionE/ModuleWeaponKinetic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 17.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10.3529415
            DamagePerSecondLong = 8.282353
            DamagePerSecondMedium = 10.3529415
            DamagePerSecondShort = 10.3529415
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28.9882355
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#5595/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#1439/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2051 /Empire#5/ColonizedStarSystem#1439/RecipeImprovement#2051
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6554 /Empire#5/ColonizedStarSystem#1439/RecipeImprovement#6554
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect06
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1577 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1577
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1586 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1586
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1675 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1675
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1786 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1786
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2147 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2147
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2378 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2378
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2512 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2512
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2595 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2595
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2793 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2793
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3060 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#3060
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3444 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#3444
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4059 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#4059
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4907 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#4907
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5752 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#5752
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7136 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7136
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7360 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7360
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7483 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7483
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#2835 /Empire#5/ColonizedStarSystem#2835
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 2
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 565.172668
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 90
    GrowthForOutpost = 0
    Happiness = 58.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 998.75
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 6640
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 17
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30.4226685
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 79.5
    MaximumSystemProduction = 338.5
    MaximumSystemProductionStock = 338.5
    MaximumSystemResearch = 114.75
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 65.1684341
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30.4226685
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 79.5
    NetSystemProduction = 338.5
    NetSystemResearch = 114.75
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -14.25
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 163.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 145
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 268.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 77.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 17
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 179.577316
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 17
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 17
    PopulationWithGrowth = 17
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2186.17261
    SystemGrowth = 300
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5350.48828
    SystemGrowthStockForUpkeep = 5100
    SystemGrowthUpkeep = 269.577332
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.566338
    SystemInfluenceRadiusDivider = 1.84770513
    SystemInfluenceStock = 143.799988
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 173.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 94
    SystemNextInfluenceRadiusEstimation = 5.58631134
    SystemNextInfluenceRadiusEstimationDivider = 1.84293556
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 338.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 114.75
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.125
    TradingRouteSystemBaseIncome_EmpireMoney = 2.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.53125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.1
    TradingRouteSystemBaseIncome_Luxury7 = 0.1
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.566338
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#2837 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#2837
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 5
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 17
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 1
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 120
      PlanetDepletionThreshold = 60
      PlanetDust = 5
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 17
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 8.5
      PlanetRawPrestige = 0
      PlanetRawScience = 0.5
      PlanetScience = 1
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#4909 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#2837/PlanetImprovement#4909
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#2837/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2.5
        RawPopulationFood = 2
        RawPopulationIndustry = 8.5
        RawPopulationPrestige = 0
        RawPopulationScience = 0.5
       CHILDREN ~0
    ColonizedPlanet#4012 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#4012
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly19
      PlanetAnomalyFX
      PlanetAnomalyMixed
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 36
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 8
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.70000029
      OverPopulationThreshold = 6.29999971
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 8
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4.5
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 24
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#4012/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#469 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#4012/ColonizedResourceDeposit#469
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4724 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#4012/PlanetImprovement#4724
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#4012/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 4.5
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#5684 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#5684
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 49
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 91
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 73.5
      PlanetDepletingPopulationFood = 63
      PlanetDepletingPopulationIndustry = 136.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 31.5
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 7
      PlanetDepletionPoints = 154
      PlanetDepletionThreshold = 90
      PlanetDust = 122.5
      PlanetFIDSI = 0
      PlanetFood = 105
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 227.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 13
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 52.5
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5793 /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#5684/PlanetImprovement#5793
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#2835/ColonizedPlanet#5684/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 9
        DepletingPopulationIndustry = 19.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 6
        RawPopulationIndustry = 13
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#2836 /Empire#5/ColonizedStarSystem#2835/Hangar#2836
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    OutpostMigrationFlux #7257 /Empire#5/ColonizedStarSystem#2835/OutpostMigrationFlux #7257
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 300
      SystemOutpostMigrationGrowth = 60
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#2835/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 17
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 17
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3543 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#3543
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3596 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#3596
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3772 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#3772
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3843 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#3843
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4106 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#4106
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5147 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#5147
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5284 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#5284
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5442 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#5442
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5591 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#5591
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5963 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#5963
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6133 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#6133
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6289 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#6289
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6412 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#6412
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7153 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#7153
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7424 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#7424
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7479 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#7479
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7577 /Empire#5/ColonizedStarSystem#2835/StarSystemImprovement#7577
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3739 /Empire#5/ColonizedStarSystem#3739
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel2
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 400
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 1
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 60.7271156
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 27.3900013
    GrowthForOutpost = 0
    Happiness = 76.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 534.625
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2360
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 4.67711639
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 400
    MaximumSystemManpowerRefillRate = 400
    MaximumSystemMoney = 0
    MaximumSystemProduction = 37
    MaximumSystemProductionStock = 37
    MaximumSystemResearch = 37.35
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 75.95493
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 4.67711639
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -20.5
    NetSystemProduction = 37
    NetSystemResearch = 37.35
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 8
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -2.625001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 31.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 28
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 7
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 31.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 474.7271
    SystemGrowth = 91.3
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2302.759
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 86.62289
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.24762058
    SystemInfluenceRadiusDivider = 1.9374454
    SystemInfluenceStock = 114.299988
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 400
    SystemMigrationGrowthStock = 0
    SystemMoney = 41.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 62
    SystemNextInfluenceRadiusEstimation = 5.273141
    SystemNextInfluenceRadiusEstimationDivider = 1.92918468
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 37
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 37.35
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.75
    TradingRouteSystemBaseIncome_EmpireMoney = 1.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.24762058
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~11
    ColonizedPlanet#3741 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 31.5
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 31.5
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 7
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.7000003
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 7
      PlanetDepletionPoints = 120
      PlanetDepletionThreshold = 60
      PlanetDust = 31.5
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 4.5
      PlanetScience = 31.5
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4915 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/PlanetImprovement#4915
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 4
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 4.5
       CHILDREN ~0
    Hangar#3740 /Empire#5/ColonizedStarSystem#3739/Hangar#3740
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#3739/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4649 /Empire#5/ColonizedStarSystem#3739/RecipeImprovement#4649
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4243 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4243
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4282 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4282
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4406 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4406
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4513 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4513
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5032 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#5032
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5593 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#5593
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6359 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#6359
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3897 /Empire#5/ColonizedStarSystem#3897
   DESCRIPTORS 12
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeProtostar
   PROPERTIES 355
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 14
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 348.94696
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 39.875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 398.75
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 2
    ImprovementsProductionCost = 7120
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 13
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 133.319839
    MaximumSystemGrowthStock = 3900
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 122.427116
    MaximumSystemProductionStock = 122.427116
    MaximumSystemResearch = 151.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 44.2313423
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = 133.319839
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 1
    NetSystemLifeforce = 0
    NetSystemManpower = -28
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -59
    NetSystemProduction = 122.427116
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 151.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 28
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -4.12499952
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 2
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 108
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 82
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 70
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 348
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 10
    PopulationType = 4
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2165.947
    SystemGrowth = 203.312546
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3124.46655
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.31683064
    SystemInfluenceRadiusDivider = 2.4842515
    SystemInfluenceStock = 50.8000259
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -28
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1008
    SystemMigrationGrowthStock = 0
    SystemMoney = 59
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 118
    SystemNextInfluenceRadiusEstimation = 4.33566761
    SystemNextInfluenceRadiusEstimationDivider = 2.46525049
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 122.427116
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 11.77404
    SystemProductionUpkeep = 0
    SystemResearch = 151.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.5
    TradingRouteSystemBaseIncome_EmpireMoney = 7.5
    TradingRouteSystemBaseIncome_EmpireResearch = 1.875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 2.42711735
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.31683064
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~27
    ColonizedPlanet#1427 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 15
      PlanetDepletionThreshold = 60
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 26
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 48
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3435 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/PlanetImprovement#3435
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    ColonizedPlanet#2743 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly37
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 120
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 2
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 24
      PlanetDepletingPopulationFood = 24
      PlanetDepletingPopulationIndustry = 18
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 120
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 47
      PlanetDepletionThreshold = 100
      PlanetDust = 76
      PlanetFIDSI = 0
      PlanetFood = 56
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 62
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 28
      PlanetParasitedPopulationFood = 8
      PlanetParasitedPopulationIndustry = 26
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 60
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 20
      PlanetScience = 300
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#3526 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PlanetImprovement#3526
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 6
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 30
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 20
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 14
        ParasitedPopulationFood = 4
        ParasitedPopulationIndustry = 13
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 30
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 20
       CHILDREN ~0
    Hangar#3898 /Empire#5/ColonizedStarSystem#3897/Hangar#3898
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHaroshems /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 525
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1800
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2552 /Empire#5/ColonizedStarSystem#3897/RecipeImprovement#2552
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1711 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#1711
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 150
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1713 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#1713
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2192 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#2192
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2603 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#2603
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2817 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#2817
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3648 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#3648
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 250
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3899 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#3899
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#3911 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#3911
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4062 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4062
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4184 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4184
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4401 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4401
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4572 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4572
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4831 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4831
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5030 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#5030
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5329 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#5329
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5649 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#5649
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanySubsidiary
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6135 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#6135
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6560 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#6560
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7055 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#7055
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4189 /Empire#5/ColonizedStarSystem#4189
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementIndustryToDustEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel2
    StarTypeWhite
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 488.64386
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 104.04
    GrowthForOutpost = 0
    Happiness = 54.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 705.25
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7760
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 114.343872
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 228.75
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 143.55
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 78.85238
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 114.343872
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 228.75
    NetSystemProduction = 0
    NetSystemResearch = 143.55
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -9.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 3
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 2
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 217.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 189
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 465
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 119.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2308.6438
    SystemGrowth = 346.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3943.519
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 232.456116
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.53704548
    SystemInfluenceRadiusDivider = 1.85486162
    SystemInfluenceStock = 140.900009
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 358.75
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 131.25
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 130
    SystemNextInfluenceRadiusEstimation = 5.55729
    SystemNextInfluenceRadiusEstimationDivider = 1.849895
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 525
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -525
    SystemProductionStock = 389.5
    SystemProductionUpkeep = 0
    SystemResearch = 143.55
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 2
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.25
    TradingRouteSystemBaseIncome_EmpireMoney = 3.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.8125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.53704548
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~26
    ColonizedPlanet#4191 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 102
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 18
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 2
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 30
      PlanetDepletingPopulationFood = 36
      PlanetDepletingPopulationIndustry = 102
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 18
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 169
      PlanetDepletionThreshold = 100
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 250
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 10
      PlanetParasitedPopulationFood = 12
      PlanetParasitedPopulationIndustry = 46
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 6
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 17
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 42
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#4918 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191/PlanetImprovement#4918
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 7.5
        DepletingPopulationFood = 9
        DepletingPopulationIndustry = 25.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 5
        ParasitedPopulationFood = 6
        ParasitedPopulationIndustry = 23
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 3
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#5688 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 14
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 26
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 21
      PlanetDepletingPopulationFood = 18
      PlanetDepletingPopulationIndustry = 39
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 9
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 74
      PlanetDepletionThreshold = 90
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 65
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 13
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 15
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5795 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688/PlanetImprovement#5795
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 9
        DepletingPopulationIndustry = 19.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 6
        RawPopulationIndustry = 13
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#5690 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly05
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 60
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 25
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 67.5
      PlanetDepletingPopulationFood = 45
      PlanetDepletingPopulationIndustry = 90
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 37.5
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 5
      PlanetDepletionPoints = 83
      PlanetDepletionThreshold = 50
      PlanetDust = 112.5
      PlanetFIDSI = 0
      PlanetFood = 75
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 150
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 62.5
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#557 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690/ColonizedResourceDeposit#557
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7217 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690/PlanetImprovement#7217
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 13.5
        DepletingPopulationFood = 9
        DepletingPopulationIndustry = 18
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 7.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 6
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#4190 /Empire#5/ColonizedStarSystem#4189/Hangar#4190
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    OutpostMigrationFlux #7223 /Empire#5/ColonizedStarSystem#4189/OutpostMigrationFlux #7223
     DESCRIPTORS 3
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 346.8
      SystemOutpostMigrationGrowth = 138.72
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#4189/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityMavros /Empire#5/ColonizedStarSystem#4189/PopulationStarSystemAffinityMavros
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityMavros
      ClassPopulationStarSystemAffinityMavrosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 75
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5638 /Empire#5/ColonizedStarSystem#4189/RecipeImprovement#5638
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4675 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4675
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4726 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4726
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4783 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4783
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4967 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4967
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5077 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#5077
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5331 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#5331
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5391 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#5391
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6067 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6067
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6218 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6218
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6291 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6291
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6414 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6414
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6509 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6509
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6618 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6618
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6746 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6746
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6790 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6790
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6954 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6954
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6991 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6991
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7034 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#7034
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4599 /Empire#5/ColonizedStarSystem#4599
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 1800
    DefensiveMilitaryPower = 334.304
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 381.748352
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 16.5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 50.4
    GrowthForOutpost = 0
    Happiness = 34
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 42.8571434
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 204
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4400
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 68.74834
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 28.5
    MaximumSystemProduction = 228.5
    MaximumSystemProductionStock = 228.5
    MaximumSystemResearch = 54
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 65.025
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 68.74834
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 28.5
    NetSystemProduction = 228.5
    NetSystemResearch = 54
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 15
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 201.882339
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 1
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 112.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 78
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 168.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 20
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 48.8516655
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 6
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 3
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2194.74829
    SystemGrowth = 168
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1919.4906
    SystemGrowthStockForUpkeep = 1800
    SystemGrowthUpkeep = 99.25166
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.57117462
    SystemInfluenceRadiusDivider = 2.266871
    SystemInfluenceStock = 65.20001
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 122.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 94
    SystemNextInfluenceRadiusEstimation = 4.603906
    SystemNextInfluenceRadiusEstimationDivider = 2.2440474
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 228.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 62.5
    SystemProductionUpkeep = 0
    SystemResearch = 54
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.5
    TradingRouteSystemBaseIncome_EmpireMoney = 1.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.57117462
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~21
    ColonizedPlanet#4601 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#4601
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly22
      PlanetAnomalyFX
      PlanetAnomalyNegative
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 0
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 65
      PlanetDepletionThreshold = 60
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 16
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PlanetImprovement#5744 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#4601/PlanetImprovement#5744
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
    ColonizedPlanet#5965 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 36
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 54
      PlanetDepletingPopulationFood = 36
      PlanetDepletingPopulationIndustry = 54
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 12
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 117
      PlanetDepletionThreshold = 75
      PlanetDust = 90
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 90
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 20
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6285 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/PlanetImprovement#6285
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 13.5
        DepletingPopulationFood = 9
        DepletingPopulationIndustry = 13.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 3
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 6
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/PopulationPlanetAffinityPulsos
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 9
        ParasitedPopulationFood = 6
        ParasitedPopulationIndustry = 11
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 2
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 6
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    ColonizedPlanet#7254 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 34
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 1
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 7.5
      PlanetDepletingPopulationFood = 6
      PlanetDepletingPopulationIndustry = 25.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 1
      PlanetDepletionPoints = 6
      PlanetDepletionThreshold = 75
      PlanetDust = 22.5
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 78.5
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 5
      PlanetParasitedPopulationFood = 4
      PlanetParasitedPopulationIndustry = 19
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 17
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#7487 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254/PlanetImprovement#7487
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 7.5
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 25.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254/PopulationPlanetAffinityPulsos
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 5
        ParasitedPopulationFood = 4
        ParasitedPopulationIndustry = 19
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#4600 /Empire#5/ColonizedStarSystem#4599/Hangar#4600
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 334.304
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 16.5
      IsFrozen = 0
      MilitaryPower = 536.18634
      OffensiveMilitaryPower = 201.882339
      ShipCount = 3
     CHILDREN ~3
      Ship#5791 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 67.29411
        DamagePerSecondBeam = 67.29411
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 67.29411
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.434662
        Evasion = 0.1
        Experience = 26
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 2435.03979
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2435.03979
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 178.728775
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 67.29411
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 178.728775
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 68
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 110
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08936439
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 178.728775
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 95.16799
          Health = 2435.03979
          HitBySalvo = 0
          MaximumHealth = 2435.03979
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/CoreSection/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponBeam2#2 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/CoreSection/ModuleWeaponBeam2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionE/ModuleWeaponBeam2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#5791/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#6353 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 67.29411
        DamagePerSecondBeam = 67.29411
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 67.29411
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.434662
        Evasion = 0.1
        Experience = 20
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 2435.03979
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2435.03979
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 178.728775
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 67.29411
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 178.728775
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 68
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 110
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08936439
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 178.728775
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 95.16799
          Health = 2435.03979
          HitBySalvo = 0
          MaximumHealth = 2435.03979
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/CoreSection/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponBeam2#2 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/CoreSection/ModuleWeaponBeam2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionE/ModuleWeaponBeam2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6353/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#6418 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 67.29411
        DamagePerSecondBeam = 67.29411
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 67.29411
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.434662
        Evasion = 0.1
        Experience = 18
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 2435.03979
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2435.03979
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 178.728775
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 67.29411
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 178.728775
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 68
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 110
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08936439
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 178.728775
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 95.16799
          Health = 2435.03979
          HitBySalvo = 0
          MaximumHealth = 2435.03979
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/CoreSection/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponBeam2#2 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/CoreSection/ModuleWeaponBeam2#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionE/ModuleWeaponBeam2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#6418/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#4599/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 850
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /Empire#5/ColonizedStarSystem#4599/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 275
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6993 /Empire#5/ColonizedStarSystem#4599/RecipeImprovement#6993
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5348 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5348
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#5399 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5399
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5519 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5519
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5686 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5686
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6069 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6069
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6552 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6552
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6622 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6748 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6748
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6958 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6958
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7036 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7036
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7132 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7132
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7412 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7412
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7573 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7573
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7701 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7701
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4851 /Empire#5/ColonizedStarSystem#4851
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 638.881042
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 60.81377
    GrowthForOutpost = 0
    Happiness = 33.625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 302.625
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 13680
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 98.4
    MaximumSystemGrowth = 60.803894
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 444.927124
    MaximumSystemProductionStock = 444.927124
    MaximumSystemResearch = 119.25
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 45.01547
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 98.4
    NetSystemGrowth = 60.803894
    NetSystemInfluence = 98.4
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -84.5
    NetSystemProduction = 444.927124
    NetSystemResearch = 119.25
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -0.374999642
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 4
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 99.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 91.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 392.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 72.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 81.09489
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 9
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 9
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 7
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 98.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2454.881
    SystemGrowth = 202.712555
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2724.39014
    SystemGrowthStockForUpkeep = 2700
    SystemGrowthUpkeep = 141.908661
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.734728
    SystemInfluenceRadiusDivider = 1.56666672
    SystemInfluenceStock = 750
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 109.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 194
    SystemNextInfluenceRadiusEstimation = 9.050789
    SystemNextInfluenceRadiusEstimationDivider = 1.55893445
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 444.927124
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 119.25
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 2.42711735
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.734728
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#3675 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 1
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 120
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 6
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -0.0999999046
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 3
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 9
      PlanetDepletingPopulationFood = 12
      PlanetDepletingPopulationIndustry = 72
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 12
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 26
      PlanetDepletionThreshold = 100
      PlanetDust = 33
      PlanetFIDSI = 0
      PlanetFood = 44
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 282
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 9
      PlanetParasitedPopulationFood = 12
      PlanetParasitedPopulationIndustry = 90
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 12
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 24
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 44
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#497 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/ColonizedResourceDeposit#497
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#3723 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/PlanetImprovement#3723
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 4.5
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 36
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 6
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 4
        RawPopulationIndustry = 24
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 3
        ParasitedPopulationFood = 4
        ParasitedPopulationIndustry = 30
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 4
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 4
        RawPopulationIndustry = 24
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#995 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 44
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 1
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 31.5
      PlanetDepletingPopulationFood = 22.5
      PlanetDepletingPopulationIndustry = 49.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 13.5
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 81
      PlanetDepletionThreshold = 75
      PlanetDust = 66.5
      PlanetFIDSI = 0
      PlanetFood = 47.5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 110.5
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 7
      PlanetParasitedPopulationFood = 5
      PlanetParasitedPopulationIndustry = 17
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 3
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 28.5
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1318 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995/PlanetImprovement#1318
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 7.5
        DepletingPopulationIndustry = 16.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 7
        ParasitedPopulationFood = 5
        ParasitedPopulationIndustry = 17
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 3
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#4852 /Empire#5/ColonizedStarSystem#4851/Hangar#4852
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#4851/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityMavros /Empire#5/ColonizedStarSystem#4851/PopulationStarSystemAffinityMavros
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityMavros
      ClassPopulationStarSystemAffinityMavrosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5079 /Empire#5/ColonizedStarSystem#4851/RecipeImprovement#5079
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2311 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#2311
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2507 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#2507
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2683 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#2683
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3046 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#3046
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3272 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#3272
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3366 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#3366
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4164 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4164
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4690 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4690
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4853 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4853
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4857 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4857
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4860 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4860
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4920 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4920
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5149 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5149
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5395 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5395
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5512 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5512
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5682 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5682
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6071 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6071
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6370 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6370
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6624 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6624
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6720 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6720
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueInfluence1
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#7362 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#7362
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7418 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#7418
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#5179 /Empire#5/ColonizedStarSystem#5179
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 550
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 364.5073
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.5
    GrowthForOutpost = 0
    Happiness = 69.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 554
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1440
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 51.5072937
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 140
    MaximumSystemProduction = 90
    MaximumSystemProductionStock = 90
    MaximumSystemResearch = 81
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 68.86912
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 51.5072937
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 140
    NetSystemProduction = 90
    NetSystemResearch = 81
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = -3.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 180
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 80
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 60
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 80
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 926.5073
    SystemGrowth = 135
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2405.215
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 83.49271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.301621
    SystemInfluenceRadiusDivider = 2.5
    SystemInfluenceStock = 50
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 550
    SystemMigrationGrowthStock = 0
    SystemMoney = 190
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 50
    SystemNextInfluenceRadiusEstimation = 4.33941174
    SystemNextInfluenceRadiusEstimationDivider = 2.46153831
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 90
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 81
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.301621
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~10
    ColonizedPlanet#5181 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 72
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 32
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 8
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1
      OverPopulationThreshold = 7
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 108
      PlanetDepletingPopulationFood = 48
      PlanetDepletingPopulationIndustry = 36
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 48
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 8
      PlanetDepletionPoints = 94
      PlanetDepletionThreshold = 90
      PlanetDust = 180
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 80
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 13.5
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 6
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#5180 /Empire#5/ColonizedStarSystem#5179/Hangar#5180
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#5179/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7575 /Empire#5/ColonizedStarSystem#5179/RecipeImprovement#7575
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6018 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6018
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#6075 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6075
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6229 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6229
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6416 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6416
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6708 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6708
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7435 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#7435
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#5754 /Empire#5/ColonizedStarSystem#5754
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 306.6042
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.5
    GrowthForOutpost = 0
    Happiness = 43
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 215
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 1.604187
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 78
    MaximumSystemProduction = 45
    MaximumSystemProductionStock = 45
    MaximumSystemResearch = 180
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 52.632
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 1.604187
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 78
    NetSystemProduction = 45
    NetSystemResearch = 180
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 3
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 90
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 15
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 190
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 515.6042
    SystemGrowth = 45
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1760.02124
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 43.395813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.79511762
    SystemInfluenceRadiusDivider = 3.36567163
    SystemInfluenceStock = 26.8
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 100
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 3.844643
    SystemNextInfluenceRadiusEstimationDivider = 3.23611116
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 45
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 180
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.79511738
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#5756 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#5756
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasLarge
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeGasBurning
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 28
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 45
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 42
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 24
      PlanetDepletionThreshold = 90
      PlanetDust = 75
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 14
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 14
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 14
      PlanetScience = 70
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7481 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#5756/PlanetImprovement#7481
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#5756/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 22.5
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 21
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 0
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 14
       CHILDREN ~0
    ColonizedPlanet#6999 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 9
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 9
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 72
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 21
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 16
      PlanetScience = 120
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#584 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999/ColonizedResourceDeposit#584
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 3
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 24
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 16
       CHILDREN ~0
    Hangar#5755 /Empire#5/ColonizedStarSystem#5754/Hangar#5755
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#5754/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#6726 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#6726
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#6750 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#6750
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7370 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#7370
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7139 /Empire#5/ColonizedStarSystem#7139
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 125.151413
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.09756041
    GrowthForOutpost = 0
    Happiness = 55
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 55
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 31.6758041
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 25
    MaximumSystemProduction = 25.9756069
    MaximumSystemProductionStock = 25.9756069
    MaximumSystemResearch = 40.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 61.0087471
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 31.6758041
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 25
    NetSystemProduction = 25.9756069
    NetSystemResearch = 40.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 2
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 35
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 35
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.20224
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 326.151428
    SystemGrowth = 40.975605
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 558.455444
    SystemGrowthStockForUpkeep = 300
    SystemGrowthUpkeep = 9.299801
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.1950345
    SystemInfluenceRadiusDivider = 9.833333
    SystemInfluenceStock = 6
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 45
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 3.25940084
    SystemNextInfluenceRadiusEstimationDivider = 7.75
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25.9756069
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 40.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 0.975606441
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.1950345
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#7141 /Empire#5/ColonizedStarSystem#7139/ColonizedPlanet#7141
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasBurning
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 14
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 14
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 21
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 21
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 1
      PlanetDepletionPoints = 3
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 14
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 14
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 14
      PlanetScience = 35
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#7139/ColonizedPlanet#7141/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 21
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 21
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 0
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 14
       CHILDREN ~0
    Hangar#7140 /Empire#5/ColonizedStarSystem#7139/Hangar#7140
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#7139/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#7615 /Empire#5/ColonizedStarSystem#7139/StarSystemImprovement#7615
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#7636 /Empire#5/ColonizedStarSystem#7139/StarSystemImprovement#7636
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7223 /Empire#5/ColonizedStarSystem#7223
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 349
    AdditionalDust = 4
    AdditionalFood = 0
    AdditionalIndustry = 12
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 21
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 5
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 22
    MaximumSystemProductionStock = 22
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 43.9875
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 5
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -6
    NetSystemProduction = 22
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfImprovementsBuilt = 0
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 1
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.1
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 21
    SystemGrowth = 5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 45
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 22
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 44
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#7225 /Empire#5/ColonizedStarSystem#7223/ColonizedPlanet#7225
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -6
      PlanetOutpostFood = 5
      PlanetOutpostIndustry = 22
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#7224 /Empire#5/ColonizedStarSystem#7223/Hangar#7224
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#7223/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  ColonizedStarSystem#7257 /Empire#5/ColonizedStarSystem#7257
   DESCRIPTORS 12
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem1
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 355
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 14
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 127.999985
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 1
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 44.0585327
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 15.5647964
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 75
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0.399999976
    MaximumSystemGrowth = 28.6829224
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 127.999985
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25.9756069
    MaximumSystemProductionStock = 25.9756069
    MaximumSystemResearch = 4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 24.4094925
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0.399999976
    NetSystemGrowth = 28.6829224
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 0.399999976
    NetSystemLifeforce = 0
    NetSystemManpower = -14
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -15
    NetSystemProduction = 25.9756069
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 2
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 14
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = -0.360000074
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0.6399999
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.1
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 0
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0.399999976
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 176.058517
    SystemGrowth = 28.6829224
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 74.78049
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.6100001
    SystemInfluenceRadius = 1E-08
    SystemInfluenceRadiusDivider = 15.7857141
    SystemInfluenceStock = 3.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -14
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 97.9999847
    SystemMigrationGrowthStock = 0
    SystemMoney = 5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 14.3205128
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25.9756069
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 4
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 0.975606441
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#7259 /Empire#5/ColonizedStarSystem#7257/ColonizedPlanet#7259
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 0
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 200
      PlanetDepletionThreshold = 100
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 1
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#7258 /Empire#5/ColonizedStarSystem#7257/Hangar#7258
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#7257/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#7277 /Empire#5/ColonizedStarSystem#7257/StarSystemImprovement#7277
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#7286 /Empire#5/ColonizedStarSystem#7257/StarSystemImprovement#7286
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#970 /Empire#5/ColonizedStarSystem#970
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel2
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 46
    DefenseScore = 2000
    DefensiveMilitaryPower = 675.6251
    DepletedPlanetCount = 2
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 742.5298
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 35
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 118.593773
    GrowthForOutpost = 0
    Happiness = 34
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 476
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 22160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 24
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 48
    MaximumSystemGrowth = 148.302673
    MaximumSystemGrowthStock = 7200
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 360.927124
    MaximumSystemProductionStock = 360.927124
    MaximumSystemResearch = 186.3
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 65.025
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 0.75
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 6
    NetStrategic2 = 6
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 48
    NetSystemGrowth = 148.302673
    NetSystemInfluence = 48
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -1
    NetSystemProduction = 360.927124
    NetSystemResearch = 186.3
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfImprovementsBuilt = 30
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 1110.35291
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -40
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 1
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 7
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 100
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 197
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 268.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 16
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 97
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 14
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 48
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2763.52979
    SystemGrowth = 395.312561
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4320.45752
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 247.009888
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 13.0034
    SystemInfluenceRadiusDivider = 1.517784
    SystemInfluenceStock = 2811.52515
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 227
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 228
    SystemNextInfluenceRadiusEstimation = 13.0731087
    SystemNextInfluenceRadiusEstimationDivider = 1.51748538
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 360.927124
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 124.962769
    SystemProductionUpkeep = 0
    SystemResearch = 186.3
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 80
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 8.5
    TradingRouteSystemBaseIncome_EmpireMoney = 8.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 2.42711735
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 14.0034
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 1
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~37
    ColonizedPlanet#1347 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 49
      DefaultPlanetIndustry = 45.5
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 28
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 4
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 9
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 44
      PlanetFIDSI = 0
      PlanetFood = 94
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 71.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 16
      PlanetParasitedPopulationFood = 36
      PlanetParasitedPopulationIndustry = 26
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 16
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 7
      PlanetRawDust = 4
      PlanetRawFIDSI = 2
      PlanetRawFood = 7
      PlanetRawIndustry = 6.5
      PlanetRawPrestige = 1
      PlanetRawScience = 4
      PlanetScience = 44
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#523 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/ColonizedResourceDeposit#523
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#2074 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/PlanetImprovement#2074
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 3
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 9
        ParasitedPopulationIndustry = 6.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 4
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#6710 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#6710
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasFrozen
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 58
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 10
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 12
      PlanetDepletingPopulationFood = 33
      PlanetDepletingPopulationIndustry = 87
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 15
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 24
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 145
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 26
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 4
      PlanetRawFIDSI = 2
      PlanetRawFood = 6
      PlanetRawIndustry = 29
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 25
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7003 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#6710/PlanetImprovement#7003
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#6710/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 6
        DepletingPopulationFood = 16.5
        DepletingPopulationIndustry = 43.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 7.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 6
        RawPopulationIndustry = 29
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#971 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeJungle
      UniquePlanetCravers
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 22.5
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 32.5
      DefaultPlanetPrestige = 5
      DefaultPlanetScience = 17.5
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 2
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 3
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 6
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 58
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 13.5
      PlanetParasitedPopulationFood = 22
      PlanetParasitedPopulationIndustry = 19.5
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 10.5
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 5
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 2
      PlanetRawFood = 6
      PlanetRawIndustry = 6.5
      PlanetRawPrestige = 1
      PlanetRawScience = 3.5
      PlanetScience = 28
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#2053 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PlanetImprovement#2053
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 3
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 6
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PopulationPlanetAffinityGuardians
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4.5
        ParasitedPopulationFood = 6
        ParasitedPopulationIndustry = 6.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 3.5
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 6
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4.5
        ParasitedPopulationFood = 8
        ParasitedPopulationIndustry = 6.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 3.5
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 6
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 3.5
       CHILDREN ~0
    Hangar#969 /Empire#5/ColonizedStarSystem#970/Hangar#969
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 6
      DefensiveMilitaryPower = 675.6251
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 35
      IsFrozen = 0
      MilitaryPower = 1785.978
      OffensiveMilitaryPower = 1110.35291
      ShipCount = 2
     CHILDREN ~2
      Ship#7426 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426
       DESCRIPTORS 15
        ClassHullCravers
        ClassHullMediumAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 277.588226
        DamagePerSecondBeam = 277.588226
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 277.588226
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 337.812561
        Evasion = 0.1
        Experience = 3
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 17.5
        GlobalSpeed = 2
        Health = 6019.2
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6019.2
        MaximumMovement = 5
        MaximumShield = 1440
        MaximumShipManpower = 330
        MaximumShipManpowerRefillRate = 330
        MaximumShipProbeStock = 0
        MilitaryPower = 892.989
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 555.176453
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 892.989
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 1440
        ShieldAbsorption = 264
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 220
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 330
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.44649452
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 892.989
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 240.64
          Health = 6019.2
          HitBySalvo = 0
          MaximumHealth = 6019.2
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/CoreSection/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/CoreSection/ModuleWeaponBeam3#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionN/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
            TopWeapon
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionNE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionNE/ModuleWeaponBeam3#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.33333325
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
            MultiplierX2
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 100
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionSE/ModuleWeaponBeam3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7426/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#7710 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710
       DESCRIPTORS 15
        ClassHullCravers
        ClassHullMediumAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 277.588226
        DamagePerSecondBeam = 277.588226
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 277.588226
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 337.812561
        Evasion = 0.1
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 17.5
        GlobalSpeed = 2
        Health = 6019.2
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6019.2
        MaximumMovement = 5
        MaximumShield = 1440
        MaximumShipManpower = 330
        MaximumShipManpowerRefillRate = 330
        MaximumShipProbeStock = 0
        MilitaryPower = 892.989
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 555.176453
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 892.989
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 1440
        ShieldAbsorption = 264
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 220
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 330
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.44649452
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 892.989
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 240.64
          Health = 6019.2
          HitBySalvo = 0
          MaximumHealth = 6019.2
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/CoreSection/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/CoreSection/ModuleWeaponBeam3#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionN/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
            TopWeapon
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionNE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionNE/ModuleWeaponBeam3#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.33333325
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
            MultiplierX2
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 100
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam3#1 /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionSE/ModuleWeaponBeam3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#970/Hangar#969/Ship#7710/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#970/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#5/ColonizedStarSystem#970/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 10
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -75
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHaroshems /Empire#5/ColonizedStarSystem#970/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3518 /Empire#5/ColonizedStarSystem#970/RecipeImprovement#3518
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1112 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1112
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#1113 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1113
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1504 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1504
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1538 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1538
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1551 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1551
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1599 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1599
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1673 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1673
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1736 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1736
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1816 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1816
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder1
      SubCategoryApproval
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2340
      ScrapPriority = 50
     CHILDREN ~0
    StarSystemImprovement#2069 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2069
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2105 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2105
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2145 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2145
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2247 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2247
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2354 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2354
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#2517 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2517
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2562 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2562
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#2795 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2795
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3102 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3102
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3188 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3188
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3594 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3594
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3695 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3695
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueStartingImprovement
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#4360 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#4360
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4733 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#4733
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4913 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#4913
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5286 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#5286
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5522 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#5522
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5899 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#5899
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6355 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#6355
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7053 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#7053
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = 0
      SystemMoneyUpkeep = 12
     CHILDREN ~0
  DepartmentOfCommerce /Empire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#5474 /Empire#5/DepartmentOfCommerce/TradingCompany#5474
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 1
      DustImprovementCount = 1
      EmpireMoney = 0
      EmpireResearch = 0
      Level = 1
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 0
      Luxury9 = 0
      LuxuryImprovementCount = 1
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 1
      TradingRouteIncomeEfficiency_EmpireMoney = 1.2
      TradingRouteIncomeEfficiency_EmpireResearch = 1.05
      TradingRouteIncomeEfficiency_Luxury1 = 1.0375
      TradingRouteIncomeEfficiency_Luxury10 = 1.0375
      TradingRouteIncomeEfficiency_Luxury11 = 1.0375
      TradingRouteIncomeEfficiency_Luxury12 = 1.0375
      TradingRouteIncomeEfficiency_Luxury13 = 1.0375
      TradingRouteIncomeEfficiency_Luxury14 = 1.0375
      TradingRouteIncomeEfficiency_Luxury15 = 1.0375
      TradingRouteIncomeEfficiency_Luxury16 = 1.0375
      TradingRouteIncomeEfficiency_Luxury17 = 1.0375
      TradingRouteIncomeEfficiency_Luxury18 = 1.0375
      TradingRouteIncomeEfficiency_Luxury19 = 1.0375
      TradingRouteIncomeEfficiency_Luxury2 = 1.0375
      TradingRouteIncomeEfficiency_Luxury20 = 1.0375
      TradingRouteIncomeEfficiency_Luxury21 = 1.0375
      TradingRouteIncomeEfficiency_Luxury22 = 1.0375
      TradingRouteIncomeEfficiency_Luxury23 = 1.0375
      TradingRouteIncomeEfficiency_Luxury24 = 1.0375
      TradingRouteIncomeEfficiency_Luxury3 = 1.0375
      TradingRouteIncomeEfficiency_Luxury4 = 1.0375
      TradingRouteIncomeEfficiency_Luxury5 = 1.0375
      TradingRouteIncomeEfficiency_Luxury6 = 1.0375
      TradingRouteIncomeEfficiency_Luxury7 = 1.0375
      TradingRouteIncomeEfficiency_Luxury8 = 1.0375
      TradingRouteIncomeEfficiency_Luxury9 = 1.0375
      TradingRoutesExperience = 472.5062
      TradingRoutesExperienceThreshold = 550
      TradingRoutesPreviousExperienceThreshold = 100
     CHILDREN ~0
  Diplomacy /Empire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 6.27900028
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 6.27900028
      PressureFrom = 26.7915382
      PressureOn = 6.27900028
      PressureTrend = -20.5125389
      PressureValue = -100
      TheirBasePressure = 17.8610249
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 6.27900028
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.479
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 6.27900028
      PressureFrom = 50.0969925
      PressureOn = 6.27900028
      PressureTrend = -43.8179932
      PressureValue = -100
      TheirBasePressure = 33.397995
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 6.27900028
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.0854999945
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 6.27900028
      PressureFrom = 0
      PressureOn = 6.27900028
      PressureTrend = 6.27900028
      PressureValue = -94.2109
      TheirBasePressure = 0
     CHILDREN ~0
  Education /Empire#5/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 5
    HeroLevelCount = 35
    HeroUnlockGauge01Points = 390
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 156
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 8
    HeroUnlockGaugeClassAdmiralPointsStock = 121
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 42
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 71
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 8
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1115 /Empire#5/Fleet#1115
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 244.54
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 167.04
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.122269996
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1117 /Empire#5/Fleet#1115/Ship#1117
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 128.64
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 28.8000011
      DamagePerSecondLong = 76.8
      DamagePerSecondMedium = 119.039993
      DamagePerSecondMissile = 48
      DamagePerSecondShort = 74.8800049
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 244.54
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 167.04
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 244.54
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.122269996
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 244.54
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#1115/Ship#1117/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 83.52
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~5
        ModuleSupportExploration1#1 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack2#10 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponFlack2#10
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser3#12 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponLaser3#12
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.4000006
          DamagePerSecondLong = 14.4000006
          DamagePerSecondMedium = 14.4000006
          DamagePerSecondShort = 11.52
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 40.32
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#11 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponMissile1#11
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 108
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12
          DamagePerSecondLong = 12
          DamagePerSecondMedium = 9.6
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#13 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponMissile1#13
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 108
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12
          DamagePerSecondLong = 12
          DamagePerSecondMedium = 9.6
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#1115/Ship#1117/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 83.52
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack2#9 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponFlack2#9
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser3#11 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponLaser3#11
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.4000006
          DamagePerSecondLong = 14.4000006
          DamagePerSecondMedium = 14.4000006
          DamagePerSecondShort = 11.52
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 40.32
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#10 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponMissile1#10
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 108
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12
          DamagePerSecondLong = 12
          DamagePerSecondMedium = 9.6
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#12 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponMissile1#12
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 108
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12
          DamagePerSecondLong = 12
          DamagePerSecondMedium = 9.6
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#1115/Ship#1117/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#1115/Ship#1117/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#1115/Ship#1117/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#1115/Ship#1117/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#1115/Ship#1117/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#1115/Ship#1117/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#1115/Ship#1117/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#1115/Ship#1117/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#1118 /Empire#5/Fleet#1118
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 95.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 4.875
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 218.49295
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 122.992943
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.109246477
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1120 /Empire#5/Fleet#1118/Ship#1120
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 138.23999
      DamagePerSecondBeam = 66.07059
      DamagePerSecondKinetic = 20.3294125
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 16.26353
      DamagePerSecondMedium = 72.16941
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 138.23999
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.5
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6.5
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 218.49295
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 122.992943
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 218.49295
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.109246477
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 218.49295
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#1118/Ship#1120/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 86.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.49647
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~4
        ModuleSupportExploration1#1 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#6 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleWeaponFlack2#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#5 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleWeaponKinetic2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.1647062
          DamagePerSecondLong = 8.131765
          DamagePerSecondMedium = 10.1647062
          DamagePerSecondShort = 10.1647062
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.4611778
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#1118/Ship#1120/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.49647
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponBeam2#6 /Empire#5/Fleet#1118/Ship#1120/SectionE/ModuleWeaponBeam2#6
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#5 /Empire#5/Fleet#1118/Ship#1120/SectionE/ModuleWeaponFlack2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#4 /Empire#5/Fleet#1118/Ship#1120/SectionE/ModuleWeaponKinetic2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.1647062
          DamagePerSecondLong = 8.131765
          DamagePerSecondMedium = 10.1647062
          DamagePerSecondShort = 10.1647062
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.4611778
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#1118/Ship#1120/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#1118/Ship#1120/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#1118/Ship#1120/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#1118/Ship#1120/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#1118/Ship#1120/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#1118/Ship#1120/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#1118/Ship#1120/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#1118/Ship#1120/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2207 /Empire#5/Fleet#2207
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 3.9375
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 95.98
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.4800014
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04799
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2209 /Empire#5/Fleet#2207/Ship#2209
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.60000038
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.60000038
      DamagePerSecondLong = 6.60000038
      DamagePerSecondMedium = 6.60000038
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.28
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 40
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.25
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 3
      MilitaryPower = 95.98
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 18.4800014
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.98
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 3.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04799
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 95.98
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#2207/Ship#2209/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.4800014
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#5/Fleet#2207/Ship#2209/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11.88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.60000038
          DamagePerSecondLong = 6.60000038
          DamagePerSecondMedium = 6.60000038
          DamagePerSecondShort = 5.28
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.4800014
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#2207/Ship#2209/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#2207/Ship#2209/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#2207/Ship#2209/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#2207/Ship#2209/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#2207/Ship#2209/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#2207/Ship#2209/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#2207/Ship#2209/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#2207/Ship#2209/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExplorationQuest01#1 /Empire#5/Fleet#2207/Ship#2209/SectionSE/ModuleSupportExplorationQuest01#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExplorationQuest01
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 1
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#2207/Ship#2209/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#2207/Ship#2209/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3770 /Empire#5/Fleet#3770
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 3.75
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 142.422363
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 56.9223557
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07121118
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3697 /Empire#5/Fleet#3770/Ship#3697
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.16941
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 20.3294125
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 16.26353
      DamagePerSecondMedium = 72.16941
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.16941
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.5
      Evasion = 0
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 2025
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2025
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 11
      MaximumShipProbeStock = 4
      MilitaryPower = 142.422363
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 56.9223557
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 142.422363
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07121118
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 142.422363
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#3770/Ship#3697/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 76.5
        Health = 2025
        HitBySalvo = 0
        MaximumHealth = 2025
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.4611778
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#5/Fleet#3770/Ship#3697/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#3770/Ship#3697/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#2 /Empire#5/Fleet#3770/Ship#3697/CoreSection/ModuleWeaponKinetic2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.1647062
          DamagePerSecondLong = 8.131765
          DamagePerSecondMedium = 10.1647062
          DamagePerSecondShort = 10.1647062
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.4611778
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#3770/Ship#3697/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.4611778
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#5/Fleet#3770/Ship#3697/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#5/Fleet#3770/Ship#3697/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.1647062
          DamagePerSecondLong = 8.131765
          DamagePerSecondMedium = 10.1647062
          DamagePerSecondShort = 10.1647062
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.4611778
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#3770/Ship#3697/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#3770/Ship#3697/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#3770/Ship#3697/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#3770/Ship#3697/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#3770/Ship#3697/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#3770/Ship#3697/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#3770/Ship#3697/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#3770/Ship#3697/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4060 /Empire#5/Fleet#4060
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 165.033325
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 4.3125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 360
    MaximumShipProbeStock = 0
    MilitaryPower = 205.353333
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 40.32
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 141.326782
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.102676667
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3841 /Empire#5/Fleet#4060/Ship#3841
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 14.4000006
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 14.4000006
      DamagePerSecondLong = 14.4000006
      DamagePerSecondMedium = 14.4000006
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 11.52
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 165.033325
      Evasion = 0
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 3228.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3591
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 360
      MaximumShipManpowerRefillRate = 90
      MaximumShipProbeStock = 0
      MilitaryPower = 205.353333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 90
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 40.32
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.637863
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 96.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 160
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 90
      ShipManpowerStock = 141.326782
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.102676667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.637863
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#4060/Ship#3841/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 119.7
        Health = 3228.75
        HitBySalvo = 0
        MaximumHealth = 3591
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 40.32
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#5/Fleet#4060/Ship#3841/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#4060/Ship#3841/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.4000006
          DamagePerSecondLong = 14.4000006
          DamagePerSecondMedium = 14.4000006
          DamagePerSecondShort = 11.52
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 40.32
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#4060/Ship#3841/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#4060/Ship#3841/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#4060/Ship#3841/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 26.9736843
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#4060/Ship#3841/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#4060/Ship#3841/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#4060/Ship#3841/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 89.9122849
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#5/Fleet#4060/Ship#3841/SectionS/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#4060/Ship#3841/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 26.9736843
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#4060/Ship#3841/SectionSE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#4060/Ship#3841/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#4060/Ship#3841/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4742 /Empire#5/Fleet#4742
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 0
    DefensiveMilitaryPower = 121.733337
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 4
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.2
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 8.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 215.098053
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 93.36471
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0.2
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 0
    TradingRouteBlockadePower = 0.107549027
    VisionRange = 1.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~2
    Hero#5150 /Empire#5/Fleet#4742/Hero#5150
     DESCRIPTORS 8
      ClassHero
      HeroAffinityCravers
      HeroAssigned
      HeroClassAdmiral
      HeroLevel04
      HeroLevelUpRule
      HeroSkill73_Industry_Perpop_0
      Politics05
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 26
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    Ship#5152 /Empire#5/Fleet#4742/Ship#5152
     DESCRIPTORS 18
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill19_FleetDamage_Percent_1
      HeroSkill23_FleetDefense_Percent_0
      HeroSkill23_FleetDefense_Percent_1
      HeroSkill47_FleetExplorationFleetXP_Flat_1
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 86.70327
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 15.0588236
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 40.4915047
      DamagePerSecondMedium = 81.01438
      DamagePerSecondMissile = 28.4444447
      DamagePerSecondShort = 58.2588272
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 121.733337
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 5
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1872
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1872
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.098053
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 93.36471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.098053
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.107549027
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.098053
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#4742/Ship#5152/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 62.4
        Health = 1872
        HitBySalvo = 0
        MaximumHealth = 1872
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 51.2
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /Empire#5/Fleet#4742/Ship#5152/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 128
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.2222223
          DamagePerSecondLong = 14.2222223
          DamagePerSecondMedium = 11.3777781
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 25.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#4742/Ship#5152/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 128
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.2222223
          DamagePerSecondLong = 14.2222223
          DamagePerSecondMedium = 11.3777781
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 25.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#4742/Ship#5152/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#4742/Ship#5152/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#5/Fleet#4742/Ship#5152/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#4742/Ship#5152/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#4742/Ship#5152/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#4742/Ship#5152/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#4742/Ship#5152/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#4742/Ship#5152/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42.1647072
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#5/Fleet#4742/Ship#5152/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 21.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.6
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 21.6
          DamagePerSecondShort = 21.6
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#5/Fleet#4742/Ship#5152/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 21.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.6
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 21.6
          DamagePerSecondShort = 21.6
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#5/Fleet#4742/Ship#5152/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.529412
          DamagePerSecondLong = 6.02352953
          DamagePerSecondMedium = 7.529412
          DamagePerSecondShort = 7.529412
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 21.0823536
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#5/Fleet#4742/Ship#5152/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.529412
          DamagePerSecondLong = 6.02352953
          DamagePerSecondMedium = 7.529412
          DamagePerSecondShort = 7.529412
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 21.0823536
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#4742/Ship#5152/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#4742/Ship#5152/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
  Fleet#5096 /Empire#5/Fleet#5096
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1143.05994
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 37.125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 990
    MaximumShipProbeStock = 0
    MilitaryPower = 1714.6427
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 571.582764
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 9
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 983.5281
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.8573213
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~9
    Ship#2647 /Empire#5/Fleet#5096/Ship#2647
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.2222214
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.933334
      Evasion = 0
      Experience = 54.82222
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2808
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2808
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 162.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 47.1999969
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 162.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08106667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 162.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#2647/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 103.6
        Health = 2808
        HitBySalvo = 0
        MaximumHealth = 2808
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#3 /Empire#5/Fleet#5096/Ship#2647/CoreSection/ModuleDefenseHullPlating1#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#2647/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#2647/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#2647/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#2647/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#2647/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2647/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#2647/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#2647/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#5096/Ship#2647/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#2647/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#2647/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#2647/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2699 /Empire#5/Fleet#5096/Ship#2699
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.2222214
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.933334
      Evasion = 0
      Experience = 53.82222
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2808
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2808
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 162.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 47.1999969
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 162.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08106667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 162.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#2699/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 103.6
        Health = 2808
        HitBySalvo = 0
        MaximumHealth = 2808
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#3 /Empire#5/Fleet#5096/Ship#2699/CoreSection/ModuleDefenseHullPlating1#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#2699/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#2699/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#2699/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#2699/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#2699/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2699/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#2699/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#2699/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#5096/Ship#2699/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#2699/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#2699/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#2699/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2753 /Empire#5/Fleet#5096/Ship#2753
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.2222214
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.933334
      Evasion = 0
      Experience = 52.82222
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2808
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2808
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 162.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 47.1999969
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 162.133331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08106667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 162.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#2753/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 103.6
        Health = 2808
        HitBySalvo = 0
        MaximumHealth = 2808
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2753/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#2753/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#2753/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#2753/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#2753/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#2753/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2753/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#2753/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#2753/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#5096/Ship#2753/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#2753/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#2753/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#2753/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3386 /Empire#5/Fleet#5096/Ship#3386
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.57489
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.57489
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09928744
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.57489
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#3386/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3386/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5096/Ship#3386/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#3386/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5096/Ship#3386/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#3386/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#3386/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3386/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#3386/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#3386/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#3386/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#3386/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#3386/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#3386/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3446 /Empire#5/Fleet#5096/Ship#3446
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 74.0517654
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 22.2117653
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 17.769413
      DamagePerSecondMedium = 74.0517654
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 74.0517654
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 144.386658
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 206.5796
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 62.1929436
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 206.5796
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.103289805
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 206.5796
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#3446/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 119.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 31.0964718
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3446/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5096/Ship#3446/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#2 /Empire#5/Fleet#5096/Ship#3446/CoreSection/ModuleWeaponKinetic2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 18.8800011
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1058826
          DamagePerSecondLong = 8.8847065
          DamagePerSecondMedium = 11.1058826
          DamagePerSecondShort = 11.1058826
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.0964718
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#3446/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 31.0964718
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5096/Ship#3446/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#5/Fleet#5096/Ship#3446/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 18.8800011
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1058826
          DamagePerSecondLong = 8.8847065
          DamagePerSecondMedium = 11.1058826
          DamagePerSecondShort = 11.1058826
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.0964718
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#3446/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#3446/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3446/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#3446/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#3446/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#3446/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#3446/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#3446/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#3446/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3523 /Empire#5/Fleet#5096/Ship#3523
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.57489
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.57489
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09928744
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.57489
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#3523/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3523/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5096/Ship#3523/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#3523/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5096/Ship#3523/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#3523/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#3523/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3523/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#3523/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#3523/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#3523/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#3523/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#3523/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#3523/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4655 /Empire#5/Fleet#5096/Ship#4655
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 31.4666672
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 31.4666672
      DamagePerSecondLong = 31.4666672
      DamagePerSecondMedium = 31.4666672
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.1733341
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 133.7
      Evasion = 0.1
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2781
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2781
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 221.806671
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 88.10667
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 221.806671
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 30
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.110903338
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 221.806671
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#4655/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.7
        Health = 2781
        HitBySalvo = 0
        MaximumHealth = 2781
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.0533333
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#5096/Ship#4655/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#5096/Ship#4655/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.7333336
          DamagePerSecondLong = 15.7333336
          DamagePerSecondMedium = 15.7333336
          DamagePerSecondShort = 12.5866671
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.0533333
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#4655/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.0533333
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3#1 /Empire#5/Fleet#5096/Ship#4655/SectionE/ModuleWeaponLaser3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.7333336
          DamagePerSecondLong = 15.7333336
          DamagePerSecondMedium = 15.7333336
          DamagePerSecondShort = 12.5866671
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.0533333
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#4655/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#4655/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#5096/Ship#4655/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#4655/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#4655/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#4655/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#4655/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#4655/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#4655/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4792 /Empire#5/Fleet#5096/Ship#4792
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 31.4666672
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 31.4666672
      DamagePerSecondLong = 31.4666672
      DamagePerSecondMedium = 31.4666672
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.1733341
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 133.7
      Evasion = 0.1
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2781
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2781
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 221.806671
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 88.10667
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 221.806671
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 30
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 106.788208
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.110903338
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 221.806671
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#4792/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.7
        Health = 2781
        HitBySalvo = 0
        MaximumHealth = 2781
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.0533333
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#5096/Ship#4792/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#5096/Ship#4792/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.7333336
          DamagePerSecondLong = 15.7333336
          DamagePerSecondMedium = 15.7333336
          DamagePerSecondShort = 12.5866671
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.0533333
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#4792/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.0533333
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3#1 /Empire#5/Fleet#5096/Ship#4792/SectionE/ModuleWeaponLaser3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.7333336
          DamagePerSecondLong = 15.7333336
          DamagePerSecondMedium = 15.7333336
          DamagePerSecondShort = 12.5866671
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.0533333
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#4792/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#4792/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#5096/Ship#4792/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#4792/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#4792/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#4792/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#4792/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#4792/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#4792/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4922 /Empire#5/Fleet#5096/Ship#4922
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.2222214
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 133.7
      Evasion = 0.1
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2781
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2781
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 180.9
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 47.1999969
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 180.9
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 30
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 106.739883
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09045
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 180.9
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#4922/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.7
        Health = 2781
        HitBySalvo = 0
        MaximumHealth = 2781
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#5096/Ship#4922/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#4922/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#4922/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.5999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#4922/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#4922/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#4922/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#5096/Ship#4922/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#4922/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#4922/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#4922/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#4922/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#4922/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#4922/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5747 /Empire#5/Fleet#5747
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1107.991
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 39.1875
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 1040
    MaximumShipProbeStock = 0
    MilitaryPower = 1751.56738
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 643.5764
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 9
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1027.23279
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.8757835
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~9
    Ship#4412 /Empire#5/Fleet#5747/Ship#4412
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.57489
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.57489
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09928744
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.57489
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#4412/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#4412/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#4412/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#4412/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5747/Ship#4412/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#4412/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#4412/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#4412/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#4412/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#4412/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#4412/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#4412/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#4412/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#4412/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4715 /Empire#5/Fleet#5747/Ship#4715
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.07059
      DamagePerSecondBeam = 66.07059
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 66.07059
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 186.609482
      Evasion = 0.1
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8.25
      GlobalSpeed = 2
      Health = 3785.40015
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 66
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3785.40015
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 252.680069
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 66.07059
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 252.680069
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 236
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.126340032
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 252.680069
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#4715/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 140.180008
        Health = 3785.40015
        HitBySalvo = 0
        MaximumHealth = 3785.40015
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.0352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#4715/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#4715/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#4715/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#4715/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#4715/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#4715/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17.9333344
        Health = 118
        MaximumHealth = 118
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 118
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#4715/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportRepair1#2 /Empire#5/Fleet#5747/Ship#4715/SectionNE/ModuleSupportRepair1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#4715/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#4715/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#5747/Ship#4715/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#4715/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.0352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#4715/SectionSE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5747/Ship#4715/SectionSE/ModuleWeaponBeam2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#4715/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#4715/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5034 /Empire#5/Fleet#5747/Ship#5034
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 1.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.57489
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.57489
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09928744
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.57489
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5034/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#5034/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5034/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5034/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5747/Ship#5034/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5034/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5034/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5034/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5034/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5034/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5034/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5034/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5034/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5034/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5397 /Empire#5/Fleet#5747/Ship#5397
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 37.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5397/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5397/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5397/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5397/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5397/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5397/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5397/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5397/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5397/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5397/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5397/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5397/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5397/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5397/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5397/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5397/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5440 /Empire#5/Fleet#5747/Ship#5440
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 32
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5440/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5440/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5440/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5440/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5440/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5440/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5440/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5440/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5440/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5440/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5440/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5440/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5440/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5440/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5440/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5440/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5445 /Empire#5/Fleet#5747/Ship#5445
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 35.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5445/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5445/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5445/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5445/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5445/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5445/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5445/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5445/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5445/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5445/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5445/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5445/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5445/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5445/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5445/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5445/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5603 /Empire#5/Fleet#5747/Ship#5603
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 33.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5603/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5603/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5603/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5603/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5603/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5603/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5603/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5603/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5603/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5603/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5603/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5603/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5603/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5603/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5603/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5603/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5605 /Empire#5/Fleet#5747/Ship#5605
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5605/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5605/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5605/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5605/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5605/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5605/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5605/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5605/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5605/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5605/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5605/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5605/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5605/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5605/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5605/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5605/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5644 /Empire#5/Fleet#5747/Ship#5644
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 29
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 97.2327347
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5644/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5644/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5644/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5644/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5644/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5644/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5644/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5644/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5644/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5644/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5644/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5644/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5644/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5644/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5644/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5644/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5906 /Empire#5/Fleet#5906
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 222.869324
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 8.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 367.2458
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 144.376465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 49.0445023
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.1836229
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~2
    Ship#5694 /Empire#5/Fleet#5906/Ship#5694
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 31.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 35.95697
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5906/Ship#5694/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5906/Ship#5694/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5906/Ship#5694/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5906/Ship#5694/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5906/Ship#5694/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5906/Ship#5694/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5906/Ship#5694/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5906/Ship#5694/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5906/Ship#5694/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5906/Ship#5694/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5906/Ship#5694/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5906/Ship#5694/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5906/Ship#5694/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5906/Ship#5694/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5797 /Empire#5/Fleet#5906/Ship#5797
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 30.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 13.087532
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5906/Ship#5797/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5906/Ship#5797/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5906/Ship#5797/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5906/Ship#5797/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5906/Ship#5797/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5906/Ship#5797/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5906/Ship#5797/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5906/Ship#5797/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5906/Ship#5797/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5906/Ship#5797/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5906/Ship#5797/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5906/Ship#5797/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5906/Ship#5797/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5906/Ship#5797/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6292 /Empire#5/Fleet#6292
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 777.3463
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 29.4375
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 760
    MaximumShipProbeStock = 0
    MilitaryPower = 1231.27576
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 453.929382
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 560.5672
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.6156378
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~6
    Ship#5517 /Empire#5/Fleet#6292/Ship#5517
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 99.10588
      DamagePerSecondBeam = 99.10588
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 99.10588
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 165.8038
      Evasion = 0.1
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3196.56
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 66
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3196.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 264.909668
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 99.10588
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 264.909668
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 236
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.132454827
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 264.909668
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6292/Ship#5517/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 120.552
        Health = 3196.56
        HitBySalvo = 0
        MaximumHealth = 3196.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 66.07059
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#6292/Ship#5517/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#5 /Empire#5/Fleet#6292/Ship#5517/CoreSection/ModuleWeaponBeam2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#6292/Ship#5517/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#6292/Ship#5517/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#6292/Ship#5517/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#6292/Ship#5517/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#6292/Ship#5517/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17.9333344
        Health = 118
        MaximumHealth = 118
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 118
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5517/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportRepair1#2 /Empire#5/Fleet#6292/Ship#5517/SectionNE/ModuleSupportRepair1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#6292/Ship#5517/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6292/Ship#5517/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#6292/Ship#5517/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#6292/Ship#5517/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.0352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5517/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#6292/Ship#5517/SectionSE/ModuleWeaponBeam2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#6292/Ship#5517/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6292/Ship#5517/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5599 /Empire#5/Fleet#6292/Ship#5599
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 91.9905853
      DamagePerSecondBeam = 66.07059
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 25.92
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 91.9905853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 165.8038
      Evasion = 0.1
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8.25
      GlobalSpeed = 2
      Health = 3196.56
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 66
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3196.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 231.87439
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 66.07059
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 231.87439
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 236
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 97.0052948
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.115937196
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 231.87439
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6292/Ship#5599/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 120.552
        Health = 3196.56
        HitBySalvo = 0
        MaximumHealth = 3196.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.0352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#4 /Empire#5/Fleet#6292/Ship#5599/CoreSection/ModuleDefenseHullPlating2#4
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#5 /Empire#5/Fleet#6292/Ship#5599/CoreSection/ModuleWeaponBeam2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#6292/Ship#5599/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#6292/Ship#5599/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#6292/Ship#5599/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#6292/Ship#5599/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#6292/Ship#5599/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17.9333344
        Health = 118
        MaximumHealth = 118
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 118
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5599/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportRepair1#2 /Empire#5/Fleet#6292/Ship#5599/SectionNE/ModuleSupportRepair1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#6292/Ship#5599/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6292/Ship#5599/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#6292/Ship#5599/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#6292/Ship#5599/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.0352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5599/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#6292/Ship#5599/SectionSE/ModuleWeaponBeam2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#6292/Ship#5599/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6292/Ship#5599/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5746 /Empire#5/Fleet#6292/Ship#5746
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 79.44632
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6292/Ship#5746/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5746/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#6292/Ship#5746/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#6292/Ship#5746/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#6292/Ship#5746/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#6292/Ship#5746/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#6292/Ship#5746/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5746/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#6292/Ship#5746/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6292/Ship#5746/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#6292/Ship#5746/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#6292/Ship#5746/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#6292/Ship#5746/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6292/Ship#5746/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5789 /Empire#5/Fleet#6292/Ship#5789
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 87.00978
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6292/Ship#5789/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5789/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#6292/Ship#5789/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#6292/Ship#5789/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#6292/Ship#5789/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#6292/Ship#5789/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#6292/Ship#5789/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5789/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#6292/Ship#5789/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6292/Ship#5789/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#6292/Ship#5789/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#6292/Ship#5789/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#6292/Ship#5789/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6292/Ship#5789/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5903 /Empire#5/Fleet#6292/Ship#5903
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 55.5101967
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6292/Ship#5903/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5903/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#6292/Ship#5903/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#6292/Ship#5903/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#6292/Ship#5903/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#6292/Ship#5903/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#6292/Ship#5903/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#5903/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#6292/Ship#5903/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6292/Ship#5903/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#6292/Ship#5903/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#6292/Ship#5903/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#6292/Ship#5903/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6292/Ship#5903/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6223 /Empire#5/Fleet#6292/Ship#6223
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 81.59557
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6292/Ship#6223/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#6223/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#6292/Ship#6223/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#6292/Ship#6223/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#6292/Ship#6223/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#6292/Ship#6223/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#6292/Ship#6223/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#6292/Ship#6223/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#6292/Ship#6223/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6292/Ship#6223/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#6292/Ship#6223/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#6292/Ship#6223/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#6292/Ship#6223/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6292/Ship#6223/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6907 /Empire#5/Fleet#6907
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6908 /Empire#5/Fleet#6907/Ship#6908
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#6907/Ship#6908/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#6907/Ship#6908/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#6907/Ship#6908/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#6907/Ship#6908/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#6907/Ship#6908/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#6907/Ship#6908/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#6907/Ship#6908/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#6907/Ship#6908/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#6907/Ship#6908/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7160 /Empire#5/Fleet#7160
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1016.08264
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 35.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 990
    MaximumShipProbeStock = 0
    MilitaryPower = 1771.77209
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 755.6894
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 904.464233
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.885886
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#4274 /Empire#5/Fleet#7160/Ship#4274
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 198.57489
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.57489
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09928744
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.57489
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#4274/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7160/Ship#4274/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7160/Ship#4274/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#4274/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7160/Ship#4274/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#4274/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#4274/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#4274/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#4274/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#4274/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7160/Ship#4274/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#4274/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#4274/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#4274/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4574 /Empire#5/Fleet#7160/Ship#4574
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 198.57489
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.57489
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09928744
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.57489
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#4574/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7160/Ship#4574/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7160/Ship#4574/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#4574/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7160/Ship#4574/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#4574/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#4574/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#4574/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#4574/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#4574/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7160/Ship#4574/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#4574/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#4574/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#4574/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5601 /Empire#5/Fleet#7160/Ship#5601
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 29
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 37.39283
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 37.39283
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#5601/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#5601/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7160/Ship#5601/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#7160/Ship#5601/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#5601/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7160/Ship#5601/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#7160/Ship#5601/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#5601/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#5601/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#5601/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#5601/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#5601/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7160/Ship#5601/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#5601/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#5601/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#5601/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5692 /Empire#5/Fleet#7160/Ship#5692
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#5692/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#5692/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7160/Ship#5692/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#5692/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7160/Ship#5692/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#5692/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#5692/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#5692/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#5692/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#5692/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7160/Ship#5692/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#5692/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#5692/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#5692/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5759 /Empire#5/Fleet#7160/Ship#5759
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#5759/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#5759/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7160/Ship#5759/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#5759/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7160/Ship#5759/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#5759/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#5759/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#5759/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#5759/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#5759/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7160/Ship#5759/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#5759/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#5759/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#5759/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6077 /Empire#5/Fleet#7160/Ship#6077
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 23
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 24.4999542
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 24.4999542
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#6077/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#6077/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7160/Ship#6077/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#6077/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7160/Ship#6077/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#6077/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#6077/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#6077/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#6077/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#6077/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7160/Ship#6077/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#6077/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#6077/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#6077/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6558 /Empire#5/Fleet#7160/Ship#6558
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 57.6000023
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 57.6000023
      DamagePerSecondLong = 57.6000023
      DamagePerSecondMedium = 57.6000023
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 46.08
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 317.570648
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 14
      GlobalSpeed = 2
      Health = 6735.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6735.12
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 330
      MaximumShipProbeStock = 0
      MilitaryPower = 640.1306
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 134.463715
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 322.56
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 640.1306
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 272
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 134.463715
      ShipManpowerStock = 244.464233
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.32006532
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 640.1306
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7160/Ship#6558/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 252.504
        Health = 6735.12
        HitBySalvo = 0
        MaximumHealth = 6735.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 161.28
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#6558/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#7160/Ship#6558/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 51.84
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8000011
          DamagePerSecondLong = 28.8000011
          DamagePerSecondMedium = 28.8000011
          DamagePerSecondShort = 23.04
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 161.28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7160/Ship#6558/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 161.28
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#6558/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#7160/Ship#6558/SectionE/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 51.84
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8000011
          DamagePerSecondLong = 28.8000011
          DamagePerSecondMedium = 28.8000011
          DamagePerSecondShort = 23.04
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 161.28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7160/Ship#6558/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7160/Ship#6558/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7160/Ship#6558/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7160/Ship#6558/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7160/Ship#6558/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#7160/Ship#6558/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7160/Ship#6558/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7160/Ship#6558/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7160/Ship#6558/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7287 /Empire#5/Fleet#7287
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 598.2224
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 21.75
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 550
    MaximumShipProbeStock = 0
    MilitaryPower = 1105.987
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 507.7647
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 550
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.552993536
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#6351 /Empire#5/Fleet#7287/Ship#6351
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 18.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7287/Ship#6351/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7287/Ship#6351/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7287/Ship#6351/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7287/Ship#6351/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7287/Ship#6351/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7287/Ship#6351/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7287/Ship#6351/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7287/Ship#6351/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7287/Ship#6351/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7287/Ship#6351/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7287/Ship#6351/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7287/Ship#6351/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7287/Ship#6351/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7287/Ship#6351/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6515 /Empire#5/Fleet#7287/Ship#6515
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 17.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7287/Ship#6515/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7287/Ship#6515/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7287/Ship#6515/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7287/Ship#6515/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7287/Ship#6515/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7287/Ship#6515/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7287/Ship#6515/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7287/Ship#6515/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7287/Ship#6515/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7287/Ship#6515/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7287/Ship#6515/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7287/Ship#6515/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7287/Ship#6515/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7287/Ship#6515/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6627 /Empire#5/Fleet#7287/Ship#6627
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 181.694122
      DamagePerSecondBeam = 181.694122
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 181.694122
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 375.3531
      Evasion = 0.1
      Experience = 14.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 18
      GlobalSpeed = 2
      Health = 6703.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6703.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 738.741333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 363.388245
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 738.741333
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 290.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 320
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.369370669
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 738.741333
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7287/Ship#6627/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 263.44
        Health = 6703.2
        HitBySalvo = 0
        MaximumHealth = 6703.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 181.694122
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3#4 /Empire#5/Fleet#7287/Ship#6627/CoreSection/ModuleDefenseShield3#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7287/Ship#6627/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#5 /Empire#5/Fleet#7287/Ship#6627/CoreSection/ModuleWeaponBeam3#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 617.76
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 90.84706
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 90.84706
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 181.694122
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7287/Ship#6627/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 181.694122
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#3 /Empire#5/Fleet#7287/Ship#6627/SectionE/ModuleDefenseShield3#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#4 /Empire#5/Fleet#7287/Ship#6627/SectionE/ModuleWeaponBeam3#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 617.76
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 90.84706
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 90.84706
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 181.694122
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7287/Ship#6627/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7287/Ship#6627/SectionN/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7287/Ship#6627/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#7287/Ship#6627/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7287/Ship#6627/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7287/Ship#6627/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7287/Ship#6627/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7287/Ship#6627/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7287/Ship#6627/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7287/Ship#6627/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7330 /Empire#5/Fleet#7330
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 197.965027
    AutomatedShipGrowthStock = 197.965027
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.809936464
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7331 /Empire#5/Fleet#7330/Ship#7331
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 197.965027
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 207.965027
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7330/Ship#7331/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7330/Ship#7331/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7330/Ship#7331/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7330/Ship#7331/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7330/Ship#7331/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7330/Ship#7331/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7330/Ship#7331/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7330/Ship#7331/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7330/Ship#7331/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7379 /Empire#5/Fleet#7379
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 986.1787
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 35.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 990
    MaximumShipProbeStock = 0
    MilitaryPower = 1741.868
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 755.6894
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 771.981
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.870934
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#5901 /Empire#5/Fleet#7379/Ship#5901
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#5901/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#5901/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7379/Ship#5901/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#5901/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7379/Ship#5901/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#5901/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#5901/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#5901/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#5901/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#5901/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7379/Ship#5901/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#5901/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#5901/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#5901/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5969 /Empire#5/Fleet#7379/Ship#5969
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#5969/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#5969/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7379/Ship#5969/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#5969/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7379/Ship#5969/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#5969/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#5969/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#5969/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#5969/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#5969/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7379/Ship#5969/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#5969/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#5969/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#5969/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6306 /Empire#5/Fleet#7379/Ship#6306
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 21
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#6306/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6306/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7379/Ship#6306/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#6306/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7379/Ship#6306/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#6306/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#6306/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6306/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#6306/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#6306/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7379/Ship#6306/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#6306/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#6306/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#6306/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6361 /Empire#5/Fleet#7379/Ship#6361
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#6361/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6361/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7379/Ship#6361/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#6361/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7379/Ship#6361/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#6361/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#6361/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6361/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#6361/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#6361/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7379/Ship#6361/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#6361/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#6361/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#6361/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6420 /Empire#5/Fleet#7379/Ship#6420
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#6420/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6420/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7379/Ship#6420/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#6420/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7379/Ship#6420/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#6420/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#6420/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6420/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#6420/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#6420/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7379/Ship#6420/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#6420/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#6420/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#6420/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6513 /Empire#5/Fleet#7379/Ship#6513
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 18
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 183.6229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 183.6229
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09181145
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 183.6229
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#6513/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6513/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7379/Ship#6513/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#6513/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7379/Ship#6513/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#6513/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#6513/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6513/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#6513/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#6513/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7379/Ship#6513/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#6513/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#6513/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#6513/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6566 /Empire#5/Fleet#7379/Ship#6566
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 57.6000023
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 57.6000023
      DamagePerSecondLong = 57.6000023
      DamagePerSecondMedium = 57.6000023
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 46.08
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 317.570648
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 14
      GlobalSpeed = 2
      Health = 6735.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6735.12
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 640.1306
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 322.56
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 640.1306
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 272
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 111.981033
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.32006532
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 640.1306
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7379/Ship#6566/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 252.504
        Health = 6735.12
        HitBySalvo = 0
        MaximumHealth = 6735.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 161.28
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6566/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#7379/Ship#6566/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 51.84
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8000011
          DamagePerSecondLong = 28.8000011
          DamagePerSecondMedium = 28.8000011
          DamagePerSecondShort = 23.04
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 161.28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7379/Ship#6566/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 161.28
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6566/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#7379/Ship#6566/SectionE/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 51.84
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 28.8000011
          DamagePerSecondLong = 28.8000011
          DamagePerSecondMedium = 28.8000011
          DamagePerSecondShort = 23.04
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 161.28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7379/Ship#6566/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7379/Ship#6566/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7379/Ship#6566/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7379/Ship#6566/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7379/Ship#6566/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#7379/Ship#6566/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7379/Ship#6566/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7379/Ship#6566/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7379/Ship#6566/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7399 /Empire#5/Fleet#7399
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7400 /Empire#5/Fleet#7399/Ship#7400
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7399/Ship#7400/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7399/Ship#7400/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7399/Ship#7400/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7399/Ship#7400/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7399/Ship#7400/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7399/Ship#7400/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7399/Ship#7400/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7399/Ship#7400/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7399/Ship#7400/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7437 /Empire#5/Fleet#7437
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1265.64
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 40.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 990
    MaximumShipProbeStock = 0
    MilitaryPower = 2056.934
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 791.2941
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 9
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 934.717346
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 1
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~9
    Ship#3620 /Empire#5/Fleet#7437/Ship#3620
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 98.41046
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 42
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 260.0149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 119.388229
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 260.0149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.130007446
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 260.0149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#3620/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.6941147
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#7437/Ship#3620/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#7437/Ship#3620/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#5 /Empire#5/Fleet#7437/Ship#3620/CoreSection/ModuleWeaponMissile1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#3620/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.6941147
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#3620/SectionE/ModuleWeaponBeam2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#3 /Empire#5/Fleet#7437/Ship#3620/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#3620/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#3620/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#3620/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#3620/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#3620/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#3620/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#3620/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#3620/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#3620/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3623 /Empire#5/Fleet#7437/Ship#3623
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 43
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.8149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.8149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106407449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.8149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#3623/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#3623/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7437/Ship#3623/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#3623/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7437/Ship#3623/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#3623/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#3623/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#3623/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#3623/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#3623/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#3623/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#3623/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#3623/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#3623/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3661 /Empire#5/Fleet#7437/Ship#3661
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.028229
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 51.84
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 124.028229
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 42
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.8149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.8149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106407449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.8149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#3661/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#3661/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#3661/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#7437/Ship#3661/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#3661/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7437/Ship#3661/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#7437/Ship#3661/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 25.92
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.92
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 25.92
          DamagePerSecondShort = 25.92
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#3661/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#3661/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#3661/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#3661/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#3661/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#3661/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#3661/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#3661/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#3661/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4016 /Empire#5/Fleet#7437/Ship#4016
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 98.41046
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 35
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 260.0149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 119.388229
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 260.0149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.130007446
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 260.0149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#4016/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.6941147
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#7437/Ship#4016/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#7437/Ship#4016/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#5 /Empire#5/Fleet#7437/Ship#4016/CoreSection/ModuleWeaponMissile1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#4016/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.6941147
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#4016/SectionE/ModuleWeaponBeam2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#3 /Empire#5/Fleet#7437/Ship#4016/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#4016/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#4016/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#4016/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#4016/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#4016/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#4016/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#4016/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#4016/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#4016/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4069 /Empire#5/Fleet#7437/Ship#4069
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 98.41046
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.2222214
      DamagePerSecondMedium = 20.9777775
      DamagePerSecondMissile = 26.2222214
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 33
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 260.0149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 119.388229
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 260.0149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.130007446
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 260.0149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#4069/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.6941147
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#7437/Ship#4069/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#7437/Ship#4069/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#5 /Empire#5/Fleet#7437/Ship#4069/CoreSection/ModuleWeaponMissile1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#4069/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.6941147
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#4069/SectionE/ModuleWeaponBeam2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#3 /Empire#5/Fleet#7437/Ship#4069/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 118
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1111107
          DamagePerSecondLong = 13.1111107
          DamagePerSecondMedium = 10.4888887
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.5999985
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#4069/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#4069/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#4069/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#4069/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#4069/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#4069/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#4069/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#4069/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#4069/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4186 /Empire#5/Fleet#7437/Ship#4186
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 32
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.8149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.8149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106407449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.8149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#4186/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7437/Ship#4186/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#4186/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#4186/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7437/Ship#4186/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#4186/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#4186/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#4186/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#4186/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#4186/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#4186/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#4186/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#4186/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#4186/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4286 /Empire#5/Fleet#7437/Ship#4286
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 42
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.8149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.8149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106407449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.8149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#4286/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7437/Ship#4286/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#4286/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#4286/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7437/Ship#4286/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#4286/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#4286/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#4286/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#4286/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#4286/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#4286/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#4286/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#4286/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#4286/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4515 /Empire#5/Fleet#7437/Ship#4515
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 27
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.8149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.8149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106407449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.8149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#4515/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7437/Ship#4515/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#4515/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#4515/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7437/Ship#4515/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#4515/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#4515/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#4515/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#4515/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#4515/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#4515/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#4515/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#4515/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#4515/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4653 /Empire#5/Fleet#7437/Ship#4653
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 72.18823
      DamagePerSecondBeam = 72.18823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72.18823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.8149
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.18823
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.8149
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 103.857483
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106407449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.8149
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7437/Ship#4653/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7437/Ship#4653/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7437/Ship#4653/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7437/Ship#4653/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.0941162
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7437/Ship#4653/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 245.44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.0941162
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.0941162
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.0941162
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7437/Ship#4653/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7437/Ship#4653/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7437/Ship#4653/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7437/Ship#4653/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7437/Ship#4653/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7437/Ship#4653/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7437/Ship#4653/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7437/Ship#4653/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7437/Ship#4653/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7447 /Empire#5/Fleet#7447
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 146.45
    AutomatedShipGrowthStock = 146.45
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.7162728
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7448 /Empire#5/Fleet#7447/Ship#7448
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 146.45
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 156.45
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7447/Ship#7448/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7447/Ship#7448/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7447/Ship#7448/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7447/Ship#7448/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7447/Ship#7448/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7447/Ship#7448/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7447/Ship#7448/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7447/Ship#7448/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7447/Ship#7448/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7450 /Empire#5/Fleet#7450
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 600
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.05
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7451 /Empire#5/Fleet#7450/Ship#7451
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 610
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7450/Ship#7451/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7450/Ship#7451/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7450/Ship#7451/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7450/Ship#7451/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7450/Ship#7451/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7450/Ship#7451/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7450/Ship#7451/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7450/Ship#7451/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7450/Ship#7451/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7452 /Empire#5/Fleet#7452
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7453 /Empire#5/Fleet#7452/Ship#7453
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7452/Ship#7453/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7452/Ship#7453/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7452/Ship#7453/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7452/Ship#7453/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7452/Ship#7453/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7452/Ship#7453/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7452/Ship#7453/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7452/Ship#7453/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7452/Ship#7453/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7499 /Empire#5/Fleet#7499
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 843.851135
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 31.3125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 820
    MaximumShipProbeStock = 0
    MilitaryPower = 1405.45117
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 561.6
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 478.477539
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.7027256
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#5905 /Empire#5/Fleet#7499/Ship#5905
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.0352936
      DamagePerSecondBeam = 33.0352936
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 33.0352936
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.356033
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 3062.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3062.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 173.391327
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 33.0352936
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 173.391327
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 186
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08669566
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 173.391327
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7499/Ship#5905/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 102.067993
        Health = 3062.03979
        HitBySalvo = 0
        MaximumHealth = 3062.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.0352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7499/Ship#5905/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7499/Ship#5905/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 224.64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.0352936
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.0352936
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.0352936
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7499/Ship#5905/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7499/Ship#5905/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7499/Ship#5905/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#5905/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7499/Ship#5905/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7499/Ship#5905/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#5905/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7499/Ship#5905/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#5905/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#7499/Ship#5905/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7499/Ship#5905/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6620 /Empire#5/Fleet#7499/Ship#6620
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 132.141174
      DamagePerSecondBeam = 132.141174
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 132.141174
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 351.747559
      Evasion = 0.1
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 18
      GlobalSpeed = 2
      Health = 6963.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6963.12
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 616.0299
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 264.282349
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 616.0299
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 472
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 196.813461
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.308014959
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 616.0299
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7499/Ship#6620/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 260.104
        Health = 6963.12
        HitBySalvo = 0
        MaximumHealth = 6963.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 132.141174
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#2 /Empire#5/Fleet#7499/Ship#6620/CoreSection/ModuleDefenseHullPlating2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7499/Ship#6620/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7499/Ship#6620/CoreSection/ModuleWeaponBeam2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 449.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66.07059
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 66.07059
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 132.141174
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7499/Ship#6620/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 132.141174
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6620/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7499/Ship#6620/SectionE/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 449.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66.07059
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 66.07059
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 132.141174
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7499/Ship#6620/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6620/SectionN/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7499/Ship#6620/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6620/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7499/Ship#6620/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7499/Ship#6620/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6620/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7499/Ship#6620/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7499/Ship#6620/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7499/Ship#6620/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6796 /Empire#5/Fleet#7499/Ship#6796
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 132.141174
      DamagePerSecondBeam = 132.141174
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 132.141174
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 351.747559
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 18
      GlobalSpeed = 2
      Health = 6963.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6963.12
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 616.0299
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 264.282349
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 616.0299
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 472
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 121.664047
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.308014959
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 616.0299
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7499/Ship#6796/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 260.104
        Health = 6963.12
        HitBySalvo = 0
        MaximumHealth = 6963.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 132.141174
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#2 /Empire#5/Fleet#7499/Ship#6796/CoreSection/ModuleDefenseHullPlating2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7499/Ship#6796/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7499/Ship#6796/CoreSection/ModuleWeaponBeam2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 449.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66.07059
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 66.07059
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 132.141174
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7499/Ship#6796/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 132.141174
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6796/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7499/Ship#6796/SectionE/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 449.28
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66.07059
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 66.07059
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 132.141174
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7499/Ship#6796/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6796/SectionN/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7499/Ship#6796/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6796/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7499/Ship#6796/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7499/Ship#6796/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6796/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7499/Ship#6796/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7499/Ship#6796/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7499/Ship#6796/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7540 /Empire#5/Fleet#7540
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 255.76001
    AutomatedShipGrowthStock = 255.76001
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.91501826
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7541 /Empire#5/Fleet#7540/Ship#7541
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 255.76001
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 265.76
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7540/Ship#7541/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7540/Ship#7541/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7540/Ship#7541/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7540/Ship#7541/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7540/Ship#7541/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7540/Ship#7541/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7540/Ship#7541/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7540/Ship#7541/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7540/Ship#7541/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7618 /Empire#5/Fleet#7618
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 194.3
    AutomatedShipGrowthStock = 194.3
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.803272665
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7619 /Empire#5/Fleet#7618/Ship#7619
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 194.3
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 204.3
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7618/Ship#7619/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#7618/Ship#7619/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7618/Ship#7619/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7618/Ship#7619/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7618/Ship#7619/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7618/Ship#7619/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#7618/Ship#7619/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7618/Ship#7619/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7618/Ship#7619/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7704 /Empire#5/Fleet#7704
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 57
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 3.375
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 9
    MaximumShipManpower = 44
    MaximumShipProbeStock = 0
    MilitaryPower = 57
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0285
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7430 /Empire#5/Fleet#7704/Ship#7430
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 57
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 4.5
      GlobalSpeed = 2
      Health = 1710
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1710
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 57
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 57
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0285
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 57
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7704/Ship#7430/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 57
        Health = 1710
        HitBySalvo = 0
        MaximumHealth = 1710
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#7704/Ship#7430/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7704/Ship#7430/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7704/Ship#7430/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#7704/Ship#7430/SectionN/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7704/Ship#7430/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7704/Ship#7430/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7704/Ship#7430/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#1 /Empire#5/Fleet#7704/Ship#7430/SectionS/ModuleSupportColonization1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7704/Ship#7430/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7704/Ship#7430/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7704/Ship#7430/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7764 /Empire#5/Fleet#7764
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 675.6251
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 26.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 660
    MaximumShipProbeStock = 0
    MilitaryPower = 1866.73108
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1191.106
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 660
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.9333655
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~2
    Ship#7428 /Empire#5/Fleet#7764/Ship#7428
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 297.7765
      DamagePerSecondBeam = 297.7765
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 297.7765
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 933.36554
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 595.553
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 933.36554
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.466682762
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 933.36554
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7764/Ship#7428/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 198.517654
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#7764/Ship#7428/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#7764/Ship#7428/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 674.96
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 99.25883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 99.25883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 198.517654
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7764/Ship#7428/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#7764/Ship#7428/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7764/Ship#7428/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7764/Ship#7428/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7764/Ship#7428/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 198.517654
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#7764/Ship#7428/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#7764/Ship#7428/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 674.96
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 99.25883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 99.25883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 198.517654
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7764/Ship#7428/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7764/Ship#7428/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7764/Ship#7428/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7764/Ship#7428/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 198.517654
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#7764/Ship#7428/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 674.96
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 99.25883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 99.25883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 198.517654
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#7764/Ship#7428/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7764/Ship#7428/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7638 /Empire#5/Fleet#7764/Ship#7638
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 297.7765
      DamagePerSecondBeam = 297.7765
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 297.7765
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 933.36554
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 595.553
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 933.36554
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.466682762
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 933.36554
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7764/Ship#7638/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 198.517654
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#7764/Ship#7638/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#7764/Ship#7638/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 674.96
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 99.25883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 99.25883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 198.517654
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7764/Ship#7638/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#7764/Ship#7638/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7764/Ship#7638/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7764/Ship#7638/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7764/Ship#7638/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 198.517654
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#7764/Ship#7638/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#7764/Ship#7638/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 674.96
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 99.25883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 99.25883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 198.517654
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7764/Ship#7638/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7764/Ship#7638/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7764/Ship#7638/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7764/Ship#7638/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 198.517654
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#7764/Ship#7638/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 674.96
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 99.25883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 99.25883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 198.517654
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#7764/Ship#7638/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7764/Ship#7638/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7790 /Empire#5/Fleet#7790
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 2.625
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 44
    MaximumShipProbeStock = 0
    MilitaryPower = 45
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0225
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7789 /Empire#5/Fleet#7790/Ship#7789
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 46
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 3.5
      GlobalSpeed = 2
      Health = 1350
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1350
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 11
      MaximumShipProbeStock = 0
      MilitaryPower = 45
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 45
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0225
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 45
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7790/Ship#7789/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 45
        Health = 1350
        HitBySalvo = 0
        MaximumHealth = 1350
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#1 /Empire#5/Fleet#7790/Ship#7789/CoreSection/ModuleSupportColonization1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7790/Ship#7789/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7790/Ship#7789/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7790/Ship#7789/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#7790/Ship#7789/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7790/Ship#7789/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#7790/Ship#7789/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7790/Ship#7789/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7790/Ship#7789/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7790/Ship#7789/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#1121 /Empire#5/Hero#1121
   DESCRIPTORS 23
    ClassHero
    HeroAffinityCravers
    HeroClassAdmiral
    HeroLastLevel
    HeroLevel10
    HeroLevelUpRule
    HeroSkill51_Approval_Flat_3
    HeroSkill5_SystemManpower_Flat_3
    HeroSkill71_Industry_PerPlanetFlat_2
    HeroSkill72_Industry_Percent_4
    HeroSkill78_IndustryFood_PerPlanetFlat_2
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkill80_Influence_Perpop_0
    HeroSkill82_Influence_Percent_2
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillSenator4_EmpireManpower_Percent
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 7
    Experience = 134.407928
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 15
    NextLevelRequestedExperience = 300
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 14
    SpecializationPoints = 3
    Upkeep = 0
   CHILDREN ~0
  Hero#2518 /Empire#5/Hero#2518
   DESCRIPTORS 7
    ClassHero
    HeroAffinityCravers
    HeroClassAdventurer
    HeroLevel03
    HeroLevelUpRule
    HeroSkill82_Influence_Percent_0
    Politics03
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 7.211113
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 3
    NextLevelRequestedExperience = 60
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 2
    SpecializationPoints = 0.6
    Upkeep = 0
   CHILDREN ~0
  Hero#3844 /Empire#5/Hero#3844
   DESCRIPTORS 14
    ClassHero
    HeroAffinityPirates
    HeroClassAdmiral
    HeroLevel08
    HeroLevelUpRule
    HeroSkill51_Approval_Flat_3
    HeroSkill71_Industry_PerPlanetFlat_1
    HeroSkill74_Industry_Flat_0
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkill84_Influence_PerHeroLevelFlat_2
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 3
    Experience = 146.079971
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 8
    NextLevelRequestedExperience = 160
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 7
    SpecializationPoints = 1.6
    Upkeep = 0
   CHILDREN ~0
  Hero#7261 /Empire#5/Hero#7261
   DESCRIPTORS 12
    ClassHero
    HeroAffinityPrimitives
    HeroAssignationCoolingDown
    HeroClassAdventurer
    HeroLevel05
    HeroLevelUpRule
    HeroSkill12_Bombardment_Flat_0
    HeroSkill66_Food_Perpop_2
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkillComplete
    HeroSkillComplete
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 1
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 2
    Experience = 1
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 5
    NextLevelRequestedExperience = 100
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 4
    SpecializationPoints = 1
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#5/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#5/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#5/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#5/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#5/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#5/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#5/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#5/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#5/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 150
    EmpireMoney = 53.25
    EmpireResearch = 87
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#5/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityCravers /Empire#5/PopulationEmpireAffinityCravers
   DESCRIPTORS 16
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusCravers1
    PopulationCollectionBonusCravers2
    PopulationCollectionBonusCravers3
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationMajor
    PopulationParasite
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryDepletionFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 81
    PopulationEmpireDepletedPlanetCount = 8
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#5/PopulationEmpireAffinityGuardians
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 1
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHaroshems /Empire#5/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood01
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile2
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 8
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityMavros /Empire#5/PopulationEmpireAffinityMavros
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityMavros
    ClassPopulationEmpireAffinityMavrosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryIndustryHot
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics01 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 6
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /Empire#5/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 1
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityRemnant /Empire#5/PopulationEmpireAffinityRemnant
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityRemnant
    ClassPopulationEmpireAffinityRemnantCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryDustHappy
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics01 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /Empire#5/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /Empire#5/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#5/Research
   DESCRIPTORS 189
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyArmyCap1
    TechnologyArmyCap2Cravers
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization11
    TechnologyColonization12
    TechnologyColonization13
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCrew3Cravers
    TechnologyCuriosityModuleDefenseShield3
    TechnologyCuriosityModuleSupportCrew2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleSupportProjectileEnhancer2Strategic1
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser3
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModule1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Cravers
    TechnologyHull3
    TechnologyHull3Cravers
    TechnologyHull4
    TechnologyHull4Cravers
    TechnologyHull5
    TechnologyHull5Cravers
    TechnologyImproveHull2
    TechnologyImproveHull2Cravers
    TechnologyIndToDust
    TechnologyIndToScience
    TechnologyIndToScienceAlt
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyInfluence1
    TechnologyLinkColonization7Common
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Cravers
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Cravers
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Cravers
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Cravers
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Common
    TechnologyLinkTo5Terrans
    TechnologyLinkTo7Common
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPlanetaryInfluence1
    TechnologyPopulation1Alt
    TechnologyScience1
    TechnologyScience2
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule2
    TechnologyWeaponModule3
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 10
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 11
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 3
    QuadrantMilitaryStage3UnlockedTechnologyCount = 2
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 7
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 7
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 884.370544
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 14
    UnlockedTechnologyCount = 35
   CHILDREN ~0
  Senate /Empire#5/Senate
   DESCRIPTORS 3
    ClassSenate
    GovernmentDictatorshipCommon
    GovernmentDictatorshipCravers
   PROPERTIES 68
    ActiveLawsCount = 2
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 6
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 12
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 18
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 126
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 2
   CHILDREN ~3
    ActiveLaw#1133 /Empire#5/Senate/ActiveLaw#1133
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 125
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN ~0
    ActiveLaw#5443 /Empire#5/Senate/ActiveLaw#5443
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 33
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN ~0
    Senator#7387 /Empire#5/Senate/Senator#7387
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  Uniques /Empire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 16
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDamage
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 135
  EmpireEmpirePointStock = 135
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 11754
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1020
  EmpireGrowthStock = 1020
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3232.39844
  EmpireManpowerTotal = 3232.39844
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 3270
  EmpireProductionStock = 3270
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 1029
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 7635.75
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 114.45
  NetMinorEmpireMoney = 327
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 227
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#0/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#0/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 16
  AffinityGnashasts
  AffinityMappingGnashasts
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorMonsters01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 144
  EmpireEmpirePointStock = 144
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 12569
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1080
  EmpireGrowthStock = 1080
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2951.39917
  EmpireManpowerTotal = 2951.39917
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 2970
  EmpireProductionStock = 2970
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 2075
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 7083.25
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 114.45
  NetMinorEmpireMoney = 327
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 227
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#1/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#1/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 16
  AffinityEyders
  AffinityMappingEyders
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorHoarders01
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 1
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 252
  EmpireEmpirePointStock = 252
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 20431
  EmpireGrowth = 15
  EmpireGrowthAccumulator = 1605
  EmpireGrowthStock = 910
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 30.44
  EmpireManpowerStock = 4293.37939
  EmpireManpowerTotal = 4493.37939
  EmpireManpowerUpkeep = 0
  EmpireMoney = -122
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 102
  EmpireProductionAccumulator = 8016
  EmpireProductionStock = 8016
  EmpireProductionUpkeep = 0
  EmpireResearch = 56
  EmpireResearchAccumulator = 4258
  EmpireResearchStock = 168
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 112
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 15
  MaximumSystemMoney = 0
  MaximumSystemProduction = 102
  MaximumSystemResearch = 56
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 231.2
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 4
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 15
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 30.44
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 102
  NetEmpireResearch = 56
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 112.7
  NetMinorEmpireMoney = 322
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 15
  NetSystemLifeforce = 0
  NetSystemMoney = -127
  NetSystemProduction = 102
  NetSystemResearch = 56
  NonVampirilisPopulation = 2
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 11
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 2
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 2
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  Stress = 222
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~15
  ColonizedStarSystem#979 /MinorEmpire#2/ColonizedStarSystem#979
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhiteDwarf
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 1
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 48
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.4400005
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 100
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8560
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 15
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 102
    MaximumSystemProductionStock = 102
    MaximumSystemResearch = 56
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 15
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -127
    NetSystemProduction = 102
    NetSystemResearch = 56
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 11
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.125
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 11
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 2
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 17
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 36
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.37308
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 250
    SystemGrowth = 104.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 685
    SystemGrowthStockForUpkeep = 600
    SystemGrowthUpkeep = 22.81308
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.62140274
    SystemInfluenceRadiusDivider = 1.68050539
    SystemInfluenceStock = 277
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 11
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 138
    SystemNextInfluenceRadiusEstimation = 6.63427448
    SystemNextInfluenceRadiusEstimationDivider = 1.6792115
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 102
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 204
    SystemProductionUpkeep = 0
    SystemResearch = 56
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.25
    TradingRouteSystemBaseIncome_EmpireMoney = 0.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.0625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 0.001
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#2340 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly11
      PlanetAnomalyCloud
      PlanetAnomalyFX
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 3
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      Guardians = 0
      Happiness = -30
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 4
      PlanetFIDSI = 0
      PlanetFood = 2
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 1
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 21
      PlanetScience = 21
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#718 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340/ColonizedResourceDeposit#718
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2368 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340/PlanetImprovement#2368
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 2
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 21
       CHILDREN ~0
    ColonizedPlanet#980 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#980
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasHot
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 1
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 7
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 14
      PlanetInitialPrestige = 0
      PlanetInitialScience = 14
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 1
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 15
      PlanetScience = 15
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1313 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#980/PlanetImprovement#1313
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#980/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1
        RawPopulationFood = 0
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 15
       CHILDREN ~0
    Hangar#978 /MinorEmpire#2/ColonizedStarSystem#979/Hangar#978
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 40
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    OutpostMigrationFlux #979 /MinorEmpire#2/ColonizedStarSystem#979/OutpostMigrationFlux #979
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 104.4
      SystemOutpostMigrationGrowth = 20.8800011
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityEyders /MinorEmpire#2/ColonizedStarSystem#979/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1151 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#1151
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2725 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#2725
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3161 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3161
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3364 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3364
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3634 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3634
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3869 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3869
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4034 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4034
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4084 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4084
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4689 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4689
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4952 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4952
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7670 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#7670
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood4
      StarSystemImprovementUpkeepStage5Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 4480
      ScrapPriority = 100
      SystemMoneyUpkeep = 64
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 7.55999374
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 7.55999374
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 7.55999374
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 7.55999374
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 7.55999374
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 7.55999374
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 50
    EmpireMoney = 7.75
    EmpireResearch = 19
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 27
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireManpower = 150
    EmpireMoney = 53.25
    EmpireResearch = 87
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 101
    SpecialYieldsMultiplier = 0.5
    Trend = 1
    YieldsMultiplier = 0.75
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#2/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#2/MinorRelationWithMajor5
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireManpower = 150
    EmpireMoney = 53.25
    EmpireResearch = 87
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 83
    SpecialYieldsMultiplier = 0.5
    Trend = 1
    YieldsMultiplier = 0.75
   CHILDREN ~0
  PopulationEmpireAffinityEyders /MinorEmpire#2/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 16
  AffinityMappingPulsos
  AffinityPulsos
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorCuriousThinkers01
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 152
  EmpireEmpirePointStock = 152
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 14436
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1140
  EmpireGrowthStock = 1140
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2930.00049
  EmpireManpowerTotal = 2930.00049
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 6083
  EmpireProductionStock = 6083
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 761
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 6422.25
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 114.45
  NetMinorEmpireMoney = 327
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 227
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#3/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#3/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 16
  AffinityBots
  AffinityMappingBots
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorTrading
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 114
  EmpireEmpirePointStock = 114
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 9734
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 855
  EmpireGrowthStock = 855
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2503.99854
  EmpireManpowerTotal = 2503.99854
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 1989
  EmpireProductionStock = 1989
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 476
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 8180.75
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 114.45
  NetMinorEmpireMoney = 327
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 227
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#4/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#4/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 16
  AffinityBhagabas
  AffinityMappingBhagabas
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomats01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 260
  EmpireEmpirePointStock = 260
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 9936
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 810
  EmpireGrowthStock = 810
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2473
  EmpireManpowerTotal = 2473
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 2262
  EmpireProductionStock = 2262
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 304
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 8472
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 110.95
  NetMinorEmpireMoney = 317
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 217
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#5/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#5/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#6 /MinorEmpire#6
 DESCRIPTORS 16
  AffinityMappingNiris
  AffinityNiris
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorCaretakers02
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 152
  EmpireEmpirePointStock = 152
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 12285
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1170
  EmpireGrowthStock = 1170
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3069.95972
  EmpireManpowerTotal = 3069.95972
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 4346
  EmpireProductionStock = 4346
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 317
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 6328.1
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 116.2
  NetMinorEmpireMoney = 332
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 232
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#6/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#6/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#6/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#6/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#6/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#6/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#6/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#6/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#6/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#6/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#6/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#6/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#7 /MinorEmpire#7
 DESCRIPTORS 16
  AffinityMappingMavros
  AffinityMavros
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorBuilders01
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPragmatist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 152
  EmpireEmpirePointStock = 152
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 15447.5
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1245
  EmpireGrowthStock = 1245
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2988.397
  EmpireManpowerTotal = 2988.397
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 6680
  EmpireProductionStock = 6680
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 1070.5
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 5096.25
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 4
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 114.45
  NetMinorEmpireMoney = 327
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 227
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#7/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#7/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#7/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#7/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#7/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#7/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#7/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#7/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#7/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#7/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#7/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#7/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#8 /MinorEmpire#8
 DESCRIPTORS 16
  AffinityAmoeba
  AffinityMappingAmoeba
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorPacifists01
  FamilyInsectoids
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 182
  EmpireEmpirePointStock = 182
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 14676
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 915
  EmpireGrowthStock = 555
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3505
  EmpireManpowerTotal = 3505
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 4291
  EmpireProductionStock = 4291
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 2988
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 4177.25
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 4
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 114.45
  NetMinorEmpireMoney = 327
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 227
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#8/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#8/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#8/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#8/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#8/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#8/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#8/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#8/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#8/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#8/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#8/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#8/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#9 /MinorEmpire#9
 DESCRIPTORS 16
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 6300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2699.814
  DustInflation = 1.47246742
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 135
  EmpireEmpirePointStock = 135
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 11836
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1185
  EmpireGrowthStock = 1185
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3123.20972
  EmpireManpowerTotal = 3123.20972
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 6300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 2215
  EmpireProductionStock = 2215
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 2001
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 7020
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 117.95
  NetMinorEmpireMoney = 337
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
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  Stress = 237
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  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
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  TankMaxDamages = 15
  TankMaxHealth = 240
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  TankPopulationDestructionProbabilityBonus = 0
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  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
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  TradingRouteBlockadePowerMultiplier = 1
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  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#9/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#9/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
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      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
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      PressureOn = 0
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      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#9/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#9/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#9/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#9/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#9/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#9/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#9/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#9/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#9/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
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   CHILDREN ~0
  Uniques /MinorEmpire#9/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
 PROPERTIES 329
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
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  AllowStrategicDeposit1 = 0
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  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -49
  BonusManpower = 100100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 9
  CommandPointsAccumulator = 659
  CommandPointsStock = 659
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
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  DetectionLevel = 2
  DiplomacyCostReduction = 1
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  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 450000
  EmpireBattleWon = 0
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  EmpireFIDSIAccumulator = 479
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  EmpireGrowthStock = 0
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  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
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  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
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  EmpireMoney = 0
  EmpireMoneyAccumulator = 111
  EmpireMoneyUpkeep = 49
  EmpireOutpostSupply = 0
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  EmpirePointBuyoutActivated = 0
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  EmpireProductionAccumulator = 234
  EmpireProductionStock = 234
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 134
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 49
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
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  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
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  Luxury13Stock = 0
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  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
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  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100100
  MaximumEmpireOutpostSupplyStock = 0
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  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
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  MetaplotProbability = 0
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  MinorPopulationAtHomeColonization = 1
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  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
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  NetStrategic1 = 0
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  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 0
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
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  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~9
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
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     CHILDREN ~0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
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     CHILDREN ~0
    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
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      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
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      PressureTrend = 0
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     CHILDREN ~0
    DiplomaticEmpire#5 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
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     CHILDREN ~0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 0
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 0
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 0
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1490 /LesserEmpire#0/Fleet#1490
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 129.113327
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 2
    MaximumShipManpower = 110
    MaximumShipProbeStock = 0
    MilitaryPower = 196.148621
    MissileDmgReduction = 0
    Movement = 2
    NetActionPoint = 1
    OffensiveMilitaryPower = 67.03529
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.09807431
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1492 /LesserEmpire#0/Fleet#1490/Ship#1492
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 43.9411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 17.4705887
      DamagePerSecondLong = 22.64706
      DamagePerSecondMedium = 43.9411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 40.44706
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 129.113327
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 3162.54
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3205.4
      MaximumMovement = 2
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 196.148621
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 2
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 67.03529
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.525879
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09807431
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 193.525879
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#1490/Ship#1492/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 106.846664
        Health = 3162.54
        HitBySalvo = 0
        MaximumHealth = 3205.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.91765
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Strategic2#1 /LesserEmpire#0/Fleet#1490/Ship#1492/CoreSection/ModuleWeaponLaser2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Strategic2
          ModuleWeaponStrategic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.69999993
          CriticalHitChance = 0.1
          Damage = 29.7
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 17.4705887
          DamagePerSecondLong = 17.4705887
          DamagePerSecondMedium = 17.4705887
          DamagePerSecondShort = 13.9764709
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 48.91765
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = -0.2
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 10
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#1490/Ship#1492/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#1490/Ship#1492/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /LesserEmpire#0/Fleet#1490/Ship#1492/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /LesserEmpire#0/Fleet#1490/Ship#1492/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#1490/Ship#1492/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 67.09076
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /LesserEmpire#0/Fleet#1490/Ship#1492/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#1490/Ship#1492/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#1490/Ship#1492/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#1490/Ship#1492/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#1490/Ship#1492/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#1490/Ship#1492/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3885 /LesserEmpire#0/Fleet#3885
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 423.9467
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 26
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 500
    MaximumShipProbeStock = 0
    MilitaryPower = 924.064331
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 500.117645
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.462032169
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Ship#3888 /LesserEmpire#0/Fleet#3885/Ship#3888
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.6533356
      Evasion = 0
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 139.653336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 139.653336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06982667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 139.653336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3885/Ship#3888/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3885/Ship#3888/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3885/Ship#3888/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3885/Ship#3888/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3885/Ship#3888/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3885/Ship#3888/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3885/Ship#3888/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3885/Ship#3888/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3885/Ship#3888/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3889 /LesserEmpire#0/Fleet#3885/Ship#3889
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.6533356
      Evasion = 0
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 139.653336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 139.653336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06982667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 139.653336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3885/Ship#3889/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3885/Ship#3889/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3885/Ship#3889/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3885/Ship#3889/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3885/Ship#3889/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3885/Ship#3889/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3885/Ship#3889/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3885/Ship#3889/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3885/Ship#3889/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3890 /LesserEmpire#0/Fleet#3885/Ship#3890
     DESCRIPTORS 12
      ClassHullMediumAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 87.61438
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 45.5555573
      DamagePerSecondMedium = 36.4444466
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 232.640015
      Evasion = 0
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 14
      GlobalSpeed = 2
      Health = 6299.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6299.2
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 75
      MaximumShipProbeStock = 0
      MilitaryPower = 644.7577
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 412.117645
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 644.7577
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 80
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.322378844
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 644.7577
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3885/Ship#3890/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 209.973343
        Health = 6299.2
        HitBySalvo = 0
        MaximumHealth = 6299.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3885/Ship#3890/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3885/Ship#3890/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3885/Ship#3890/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 84.1176453
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 286
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 42.0588226
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 42.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 84.1176453
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3885/Ship#3890/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3885/Ship#3890/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3885/Ship#3890/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3885/Ship#3890/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3885/Ship#3890/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7118 /LesserEmpire#0/Fleet#7118
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 238
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 370
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 132
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.185
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Ship#7144 /LesserEmpire#0/Fleet#7118/Ship#7144
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 123.333336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#7118/Ship#7144/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#7118/Ship#7144/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#7118/Ship#7144/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#7118/Ship#7144/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#7118/Ship#7144/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#7118/Ship#7144/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#7118/Ship#7144/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#7118/Ship#7144/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#7118/Ship#7144/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7145 /LesserEmpire#0/Fleet#7118/Ship#7145
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 123.333336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#7118/Ship#7145/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#7118/Ship#7145/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#7118/Ship#7145/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#7118/Ship#7145/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#7118/Ship#7145/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#7118/Ship#7145/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#7118/Ship#7145/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#7118/Ship#7145/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#7118/Ship#7145/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7146 /LesserEmpire#0/Fleet#7118/Ship#7146
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 123.333336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#7118/Ship#7146/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#7118/Ship#7146/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#7118/Ship#7146/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#7118/Ship#7146/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#7118/Ship#7146/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#7118/Ship#7146/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#7118/Ship#7146/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#7118/Ship#7146/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#7118/Ship#7146/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /LesserEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~1
    ColonizedStarSystem#2576 /LesserEmpire#0/LostSystems/ColonizedStarSystem#2576
     DESCRIPTORS 11
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      HappinessStatusStarSystem0
      IsolatedNode
      ManpowerStockIncreased
      QuestNode
      StarSystemImprovementLevel1
      StarTypeYellow
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 0
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 0
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 0
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 0
      RepresentativeWithPartyInSenateCount = 0
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 0
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 0
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 790.2073
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 6
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityEyders /LesserEmpire#0/LostSystems/ColonizedStarSystem#2576/PopulationStarSystemAffinityEyders
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityEyders
        ClassPopulationStarSystemAffinityEydersCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics05
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 650
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
  PopulationEmpireAffinityEyders /LesserEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Uniques /LesserEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAINormal
  GameSpeedNormal
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 330
  AcademyOwned = 0
  ActiveLawsCount = 0
  AdditionalMaximumCommandPoints = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -6
  BonusManpower = 1000
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 1
  CommandPointsAccumulator = 1
  CommandPointsStock = 1
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 450000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 6
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 6
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -6
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 0
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 16
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~22
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 0
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 0
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 0
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#7770 /PirateEmpire#0/Fleet#7770
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 83.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 120.273209
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0601366051
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#7771 /PirateEmpire#0/Fleet#7770/Ship#7771
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.3333359
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 120.273209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 120.273209
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0601366051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 120.273209
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#7770/Ship#7771/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /PirateEmpire#0/Fleet#7770/Ship#7771/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#7770/Ship#7771/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /PirateEmpire#0/Fleet#7770/Ship#7771/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /PirateEmpire#0/Fleet#7770/Ship#7771/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#7770/Ship#7771/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#7770/Ship#7771/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /PirateEmpire#0/Fleet#7770/Ship#7771/SectionNE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#7770/Ship#7771/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#7770/Ship#7771/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /PirateEmpire#0/Fleet#7770/Ship#7771/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#7770/Ship#7771/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#7770/Ship#7771/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#7770/Ship#7771/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityAmoeba /PirateEmpire#0/PopulationEmpireAffinityAmoeba
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityAmoeba
    ClassPopulationEmpireAffinityAmoebaCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood03
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBhagabas /PirateEmpire#0/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
    WithPopulationPlanetModifiersTraitSecondaryInfluenceFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /PirateEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityCravers /PirateEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryDepletionFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityEyders /PirateEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGnashasts /PirateEmpire#0/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
    WithPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityMavros /PirateEmpire#0/PopulationEmpireAffinityMavros
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityMavros
    ClassPopulationEmpireAffinityMavrosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryIndustryHot
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /PirateEmpire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /PirateEmpire#0/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityUnfallen /PirateEmpire#0/PopulationEmpireAffinityUnfallen
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityUnfallen
    ClassPopulationEmpireAffinityUnfallenCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVampirilis /PirateEmpire#0/PopulationEmpireAffinityVampirilis
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVampirilis
    ClassPopulationEmpireAffinityVampirilisCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitFanatic
    WithPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /PirateEmpire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0

===== ORDERS =========================
[0d53] OrderEntityAction (Empire#1)
[0d54] OrderEntityAction (Empire#1)
[0d55] OrderEntityAction (Empire#1)
[0d56] OrderEntityAction (Empire#1)
[0d57] OrderSendAutomatedShip (Empire#4)
[0d58] OrderStartAutomatedFleetAction (Empire#4)
[0d59] OrderAIClientStateChange
[0d5a] OrderUpdateQuests
[0d5b] OrderUpdateQuests
[0d5c] OrderUpdateQuests
[0d5d] OrderUpdateVisibility
[0d5e] OrderEntityAction (Empire#0)
[0d5f] OrderEntityAction (Empire#0)
[0d60] OrderEntityAction (Empire#0)
[0d61] OrderEntityAction (Empire#4)
[0d62] OrderEntityAction (Empire#4)
[0d63] OrderEntityAction (Empire#4)
[0d64] OrderEntityAction (Empire#4)
[0d65] OrderEntityAction (Empire#5)
[0d66] OrderEntityAction (Empire#5)
[0d67] OrderEntityAction (Empire#5)
[0d68] OrderEntityAction (Empire#5)
[0d69] OrderEntityAction (Empire#5)
[0d6a] OrderEntityAction (Empire#5)
[0d6b] OrderEntityAction (Empire#5)
[0d6c] OrderEntityAction (Empire#5)
[0d6d] OrderEntityAction (Empire#5)
[0d6e] OrderEntityAction (Empire#5)
[0d6f] OrderEntityAction (Empire#2)
[0d70] OrderEntityAction (Empire#2)
[0d71] OrderEntityAction (Empire#2)
[0d72] OrderEntityAction (Empire#2)
[0d73] OrderEntityAction (Empire#2)
[0d74] OrderEntityAction (Empire#2)
[0d75] OrderEntityAction (Empire#3)
[0d76] OrderEntityAction (Empire#3)
[0d77] OrderEntityAction (Empire#3)
[0d78] OrderEntityAction (Empire#3)
[0d79] OrderEntityAction (Empire#3)
[0d7a] OrderEntityAction (Empire#3)
[0d7b] OrderEntityAction (Empire#3)
[0d7c] OrderEntityAction (Empire#4)
[0d7d] OrderEntityAction (Empire#4)
[0d7e] OrderEntityAction (Empire#4)
[0d7f] OrderEntityAction (Empire#4)
[0d80] OrderEntityAction (Empire#4)
[0d81] OrderEntityAction (Empire#5)
[0d82] OrderEntityAction (Empire#5)
[0d83] OrderEntityAction (Empire#5)
[0d84] OrderEntityAction (Empire#5)
[0d85] OrderEntityAction (Empire#5)
[0d86] OrderEntityAction (Empire#5)
[0d87] OrderEntityAction (Empire#5)
[0d88] OrderEntityAction (Empire#5)
[0d89] OrderEntityAction (Empire#5)
[0d8a] OrderEntityAction (Empire#5)
[0d8b] OrderTransferShips (Empire#5)
[0d8c] OrderEntityAction (Empire#5)
[0d8d] OrderEntityAction (Empire#5)
[0d8e] OrderEntityAction (Empire#16)
[0d8f] OrderEntityAction (Empire#16)
[0d90] OrderEntityAction (Empire#16)
[0d91] OrderEntityAction (Empire#16)
[0d92] OrderEntityAction (Empire#16)
[0d93] OrderEntityAction (Empire#16)
[0d94] OrderEntityAction (Empire#16)
[0d95] OrderEntityAction (Empire#16)
[0d96] OrderEntityAction (Empire#16)
[0d97] OrderEntityAction (Empire#16)
[0d98] OrderEntityAction (Empire#16)
[0d99] OrderQueueConstruction (Empire#2)
[0d9a] OrderQueueConstruction (Empire#2)
[0d9b] OrderQueueResearch (Empire#2)
[0d9c] OrderQueueConstruction (Empire#2)
[0d9d] OrderBuyoutConstruction (Empire#2)
[0d9e] OrderUpdateAIDiplomacyTermFeedback
[0d9f] OrderUpdateAIDiplomacyTermFeedback
[0da0] OrderUpdateAIDiplomacyTermFeedback
[0da1] OrderUpdateAIDiplomacyTermFeedback
[0da2] OrderUpdateAIDiplomacyTermFeedback
[0da3] OrderBuyoutTradable (Empire#2)
[0da4] OrderUnlockHeroSkill (Empire#2)
[0da5] OrderQueueResearch (Empire#3)
[0da6] OrderQueueConstruction (Empire#3)
[0da7] OrderUpdateAIDiplomacyTermFeedback
[0da8] OrderUpdateAIDiplomacyTermFeedback
[0da9] OrderUpdateAIDiplomacyTermFeedback
[0daa] OrderUpdateAIDiplomacyTermFeedback
[0dab] OrderUpdateAIDiplomacyTermFeedback
[0dac] OrderQueueConstruction (Empire#4)
[0dad] OrderApplyRebellionSuppressionAction (Empire#4)
[0dae] OrderTransferSpaceportPopulation (Empire#4)
[0daf] OrderUpdateAIDiplomacyTermFeedback
[0db0] OrderUpdateAIDiplomacyTermFeedback
[0db1] OrderUpdateAIDiplomacyTermFeedback
[0db2] OrderUpdateAIDiplomacyTermFeedback
[0db3] OrderUpdateAIDiplomacyTermFeedback
[0db4] OrderUpdateAttitude (Empire#4)
[0db5] OrderCancelLaw (Empire#4)
[0db6] OrderQueueConstruction (Empire#5)
[0db7] OrderQueueConstruction (Empire#5)
[0db8] OrderQueueConstruction (Empire#5)
[0db9] OrderEntityAction (Empire#5)
[0dba] OrderEntityAction (Empire#5)
[0dbb] OrderEntityAction (Empire#5)
[0dbc] OrderSelloutTradableResource (Empire#5)
[0dbd] OrderQueueConstruction (Empire#5)
[0dbe] OrderUpdateAIDiplomacyTermFeedback
[0dbf] OrderUpdateAIDiplomacyTermFeedback
[0dc0] OrderUpdateAIDiplomacyTermFeedback
[0dc1] OrderUpdateAIDiplomacyTermFeedback
[0dc2] OrderUpdateAIDiplomacyTermFeedback
[0dc3] OrderSetSystemSupervisor (Empire#5)
[0dc4] OrderChangeOutpostGrowthProvider (Empire#5)
[0dc5] OrderTransferShips (Empire#5)
[0dc6] OrderUpdateVisibility
[0dc7] OrderEntityAction (Empire#2)
[0dc8] OrderEntityAction (Empire#2)
[0dc9] OrderEntityAction (Empire#2)
[0dca] OrderEntityAction (Empire#2)
[0dcb] OrderEntityAction (Empire#2)
[0dcc] OrderEntityAction (Empire#2)
[0dcd] OrderEntityAction (Empire#3)
[0dce] OrderEntityAction (Empire#3)
[0dcf] OrderEntityAction (Empire#3)
[0dd0] OrderEntityAction (Empire#3)
[0dd1] OrderEntityAction (Empire#3)
[0dd2] OrderEntityAction (Empire#3)
[0dd3] OrderEntityAction (Empire#3)
[0dd4] OrderEntityAction (Empire#4)
[0dd5] OrderEntityAction (Empire#4)
[0dd6] OrderEntityAction (Empire#4)
[0dd7] OrderEntityAction (Empire#4)
[0dd8] OrderEntityAction (Empire#4)
[0dd9] OrderEntityAction (Empire#5)
[0dda] OrderEntityAction (Empire#5)
[0ddb] OrderEntityAction (Empire#5)
[0ddc] OrderEntityAction (Empire#5)
[0ddd] OrderEntityAction (Empire#5)
[0dde] OrderEntityAction (Empire#5)
[0ddf] OrderEntityAction (Empire#5)
[0de0] OrderEntityAction (Empire#5)
[0de1] OrderEntityAction (Empire#5)
[0de2] OrderEntityAction (Empire#5)
[0de3] OrderEntityAction (Empire#5)
[0de4] OrderEntityAction (Empire#16)
[0de5] OrderEntityAction (Empire#16)
[0de6] OrderTransferResource (Empire#4)
[0de7] OrderTerminateEntityAction (Empire#5)
[0de8] OrderReorganizePopulationsOnSystem (Empire#5)
[0de9] OrderEntityAction (Empire#5)
[0dea] OrderEntityAction (Empire#5)
[0deb] OrderEntityAction (Empire#5)
[0dec] OrderTerminateEntityAction (Empire#4)
[0ded] OrderTerminateEntityAction (Empire#5)
[0dee] OrderUpdateVisibility
[0def] OrderTransferResource (Empire#4)
[0df0] OrderUpdateVisibility
[0df1] OrderUpdateVisibility
[0df2] OrderTerminateEntityAction (Empire#2)
[0df3] OrderTerminateEntityAction (Empire#2)
[0df4] OrderTerminateEntityAction (Empire#2)
[0df5] OrderTerminateEntityAction (Empire#3)
[0df6] OrderTerminateEntityAction (Empire#3)
[0df7] OrderTerminateEntityAction (Empire#3)
[0df8] OrderTerminateEntityAction (Empire#4)
[0df9] OrderEntityAction (Empire#4)
[0dfa] OrderTerminateEntityAction (Empire#4)
[0dfb] OrderTerminateEntityAction (Empire#5)
[0dfc] OrderTerminateEntityAction (Empire#5)
[0dfd] OrderTerminateEntityAction (Empire#5)
[0dfe] OrderEntityAction (Empire#5)
[0dff] OrderEntityAction (Empire#5)
[0e00] OrderTerminateEntityAction (Empire#16)
[0e01] OrderTransferSpaceportPopulation (Empire#4)
[0e02] OrderActivateLaw (Empire#4)
[0e03] OrderRetrofitShips (Empire#3)
[0e04] OrderEntityAction (Empire#4)
[0e05] OrderSelloutTradableResource (Empire#4)
[0e06] OrderEntityAction (Empire#4)
[0e07] OrderEntityAction (Empire#0)
[0e08] OrderEntityAction (Empire#0)
[0e09] OrderEntityAction (Empire#5)
[0e0a] OrderSelloutTradableResource (Empire#5)
[0e0b] OrderEntityAction (Empire#5)
[0e0c] OrderEntityAction (Empire#5)
[0e0d] OrderEntityAction (Empire#5)
[0e0e] OrderUpdateVisibility
[0e0f] OrderEntityAction (Empire#0)
[0e10] OrderEntityAction (Empire#0)
[0e11] OrderTerminateEntityAction (Empire#0)
[0e12] OrderEntityAction (Empire#0)
[0e13] OrderEntityAction (Empire#0)
[0e14] OrderUpdateVisibility
[0e15] OrderUpdateVisibility
[0e16] OrderEntityAction (Empire#2)
[0e17] OrderEntityAction (Empire#2)
[0e18] OrderEntityAction (Empire#2)
[0e19] OrderEntityAction (Empire#3)
[0e1a] OrderEntityAction (Empire#3)
[0e1b] OrderEntityAction (Empire#3)
[0e1c] OrderSetSpaceportDestination (Empire#4)
[0e1d] OrderEntityAction (Empire#4)
[0e1e] OrderEntityAction (Empire#4)
[0e1f] OrderEntityAction (Empire#5)
[0e20] OrderEntityAction (Empire#2)
[0e21] OrderEntityAction (Empire#2)
[0e22] OrderEntityAction (Empire#2)
[0e23] OrderEntityAction (Empire#3)
[0e24] OrderEntityAction (Empire#3)
[0e25] OrderEntityAction (Empire#4)
[0e26] OrderEntityAction (Empire#5)
[0e27] OrderUpdateVisibility
[0e28] OrderMoodMessage (Empire#2)
[0e29] OrderUpdateAttitude (Empire#2)
[0e2a] OrderEntityAction (Empire#4)
[0e2b] OrderEntityAction (Empire#4)
[0e2c] OrderUpdateVisibility
[0e2d] OrderEntityAction (Empire#5)
[0e2e] OrderEntityAction (Empire#5)
[0e2f] OrderUpdateVisibility
[0e30] OrderUpdateVisibility
[0e31] OrderUpdateVisibility
[0e32] OrderTerminateEntityAction (Empire#3)
[0e33] OrderTerminateEntityAction (Empire#4)
[0e34] OrderUpdateAutoImprovements
[0e35] OrderCreateFleetFromShipDesignName (Empire#17)
[0e36] OrderCreateFleetMission
[0e37] OrderUpdateVisibility
[0e38] OrderUpdateVisibility
[0e39] OrderEntityAction (Empire#16)
[0e3a] OrderEntityAction (Empire#16)
[0e3b] OrderEntityAction (Empire#16)
[0e3c] OrderEntityAction (Empire#16)
[0e3d] OrderEntityAction (Empire#16)
[0e3e] OrderEntityAction (Empire#16)
[0e3f] OrderUpdateVisibility
[0e40] OrderEntityAction (Empire#17)
[0e41] OrderCreateEncounter
[0e42] OrderJoinEncounter
[0e43] OrderApplySimplifiedEncounter
[0e44] OrderReportValidatedEncounter
[0e45] OrderSetEncounterContendersState
[0e46] OrderUpdateAttitude (Empire#4)
[0e47] OrderMoodMessage (Empire#4)
[0e48] OrderFinalizeEncounter
[0e49] OrderBuyoutConstruction (Empire#0)
[0e4a] OrderEntityAction (Empire#4)
[0e4b] OrderEntityAction (Empire#3)
[0e4c] OrderEntityAction (Empire#3)
[0e4d] OrderUpdateAttitude (Empire#4)
[0e4e] OrderMoodMessage (Empire#4)
[0e4f] OrderCreateRecipe (Empire#1)
[0e50] OrderTerminateEntityAction (Empire#4)
[0e51] OrderQueueConstruction (Empire#1)
[0e52] OrderEntityAction (Empire#4)
[0e53] OrderTerminateEntityAction (Empire#4)
[0e54] OrderQueueConstruction (Empire#1)
[0e55] OrderEntityAction (Empire#4)
[0e56] OrderQueueConstruction (Empire#1)
[0e57] OrderTerminateEntityAction (Empire#4)
[0e58] OrderBuyoutTradable (Empire#4)
[0e59] OrderMoveIdleFleets (Empire#1)
[0e5a] OrderEntityAction (Empire#1)
[0e5b] OrderEntityAction (Empire#1)
[0e5c] OrderEntityAction (Empire#1)
[0e5d] OrderEntityAction (Empire#1)
[0e5e] OrderTerminateEntityAction (Empire#1)
[0e5f] OrderUpdateVisibility
[0e60] OrderEntityAction (Empire#4)
[0e61] OrderEntityAction (Empire#4)
[0e62] OrderEntityAction (Empire#4)
[0e63] OrderTerminateEntityAction (Empire#1)
[0e64] OrderEntityAction (Empire#5)
[0e65] OrderUpdateVisibility
[0e66] OrderEntityAction (Empire#1)
[0e67] OrderEntityAction (Empire#1)
[0e68] OrderEntityAction (Empire#17)
[0e69] OrderEntityAction (Empire#17)
[0e6a] OrderUpdateVisibility
[0e6b] OrderSetGameNodeDiscoveryStatus (Empire#1)
[0e6c] OrderCreateDiplomaticContract
[0e6d] OrderChangeDiplomaticContractState
[0e6e] OrderChangeDiplomaticContractTermsCollection
[0e6f] OrderChangeDiplomaticContractState
[0e70] OrderCreateWarInstance
[0e71] OrderMoodMessage (Empire#5)
[0e72] OrderAIClientStateChange
[0e73] OrderEntityAction (Empire#5)
[0e74] OrderUpdateVisibility
[0e75] OrderTerminateEntityAction (Empire#5)
[0e76] OrderUpdateVisibility
[0e77] OrderUpdateVisibility
[0e78] OrderTriggerPopulationEvent
[0e79] OrderBeginQuest
[0e7a] OrderSendAutomatedShip (Empire#0)
[0e7b] OrderCreateTradingCompany (Empire#0)
[0e7c] OrderDecolonize (Empire#5)
[0e7d] OrderStartAutomatedFleetAction (Empire#0)
