
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V1.0.20 S5 GOLD-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x57eec14  'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#01] Graphical 0x5bc51c9  'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#02] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#03] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#04] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#05] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'

===== GAME ===========================
GameTurn = 145
[Empire#00] Human  'Empire#0'
[Empire#01] Human  'Empire#1'
[Empire#02] AI     'Empire#2'
[Empire#03] AI     'Empire#3'
[Empire#04] AI     'Empire#4'
[Empire#05] AI     'Empire#5'
[Empire#06] AI     'MinorEmpire#0'
[Empire#07] AI     'MinorEmpire#1'
[Empire#08] AI     'MinorEmpire#2'
[Empire#09] AI     'MinorEmpire#3'
[Empire#10] AI     'MinorEmpire#4'
[Empire#11] AI     'MinorEmpire#5'
[Empire#12] AI     'MinorEmpire#6'
[Empire#13] AI     'MinorEmpire#7'
[Empire#14] AI     'MinorEmpire#8'
[Empire#15] AI     'MinorEmpire#9'
[Empire#16] AI     'LesserEmpire#0'
[Empire#17] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#6379] Hostile (from System#961) @Node#9 @(48.3367538,1.227497)
 [Fleet#6670] Hostile (from System#961) @Node#10 @(47.6137848,19.5751648)
 [Fleet#8094] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-45.4152145,5.30162334)
 [Fleet#8217] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-43.426506,18.15059)
 [Fleet#8318] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-44.6945419,22.0162144)
 [Fleet#8425] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(16.85744,28.8705521)
 [Fleet#8430] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-45.9625778,25.8818378)
 [Fleet#8584] Hostile (from System#961) @Node#9 @(48.3367538,1.227497)
 [Fleet#8792] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(14.9987,44.34189)
[DepartmentOfDomesticAffairs]
 [Council#955] 18 representatives
 [Council#1379] 12 representatives
 [Council#1690] 8 representatives
 [Council#2163] 14 representatives
 [Council#2610] 8 representatives
 [Council#3301] 16 representatives
 [Council#3067] 13 representatives
 [Council#3893] 9 representatives
 [Council#4126] 19 representatives
 [Council#3488] 10 representatives
 [Council#4363] 8 representatives
 [Council#7438] 1 representatives
 [Council#7642] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 159
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventSystemLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventPlanetLostToInfluence, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityBots, 4
 PopulationPoliticalEventHeroRecruited_Politics01, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 3.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 12
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 6.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 13
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 7
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBots, 16
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBots, 16
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 39
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 36
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 30
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 21
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 18
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 15
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 0
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityPulsos, 0
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 11
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 5.5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBots, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBenthys, 4
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 13
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 12
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 10
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 8
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 8
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 7
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 7
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 7
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 6
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 6
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 2
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 0
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 0
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 0
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityVenetians, 0
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityPulsos, 0
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityHisshos, 6
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 2
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 2
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 1
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 1
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 1
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 1
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGuardians, 1
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGnashasts, 11
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityGnashasts, 11
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityBots, 8
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Religious, PopulationStarSystemAffinityBenthys, 8
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,IsKnown,Migration,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,ColdWar,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,CanIntercept,BlockOutpostBuyout)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#10] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1690]
  [0] StarSystemImprovementIndustry3           (stocks: 783.4001 SystemProduction, 5 Strategic1)
 [Queue#2163]
  [0] StarSystemImprovementIndustryToDust      (stocks: 7 SystemTurnBased)
 [Queue#2610]
  [0] StarSystemImprovementApproval5           (stocks: 821.274048 SystemProduction)
  [1] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [2] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
 [Queue#3067]
  [0] StarSystemImprovementDefense3            (stocks: 105.898544 SystemProduction)
  [1] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [2] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [3] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [4] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [5] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [6] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [7] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [8] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
 [Queue#3301]
  [0] StarSystemImprovementIndustry3           (stocks: 737.7001 SystemProduction, 5 Strategic1)
 [Queue#3488]
  [0] StarSystemImprovementEnrollment1         (stocks: 96.45007 SystemProduction)
  [1] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [2] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [3] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [4] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [5] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
 [Queue#4126]
  [0] StarSystemImprovementIndustryToDust      (stocks: 4 SystemTurnBased)
 [Queue#4363]
  [0] StarSystemImprovementScience4            (stocks: 347.600067 SystemProduction, 5 Strategic2)
  [1] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [2] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [6] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [7] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
  [8] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [9] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
 [Queue#7438]
  [0] StarSystemImprovementStartingDustScience (stocks: 121.2 SystemProduction)
  [1] StarSystemImprovementStartingFoodIndustry (stocks: 0 SystemProduction)
  [2] StarSystemImprovementFood1               (stocks: 0 SystemProduction)
  [3] StarSystemImprovementFood2               (stocks: 0 SystemProduction)
  [4] StarSystemImprovementFood3               (stocks: 0 SystemProduction)
  [5] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
  [6] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [7] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [8] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [9] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [10] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [11] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [12] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [13] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [14] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [15] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [16] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [17] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [18] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
  [19] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [20] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
 [Queue#7642]
  [0] StarSystemImprovementStartingFoodIndustry (stocks: 33 SystemProduction)
  [1] StarSystemImprovementFood1               (stocks: 0 SystemProduction)
  [2] StarSystemImprovementFood2               (stocks: 0 SystemProduction)
  [3] StarSystemImprovementFood3               (stocks: 0 SystemProduction)
  [4] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
  [5] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [6] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction, 5 Strategic1)
  [7] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
  [8] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [9] StarSystemImprovementApproval2           (stocks: 0 SystemProduction, 5 Strategic2)
  [10] StarSystemImprovementApproval5           (stocks: 0 SystemProduction)
  [11] StarSystemImprovementBuyout1Venetians    (stocks: 0 SystemProduction)
  [12] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [13] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [14] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [15] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [16] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [17] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [18] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [19] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [20] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
  [21] StarSystemImprovementEnrollment1         (stocks: 0 SystemProduction)
  [22] StarSystemImprovementEnrollment2         (stocks: 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#1218] GoToFleetAction                          #8792   Main
   [#1215] GoToFleetAction                          #8425   Main
   [#1053] AutomatedDeliveryFleetAction             #8430   Main
   [#1024] AutomatedDeliveryFleetAction             #8318   Main
   [#999] AutomatedDeliveryFleetAction             #8217   Main
   [#974] AutomatedDeliveryFleetAction             #8094   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionUnique6Venetians     (stocks: 15638.6709 EmpireResearch)
  [1] TechnologyDefinitionMilitary21           (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionEmpireDevelopment11  (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1012] Lvl:16, XP:116.2799, SkP11/15, SpP:0/3
 [Hero#3348] Lvl:13, XP:161.3199, SkP8/12, SpP:0/2
 [Hero#5541] Lvl:8, XP:145.8, SkP5/7, SpP:0/1
 [Hero#7996] Lvl:8, XP:16.39999, SkP4/7, SpP:0/1
 Event 'AnomalyImproved', Pts:5, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:4, Net:0
 Event 'OutpostCreated', Pts:2, Net:0
 Event 'StarSystemNodeDiscovered', Pts:16, Net:0
 Event 'WarShipConstructed', Pts:18, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:8, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:8, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'PlanetLost', Pts:30, Net:0
 Event 'TechnologyUnlocked', Pts:4, Net:0
 Event 'WarShipConstructed', Pts:45, Net:0
 Event 'AnomalyImproved', Pts:5, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'IndustrialistLawEnacted', Pts:5, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'StarSystemImprovementBuilt', Pts:275, Net:0
 Event 'SystemColonized', Pts:16, Net:0
 Event 'SystemLeveledUp', Pts:24, Net:0
 Event 'SystemLostToInfluence', Pts:32, Net:0
 Event 'TechnologyUnlocked', Pts:4, Net:0
 Event 'BattleLost', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'StarSystemImprovementBuilt', Pts:110, Net:0
 Event 'SystemColonized', Pts:4, Net:0
 Event 'SystemLostToInfluence', Pts:8, Net:0
 Event 'TradingCompanyBranchPlaced', Pts:5, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#7786] TradingCompanyDefinition2 HQ#NodeIndex:33 dust:144.18927, science:28.3228931

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#1026] Owner (from System#4986) @Node#85 @(-33.2109566,-47.2245941)
 [Fleet#1040] Neutral (from System#NULL) @Node#84 @(-57.284626,-12.7093983)
 [Fleet#2172] Owner (from System#4367) @Node#90 @(-56.3168335,-55.2766037)
 [Fleet#2953] Owner (from System#5097) @Node#91 @(-32.4003,-64.54875)
 [Fleet#5468] Owner (from System#7506) @Node#64 @(-14.4240685,-58.202282)
 [Fleet#6635] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-19.0571918,-18.2188)
 [Fleet#6676] Owner (from System#7056) @Node#106 @(-54.2106323,-65.2843)
 [Fleet#7091] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-39.7278976,-61.70793)
 [Fleet#7170] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-57.85926,-16.4853249)
 [Fleet#7302] Owner (from System#7579) @Node#92 @(-51.0487938,-79.29387)
 [Fleet#8648] Owner (from System#9069) @Node#86 @(-59.6929131,-28.53428)
 [Fleet#8917] Owner (from System#9069) @Node#INVALID_NODE_POSITION @(-60.76401,-31.9206333)
[DepartmentOfDomesticAffairs]
 [Council#1028] 7 representatives
 [Council#2173] 7 representatives
 [Council#2954] 7 representatives
 [Council#5469] 7 representatives
 [Council#6677] 7 representatives
 [Council#7303] 4 representatives
 [Council#8649] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 159
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 12
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityVampirilis, 12
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityVampirilis, 9
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics05, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics05, PopulationStarSystemAffinityVampirilis, 6
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
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 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVampirilis, 1
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 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateWar (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,War,OpenBorders,AttackOwnedFleets,AttackOwnedSystems,SiegeOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateColdWar (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,Migration,RelayTradingRoutes,ColdWar,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,OpenBorders,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#4367]
  [0] StarSystemImprovementIndustryToDust      (stocks: 8 SystemTurnBased)
 [Queue#4986]
  [0] ShipDesign#4945                          (stocks: 150 SystemProduction, 24.9885254 SystemProduction)
  [1] StarSystemImprovementIndustryToDust      (stocks: 5 SystemTurnBased)
 [Queue#5097]
  [0] ShipDesign#1034                          (stocks: 100 SystemProduction, 184.355957 SystemProduction)
  [1] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [2] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [3] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [4] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [5] ShipDesign#1034                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [6] StarSystemImprovementIndustryToDust      (stocks: 3 SystemTurnBased)
 [Queue#7056]
  [0] StarSystemImprovementIndustryToDust      (stocks: 0 SystemTurnBased)
 [Queue#7506]
  [0] StarSystemImprovementScience2            (stocks: 47.3284454 SystemProduction)
  [1] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [3] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [4] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementFood1               (stocks: 0 SystemProduction)
  [6] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
  [7] StarSystemImprovementIndustryToDust      (stocks: 0 SystemTurnBased)
 [Queue#7579]
  [0] StarSystemImprovementScience2            (stocks: 23.8996582 SystemProduction)
  [1] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [3] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [4] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementFood1               (stocks: 0 SystemProduction)
  [6] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
  [7] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 40 Luxury2)
  [8] StarSystemImprovementIndustryToDust      (stocks: 0 SystemTurnBased)
 [Queue#9069]
  [0] StarSystemImprovementStartingDustScience (stocks: 142.400024 SystemProduction)
  [1] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementCuriosity2          (stocks: 0 SystemProduction)
  [4] StarSystemImprovementIndustry4           (stocks: 0 SystemProduction)
  [5] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [6] StarSystemImprovementBuyout1             (stocks: 0 SystemProduction, 5 Strategic1)
  [7] StarSystemImprovementFood1               (stocks: 0 SystemProduction)
  [8] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [9] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [10] StarSystemImprovementResourceFactory1    (stocks: 0 SystemProduction)
  [11] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [12] StarSystemImprovementScience4            (stocks: 0 SystemProduction, 5 Strategic2)
  [13] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 40 Luxury2)
  [14] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
  [15] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [16] StarSystemImprovementIndustryToDust      (stocks: 0 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#1057] GoToFleetAction                          #6635   Main
   [#1054] SiegeStarSystemAction                    #7506   Main
   [#1053] GoToFleetAction                          #7091   Main
   [#1052] GoToFleetAction                          #8917   Main
   [#1050] GoToFleetAction                          #7170   Main
   [#1049] AttachMothershipFleetAction              #8648   Main
   [#880] AttachMothershipFleetAction              #7302   Main
   [#876] AttachMothershipFleetAction              #5468   Main
   [#834] GuardEmpireLocalAction                   #937    Main
   [#827] AttachMothershipFleetAction              #6676   Main
   [#617] AttachMothershipFleetAction              #2953   Main
   [#600] AttachMothershipFleetAction              #1026   Main
   [#477] AttachMothershipFleetAction              #2172   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionMilitary11           (stocks: 3694.81787 EmpireResearch)
  [1] TechnologyDefinitionMilitary10           (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1036] Lvl:15, XP:285.72, SkP14/14, SpP:0/3
 [Hero#5460] Lvl:12, XP:43.79999, SkP11/11, SpP:0/2
 [Hero#8201] Lvl:8, XP:110.6, SkP7/7, SpP:0/1
 Event 'CivilianShipConstructed', Pts:10, Net:0
 Event 'CuriosityDiscovered', Pts:5, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:56, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'WarShipConstructed', Pts:18, Net:0
 Event 'BattleWon', Pts:40, Net:0
 Event 'CivilianShipConstructed', Pts:4, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:24, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:40, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:56, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'WarShipConstructed', Pts:45, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:150, Net:0
 Event 'SystemLeveledUp', Pts:64, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'TradingCompanyHQPlaced', Pts:2, Net:0
 Event 'BattleLost', Pts:16, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:60, Net:0
 Event 'TradingCompanyBranchPlaced', Pts:5, Net:0
 Event 'TradingCompanyHQPlaced', Pts:8, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#8477] TradingCompanyDefinition9 HQ#NodeIndex:90 dust:31.8077965, science:7.951949

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#1063] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-29.7220211,21.5311852)
 [Fleet#2687] Neutral (from System#NULL) @Node#28 @(15.248045,47.98038)
 [Fleet#2883] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(45.9137878,-26.0658455)
 [Fleet#3422] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(14.6001568,38.5262451)
 [Fleet#4550] Owner (from System#961) @Node#6 @(28.8310928,-21.160717)
 [Fleet#5457] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(51.9048233,63.83319)
 [Fleet#6021] Owner (from System#961) @Node#11 @(58.0139771,11.0898638)
 [Fleet#6025] Owner (from System#961) @Node#15 @(67.48185,32.9330063)
 [Fleet#6483] Owner (from System#961) @Node#7 @(30.2106056,-2.22783852)
 [Fleet#6499] Neutral (from System#NULL) @Node#30 @(17.8711758,55.9080048)
 [Fleet#8163] Hostile (from System#2828) @Node#21 @(44.63875,70.90525)
 [Fleet#8447] Hostile (from System#2828) @Node#INVALID_NODE_POSITION @(46.2623253,69.32503)
 [Fleet#8591] Owner (from System#961) @Node#0 @(5.25715351,-2.170259)
 [Fleet#8593] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(48.18207,26.3383636)
 [Fleet#8595] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(63.6258049,24.0368061)
 [Fleet#8654] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(20.6743488,7.138114)
 [Fleet#8666] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(56.84635,55.788826)
 [Fleet#8667] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(48.07315,25.0420856)
 [Fleet#8727] Owner (from System#961) @Node#26 @(25.70986,9.399842)
 [Fleet#8892] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(20.2000389,6.92507553)
 [Fleet#9270] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(29.4000912,-13.3515892)
[DepartmentOfDomesticAffairs]
 [Council#961] 22 representatives
 [Council#1662] 19 representatives
 [Council#2401] 19 representatives
 [Council#2889] 24 representatives
 [Council#3277] 14 representatives
 [Council#3430] 23 representatives
 [Council#4050] 11 representatives
 [Council#4518] 19 representatives
 [Council#4585] 19 representatives
 [Council#4820] 6 representatives
 [Council#5492] 26 representatives
 [Council#5580] 27 representatives
 [Council#7833] 4 representatives
 [Council#8046] 10 representatives
 [Council#8403] 11 representatives
 [Council#8498] 1 representatives
 [Council#8700] 9 representatives
 [Council#9232] 0 representatives
 [Council#9234] 0 representatives
 [Council#9236] 0 representatives
 [Council#9238] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 159
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 1.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 1.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromInfluence, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 1.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemGainedFromGroundBattle, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventPlanetGainedFromInfluence, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventPlanetGainedFromGroundBattle, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 66
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTikanans, 3.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 30
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 30
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 30
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 30
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 30
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 30
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 5.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 5.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 4.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityTikanans, 3.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 87
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 69
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 66
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 63
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 33
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 27
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPulsos, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityNiris, 30
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVenetians, 5.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVenetians, 5.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityUnfallen, 66
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityGuardians, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 2.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 11.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 10.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 6.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 14.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityPulsos, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityNiris, 12
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 36
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 72
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityUnfallen, 39
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTikanans, 3.5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTikanans, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTikanans, 27
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTikanans, 18
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTikanans, 21
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1.5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityZvali, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityVenetians, 11
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 29
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 24
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 23
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 22
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 21
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 13
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 12
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 11
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityUnfallen, 5
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityTikanans, 9
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityTikanans, 7
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityTikanans, 6
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityPulsos, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityNiris, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityGuardians, 3
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventAcademyColonized, PopulationStarSystemAffinityGuardians, 1
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,IsKnown,Migration,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,ColdWar,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,CanIntercept,BlockOutpostBuyout)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#12] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1662]
  [0] StarSystemImprovementResourceFactory2    (stocks: 826.460144 SystemProduction)
 [Queue#2401]
  [0] ShipDesign#8759                          (stocks: 1165.6001 SystemProduction, 5 Strategic3, 5 Strategic4, 0 SystemProduction, 4 Strategic2)
 [Queue#2889]
  [0] ShipDesign#8379                          (stocks: 100 SystemProduction, 117 SystemProduction)
 [Queue#4050]
  [0] StarSystemImprovementResourceFactory2    (stocks: 1070 SystemProduction)
 [Queue#4518]
  [0] StarSystemImprovementResourceFactory2    (stocks: 709.896667 SystemProduction)
 [Queue#4585]
  [0] ShipDesign#8759                          (stocks: 1250 SystemProduction, 5 Strategic3, 5 Strategic4, 1275.89673 SystemProduction, 4 Strategic2)
 [Queue#4820]
  [0] StarSystemImprovementEnrollment2         (stocks: 119.800049 SystemProduction)
 [Queue#5492]
  [0] ShipDesign#8759                          (stocks: 1250 SystemProduction, 5 Strategic3, 5 Strategic4, 511.800049 SystemProduction, 4 Strategic2)
 [Queue#7833]
  [0] StarSystemImprovementResourceFactory1    (stocks: 350 SystemProduction)
 [Queue#8403]
  [0] StarSystemImprovementEnrollment1         (stocks: 471 SystemProduction)
 [Queue#8498]
  [0] PlanetTypeGasHotRootColonization         (stocks: 0 SystemTurnBased)
 [Queue#8700]
  [0] StarSystemImprovementDefense3Unfallen    (stocks: 194 SystemProduction)
 [Queue#9232]
  [0] StarSystemImprovementResourceFactory1    (stocks: 282 SystemProduction)
 [Queue#9234]
  [0] PlanetTypeAshRootColonization            (stocks: 1 SystemTurnBased)
 [Queue#9236]
  [0] PlanetTypeAshRootColonization            (stocks: 1 SystemTurnBased)
 [Queue#9238]
  [0] PlanetTypeAshRootColonization            (stocks: 1 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#2912] GoToFleetAction                          #9270   Main
   [#2909] GoToFleetAction                          #8667   Main
   [#2908] GoToFleetAction                          #3422   Main
   [#2895] GoToFleetAction                          #2883   Main
   [#2894] GoToFleetAction                          #8892   Main
   [#2891] GoToFleetAction                          #8447   Main
   [#2890] GoToFleetAction                          #8666   Main
   [#2889] GoToFleetAction                          #5457   Main
   [#2887] GoToFleetAction                          #1063   Main
   [#2839] GuardEmpireLocalAction                   #938    Main
   [#2662] RootNodeFleetAction                      #2687   Main
   [#2646] AutomatedDeliveryFleetAction             #8727   Main
   [#2593] AutomatedDeliveryFleetAction             #8654   Main
   [#2563] AutomatedDeliveryFleetAction             #8595   Main
   [#2562] AutomatedDeliveryFleetAction             #8593   Main
   [#2561] AutomatedDeliveryFleetAction             #8591   Main
   [#1763] AutomatedDeliveryFleetAction             #6483   Main
   [#1580] AutomatedDeliveryFleetAction             #6025   Main
   [#1578] AutomatedDeliveryFleetAction             #6021   Main
   [#630] AutomatedDeliveryFleetAction             #4550   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1055] Lvl:18, XP:267.9199, SkP17/17, SpP:0/3
 [Hero#2783] Lvl:3, XP:47.75, SkP2/2, SpP:0/0
 [Hero#4348] Lvl:13, XP:22.91998, SkP11/12, SpP:0/2
 [Hero#5735] Lvl:9, XP:116.28, SkP8/8, SpP:0/1
 [Hero#7344] Lvl:7, XP:109, SkP6/6, SpP:0/1
 Event 'CivilianShipConstructed', Pts:5, Net:0
 Event 'CuriosityDiscovered', Pts:45, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:2, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:36, Net:0
 Event 'OutpostCreated', Pts:4, Net:0
 Event 'PlanetGained', Pts:14, Net:0
 Event 'ReligiousLawEnacted', Pts:32, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:18, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'WarShipConstructed', Pts:34, Net:0
 Event 'CivilianShipConstructed', Pts:2, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:40, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:4, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:112, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:36, Net:0
 Event 'MilitaristLawEnacted', Pts:20, Net:0
 Event 'ReligiousLawEnacted', Pts:32, Net:0
 Event 'SystemGainedFromGroundBattle', Pts:24, Net:0
 Event 'TechnologyUnlocked', Pts:20, Net:0
 Event 'WarDeclarationReceived', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:85, Net:0
 Event 'HeroAssignedToSystem', Pts:20, Net:0
 Event 'OutpostCreated', Pts:16, Net:0
 Event 'PlanetImprovementBuilt', Pts:45, Net:0
 Event 'PlanetTerraformed', Pts:56, Net:0
 Event 'ReligiousLawEnacted', Pts:32, Net:0
 Event 'StarSystemImprovementBuilt', Pts:345, Net:0
 Event 'SystemColonized', Pts:16, Net:0
 Event 'SystemGainedFromInfluence', Pts:8, Net:0
 Event 'SystemLeveledUp', Pts:184, Net:0
 Event 'TechnologyUnlocked', Pts:20, Net:0
 Event 'HeroAssignedToSystem', Pts:20, Net:0
 Event 'NewPopulationInEmpire', Pts:40, Net:0
 Event 'PacifistLawEnacted', Pts:40, Net:0
 Event 'PlanetImprovementBuilt', Pts:18, Net:0
 Event 'ReligiousLawEnacted', Pts:32, Net:0
 Event 'StarSystemImprovementBuilt', Pts:138, Net:0
 Event 'SystemColonized', Pts:4, Net:0
 Event 'SystemGainedFromGroundBattle', Pts:6, Net:0
 Event 'SystemGainedFromInfluence', Pts:32, Net:0
 Event 'WarDeclarationReceived', Pts:10, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#5470] TradingCompanyDefinition2 HQ#NodeIndex:16 dust:0, science:0

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Fleet#1085] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-22.7322445,-77.73898)
 [Fleet#3374] Hostile (from System#2163) @Node#INVALID_NODE_POSITION @(-39.000473,58.8884048)
 [Fleet#6505] Hostile (from System#7506) @Node#64 @(-14.4240685,-58.202282)
 [Fleet#7684] Owner (from System#5400) @Node#60 @(-22.9180336,-11.0424852)
 [Fleet#8108] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-47.6505966,-13.6697073)
 [Fleet#8861] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-16.143919,-23.63383)
[DepartmentOfDomesticAffairs]
 [Council#5400] 27 representatives
 [Council#7766] 2 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 159
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityAmoeba, 11
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventHeroAssignedToFleet_Politics01, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventHeroAssignedToFleet_Politics01, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventHeroAssignedToFleet_Politics01, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventHeroAssignedToFleet_Politics01, PopulationStarSystemAffinityAmoeba, 11
 PopulationPoliticalEventGalaxyDiscoveredAt50Percents, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventGalaxyDiscoveredAt50Percents, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventGalaxyDiscoveredAt50Percents, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityAmoeba, 66
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityAmoeba, 66
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionBuyout1, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityAmoeba, 22
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityAmoeba, 22
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateWar (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,War,OpenBorders,AttackOwnedFleets,AttackOwnedSystems,SiegeOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateColdWar (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,Migration,RelayTradingRoutes,ColdWar,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,OpenBorders,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#14] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#7766]
  [0] StarSystemImprovementQuestTimeLords05    (stocks: 153 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#1691] GuardEmpireLocalAction                   #939    Main
   [#1689] GoToFleetAction                          #1085   Main
   [#1682] GoToFleetAction                          #3374   Main
   [#1681] GoToFleetAction                          #8861   Main
   [#1678] GoToFleetAction                          #8108   Main
   [#1674] GuardEmpireLocalAction                   #939    Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1077] Lvl:15, XP:179.3999, SkP14/14, SpP:0/3
 [Hero#2619] Lvl:2, XP:29.7, SkP1/1, SpP:0/0
 [Hero#4468] Lvl:9, XP:179.72, SkP8/8, SpP:0/1
 [Hero#6547] Lvl:4, XP:0, SkP3/3, SpP:0/0
 Event 'CivilianShipConstructed', Pts:15, Net:0
 Event 'ConstellationFullyDiscovered', Pts:8, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:50, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:16, Net:0
 Event 'GalaxyDiscoveredAt50Percents', Pts:5, Net:0
 Event 'HeroAssignedToFleet', Pts:20, Net:0
 Event 'HeroInjured', Pts:2, Net:0
 Event 'MinorEmpireBribed', Pts:5, Net:0
 Event 'OutpostCreated', Pts:2, Net:0
 Event 'SpecialNodeDiscovered', Pts:32, Net:0
 Event 'StarSystemNodeDiscovered', Pts:42, Net:0
 Event 'SystemLostToGroundBattle', Pts:5, Net:0
 Event 'WarShipConstructed', Pts:30, Net:0
 Event 'BattleWon', Pts:24, Net:0
 Event 'CivilianShipConstructed', Pts:6, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:72, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:100, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:40, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:16, Net:0
 Event 'HeroAssignedToFleet', Pts:20, Net:0
 Event 'HeroInjured', Pts:8, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'MilitaristLawEnacted', Pts:20, Net:0
 Event 'PlanetLost', Pts:15, Net:0
 Event 'SystemLostToGroundBattle', Pts:5, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'WarDeclarationReceived', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:75, Net:0
 Event 'HeroAssignedToSystem', Pts:15, Net:0
 Event 'HeroInjured', Pts:2, Net:0
 Event 'ImprovementScrapped', Pts:12, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:15, Net:0
 Event 'StarSystemImprovementBuilt', Pts:100, Net:0
 Event 'SystemColonized', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'BattleLost', Pts:32, Net:0
 Event 'HeroAssignedToSystem', Pts:15, Net:0
 Event 'HeroInjured', Pts:2, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'MinorEmpireBribed', Pts:5, Net:0
 Event 'PacifistLawEnacted', Pts:15, Net:0
 Event 'PlanetImprovementBuilt', Pts:6, Net:0
 Event 'StarSystemImprovementBuilt', Pts:40, Net:0
 Event 'SystemColonized', Pts:2, Net:0
 Event 'WarDeclarationReceived', Pts:10, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
 [Fleet#1099] Owner (from System#3901) @Node#INVALID_NODE_POSITION @(37.2751,81.3068542)
 [Fleet#2586] Owner (from System#3085) @Node#INVALID_NODE_POSITION @(36.74243,54.10415)
 [Fleet#3684] Hostile (from System#4599) @Node#INVALID_NODE_POSITION @(69.9393845,-39.98029)
 [Fleet#4552] Owner (from System#4114) @Node#42 @(25.893816,53.2623062)
 [Fleet#4595] Owner (from System#4114) @Node#42 @(25.893816,53.2623062)
 [Fleet#7282] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(47.8686,50.9947662)
 [Fleet#8122] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(50.1573524,52.2169456)
 [Fleet#8313] Owner (from System#1723) @Node#INVALID_NODE_POSITION @(45.14792,61.6822357)
 [Fleet#8878] Owner (from System#4194) @Node#INVALID_NODE_POSITION @(38.2417679,68.13253)
 [Fleet#8880] Owner (from System#2828) @Node#21 @(44.63875,70.90525)
 [Fleet#8882] Owner (from System#3901) @Node#INVALID_NODE_POSITION @(31.1248436,87.37679)
 [Fleet#8884] Owner (from System#3901) @Node#INVALID_NODE_POSITION @(37.31075,81.37204)
 [Fleet#8886] Owner (from System#3901) @Node#INVALID_NODE_POSITION @(31.0448971,87.37886)
 [Fleet#8905] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(53.29907,58.8871346)
 [Fleet#9034] Owner (from System#1723) @Node#INVALID_NODE_POSITION @(46.30073,61.2869263)
 [Fleet#9164] Owner (from System#1723) @Node#INVALID_NODE_POSITION @(50.6599846,65.04479)
[DepartmentOfDomesticAffairs]
 [Council#1723] 7 representatives
 [Council#3085] 10 representatives
 [Council#2828] 7 representatives
 [Council#4114] 7 representatives
 [Council#3901] 7 representatives
 [Council#4194] 7 representatives
 [Council#5696] 7 representatives
 [Council#5412] 7 representatives
 [Council#5804] 7 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 159
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 11.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 9.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventSystemLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHoratio, 9.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityEyders, 1
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetLostToGroundBattle, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 69
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 54
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 36
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 27
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityHoratio, 7.5
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityHoratio, 4.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityGuardians, 0.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionInfluence1, PopulationStarSystemAffinityHoratio, 23
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 54
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 45
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityEyders, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityGuardians, 0.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 11.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 9.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 9
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 7.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 7.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 6
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 4.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 3
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityHoratio, 2.5
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityGuardians, 1
 PopulationEventMetaplotQuest-TeamPlay-Chapter1_Scientist, PopulationStarSystemAffinityEyders, 1
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 69
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 57
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 54
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 45
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 45
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 36
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 27
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 18
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityHoratio, 15
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityGuardians, 1
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityGuardians, 1
 PopulationEventHoratio03-Ecologist, PopulationStarSystemAffinityEyders, 2
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,BreakDiplomaticTributes,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1723]
  [0] StarSystemImprovementDust1               (stocks: 429 SystemProduction)
 [Queue#2828]
  [0] StarSystemImprovementResourceFactory1    (stocks: 131 SystemProduction)
 [Queue#3085]
  [0] ShipDesign#8770                          (stocks: 658.625 SystemProduction, 5 Strategic1, 0 SystemProduction, 2 Strategic2)
 [Queue#3901]
  [0] ShipDesign#8390                          (stocks: 750 SystemProduction, 5 Strategic1, 128 SystemProduction, 14 Strategic2)
 [Queue#4114]
  [0] ShipDesign#8770                          (stocks: 280 SystemProduction, 5 Strategic1, 0 SystemProduction, 2 Strategic2)
 [Queue#5412]
  [0] ShipDesign#8769                          (stocks: 0 SystemProduction, 0 SystemProduction, 1 Strategic2)
  [1] ShipDesign#1344                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#5696]
  [0] ShipDesign#1344                          (stocks: 156.25 SystemProduction, 141.75 SystemProduction)
  [1] StarSystemImprovementSacrificeGuardian2  (stocks: 0 SystemTurnBased)
 [Queue#5804]
  [0] ShipDesign#1344                          (stocks: 156.25 SystemProduction, 27.75 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#3206] GoToFleetAction                          #8313   Main
   [#3204] GoToFleetAction                          #8905   Main
   [#3200] GoToFleetAction                          #9034   Main
   [#3199] GoToFleetAction                          #1099   Main
   [#3198] GoToFleetAction                          #3684   Main
   [#3193] GoToFleetAction                          #9164   Main
   [#3191] GoToFleetAction                          #7282   Main
   [#3182] GoToFleetAction                          #2586   Main
   [#3180] GoToFleetAction                          #8122   Main
   [#3139] SiegeStarSystemAction                    #2828   Main
   [#3095] AutomatedDeliveryFleetAction             #8886   Main
   [#3094] AutomatedDeliveryFleetAction             #8884   Main
   [#3093] AutomatedDeliveryFleetAction             #8882   Main
   [#3092] AutomatedDeliveryFleetAction             #8880   Main
   [#3091] AutomatedDeliveryFleetAction             #8878   Main
   [#1039] AutomatedDeliveryFleetAction             #4595   Main
   [#1004] AutomatedDeliveryFleetAction             #4552   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEmpireDevelopment17  (stocks: 4636.51758 EmpireResearch)
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] SacrificeGuardianHappiness               6/10 (Empire#4)
[DepartmentOfEducation]
 [Hero#1102] Lvl:11, XP:29.79999, SkP10/10, SpP:0/2
 [Hero#2901] Lvl:3, XP:26.6, SkP2/2, SpP:0/0
 [Hero#5383] Lvl:5, XP:84.92001, SkP4/4, SpP:0/1
 [Hero#8123] Lvl:5, XP:3, SkP4/4, SpP:0/1
 [Hero#8739] Lvl:5, XP:51.9, SkP4/4, SpP:0/1
 Event 'CivilianShipConstructed', Pts:10, Net:0
 Event 'CuriosityDiscovered', Pts:5, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:10, Net:0
 Event 'HeroAssignedToFleet', Pts:5, Net:0
 Event 'ReligiousLawEnacted', Pts:12, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:10, Net:0
 Event 'SystemLostToGroundBattle', Pts:10, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'WarShipConstructed', Pts:4, Net:0
 Event 'CivilianShipConstructed', Pts:4, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:64, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:20, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:16, Net:0
 Event 'HeroAssignedToFleet', Pts:5, Net:0
 Event 'MilitaristLawEnacted', Pts:5, Net:0
 Event 'PlanetLost', Pts:25, Net:0
 Event 'ReligiousLawEnacted', Pts:12, Net:0
 Event 'SystemLostToGroundBattle', Pts:10, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:10, Net:0
 Event 'EcologistLawEnacted', Pts:30, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'PlanetImprovementBuilt', Pts:15, Net:0
 Event 'ReligiousLawEnacted', Pts:12, Net:0
 Event 'StarSystemImprovementBuilt', Pts:85, Net:0
 Event 'SystemLeveledUp', Pts:24, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'PlanetImprovementBuilt', Pts:6, Net:0
 Event 'ReligiousLawEnacted', Pts:12, Net:0
 Event 'StarSystemImprovementBuilt', Pts:34, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
 [Fleet#1115] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(37.0660477,-27.2822418)
 [Fleet#1118] Owner (from System#970) @Node#INVALID_NODE_POSITION @(30.8732738,-60.04605)
 [Fleet#2207] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-4.512965,-84.41013)
 [Fleet#3770] Owner (from System#3897) @Node#INVALID_NODE_POSITION @(-9.213721,-53.3597755)
 [Fleet#4060] Owner (from System#3897) @Node#63 @(-5.90912247,-50.288475)
 [Fleet#5096] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(8.230755,-56.7439766)
 [Fleet#5747] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(5.93839169,-63.138195)
 [Fleet#7499] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(17.6374741,-48.8748665)
 [Fleet#7991] Owner (from System#4851) @Node#66 @(13.602994,-47.4987144)
 [Fleet#8196] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(21.2679,-60.4487648)
 [Fleet#8268] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(3.303895,-36.6769943)
 [Fleet#8416] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(3.855514,-48.89237)
 [Fleet#8417] Owner (from System#4851) @Node#INVALID_NODE_POSITION @(11.52975,-51.06663)
 [Fleet#8470] Owner (from System#970) @Node#INVALID_NODE_POSITION @(25.9471951,-60.2525826)
 [Fleet#8479] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(87.89595,-19.8068562)
 [Fleet#8539] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(6.2938056,-60.07734)
 [Fleet#8714] Owner (from System#1439) @Node#INVALID_NODE_POSITION @(7.664524,-62.3778839)
 [Fleet#8782] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(36.2820854,-46.0772362)
 [Fleet#8810] Owner (from System#970) @Node#INVALID_NODE_POSITION @(45.5658455,-59.559742)
 [Fleet#8920] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(57.2974319,-57.3388672)
 [Fleet#8924] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(1.98427963,-35.2904167)
 [Fleet#9111] Owner (from System#970) @Node#INVALID_NODE_POSITION @(34.07897,-56.34442)
 [Fleet#9115] Neutral (from System#NULL) @Node#72 @(56.7332,-59.3257027)
 [Fleet#9266] Owner (from System#970) @Node#INVALID_NODE_POSITION @(43.2440033,-59.6084023)
[DepartmentOfDomesticAffairs]
 [Council#970] 7 representatives
 [Council#1439] 10 representatives
 [Council#8300] 4 representatives
 [Council#7223] 7 representatives
 [Council#3897] 7 representatives
 [Council#3739] 7 representatives
 [Council#4189] 7 representatives
 [Council#4851] 7 representatives
 [Council#4599] 7 representatives
 [Council#5179] 7 representatives
 [Council#5754] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 159
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 27
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 27
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 4.5
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventHeroAssignedToFleet_Politics03, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 7.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 45
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 45
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 45
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 45
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 27
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 21
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 15
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityCravers, 3.5
 PopulationPoliticalEventBuildingConstructionInfluence1, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionInfluence1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 24
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 45
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityCravers, 7
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateColdWar (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,Migration,RelayTradingRoutes,ColdWar,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,OpenBorders,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateColdWar (IsKnown,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,Migration,RelayTradingRoutes,ColdWar,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,OpenBorders,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#970]
  [0] StarSystemImprovementIndustryToDust      (stocks: 3 SystemTurnBased)
 [Queue#3739]
  [0] StarSystemImprovementScience1            (stocks: 148 SystemProduction)
 [Queue#4189]
  [0] StarSystemDecolonizeImprovementRaze      (stocks: 0 SystemTurnBased)
 [Queue#4599]
  [0] StarSystemDecolonizeImprovementRaze      (stocks: 0 SystemTurnBased)
 [Queue#5179]
  [0] StarSystemImprovementScience1            (stocks: 176 SystemProduction)
 [Queue#5754]
  [0] StarSystemImprovementDust1               (stocks: 477.5 SystemProduction)
 [Queue#7223]
  [0] PlanetTypeAshColonization                (stocks: 130 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#4668] GoToFleetAction                          #9266   Main
   [#4666] GoToFleetAction                          #8416   Main
   [#4664] GoToFleetAction                          #8714   Main
   [#4660] GoToFleetAction                          #8417   Main
   [#4659] GoToFleetAction                          #5747   Main
   [#4658] GoToFleetAction                          #3770   Main
   [#4654] GoToFleetAction                          #8196   Main
   [#4637] GoToFleetAction                          #8539   Main
   [#4635] GoToFleetAction                          #2207   Main
   [#4634] GoToFleetAction                          #1115   Main
   [#4633] GoToFleetAction                          #1118   Main
   [#4631] GoToFleetAction                          #8924   Main
   [#4627] GoToFleetAction                          #8782   Main
   [#4626] GoToFleetAction                          #8470   Main
   [#4625] GoToFleetAction                          #8268   Main
   [#4623] GoToFleetAction                          #7499   Main
   [#4622] GoToFleetAction                          #5096   Main
   [#4617] AutomatedDeliveryFleetAction             #9111   Main
   [#4507] AutomatedDeliveryFleetAction             #8920   Main
   [#4413] OutpostActionIncreaseMigrationRate       #8532   Main
   [#4388] AutomatedDeliveryFleetAction             #8810   Main
   [#4175] AutomatedDeliveryFleetAction             #8479   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade27    (stocks: 11313.7344 EmpireResearch)
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] SacrificeGuardianHappiness               9/10 (Empire#5)
[DepartmentOfEducation]
 [Hero#1121] Lvl:17, XP:149.5999, SkP16/16, SpP:0/3
 [Hero#2518] Lvl:3, XP:21.21111, SkP2/2, SpP:0/0
 [Hero#3844] Lvl:9, XP:67.47997, SkP8/8, SpP:0/1
 [Hero#5150] Lvl:4, XP:45, SkP3/3, SpP:0/0
 [Hero#7261] Lvl:5, XP:85.66399, SkP4/4, SpP:0/1
 Event 'CivilianShipConstructed', Pts:10, Net:0
 Event 'CuriosityDiscovered', Pts:15, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:20, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:16, Net:0
 Event 'HeroAssignedToFleet', Pts:15, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'OutpostLost', Pts:1, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:2, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'WarShipConstructed', Pts:26, Net:0
 Event 'CivilianShipConstructed', Pts:4, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:72, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:40, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:8, Net:0
 Event 'FleetHasInterceptedAnEnemy', Pts:16, Net:0
 Event 'HeroAssignedToFleet', Pts:15, Net:0
 Event 'MilitaristLawEnacted', Pts:15, Net:0
 Event 'OutpostLost', Pts:5, Net:0
 Event 'SystemDecolonized', Pts:48, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'WarDeclarationReceived', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:65, Net:0
 Event 'EcologistLawEnacted', Pts:5, Net:0
 Event 'HeroAssignedToSystem', Pts:20, Net:0
 Event 'ImprovementScrapped', Pts:10, Net:0
 Event 'OutpostCreated', Pts:32, Net:0
 Event 'PlanetImprovementBuilt', Pts:100, Net:0
 Event 'PlanetTerraformed', Pts:48, Net:0
 Event 'StarSystemImprovementBuilt', Pts:260, Net:0
 Event 'StarSystemImprovementUniqueBuilt', Pts:5, Net:0
 Event 'SystemColonized', Pts:40, Net:0
 Event 'SystemLeveledUp', Pts:24, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'HeroAssignedToSystem', Pts:20, Net:0
 Event 'NewPopulationInEmpire', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:40, Net:0
 Event 'StarSystemImprovementBuilt', Pts:104, Net:0
 Event 'SystemColonized', Pts:10, Net:0
 Event 'WarDeclarationReceived', Pts:10, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#5474] TradingCompanyDefinition8 HQ#NodeIndex:69 dust:69.25286, science:13.2940769

===== EMPIRE 6 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 11 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] null ()
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 12 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] null ()
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 13 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] null ()
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 14 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,RelayTradingRoutes)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] null ()
 [Empire#15] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 15 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,GuardProtect,SharedEmpireTraits)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,GuardBlockade,NeutralInfluence)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#11] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#12] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#13] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#14] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,GuardBlockade)
 [Empire#15] null ()
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 16 ======================
[DepartmentOfDefense]
 [Fleet#3885] Neutral (from System#NULL) @Node#34 @(-15.8023949,56.5488739)
 [Fleet#7118] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-8.43621,-76.6652451)
 [Fleet#8864] Undefined (from System#5412) @Node#INVALID_NODE_POSITION @(14.5372934,75.03161)
 [Fleet#8865] Undefined (from System#4851) @Node#INVALID_NODE_POSITION @(24.4419823,-51.19587)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] null ()
 [Empire#17] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#1301] GoToFleetAction                          #7118   Main
   [#1300] GoToFleetAction                          #8864   Main
   [#1299] GoToFleetAction                          #8865   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]
 [Hero#8868] Lvl:1, XP:4, SkP0/0, SpP:0/0
 [Hero#8872] Lvl:1, XP:4, SkP0/0, SpP:0/0


===== EMPIRE 17 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#12] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#13] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#14] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#16] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#17] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]


===== ACADEMY ========================
Level = 6
[ActiveHeroes]
  [Hero#1012] Empire#0 Lvl:16, XP:116.2799, SkP:11/15, SpP:0/3
  [Hero#1036] Empire#1 Lvl:15, XP:285.72, SkP:14/14, SpP:0/3
  [Hero#1055] Empire#2 Lvl:18, XP:267.9199, SkP:17/17, SpP:0/3
  [Hero#1077] Empire#3 Lvl:15, XP:179.3999, SkP:14/14, SpP:0/3
  [Hero#1102] Empire#4 Lvl:11, XP:29.79999, SkP:10/10, SpP:0/2
  [Hero#1121] Empire#5 Lvl:17, XP:149.5999, SkP:16/16, SpP:0/3
  [Hero#2518] Empire#5 Lvl:3, XP:21.21111, SkP:2/2, SpP:0/0
  [Hero#2619] Empire#3 Lvl:2, XP:29.7, SkP:1/1, SpP:0/0
  [Hero#2783] Empire#2 Lvl:3, XP:47.75, SkP:2/2, SpP:0/0
  [Hero#2901] Empire#4 Lvl:3, XP:26.6, SkP:2/2, SpP:0/0
  [Hero#3348] Empire#0 Lvl:13, XP:161.3199, SkP:8/12, SpP:0/2
  [Hero#3844] Empire#5 Lvl:9, XP:67.47997, SkP:8/8, SpP:0/1
  [Hero#4348] Empire#2 Lvl:13, XP:22.91998, SkP:11/12, SpP:0/2
  [Hero#4468] Empire#3 Lvl:9, XP:179.72, SkP:8/8, SpP:0/1
  [Hero#5150] Empire#5 Lvl:4, XP:45, SkP:3/3, SpP:0/0
  [Hero#5383] Empire#4 Lvl:5, XP:84.92001, SkP:4/4, SpP:0/1
  [Hero#5460] Empire#1 Lvl:12, XP:43.79999, SkP:11/11, SpP:0/2
  [Hero#5541] Empire#0 Lvl:8, XP:145.8, SkP:5/7, SpP:0/1
  [Hero#5735] Empire#2 Lvl:9, XP:116.28, SkP:8/8, SpP:0/1
  [Hero#6547] Empire#3 Lvl:4, XP:0, SkP:3/3, SpP:0/0
  [Hero#7261] Empire#5 Lvl:5, XP:85.66399, SkP:4/4, SpP:0/1
  [Hero#7344] Empire#2 Lvl:7, XP:109, SkP:6/6, SpP:0/1
  [Hero#7996] Empire#0 Lvl:8, XP:16.39999, SkP:4/7, SpP:0/1
  [Hero#8123] Empire#4 Lvl:5, XP:3, SkP:4/4, SpP:0/1
  [Hero#8201] Empire#1 Lvl:8, XP:110.6, SkP:7/7, SpP:0/1
  [Hero#8739] Empire#4 Lvl:5, XP:51.9, SkP:4/4, SpP:0/1

===== QUEST REPOSITORY ===============
[Quest#1214] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1215] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1216] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1217] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1218] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1219] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1220] <Failed> Empire#0 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1221] <Failed> Empire#1 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1222] <Failed> Empire#2 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1223] <Failed> Empire#3 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1224] <Completed> Empire#4 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1225] <Failed> Empire#5 started:0 completed:20 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1226] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1227] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1228] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1229] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1230] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1231] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1232] <Failed> Empire#0 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1233] <Completed> Empire#1 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1234] <Failed> Empire#2 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1235] <Failed> Empire#3 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1236] <Failed> Empire#4 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1237] <Failed> Empire#5 started:0 completed:108 'Deeds_Regular_Military_Stage3_B'
[Quest#1238] <Completed> Empire#1 started:0 completed:1 'VampirilisQuest-Chapter0'
[Quest#1239] <Failed> Empire#0 started:0 completed:104 'Deeds_Wonder2'
[Quest#1240] <Completed> Empire#1 started:0 completed:104 'Deeds_Wonder2'
[Quest#1241] <Failed> Empire#2 started:0 completed:104 'Deeds_Wonder2'
[Quest#1242] <Failed> Empire#3 started:0 completed:104 'Deeds_Wonder2'
[Quest#1243] <Failed> Empire#4 started:0 completed:104 'Deeds_Wonder2'
[Quest#1244] <Failed> Empire#5 started:0 completed:104 'Deeds_Wonder2'
[Quest#1245] <Completed> Empire#5 started:0 completed:1 'CraversQuest-Chapter0'
[Quest#1246] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1247] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1248] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1249] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1250] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1251] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_B'
[Quest#1252] <Completed> Empire#0 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1253] <Completed> Empire#1 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1254] <Completed> Empire#2 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1255] <Completed> Empire#3 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1256] <Completed> Empire#4 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1257] <Completed> Empire#5 started:0 completed:27 'AcademyQuest00Bis'
[Quest#1258] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1259] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1260] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1261] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1262] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1263] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1264] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1265] <Failed> Empire#0 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1266] <Failed> Empire#1 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1267] <Failed> Empire#2 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1268] <Failed> Empire#3 started:0 completed:24 'Deeds_Regular_EconomyAndTrade_Stage3_A'
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[Quest#1463] <Completed> Empire#1 started:4 completed:59 'VampirilisQuest-Chapter1'
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[Quest#1852] <Failed> Empire#3 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1853] <Failed> Empire#4 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1854] <Failed> Empire#5 started:21 completed:52 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1875] <Completed> Empire#5 started:22 completed:32 'EventCuriosity15'
[Quest#1885] <Completed> Empire#2 started:23 completed:72 'UnfallenQuest-Chapter2-Part1'
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[Quest#1896] <Completed> Empire#0 started:23 completed:77 'AcademyQuest02'
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[Quest#1898] <Failed> Empire#2 started:23 completed:77 'AcademyQuest02'
[Quest#1899] <Failed> Empire#3 started:23 completed:77 'AcademyQuest02'
[Quest#1900] <Failed> Empire#4 started:23 completed:77 'AcademyQuest02'
[Quest#1901] <Failed> Empire#5 started:23 completed:77 'AcademyQuest02'
[Quest#1924] <Completed> Empire#5 started:24 completed:24 'EventCuriosity02'
[Quest#1951] <Completed> Empire#2 started:24 completed:44 'EventCuriosity13'
[Quest#1966] <InProgress> Empire#0 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1967] <InProgress> Empire#1 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1968] <InProgress> Empire#2 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1969] <InProgress> Empire#3 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1970] <InProgress> Empire#4 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1971] <InProgress> Empire#5 started:25 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1980] <Failed> Empire#3 started:25 completed:65 'ExplorationQuest06'
[Quest#1985] <Completed> Empire#0 started:25 completed:27 'ExplorationQuest05'
[Quest#2013] <Completed> Empire#2 started:26 completed:28 'ExplorationQuest01'
[Quest#2077] <Failed> Empire#2 started:28 completed:49 'ExplorationQuest02'
[Quest#2092] <Completed> Empire#0 started:29 completed:39 'EventRandom04'
[Quest#2110] <Completed> Empire#3 started:29 completed:39 'EventCuriosity01'
[Quest#2139] <Completed> Empire#3 started:30 completed:53 'TimeLordsQuest-Chapter1.Part2'
[Quest#2174] <Completed> Empire#4 started:30 completed:40 'EventCuriosity01'
[Quest#2175] <Completed> Empire#5 started:30 completed:30 'EventCuriosity08'
[Quest#2187] <Completed> Empire#0 started:31 completed:41 'EventRandom08'
[Quest#2206] <Completed> Empire#5 started:31 completed:42 'ExplorationQuest05'
[Quest#2217] <Completed> Empire#0 started:32 completed:33 'PopulationQuest07'
[Quest#2234] <Completed> Empire#0 started:33 completed:34 'EventRandom07'
[Quest#2260] <Completed> Empire#2 started:33 completed:34 'EventCuriosity05'
[Quest#2366] <Completed> Empire#3 started:36 completed:37 'EventCuriosity05'
[Quest#2410] <Completed> Empire#4 started:38 completed:54 'MinorFactionQuest17'
[Quest#2427] <Completed> Empire#3 started:39 completed:39 'EventCuriosity02'
[Quest#2428] <Completed> Empire#0 started:39 completed:49 'EventRandom10'
[Quest#2429] <InProgress> Empire#0 started:39 completed:-1 'EventPolitical17'
[Quest#2503] <Completed> Empire#4 started:40 completed:40 'EventCuriosity02'
[Quest#2510] <Completed> Empire#4 started:40 completed:64 'MinorFactionQuest01'
[Quest#2569] <Failed> Empire#4 started:41 completed:48 'ExplorationQuest16'
[Quest#2572] <Completed> Empire#4 started:41 completed:42 'EventCuriosity05'
[Quest#2580] <Completed> Empire#4 started:42 completed:139 'HoratioQuest-Chapter2-Part1-EcologistSummary'
[Quest#2658] <Failed> Empire#2 started:44 completed:71 'ExplorationQuest16'
[Quest#2724] <InProgress> Empire#0 started:46 completed:-1 'EventReveal00'
[Quest#2834] <Completed> Empire#5 started:48 completed:49 'EventCuriosity05'
[Quest#2874] <InProgress> Empire#0 started:49 completed:-1 'EventPolitical17'
[Quest#2875] <Completed> Empire#3 started:49 completed:59 'EventPolitical09'
[Quest#2876] <Completed> Empire#0 started:49 completed:65 'PopulationQuest03'
[Quest#2900] <Failed> Empire#4 started:49 completed:64 'MinorFactionQuest12'
[Quest#2955] <Completed> Empire#4 started:50 completed:60 'EventCuriosity12'
[Quest#2964] <Completed> Empire#0 started:51 completed:71 'EventPolitical06'
[Quest#2990] <InProgress> Empire#5 started:51 completed:-1 'ExplorationQuest01'
[Quest#3015] <Completed> Empire#0 started:52 completed:53 'EventRandom09'
[Quest#3031] <Completed> Empire#3 started:52 completed:68 'ExplorationQuest16'
[Quest#3048] <Completed> Empire#3 started:53 completed:94 'TimeLordsQuest-Chapter2-Pacifist-Part1'
[Quest#3155] <InProgress> Empire#0 started:54 completed:-1 'EventCuriosity01'
[Quest#3180] <Failed> Empire#4 started:55 completed:76 'MinorFactionQuest05'
[Quest#3367] <Completed> Empire#0 started:59 completed:60 'VenetiansQuest-Chapter2'
[Quest#3396] <InProgress> Empire#1 started:59 completed:-1 'VampirilisQuest-Chapter1-Step2'
[Quest#3421] <InProgress> Empire#0 started:60 completed:-1 'VenetiansQuest-Chapter2.2-Industry'
[Quest#3497] <Completed> Empire#0 started:61 completed:71 'EventPolitical04'
[Quest#3549] <Completed> Empire#0 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3550] <Failed> Empire#1 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3551] <Failed> Empire#2 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3552] <Failed> Empire#3 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3553] <Failed> Empire#4 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3554] <Failed> Empire#5 started:62 completed:63 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#3626] <Completed> Empire#5 started:62 completed:77 'ExplorationQuest16'
[Quest#3689] <Failed> Empire#4 started:64 completed:72 'MinorFactionQuest06'
[Quest#3748] <Completed> Empire#0 started:66 completed:67 'ExplorationQuest17'
[Quest#3765] <Failed> Empire#4 started:66 completed:68 'MinorFactionQuest18'
[Quest#3826] <Completed> Empire#0 started:67 completed:77 'EventRandom05'
[Quest#3827] <Completed> Empire#0 started:67 completed:68 'ExplorationQuest18'
[Quest#3859] <Completed> Empire#0 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3860] <Completed> Empire#1 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3861] <Completed> Empire#2 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3862] <Completed> Empire#3 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3863] <Completed> Empire#4 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3864] <Completed> Empire#5 started:68 completed:93 'GlobalQuest02-Coop'
[Quest#3884] <InProgress> Empire#0 started:68 completed:-1 'ExplorationQuest22'
[Quest#3974] <Completed> Empire#5 started:69 completed:79 'EventCuriosity12'
[Quest#3999] <InProgress> Empire#0 started:70 completed:-1 'EventPolitical17'
[Quest#4043] <Failed> Empire#2 started:71 completed:78 'MinorFactionQuest05'
[Quest#4075] <Completed> Empire#5 started:71 completed:71 'EventCuriosity04'
[Quest#4095] <Completed> Empire#2 started:72 completed:76 'UnfallenQuest-Chapter3-Part1'
[Quest#4254] <Completed> Empire#2 started:74 completed:79 'MinorFactionQuest02'
[Quest#4385] <Completed> Empire#2 started:76 completed:81 'UnfallenQuest-Chapter3-Part2'
[Quest#4423] <Completed> Empire#0 started:76 completed:76 'MinorFactionQuest08'
[Quest#4594] <InProgress> Empire#5 started:79 completed:-1 'EventCuriosity16'
[Quest#4621] <Completed> Empire#0 started:80 completed:90 'EventPolitical09'
[Quest#4638] <Failed> Empire#3 started:80 completed:91 'MinorFactionQuest18'
[Quest#4691] <Completed> Empire#2 started:81 completed:82 'UnfallenQuest-Chapter4-Part1'
[Quest#4734] <Completed> Empire#2 started:81 completed:91 'EventCuriosity15'
[Quest#4947] <Completed> Empire#4 started:84 completed:84 'EventCuriosity04'
[Quest#5040] <InProgress> Empire#2 started:86 completed:-1 'ExplorationQuest07'
[Quest#5453] <Completed> Empire#2 started:92 completed:102 'EventCuriosity01'
[Quest#5567] <Completed> Empire#3 started:94 completed:126 'TimeLordsQuest-Chapter3.Part1'
[Quest#5653] <InProgress> Empire#0 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5654] <InProgress> Empire#1 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5655] <InProgress> Empire#2 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5656] <InProgress> Empire#3 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5657] <InProgress> Empire#4 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5658] <InProgress> Empire#5 started:96 completed:-1 'GlobalQuest01-Coop'
[Quest#5700] <InProgress> Empire#1 started:96 completed:-1 'ExplorationQuest16'
[Quest#5703] <Completed> Empire#1 started:96 completed:97 'EventCuriosity05'
[Quest#5816] <Failed> Empire#0 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5817] <Failed> Empire#1 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5818] <Failed> Empire#2 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5819] <Failed> Empire#3 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5820] <Failed> Empire#4 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#5821] <Failed> Empire#5 started:99 completed:119 'AcademyQuest03-A-Coop'
[Quest#6099] <Completed> Empire#2 started:102 completed:102 'EventCuriosity02'
[Quest#6154] <Completed> Empire#3 started:102 completed:122 'EventCuriosity13'
[Quest#6389] <Completed> Empire#0 started:106 completed:121 'EventRandom06'
[Quest#6588] <Completed> Empire#0 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6589] <Failed> Empire#1 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6590] <Failed> Empire#2 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6591] <Failed> Empire#3 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6592] <Failed> Empire#4 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6593] <Failed> Empire#5 started:109 completed:110 'Deeds_Regular_Military_Stage3_A'
[Quest#6682] <Completed> Empire#0 started:111 completed:126 'EventRandom02'
[Quest#6764] <Completed> Empire#0 started:113 completed:123 'EventPolitical18'
[Quest#7117] <InProgress> Empire#3 started:116 completed:-1 'MinorFactionQuest07'
[Quest#7332] <Failed> Empire#0 started:119 completed:139 'AcademyQuest04-B-Compet'
[Quest#7333] <Failed> Empire#1 started:119 completed:139 'AcademyQuest04-B-Compet'
[Quest#7334] <Completed> Empire#2 started:119 completed:139 'AcademyQuest04-B-Compet'
[Quest#7335] <Failed> Empire#3 started:119 completed:139 'AcademyQuest04-B-Compet'
[Quest#7336] <Failed> Empire#4 started:119 completed:139 'AcademyQuest04-B-Compet'
[Quest#7337] <Failed> Empire#5 started:119 completed:139 'AcademyQuest04-B-Compet'
[Quest#7783] <Completed> Empire#1 started:126 completed:126 'EventCuriosity04'
[Quest#7847] <InProgress> Empire#3 started:126 completed:-1 'TimeLordsQuest-Chapter4-Ecologist-Part1'
[Quest#8356] <Completed> Empire#2 started:133 completed:133 'EventCuriosity04'
[Quest#8732] <InProgress> Empire#4 started:139 completed:-1 'HoratioQuest-Chapter3-Ecologist-Religious-Part1'
[Quest#8733] <InProgress> Empire#0 started:139 completed:-1 'MetaplotQuest-TeamPlay-Chapter1'
[Quest#8734] <InProgress> Empire#1 started:139 completed:-1 'MetaplotQuest-TeamPlay-Chapter1'
[Quest#8735] <InProgress> Empire#2 started:139 completed:-1 'MetaplotQuest-TeamPlay-Chapter1'
[Quest#8736] <InProgress> Empire#3 started:139 completed:-1 'MetaplotQuest-TeamPlay-Chapter1'
[Quest#8737] <InProgress> Empire#4 started:139 completed:-1 'MetaplotQuest-TeamPlay-Chapter1'
[Quest#8738] <InProgress> Empire#5 started:139 completed:-1 'MetaplotQuest-TeamPlay-Chapter1'
[QuestMarker#1489] QuestInstance#65 Target 548 Empires System.Int32[]
[QuestMarker#1902] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1903] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1904] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1905] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1906] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1907] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1908] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1909] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1910] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1911] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1912] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1913] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#1914] QuestInstance#84 Target 2 Empires System.Int32[]
[QuestMarker#1915] QuestInstance#84 Target 16 Empires System.Int32[]
[QuestMarker#1916] QuestInstance#84 Target 25 Empires System.Int32[]
[QuestMarker#2570] QuestInstance#109 Target 292 Empires System.Int32[]
[QuestMarker#2659] QuestInstance#112 Target 166 Empires System.Int32[]
[QuestMarker#2991] QuestInstance#121 Target 722 Empires System.Int32[]
[QuestMarker#3887] QuestInstance#139 Target 302 Empires System.Int32[]
[QuestMarker#5701] QuestInstance#158 Target 774 Empires System.Int32[]
[QuestMarker#7120] QuestInstance#167 Target 7118 Empires System.Int32[]
[QuestMarker#8814] QuestInstance#173 Target 411 Empires System.Int32[]
[QuestMarker#8815] QuestInstance#173 Target 828 Empires System.Int32[]
[QuestMarker#8816] QuestInstance#173 Target 394 Empires System.Int32[]
[QuestMarker#8817] QuestInstance#173 Target 436 Empires System.Int32[]
[QuestMarker#8818] QuestInstance#173 Target 815 Empires System.Int32[]
[QuestMarker#8819] QuestInstance#173 Target 824 Empires System.Int32[]
[QuestMarker#8820] QuestInstance#173 Target 430 Empires System.Int32[]

===== GROUND BATTLE ==================
[GroundBattle#3104] <DefenderVictory> Attacker Empire#939 Defender System#1541 CurrentTurn:57 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3300] <AttackerVictory> Attacker Empire#936 Defender System#985 CurrentTurn:57 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3784] <AttackerVictory> Attacker Empire#941 Defender System#1425 CurrentTurn:68 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3858] <AttackerVictory> Attacker Empire#936 Defender System#973 CurrentTurn:68 HasSpawnReport:True HasBattleReport:True
[GroundBattle#3951] <AttackerVictory> Attacker Empire#940 Defender System#2576 CurrentTurn:72 HasSpawnReport:True HasBattleReport:True
[GroundBattle#4122] <AttackerVictory> Attacker Empire#936 Defender System#976 CurrentTurn:72 HasSpawnReport:True HasBattleReport:True
[GroundBattle#4846] <AttackerVictory> Attacker Empire#941 Defender System#994 CurrentTurn:83 HasSpawnReport:True HasBattleReport:True
[GroundBattle#4985] <DefenderVictory> Attacker Empire#939 Defender System#1541 CurrentTurn:87 HasSpawnReport:True HasBattleReport:True
[GroundBattle#5537] <AttackerVictory> Attacker Empire#939 Defender System#1541 CurrentTurn:93 HasSpawnReport:True HasBattleReport:True
[GroundBattle#5764] <AttackerVictory> Attacker Empire#941 Defender System#5538 CurrentTurn:98 HasSpawnReport:True HasBattleReport:True
[GroundBattle#7502] <AttackerVictory> Attacker Empire#937 Defender System#964 CurrentTurn:121 HasSpawnReport:True HasBattleReport:True
[GroundBattle#7995] <AttackerVictory> Attacker Empire#938 Defender System#1429 CurrentTurn:128 HasSpawnReport:True HasBattleReport:True
[GroundBattle#8256] <AttackerVictory> Attacker Empire#938 Defender System#967 CurrentTurn:134 HasSpawnReport:True HasBattleReport:True
[GroundBattle#8622] <AttackerVictory> Attacker Empire#938 Defender System#1554 CurrentTurn:138 HasSpawnReport:True HasBattleReport:True
[GroundBattle#8623] <DefenderVictory> Attacker Empire#940 Defender System#8403 CurrentTurn:139 HasSpawnReport:True HasBattleReport:True

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
[VisionEntities]
  #0    SpaceRoots                                @(-20.89139, 14.836791) Radius=10
  #0    SpaceRoots                                @(-12.085475, 11.1285954) Radius=10
  #0    SpaceRoots                                @(-3.5513, -15.5495129) Radius=10
  #0    SpaceRoots                                @(1.41285038, 25.27922) Radius=10
  #0    SpaceRoots                                @(3.56453943, 15.7508335) Radius=10
  #0    SpaceRoots                                @(5.25715351, -2.170259) Radius=10
  #0    SpaceRoots                                @(8.197141, -9.961712) Radius=10
  #0    SpaceRoots                                @(14.3208017, 34.4498367) Radius=10
  #0    SpaceRoots                                @(15.8143616, 4.95522356) Radius=10
  #0    SpaceRoots                                @(25.70986, 9.399842) Radius=10
  #0    SpaceRoots                                @(28.8310928, -21.160717) Radius=10
  #0    SpaceRoots                                @(30.2106056, -2.22783852) Radius=10
  #0    SpaceRoots                                @(40.0123138, 46.7995644) Radius=10
  #0    SpaceRoots                                @(40.9801445, -11.7346573) Radius=10
  #0    SpaceRoots                                @(47.6137848, 19.5751648) Radius=10
  #0    SpaceRoots                                @(48.3367538, 1.227497) Radius=10
  #0    SpaceRoots                                @(48.4703522, 29.7691841) Radius=10
  #0    SpaceRoots                                @(58.0139771, 11.0898638) Radius=10
  #0    SpaceRoots                                @(58.9924431, 56.9348259) Radius=10
  #0    SpaceRoots                                @(67.48185, 32.9330063) Radius=10
  #0    SpaceRoots                                @(67.86113, 41.6025772) Radius=10
  #955  ColonizedStarSystem                       @(-65.72056, 51.4666023) Radius=20.6543331
  #961  ColonizedStarSystem                       @(67.86113, 41.6025772) Radius=1
  #964  ColonizedStarSystem                       @(-14.4240685, -58.202282) Radius=1
  #967  ColonizedStarSystem                       @(40.0123138, 46.7995644) Radius=1
  #970  ColonizedStarSystem                       @(39.3807449, -59.6893654) Radius=14.6728992
  #979  ColonizedStarSystem                       @(-13.5553141, -81.87583) Radius=0.001
  #1026 Fleet                                     @(-33.2109566, -47.2245941) Radius=3.5
  #1040 Fleet                                     @(-57.284626, -12.7093983) Radius=2.75
  #1063 Fleet                                     @(-29.7220211, 21.5311852) Radius=4.75
  #1085 Fleet                                     @(-22.7322445, -77.73898) Radius=6.75
  #1099 Fleet                                     @(37.2751, 81.3068542) Radius=8.75
  #1115 Fleet                                     @(37.0660477, -27.2822418) Radius=4.75
  #1118 Fleet                                     @(30.8732738, -60.04605) Radius=4.75
  #1379 ColonizedStarSystem                       @(-55.5633965, 58.2321777) Radius=14.9655113
  #1425 ColonizedStarSystem                       @(-5.90912247, -50.288475) Radius=1
  #1429 ColonizedStarSystem                       @(48.4703522, 29.7691841) Radius=1
  #1439 ColonizedStarSystem                       @(11.0738878, -60.87616) Radius=10.1232071
  #1554 ColonizedStarSystem                       @(58.9924431, 56.9348259) Radius=1
  #1662 ColonizedStarSystem                       @(67.48185, 32.9330063) Radius=1
  #1690 ColonizedStarSystem                       @(-76.41799, 31.6895447) Radius=11.5094376
  #1723 ColonizedStarSystem                       @(42.41182, 62.62047) Radius=9.597081
  #2163 ColonizedStarSystem                       @(-29.8124428, 59.2524376) Radius=12.5057907
  #2172 Fleet                                     @(-56.3168335, -55.2766037) Radius=3.5
  #2207 Fleet                                     @(-4.512965, -84.41013) Radius=4.75
  #2401 ColonizedStarSystem                       @(48.3367538, 1.227497) Radius=1
  #2576 ColonizedStarSystem                       @(25.893816, 53.2623062) Radius=1
  #2586 Fleet                                     @(36.74243, 54.10415) Radius=8.75
  #2610 ColonizedStarSystem                       @(-13.30735, 44.5106544) Radius=6.99564838
  #2687 Fleet                                     @(15.248045, 47.98038) Radius=0.75
  #2758 ColonizedStarSystem                       @(14.3208017, 34.4498367) Radius=1
  #2828 ColonizedStarSystem                       @(44.63875, 70.90525) Radius=9.129421
  #2883 Fleet                                     @(45.9137878, -26.0658455) Radius=4.75
  #2889 ColonizedStarSystem                       @(40.9801445, -11.7346573) Radius=1
  #2953 Fleet                                     @(-32.4003, -64.54875) Radius=3.5
  #3067 ColonizedStarSystem                       @(-41.5569229, 52.5313225) Radius=6.95466137
  #3085 ColonizedStarSystem                       @(32.8446922, 48.24913) Radius=15.160902
  #3200 ColonizedStarSystem                       @(3.56453943, 15.7508335) Radius=1
  #3277 ColonizedStarSystem                       @(47.6137848, 19.5751648) Radius=1
  #3301 ColonizedStarSystem                       @(-49.4384, 36.4779358) Radius=11.5908127
  #3374 Fleet                                     @(-39.000473, 58.8884048) Radius=6.75
  #3422 Fleet                                     @(14.6001568, 38.5262451) Radius=4.75
  #3430 ColonizedStarSystem                       @(30.2106056, -2.22783852) Radius=1
  #3488 ColonizedStarSystem                       @(-1.67344928, 56.9349747) Radius=6.68732834
  #3684 Fleet                                     @(69.9393845, -39.98029) Radius=8.75
  #3739 ColonizedStarSystem                       @(46.3635979, -52.2778969) Radius=6.66058445
  #3770 Fleet                                     @(-9.213721, -53.3597755) Radius=4.75
  #3885 Fleet                                     @(-15.8023949, 56.5488739) Radius=1
  #3893 ColonizedStarSystem                       @(-92.5459747, 28.5857811) Radius=10.9227962
  #3897 ColonizedStarSystem                       @(-5.90912247, -50.288475) Radius=5.737008
  #3901 ColonizedStarSystem                       @(40.46308, 87.13589) Radius=13.501688
  #4050 ColonizedStarSystem                       @(28.8310928, -21.160717) Radius=1
  #4060 Fleet                                     @(-5.90912247, -50.288475) Radius=0.75
  #4114 ColonizedStarSystem                       @(25.893816, 53.2623062) Radius=8.89251
  #4126 ColonizedStarSystem                       @(-73.72196, 48.5326042) Radius=11.0444136
  #4189 ColonizedStarSystem                       @(61.67341, -41.9295959) Radius=6.848464
  #4194 ColonizedStarSystem                       @(33.49873, 74.4019852) Radius=13.447834
  #4363 ColonizedStarSystem                       @(-85.322525, 15.0570374) Radius=10.3862934
  #4367 ExploitedStarSystem                       @(-56.3168335, -55.2766037) Radius=12.2615471
  #4518 ColonizedStarSystem                       @(25.70986, 9.399842) Radius=1
  #4550 Fleet                                     @(28.8310928, -21.160717) Radius=0.75
  #4552 Fleet                                     @(25.893816, 53.2623062) Radius=0.75
  #4585 ColonizedStarSystem                       @(58.0139771, 11.0898638) Radius=1
  #4595 Fleet                                     @(25.893816, 53.2623062) Radius=0.75
  #4599 ColonizedStarSystem                       @(67.48679, -36.9842262) Radius=7.211133
  #4820 ColonizedStarSystem                       @(15.8143616, 4.95522356) Radius=1
  #4851 ColonizedStarSystem                       @(13.602994, -47.4987144) Radius=12.627121
  #4986 ExploitedStarSystem                       @(-33.2109566, -47.2245941) Radius=12.7735548
  #5001 ColonizedStarSystem                       @(-12.085475, 11.1285954) Radius=1
  #5005 ColonizedStarSystem                       @(1.41285038, 25.27922) Radius=1
  #5096 Fleet                                     @(8.230755, -56.7439766) Radius=1.75
  #5097 ExploitedStarSystem                       @(-32.4003, -64.54875) Radius=8.369442
  #5179 ColonizedStarSystem                       @(49.51947, -36.5395927) Radius=10.8938646
  #5400 ColonizedStarSystem                       @(-22.9180336, -11.0424852) Radius=5.93102551
  #5412 ColonizedStarSystem                       @(14.9482756, 80.603035) Radius=10.1897659
  #5457 Fleet                                     @(51.9048233, 63.83319) Radius=1
  #5468 Fleet                                     @(-14.4240685, -58.202282) Radius=3.5
  #5492 ColonizedStarSystem                       @(8.197141, -9.961712) Radius=1
  #5538 ColonizedStarSystem                       @(4.02563334, -63.98071) Radius=1
  #5580 ColonizedStarSystem                       @(5.25715351, -2.170259) Radius=1
  #5696 ColonizedStarSystem                       @(22.7770081, 87.5921555) Radius=10.6942272
  #5747 Fleet                                     @(5.93839169, -63.138195) Radius=0.75
  #5754 ColonizedStarSystem                       @(74.33495, -45.34987) Radius=8.044831
  #5804 ColonizedStarSystem                       @(7.210965, 90.82123) Radius=8.0288
  #6021 Fleet                                     @(58.0139771, 11.0898638) Radius=0.75
  #6025 Fleet                                     @(67.48185, 32.9330063) Radius=0.75
  #6379 Fleet                                     @(48.3367538, 1.227497) Radius=0.75
  #6483 Fleet                                     @(30.2106056, -2.22783852) Radius=0.75
  #6499 Fleet                                     @(17.8711758, 55.9080048) Radius=0.75
  #6505 Fleet                                     @(-14.4240685, -58.202282) Radius=0.75
  #6635 Fleet                                     @(-19.0571918, -18.2188) Radius=0.75
  #6670 Fleet                                     @(47.6137848, 19.5751648) Radius=0.75
  #6676 Fleet                                     @(-54.2106323, -65.2843) Radius=3.5
  #7056 ExploitedStarSystem                       @(-54.2106323, -65.2843) Radius=8.0558815
  #7091 Fleet                                     @(-39.7278976, -61.70793) Radius=1
  #7118 Fleet                                     @(-8.43621, -76.6652451) Radius=0.75
  #7170 Fleet                                     @(-57.85926, -16.4853249) Radius=0.75
  #7223 ColonizedStarSystem                       @(85.2140656, -14.7897863) Radius=4.426812
  #7282 Fleet                                     @(47.8686, 50.9947662) Radius=1
  #7302 Fleet                                     @(-51.0487938, -79.29387) Radius=3.5
  #7438 ColonizedStarSystem                       @(-40.56419, 3.649335) Radius=4.393566
  #7499 Fleet                                     @(17.6374741, -48.8748665) Radius=1
  #7506 ExploitedStarSystem                       @(-14.4240685, -58.202282) Radius=6.65191936
  #7579 ExploitedStarSystem                       @(-51.0487938, -79.29387) Radius=6.97063875
  #7642 ColonizedStarSystem                       @(-47.8767738, 1.60303235) Radius=4.1625185
  #7684 Fleet                                     @(-22.9180336, -11.0424852) Radius=1
  #7766 ColonizedStarSystem                       @(-22.6911583, 3.336163) Radius=4.92127132
  #7833 ColonizedStarSystem                       @(-3.5513, -15.5495129) Radius=1
  #7991 Fleet                                     @(13.602994, -47.4987144) Radius=0.75
  #8046 ColonizedStarSystem                       @(48.4703522, 29.7691841) Radius=1
  #8094 Fleet                                     @(-45.4152145, 5.30162334) Radius=0.75
  #8108 Fleet                                     @(-47.6505966, -13.6697073) Radius=0.75
  #8122 Fleet                                     @(50.1573524, 52.2169456) Radius=0.75
  #8145 ColonizedStarSystem                       @(-50.5827637, -13.9811773) Radius=2.7
  #8163 Fleet                                     @(44.63875, 70.90525) Radius=0.75
  #8196 Fleet                                     @(21.2679, -60.4487648) Radius=1
  #8217 Fleet                                     @(-43.426506, 18.15059) Radius=0.75
  #8268 Fleet                                     @(3.303895, -36.6769943) Radius=0.75
  #8300 ColonizedStarSystem                       @(4.02563334, -63.98071) Radius=4.566442
  #8313 Fleet                                     @(45.14792, 61.6822357) Radius=0.75
  #8318 Fleet                                     @(-44.6945419, 22.0162144) Radius=0.75
  #8403 ColonizedStarSystem                       @(40.0123138, 46.7995644) Radius=1
  #8416 Fleet                                     @(3.855514, -48.89237) Radius=3
  #8417 Fleet                                     @(11.52975, -51.06663) Radius=1
  #8425 Fleet                                     @(16.85744, 28.8705521) Radius=1
  #8430 Fleet                                     @(-45.9625778, 25.8818378) Radius=0.75
  #8447 Fleet                                     @(46.2623253, 69.32503) Radius=1
  #8470 Fleet                                     @(25.9471951, -60.2525826) Radius=0.75
  #8479 Fleet                                     @(87.89595, -19.8068562) Radius=0.75
  #8498 ColonizedStarSystem                       @(-20.89139, 14.836791) Radius=1
  #8532 ColonizedStarSystem                       @(27.6562252, -52.29224) Radius=2.7
  #8539 Fleet                                     @(6.2938056, -60.07734) Radius=1
  #8584 Fleet                                     @(48.3367538, 1.227497) Radius=1
  #8591 Fleet                                     @(5.25715351, -2.170259) Radius=0.75
  #8593 Fleet                                     @(48.18207, 26.3383636) Radius=0.75
  #8595 Fleet                                     @(63.6258049, 24.0368061) Radius=0.75
  #8648 Fleet                                     @(-59.6929131, -28.53428) Radius=3.5
  #8654 Fleet                                     @(20.6743488, 7.138114) Radius=0.75
  #8666 Fleet                                     @(56.84635, 55.788826) Radius=1
  #8667 Fleet                                     @(48.07315, 25.0420856) Radius=1
  #8700 ColonizedStarSystem                       @(58.9924431, 56.9348259) Radius=1
  #8714 Fleet                                     @(7.664524, -62.3778839) Radius=1
  #8727 Fleet                                     @(25.70986, 9.399842) Radius=0.75
  #8782 Fleet                                     @(36.2820854, -46.0772362) Radius=1
  #8792 Fleet                                     @(14.9987, 44.34189) Radius=1
  #8810 Fleet                                     @(45.5658455, -59.559742) Radius=0.75
  #8861 Fleet                                     @(-16.143919, -23.63383) Radius=1
  #8864 Fleet                                     @(14.5372934, 75.03161) Radius=1
  #8865 Fleet                                     @(24.4419823, -51.19587) Radius=1
  #8878 Fleet                                     @(38.2417679, 68.13253) Radius=0.75
  #8880 Fleet                                     @(44.63875, 70.90525) Radius=0.75
  #8882 Fleet                                     @(31.1248436, 87.37679) Radius=0.75
  #8884 Fleet                                     @(37.31075, 81.37204) Radius=0.75
  #8886 Fleet                                     @(31.0448971, 87.37886) Radius=0.75
  #8892 Fleet                                     @(20.2000389, 6.92507553) Radius=4.75
  #8905 Fleet                                     @(53.29907, 58.8871346) Radius=1
  #8917 Fleet                                     @(-60.76401, -31.9206333) Radius=0.75
  #8920 Fleet                                     @(57.2974319, -57.3388672) Radius=0.75
  #8924 Fleet                                     @(1.98427963, -35.2904167) Radius=0.75
  #9034 Fleet                                     @(46.30073, 61.2869263) Radius=0.75
  #9069 ExploitedStarSystem                       @(-59.6929131, -28.53428) Radius=5.48329163
  #9111 Fleet                                     @(34.07897, -56.34442) Radius=0.75
  #9115 Fleet                                     @(56.7332, -59.3257027) Radius=0.75
  #9164 Fleet                                     @(50.6599846, 65.04479) Radius=8.75
  #9232 ColonizedStarSystem                       @(-12.085475, 11.1285954) Radius=1
  #9234 ColonizedStarSystem                       @(3.56453943, 15.7508335) Radius=1
  #9236 ColonizedStarSystem                       @(1.41285038, 25.27922) Radius=1
  #9238 ColonizedStarSystem                       @(14.3208017, 34.4498367) Radius=1
  #9266 Fleet                                     @(43.2440033, -59.6084023) Radius=1
  #9270 Fleet                                     @(29.4000912, -13.3515892) Radius=1
[VisibleEntities]
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  #715  URURURUUOUUUUUUURR StarSystemNode          
  #722  URURURUUUUUUUUUUUR StarSystemNode          
  #729  URURURUUUUUUUUUURR SpecialNode             
  #730  URURURUUUUUUUUUURR StarSystemNode          
  #734  UUUUURUUUUUUUUUUUR StarSystemNode          
  #740  URURURUUUUUUUUUUUR SpecialNode             
  #741  UUUUUUUUUUUUUUUUUR StarSystemNode          
  #746  UUUURRUUUUUUUUUUUR StarSystemNode          
  #750  UUUUUUUUUUUUUUUUUR StarSystemNode          
  #759  URURURUUUUUUUUUUUR SpecialNode             
  #760  UUUUUUUUUUUUUUUUUR StarSystemNode          
  #764  URURUUUUUUUUUUUUUR SpecialNode             
  #765  UOURURUUUUUUUUUUUR StarSystemNode          
  #777  URURURUUUUUUUUUUUR StarSystemNode          
  #793  URUUURUUUUUUUUUUUR StarSystemNode          
  #806  UUUUUUUUUUUUUUUUUR StarSystemNode          
  #810  URURURUUUUUUUUUUUR StarSystemNode          
  #814  URUUURUUUUUUUUUUUR SpecialNode             
  #815  UUUUUUUUUUUUUUUURR StarSystemNode          
  #820  UUUUUUUUUUUUUUUUUR StarSystemNode          
  #824  UURUURUUUUUUUUUURR StarSystemNode          
  #828  UUUUUUUUUUUUUUUURR StarSystemNode          

===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 69
  AffinityGameplayVenetians
  AffinityMappingVenetians
  AffinityVenetians
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementEmpireManpowerStockBoost3
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementMarketplace2
  EmpireImprovementPlayDeck1
  EmpireImprovementPlayDeck2
  EmpireImprovementSlotsSmall01Venetians
  EmpireImprovementSlotsSmall02Venetians
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageMilitary4
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStarSystemImprovementCuriosity5
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementStrategic3
  EmpireImprovementStrategic4
  EmpireImprovementTerraformation1
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitBlockadeBreakers
  FactionTraitEfficientExplorer1
  FactionTraitMinorCuriousThinkers01
  FactionTraitMinorDamage
  FactionTraitMinorGnashasts
  FactionTraitMinorMonsters01
  FactionTraitMinorTrading
  FactionTraitOptimistic2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyHumanNormal
  GameSpeedNormal
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  MetaplotQuestInProgress
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
  TutorialModeNone
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 947.6681
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 1
  AllowStrategicDeposit4 = 1
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 2
  BankAccount = 10554.07
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 1
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 5
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 13
  CommandPoints = 51
  CommandPointsAccumulator = 1896
  CommandPointsStock = 1896
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 16
  CurrentTurn = 146
  DeedsAchieved = 2
  DefensiveMilitaryPower = 12344.9834
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 587.3
  EmpireEmpirePointAccumulator = 23076.0527
  EmpireEmpirePointStock = 18705.5
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 13
  EmpireFIDSIAccumulator = 632256.438
  EmpireGlobalScore = 1190
  EmpireGrowth = 2378.90234
  EmpireGrowthAccumulator = 129201.172
  EmpireGrowthStock = 129201.172
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 77.6757
  EmpireHeroesScore = 49
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 6550
  EmpireManpowerTotal = 17120
  EmpireManpowerUpkeep = 250
  EmpireMilitaryScore = 38248.44
  EmpireMoney = 2207.83081
  EmpireMoneyAccumulator = 146465.938
  EmpireMoneyUpkeep = 436
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 151
  EmpireProduction = 1624.21069
  EmpireProductionAccumulator = 180744.359
  EmpireProductionStock = 180744.359
  EmpireProductionUpkeep = 0
  EmpireResearch = 2340.25
  EmpireResearchAccumulator = 152768.875
  EmpireResearchScore = 2381.25
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 274
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 172.512161
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 436
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 77.6757
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 143
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 4
  HeroHealingBonus = 1
  HeroHealingLocked = 1
  HeroLevelCount = 45
  HeroPurchaseLocked = 1
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 29
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 145
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 16
  Luxury3Stock = 271.423584
  Luxury4Stock = 82.663765
  Luxury5Stock = 0
  Luxury6Stock = 228
  Luxury7Stock = 0
  Luxury8Stock = 349.58078
  Luxury9Stock = 0
  LuxuryDepositCount = 39
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 10
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 5750
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 4737.146
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 700
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 357
  MaximumSystemGrowth = 397.110474
  MaximumSystemMoney = 451.8
  MaximumSystemProduction = 314
  MaximumSystemResearch = 349
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 38457
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 4
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 587.3
  NetEmpireGrowth = 2378.90234
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = -250
  NetEmpireMoney = 1916.02
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1624.21069
  NetEmpireResearch = 2368.573
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 26.51079
  NetLuxury4 = 5.30255032
  NetLuxury5 = 0
  NetLuxury6 = 2
  NetLuxury7 = 0
  NetLuxury8 = 16.0078468
  NetLuxury9 = 0
  NetStrategic1 = 13
  NetStrategic2 = 9
  NetStrategic3 = 7
  NetStrategic4 = 6
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 587.3
  NetSystemGrowth = 2378.90234
  NetSystemLifeforce = 0
  NetSystemMoney = 1669.85278
  NetSystemProduction = 1624.21069
  NetSystemResearch = 2035
  NonVampirilisPopulation = 143
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 274
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 1
  OffensiveMilitaryPower = 8783.459
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -3
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 1
  OwnedPlanets = 24
  OwnedSystems = 13
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 143
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 8
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 14
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0.15
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 36
  ShipScrapValueModifier = 1
  Strategic1Stock = 472
  Strategic2Stock = 622
  Strategic3Stock = 63
  Strategic4Stock = 119
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 35
  SystemCount = 13
  SystemLevelSum = 53
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 15
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 4
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 16
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 41
  TotalTradingRoutesCount = 1
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 144.18927
  TradingRouteIncome_EmpireResearch = 28.3228931
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 5.51078939
  TradingRouteIncome_Luxury4 = 1.3025502
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 4.007847
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 1632.59131
  TradingRoutesIncomePreviousThreshold = 1050
  TradingRoutesIncomeThreshold = 4409
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~51
  ColonizedStarSystem#1379 /Empire#0/ColonizedStarSystem#1379
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    PlanetAnomalyNaturalWonder5
    StarSystemImprovementLevel3
    StarTypeProtostar
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 24
    BonusHeroSystemIndustry = 24
    BonusHeroSystemPrestige = 36
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0.05
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2550
    DefensiveMilitaryPower = 191.525
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 950.8105
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1200
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 15188
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 77.5
    MaximumSystemGrowth = 397.110474
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 6.200012
    MaximumSystemProduction = 294
    MaximumSystemProductionStock = 294
    MaximumSystemResearch = 176
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 4
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 77.5
    NetSystemGrowth = 397.110474
    NetSystemInfluence = 77.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6.200012
    NetSystemProduction = 294
    NetSystemResearch = 176
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfImprovementsBuilt = 28
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -13.5000019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 278
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 204
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 168
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 24
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 96
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 12
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 12
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 12
    ShipBuyoutReduction = 0.3
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 77.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3524.81055
    SystemGrowth = 513.3
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3997.11035
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 116.1895
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 13.9655113
    SystemInfluenceRadiusDivider = 1.51420939
    SystemInfluenceStock = 3518.7998
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 331.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 325
    SystemNextInfluenceRadiusEstimation = 14.0634518
    SystemNextInfluenceRadiusEstimationDivider = 1.51390314
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 294
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 588
    SystemProductionUpkeep = 0
    SystemResearch = 176
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 6.975
    TradingRouteSystemBaseIncome_EmpireMoney = 6.975
    TradingRouteSystemBaseIncome_EmpireResearch = 1.74375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.93
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.93
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 14.9655113
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~35
    ColonizedPlanet#1381 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly41
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 13
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 126
      DefaultPlanetFood = 96
      DefaultPlanetIndustry = 114
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 2
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 130
      PlanetFIDSI = 0
      PlanetFood = 96
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 114
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 21
      PlanetRawFIDSI = 2
      PlanetRawFood = 16
      PlanetRawIndustry = 19
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 48
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#315 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/ColonizedResourceDeposit#315
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/PopulationPlanetAffinityBenthys
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthysCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryHappinessFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 16
        RawPopulationIndustry = 19
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1381/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 16
        RawPopulationIndustry = 19
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#1680 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomalyNaturalWonder5
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 13
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 132
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 54
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = 70
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 148
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 16
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 22
      PlanetRawFIDSI = 2
      PlanetRawFood = 18
      PlanetRawIndustry = 9
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 48
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680/PopulationPlanetAffinityBenthys
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthysCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryHappinessFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 6
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 22
        RawPopulationFood = 18
        RawPopulationIndustry = 9
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#1379/ColonizedPlanet#1680/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 22
        RawPopulationFood = 18
        RawPopulationIndustry = 9
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#1380 /Empire#0/ColonizedStarSystem#1379/Hangar#1380
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 191.525
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 207.995575
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 1
     CHILDREN ~1
      Ship#3350 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill25_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 191.525
        Evasion = 0
        Experience = 121.319946
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.60000014
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3480.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 13
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3480.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 207.995575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 260
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 207.995575
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.103997789
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 207.995575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 116.025
          Health = 3480.75
          HitBySalvo = 0
          MaximumHealth = 3480.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#0/ColonizedStarSystem#1379/Hangar#1380/Ship#3350/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#3348 /Empire#0/ColonizedStarSystem#1379/Hero#3348
     DESCRIPTORS 17
      ClassHero
      HeroAffinityPirates
      HeroAssigned
      HeroClassAdministrator
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill2_BuildingCostReduction_Percent_0
      HeroSkill51_Approval_Flat_3
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill84_Influence_PerHeroLevelFlat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 161.319946
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 13
      NextLevelRequestedExperience = 260
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 12
      SpecializationPoints = 2.6
      Upkeep = 65
     CHILDREN ~0
    OutpostMigrationFlux #8145 /Empire#0/ColonizedStarSystem#1379/OutpostMigrationFlux #8145
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 513.3
      SystemOutpostMigrationGrowth = 102.659996
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1379/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#1379/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3043 /Empire#0/ColonizedStarSystem#1379/RecipeImprovement#3043
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7300 /Empire#0/ColonizedStarSystem#1379/RecipeImprovement#7300
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1603 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1603
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1620 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1620
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1622 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1624 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1624
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1626 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#1626
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2122 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2122
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2124 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2124
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2126 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2126
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2128 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2128
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2130 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2130
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2485 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2485
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2487 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2487
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2867 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2867
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2869 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2869
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2871 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#2871
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3209 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3209
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3211 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3211
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 532
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3536 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3536
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3980 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#3980
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4536 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#4536
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 608
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4864 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#4864
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 608
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6638 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6638
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6642 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6642
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6813 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6813
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6815 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#6815
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1064
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8420 /Empire#0/ColonizedStarSystem#1379/StarSystemImprovement#8420
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementFIDSI1
      StarSystemImprovementUpkeepStage4Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2128
      ScrapPriority = 0
      SystemMoneyUpkeep = 32
     CHILDREN ~0
  ColonizedStarSystem#1690 /Empire#0/ColonizedStarSystem#1690
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1700
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2750
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 383.017151
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1700
    GroundBattleBombardmentAttackerDamagesMin = 1700
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 82
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 656
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 11360
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 24.2
    MaximumSystemGrowth = 129.26712
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 7.550003
    MaximumSystemProduction = 122
    MaximumSystemProductionStock = 122
    MaximumSystemResearch = 100
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 83.64
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 24.2
    NetSystemGrowth = 129.26712
    NetSystemInfluence = 24.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 7.550003
    NetSystemProduction = 122
    NetSystemResearch = 100
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 25
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 167
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 80
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 56
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 8
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 8
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 8
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 24.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3149.017
    SystemGrowth = 188.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2529.267
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.5094376
    SystemInfluenceRadiusDivider = 1.53550637
    SystemInfluenceStock = 1408.20007
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 203.55
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 196
    SystemNextInfluenceRadiusEstimation = 10.5633888
    SystemNextInfluenceRadiusEstimationDivider = 1.53490651
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 122
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 100
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.64999962
    TradingRouteSystemBaseIncome_EmpireMoney = 4.64999962
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1624999
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.5094376
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~29
    ColonizedPlanet#1692 /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 160
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 7
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 167
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 7
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 20
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#1690/ColonizedPlanet#1692/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#1691 /Empire#0/ColonizedStarSystem#1690/Hangar#1691
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#1690/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2550
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#1690/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2850
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3035 /Empire#0/ColonizedStarSystem#1690/RecipeImprovement#3035
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7319 /Empire#0/ColonizedStarSystem#1690/RecipeImprovement#7319
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1993 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#1993
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#2010 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2010
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2012 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2012
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2017 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2017
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2019 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2019
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2021 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2021
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2023 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2023
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2025 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2025
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2027 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2027
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2029 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2029
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2489 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2489
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2491 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2491
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2840 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2840
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2842 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2842
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2845 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#2845
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3213 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3213
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3215 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3215
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3538 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3538
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3982 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#3982
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4538 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#4538
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4866 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#4866
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6817 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#6817
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6819 /Empire#0/ColonizedStarSystem#1690/StarSystemImprovement#6819
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#2163 /Empire#0/ColonizedStarSystem#2163
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementIndustryToDustEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1900
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 699.4687
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1900
    GroundBattleBombardmentAttackerDamagesMin = 1900
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1400
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 14240
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 27.5
    MaximumSystemGrowth = 311.866028
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 196.102661
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 164
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 4
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 2
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 27.5
    NetSystemGrowth = 311.866028
    NetSystemInfluence = 27.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 196.102661
    NetSystemProduction = 0
    NetSystemResearch = 164
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 28
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -15.750001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 302
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 192
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 122
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 74
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 14
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 14
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 14
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 27.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3677.46875
    SystemGrowth = 428.0555
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4511.866
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 116.1895
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 11.5057907
    SystemInfluenceRadiusDivider = 1.52634764
    SystemInfluenceStock = 1897.70081
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 424.102661
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 65.30267
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 228
    SystemNextInfluenceRadiusEstimation = 11.556735
    SystemNextInfluenceRadiusEstimationDivider = 1.52597129
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 261.2107
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -261.2107
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 164
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 6
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 15.8875
    TradingRouteSystemBaseIncome_EmpireMoney = 15.8875
    TradingRouteSystemBaseIncome_EmpireResearch = 3.971875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.465
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.93
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.395
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.4
    TradingRoutesSystemOutputBonus = 3.21067548
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 12.5057907
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~33
    ColonizedPlanet#2165 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 152
      DefaultPlanetFood = 120
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 7
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 180
      PlanetFIDSI = 0
      PlanetFood = 120
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 28
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 15
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 56
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#287 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/ColonizedResourceDeposit#287
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 15
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2165/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 15
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#2853 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 102
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 90
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 18
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 2
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 122
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 90
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 20
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 18
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2163/ColonizedPlanet#2853/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 12
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#2164 /Empire#0/ColonizedStarSystem#2163/Hangar#2164
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#2163/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -3200
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#2163/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3037 /Empire#0/ColonizedStarSystem#2163/RecipeImprovement#3037
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7323 /Empire#0/ColonizedStarSystem#2163/RecipeImprovement#7323
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2426 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2426
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#2459 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2459
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2461 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2461
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2463 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2463
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2465 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2465
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2467 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2467
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2469 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2469
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2471 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2471
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2473 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2473
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2475 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2475
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2477 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2477
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2479 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2479
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2848 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2848
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2850 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#2850
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3217 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3217
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3219 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3219
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3221 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3221
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3540 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3540
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3984 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#3984
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4540 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#4540
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4868 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#4868
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6672 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6672
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6674 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6674
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6823 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6823
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6825 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#6825
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8216 /Empire#0/ColonizedStarSystem#2163/StarSystemImprovement#8216
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanySubsidiary
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2610 /Empire#0/ColonizedStarSystem#2610
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2550
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 468.307281
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 62
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 496
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 9120
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 142.407288
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 49.8999939
    MaximumSystemProduction = 124
    MaximumSystemProductionStock = 124
    MaximumSystemResearch = 150
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 63.2399979
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 142.407288
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 49.8999939
    NetSystemProduction = 124
    NetSystemResearch = 150
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 176
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 112
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 80
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 8
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 8
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3034.30737
    SystemGrowth = 212.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2542.40723
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.99564838
    SystemInfluenceRadiusDivider = 1.76178
    SystemInfluenceStock = 191.0001
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 213.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 164
    SystemNextInfluenceRadiusEstimation = 6.01217461
    SystemNextInfluenceRadiusEstimationDivider = 1.75906718
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 124
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 150
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.64999962
    TradingRouteSystemBaseIncome_EmpireMoney = 4.64999962
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1624999
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6975
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6975
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.99564838
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~26
    ColonizedPlanet#2612 /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 144
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 80
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 176
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 32
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 18
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 80
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#278 /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612/ColonizedResourceDeposit#278
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#279 /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612/ColonizedResourceDeposit#279
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#2610/ColonizedPlanet#2612/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 18
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#2611 /Empire#0/ColonizedStarSystem#2610/Hangar#2611
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#2610/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2550
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3154 /Empire#0/ColonizedStarSystem#2610/RecipeImprovement#3154
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7311 /Empire#0/ColonizedStarSystem#2610/RecipeImprovement#7311
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3075 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3075
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3122 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3122
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3124 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3124
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3126 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3126
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3128 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3128
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3130 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3130
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3132 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3132
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3134 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3134
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3136 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3136
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3138 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3138
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3140 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3140
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3142 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3142
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3144 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3144
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3146 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3146
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3148 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3148
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3150 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3150
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3152 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3152
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3534 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3534
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3986 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#3986
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4542 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#4542
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4870 /Empire#0/ColonizedStarSystem#2610/StarSystemImprovement#4870
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3067 /Empire#0/ColonizedStarSystem#3067
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel3
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2100
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 706.8185
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 81.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1057.875
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 6800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 7
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 13
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 192.957764
    MaximumSystemGrowthStock = 3900
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 168.450012
    MaximumSystemProduction = 122.210678
    MaximumSystemProductionStock = 122.210678
    MaximumSystemResearch = 221
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 83.0024948
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 3
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 192.957764
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 250
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 168.450012
    NetSystemProduction = 122.210678
    NetSystemResearch = 221
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 18
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -14.625
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 253
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 144
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 43
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 151
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 13
    RepresentativeWithPartyInSenateCount = 11
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 13
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2832.81836
    SystemGrowth = 321.373871
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4092.95776
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.95466137
    SystemInfluenceRadiusDivider = 1.76867259
    SystemInfluenceStock = 186.1001
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 250
    SystemManpowerStock = 600
    SystemMigrationGrowthStock = 0
    SystemMoney = 302.45
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 134
    SystemNextInfluenceRadiusEstimation = 5.97315264
    SystemNextInfluenceRadiusEstimationDivider = 1.76553357
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 122.210678
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 221
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 7
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 15.30625
    TradingRouteSystemBaseIncome_EmpireMoney = 15.30625
    TradingRouteSystemBaseIncome_EmpireResearch = 3.8265624
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 1.1625
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.465
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.6275
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.4
    TradingRoutesSystemOutputBonus = 3.21067548
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.95466137
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~22
    ColonizedPlanet#3069 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly08
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 126
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 91
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 133
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 7
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 18
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 13
      PlanetScience = 91
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#296 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069/ColonizedResourceDeposit#296
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#297 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069/ColonizedResourceDeposit#297
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#3069/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 18
        RawPopulationFood = 12
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 13
       CHILDREN ~0
    ColonizedPlanet#5919 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 114
      DefaultPlanetFood = 60
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 60
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 120
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 60
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#293 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919/ColonizedResourceDeposit#293
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#294 /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919/ColonizedResourceDeposit#294
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3067/ColonizedPlanet#5919/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#3068 /Empire#0/ColonizedStarSystem#3067/Hangar#3068
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3067/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3453 /Empire#0/ColonizedStarSystem#3067/RecipeImprovement#3453
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7315 /Empire#0/ColonizedStarSystem#3067/RecipeImprovement#7315
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3412 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3412
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3456 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3456
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3458 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3458
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3460 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3460
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3462 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3462
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3464 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3464
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3466 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3466
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3468 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3468
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3470 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3470
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3472 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3472
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3474 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3474
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3476 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3476
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3479 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3479
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3481 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3481
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3483 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#3483
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7383 /Empire#0/ColonizedStarSystem#3067/StarSystemImprovement#7383
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#3301 /Empire#0/ColonizedStarSystem#3301
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1900
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 759.569641
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1900
    GroundBattleBombardmentAttackerDamagesMin = 1900
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 74
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1184
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 11080
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 24.2
    MaximumSystemGrowth = 171.119659
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 254.25
    MaximumSystemProduction = 126
    MaximumSystemProductionStock = 126
    MaximumSystemResearch = 184
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 75.4799957
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 24.2
    NetSystemGrowth = 171.119659
    NetSystemInfluence = 24.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 254.25
    NetSystemProduction = 126
    NetSystemResearch = 184
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 25
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -18
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 295
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 160
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 104
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 16
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 140.880341
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 16
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 14
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 16
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 16
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 24.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3741.56958
    SystemGrowth = 312
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4971.11963
    SystemGrowthStockForUpkeep = 4200
    SystemGrowthUpkeep = 140.880341
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.5908127
    SystemInfluenceRadiusDivider = 1.53460681
    SystemInfluenceStock = 1444.80029
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 442.25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 188
    SystemNextInfluenceRadiusEstimation = 10.6439095
    SystemNextInfluenceRadiusEstimationDivider = 1.53403676
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 126
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 184
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 9.299999
    TradingRouteSystemBaseIncome_EmpireMoney = 9.299999
    TradingRouteSystemBaseIncome_EmpireResearch = 2.32499981
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.5908127
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~31
    ColonizedPlanet#3329 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 152
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 164
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 64
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityBots /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#3329/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 10
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#986 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 128
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 131
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#1315 /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PlanetImprovement#1315
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBots /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3301/ColonizedPlanet#986/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#3302 /Empire#0/ColonizedStarSystem#3301/Hangar#3302
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityBots /Empire#0/ColonizedStarSystem#3301/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#3301/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2900
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3301/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3327 /Empire#0/ColonizedStarSystem#3301/RecipeImprovement#3327
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7325 /Empire#0/ColonizedStarSystem#3301/RecipeImprovement#7325
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1884 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#1884
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2506 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#2506
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2682 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#2682
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2931 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#2931
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3084 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3084
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3303 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3303
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3305 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3305
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3307 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3307
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3309 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3309
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3311 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3311
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3313 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3313
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3315 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3315
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3317 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3317
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3319 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3319
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3321 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3321
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3323 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3323
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3325 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3325
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3542 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3542
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3992 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#3992
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4598 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#4598
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4878 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#4878
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6857 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#6857
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6859 /Empire#0/ColonizedStarSystem#3301/StarSystemImprovement#6859
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#3488 /Empire#0/ColonizedStarSystem#3488
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 540.189636
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 83.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 837.5
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7280
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 10
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 180.489655
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 101.5
    MaximumSystemProduction = 116
    MaximumSystemProductionStock = 116
    MaximumSystemResearch = 140
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 85.4249954
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 180.489655
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 101.5
    NetSystemProduction = 116
    NetSystemResearch = 140
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -11.25
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 200
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 105
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 50
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 80
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 92.5103455
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 10
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 10
    PopulationWithGrowth = 10
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 8
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 10
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2910.1897
    SystemGrowth = 273
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3180.48975
    SystemGrowthStockForUpkeep = 3000
    SystemGrowthUpkeep = 92.5103455
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.68732834
    SystemInfluenceRadiusDivider = 1.82010221
    SystemInfluenceStock = 156.200089
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 241.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 140
    SystemNextInfluenceRadiusEstimation = 5.708116
    SystemNextInfluenceRadiusEstimationDivider = 1.81565642
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 116
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 140
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 5.8125
    TradingRouteSystemBaseIncome_EmpireMoney = 5.8125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.453125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.465
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6975
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 1.1625
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.68732834
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~24
    ColonizedPlanet#3490 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#3490
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly15Reduced
      PlanetAnomaly30
      PlanetAnomalyFX
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 100
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 35
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 1
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 105
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 20
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 35
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#268 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#3490/ColonizedResourceDeposit#268
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#3490/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#4296 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 90
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 45
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 95
      PlanetFIDSI = 0
      PlanetFood = 65
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 18
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 45
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#271 /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296/ColonizedResourceDeposit#271
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3488/ColonizedPlanet#4296/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 18
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    Hangar#3489 /Empire#0/ColonizedStarSystem#3488/Hangar#3489
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3488/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1900
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4314 /Empire#0/ColonizedStarSystem#3488/RecipeImprovement#4314
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7309 /Empire#0/ColonizedStarSystem#3488/RecipeImprovement#7309
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4242 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4242
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4298 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4298
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4300 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4300
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4302 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4302
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4304 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4304
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4306 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4306
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4308 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4308
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4310 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4310
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4312 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4312
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4316 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4316
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4318 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4318
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4320 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4320
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4322 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4322
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4324 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4324
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4326 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4326
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4328 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4328
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4330 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4330
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4332 /Empire#0/ColonizedStarSystem#3488/StarSystemImprovement#4332
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#3893 /Empire#0/ColonizedStarSystem#3893
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeWhiteDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1700
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 2870
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 459.507324
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1700
    GroundBattleBombardmentAttackerDamagesMin = 1700
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 62.875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 565.875
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 11080
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 22
    MaximumSystemGrowth = 125.6073
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 1170
    MaximumSystemManpowerRefillRate = 1170
    MaximumSystemMoney = 46.90001
    MaximumSystemProduction = 141
    MaximumSystemProductionStock = 141
    MaximumSystemResearch = 124
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 64.1325
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 22
    NetSystemGrowth = 125.6073
    NetSystemInfluence = 22
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 46.90001
    NetSystemProduction = 141
    NetSystemResearch = 124
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfImprovementsBuilt = 25
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -10.125001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 152
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 108
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 45
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 54
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 9
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 9
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 9
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 22
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3347.50732
    SystemGrowth = 195.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2825.60742
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.922796
    SystemInfluenceRadiusDivider = 1.54304779
    SystemInfluenceStock = 1161.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1170
    SystemMigrationGrowthStock = 0
    SystemMoney = 234.900009
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 188
    SystemNextInfluenceRadiusEstimation = 9.97812748
    SystemNextInfluenceRadiusEstimationDivider = 1.54224753
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 141
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 282
    SystemProductionUpkeep = 0
    SystemResearch = 124
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 5.23125
    TradingRouteSystemBaseIncome_EmpireMoney = 5.23125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.30781245
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.9227962
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~30
    ColonizedPlanet#974 /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 144
      DefaultPlanetFood = 108
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 2
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 7
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 152
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 54
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#1311 /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PlanetImprovement#1311
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PopulationPlanetAffinityHisshos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshosCount
        ClassPopulationPlanetModifiersTraitPrimaryDefense
        ClassPopulationPlanetModifiersTraitSecondaryDefenseSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#3893/ColonizedPlanet#974/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#3894 /Empire#0/ColonizedStarSystem#3893/Hangar#3894
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#3893/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2500
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHisshos /Empire#0/ColonizedStarSystem#3893/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2550
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#3893/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2700
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3918 /Empire#0/ColonizedStarSystem#3893/RecipeImprovement#3918
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7317 /Empire#0/ColonizedStarSystem#3893/RecipeImprovement#7317
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1883 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#1883
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2504 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#2504
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2681 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#2681
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3082 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3082
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3269 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3269
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3362 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3362
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3895 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3895
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3920 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3920
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3922 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3922
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3924 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3924
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3926 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3926
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3928 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3928
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3930 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3930
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3932 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3932
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3934 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3934
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3936 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3936
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3938 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3938
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3940 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3940
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3994 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#3994
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4606 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#4606
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4882 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#4882
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6871 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#6871
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6875 /Empire#0/ColonizedStarSystem#3893/StarSystemImprovement#6875
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4126 /Empire#0/ColonizedStarSystem#4126
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementIndustryToDustEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel3
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 0
    AverageBombardmentDamage = 2550
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 38
    BonusHeroSystemIndustry = 38
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 36
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 3600
    DefensiveMilitaryPower = 173.324982
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 881.572754
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1800
    GroundBattleBombardmentAttackerDamagesMax = 2550
    GroundBattleBombardmentAttackerDamagesMin = 2550
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 61.625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1170.875
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 13320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 22
    MaximumSystemGrowth = 168.322784
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 342.25
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 349
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 62.8575
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 22
    NetSystemGrowth = 168.322784
    NetSystemInfluence = 22
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 342.25
    NetSystemProduction = 0
    NetSystemResearch = 349
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 12
    NumberOfImprovementsBuilt = 27
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -21.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 345
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 206
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 124
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 223
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 192.877228
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 19
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 18
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 9
    RepresentativeWithoutPartyInSenateCount = 10
    SenateScore = 19
    ShipBuyoutReduction = 0.3
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 22
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4519.57275
    SystemGrowth = 361.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5868.32275
    SystemGrowthStockForUpkeep = 5400
    SystemGrowthUpkeep = 192.877228
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 10.0444136
    SystemInfluenceRadiusDivider = 1.54131556
    SystemInfluenceStock = 1210.19971
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 592.25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 77.5
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 250
    SystemNextInfluenceRadiusEstimation = 10.0983419
    SystemNextInfluenceRadiusEstimationDivider = 1.54057789
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 310
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -310
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 349
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 2
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 11.04375
    TradingRouteSystemBaseIncome_EmpireMoney = 11.04375
    TradingRouteSystemBaseIncome_EmpireResearch = 2.76093745
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.0444136
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~35
    ColonizedPlanet#4130 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4130
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly05
      PlanetAnomaly42
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 85
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 55
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 85
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 87
      PlanetFIDSI = 0
      PlanetFood = 35
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 55
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 17
      PlanetScience = 85
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4130/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 7
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4130/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 7
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 17
       CHILDREN ~0
    ColonizedPlanet#4132 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly32
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 100
      DefaultPlanetFood = 45
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 75
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 102
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 20
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 15
      PlanetScience = 75
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#351 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132/ColonizedResourceDeposit#351
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 9
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 15
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#4132/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 20
        RawPopulationFood = 9
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 15
       CHILDREN ~0
    ColonizedPlanet#977 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 18
      BonusHeroPlanetIndustry = 18
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 144
      DefaultPlanetFood = 126
      DefaultPlanetIndustry = 54
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 156
      PlanetFIDSI = 0
      PlanetFood = 126
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 63
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#1312 /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PlanetImprovement#1312
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4126/ColonizedPlanet#977/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#4127 /Empire#0/ColonizedStarSystem#4126/Hangar#4127
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 173.324982
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 189.795563
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 1
     CHILDREN ~1
      Ship#7998 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill25_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel07
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 173.324982
        Evasion = 0
        Experience = 76.3999939
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2934.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 7
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2934.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 189.795563
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 140
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 189.795563
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0948977843
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 189.795563
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 97.825
          Health = 2934.75
          HitBySalvo = 0
          MaximumHealth = 2934.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#0/ColonizedStarSystem#4126/Hangar#4127/Ship#7998/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#7996 /Empire#0/ColonizedStarSystem#4126/Hero#7996
     DESCRIPTORS 12
      ClassHero
      HeroAffinitySophons
      HeroAssigned
      HeroClassAdministrator
      HeroLevel08
      HeroLevelUpRule
      HeroSkill75_Industry_PerAnomaly_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill94_Science_PerHeroLevelFlat_2
      HeroSkillComplete
      HeroSkillComplete
      Politics01
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 16.3999939
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 30
     CHILDREN ~0
    PopulationStarSystemAffinityGnashasts /Empire#0/ColonizedStarSystem#4126/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 300
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#4126/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2650
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#4126/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4134 /Empire#0/ColonizedStarSystem#4126/RecipeImprovement#4134
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7305 /Empire#0/ColonizedStarSystem#4126/RecipeImprovement#7305
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2310 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#2310
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2505 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#2505
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2877 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#2877
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3083 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3083
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3270 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3270
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3363 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3363
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3673 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#3673
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4128 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4128
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4136 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4136
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4138 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4138
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4140 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4140
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4142 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4142
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4144 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4144
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4146 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4146
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4148 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4148
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4150 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4150
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4152 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4152
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4154 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4154
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4156 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4156
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4608 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4608
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4884 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#4884
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6877 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#6877
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6879 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#6879
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6881 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#6881
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6883 /Empire#0/ColonizedStarSystem#4126/StarSystemImprovement#6883
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4363 /Empire#0/ColonizedStarSystem#4363
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel3
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 1150
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 354.7171
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 57
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 456
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 5640
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 22
    MaximumSystemGrowth = 91.96712
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 32.75
    MaximumSystemProduction = 112
    MaximumSystemProductionStock = 112
    MaximumSystemResearch = 96
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 58.14
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 4
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 22
    NetSystemGrowth = 91.96712
    NetSystemInfluence = 22
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 32.75
    NetSystemProduction = 112
    NetSystemResearch = 96
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 16
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 135
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 56
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 36
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 56
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 8
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 8
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 8
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 22
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1520.717
    SystemGrowth = 151.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2491.967
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.386293
    SystemInfluenceRadiusDivider = 1.55200207
    SystemInfluenceStock = 961.5001
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 166.75
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 134
    SystemNextInfluenceRadiusEstimation = 9.448586
    SystemNextInfluenceRadiusEstimationDivider = 1.55083883
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 112
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 96
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 4.64999962
    TradingRouteSystemBaseIncome_EmpireMoney = 4.64999962
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1624999
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.3862934
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~21
    ColonizedPlanet#4365 /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#4365
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly41
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 60
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 44
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 4
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 44
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#343 /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#4365/ColonizedResourceDeposit#343
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#4365/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 7
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    ColonizedPlanet#5216 /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#5216
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 68
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 71
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 8
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 12
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#5216/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 7
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#4363/ColonizedPlanet#5216/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 7
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#4364 /Empire#0/ColonizedStarSystem#4363/Hangar#4364
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#4363/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2400
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#4363/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1000
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5186 /Empire#0/ColonizedStarSystem#4363/RecipeImprovement#5186
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7372 /Empire#0/ColonizedStarSystem#4363/RecipeImprovement#7372
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5114 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5114
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#5162 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5162
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5164 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5164
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5166 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5166
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5168 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5168
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5170 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5170
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5172 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5172
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5174 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5174
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5176 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5176
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5188 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5188
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5190 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5190
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5194 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5194
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5196 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#5196
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6885 /Empire#0/ColonizedStarSystem#4363/StarSystemImprovement#6885
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#7438 /Empire#0/ColonizedStarSystem#7438
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RebellionSuppressionAction_InvestLuxury
    StarSystemImprovementLevel3
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 110.854187
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 69
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 345
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 280
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 31.104187
    MaximumSystemGrowthStock = 1800
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 6.75
    MaximumSystemProduction = 56
    MaximumSystemProductionStock = 56
    MaximumSystemResearch = 15
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 80.937
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 31.104187
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6.75
    NetSystemProduction = 56
    NetSystemResearch = 15
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 4
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -3.00000072
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 65
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 30
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 15
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 15
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 1
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1066.85425
    SystemGrowth = 70
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1689.44092
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 38.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.39356613
    SystemInfluenceRadiusDivider = 5.56504059
    SystemInfluenceStock = 12.3
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 74.75
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 68
    SystemNextInfluenceRadiusEstimation = 3.45367026
    SystemNextInfluenceRadiusEstimationDivider = 4.99650335
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 56
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 15
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 2.90625
    TradingRouteSystemBaseIncome_EmpireMoney = 2.90625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.7265625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.393566
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#7440 /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 60
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 65
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 12
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 15
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#7438/ColonizedPlanet#7440/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 6
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#7439 /Empire#0/ColonizedStarSystem#7438/Hangar#7439
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#7438/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8561 /Empire#0/ColonizedStarSystem#7438/RecipeImprovement#8561
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8717 /Empire#0/ColonizedStarSystem#7438/RecipeImprovement#8717
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8476 /Empire#0/ColonizedStarSystem#7438/StarSystemImprovement#8476
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#8529 /Empire#0/ColonizedStarSystem#7438/StarSystemImprovement#8529
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#7642 /Empire#0/ColonizedStarSystem#7642
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 950
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 129.9104
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 95
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 285
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 13
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 36.9604034
    MaximumSystemGrowthStock = 3900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 9.450001
    MaximumSystemProduction = 71
    MaximumSystemProductionStock = 71
    MaximumSystemResearch = 10
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 242.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 4
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 3
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 36.9604034
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 9.450001
    NetSystemProduction = 71
    NetSystemResearch = 10
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 3
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 33
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 30
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 20.5395966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1082.9104
    SystemGrowth = 57.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1162.72522
    SystemGrowthStockForUpkeep = 900
    SystemGrowthUpkeep = 20.5395966
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.1625185
    SystemInfluenceRadiusDivider = 11.5
    SystemInfluenceStock = 5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 49.45
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 40
    SystemNextInfluenceRadiusEstimation = 3.24340773
    SystemNextInfluenceRadiusEstimationDivider = 8.166666
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 71
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 10
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 1.1624999
    TradingRouteSystemBaseIncome_EmpireMoney = 1.1624999
    TradingRouteSystemBaseIncome_EmpireResearch = 0.290624976
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.62
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.31
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.155
    TradingRouteSystemTotalBaseIncome_Luxury = 0.93
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.1625185
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#7644 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 33
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#613 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644/ColonizedResourceDeposit#613
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#614 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644/ColonizedResourceDeposit#614
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#7644/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 2
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#8958 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#8958
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 50
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#8958/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#617 /Empire#0/ColonizedStarSystem#7642/ColonizedPlanet#8958/ColonizedResourceDeposit#617
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#7643 /Empire#0/ColonizedStarSystem#7642/Hangar#7643
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#7642/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8998 /Empire#0/ColonizedStarSystem#7642/RecipeImprovement#8998
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8919 /Empire#0/ColonizedStarSystem#7642/StarSystemImprovement#8919
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#8950 /Empire#0/ColonizedStarSystem#7642/StarSystemImprovement#8950
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#8145 /Empire#0/ColonizedStarSystem#8145
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateNone
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetAnomalyNaturalWonder3
    StarSystemImprovementLevel1
    StarTypeArtificial
   PROPERTIES 349
    AdditionalDust = 6
    AdditionalFood = 1
    AdditionalIndustry = 0
    AdditionalPrestige = 0
    AdditionalScience = 10
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 750
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 38
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 6
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 26
    MaximumSystemProductionStock = 26
    MaximumSystemResearch = 10
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 58.6499977
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 3
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 6
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 26
    NetSystemResearch = 10
    NetSystemTurnBased = 1
    NumberOfImprovementsBuilt = 0
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 1
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 788
    SystemGrowth = 6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 165
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 26
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 52
    SystemProductionUpkeep = 0
    SystemResearch = 10
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.0775
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#8147 /Empire#0/ColonizedStarSystem#8145/ColonizedPlanet#8147
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -4
      PlanetOutpostFood = 6
      PlanetOutpostIndustry = 26
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 10
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      ColonizedResourceDeposit#624 /Empire#0/ColonizedStarSystem#8145/ColonizedPlanet#8147/ColonizedResourceDeposit#624
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#8146 /Empire#0/ColonizedStarSystem#8145/Hangar#8146
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#8145/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  ColonizedStarSystem#955 /Empire#0/ColonizedStarSystem#955
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 0
    AverageBombardmentDamage = 2550
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 30
    BonusHeroSystemFood = 36
    BonusHeroSystemIndustry = 36
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 16
    DefenseScore = 3600
    DefensiveMilitaryPower = 176.133331
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1812.52271
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1800
    GroundBattleBombardmentAttackerDamagesMax = 2550
    GroundBattleBombardmentAttackerDamagesMin = 2550
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.2
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 80.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1453.5
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 20460
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 357
    MaximumSystemGrowth = 393.722656
    MaximumSystemGrowthStock = 5400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 451.8
    MaximumSystemProduction = 314
    MaximumSystemProductionStock = 314
    MaximumSystemResearch = 296
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 82.365
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 357
    NetSystemGrowth = 393.722656
    NetSystemInfluence = 357
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 451.8
    NetSystemProduction = 314
    NetSystemResearch = 296
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 12
    NumberOfImprovementsBuilt = 32
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 52.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -20.25
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 370
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 286
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 178
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 108
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 156
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 18
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 179.577316
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 18
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 17
    PopulationWithGrowth = 18
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 18
    RepresentativeWithPartyInSenateCount = 8
    RepresentativeWithoutPartyInSenateCount = 10
    SenateScore = 18
    ShipBuyoutReduction = 0.3
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 357
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 5448.52246
    SystemGrowth = 573.3
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5793.72266
    SystemGrowthStockForUpkeep = 5100
    SystemGrowthUpkeep = 179.577316
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 19.6543331
    SystemInfluenceRadiusDivider = 1.50506544
    SystemInfluenceStock = 9870.899
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 817.8
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 366
    SystemNextInfluenceRadiusEstimation = 19.89445
    SystemNextInfluenceRadiusEstimationDivider = 1.50488853
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 314
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 628
    SystemProductionUpkeep = 0
    SystemResearch = 296
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 36
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1.55
    TradingRouteSystemBaseIncome = 10.4625
    TradingRouteSystemBaseIncome_EmpireMoney = 10.4625
    TradingRouteSystemBaseIncome_EmpireResearch = 2.615625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.465
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2325
    TradingRouteSystemTotalBaseIncome_Luxury = 0.465
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 20.6543331
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~39
    ColonizedPlanet#1374 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 16
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 20
      BonusHeroPlanetIndustry = 20
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 210
      DefaultPlanetFood = 140
      DefaultPlanetIndustry = 90
      DefaultPlanetPrestige = 60
      DefaultPlanetScience = 100
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 2
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 8
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 218
      PlanetFIDSI = 0
      PlanetFood = 146
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 90
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 60
      PlanetRawDust = 21
      PlanetRawFIDSI = 2
      PlanetRawFood = 14
      PlanetRawIndustry = 9
      PlanetRawPrestige = 6
      PlanetRawScience = 10
      PlanetScience = 100
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#330 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/ColonizedResourceDeposit#330
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 14
        RawPopulationIndustry = 9
        RawPopulationPrestige = 6
        RawPopulationScience = 10
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 14
        RawPopulationIndustry = 9
        RawPopulationPrestige = 6
        RawPopulationScience = 10
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#1374/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 14
        RawPopulationIndustry = 9
        RawPopulationPrestige = 6
        RawPopulationScience = 10
       CHILDREN ~0
    ColonizedPlanet#956 /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#956
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
      UniquePlanetVenetians
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 16
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 136
      DefaultPlanetFood = 128
      DefaultPlanetIndustry = 88
      DefaultPlanetPrestige = 48
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 152
      PlanetFIDSI = 0
      PlanetFood = 140
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 88
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 16
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 48
      PlanetRawDust = 17
      PlanetRawFIDSI = 2
      PlanetRawFood = 16
      PlanetRawIndustry = 11
      PlanetRawPrestige = 6
      PlanetRawScience = 7
      PlanetScience = 56
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGnashasts /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#956/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 16
        RawPopulationIndustry = 11
        RawPopulationPrestige = 6
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#0/ColonizedStarSystem#955/ColonizedPlanet#956/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 4
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 16
        RawPopulationIndustry = 11
        RawPopulationPrestige = 6
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#954 /Empire#0/ColonizedStarSystem#955/Hangar#954
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 176.133331
      ExperienceAtShipCreation = 100
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 229.0745
      OffensiveMilitaryPower = 52.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#1013 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 62.87582
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.5228767
        DamagePerSecondMedium = 60.6536
        DamagePerSecondMissile = 11.1111107
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 176.133331
        Evasion = 0
        Experience = 116.279938
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 4.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3264
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 16
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3264
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 229.0745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 320
        OffensiveMilitaryPower = 52.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 229.0745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.114537247
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 229.0745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 118.8
          Health = 3264
          HitBySalvo = 0
          MaximumHealth = 3264
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.9999981
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/CoreSection/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#0/ColonizedStarSystem#955/Hangar#954/Ship#1013/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1012 /Empire#0/ColonizedStarSystem#955/Hero#1012
     DESCRIPTORS 22
      ClassHero
      HeroAffinityVenetians
      HeroAssigned
      HeroClassAdventurer
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill106_InfluenceTroopBonus_PercentPerpop_3
      HeroSkill51_Approval_Flat_3
      HeroSkill62_Dust_PerPlanetFlat_2
      HeroSkill63_Dust_PerAnomaly_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill82_Influence_Percent_2
      HeroSkill90_Science_Flat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenatorPercent99_TradeCompanies_Percent
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 6
      Experience = 116.279938
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 16
      NextLevelRequestedExperience = 320
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 15
      SpecializationPoints = 3.2
      Upkeep = 92
     CHILDREN ~0
    PopulationStarSystemAffinityGnashasts /Empire#0/ColonizedStarSystem#955/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 300
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#0/ColonizedStarSystem#955/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2800
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#0/ColonizedStarSystem#955/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3039 /Empire#0/ColonizedStarSystem#955/RecipeImprovement#3039
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7296 /Empire#0/ColonizedStarSystem#955/RecipeImprovement#7296
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1009 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1009
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1010 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1010
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1368 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1368
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1370 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1370
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1372 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1372
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#1648 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1648
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1650 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1650
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1720 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1720
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1880 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1880
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1948 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1948
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1950 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#1950
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#2120 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2120
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2855 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2855
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2857 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2857
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2859 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2859
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2861 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2861
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2863 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2863
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2865 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#2865
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3205 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3205
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3207 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3207
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3530 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3530
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementQuestVenetians02
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3532 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3532
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3978 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#3978
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4534 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#4534
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4862 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#4862
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6644 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6644
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6646 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6646
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueInfluence1
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#6809 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6809
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6811 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#6811
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8422 /Empire#0/ColonizedStarSystem#955/StarSystemImprovement#8422
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementFIDSI1
      StarSystemImprovementUpkeepStage4Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = 0
      SystemMoneyUpkeep = 32
     CHILDREN ~0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#7786 /Empire#0/DepartmentOfCommerce/TradingCompany#7786
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 2
      DustImprovementCount = 2
      EmpireMoney = 144.18927
      EmpireResearch = 28.3228931
      Level = 3
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 5.51078939
      Luxury4 = 1.3025502
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 4.007847
      Luxury9 = 0
      LuxuryImprovementCount = 2
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 1
      TradingRouteIncomeEfficiency_EmpireMoney = 1.4
      TradingRouteIncomeEfficiency_EmpireResearch = 1.1
      TradingRouteIncomeEfficiency_Luxury1 = 1.075
      TradingRouteIncomeEfficiency_Luxury10 = 1.075
      TradingRouteIncomeEfficiency_Luxury11 = 1.075
      TradingRouteIncomeEfficiency_Luxury12 = 1.075
      TradingRouteIncomeEfficiency_Luxury13 = 1.075
      TradingRouteIncomeEfficiency_Luxury14 = 1.075
      TradingRouteIncomeEfficiency_Luxury15 = 1.075
      TradingRouteIncomeEfficiency_Luxury16 = 1.075
      TradingRouteIncomeEfficiency_Luxury17 = 1.075
      TradingRouteIncomeEfficiency_Luxury18 = 1.075
      TradingRouteIncomeEfficiency_Luxury19 = 1.075
      TradingRouteIncomeEfficiency_Luxury2 = 1.075
      TradingRouteIncomeEfficiency_Luxury20 = 1.075
      TradingRouteIncomeEfficiency_Luxury21 = 1.075
      TradingRouteIncomeEfficiency_Luxury22 = 1.075
      TradingRouteIncomeEfficiency_Luxury23 = 1.075
      TradingRouteIncomeEfficiency_Luxury24 = 1.075
      TradingRouteIncomeEfficiency_Luxury3 = 1.075
      TradingRouteIncomeEfficiency_Luxury4 = 1.075
      TradingRouteIncomeEfficiency_Luxury5 = 1.075
      TradingRouteIncomeEfficiency_Luxury6 = 1.075
      TradingRouteIncomeEfficiency_Luxury7 = 1.075
      TradingRouteIncomeEfficiency_Luxury8 = 1.075
      TradingRouteIncomeEfficiency_Luxury9 = 1.075
      TradingRoutesExperience = 1632.59131
      TradingRoutesExperienceThreshold = 2148
      TradingRoutesPreviousExperienceThreshold = 1202
     CHILDREN ~0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 17.619
   CHILDREN ~5
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.619
      PressureFrom = 3.23212481
      PressureOn = 17.619
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 2.15474987
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.619
      PressureFrom = 12.8677444
      PressureOn = 17.619
      PressureTrend = 4.751255
      PressureValue = -100
      TheirBasePressure = 8.578496
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.619
      PressureFrom = 0.200925
      PressureOn = 17.619
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 0.13395
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.619
      PressureFrom = 17.030941
      PressureOn = 17.619
      PressureTrend = 0.5880585
      PressureValue = 100
      TheirBasePressure = 11.353961
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 17.619
      PressureFrom = 13.0612478
      PressureOn = 17.619
      PressureTrend = 4.55775166
      PressureValue = 100
      TheirBasePressure = 8.707499
     CHILDREN ~0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 4
    HeroLevelCount = 45
    HeroUnlockGauge01Points = 667
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 374
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 100
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 45
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 148
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#6379 /Empire#0/Fleet#6379
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 2808.00024
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 110
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 4500
    MaximumShipProbeStock = 0
    MilitaryPower = 4617.889
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1809.88892
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 10
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 4500
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~10
    Ship#5999 /Empire#0/Fleet#6379/Ship#5999
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#5999/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#5999/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#5999/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#5999/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#5999/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#5999/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#5999/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#5999/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#5999/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#5999/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#5999/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#5999/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#5999/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#5999/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#5999/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#5999/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#5999/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6001 /Empire#0/Fleet#6379/Ship#6001
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 42
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6001/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6001/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6001/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6001/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6001/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6001/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6001/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6001/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6001/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6001/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6001/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6001/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6001/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6001/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6001/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6001/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6001/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6003 /Empire#0/Fleet#6379/Ship#6003
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6003/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6003/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6003/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6003/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6003/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6003/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6003/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6003/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6003/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6003/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6003/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6003/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6003/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6003/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6003/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6003/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6003/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6005 /Empire#0/Fleet#6379/Ship#6005
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6005/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6005/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6005/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6005/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6005/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6005/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6005/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6005/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6005/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6005/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6005/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6005/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6005/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6005/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6005/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6005/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6005/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6007 /Empire#0/Fleet#6379/Ship#6007
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6007/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6007/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6007/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6007/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6007/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6007/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6007/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6007/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6007/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6007/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6007/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6007/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6007/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6007/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6007/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6007/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6007/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6009 /Empire#0/Fleet#6379/Ship#6009
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 43
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6009/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6009/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6009/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6009/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6009/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6009/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6009/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6009/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6009/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6009/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6009/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6009/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6009/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6009/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6009/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6009/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6009/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6011 /Empire#0/Fleet#6379/Ship#6011
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 41
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6011/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6011/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6011/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6011/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6011/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6011/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6011/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6011/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6011/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6011/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6011/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6011/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6011/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6011/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6011/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6011/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6011/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6013 /Empire#0/Fleet#6379/Ship#6013
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6013/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6013/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6013/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6013/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6013/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6013/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6013/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6013/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6013/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6013/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6013/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6013/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6013/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6013/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6013/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6013/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6013/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6015 /Empire#0/Fleet#6379/Ship#6015
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6015/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6015/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6015/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6015/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6015/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6015/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6015/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6015/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6015/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6015/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6015/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6015/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6015/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6015/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6015/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6015/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6015/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6017 /Empire#0/Fleet#6379/Ship#6017
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6379/Ship#6017/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6379/Ship#6017/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6379/Ship#6017/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6379/Ship#6017/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6379/Ship#6017/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6379/Ship#6017/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6379/Ship#6017/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6379/Ship#6017/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6017/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6379/Ship#6017/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6379/Ship#6017/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6379/Ship#6017/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6379/Ship#6017/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6379/Ship#6017/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6379/Ship#6017/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6379/Ship#6017/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6379/Ship#6017/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6670 /Empire#0/Fleet#6670
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 2808.00024
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 110
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 4500
    MaximumShipProbeStock = 0
    MilitaryPower = 4617.889
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1809.88892
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 10
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 4500
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~10
    Ship#6312 /Empire#0/Fleet#6670/Ship#6312
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 40
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6312/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6312/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6312/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6312/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6312/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6312/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6312/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6312/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6312/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6312/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6312/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6312/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6312/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6312/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6312/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6312/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6312/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6314 /Empire#0/Fleet#6670/Ship#6314
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6314/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6314/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6314/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6314/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6314/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6314/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6314/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6314/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6314/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6314/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6314/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6314/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6314/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6314/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6314/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6314/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6314/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6316 /Empire#0/Fleet#6670/Ship#6316
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 36
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6316/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6316/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6316/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6316/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6316/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6316/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6316/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6316/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6316/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6316/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6316/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6316/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6316/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6316/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6316/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6316/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6316/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6318 /Empire#0/Fleet#6670/Ship#6318
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 40
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6318/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6318/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6318/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6318/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6318/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6318/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6318/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6318/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6318/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6318/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6318/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6318/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6318/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6318/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6318/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6318/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6318/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6320 /Empire#0/Fleet#6670/Ship#6320
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 40
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6320/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6320/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6320/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6320/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6320/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6320/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6320/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6320/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6320/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6320/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6320/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6320/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6320/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6320/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6320/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6320/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6320/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6325 /Empire#0/Fleet#6670/Ship#6325
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6325/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6325/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6325/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6325/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6325/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6325/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6325/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6325/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6325/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6325/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6325/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6325/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6325/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6325/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6325/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6325/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6325/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6327 /Empire#0/Fleet#6670/Ship#6327
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 36
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6327/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6327/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6327/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6327/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6327/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6327/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6327/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6327/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6327/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6327/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6327/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6327/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6327/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6327/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6327/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6327/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6327/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6329 /Empire#0/Fleet#6670/Ship#6329
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6329/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6329/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6329/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6329/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6329/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6329/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6329/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6329/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6329/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6329/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6329/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6329/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6329/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6329/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6329/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6329/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6329/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6331 /Empire#0/Fleet#6670/Ship#6331
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6331/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6331/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6331/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6331/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6331/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6331/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6331/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6331/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6331/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6331/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6331/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6331/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6331/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6331/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6331/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6331/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6331/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6333 /Empire#0/Fleet#6670/Ship#6333
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 151.038879
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 15.8888893
      DamagePerSecondLong = 54.88889
      DamagePerSecondMedium = 151.038879
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 147.861115
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 280.800018
      Evasion = 0.1
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 9
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 4936
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 106
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4936
      MaximumMovement = 5
      MaximumShield = 330
      MaximumShipManpower = 450
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 461.7889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 180.988892
      OpponentCriticalHitDamagePercent = -0.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 461.7889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 330
      ShieldAbsorption = 75
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 368
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 450
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.230894461
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 461.7889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#6670/Ship#6333/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 164.53334
        Health = 4936
        HitBySalvo = 0
        MaximumHealth = 4936
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportCrew3#1 /Empire#0/Fleet#6670/Ship#6333/CoreSection/ModuleSupportCrew3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 300
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#2 /Empire#0/Fleet#6670/Ship#6333/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#6670/Ship#6333/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.4888878
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser1#1 /Empire#0/Fleet#6670/Ship#6333/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser1#2 /Empire#0/Fleet#6670/Ship#6333/SectionE/ModuleWeaponLaser1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 14.3
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.94444466
          DamagePerSecondLong = 7.94444466
          DamagePerSecondMedium = 7.94444466
          DamagePerSecondShort = 6.355556
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 22.2444439
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#0/Fleet#6670/Ship#6333/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 39.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3Strategic2#3 /Empire#0/Fleet#6670/Ship#6333/SectionN/ModuleDefenseShield3Strategic2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 75
          ShieldBonus = 330
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6333/SectionN/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionN/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#0/Fleet#6670/Ship#6333/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionNE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#6670/Ship#6333/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#6670/Ship#6333/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 10
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.25
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2Strategic1#2 /Empire#0/Fleet#6670/Ship#6333/SectionS/ModuleWeaponFlack2Strategic1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 43.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 43.2
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 43.2
          DamagePerSecondShort = 43.2
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionS/ModuleWeaponKinetic3Strategic1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 39
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.375
          DamagePerSecondLong = 19.5
          DamagePerSecondMedium = 24.375
          DamagePerSecondShort = 24.375
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 10
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 68.25
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#6670/Ship#6333/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 33.4666672
        Health = 164
        MaximumHealth = 164
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 164
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#6670/Ship#6333/SectionSE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 53
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 164
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#6670/Ship#6333/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#6670/Ship#6333/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8094 /Empire#0/Fleet#8094
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 424.560028
    AutomatedShipGrowthStock = 424.560028
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.2219274
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8095 /Empire#0/Fleet#8094/Ship#8095
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 424.560028
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 434.560028
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8094/Ship#8095/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#8094/Ship#8095/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#8094/Ship#8095/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8094/Ship#8095/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#8094/Ship#8095/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8094/Ship#8095/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#8094/Ship#8095/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#8094/Ship#8095/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8094/Ship#8095/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8217 /Empire#0/Fleet#8217
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 412.16
    AutomatedShipGrowthStock = 412.16
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.19938183
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8218 /Empire#0/Fleet#8217/Ship#8218
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 412.16
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 14
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 422.16
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8217/Ship#8218/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#8217/Ship#8218/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#8217/Ship#8218/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8217/Ship#8218/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#8217/Ship#8218/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8217/Ship#8218/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#8217/Ship#8218/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#8217/Ship#8218/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8217/Ship#8218/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8318 /Empire#0/Fleet#8318
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 401.92
    AutomatedShipGrowthStock = 401.92
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.18076372
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8319 /Empire#0/Fleet#8318/Ship#8319
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 401.92
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 411.92
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8318/Ship#8319/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#8318/Ship#8319/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#8318/Ship#8319/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8318/Ship#8319/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#8318/Ship#8319/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8318/Ship#8319/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#8318/Ship#8319/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#8318/Ship#8319/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8318/Ship#8319/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8425 /Empire#0/Fleet#8425
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1996
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 72
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 2700
    MaximumShipProbeStock = 0
    MilitaryPower = 3688.59961
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1692.59985
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 2700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#7661 /Empire#0/Fleet#8425/Ship#7661
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8425/Ship#7661/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8425/Ship#7661/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8425/Ship#7661/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8425/Ship#7661/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8425/Ship#7661/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8425/Ship#7661/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8425/Ship#7661/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8425/Ship#7661/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8425/Ship#7661/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8425/Ship#7661/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8425/Ship#7661/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8425/Ship#7661/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8425/Ship#7661/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8425/Ship#7661/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8425/Ship#7661/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8425/Ship#7661/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8425/Ship#7661/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8425/Ship#7661/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8425/Ship#7661/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7663 /Empire#0/Fleet#8425/Ship#7663
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8425/Ship#7663/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8425/Ship#7663/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8425/Ship#7663/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8425/Ship#7663/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8425/Ship#7663/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8425/Ship#7663/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8425/Ship#7663/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8425/Ship#7663/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8425/Ship#7663/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8425/Ship#7663/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8425/Ship#7663/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8425/Ship#7663/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8425/Ship#7663/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8425/Ship#7663/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8425/Ship#7663/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8425/Ship#7663/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8425/Ship#7663/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8425/Ship#7663/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8425/Ship#7663/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7717 /Empire#0/Fleet#8425/Ship#7717
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8425/Ship#7717/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8425/Ship#7717/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8425/Ship#7717/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8425/Ship#7717/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8425/Ship#7717/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8425/Ship#7717/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8425/Ship#7717/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8425/Ship#7717/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8425/Ship#7717/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8425/Ship#7717/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8425/Ship#7717/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8425/Ship#7717/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8425/Ship#7717/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8425/Ship#7717/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8425/Ship#7717/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8425/Ship#7717/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8425/Ship#7717/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8425/Ship#7717/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8425/Ship#7717/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8430 /Empire#0/Fleet#8430
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 401.92
    AutomatedShipGrowthStock = 401.92
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.18076372
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8431 /Empire#0/Fleet#8430/Ship#8431
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 401.92
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 411.92
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8430/Ship#8431/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#0/Fleet#8430/Ship#8431/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#8430/Ship#8431/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8430/Ship#8431/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#0/Fleet#8430/Ship#8431/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8430/Ship#8431/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#0/Fleet#8430/Ship#8431/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#8430/Ship#8431/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8430/Ship#8431/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8584 /Empire#0/Fleet#8584
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1996
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 72
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 2700
    MaximumShipProbeStock = 0
    MilitaryPower = 3688.59961
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1692.59985
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 2700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#8433 /Empire#0/Fleet#8584/Ship#8433
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8584/Ship#8433/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8584/Ship#8433/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8584/Ship#8433/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8584/Ship#8433/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8584/Ship#8433/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8584/Ship#8433/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8584/Ship#8433/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8584/Ship#8433/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8584/Ship#8433/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8584/Ship#8433/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8584/Ship#8433/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8584/Ship#8433/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8584/Ship#8433/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8584/Ship#8433/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8584/Ship#8433/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8584/Ship#8433/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8584/Ship#8433/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8584/Ship#8433/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8584/Ship#8433/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8462 /Empire#0/Fleet#8584/Ship#8462
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8584/Ship#8462/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8584/Ship#8462/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8584/Ship#8462/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8584/Ship#8462/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8584/Ship#8462/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8584/Ship#8462/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8584/Ship#8462/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8584/Ship#8462/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8584/Ship#8462/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8584/Ship#8462/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8584/Ship#8462/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8584/Ship#8462/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8584/Ship#8462/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8584/Ship#8462/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8584/Ship#8462/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8584/Ship#8462/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8584/Ship#8462/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8584/Ship#8462/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8584/Ship#8462/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8464 /Empire#0/Fleet#8584/Ship#8464
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8584/Ship#8464/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8584/Ship#8464/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8584/Ship#8464/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8584/Ship#8464/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8584/Ship#8464/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8584/Ship#8464/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8584/Ship#8464/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8584/Ship#8464/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8584/Ship#8464/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8584/Ship#8464/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8584/Ship#8464/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8584/Ship#8464/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8584/Ship#8464/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8584/Ship#8464/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8584/Ship#8464/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8584/Ship#8464/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8584/Ship#8464/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8584/Ship#8464/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8584/Ship#8464/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8792 /Empire#0/Fleet#8792
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1996
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 72
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 2700
    MaximumShipProbeStock = 0
    MilitaryPower = 3688.59961
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1692.59985
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 2700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#7665 /Empire#0/Fleet#8792/Ship#7665
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 14
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8792/Ship#7665/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8792/Ship#7665/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8792/Ship#7665/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8792/Ship#7665/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8792/Ship#7665/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8792/Ship#7665/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8792/Ship#7665/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8792/Ship#7665/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8792/Ship#7665/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8792/Ship#7665/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8792/Ship#7665/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8792/Ship#7665/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8792/Ship#7665/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8792/Ship#7665/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8792/Ship#7665/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8792/Ship#7665/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8792/Ship#7665/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8792/Ship#7665/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8792/Ship#7665/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7672 /Empire#0/Fleet#8792/Ship#7672
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8792/Ship#7672/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8792/Ship#7672/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8792/Ship#7672/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8792/Ship#7672/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8792/Ship#7672/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8792/Ship#7672/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8792/Ship#7672/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8792/Ship#7672/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8792/Ship#7672/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8792/Ship#7672/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8792/Ship#7672/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8792/Ship#7672/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8792/Ship#7672/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8792/Ship#7672/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8792/Ship#7672/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8792/Ship#7672/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8792/Ship#7672/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8792/Ship#7672/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8792/Ship#7672/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8212 /Empire#0/Fleet#8792/Ship#8212
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel06
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 16
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 187.15
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.75
      DamagePerSecondLaser = 52
      DamagePerSecondLong = 91
      DamagePerSecondMedium = 187.15
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 176.750015
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 665.3333
      Evasion = 0.1
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 26
      ExperienceRewardFromLevel = 2.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0.02
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 12032
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 212
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 6
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 12032
      MaximumMovement = 5
      MaximumShield = 1320
      MaximumShipManpower = 900
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1229.5332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 120
      OffensiveMilitaryPower = 564.199951
      OpponentCriticalHitDamagePercent = -1
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1229.5332
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1320
      ShieldAbsorption = 300
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 900
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.6147666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1229.5332
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#8792/Ship#8212/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 513.06665
        Health = 12032
        HitBySalvo = 0
        MaximumHealth = 12032
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating3Strategic1#2 /Empire#0/Fleet#8792/Ship#8212/CoreSection/ModuleDefenseHullPlating3Strategic1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8792/Ship#8212/CoreSection/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#0/Fleet#8792/Ship#8212/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 93.6
        Health = 528
        MaximumHealth = 528
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 528
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating3Strategic1#1 /Empire#0/Fleet#8792/Ship#8212/SectionE/ModuleDefenseHullPlating3Strategic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3Strategic1
          ModuleDefenseStrategic1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0.01
          Health = 1
          HullPlatingAbsorption = 106
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 328
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportCrew3#2 /Empire#0/Fleet#8792/Ship#8212/SectionE/ModuleSupportCrew3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 600
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 200
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2Strategic1#4 /Empire#0/Fleet#8792/Ship#8212/SectionE/ModuleWeaponFlack2Strategic1#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2Strategic1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 86.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 86.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 86.4
          DamagePerSecondShort = 86.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3Strategic1#3 /Empire#0/Fleet#8792/Ship#8212/SectionE/ModuleWeaponKinetic3Strategic1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3Strategic1
          ModuleWeaponStrategic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.6
          CriticalHitChance = 0.06
          Damage = 78
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.75
          DamagePerSecondLong = 39
          DamagePerSecondMedium = 48.75
          DamagePerSecondShort = 48.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 20
          FlakEfficiency = 12
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 273
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#0/Fleet#8792/Ship#8212/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#8792/Ship#8212/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 58.6666679
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3Strategic2#1 /Empire#0/Fleet#8792/Ship#8212/SectionNE/ModuleDefenseShield3Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3Strategic2
          ModuleDefenseStrategic2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = -0.5
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 150
          ShieldBonus = 660
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#0/Fleet#8792/Ship#8212/SectionNE/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#8792/Ship#8212/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#8792/Ship#8212/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#0/Fleet#8792/Ship#8212/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#8792/Ship#8212/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 145.599991
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#0/Fleet#8792/Ship#8212/SectionSE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 46.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26
          DamagePerSecondLong = 26
          DamagePerSecondMedium = 26
          DamagePerSecondShort = 20.8000011
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 145.599991
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#0/Fleet#8792/Ship#8212/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#8792/Ship#8212/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#5541 /Empire#0/Hero#5541
   DESCRIPTORS 12
    ClassHero
    HeroAffinityTimeLords
    HeroClassAdministrator
    HeroLevel08
    HeroLevelUpRule
    HeroSkill61_Dust_Percent_2
    HeroSkill64_Food_PerPlanetFlat_2
    HeroSkill73_Industry_Perpop_0
    HeroSkill79_IndustryFood_Perpop_1
    HeroSkillComplete
    HeroSkillComplete
    Politics03
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 2
    Experience = 145.799988
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 8
    NextLevelRequestedExperience = 160
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 7
    SpecializationPoints = 1.6
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~4
    ColonizedStarSystem#2758 /Empire#0/LostSystems/ColonizedStarSystem#2758
     DESCRIPTORS 10
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFriend
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      RootingStatusStarSystemFriendly
      StarSystemImprovementLevel1
      StarTypeWhite
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 1.9756031
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 0
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0.5121934
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 1.46340966
      MaximumSystemProductionStock = 1.46340966
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 0
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0.5121934
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 1.46340966
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.92
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 2
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 6
      RepresentativeWithPartyInSenateCount = 3
      RepresentativeWithoutPartyInSenateCount = 3
      SenateScore = 6
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 7.975603
      SystemGrowth = 0.5121934
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 2100
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 0.329999983
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 1.82044685
      SystemInfluenceStock = 156.03212
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 1050
      SystemMigrationGrowthStock = 6.95651245
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 1.82044685
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 1.46340966
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 3
      TradingRoutesSystemOutputBonus = 1.46340966
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~2
      PopulationStarSystemAffinityPulsos /Empire#0/LostSystems/ColonizedStarSystem#2758/PopulationStarSystemAffinityPulsos
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityPulsos
        ClassPopulationStarSystemAffinityPulsosCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics01
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 2650
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityVenetians /Empire#0/LostSystems/ColonizedStarSystem#2758/PopulationStarSystemAffinityVenetians
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVenetians
        ClassPopulationStarSystemAffinityVenetiansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics03
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 150
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#3200 /Empire#0/LostSystems/ColonizedStarSystem#3200
     DESCRIPTORS 10
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFriend
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      RootingStatusStarSystemFriendly
      StarSystemImprovementLevel1
      StarTypeWhite
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 4
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 0
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 4.08
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.92
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 12
      RepresentativeWithPartyInSenateCount = 8
      RepresentativeWithoutPartyInSenateCount = 4
      SenateScore = 12
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 12
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 3600
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 0.329999983
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 1.90183246
      SystemInfluenceStock = 124.429962
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 350
      SystemMigrationGrowthStock = 67.9249954
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 1.90183246
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityVenetians /Empire#0/LostSystems/ColonizedStarSystem#3200/PopulationStarSystemAffinityVenetians
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVenetians
        ClassPopulationStarSystemAffinityVenetiansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics03
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 1500
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#5001 /Empire#0/LostSystems/ColonizedStarSystem#5001
     DESCRIPTORS 10
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFriend
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      RootingStatusStarSystemFriendly
      StarSystemImprovementLevel1
      StarTypeYellow
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 7
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 0
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 7.14
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.92
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 11
      RepresentativeWithPartyInSenateCount = 8
      RepresentativeWithoutPartyInSenateCount = 3
      SenateScore = 11
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 11
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 3300
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 0.329999983
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 1.601599
      SystemInfluenceStock = 492.131042
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 200
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 1.601599
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityVenetians /Empire#0/LostSystems/ColonizedStarSystem#5001/PopulationStarSystemAffinityVenetians
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVenetians
        ClassPopulationStarSystemAffinityVenetiansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics03
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 500
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#5005 /Empire#0/LostSystems/ColonizedStarSystem#5005
     DESCRIPTORS 11
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFriend
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      RootingStatusStarSystemFriendly
      StarSystemImprovementLevel1
      StarTypeWhite
      SystemPopulationMigrationEmigrating
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 8
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 0
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 8.16
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.92
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 4
      RepresentativeWithPartyInSenateCount = 4
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 4
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 4
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 1200
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 0.329999983
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 2.26358032
      SystemInfluenceStock = 65.481
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 200
      SystemMigrationGrowthStock = 105.825
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 2.26358032
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityVenetians /Empire#0/LostSystems/ColonizedStarSystem#5005/PopulationStarSystemAffinityVenetians
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVenetians
        ClassPopulationStarSystemAffinityVenetiansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics03
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 1250
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
  MajorRelationWithMinor10 /Empire#0/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#0/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#0/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#0/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#0/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#0/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#0/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#0/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityBenthys /Empire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryHappinessFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /Empire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 8
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGnashasts /Empire#0/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 14
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusGnashasts1
    PopulationCollectionBonusGnashasts2
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
    WithPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 22
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#0/PopulationEmpireAffinityGuardians
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusGuardians1
    PopulationCollectionBonusLevel1
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 9
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHaroshems /Empire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood01
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile2
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /Empire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 6
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /Empire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 16
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationCollectionBonusVenetians1
    PopulationCollectionBonusVenetians2
    PopulationCollectionBonusVenetians3
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 94
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#0/Research
   DESCRIPTORS 225
    ClassResearch
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyApproval5
    TechnologyArmyCap1
    TechnologyArmyCap2
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization10
    TechnologyColonization13
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCrew3Common
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleSupportProjectileEnhancer2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModule1
    TechnologyDefenseModuleStrategic1
    TechnologyDefenseModuleStrategic2
    TechnologyDiplomacyPeace
    TechnologyDisapproval1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Venetians
    TechnologyHull3
    TechnologyHull3Venetians
    TechnologyHull4
    TechnologyHull4Venetians
    TechnologyHull5
    TechnologyHull5Venetians
    TechnologyImproveHull1
    TechnologyImproveHull1Venetians
    TechnologyImproveHull2
    TechnologyImproveHull2Venetians
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyIndustry3
    TechnologyIndustry3Alt
    TechnologyLinkColonization7Common
    TechnologyLinkColonization8Common
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment17To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Venetians
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Venetians
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Venetians
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Venetians
    TechnologyLinkExclusionMilitary8Military9
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo12Venetians
    TechnologyLinkTo17Common
    TechnologyLinkTo28Common
    TechnologyLinkTo7Common
    TechnologyLinkToMarketplace2Venetians
    TechnologyMarketplace1
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPillageAlt
    TechnologyPillageVenetians
    TechnologyPlayDeck1
    TechnologyPlayDeck2
    TechnologyPopulation1Alt
    TechnologyQuestVenetians02
    TechnologyScience1
    TechnologyScience2
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageMilitary4
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyStrategicDeposit3
    TechnologyStrategicDeposit3Alt
    TechnologyStrategicDeposit4
    TechnologyTankUnlock
    TechnologyTerraformation1
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWeaponModule2
    TechnologyWeaponModule3
    TechnologyWeaponModuleStrategic1
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 11
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 6
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 10
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 5
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 11
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 9
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 1062.08765
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 4
    TechnologyQuadrantMilitaryVirtualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 16
    UnlockedTechnologyCount = 41
   CHILDREN ~0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 68
    ActiveLawsCount = 1
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 7
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 14
    Politics01ElectionScore = 11
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 4
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 20
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 145
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~3
    ActiveLaw#8804 /Empire#0/Senate/ActiveLaw#8804
     DESCRIPTORS 4
      ClassLaw
      LawEffectP01L00Republic
      LawPolitics01
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 4
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#8800 /Empire#0/Senate/Senator#8800
     DESCRIPTORS 4
      ClassSenator
      Politics01
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5325444
      SupportLevel = 3
     CHILDREN ~0
    Senator#8801 /Empire#0/Senate/Senator#8801
     DESCRIPTORS 3
      ClassSenator
      Politics03
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.467455626
      SupportLevel = 3
     CHILDREN ~0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#1 /Empire#1
 DESCRIPTORS 51
  AffinityGameplayVampirilis
  AffinityMappingVampirilis
  AffinityVampirilis
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireHasHuntingGround
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementMarketplace2
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStarSystemImprovementCuriosity2
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitFastTraveler1
  FactionTraitFearlessWarriors2
  FactionTraitLegendaryHeroes2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration1
  GalaxySizeLarge
  GameDifficultyHumanNormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeTank1
  MetaplotQuestInProgress
  OmniscienceBonus51PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
  TutorialModeNone
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 498.865845
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 3973.72241
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 7
  CommandPoints = 86
  CommandPointsAccumulator = 5760
  CommandPointsStock = 5760
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 23
  CurrentTurn = 146
  DeedsAchieved = 2
  DefensiveMilitaryPower = 10409.1328
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 18
  EmpireEmpirePoint = 82.5
  EmpireEmpirePointAccumulator = 3039.75
  EmpireEmpirePointStock = 1252.15625
  EmpireEmpirePointUpkeep = 39
  EmpireExpansionScore = 7
  EmpireFIDSIAccumulator = 143590.813
  EmpireGlobalScore = 562
  EmpireGrowth = 280.119934
  EmpireGrowthAccumulator = 7500.39844
  EmpireGrowthStock = 7500.39844
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 50
  EmpireHeroesScore = 38
  EmpireLifeforce = 10
  EmpireLifeforceFromHuntingGrounds = 10
  EmpireLifeforceStock = 2780
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 103.716934
  EmpireManpowerStock = 7.62939453E-06
  EmpireManpowerTotal = 1775.03394
  EmpireManpowerUpkeep = 103.716927
  EmpireMilitaryScore = 42649.9453
  EmpireMoney = 826.7399
  EmpireMoneyAccumulator = 4201.549
  EmpireMoneyUpkeep = 355.2
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 14
  EmpireProduction = 2481.11816
  EmpireProductionAccumulator = 90018.36
  EmpireProductionStock = 90018.36
  EmpireProductionUpkeep = 0
  EmpireResearch = 1044.15
  EmpireResearchAccumulator = 38830.7539
  EmpireResearchScore = 1071.15
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 166
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 39.7597466
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 355.2
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 50
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 44
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 3
  HeroHealingBonus = 1
  HeroHealingLocked = 1
  HeroLevelCount = 35
  HeroPurchaseLocked = 1
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 1
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 22
  LastTurn = 300
  LawUpkeep = 39
  LeechingFleetsCount = 1
  Lifetime = 145
  Luxury10Stock = 155.5688
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0.183364391
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 114.850113
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0.733457565
  Luxury6Stock = 130.5688
  Luxury7Stock = 96.9613342
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 35
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 3500
  MaximumEmpireManpowerStock = 2200
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 2104.20386
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 600
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 34
  MaximumSystemGrowth = 104.2621
  MaximumSystemMoney = 351.913757
  MaximumSystemProduction = 1414.05676
  MaximumSystemResearch = 348.4
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 42888
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 7
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 43.5
  NetEmpireGrowth = 280.119934
  NetEmpireLifeforce = 10
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 7.62939453E-06
  NetEmpireMoney = 503.347717
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 2481.11816
  NetEmpireResearch = 1052.10193
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 10.4531984
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 14.2085285
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 4.453198
  NetLuxury7 = 8.201422
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 7
  NetStrategic2 = 10
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 82.5
  NetSystemGrowth = 280.119934
  NetSystemLifeforce = 0
  NetSystemMoney = 816.4899
  NetSystemProduction = 2481.11816
  NetSystemResearch = 1019.9
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 102
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 1
  OffensiveMilitaryPower = 30465.7773
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 0
  OwnedPlanets = 24
  OwnedSystems = 7
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 13
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 6
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 46
  ShipScrapValueModifier = 1
  Strategic1Stock = 329
  Strategic2Stock = 467
  Strategic3Stock = 5
  Strategic4Stock = 0
  Strategic5Stock = 5
  Strategic6Stock = 0
  StrategicDepositCount = 27
  SystemCount = 7
  SystemLevelSum = 16
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 1
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 12
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 14
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 27
  TotalTradingRoutesCount = 1
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 31.8077965
  TradingRouteIncome_EmpireResearch = 7.951949
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0.453198135
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 1.2085284
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0.453198135
  TradingRouteIncome_Luxury7 = 0.20142141
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 362.220367
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 1050
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 2
  UnrootedSystemsCount = 0
  VampirilisPopulation = 13
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN ~39
  ColonizedStarSystem#4367 /Empire#1/ColonizedStarSystem#4367
   DESCRIPTORS 17
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementIndustryToDustEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel3
    StarSystemStateExploited
    StarTypeRedSupergiant
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 76
    BonusHeroSystemIndustry = 34
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 650
    DefensiveMilitaryPower = 169.833328
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 838.5758
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 19.9334679
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 600
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 17300
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 21
    MaximumPopulationFromMothership = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 34
    MaximumSystemGrowth = 104.2621
    MaximumSystemGrowthStock = 8400
    MaximumSystemManpower = 650
    MaximumSystemManpowerRefillRate = 650
    MaximumSystemMoney = 351.913757
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 348.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 104.868744
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.35
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 4
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 34
    NetSystemGrowth = 104.2621
    NetSystemInfluence = 34
    NetSystemLifeforce = 0
    NetSystemManpower = 5.185847
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 351.913757
    NetSystemProduction = 0
    NetSystemResearch = 348.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 22
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 72.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 3
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 220
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 188
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 232
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 24
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 168
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 75.1391
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 4
    PopulationScore = 12
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 34
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1500.57581
    SystemGrowth = 199.334671
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5287.05469
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 95.07257
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 11.2615471
    SystemInfluenceRadiusDivider = 1.52826059
    SystemInfluenceStock = 1769.25
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.185847
    SystemManpowerStock = 453.65152
    SystemMigrationGrowthStock = 0
    SystemMoney = 496.413757
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 220.413773
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 144.5
    SystemNextInfluenceRadiusEstimation = 11.3272409
    SystemNextInfluenceRadiusEstimationDivider = 1.52772772
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 881.6551
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -881.6551
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 348.4
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 4
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 9.5
    TradingRouteSystemBaseIncome_EmpireMoney = 9.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.6
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.6
    TradingRoutesSystemOutputBonus = 3.66934371
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 12.2615471
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 1
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#4368 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 12
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 68
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 2
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 76
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 84
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 16
      PlanetPopulationFood = 28
      PlanetPopulationIndustry = 16
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 12
      PlanetRawFIDSI = 2
      PlanetRawFood = 12
      PlanetRawIndustry = 17
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 52
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 1
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4368/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 4
        PopulationFood = 7
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 12
        RawPopulationFood = 12
        RawPopulationIndustry = 17
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#4369 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4369
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 12
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 64
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 52
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 32
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 1
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 80
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 68
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 16
      PlanetPopulationFood = 28
      PlanetPopulationIndustry = 16
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 16
      PlanetRawFIDSI = 2
      PlanetRawFood = 8
      PlanetRawIndustry = 13
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 48
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#674 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4369/ColonizedResourceDeposit#674
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4369/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 4
        PopulationFood = 7
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 16
        RawPopulationFood = 8
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#4370 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 12
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 60
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 64
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 52
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 4
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 76
      PlanetFIDSI = 0
      PlanetFood = 52
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 80
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 16
      PlanetPopulationFood = 28
      PlanetPopulationIndustry = 16
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 15
      PlanetRawFIDSI = 2
      PlanetRawFood = 6
      PlanetRawIndustry = 16
      PlanetRawPrestige = 2
      PlanetRawScience = 13
      PlanetScience = 68
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 2
     CHILDREN ~3
      ColonizedResourceDeposit#676 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370/ColonizedResourceDeposit#676
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#677 /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370/ColonizedResourceDeposit#677
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/ColonizedPlanet#4370/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 4
        PopulationFood = 7
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 15
        RawPopulationFood = 6
        RawPopulationIndustry = 16
        RawPopulationPrestige = 2
        RawPopulationScience = 13
       CHILDREN ~0
    Hangar#4371 /Empire#1/ColonizedStarSystem#4367/Hangar#4371
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 169.833328
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 242.7745
      OffensiveMilitaryPower = 72.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#5462 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill23_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 73.98692
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 31.6339874
        DamagePerSecondMedium = 69.54248
        DamagePerSecondMissile = 22.2222214
        DamagePerSecondShort = 51.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 169.833328
        Evasion = 0
        Experience = 203.799988
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.60000014
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3315
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 13
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3315
        MaximumMovement = 5
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 242.7745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 260
        OffensiveMilitaryPower = 72.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 242.7745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.121387251
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 242.7745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 110.5
          Health = 3315
          HitBySalvo = 0
          MaximumHealth = 3315
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 39.9999962
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionN/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4367/Hangar#4371/Ship#5462/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#5460 /Empire#1/ColonizedStarSystem#4367/Hero#5460
     DESCRIPTORS 20
      ClassHero
      HeroAffinityVampirilis
      HeroAssigned
      HeroClassAdmiral
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill51_Approval_Flat_3
      HeroSkill5_SystemManpower_Flat_2
      HeroSkill61_Dust_Percent_3
      HeroSkill69_Food_PerHeroLevelFlat_1
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_3
      HeroSkill78_IndustryFood_PerPlanetFlat_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 43.7999878
      ExperienceMultiplier = 1
      ExperiencePerTurn = 3
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 12
      NextLevelRequestedExperience = 240
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 11
      SpecializationPoints = 2.4
      Upkeep = 28.5
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#4367/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 3500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7776 /Empire#1/ColonizedStarSystem#4367/RecipeImprovement#7776
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8722 /Empire#1/ColonizedStarSystem#4367/RecipeImprovement#8722
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
      RecipeIngredientEffect10
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2267 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2267
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2269 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2269
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2271 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2271
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2273 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2273
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2275 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2275
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2277 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2277
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2279 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2279
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2530 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2530
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2770 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#2770
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4372 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4372
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4374 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4374
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueStartingImprovement
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#4376 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4376
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder2
      SubCategoryScience
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 4680
      ScrapPriority = 150
     CHILDREN ~0
    StarSystemImprovement#4748 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#4748
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5994 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#5994
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5996 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#5996
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6583 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#6583
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8062 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#8062
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8064 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#8064
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#8361 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#8361
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8630 /Empire#1/ColonizedStarSystem#4367/StarSystemImprovement#8630
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#4986 /Empire#1/ColonizedStarSystem#4986
   DESCRIPTORS 16
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    SpecialNodeEffectAsteroidField
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel3
    StarSystemStateExploited
    StarTypeDouble
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 4
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 74
    BonusHeroSystemIndustry = 24
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 550
    DefensiveMilitaryPower = 1650.00391
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1961.92249
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 104
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 12.9334669
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 600
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 10920
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 28
    MaximumPopulationFromMothership = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 15
    MaximumSystemGrowth = 60.7157059
    MaximumSystemGrowthStock = 8400
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 258.15
    MaximumSystemProduction = 1414.05676
    MaximumSystemProductionStock = 1414.05676
    MaximumSystemResearch = 214
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 151.724991
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 3.4
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 2
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 15
    NetSystemGrowth = 60.7157059
    NetSystemInfluence = 15
    NetSystemLifeforce = 0
    NetSystemManpower = 5.185847
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 258.15
    NetSystemProduction = 1414.05676
    NetSystemResearch = 214
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 21
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 1749.8302
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 3
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 2
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 186
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 105
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 324
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 114
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 55.6855
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 3
    PopulationScore = 12
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 10
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 15
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2523.92236
    SystemGrowth = 129.334671
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4160.20459
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 68.6189651
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 11.7735548
    SystemInfluenceRadiusDivider = 1.52444983
    SystemInfluenceStock = 2045
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.185847
    SystemManpowerStock = 393.5904
    SystemMigrationGrowthStock = 0
    SystemMoney = 368.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 110.25
    SystemNextInfluenceRadiusEstimation = 11.8001432
    SystemNextInfluenceRadiusEstimationDivider = 1.52427185
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 1414.05676
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 214
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 9.5
    TradingRouteSystemBaseIncome_EmpireMoney = 9.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0.3
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.3
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.6
    TradingRoutesSystemOutputBonus = 3.66934371
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 12.7735548
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#4987 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly28
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 39
      DefaultPlanetFood = 15
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 1
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 51
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 84
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 24
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 24
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 3
     CHILDREN ~3
      ColonizedResourceDeposit#641 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987/ColonizedResourceDeposit#641
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#642 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987/ColonizedResourceDeposit#642
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4987/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 5
        RawPopulationIndustry = 24
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#4988 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 39
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 45
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 1
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 51
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 42
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#644 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988/ColonizedResourceDeposit#644
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#645 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988/ColonizedResourceDeposit#645
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#4988/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 10
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    ColonizedPlanet#7542 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#7542
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly24
      PlanetAnomaly44
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 36
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 69
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = -45
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 81
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 12
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 23
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 21
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#7542/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 12
        RawPopulationFood = 2
        RawPopulationIndustry = 23
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#8004 /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#8004
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetMoon
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 122
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 15
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 99
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 111
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 12
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 33
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 27
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 2
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/ColonizedPlanet#8004/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 8
        RawPopulationFood = 2
        RawPopulationIndustry = 33
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#4989 /Empire#1/ColonizedStarSystem#4986/Hangar#4989
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 13
      DefensiveMilitaryPower = 1650.00391
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 104
      IsFrozen = 0
      MilitaryPower = 3399.834
      OffensiveMilitaryPower = 1749.8302
      ShipCount = 10
     CHILDREN ~10
      Ship#1037 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill18_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 73.98692
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 31.6339874
        DamagePerSecondMedium = 69.54248
        DamagePerSecondMissile = 22.2222214
        DamagePerSecondShort = 51.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 169.833328
        Evasion = 0
        Experience = 285.719971
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3315
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 15
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3315
        MaximumMovement = 5
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 242.7745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 300
        OffensiveMilitaryPower = 72.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 242.7745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.121387251
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 242.7745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 110.5
          Health = 3315
          HitBySalvo = 0
          MaximumHealth = 3315
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 39.9999962
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionN/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#1037/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
      Ship#9008 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 5.185847
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9008/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9010 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 5.185847
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9010/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9012 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 2
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 19.31473
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9012/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9014 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 2
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 19.31473
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9014/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9016 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 2
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 19.31473
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9016/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9018 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 2
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 19.31473
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9018/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9064 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064
       DESCRIPTORS 13
        ClassHullMediumDefense
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleMediumSupport
        ShipRoleSupport
        ShipSizeMedium
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0.4
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0.4
        DamageKinetic = 0
        DamageLaser = 0.4
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 102.666664
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 102.666664
        DamagePerSecondLong = 102.666664
        DamagePerSecondMedium = 102.666664
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 82.13333
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 311.4613
        Evasion = 0.1
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 24
        GlobalSpeed = 2
        Health = 7087.84
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 44
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 7087.84
        MaximumMovement = 6
        MaximumShield = 420
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 886.394653
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 574.93335
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 886.394653
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 420
        ShieldAbsorption = 74.8
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 216
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 5.185847
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.44319734
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 886.394653
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumSupport
         PROPERTIES 11
          DefensiveMilitaryPower = 236.261322
          Health = 7087.84
          HitBySalvo = 0
          MaximumHealth = 7087.84
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 191.64444
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEnergyEnhancer1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/CoreSection/ModuleSupportEnergyEnhancer1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEnergyEnhancer
            ModuleSupportEnergyEnhancer1
            MultiplierX2
           PROPERTIES 12
            CriticalHitChance = 0
            DamageEnergy = 0.2
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/CoreSection/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 61.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 34.22222
            DamagePerSecondLong = 34.22222
            DamagePerSecondMedium = 34.22222
            DamagePerSecondShort = 27.3777771
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 191.64444
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 22.666666
          Health = 80
          MaximumHealth = 80
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 191.64444
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 80
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionE/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 61.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 34.22222
            DamagePerSecondLong = 34.22222
            DamagePerSecondMedium = 34.22222
            DamagePerSecondShort = 27.3777771
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 191.64444
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 29.8666668
          Health = 56
          MaximumHealth = 56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 56
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionN/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 56
            SectionHealthMultiplier = 0
            ShieldAbsorption = 68
            ShieldBonus = 420
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 22.666666
          Health = 80
          MaximumHealth = 80
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 80
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 191.64444
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEnergyEnhancer1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionSE/ModuleSupportEnergyEnhancer1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEnergyEnhancer
            ModuleSupportEnergyEnhancer1
            MultiplierX2
           PROPERTIES 12
            CriticalHitChance = 0
            DamageEnergy = 0.2
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionSE/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 61.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 34.22222
            DamagePerSecondLong = 34.22222
            DamagePerSecondMedium = 34.22222
            DamagePerSecondShort = 27.3777771
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 191.64444
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9064/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9066 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066
       DESCRIPTORS 13
        ClassHullMediumDefense
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleMediumSupport
        ShipRoleSupport
        ShipSizeMedium
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0.4
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0.4
        DamageKinetic = 0
        DamageLaser = 0.4
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 102.666664
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 102.666664
        DamagePerSecondLong = 102.666664
        DamagePerSecondMedium = 102.666664
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 82.13333
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 311.4613
        Evasion = 0.1
        Experience = 1
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 24
        GlobalSpeed = 2
        Health = 7087.84
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 44
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 7087.84
        MaximumMovement = 6
        MaximumShield = 420
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 886.394653
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 574.93335
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 886.394653
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 420
        ShieldAbsorption = 74.8
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 216
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 11.4066963
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.44319734
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 886.394653
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumSupport
         PROPERTIES 11
          DefensiveMilitaryPower = 236.261322
          Health = 7087.84
          HitBySalvo = 0
          MaximumHealth = 7087.84
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 191.64444
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEnergyEnhancer1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/CoreSection/ModuleSupportEnergyEnhancer1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEnergyEnhancer
            ModuleSupportEnergyEnhancer1
            MultiplierX2
           PROPERTIES 12
            CriticalHitChance = 0
            DamageEnergy = 0.2
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/CoreSection/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 61.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 34.22222
            DamagePerSecondLong = 34.22222
            DamagePerSecondMedium = 34.22222
            DamagePerSecondShort = 27.3777771
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 191.64444
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 22.666666
          Health = 80
          MaximumHealth = 80
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 191.64444
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 80
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionE/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 61.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 34.22222
            DamagePerSecondLong = 34.22222
            DamagePerSecondMedium = 34.22222
            DamagePerSecondShort = 27.3777771
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 191.64444
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 29.8666668
          Health = 56
          MaximumHealth = 56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 56
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionN/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 56
            SectionHealthMultiplier = 0
            ShieldAbsorption = 68
            ShieldBonus = 420
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 22.666666
          Health = 80
          MaximumHealth = 80
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 80
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 191.64444
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEnergyEnhancer1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionSE/ModuleSupportEnergyEnhancer1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEnergyEnhancer
            ModuleSupportEnergyEnhancer1
            MultiplierX2
           PROPERTIES 12
            CriticalHitChance = 0
            DamageEnergy = 0.2
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionSE/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 61.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 34.22222
            DamagePerSecondLong = 34.22222
            DamagePerSecondMedium = 34.22222
            DamagePerSecondShort = 27.3777771
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 191.64444
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9066/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9068 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.8888912
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.8888912
        DamagePerSecondLong = 26.8888912
        DamagePerSecondMedium = 26.8888912
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.5111141
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 122.464
        Evasion = 0
        Experience = 1
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2613.92
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2613.92
        MaximumMovement = 6
        MaximumShield = 210
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 197.7529
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 75.2888947
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 197.7529
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 210
        ShieldAbsorption = 34
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 11.4066963
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09887645
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 197.7529
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 111.130661
          Health = 2613.92
          HitBySalvo = 0
          MaximumHealth = 2613.92
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/CoreSection/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleDefenseShield2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/CoreSection/ModuleDefenseShield2Vampirilis#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Vampirilis
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 28
            SectionHealthMultiplier = 0
            ShieldAbsorption = 34
            ShieldBonus = 210
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2Vampirilis#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionE/ModuleWeaponLaser2Vampirilis#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionNE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportEngine2#1 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2Vampirilis#2 /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionS/ModuleWeaponLaser2Vampirilis#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2Vampirilis
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.6444473
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#4986/Hangar#4989/Ship#9068/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#1036 /Empire#1/ColonizedStarSystem#4986/Hero#1036
     DESCRIPTORS 23
      ClassHero
      HeroAffinityVampirilis
      HeroAssigned
      HeroClassAdmiral
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill17_HeroUpkeepHeroCooldown_Percent_4
      HeroSkill51_Approval_Flat_3
      HeroSkill61_Dust_Percent_3
      HeroSkill69_Food_PerHeroLevelFlat_2
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_4
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill83_Influence_Flat_0
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics05
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4.8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 7
      Experience = 285.719971
      ExperienceMultiplier = 1
      ExperiencePerTurn = 3
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 15
      NextLevelRequestedExperience = 300
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 14
      SpecializationPoints = 3
      Upkeep = 8.249999
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#4986/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 3000
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7778 /Empire#1/ColonizedStarSystem#4986/RecipeImprovement#7778
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8720 /Empire#1/ColonizedStarSystem#4986/RecipeImprovement#8720
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
      RecipeIngredientEffect10
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1355 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1355
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1357 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1357
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1834 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1834
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1836 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1836
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1874 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#1874
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2231 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#2231
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2768 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#2768
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4990 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4990
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4993 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4993
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4995 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4995
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4997 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#4997
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5218 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#5218
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5990 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#5990
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5992 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#5992
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6581 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#6581
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8068 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#8068
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8070 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#8070
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8625 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#8625
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8628 /Empire#1/ColonizedStarSystem#4986/StarSystemImprovement#8628
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanySubsidiary
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#5097 /Empire#1/ColonizedStarSystem#5097
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel3
    StarSystemStateExploited
    StarTypeWhiteDwarf
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 550
    DefensiveMilitaryPower = 62
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 651.9189
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 6
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.45000029
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8720
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 21
    MaximumPopulationFromMothership = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5
    MaximumSystemGrowth = 19.7454033
    MaximumSystemGrowthStock = 8400
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 0
    MaximumSystemProduction = 433.1735
    MaximumSystemProductionStock = 433.1735
    MaximumSystemResearch = 194
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 145.03125
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 3.25
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 2
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5
    NetSystemGrowth = 19.7454033
    NetSystemInfluence = 5
    NetSystemLifeforce = 0
    NetSystemManpower = 5.185847
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 0
    NetSystemProduction = 433.1735
    NetSystemResearch = 194
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 92
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 44
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 82
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 104
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 38.3045959
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 2
    PopulationScore = 6
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1207.919
    SystemGrowth = 64.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3084.05225
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 44.7545967
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.36944151
    SystemInfluenceRadiusDivider = 1.62195122
    SystemInfluenceStock = 410
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.185847
    SystemManpowerStock = 389.779449
    SystemMigrationGrowthStock = 0
    SystemMoney = 102
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 102
    SystemNextInfluenceRadiusEstimation = 7.394155
    SystemNextInfluenceRadiusEstimationDivider = 1.620482
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 433.1735
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 194
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.3
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.369442
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~24
    ColonizedPlanet#5098 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 26
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 26
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 34
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 34
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 13
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 24
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 1
     CHILDREN ~3
      ColonizedResourceDeposit#681 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098/ColonizedResourceDeposit#681
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#682 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098/ColonizedResourceDeposit#682
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5098/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 8
        RawPopulationIndustry = 13
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#5099 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5099
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 26
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 26
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 34
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 13
      PlanetScience = 34
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 2
     CHILDREN ~2
      ColonizedResourceDeposit#684 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5099/ColonizedResourceDeposit#684
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5099/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 2
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 13
       CHILDREN ~0
    ColonizedPlanet#5100 /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5100
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 38
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 19
      PlanetScience = 46
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 2
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/ColonizedPlanet#5100/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 8
        RawPopulationFood = 0
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 19
       CHILDREN ~0
    Hangar#5101 /Empire#1/ColonizedStarSystem#5097/Hangar#5101
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 62
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6
      IsFrozen = 0
      MilitaryPower = 62
      OffensiveMilitaryPower = 0
      ShipCount = 1
     CHILDREN ~1
      Ship#9062 /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062
       DESCRIPTORS 10
        ClassHullSmallCivilian
        ClassShip
        ShipFactionVampirilis
        ShipHull03
        ShipLevel02
        ShipLevelUpRule
        ShipRoleLeecher
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 0
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 62
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 1860
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1860
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 0
        MilitaryPower = 62
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 5.185847
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 0
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 62
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 9
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 5.185847
        ShipManpowerStock = 5.185862
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.031
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 62
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCivilian
         PROPERTIES 11
          DefensiveMilitaryPower = 62
          Health = 1860
          HitBySalvo = 0
          MaximumHealth = 1860
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/CoreSection/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleGrowthLogistics1#2 /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/CoreSection/ModuleGrowthLogistics1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
            TopWeapon
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionN/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleGrowthLogistics1#1 /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionS/ModuleGrowthLogistics1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleLogistics
            ModuleLogisticsGrowth1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            EmpireEmpirePointTransferredPerTurn = 0
            EmpireMoneyTransferredPerTurn = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LifeforceLeechedPerTurn = 12.5
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            SystemGrowthTransferredPerTurn = 5
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#5097/Hangar#5101/Ship#9062/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#5097/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2900
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7780 /Empire#1/ColonizedStarSystem#5097/RecipeImprovement#7780
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8724 /Empire#1/ColonizedStarSystem#5097/RecipeImprovement#8724
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
      RecipeIngredientEffect10
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3242 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3242
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3244 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3244
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3246 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3246
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3248 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3248
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3250 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3250
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3252 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#3252
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5102 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5102
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5104 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5104
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5240 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5240
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5242 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5242
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5244 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5244
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5986 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5986
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5988 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#5988
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6579 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#6579
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8074 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#8074
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8076 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#8076
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8632 /Empire#1/ColonizedStarSystem#5097/StarSystemImprovement#8632
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7056 /Empire#1/ColonizedStarSystem#7056
   DESCRIPTORS 17
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    HappinessStatusStarSystem2
    IsolatedNode
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementIndustryToDustEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel3
    StarSystemStateExploited
    StarTypeDouble
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 6
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 10
    BonusHeroSystemIndustry = 40
    BonusHeroSystemPrestige = 10
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 550
    DefensiveMilitaryPower = 159
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 351.605347
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.95000029
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 11
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 35
    MaximumPopulationFromMothership = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 15
    MaximumSystemGrowth = 50.1791458
    MaximumSystemGrowthStock = 8400
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 134.426208
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 152
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 245.4375
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 5.5
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 4
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 15
    NetSystemGrowth = 50.1791458
    NetSystemInfluence = 15
    NetSystemLifeforce = 0
    NetSystemManpower = 5.185847
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 134.426208
    NetSystemProduction = 0
    NetSystemResearch = 152
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 18
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 72.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 5
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 4
    OwnedLuxuryDeposits = 6
    OwnedMeagerPlanets = 2
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 5
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 86
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 44
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 141
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 10
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 52
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 21.3708534
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 15
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 906.605347
    SystemGrowth = 79.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1933.65271
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 29.3208542
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.055881
    SystemInfluenceRadiusDivider = 1.64285719
    SystemInfluenceStock = 350
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.185847
    SystemManpowerStock = 204.206558
    SystemMigrationGrowthStock = 0
    SystemMoney = 243.426208
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 147.426208
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 109
    SystemNextInfluenceRadiusEstimation = 7.137438
    SystemNextInfluenceRadiusEstimationDivider = 1.63698626
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 589.704834
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -589.704834
    SystemProductionStock = 541.83
    SystemProductionUpkeep = 0
    SystemResearch = 152
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 11
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.875
    TradingRouteSystemBaseIncome_EmpireMoney = 1.875
    TradingRouteSystemBaseIncome_EmpireResearch = 0.46875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0.6
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.75
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 1.65
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.0558815
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~26
    ColonizedPlanet#7057 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly34
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 2
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 13
      DefaultPlanetFood = 7
      DefaultPlanetIndustry = 26
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 5
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 17
      PlanetFIDSI = 0
      PlanetFood = 11
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 2
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 26
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 9
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 3
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#770 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057/ColonizedResourceDeposit#770
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7057/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 7
        RawPopulationIndustry = 26
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#7058 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 2
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 13
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 23
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 7
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 1
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 17
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 27
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 2
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 23
      PlanetRawPrestige = 2
      PlanetRawScience = 7
      PlanetScience = 11
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 4
     CHILDREN ~3
      ColonizedResourceDeposit#772 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058/ColonizedResourceDeposit#772
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#773 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058/ColonizedResourceDeposit#773
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7058/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 6
        RawPopulationIndustry = 23
        RawPopulationPrestige = 2
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#7059 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7059
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly30
      PlanetAnomalyFX
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 2
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 2
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 12
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 13
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 1
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7059/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7059/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 16
        RawPopulationFood = 6
        RawPopulationIndustry = 12
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#7543 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7543
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetMoon
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 122
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 2
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 3
      DefaultPlanetIndustry = 29
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 5
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 19
      PlanetFIDSI = 0
      PlanetFood = 7
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 33
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 2
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 29
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 9
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 1
     CHILDREN ~2
      ColonizedResourceDeposit#768 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7543/ColonizedResourceDeposit#768
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#7543/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 15
        RawPopulationFood = 3
        RawPopulationIndustry = 29
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#8005 /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#8005
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly08
      PlanetAnomaly44
      PlanetAnomalyNegative
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 2
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 9
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 31
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 6
      Guardians = 0
      Happiness = -35
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 7
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 13
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 35
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 2
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 31
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 10
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 3
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/ColonizedPlanet#8005/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 9
        RawPopulationFood = 2
        RawPopulationIndustry = 31
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#7060 /Empire#1/ColonizedStarSystem#7056/Hangar#7060
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 159
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 231.941162
      OffensiveMilitaryPower = 72.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#8203 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill21_FleetDamage_PerCommandPoint_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel08
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 73.98692
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 31.6339874
        DamagePerSecondMedium = 69.54248
        DamagePerSecondMissile = 22.2222214
        DamagePerSecondShort = 51.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 159
        Evasion = 0
        Experience = 30.6000061
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2990
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 8
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2990
        MaximumMovement = 5
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 231.941162
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 160
        OffensiveMilitaryPower = 72.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 231.941162
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.115970582
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 231.941162
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 99.6666641
          Health = 2990
          HitBySalvo = 0
          MaximumHealth = 2990
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 39.9999962
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile1#1 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#1 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionN/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionSE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionSE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#7056/Hangar#7060/Ship#8203/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#8201 /Empire#1/ColonizedStarSystem#7056/Hero#8201
     DESCRIPTORS 15
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassAdmiral
      HeroLevel08
      HeroLevelUpRule
      HeroSkill10_TroopBonus_Percent_0
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill76_Industry_PerPlanetFlat_1
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics05
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 3
      Experience = 110.6
      ExperienceMultiplier = 1
      ExperiencePerTurn = 3
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 15
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#7056/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8636 /Empire#1/ColonizedStarSystem#7056/RecipeImprovement#8636
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8726 /Empire#1/ColonizedStarSystem#7056/RecipeImprovement#8726
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
      RecipeIngredientEffect10
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7061 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7061
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7066 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7066
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7068 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7068
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7070 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7070
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7072 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7072
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7075 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7075
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7077 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7077
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7079 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7079
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7081 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7081
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7083 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7083
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7085 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7085
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7087 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7087
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7089 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#7089
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8088 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#8088
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8090 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#8090
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8634 /Empire#1/ColonizedStarSystem#7056/StarSystemImprovement#8634
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7506 /Empire#1/ColonizedStarSystem#7506
   DESCRIPTORS 20
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel2
    StarSystemStateExploited
    StarTypeBlue
   PROPERTIES 358
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 285.69104
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 150
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 3960
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumPopulationFromMothership = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 15.6186619
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 243.072388
    MaximumSystemProductionStock = 243.072388
    MaximumSystemResearch = 30.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 124.950012
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.80000019
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 15.6186619
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = -2
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -6
    NetSystemProduction = 243.072388
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 30.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 11
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 2
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 3
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 38
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 16
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 68
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 21
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 14.8813381
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 488.69104
    SystemGrowth = 30.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1447.55334
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 14.8813381
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.65191936
    SystemInfluenceRadiusDivider = 1.82786882
    SystemInfluenceStock = 152.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -2
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 145.6031
    SystemMigrationGrowthStock = 0
    SystemMoney = 24
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 30
    SystemNextInfluenceRadiusEstimation = 5.675906
    SystemNextInfluenceRadiusEstimationDivider = 1.82258058
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 243.072388
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 30.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.75
    TradingRouteSystemBaseIncome_EmpireMoney = 0.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.65191936
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#7507 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 11
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 2
      NetStrategic2 = 2
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 14
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 13
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#7507/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 10
        RawPopulationFood = 2
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#8006 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#8006
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly41
      PlanetAnomaly44
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -25
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 2
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 24
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 2
     CHILDREN ~2
      ColonizedResourceDeposit#480 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#8006/ColonizedResourceDeposit#480
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#8006/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 8
        RawPopulationFood = 2
        RawPopulationIndustry = 24
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#8007 /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#8007
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 25
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 21
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 1
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7506/ColonizedPlanet#8007/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 8
        RawPopulationFood = 0
        RawPopulationIndustry = 21
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#7508 /Empire#1/ColonizedStarSystem#7506/Hangar#7508
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#7506/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8642 /Empire#1/ColonizedStarSystem#7506/RecipeImprovement#8642
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7509 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7509
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7511 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7511
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7513 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7513
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7515 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7515
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7517 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7517
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7519 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7519
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7521 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7521
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7525 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7525
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7527 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#7527
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8640 /Empire#1/ColonizedStarSystem#7506/StarSystemImprovement#8640
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7579 /Empire#1/ColonizedStarSystem#7579
   DESCRIPTORS 16
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetAnomalyNaturalWonder2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeDouble
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 364.7173
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 3.25
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 150
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3400
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 10
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 13.1017342
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 43
    MaximumSystemProduction = 233.61554
    MaximumSystemProductionStock = 233.61554
    MaximumSystemResearch = 69
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 84.7875061
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 4
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 2
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 4
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 13.1017342
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 5.185847
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 43
    NetSystemProduction = 233.61554
    NetSystemResearch = 69
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 5
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 55
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 20
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 47
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 19
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 16.1482658
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 567.7173
    SystemGrowth = 32.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1545.33179
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 19.3982658
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.97063875
    SystemInfluenceRadiusDivider = 1.76595747
    SystemInfluenceStock = 188
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.185847
    SystemManpowerStock = 176.796341
    SystemMigrationGrowthStock = 0
    SystemMoney = 65
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 6.020393
    SystemNextInfluenceRadiusEstimationDivider = 1.75773191
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 233.61554
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 69
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 10
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0.2
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.2
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.5
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.97063875
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~14
    ColonizedPlanet#7580 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7580
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 13
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 19
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 17
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 13
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#695 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7580/ColonizedResourceDeposit#695
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7580/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 15
        RawPopulationFood = 1
        RawPopulationIndustry = 13
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#7581 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7581
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 13
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 2
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 2
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 17
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 14
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 6
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#698 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7581/ColonizedResourceDeposit#698
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#699 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7581/ColonizedResourceDeposit#699
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury10
        ResourceRarityRare
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7581/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 13
        RawPopulationFood = 2
        RawPopulationIndustry = 14
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    ColonizedPlanet#7582 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7582
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomalyNaturalWonder2
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 5
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 2
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 19
      PlanetFIDSI = 0
      PlanetFood = 9
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 1
      PlanetRawDust = 15
      PlanetRawFIDSI = 1
      PlanetRawFood = 5
      PlanetRawIndustry = 8
      PlanetRawPrestige = 1
      PlanetRawScience = 5
      PlanetScience = 9
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#701 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7582/ColonizedResourceDeposit#701
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#702 /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7582/ColonizedResourceDeposit#702
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/ColonizedPlanet#7582/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 15
        RawPopulationFood = 5
        RawPopulationIndustry = 8
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#7583 /Empire#1/ColonizedStarSystem#7579/Hangar#7583
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#7579/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#7584 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7584
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7588 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7588
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7590 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7590
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7592 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7592
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7594 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7594
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7596 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7596
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementCuriosity2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7598 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7598
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7600 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#7600
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8638 /Empire#1/ColonizedStarSystem#7579/StarSystemImprovement#8638
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#9069 /Empire#1/ColonizedStarSystem#9069
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel1
    StarSystemStateExploited
    StarTypeBlue
   PROPERTIES 351
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 23
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 225.697174
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 3.2
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 150
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumPopulationFromMothership = 3
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5
    MaximumSystemGrowth = 16.4971657
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 35
    MaximumSystemProduction = 157.200012
    MaximumSystemProductionStock = 157.200012
    MaximumSystemResearch = 12
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 84.7875061
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5
    NetSystemGrowth = 16.4971657
    NetSystemInfluence = 5
    NetSystemLifeforce = 0
    NetSystemManpower = 5.185847
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 35
    NetSystemProduction = 157.200012
    NetSystemResearch = 12
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 2
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 37
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 19
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 41
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 12.3028355
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 428.697174
    SystemGrowth = 32
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1243.15466
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 15.5028353
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.48329163
    SystemInfluenceRadiusDivider = 2.33333325
    SystemInfluenceStock = 60
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.185847
    SystemManpowerStock = 11.4066963
    SystemMigrationGrowthStock = 0
    SystemMoney = 37
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 2
    SystemNextInfluenceRadiusEstimation = 4.567869
    SystemNextInfluenceRadiusEstimationDivider = 2.26923084
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 157.200012
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 12
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 46
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.1
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.48329163
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#9070 /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9070
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly02
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 16
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9070/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 8
        RawPopulationFood = 0
        RawPopulationIndustry = 16
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#9071 /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9071
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly39
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 11
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 11
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9071/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 11
        RawPopulationFood = 1
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#9072 /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9072
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 45
      MajorPopulationCount = 1
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 3
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#654 /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9072/ColonizedResourceDeposit#654
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#655 /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9072/ColonizedResourceDeposit#655
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#1/ColonizedStarSystem#9069/ColonizedPlanet#9072/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 6
        RawPopulationFood = 6
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#9073 /Empire#1/ColonizedStarSystem#9069/Hangar#9073
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#1/ColonizedStarSystem#9069/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#9074 /Empire#1/ColonizedStarSystem#9069/StarSystemImprovement#9074
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#9076 /Empire#1/ColonizedStarSystem#9069/StarSystemImprovement#9076
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#8477 /Empire#1/DepartmentOfCommerce/TradingCompany#8477
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 0
      DustImprovementCount = 0
      EmpireMoney = 31.8077965
      EmpireResearch = 7.951949
      Level = 1
      Luxury1 = 0
      Luxury10 = 0.453198135
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 1.2085284
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0.453198135
      Luxury7 = 0.20142141
      Luxury8 = 0
      Luxury9 = 0
      LuxuryImprovementCount = 0
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 1
      TradingRouteIncomeEfficiency_EmpireMoney = 1
      TradingRouteIncomeEfficiency_EmpireResearch = 1
      TradingRouteIncomeEfficiency_Luxury1 = 1
      TradingRouteIncomeEfficiency_Luxury10 = 1
      TradingRouteIncomeEfficiency_Luxury11 = 1
      TradingRouteIncomeEfficiency_Luxury12 = 1
      TradingRouteIncomeEfficiency_Luxury13 = 1
      TradingRouteIncomeEfficiency_Luxury14 = 1
      TradingRouteIncomeEfficiency_Luxury15 = 1
      TradingRouteIncomeEfficiency_Luxury16 = 1
      TradingRouteIncomeEfficiency_Luxury17 = 1
      TradingRouteIncomeEfficiency_Luxury18 = 1
      TradingRouteIncomeEfficiency_Luxury19 = 1
      TradingRouteIncomeEfficiency_Luxury2 = 1
      TradingRouteIncomeEfficiency_Luxury20 = 1
      TradingRouteIncomeEfficiency_Luxury21 = 1
      TradingRouteIncomeEfficiency_Luxury22 = 1
      TradingRouteIncomeEfficiency_Luxury23 = 1
      TradingRouteIncomeEfficiency_Luxury24 = 1
      TradingRouteIncomeEfficiency_Luxury3 = 1
      TradingRouteIncomeEfficiency_Luxury4 = 1
      TradingRouteIncomeEfficiency_Luxury5 = 1
      TradingRouteIncomeEfficiency_Luxury6 = 1
      TradingRouteIncomeEfficiency_Luxury7 = 1
      TradingRouteIncomeEfficiency_Luxury8 = 1
      TradingRouteIncomeEfficiency_Luxury9 = 1
      TradingRoutesExperience = 362.220367
      TradingRoutesExperienceThreshold = 550
      TradingRoutesPreviousExperienceThreshold = 100
     CHILDREN ~0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 2.2185
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 2.2185
      PressureFrom = 26.4285
      PressureOn = 2.2185
      PressureTrend = -24.21
      PressureValue = -100
      TheirBasePressure = 17.619
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 2.2185
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 8.578496
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 2.2185
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.13395
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 2.2185
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 11.353961
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#1/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 2.2185
      PressureFrom = 13.0612478
      PressureOn = 2.2185
      PressureTrend = -10.8427477
      PressureValue = -60.44178
      TheirBasePressure = 8.707499
     CHILDREN ~0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 3
    HeroLevelCount = 35
    HeroUnlockGauge01Points = 627
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 227
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 215
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 91
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 94
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1026 /Empire#1/Fleet#1026
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 983.199951
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3354.9646
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 2371.76465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1028 /Empire#1/Fleet#1026/Ship#1028
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel04
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 517.647034
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 117.647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 94.1176453
      DamagePerSecondMedium = 517.647034
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 517.647034
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 983.199951
      Evasion = 0
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 58
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 23496
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 23496
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 7
      MaximumShield = 960
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3354.9646
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 2
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 2371.76465
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 3
      Quality = 3
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3354.9646
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 960
      ShieldAbsorption = 96
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 240
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 4160.20459
      SystemInfluenceStock = 1145
      SystemManpowerStock = 200
      SystemProductionStock = 153.599976
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3354.9646
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#1026/Ship#1028/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 783.2
        Health = 23496
        HitBySalvo = 0
        MaximumHealth = 23496
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#1026/Ship#1028/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#1026/Ship#1028/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#1026/Ship#1028/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 3
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 3
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#1026/Ship#1028/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 65.3333359
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 263.5294
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#1/Fleet#1026/Ship#1028/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1026/Ship#1028/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 80
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 80
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 80
          DamagePerSecondShort = 80
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 40
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1026/Ship#1028/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 23.5294113
          DamagePerSecondLong = 18.82353
          DamagePerSecondMedium = 23.5294113
          DamagePerSecondShort = 23.5294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 263.5294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#1026/Ship#1028/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#1026/Ship#1028/SectionN/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1026/Ship#1028/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1026/Ship#1028/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#1026/Ship#1028/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#1026/Ship#1028/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#1026/Ship#1028/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#1026/Ship#1028/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#5 /Empire#1/Fleet#1026/Ship#1028/SectionS/ModuleMothershipIndustry2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#1/Fleet#1026/Ship#1028/SectionS/ModuleWeaponFlack1#4
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#1/Fleet#1026/Ship#1028/SectionS/ModuleWeaponKinetic1#3
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#1026/Ship#1028/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#1/Fleet#1026/Ship#1028/SectionSE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#1026/Ship#1028/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#1026/Ship#1028/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#1040 /Empire#1/Fleet#1040
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 189
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 80
    MaximumShipProbeStock = 4
    MilitaryPower = 254.882355
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 65.88235
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 80
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.127441183
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~2
    Ship#1495 /Empire#1/Fleet#1040/Ship#1495
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 94.5
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2475
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2475
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 2
      MilitaryPower = 127.441177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 127.441177
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06372059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 127.441177
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#1040/Ship#1495/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 82.5
        Health = 2475
        HitBySalvo = 0
        MaximumHealth = 2475
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#1040/Ship#1495/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#1040/Ship#1495/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1495/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1495/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#1040/Ship#1495/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#1040/Ship#1495/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#1/Fleet#1040/Ship#1495/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#1040/Ship#1495/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#1040/Ship#1495/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1495/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1495/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#1040/Ship#1495/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#1040/Ship#1495/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#1040/Ship#1495/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#1497 /Empire#1/Fleet#1040/Ship#1497
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 94.5
      Evasion = 0
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2475
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2475
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 2
      MilitaryPower = 127.441177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 127.441177
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06372059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 127.441177
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#1040/Ship#1497/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 82.5
        Health = 2475
        HitBySalvo = 0
        MaximumHealth = 2475
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#1040/Ship#1497/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#1040/Ship#1497/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1497/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1497/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#1040/Ship#1497/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#1040/Ship#1497/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#1/Fleet#1040/Ship#1497/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#1040/Ship#1497/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#1040/Ship#1497/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1040/Ship#1497/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1040/Ship#1497/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#1040/Ship#1497/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#1040/Ship#1497/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#1040/Ship#1497/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2172 /Empire#1/Fleet#2172
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 888.2666
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3260.03125
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 2371.76465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2173 /Empire#1/Fleet#2172/Ship#2173
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel03
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 517.647034
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 117.647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 94.1176453
      DamagePerSecondMedium = 517.647034
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 517.647034
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 888.2666
      Evasion = 0
      Experience = 54
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 51
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 20648
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 20648
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 7
      MaximumShield = 960
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3260.03125
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 2
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 2371.76465
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 4
      Quality = 3
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3260.03125
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 960
      ShieldAbsorption = 96
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 240
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 5287.05469
      SystemInfluenceStock = 281.25
      SystemManpowerStock = 200
      SystemProductionStock = 99.19983
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3260.03125
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#2172/Ship#2173/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 688.266663
        Health = 20648
        HitBySalvo = 0
        MaximumHealth = 20648
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#2172/Ship#2173/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#2172/Ship#2173/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#2172/Ship#2173/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 4
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 4
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#2172/Ship#2173/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 65.3333359
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 263.5294
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#1/Fleet#2172/Ship#2173/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2172/Ship#2173/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 80
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 80
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 80
          DamagePerSecondShort = 80
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 40
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2172/Ship#2173/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 23.5294113
          DamagePerSecondLong = 18.82353
          DamagePerSecondMedium = 23.5294113
          DamagePerSecondShort = 23.5294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 263.5294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#2172/Ship#2173/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2172/Ship#2173/SectionN/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2172/Ship#2173/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2172/Ship#2173/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#2172/Ship#2173/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#2172/Ship#2173/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#2172/Ship#2173/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#2172/Ship#2173/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2172/Ship#2173/SectionS/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2172/Ship#2173/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2172/Ship#2173/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#2172/Ship#2173/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#1/Fleet#2172/Ship#2173/SectionSE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#2172/Ship#2173/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#2172/Ship#2173/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2953 /Empire#1/Fleet#2953
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 888.2666
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3260.03125
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 2371.76465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2954 /Empire#1/Fleet#2953/Ship#2954
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel03
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 517.647034
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 117.647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 94.1176453
      DamagePerSecondMedium = 517.647034
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 517.647034
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 888.2666
      Evasion = 0
      Experience = 34
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 51
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 20648
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 20648
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 7
      MaximumShield = 960
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3260.03125
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 2
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 2371.76465
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 2
      Quality = 3
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3260.03125
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 960
      ShieldAbsorption = 96
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 240
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 3084.05225
      SystemInfluenceStock = 120
      SystemManpowerStock = 49.4218826
      SystemProductionStock = 10.0000916
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3260.03125
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#2953/Ship#2954/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 688.266663
        Health = 20648
        HitBySalvo = 0
        MaximumHealth = 20648
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#2953/Ship#2954/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#2953/Ship#2954/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#2953/Ship#2954/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 2
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 2
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#2953/Ship#2954/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 65.3333359
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 263.5294
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#1/Fleet#2953/Ship#2954/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2953/Ship#2954/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 80
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 80
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 80
          DamagePerSecondShort = 80
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 40
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2953/Ship#2954/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 23.5294113
          DamagePerSecondLong = 18.82353
          DamagePerSecondMedium = 23.5294113
          DamagePerSecondShort = 23.5294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 263.5294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#1/Fleet#2953/Ship#2954/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2953/Ship#2954/SectionN/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2953/Ship#2954/SectionN/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2953/Ship#2954/SectionN/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#2953/Ship#2954/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#2953/Ship#2954/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#2953/Ship#2954/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#2953/Ship#2954/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipIndustry2#3 /Empire#1/Fleet#2953/Ship#2954/SectionS/ModuleMothershipIndustry2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#2953/Ship#2954/SectionS/ModuleWeaponFlack1#2
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#2953/Ship#2954/SectionS/ModuleWeaponKinetic1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#2953/Ship#2954/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#1/Fleet#2953/Ship#2954/SectionSE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#2953/Ship#2954/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#2953/Ship#2954/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5468 /Empire#1/Fleet#5468
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 737.962646
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5665.963
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 177.774673
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#5469 /Empire#1/Fleet#5468/Ship#5469
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 737.962646
      Evasion = 0
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 45
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 17746.88
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 17746.88
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 5
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5665.963
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 1
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 5.185847
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 2
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5665.963
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 5.185847
      ShipManpowerStock = 177.774673
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1447.55334
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5665.963
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#5468/Ship#5469/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 591.5627
        Health = 17746.88
        HitBySalvo = 0
        MaximumHealth = 17746.88
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#5468/Ship#5469/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#5468/Ship#5469/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#5468/Ship#5469/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#5468/Ship#5469/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#5468/Ship#5469/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#5468/Ship#5469/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#5468/Ship#5469/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#5468/Ship#5469/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#5468/Ship#5469/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#5468/Ship#5469/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#5468/Ship#5469/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#5468/Ship#5469/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#5468/Ship#5469/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#5468/Ship#5469/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#5468/Ship#5469/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#5468/Ship#5469/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6635 /Empire#1/Fleet#6635
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 517.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 42
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 280
    MaximumShipProbeStock = 0
    MilitaryPower = 517.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 20.6514626
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.25875
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#1045 /Empire#1/Fleet#6635/Ship#1045
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel04
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 82.5
      Evasion = 0
      Experience = 41
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1113.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2475
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 82.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 37.125
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04125
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 37.125
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#1045/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 82.5
        Health = 1113.75
        HitBySalvo = 0
        MaximumHealth = 2475
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#1045/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#1045/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#1045/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#1045/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#1045/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#1045/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#1045/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#1045/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#1045/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#1045/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#1045/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#1045/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3705 /Empire#1/Fleet#6635/Ship#3705
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 978.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32.625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 32.625
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#3705/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 978.75
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3705/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#3705/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#3705/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#3705/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3705/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#3705/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#3705/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#3705/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3705/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#3705/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#3705/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#3705/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3707 /Empire#1/Fleet#6635/Ship#3707
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 28
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 978.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32.625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 32.625
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#3707/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 978.75
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3707/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#3707/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#3707/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#3707/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3707/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#3707/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#3707/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#3707/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#3707/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#3707/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#3707/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#3707/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5545 /Empire#1/Fleet#6635/Ship#5545
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 978.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32.625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 32.625
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5545/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 978.75
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5545/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5545/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5545/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5545/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5545/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5545/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5545/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5545/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5545/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5545/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5545/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5545/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5547 /Empire#1/Fleet#6635/Ship#5547
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 978.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32.625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 32.625
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5547/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 978.75
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5547/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5547/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5547/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5547/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5547/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5547/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5547/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5547/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5547/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5547/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5547/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5547/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5549 /Empire#1/Fleet#6635/Ship#5549
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 978.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32.625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 32.625
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5549/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 978.75
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5549/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5549/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5549/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5549/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5549/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5549/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5549/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5549/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5549/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5549/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5549/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5549/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5555 /Empire#1/Fleet#6635/Ship#5555
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 978.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32.625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 32.625
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#6635/Ship#5555/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 978.75
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5555/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#6635/Ship#5555/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#6635/Ship#5555/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#6635/Ship#5555/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5555/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6635/Ship#5555/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#6635/Ship#5555/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6635/Ship#5555/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#6635/Ship#5555/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6635/Ship#5555/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#6635/Ship#5555/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6635/Ship#5555/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6676 /Empire#1/Fleet#6676
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 737.962646
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5665.963
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 207.298218
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6677 /Empire#1/Fleet#6676/Ship#6677
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 737.962646
      Evasion = 0
      Experience = 14
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 45
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 17746.88
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 17746.88
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 7
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5665.963
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 2
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 5.185847
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 3
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5665.963
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 5.185847
      ShipManpowerStock = 207.298218
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1933.65271
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5665.963
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#6676/Ship#6677/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 591.5627
        Health = 17746.88
        HitBySalvo = 0
        MaximumHealth = 17746.88
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#6676/Ship#6677/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#6676/Ship#6677/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#6676/Ship#6677/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#6676/Ship#6677/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#6676/Ship#6677/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#6676/Ship#6677/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#6676/Ship#6677/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#6676/Ship#6677/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#6676/Ship#6677/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#6676/Ship#6677/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#6676/Ship#6677/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#6676/Ship#6677/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#6676/Ship#6677/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#6676/Ship#6677/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#6676/Ship#6677/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#6676/Ship#6677/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7091 /Empire#1/Fleet#7091
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 684.9226
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 54
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 640
    MaximumShipProbeStock = 0
    MilitaryPower = 1834.78931
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 1149.8667
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 8.850628
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.9173947
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#6242 /Empire#1/Fleet#7091/Ship#6242
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0.4
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0.4
      DamageKinetic = 0
      DamageLaser = 0.4
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 102.666664
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 102.666664
      DamagePerSecondLong = 102.666664
      DamagePerSecondMedium = 102.666664
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.13333
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 311.4613
      Evasion = 0.1
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 7087.84
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7087.84
      MaximumMovement = 6
      MaximumShield = 420
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 886.394653
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 574.93335
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 886.394653
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 420
      ShieldAbsorption = 74.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 216
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.44319734
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 886.394653
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7091/Ship#6242/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 236.261322
        Health = 7087.84
        HitBySalvo = 0
        MaximumHealth = 7087.84
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6242/CoreSection/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6242/CoreSection/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7091/Ship#6242/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6242/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6242/SectionE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7091/Ship#6242/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 29.8666668
        Health = 56
        MaximumHealth = 56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 56
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7091/Ship#6242/SectionN/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 56
          SectionHealthMultiplier = 0
          ShieldAbsorption = 68
          ShieldBonus = 420
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7091/Ship#6242/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6242/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7091/Ship#6242/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7091/Ship#6242/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#1/Fleet#7091/Ship#6242/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7091/Ship#6242/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6242/SectionSE/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6242/SectionSE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7091/Ship#6242/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7091/Ship#6242/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6244 /Empire#1/Fleet#7091/Ship#6244
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0.4
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0.4
      DamageKinetic = 0
      DamageLaser = 0.4
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 102.666664
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 102.666664
      DamagePerSecondLong = 102.666664
      DamagePerSecondMedium = 102.666664
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 82.13333
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 311.4613
      Evasion = 0.1
      Experience = 35
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 24
      GlobalSpeed = 2
      Health = 7087.84
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7087.84
      MaximumMovement = 6
      MaximumShield = 420
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 886.394653
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 574.93335
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 886.394653
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 420
      ShieldAbsorption = 74.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 216
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.44319734
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 886.394653
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7091/Ship#6244/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 236.261322
        Health = 7087.84
        HitBySalvo = 0
        MaximumHealth = 7087.84
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6244/CoreSection/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6244/CoreSection/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7091/Ship#6244/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6244/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6244/SectionE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7091/Ship#6244/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 29.8666668
        Health = 56
        MaximumHealth = 56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 56
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7091/Ship#6244/SectionN/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 56
          SectionHealthMultiplier = 0
          ShieldAbsorption = 68
          ShieldBonus = 420
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7091/Ship#6244/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7091/Ship#6244/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7091/Ship#6244/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7091/Ship#6244/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#1/Fleet#7091/Ship#6244/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7091/Ship#6244/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 191.64444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEnergyEnhancer1#1 /Empire#1/Fleet#7091/Ship#6244/SectionSE/ModuleSupportEnergyEnhancer1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEnergyEnhancer
          ModuleSupportEnergyEnhancer1
          MultiplierX2
         PROPERTIES 12
          CriticalHitChance = 0
          DamageEnergy = 0.2
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7091/Ship#6244/SectionSE/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 61.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 34.22222
          DamagePerSecondLong = 34.22222
          DamagePerSecondMedium = 34.22222
          DamagePerSecondShort = 27.3777771
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 191.64444
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7091/Ship#6244/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7091/Ship#6244/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6246 /Empire#1/Fleet#7091/Ship#6246
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 2.95020914
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7091/Ship#6246/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7091/Ship#6246/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#7091/Ship#6246/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7091/Ship#6246/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#7091/Ship#6246/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7091/Ship#6246/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7091/Ship#6246/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#7091/Ship#6246/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7091/Ship#6246/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#7091/Ship#6246/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7091/Ship#6246/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7091/Ship#6246/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7091/Ship#6246/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7170 /Empire#1/Fleet#7170
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 945.783936
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 56
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 700
    MaximumShipProbeStock = 0
    MilitaryPower = 1472.80627
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 527.0222
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 108.986588
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.7364031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#3002 /Empire#1/Fleet#7170/Ship#3002
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.88889
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 66.88889
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 61.511116
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 50
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#3002/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#3002/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#3 /Empire#1/Fleet#7170/Ship#3002/CoreSection/ModuleDefenseShield2Vampirilis#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#3002/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#2 /Empire#1/Fleet#7170/Ship#3002/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#3 /Empire#1/Fleet#7170/Ship#3002/SectionE/ModuleWeaponLaser2Vampirilis#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#3002/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#3002/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#3002/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#3002/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#3002/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#3002/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack1#3 /Empire#1/Fleet#7170/Ship#3002/SectionS/ModuleWeaponFlack1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#4 /Empire#1/Fleet#7170/Ship#3002/SectionS/ModuleWeaponLaser2Vampirilis#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#3002/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#3002/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#3002/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5220 /Empire#1/Fleet#7170/Ship#5220
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 32
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#5220/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#5220/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5220/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#5220/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5220/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#5220/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#5220/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#5220/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#5220/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#5220/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#5220/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#5220/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#5220/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#5220/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#5220/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5224 /Empire#1/Fleet#7170/Ship#5224
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#5224/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#5224/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5224/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#5224/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5224/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#5224/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#5224/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#5224/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#5224/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#5224/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#5224/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#5224/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#5224/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#5224/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#5224/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5234 /Empire#1/Fleet#7170/Ship#5234
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 24.4285736
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#5234/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#5234/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5234/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#5234/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#5234/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#5234/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#5234/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#5234/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#5234/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#5234/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#5234/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#5234/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#5234/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#5234/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#5234/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6185 /Empire#1/Fleet#7170/Ship#6185
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 12.5714264
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#6185/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#6185/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6185/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#6185/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6185/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#6185/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#6185/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#6185/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#6185/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#6185/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#6185/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#6185/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#6185/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#6185/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#6185/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6187 /Empire#1/Fleet#7170/Ship#6187
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 137.22
      Evasion = 0
      Experience = 11.5714264
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3056.59985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3056.59985
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 212.5089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.5089
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.106254451
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.5089
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#6187/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 125.886665
        Health = 3056.59985
        HitBySalvo = 0
        MaximumHealth = 3056.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#6187/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6187/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#6187/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6187/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#6187/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#6187/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#6187/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#6187/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#6187/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#6187/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#6187/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#6187/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#6187/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#6187/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6577 /Empire#1/Fleet#7170/Ship#6577
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionVampirilis
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.8888912
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.8888912
      DamagePerSecondLong = 26.8888912
      DamagePerSecondMedium = 26.8888912
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.5111141
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 122.464
      Evasion = 0
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2613.92
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2613.92
      MaximumMovement = 6
      MaximumShield = 210
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.7529
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 75.2888947
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.7529
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 210
      ShieldAbsorption = 34
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 15.5695124
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09887645
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 197.7529
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#7170/Ship#6577/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 111.130661
        Health = 2613.92
        HitBySalvo = 0
        MaximumHealth = 2613.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#1/Fleet#7170/Ship#6577/CoreSection/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6577/CoreSection/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 28
          SectionHealthMultiplier = 0
          ShieldAbsorption = 34
          ShieldBonus = 210
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#7170/Ship#6577/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7170/Ship#6577/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7170/Ship#6577/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#7170/Ship#6577/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7170/Ship#6577/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7170/Ship#6577/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7170/Ship#6577/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#1/Fleet#7170/Ship#6577/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#2 /Empire#1/Fleet#7170/Ship#6577/SectionS/ModuleWeaponLaser2Vampirilis#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.6444473
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7170/Ship#6577/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#7170/Ship#6577/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7170/Ship#6577/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7302 /Empire#1/Fleet#7302
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 737.962646
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5665.963
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 179.6901
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7303 /Empire#1/Fleet#7302/Ship#7303
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 737.962646
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 45
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 17746.88
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 17746.88
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5665.963
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 5.185847
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5665.963
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 5.185847
      ShipManpowerStock = 179.6901
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1545.33179
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5665.963
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#7302/Ship#7303/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 591.5627
        Health = 17746.88
        HitBySalvo = 0
        MaximumHealth = 17746.88
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#7302/Ship#7303/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#7302/Ship#7303/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#7302/Ship#7303/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#7302/Ship#7303/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#7302/Ship#7303/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#7302/Ship#7303/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#7302/Ship#7303/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#7302/Ship#7303/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#7302/Ship#7303/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#7302/Ship#7303/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#7302/Ship#7303/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#7302/Ship#7303/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#7302/Ship#7303/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#7302/Ship#7303/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#7302/Ship#7303/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#7302/Ship#7303/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8648 /Empire#1/Fleet#8648
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 623.4667
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 3
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 5551.467
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 4928
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 21.8239574
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8649 /Empire#1/Fleet#8648/Ship#8649
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel01
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 122
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 244.444458
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 244.444458
      DamagePerSecondLong = 244.444458
      DamagePerSecondMedium = 244.444458
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 195.555542
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 623.4667
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 38
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 14312
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 14312
      MaximumMovement = 3
      MaximumPopulationCountOnShip = 3
      MaximumShield = 1320
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 5551.467
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 5.185847
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 4928
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 1
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 5551.467
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1320
      ShieldAbsorption = 184
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 312
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 5.185847
      ShipManpowerStock = 21.8239574
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1243.15466
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 5551.467
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~10
      CoreSection /Empire#1/Fleet#8648/Ship#8649/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 477.066681
        Health = 14312
        HitBySalvo = 0
        MaximumHealth = 14312
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#1/Fleet#8648/Ship#8649/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#8648/Ship#8649/CoreSection/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#1/Fleet#8648/Ship#8649/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        ClassPopulationStarSystemModifiersTraitPrimarySlowGrowthFIDS
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#1/Fleet#8648/Ship#8649/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 547.555542
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#2 /Empire#1/Fleet#8648/Ship#8649/SectionE/ModuleDefenseShield1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#8648/Ship#8649/SectionE/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 88
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 547.555542
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#8648/Ship#8649/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#8648/Ship#8649/SectionN/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#8648/Ship#8649/SectionN/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8648/Ship#8649/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#1/Fleet#8648/Ship#8649/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#1/Fleet#8648/Ship#8649/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8648/Ship#8649/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 2190.22217
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#2 /Empire#1/Fleet#8648/Ship#8649/SectionS/ModuleMothershipIndustry2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser2Vampirilis#1 /Empire#1/Fleet#8648/Ship#8649/SectionS/ModuleWeaponLaser2Vampirilis#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser2Vampirilis
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 352
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 97.77778
          DamagePerSecondLong = 97.77778
          DamagePerSecondMedium = 97.77778
          DamagePerSecondShort = 78.22222
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 2190.22217
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8648/Ship#8649/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 59.7333336
        Health = 112
        MaximumHealth = 112
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 112
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2Vampirilis#1 /Empire#1/Fleet#8648/Ship#8649/SectionSE/ModuleDefenseShield2Vampirilis#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2Vampirilis
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 56
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 112
          SectionHealthMultiplier = 0
          ShieldAbsorption = 136
          ShieldBonus = 840
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#1/Fleet#8648/Ship#8649/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8648/Ship#8649/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8917 /Empire#1/Fleet#8917
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 434
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 42
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 280
    MaximumShipProbeStock = 0
    MilitaryPower = 434
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 280
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.217000008
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~7
    Ship#7724 /Empire#1/Fleet#8917/Ship#7724
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7724/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7724/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7724/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7724/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7724/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7724/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7724/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7724/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7724/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7724/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7724/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7724/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7724/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7726 /Empire#1/Fleet#8917/Ship#7726
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7726/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7726/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7726/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7726/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7726/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7726/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7726/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7726/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7726/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7726/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7726/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7726/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7726/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7728 /Empire#1/Fleet#8917/Ship#7728
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 18
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7728/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7728/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7728/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7728/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7728/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7728/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7728/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7728/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7728/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7728/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7728/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7728/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7728/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7730 /Empire#1/Fleet#8917/Ship#7730
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7730/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7730/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7730/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7730/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7730/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7730/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7730/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7730/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7730/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7730/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7730/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7730/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7730/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7732 /Empire#1/Fleet#8917/Ship#7732
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7732/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7732/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7732/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7732/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7732/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7732/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7732/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7732/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7732/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7732/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7732/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7732/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7732/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7734 /Empire#1/Fleet#8917/Ship#7734
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7734/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7734/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7734/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7734/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7734/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7734/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7734/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7734/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7734/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7734/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7734/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7734/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7734/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7736 /Empire#1/Fleet#8917/Ship#7736
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleLeecher
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 23
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 14
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#8917/Ship#7736/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7736/CoreSection/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleGrowthLogistics1#2 /Empire#1/Fleet#8917/Ship#7736/CoreSection/ModuleGrowthLogistics1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#1/Fleet#8917/Ship#7736/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#1/Fleet#8917/Ship#7736/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7736/SectionN/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#1/Fleet#8917/Ship#7736/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#8917/Ship#7736/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#8917/Ship#7736/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleGrowthLogistics1#1 /Empire#1/Fleet#8917/Ship#7736/SectionS/ModuleGrowthLogistics1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleLogistics
          ModuleLogisticsGrowth1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          EmpireEmpirePointTransferredPerTurn = 0
          EmpireMoneyTransferredPerTurn = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LifeforceLeechedPerTurn = 12.5
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemGrowthTransferredPerTurn = 5
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#8917/Ship#7736/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#8917/Ship#7736/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#8917/Ship#7736/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#1/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#1/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#1/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#1/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#1/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#1/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#1/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#1/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 50
    EmpireMoney = 10.25
    EmpireResearch = 24.25
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityVampirilis /Empire#1/PopulationEmpireAffinityVampirilis
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVampirilis
    ClassPopulationEmpireAffinityVampirilisCount
    PoliticalProfileReligious
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusVampirilis1
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitFanatic
    WithPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 3
    Politics06ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 13
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#1/Research
   DESCRIPTORS 154
    ClassResearch
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization12
    TechnologyColonization13
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyColonization9
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleSupportRepair2Strategic1
    TechnologyDefense1
    TechnologyDefense1Vampirilis
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyExploration1
    TechnologyExploration1Vampirilis
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Vampirilis
    TechnologyHull3
    TechnologyHull3Vampirilis
    TechnologyHull5
    TechnologyHull5Vampirilis
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkColonization7Vampirilis
    TechnologyLinkColonization8Vampirilis
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Vampirilis
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Vampirilis
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Vampirilis
    TechnologyLinkExclusionMilitary8Military9
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Common
    TechnologyLinkTo5Terrans
    TechnologyLinkTo7Common
    TechnologyLinkToMarketplace2Vampirilis
    TechnologyMarketplace1
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleArkScience
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPillage
    TechnologyScience1
    TechnologyScience2
    TechnologyScience3
    TechnologyScience4
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Vampirilis
    TechnologyWeaponModuleStrategic2
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 8
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 1
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 10
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = -0.1
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 595.132935
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 14
    UnlockedTechnologyCount = 27
   CHILDREN ~0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 68
    ActiveLawsCount = 3
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 7
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 14
    Politics01ElectionScore = 2
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 4
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 21
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 6
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 145
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~5
    ActiveLaw#1048 /Empire#1/Senate/ActiveLaw#1048
     DESCRIPTORS 4
      ClassLaw
      LawEffectP05L00
      LawPolitics05
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 144
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#1377 /Empire#1/Senate/ActiveLaw#1377
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 144
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#4486 /Empire#1/Senate/ActiveLaw#4486
     DESCRIPTORS 4
      ClassLaw
      LawEffectP05L03
      LawPolitics05
      LawUpkeepLevel3
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 3
      ElapsedTurns = 67
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#8802 /Empire#1/Senate/Senator#8802
     DESCRIPTORS 4
      ClassSenator
      Politics05
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.604651153
      SupportLevel = 4
     CHILDREN ~0
    Senator#8803 /Empire#1/Senate/Senator#8803
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.395348847
      SupportLevel = 2
     CHILDREN ~0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#2 /Empire#2
 DESCRIPTORS 71
  AffinityGameplayUnfallen
  AffinityMappingUnfallen
  AffinityUnfallen
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementHappiness
  EmpireImprovementHealthBonusTroop1
  EmpireImprovementInfluenceConversion
  EmpireImprovementMarketplace1
  EmpireImprovementPlayDeck1
  EmpireImprovementQuestUnfallen08
  EmpireImprovementSlotsSmall01Unfallen
  EmpireImprovementSlotsSmall02Unfallen
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEconomyAndTrade5
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementStrategic3
  EmpireImprovementStrategic4
  EmpireImprovementTerraformation1
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitGuardians
  FactionTraitMinorCaretakers02
  FactionTraitMinorSwarm01
  FactionTraitMutualUnderstanding1
  FactionTraitNaive2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionEmpireDevelopment2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeInfantry5
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  ManpowerUpgradeTank3
  ManpowerUpgradeTank4
  MetaplotQuestInProgress
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
 PROPERTIES 438
  AcademyOwned = 0
  ActiveLawsCount = 4
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 1193.063
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 1
  AllowStrategicDeposit4 = 1
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 2
  BankAccount = 142.636841
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 1
  CanHaveTradingCompanies = 1
  CanRootSystems = 1
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 2
  ColonizedStarSystemStateColonyCount = 21
  CommandPoints = 63
  CommandPointsAccumulator = 3334
  CommandPointsStock = 3334
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 80
  CurrentTurn = 146
  DeedsAchieved = 2
  DefensiveMilitaryPower = 13426.2734
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 1978.2
  EmpireEmpirePointAccumulator = 38928.9531
  EmpireEmpirePointStock = 9294.84
  EmpireEmpirePointUpkeep = 1595
  EmpireExpansionScore = 21
  EmpireFIDSIAccumulator = 984221.7
  EmpireGlobalScore = 2051
  EmpireGrowth = 10005.2686
  EmpireGrowthAccumulator = 399779
  EmpireGrowthStock = 399779
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 97.77256
  EmpireHeroesScore = 55
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 12689.4043
  EmpireManpowerTotal = 38363.4063
  EmpireManpowerUpkeep = 172
  EmpireMilitaryScore = 64961.82
  EmpireMoney = 673.529968
  EmpireMoneyAccumulator = 90343.98
  EmpireMoneyUpkeep = 613.5
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 328
  EmpireProduction = 4507
  EmpireProductionAccumulator = 190641.313
  EmpireProductionStock = 190641.313
  EmpireProductionUpkeep = 0
  EmpireResearch = 5422.42969
  EmpireResearchAccumulator = 264528.4
  EmpireResearchScore = 5471.42969
  EmpireResearchStock = 1882.11865
  EmpireResearchUpkeep = 0
  EmpireTechScore = 344
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  FriendlyRootLaneCostMultiplier = 0.5
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 613.5
  GlobalGuardiansCount = 21
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 97.77256
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 277
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 5
  HeroHealingBonus = 1
  HeroHealingLocked = 1
  HeroLevelCount = 50
  HeroPurchaseLocked = 1
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.6
  HostileRootLaneCostMultiplier = 2
  HullTypes = 6
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.3
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 13
  InfantryMaxHealth = 85
  InfantryMinDamages = 6.5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 48
  LastTurn = 300
  LawUpkeep = 1595
  LeechingFleetsCount = 1
  Lifetime = 145
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 20.0680122
  Luxury16Stock = 12
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 611.602
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 21.08313
  Luxury4Stock = 9.541563
  Luxury5Stock = 451
  Luxury6Stock = 36
  Luxury7Stock = 0
  Luxury8Stock = 31.7682724
  Luxury9Stock = 0
  LuxuryDepositCount = 53
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 10
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 11175
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 10844.8594
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 700
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 386.4
  MaximumSystemGrowth = 1364.933
  MaximumSystemMoney = 363.5
  MaximumSystemProduction = 583
  MaximumSystemResearch = 442.75
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 65191
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 2
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 383.199951
  NetEmpireGrowth = 10005.2686
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = -172
  NetEmpireMoney = 60.02997
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 4507
  NetEmpireResearch = 5422.42969
  NetEmpireTemplePoints = 0
  NetLuxury1 = 18
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 8
  NetLuxury16 = 4
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 6
  NetLuxury6 = 9
  NetLuxury7 = 0
  NetLuxury8 = 8
  NetLuxury9 = 0
  NetStrategic1 = 32
  NetStrategic2 = 34
  NetStrategic3 = 16
  NetStrategic4 = 22
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 1978.2
  NetSystemGrowth = 10005.2686
  NetSystemLifeforce = 0
  NetSystemMoney = 518.1
  NetSystemProduction = 4507
  NetSystemResearch = 4171.09961
  NonVampirilisPopulation = 319
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 385
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 13172.14
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -11
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 0
  OwnedPlanets = 63
  OwnedSystems = 21
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 390
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 6
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 319
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 9
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 16
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  RootingDecreasePerTurn = 0.34
  RootingIsolatedRadius = 20
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 62
  ShipScrapValueModifier = 1
  Strategic1Stock = 614
  Strategic2Stock = 560
  Strategic3Stock = 132
  Strategic4Stock = 182
  Strategic5Stock = 8
  Strategic6Stock = 9
  StrategicDepositCount = 123
  SystemCount = 21
  SystemLevelSum = 91
  TankDamagesBonus = 0.2
  TankDamagesMultiplierAgainstInfantry = 2
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 18
  TankMaxHealth = 360
  TankMinDamages = 12
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 33
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 5
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 16
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 49
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 2589.14136
  TradingRoutesIncomePreviousThreshold = 1050
  TradingRoutesIncomeThreshold = 4409
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0.3
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~70
  ColonizedStarSystem#1662 /Empire#2/ColonizedStarSystem#1662
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 926.9728
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7560
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 84
    MaximumSystemGrowth = 424.722748
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 0
    MaximumSystemProduction = 109
    MaximumSystemProductionStock = 109
    MaximumSystemResearch = 316.25
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 4
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 84
    NetSystemGrowth = 424.722748
    NetSystemInfluence = 84
    NetSystemLifeforce = 0
    NetSystemManpower = 95
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -7
    NetSystemProduction = 109
    NetSystemResearch = 316.25
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -21.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 137
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 296
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 39
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 38
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 195
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 192.877228
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 19
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 18
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 15
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 19
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 84
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3464.97266
    SystemGrowth = 617.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5877.68262
    SystemGrowthStockForUpkeep = 5400
    SystemGrowthUpkeep = 192.877228
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51003432
    SystemInfluenceStock = 4982.9
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1645
    SystemMigrationGrowthStock = 0
    SystemMoney = 147
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 154
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.509868
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 109
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 316.25
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.125
    TradingRouteSystemBaseIncome_EmpireMoney = 7.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.78125
    TradingRouteSystemBaseIncome_Luxury1 = 0.6
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~26
    ColonizedPlanet#1664 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly06
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 25
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 65
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 86
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 25
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 5
      PlanetRawPrestige = 2
      PlanetRawScience = 13
      PlanetScience = 65
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#151 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/ColonizedResourceDeposit#151
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#152 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/ColonizedResourceDeposit#152
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2390 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/PlanetImprovement#2390
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 16
        RawPopulationIndustry = 5
        RawPopulationPrestige = 2
        RawPopulationScience = 13
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#1664/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 16
        RawPopulationIndustry = 5
        RawPopulationPrestige = 2
        RawPopulationScience = 13
       CHILDREN ~0
    ColonizedPlanet#2042 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 60
      DefaultPlanetFood = 66
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 66
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 70
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 11
      PlanetScience = 66
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#157 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/ColonizedResourceDeposit#157
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2974 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PlanetImprovement#2974
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#2042/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
    ColonizedPlanet#3566 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 140
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 28
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 64
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#3955 /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PlanetImprovement#3955
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/ColonizedPlanet#3566/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#1663 /Empire#2/ColonizedStarSystem#1662/Hangar#1663
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#1662/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -4100
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#1662/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#1662/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2935 /Empire#2/ColonizedStarSystem#1662/RecipeImprovement#2935
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6045 /Empire#2/ColonizedStarSystem#1662/RecipeImprovement#6045
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1678 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#1678
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1686 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#1686
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2371 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#2371
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3166 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#3166
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3638 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#3638
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3726 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#3726
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4038 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4038
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4416 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4416
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4497 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4497
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4815 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#4815
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5126 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#5126
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5356 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#5356
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5663 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#5663
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6498 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#6498
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7220 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#7220
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7938 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#7938
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8276 /Empire#2/ColonizedStarSystem#1662/StarSystemImprovement#8276
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#2401 /Empire#2/ColonizedStarSystem#2401
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2300
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1345.38672
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 2
    ImprovementsProductionCost = 13720
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 56
    MaximumSystemGrowth = 605.436768
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 206
    MaximumSystemProduction = 210
    MaximumSystemProductionStock = 210
    MaximumSystemResearch = 267.95
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 4
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 2
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 56
    NetSystemGrowth = 605.436768
    NetSystemInfluence = 56
    NetSystemLifeforce = 0
    NetSystemManpower = 80
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 206
    NetSystemProduction = 210
    NetSystemResearch = 267.95
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -21.3750019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 4
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 299
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 331
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 130
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 38
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 123
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 206.363235
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 19
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 19
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 14
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 19
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 56
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3683.38672
    SystemGrowth = 811.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5980.717
    SystemGrowthStockForUpkeep = 5700
    SystemGrowthUpkeep = 206.363235
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51437116
    SystemInfluenceStock = 3479.2002
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1630
    SystemMigrationGrowthStock = 0
    SystemMoney = 384
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 178
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51414347
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 210
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 267.95
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.125
    TradingRouteSystemBaseIncome_EmpireMoney = 7.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.78125
    TradingRouteSystemBaseIncome_Luxury1 = 0.6
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0.3
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.900000036
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~29
    ColonizedPlanet#2403 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly07
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 119
      DefaultPlanetFood = 119
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 14
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 1
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 119
      PlanetFIDSI = 0
      PlanetFood = 129
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 14
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 17
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 63
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#111 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/ColonizedResourceDeposit#111
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2972 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/PlanetImprovement#2972
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2403/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#2886 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 126
      DefaultPlanetFood = 102
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 2
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 126
      PlanetFIDSI = 0
      PlanetFood = 110
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 21
      PlanetRawFIDSI = 0
      PlanetRawFood = 17
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 30
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#109 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/ColonizedResourceDeposit#109
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury16
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3094 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/PlanetImprovement#3094
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#2886/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 21
        RawPopulationFood = 17
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#3275 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly18
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 54
      DefaultPlanetFood = 84
      DefaultPlanetIndustry = 78
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 1
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 54
      PlanetFIDSI = 0
      PlanetFood = 92
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 78
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 13
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 30
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#105 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/ColonizedResourceDeposit#105
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6523 /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/PlanetImprovement#6523
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 14
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/ColonizedPlanet#3275/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 14
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#2402 /Empire#2/ColonizedStarSystem#2401/Hangar#2402
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#2401/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#2401/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2423 /Empire#2/ColonizedStarSystem#2401/RecipeImprovement#2423
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#4954 /Empire#2/ColonizedStarSystem#2401/RecipeImprovement#4954
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2417 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#2417
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#2434 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#2434
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3371 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#3371
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3640 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#3640
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3872 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#3872
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4040 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4040
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4251 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4251
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4418 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4418
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4499 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4499
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4769 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#4769
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5057 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5057
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5321 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5321
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5485 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5485
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5774 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#5774
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6541 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#6541
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6804 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#6804
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7113 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#7113
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust3
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7896 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#7896
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8105 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#8105
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8274 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#8274
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8444 /Empire#2/ColonizedStarSystem#2401/StarSystemImprovement#8444
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#2889 /Empire#2/ColonizedStarSystem#2889
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedDwarf
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 1053.87354
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1455.5033
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 53
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2500
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 12600
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 24
    MaximumLuxuryStock = 0
    MaximumPopulation = 25
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 100.8
    MaximumSystemGrowth = 658.0532
    MaximumSystemGrowthStock = 7500
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 60
    MaximumSystemProduction = 233
    MaximumSystemProductionStock = 233
    MaximumSystemResearch = 403.65
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 2
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 2
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 100.8
    NetSystemGrowth = 658.0532
    NetSystemInfluence = 100.8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 60
    NetSystemProduction = 233
    NetSystemResearch = 403.65
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 666.729431
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -28.1250019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 244
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 484
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 143
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 50
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 231
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 25
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 276.346771
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 25
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 24
    PopulationWithGrowth = 25
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 24
    RepresentativeWithPartyInSenateCount = 19
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 24
    ShipBuyoutReduction = 0
    ShipCount = 6
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 100.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4004.50342
    SystemGrowth = 934.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 7784.293
    SystemGrowthStockForUpkeep = 7200
    SystemGrowthUpkeep = 276.346771
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50624382
    SystemInfluenceStock = 8007.89551
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1550
    SystemMigrationGrowthStock = 0
    SystemMoney = 254
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 194
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50616622
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 233
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 403.65
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 9.375
    TradingRouteSystemBaseIncome_EmpireMoney = 9.375
    TradingRouteSystemBaseIncome_EmpireResearch = 2.34375
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0.3
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.3
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.900000036
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~30
    ColonizedPlanet#2891 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 72
      DefaultPlanetFood = 152
      DefaultPlanetIndustry = 104
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 32
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 208
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 104
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 56
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 19
      PlanetRawIndustry = 13
      PlanetRawPrestige = 2
      PlanetRawScience = 4
      PlanetScience = 32
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#93 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/ColonizedResourceDeposit#93
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#94 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/ColonizedResourceDeposit#94
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6120 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/PlanetImprovement#6120
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2891/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 19
        RawPopulationIndustry = 13
        RawPopulationPrestige = 2
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#2937 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 40
      DefaultPlanetFood = 70
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 85
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 3
      PlanetRawPrestige = 2
      PlanetRawScience = 17
      PlanetScience = 85
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#98 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937/ColonizedResourceDeposit#98
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3425 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937/PlanetImprovement#3425
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#2937/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 14
        RawPopulationIndustry = 3
        RawPopulationPrestige = 2
        RawPopulationScience = 17
       CHILDREN ~0
    ColonizedPlanet#3608 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 90
      DefaultPlanetFood = 96
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 2
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 90
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 15
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 3
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#96 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608/ColonizedResourceDeposit#96
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury16
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4503 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608/PlanetImprovement#4503
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#3608/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 16
        RawPopulationIndustry = 3
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#4046 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 42
      DefaultPlanetFood = 78
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 78
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 88
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 13
      PlanetScience = 78
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#4392 /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046/PlanetImprovement#4392
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 13
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/ColonizedPlanet#4046/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 13
       CHILDREN ~0
    Hangar#2890 /Empire#2/ColonizedStarSystem#2889/Hangar#2890
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 6
      DefensiveMilitaryPower = 1053.87354
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 53
      IsFrozen = 0
      MilitaryPower = 1720.60291
      OffensiveMilitaryPower = 666.729431
      ShipCount = 6
     CHILDREN ~6
      Ship#1870 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 44
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 44
        DamagePerSecondLong = 44
        DamagePerSecondMedium = 44
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.2
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 177.95
        Evasion = 0.1
        Experience = 9.785713
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 7
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 9
        GlobalSpeed = 2
        Health = 3448.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3448.5
        MaximumMovement = 5
        MaximumShield = 700
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 301.15
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 123.2
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 301.15
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 700
        ShieldAbsorption = 160
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.150575
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 301.15
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 114.95
          Health = 3448.5
          HitBySalvo = 0
          MaximumHealth = 3448.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/CoreSection/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/CoreSection/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShieldQuest3#9 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionN/ModuleDefenseShieldQuest3#9
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2#6 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionN/ModuleWeaponLaser2#6
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#8 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionN/ModuleWeaponLaser2#8
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShieldQuest3#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionNE/ModuleDefenseShieldQuest3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#1870/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#2738 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 90.70589
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 20.705883
        DamagePerSecondLaser = 22
        DamagePerSecondLong = 38.5647049
        DamagePerSecondMedium = 90.70589
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 86.30589
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 195.95
        Evasion = 0.1
        Experience = 3.1607132
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 7
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 9
        GlobalSpeed = 2
        Health = 3448.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3448.5
        MaximumMovement = 5
        MaximumShield = 700
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 315.526459
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 119.576469
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 315.526459
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 700
        ShieldAbsorption = 160
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.157763228
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 315.526459
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 123.95
          Health = 3448.5
          HitBySalvo = 0
          MaximumHealth = 3448.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 59.7882347
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~3
          ModuleWeaponFlack2#5 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/CoreSection/ModuleWeaponFlack2#5
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/CoreSection/ModuleWeaponKinetic2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 17.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10.3529415
            DamagePerSecondLong = 8.282353
            DamagePerSecondMedium = 10.3529415
            DamagePerSecondShort = 10.3529415
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28.9882355
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/CoreSection/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 40.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 59.7882347
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~4
          ModuleDefenseShieldQuest3#7 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionN/ModuleDefenseShieldQuest3#7
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack2#6 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionN/ModuleWeaponFlack2#6
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#5 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionN/ModuleWeaponKinetic2#5
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 17.6
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10.3529415
            DamagePerSecondLong = 8.282353
            DamagePerSecondMedium = 10.3529415
            DamagePerSecondShort = 10.3529415
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28.9882355
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionN/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShieldQuest3#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionNE/ModuleDefenseShieldQuest3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2738/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#2815 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815
       DESCRIPTORS 13
        ClassHullSmallSupport
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull02
        ShipLevel04
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 43.4117661
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 9.411764
        DamagePerSecondLaser = 10
        DamagePerSecondLong = 17.5294113
        DamagePerSecondMedium = 43.4117661
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 41.4117661
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 187.923508
        Evasion = 0.1
        Experience = 2.1607132
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 7
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 4273.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 4273.5
        MaximumMovement = 5
        MaximumShield = 360
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 242.276443
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 54.35294
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 242.276443
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 360
        ShieldAbsorption = 57.2
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.121138223
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 242.276443
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallSupport
         PROPERTIES 11
          DefensiveMilitaryPower = 142.45
          Health = 4273.5
          HitBySalvo = 0
          MaximumHealth = 4273.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/CoreSection/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 23.666666
          Health = 20
          MaximumHealth = 20
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 54.35294
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 20
          VisionRange = 0
         CHILDREN ~4
          ModuleDefenseShield2#7 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionN/ModuleDefenseShield2#7
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack2#6 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionN/ModuleWeaponFlack2#6
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#5 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionN/ModuleWeaponKinetic2#5
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 16
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 9.411764
            DamagePerSecondLong = 7.52941132
            DamagePerSecondMedium = 9.411764
            DamagePerSecondShort = 9.411764
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 9
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 26.35294
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionN/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 18
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 10
            DamagePerSecondLong = 10
            DamagePerSecondMedium = 10
            DamagePerSecondShort = 8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 28
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.666667
          Health = 20
          MaximumHealth = 20
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 20
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionNE/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 1.66666663
          Health = 50
          MaximumHealth = 50
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 50
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#2815/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#4632 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 44
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 44
        DamagePerSecondLong = 44
        DamagePerSecondMedium = 44
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.2
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 164.016663
        Evasion = 0.1
        Experience = 24.875
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 9
        GlobalSpeed = 2
        Health = 3030.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3030.5
        MaximumMovement = 5
        MaximumShield = 700
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 287.216675
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 123.2
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 287.216675
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 700
        ShieldAbsorption = 160
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.143608332
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 287.216675
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 101.01667
          Health = 3030.5
          HitBySalvo = 0
          MaximumHealth = 3030.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/CoreSection/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/CoreSection/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShieldQuest3#9 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionN/ModuleDefenseShieldQuest3#9
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2#6 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionN/ModuleWeaponLaser2#6
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#8 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionN/ModuleWeaponLaser2#8
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShieldQuest3#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionNE/ModuleDefenseShieldQuest3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#4632/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#5728 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 44
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 44
        DamagePerSecondLong = 44
        DamagePerSecondMedium = 44
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.2
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 164.016663
        Evasion = 0.1
        Experience = 6
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 9
        GlobalSpeed = 2
        Health = 3030.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3030.5
        MaximumMovement = 5
        MaximumShield = 700
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 287.216675
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 123.2
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 287.216675
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 700
        ShieldAbsorption = 160
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.143608332
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 287.216675
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 101.01667
          Health = 3030.5
          HitBySalvo = 0
          MaximumHealth = 3030.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/CoreSection/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/CoreSection/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShieldQuest3#7 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionN/ModuleDefenseShieldQuest3#7
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionN/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#6 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionN/ModuleWeaponLaser2#6
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShieldQuest3#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionNE/ModuleDefenseShieldQuest3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5728/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#5887 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 44
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 44
        DamagePerSecondLong = 44
        DamagePerSecondMedium = 44
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.2
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 164.016663
        Evasion = 0.1
        Experience = 4
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 9
        GlobalSpeed = 2
        Health = 3030.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3030.5
        MaximumMovement = 5
        MaximumShield = 700
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 287.216675
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 123.2
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 287.216675
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 700
        ShieldAbsorption = 160
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.143608332
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 287.216675
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 101.01667
          Health = 3030.5
          HitBySalvo = 0
          MaximumHealth = 3030.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/CoreSection/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/CoreSection/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 61.6
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShieldQuest3#7 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionN/ModuleDefenseShieldQuest3#7
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2#4 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionN/ModuleWeaponLaser2#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponLaser2#6 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionN/ModuleWeaponLaser2#6
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShieldQuest3#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionNE/ModuleDefenseShieldQuest3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#2889/Hangar#2890/Ship#5887/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#2889/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -4800
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#2889/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 24
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 24
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2915 /Empire#2/ColonizedStarSystem#2889/RecipeImprovement#2915
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5360 /Empire#2/ColonizedStarSystem#2889/RecipeImprovement#5360
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2911 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#2911
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3022 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3022
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3051 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3051
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3680 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3680
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3756 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3756
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3874 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#3874
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4168 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#4168
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4626 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#4626
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4894 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#4894
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5128 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5128
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5483 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5483
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5618 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5618
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5870 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#5870
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6201 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#6201
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6494 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#6494
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6717 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#6717
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7051 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#7051
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7186 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#7186
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#8440 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#8440
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8601 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#8601
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8831 /Empire#2/ColonizedStarSystem#2889/StarSystemImprovement#8831
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#3277 /Empire#2/ColonizedStarSystem#3277
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 407.2853
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 699.2839
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 20
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 91.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1277.5
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 5320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 70
    MaximumSystemGrowth = 316.383881
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 50
    MaximumSystemProduction = 118
    MaximumSystemProductionStock = 118
    MaximumSystemResearch = 144.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 81.44062
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 4
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 70
    NetSystemGrowth = 316.383881
    NetSystemInfluence = 70
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 50
    NetSystemProduction = 118
    NetSystemResearch = 144.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 492.8
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -15.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 162
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 198
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 38
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 28
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 101
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 14
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 14
    RepresentativeWithPartyInSenateCount = 10
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 14
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 70
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3227.284
    SystemGrowth = 444.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4338.464
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.51256371
    SystemInfluenceStock = 3979.7
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1550
    SystemMigrationGrowthStock = 0
    SystemMoney = 172
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 122
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51234663
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 118
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 58.1601563
    SystemProductionUpkeep = 0
    SystemResearch = 144.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 5.25
    TradingRouteSystemBaseIncome_EmpireMoney = 5.25
    TradingRouteSystemBaseIncome_EmpireResearch = 1.3125
    TradingRouteSystemBaseIncome_Luxury1 = 0.450000018
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.450000018
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#3279 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly22
      PlanetAnomalyFX
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 55
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 55
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 65
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 0
      PlanetRawPrestige = 2
      PlanetRawScience = 11
      PlanetScience = 55
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4343 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279/PlanetImprovement#4343
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3279/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 11
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
    ColonizedPlanet#3429 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 65
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 1
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 4
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 65
      PlanetFIDSI = 0
      PlanetFood = 75
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 6
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 30
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 1
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#117 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/ColonizedResourceDeposit#117
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3645 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/PlanetImprovement#3645
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#3429/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 13
        RawPopulationIndustry = 6
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#5269 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269
     DESCRIPTORS 15
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly21
      PlanetAnomaly41
      PlanetAnomalyFX
      PlanetAnomalyGuardian
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 52
      DefaultPlanetFood = 52
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 52
      PlanetFIDSI = 0
      PlanetFood = 58
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 8
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5577 /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269/PlanetImprovement#5577
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 13
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/ColonizedPlanet#5269/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 13
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#3278 /Empire#2/ColonizedStarSystem#3277/Hangar#3278
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 3
      DefensiveMilitaryPower = 407.2853
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 20
      IsFrozen = 0
      MilitaryPower = 900.0853
      OffensiveMilitaryPower = 492.8
      ShipCount = 1
     CHILDREN ~1
      Ship#8663 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663
       DESCRIPTORS 14
        ClassHullMediumAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 328
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 88
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 70.4
        DamagePerSecondMedium = 328
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 328
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 407.2853
        Evasion = 0.1
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 20
        GlobalSpeed = 2
        Health = 6874.56
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 160
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6874.56
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 900.0853
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 492.8
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 900.0853
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 544
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 300
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.450042665
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 900.0853
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 229.152008
          Health = 6874.56
          HitBySalvo = 0
          MaximumHealth = 6874.56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionN/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionNE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionNE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionNE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionSE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#3277/Hangar#3278/Ship#8663/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#3277/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2650
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#3277/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3299 /Empire#2/ColonizedStarSystem#3277/RecipeImprovement#3299
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5061 /Empire#2/ColonizedStarSystem#3277/RecipeImprovement#5061
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3295 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#3295
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3604 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#3604
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3829 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#3829
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4042 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#4042
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4558 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#4558
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5421 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#5421
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5717 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#5717
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6395 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#6395
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6650 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#6650
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6774 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#6774
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7100 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#7100
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7339 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#7339
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7621 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#7621
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8014 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#8014
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8325 /Empire#2/ColonizedStarSystem#3277/StarSystemImprovement#8325
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3430 /Empire#2/ColonizedStarSystem#3430
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 5
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 46
    BonusHeroSystemIndustry = 46
    BonusHeroSystemPrestige = 23
    BonusHeroSystemScience = 46
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 1161.11743
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 2079.92065
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 48
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2300
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 14840
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 23
    MaximumLuxuryStock = 0
    MaximumPopulation = 23
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 205.5
    MaximumSystemGrowth = 934.9706
    MaximumSystemGrowthStock = 6900
    MaximumSystemManpower = 1750
    MaximumSystemManpowerRefillRate = 1750
    MaximumSystemMoney = 31
    MaximumSystemProduction = 583
    MaximumSystemProductionStock = 583
    MaximumSystemResearch = 325.45
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 205.5
    NetSystemGrowth = 934.9706
    NetSystemInfluence = 205.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 31
    NetSystemProduction = 583
    NetSystemResearch = 325.45
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 25
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 5408.94141
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -25.875
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 3
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 180
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 555
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 423
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 115
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 87
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 23
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 262.029449
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 23
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 23
    PopulationWithGrowth = 23
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 23
    RepresentativeWithPartyInSenateCount = 16
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 23
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 205.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4625.921
    SystemGrowth = 1197
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 7356.17041
    SystemGrowthStockForUpkeep = 6900
    SystemGrowthUpkeep = 262.029449
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50869536
    SystemInfluenceStock = 5750.2
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1750
    SystemMigrationGrowthStock = 0
    SystemMoney = 310
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 279
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50839531
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 583
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 430
    SystemProductionUpkeep = 0
    SystemResearch = 325.45
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 11.5
    TradingRouteSystemBaseIncome_EmpireMoney = 11.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.875
    TradingRouteSystemBaseIncome_Luxury1 = 0.6
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~32
    ColonizedPlanet#3432 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetAnomaly40
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 13
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 6
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 78
      DefaultPlanetFood = 138
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 30
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 78
      PlanetFIDSI = 0
      PlanetFood = 150
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 72
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 30
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 23
      PlanetRawIndustry = 12
      PlanetRawPrestige = 5
      PlanetRawScience = 5
      PlanetScience = 30
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#85 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432/ColonizedResourceDeposit#85
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3606 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432/PlanetImprovement#3606
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#3432/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 23
        RawPopulationIndustry = 12
        RawPopulationPrestige = 5
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#4347 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4347
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly
      PlanetAnomaly05
      PlanetAnomaly06
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 13
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 7
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 175
      DefaultPlanetIndustry = 147
      DefaultPlanetPrestige = 35
      DefaultPlanetScience = 35
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 189
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 147
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 14
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 35
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 25
      PlanetRawIndustry = 21
      PlanetRawPrestige = 5
      PlanetRawScience = 5
      PlanetScience = 35
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6122 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4347/PlanetImprovement#6122
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4347/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 25
        RawPopulationIndustry = 21
        RawPopulationPrestige = 5
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#4564 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4564
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly25
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetMoon
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 13
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 12
      BonusHeroPlanetIndustry = 12
      BonusHeroPlanetPrestige = 6
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 120
      DefaultPlanetIndustry = 120
      DefaultPlanetPrestige = 30
      DefaultPlanetScience = 18
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 132
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 120
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 30
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 20
      PlanetRawIndustry = 20
      PlanetRawPrestige = 5
      PlanetRawScience = 3
      PlanetScience = 18
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8758 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4564/PlanetImprovement#8758
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#4564/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 20
        RawPopulationIndustry = 20
        RawPopulationPrestige = 5
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#5131 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#5131
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 13
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 4
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 44
      DefaultPlanetFood = 76
      DefaultPlanetIndustry = 84
      DefaultPlanetPrestige = 20
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 44
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 84
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 19
      PlanetRawIndustry = 21
      PlanetRawPrestige = 5
      PlanetRawScience = 1
      PlanetScience = 4
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8378 /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#5131/PlanetImprovement#8378
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/ColonizedPlanet#5131/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 19
        RawPopulationIndustry = 21
        RawPopulationPrestige = 5
        RawPopulationScience = 1
       CHILDREN ~0
    Hangar#3431 /Empire#2/ColonizedStarSystem#3430/Hangar#3431
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 6
      DefensiveMilitaryPower = 1161.11743
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 48
      IsFrozen = 0
      MilitaryPower = 6570.05859
      OffensiveMilitaryPower = 5408.94141
      ShipCount = 2
     CHILDREN ~2
      Ship#4350 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill40_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 172.141663
        Evasion = 0
        Experience = 202.919983
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3149.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 12
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3149.25
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 1
        MilitaryPower = 205.08284
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 240
        OffensiveMilitaryPower = 32.9411736
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 205.08284
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 1.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.102541417
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 205.08284
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 110.975
          Health = 3149.25
          HitBySalvo = 0
          MaximumHealth = 3149.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/CoreSection/ModuleWeaponFlack1#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/CoreSection/ModuleWeaponKinetic1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#4350/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
      Ship#8837 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837
       DESCRIPTORS 13
        ClassHullLargeCarrier
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleCarrier
        ShipSizeLarge
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 6
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 1280
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 320
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 256
        DamagePerSecondMedium = 1280
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 1280
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 988.9757
        Evasion = 0.1
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 34
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.875
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 48
        GlobalSpeed = 2
        Health = 16477.12
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 320
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 600
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 16477.12
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 900
        MaximumShipManpowerRefillRate = 900
        MaximumShipProbeStock = 0
        MilitaryPower = 6364.97559
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 5376
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 6364.97559
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = -8
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 2.5
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1288
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 900
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 1
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 6364.97559
        VisionRange = 1.5
        VisualImportanceScore = 100
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreLargeCarrier
         PROPERTIES 11
          DefensiveMilitaryPower = 549.2373
          Health = 16477.12
          HitBySalvo = 0
          MaximumHealth = 16477.12
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/CoreSection/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX4
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 4
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 4
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 130.133331
          Health = 544
          MaximumHealth = 544
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 544
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX4
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 56
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 80
            MaximumHealth = 1
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 272
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 4
           CHILDREN ~0
          ModuleDefenseHullPlating2#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionE/ModuleDefenseHullPlating2#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX4
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 56
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 80
            MaximumHealth = 1
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 272
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 4
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 161.066666
          Health = 272
          MaximumHealth = 272
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 4480
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 272
          VisionRange = 0
         CHILDREN ~5
          ModuleDefenseHullPlating2#5 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionN/ModuleDefenseHullPlating2#5
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX4
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 56
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 80
            MaximumHealth = 1
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 272
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 4
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionN/ModuleWeaponFlack5#2
           DESCRIPTORS 8
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            LargeWeapon
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX4
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 2
            CriticalHitChance = 0
            Damage = 960
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 480
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 480
            DamagePerSecondShort = 480
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 160
            MediumRangePenalty = 0
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 4
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack5#4 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionN/ModuleWeaponFlack5#4
           DESCRIPTORS 7
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX4
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 240
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 240
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 240
            DamagePerSecondShort = 240
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 40
            MediumRangePenalty = 0
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 4
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionN/ModuleWeaponKinetic5#1
           DESCRIPTORS 7
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            LargeWeapon
            ModuleWeaponKinetic5
            MultiplierX4
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 3.4
            CriticalHitChance = 0
            Damage = 544
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 160
            DamagePerSecondLong = 128
            DamagePerSecondMedium = 160
            DamagePerSecondShort = 160
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 48
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 4
            OffensiveMilitaryPower = 3584
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 4
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic5#3 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionN/ModuleWeaponKinetic5#3
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX4
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 136
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 80
            DamagePerSecondLong = 64
            DamagePerSecondMedium = 80
            DamagePerSecondShort = 80
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 48
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 4
            OffensiveMilitaryPower = 896
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 4
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 48
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 896
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionNE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX4
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 240
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 240
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 240
            DamagePerSecondShort = 240
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 40
            MediumRangePenalty = 0
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 4
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionNE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX4
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 136
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 80
            DamagePerSecondLong = 64
            DamagePerSecondMedium = 80
            DamagePerSecondShort = 80
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 48
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 4
            OffensiveMilitaryPower = 896
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 4
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 6.66666651
          Health = 200
          MaximumHealth = 200
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 200
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
            MultiplierX4
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 4
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 200
            SpecialEffectDuration = 0
            UpkeepFromModules = 4
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 65.0666656
          Health = 272
          MaximumHealth = 272
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 272
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionSE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX4
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 56
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 80
            MaximumHealth = 1
            Multiplier = 4
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 272
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 4
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#3430/Hangar#3431/Ship#8837/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#4348 /Empire#2/ColonizedStarSystem#3430/Hero#4348
     DESCRIPTORS 20
      ClassHero
      HeroAffinitySophons
      HeroAssigned
      HeroClassCorporate
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_0
      HeroSkill81_Influence_PercentFlat_2
      HeroSkill90_Science_Flat_3
      HeroSkill94_Science_PerHeroLevelFlat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 5
      Experience = 22.9199829
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 13
      NextLevelRequestedExperience = 260
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 12
      SpecializationPoints = 2.6
      Upkeep = 65
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#3430/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 23
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 23
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3451 /Empire#2/ColonizedStarSystem#3430/RecipeImprovement#3451
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5622 /Empire#2/ColonizedStarSystem#3430/RecipeImprovement#5622
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7368 /Empire#2/ColonizedStarSystem#3430/RecipeImprovement#7368
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3448 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3448
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#3503 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3503
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3758 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3758
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3876 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#3876
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4006 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4006
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4089 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4089
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4464 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4464
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4798 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#4798
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5358 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#5358
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5719 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#5719
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5721 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#5721
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6043 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6043
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6266 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6266
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6341 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6341
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6598 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6598
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6656 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#6656
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7111 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7111
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7457 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7457
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7683 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7683
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7829 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7829
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7928 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#7928
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8162 /Empire#2/ColonizedStarSystem#3430/StarSystemImprovement#8162
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4050 /Empire#2/ColonizedStarSystem#4050
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 41
    BonusHeroSystemIndustry = 22
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 186.064987
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1014.68481
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1100
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7000
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 11
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 64.4
    MaximumSystemGrowth = 743.7848
    MaximumSystemGrowthStock = 3300
    MaximumSystemManpower = 1750
    MaximumSystemManpowerRefillRate = 1750
    MaximumSystemMoney = 0
    MaximumSystemProduction = 157
    MaximumSystemProductionStock = 157
    MaximumSystemResearch = 139.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 4
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 2
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 64.4
    NetSystemGrowth = 743.7848
    NetSystemInfluence = 64.4
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -90
    NetSystemProduction = 157
    NetSystemResearch = 139.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -12.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 102
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 275
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 87
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 44
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 95
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 104.215233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 11
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 11
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 11
    RepresentativeWithPartyInSenateCount = 10
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 11
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 64.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3536.68481
    SystemGrowth = 848
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3704.58472
    SystemGrowthStockForUpkeep = 3300
    SystemGrowthUpkeep = 104.215233
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.518831
    SystemInfluenceStock = 2655.199
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1750
    SystemMigrationGrowthStock = 0
    SystemMoney = 112
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 202
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.518385
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 157
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 139.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 5.5
    TradingRouteSystemBaseIncome_EmpireMoney = 5.5
    TradingRouteSystemBaseIncome_EmpireResearch = 1.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.8
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0.8
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~25
    ColonizedPlanet#4052 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 9
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 70
      DefaultPlanetFood = 154
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 28
      DefaultPlanetScience = 35
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 203
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 63
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 49
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 28
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 22
      PlanetRawIndustry = 9
      PlanetRawPrestige = 4
      PlanetRawScience = 5
      PlanetScience = 35
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#73 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052/ColonizedResourceDeposit#73
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5364 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052/PlanetImprovement#5364
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4052/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 22
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#4634 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 9
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 60
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 2
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 6
      PlanetRawPrestige = 4
      PlanetRawScience = 15
      PlanetScience = 60
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#76 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/ColonizedResourceDeposit#76
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#77 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/ColonizedResourceDeposit#77
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5489 /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/PlanetImprovement#5489
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4050/ColonizedPlanet#4634/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 16
        RawPopulationIndustry = 6
        RawPopulationPrestige = 4
        RawPopulationScience = 15
       CHILDREN ~0
    Hangar#4051 /Empire#2/ColonizedStarSystem#4050/Hangar#4051
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 186.064987
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 202.535568
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 1
     CHILDREN ~1
      Ship#5737 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill47_FleetExplorationFleetXP_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel09
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 186.064987
        Evasion = 0
        Experience = 56.27997
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2.80000019
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3316.95
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 9
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3316.95
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 202.535568
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 180
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 202.535568
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.101267785
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 202.535568
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 110.564995
          Health = 3316.95
          HitBySalvo = 0
          MaximumHealth = 3316.95
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4050/Hangar#4051/Ship#5737/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#5735 /Empire#2/ColonizedStarSystem#4050/Hero#5735
     DESCRIPTORS 17
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdministrator
      HeroLevel09
      HeroLevelUpRule
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill68_Food_Percent_2
      HeroSkill69_Food_PerHeroLevelFlat_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenator4_EmpireManpower_Percent
      Politics02
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 4
      Experience = 116.279984
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 9
      NextLevelRequestedExperience = 180
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 8
      SpecializationPoints = 1.8
      Upkeep = 36
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4050/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4073 /Empire#2/ColonizedStarSystem#4050/RecipeImprovement#4073
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#4773 /Empire#2/ColonizedStarSystem#4050/RecipeImprovement#4773
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7747 /Empire#2/ColonizedStarSystem#4050/RecipeImprovement#7747
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4071 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4071
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#4093 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4093
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4170 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4170
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4345 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4345
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4466 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4466
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4560 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4560
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4896 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#4896
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5620 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#5620
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5770 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#5770
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6113 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6113
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6260 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6260
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6530 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6530
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6652 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#6652
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7272 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#7272
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7552 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#7552
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8016 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#8016
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8255 /Empire#2/ColonizedStarSystem#4050/StarSystemImprovement#8255
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4518 /Empire#2/ColonizedStarSystem#4518
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2300
    DefensiveMilitaryPower = 314.029968
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1162.57214
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 14
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2000
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 12480
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 10
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 114.8
    MaximumSystemGrowth = 479.1721
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 1
    MaximumSystemProduction = 195
    MaximumSystemProductionStock = 195
    MaximumSystemResearch = 372.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 4
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 114.8
    NetSystemGrowth = 479.1721
    NetSystemInfluence = 114.8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 1
    NetSystemProduction = 195
    NetSystemResearch = 372.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 25
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 128.8941
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -22.5
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 3
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 107
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 332
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 125
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 80
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 224
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 20
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 220.027924
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 20
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 20
    PopulationWithGrowth = 20
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 16
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 19
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 114.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3501.57227
    SystemGrowth = 699.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6199.492
    SystemGrowthStockForUpkeep = 6000
    SystemGrowthUpkeep = 220.027924
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.513552
    SystemInfluenceStock = 3689.501
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1550
    SystemMigrationGrowthStock = 194.150009
    SystemMoney = 217
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 216
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51314306
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 195
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 372.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 10
    TradingRouteSystemBaseIncome_EmpireMoney = 10
    TradingRouteSystemBaseIncome_EmpireResearch = 2.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~32
    ColonizedPlanet#4562 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 20
      DefaultPlanetScience = 75
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 4
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 75
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 8
      PlanetRawPrestige = 4
      PlanetRawScience = 15
      PlanetScience = 75
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#243 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/ColonizedResourceDeposit#243
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#5571 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/PlanetImprovement#5571
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 8
        RawPopulationPrestige = 4
        RawPopulationScience = 15
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#4562/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 8
        RawPopulationPrestige = 4
        RawPopulationScience = 15
       CHILDREN ~0
    ColonizedPlanet#5423 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 20
      DefaultPlanetScience = 65
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 75
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 1
      PlanetRawPrestige = 4
      PlanetRawScience = 13
      PlanetScience = 65
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5878 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423/PlanetImprovement#5878
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 4
        RawPopulationScience = 13
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5423/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 13
        RawPopulationIndustry = 1
        RawPopulationPrestige = 4
        RawPopulationScience = 13
       CHILDREN ~0
    ColonizedPlanet#5667 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5667
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 9
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 1
      PlanetRawPrestige = 4
      PlanetRawScience = 21
      PlanetScience = 63
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6055 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5667/PlanetImprovement#6055
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#5667/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 12
        RawPopulationIndustry = 1
        RawPopulationPrestige = 4
        RawPopulationScience = 21
       CHILDREN ~0
    ColonizedPlanet#992 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 126
      DefaultPlanetIndustry = 77
      DefaultPlanetPrestige = 28
      DefaultPlanetScience = 21
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 140
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 77
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 14
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 28
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 11
      PlanetRawPrestige = 4
      PlanetRawScience = 3
      PlanetScience = 21
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1317 /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992/PlanetImprovement#1317
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 18
        RawPopulationIndustry = 11
        RawPopulationPrestige = 4
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/ColonizedPlanet#992/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 18
        RawPopulationIndustry = 11
        RawPopulationPrestige = 4
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#4519 /Empire#2/ColonizedStarSystem#4518/Hangar#4519
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 2
      DefensiveMilitaryPower = 314.029968
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 14
      IsFrozen = 0
      MilitaryPower = 442.9241
      OffensiveMilitaryPower = 128.8941
      ShipCount = 2
     CHILDREN ~2
      Ship#6053 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 67.29411
        DamagePerSecondBeam = 67.29411
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 67.29411
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 150.013321
        Evasion = 0.1
        Experience = 43
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 7
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 7
        GlobalSpeed = 2
        Health = 3524.4
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 40
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3524.4
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 217.307434
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 67.29411
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 217.307434
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 136
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.108653717
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 217.307434
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 117.479996
          Health = 3524.4
          HitBySalvo = 0
          MaximumHealth = 3524.4
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/CoreSection/ModuleWeaponBeam2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 33.6470566
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating2#2 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionN/ModuleDefenseHullPlating2#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponBeam2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionN/ModuleWeaponBeam2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 228.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 33.6470566
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 33.6470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 33.6470566
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.2666664
          Health = 68
          MaximumHealth = 68
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 68
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionNE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 68
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6053/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#6205 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 22
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 22
        DamagePerSecondLong = 22
        DamagePerSecondMedium = 22
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 17.6
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 164.016663
        Evasion = 0.1
        Experience = 1
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.6
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 7
        GlobalSpeed = 2
        Health = 3030.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3030.5
        MaximumMovement = 5
        MaximumShield = 700
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 225.616669
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 61.6
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 225.616669
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 700
        ShieldAbsorption = 160
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 90
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.112808332
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 225.616669
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 101.01667
          Health = 3030.5
          HitBySalvo = 0
          MaximumHealth = 3030.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 30.8
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/CoreSection/ModuleWeaponLaser2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 30.8
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShieldQuest3#4 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionN/ModuleDefenseShieldQuest3#4
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser2#3 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionN/ModuleWeaponLaser2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 19.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11
            DamagePerSecondLong = 11
            DamagePerSecondMedium = 11
            DamagePerSecondShort = 8.8
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 30.8
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 31.5
          Health = 45
          MaximumHealth = 45
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 45
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShieldQuest3#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionNE/ModuleDefenseShieldQuest3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShieldQuest3
            ModuleDefenseStrategic4
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 30
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 45
            SectionHealthMultiplier = 0
            ShieldAbsorption = 80
            ShieldBonus = 350
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4518/Hangar#4519/Ship#6205/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#2/ColonizedStarSystem#4518/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4518/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4522 /Empire#2/ColonizedStarSystem#4518/RecipeImprovement#4522
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5323 /Empire#2/ColonizedStarSystem#4518/RecipeImprovement#5323
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8142 /Empire#2/ColonizedStarSystem#4518/RecipeImprovement#8142
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2431 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#2431
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2641 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#2641
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2809 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#2809
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3017 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3017
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3271 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3271
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3419 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3419
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3498 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#3498
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4001 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4001
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4086 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4086
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4520 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4520
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#4695 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4695
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4974 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#4974
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5059 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#5059
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5569 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#5569
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5872 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#5872
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6203 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#6203
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6532 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#6532
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6754 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#6754
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7184 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#7184
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#8223 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#8223
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8438 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#8438
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8751 /Empire#2/ColonizedStarSystem#4518/StarSystemImprovement#8751
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4585 /Empire#2/ColonizedStarSystem#4585
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 38
    BonusHeroSystemIndustry = 38
    BonusHeroSystemPrestige = 122
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 176.133331
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 2233.28662
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.2
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 14000
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 386.4
    MaximumSystemGrowth = 1329.63672
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1750
    MaximumSystemManpowerRefillRate = 1750
    MaximumSystemMoney = 0
    MaximumSystemProduction = 502
    MaximumSystemProductionStock = 502
    MaximumSystemResearch = 212.75
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 386.4
    NetSystemGrowth = 1329.63672
    NetSystemInfluence = 386.4
    NetSystemLifeforce = 0
    NetSystemManpower = 85
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -197.5
    NetSystemProduction = 502
    NetSystemResearch = 212.75
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfImprovementsBuilt = 26
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 52.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -21.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 112
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 663
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 352
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 228
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 75
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 206.363235
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 19
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 19
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 19
    RepresentativeWithPartyInSenateCount = 16
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 19
    ShipBuyoutReduction = 0.1
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 386.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4771.28662
    SystemGrowth = 1536
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 6415.237
    SystemGrowthStockForUpkeep = 5700
    SystemGrowthUpkeep = 206.363235
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50581658
    SystemInfluenceStock = 8596.2
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1835
    SystemMigrationGrowthStock = 294.575043
    SystemMoney = 137
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 334.5
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50556636
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 502
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 212.75
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 9.5
    TradingRouteSystemBaseIncome_EmpireMoney = 9.5
    TradingRouteSystemBaseIncome_EmpireResearch = 2.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~34
    ColonizedPlanet#1001 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 18
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 28
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 224
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 84
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 234
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 84
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 32
      PlanetRawIndustry = 3
      PlanetRawPrestige = 12
      PlanetRawScience = 9
      PlanetScience = 63
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1320 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001/PlanetImprovement#1320
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 32
        RawPopulationIndustry = 3
        RawPopulationPrestige = 12
        RawPopulationScience = 9
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#1001/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 32
        RawPopulationIndustry = 3
        RawPopulationPrestige = 12
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#4819 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 18
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 20
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 140
      DefaultPlanetIndustry = 100
      DefaultPlanetPrestige = 60
      DefaultPlanetScience = 5
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 180
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 100
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 40
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 60
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 28
      PlanetRawIndustry = 20
      PlanetRawPrestige = 12
      PlanetRawScience = 1
      PlanetScience = 5
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#8841 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819/PlanetImprovement#8841
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 28
        RawPopulationIndustry = 20
        RawPopulationPrestige = 12
        RawPopulationScience = 1
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#4819/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 28
        RawPopulationIndustry = 20
        RawPopulationPrestige = 12
        RawPopulationScience = 1
       CHILDREN ~0
    ColonizedPlanet#5366 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5366
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 18
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 16
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 104
      DefaultPlanetIndustry = 132
      DefaultPlanetPrestige = 48
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 144
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 132
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 40
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 48
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 26
      PlanetRawIndustry = 33
      PlanetRawPrestige = 12
      PlanetRawScience = 1
      PlanetScience = 4
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6272 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5366/PlanetImprovement#6272
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5366/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 26
        RawPopulationIndustry = 33
        RawPopulationPrestige = 12
        RawPopulationScience = 1
       CHILDREN ~0
    ColonizedPlanet#5575 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5575
     DESCRIPTORS 15
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly15
      PlanetAnomaly24
      PlanetAnomalyCloud
      PlanetAnomalyMixed
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 18
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 12
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 75
      DefaultPlanetIndustry = 99
      DefaultPlanetPrestige = 36
      DefaultPlanetScience = 3
      Guardians = 0
      Happiness = -25
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 105
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 99
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 30
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 36
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 25
      PlanetRawIndustry = 33
      PlanetRawPrestige = 12
      PlanetRawScience = 1
      PlanetScience = 3
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6343 /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5575/PlanetImprovement#6343
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/ColonizedPlanet#5575/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 25
        RawPopulationIndustry = 33
        RawPopulationPrestige = 12
        RawPopulationScience = 1
       CHILDREN ~0
    Hangar#4586 /Empire#2/ColonizedStarSystem#4585/Hangar#4586
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 176.133331
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 229.0745
      OffensiveMilitaryPower = 52.94117
      ShipCount = 1
     CHILDREN ~1
      Ship#1056 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056
       DESCRIPTORS 19
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill24_FleetDefense_Percent_0
        HeroSkill24_FleetDefense_Percent_4
        HeroSkill34_FleetExploration_MultiplierFlat_2
        HeroSkillComplete
        HeroSkillComplete
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 62.87582
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.5228767
        DamagePerSecondMedium = 60.6536
        DamagePerSecondMissile = 11.1111107
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 176.133331
        Evasion = 0
        Experience = 267.9199
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 4.60000038
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3264
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 18
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3264
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 229.0745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 360
        OffensiveMilitaryPower = 52.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 229.0745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.114537247
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 229.0745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 118.8
          Health = 3264
          HitBySalvo = 0
          MaximumHealth = 3264
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.9999981
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/CoreSection/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponMissile1#2 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/CoreSection/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionNE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#4 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionNE/ModuleWeaponFlack1#4
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionNE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#3 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionNE/ModuleWeaponKinetic1#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#4585/Hangar#4586/Ship#1056/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1055 /Empire#2/ColonizedStarSystem#4585/Hero#1055
     DESCRIPTORS 25
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdventurer
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill106_InfluenceTroopBonus_PercentPerpop_3
      HeroSkill59_Dust_Flat_0
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill66_Food_Perpop_4
      HeroSkill68_Food_Percent_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_3
      HeroSkill84_Influence_PerHeroLevelFlat_2
      HeroSkill90_Science_Flat_2
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillSenator24_FleetDefense_Percent_4
      HeroSkillSenator4_EmpireManpower_Percent
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 6
      Experience = 267.9199
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 18
      NextLevelRequestedExperience = 360
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 17
      SpecializationPoints = 3.6
      Upkeep = 112.5
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#4585/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4585/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4589 /Empire#2/ColonizedStarSystem#4585/RecipeImprovement#4589
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6047 /Empire#2/ColonizedStarSystem#4585/RecipeImprovement#6047
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6688 /Empire#2/ColonizedStarSystem#4585/RecipeImprovement#6688
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1865 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#1865
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2219 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#2219
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2548 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#2548
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2726 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#2726
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3047 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#3047
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3163 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#3163
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3676 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#3676
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4587 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#4587
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#4636 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#4636
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4771 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#4771
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5015 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#5015
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5723 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#5723
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6197 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6197
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6335 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6335
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6397 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6397
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6600 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6600
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6927 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#6927
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7049 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7049
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7341 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7341
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7558 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7558
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7623 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7623
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7900 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#7900
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8058 /Empire#2/ColonizedStarSystem#4585/StarSystemImprovement#8058
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
  ColonizedStarSystem#4820 /Empire#2/ColonizedStarSystem#4820
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2500
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 505.9042
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 600
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4680
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 89.6
    MaximumSystemGrowth = 314.7042
    MaximumSystemGrowthStock = 1800
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 0
    MaximumSystemProduction = 88
    MaximumSystemProductionStock = 88
    MaximumSystemResearch = 75.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 89.6
    NetSystemGrowth = 314.7042
    NetSystemInfluence = 89.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -62
    NetSystemProduction = 88
    NetSystemResearch = 75.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 15
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -6.750001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.2
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 42
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 166
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 18
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 42
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 54
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 6
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 6
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 6
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 89.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3017.9043
    SystemGrowth = 353.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2043.98413
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 38.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50944185
    SystemInfluenceStock = 5295.55225
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1550
    SystemMigrationGrowthStock = 0
    SystemMoney = 52
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 114
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50928473
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 88
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 75.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~19
    ColonizedPlanet#4822 /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
      UniquePlanetSykagoja
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 156
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 42
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 166
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 42
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 26
      PlanetRawIndustry = 3
      PlanetRawPrestige = 7
      PlanetRawScience = 9
      PlanetScience = 54
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5067 /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822/PlanetImprovement#5067
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 26
        RawPopulationIndustry = 3
        RawPopulationPrestige = 7
        RawPopulationScience = 9
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#4820/ColonizedPlanet#4822/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 26
        RawPopulationIndustry = 3
        RawPopulationPrestige = 7
        RawPopulationScience = 9
       CHILDREN ~0
    Hangar#4821 /Empire#2/ColonizedStarSystem#4820/Hangar#4821
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#4820/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -3050
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#4820/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4842 /Empire#2/ColonizedStarSystem#4820/RecipeImprovement#4842
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5573 /Empire#2/ColonizedStarSystem#4820/RecipeImprovement#5573
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4837 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#4837
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#4898 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#4898
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5362 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#5362
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5665 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#5665
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5874 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#5874
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6049 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6049
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6199 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6199
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6337 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6337
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6535 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6535
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6978 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#6978
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7270 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#7270
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7491 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#7491
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8599 /Empire#2/ColonizedStarSystem#4820/StarSystemImprovement#8599
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5492 /Empire#2/ColonizedStarSystem#5492
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 1350
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2900
    DefensiveMilitaryPower = 407.2853
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1937.78589
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 20
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 1350
    GroundBattleBombardmentAttackerDamagesMin = 1350
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2800
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7560
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 21
    MaximumLuxuryStock = 0
    MaximumPopulation = 28
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 187.6
    MaximumSystemGrowth = 1154.58594
    MaximumSystemGrowthStock = 8400
    MaximumSystemManpower = 1550
    MaximumSystemManpowerRefillRate = 1550
    MaximumSystemMoney = 44
    MaximumSystemProduction = 332
    MaximumSystemProductionStock = 332
    MaximumSystemResearch = 219.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 18
    NetStrategic2 = 12
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 187.6
    NetSystemGrowth = 1154.58594
    NetSystemInfluence = 187.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 44
    NetSystemProduction = 332
    NetSystemResearch = 219.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfImprovementsBuilt = 21
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 492.8
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -31.5000019
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 5
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 4
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 208
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 708
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 212
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 112
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 144
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 28
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 290.814026
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 3
    PopulationScore = 28
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 25
    PopulationWithGrowth = 28
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 26
    RepresentativeWithPartyInSenateCount = 21
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 26
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 187.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4891.786
    SystemGrowth = 1445.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 8976.426
    SystemGrowthStockForUpkeep = 7500
    SystemGrowthUpkeep = 290.814026
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50726259
    SystemInfluenceStock = 6884.602
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1550
    SystemMigrationGrowthStock = 0
    SystemMoney = 218
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 174
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50707
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 332
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 219.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 14
    TradingRouteSystemBaseIncome_EmpireMoney = 14
    TradingRouteSystemBaseIncome_EmpireResearch = 3.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.4
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0.4
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~29
    ColonizedPlanet#5494 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 176
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 32
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 186
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 32
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 22
      PlanetRawIndustry = 7
      PlanetRawPrestige = 4
      PlanetRawScience = 4
      PlanetScience = 32
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~6
      ColonizedResourceDeposit#42 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/ColonizedResourceDeposit#42
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#43 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/ColonizedResourceDeposit#43
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6339 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PlanetImprovement#6339
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 22
        RawPopulationIndustry = 7
        RawPopulationPrestige = 4
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 22
        RawPopulationIndustry = 7
        RawPopulationPrestige = 4
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5494/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 22
        RawPopulationIndustry = 7
        RawPopulationPrestige = 4
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#5579 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 132
      DefaultPlanetIndustry = 54
      DefaultPlanetPrestige = 24
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 144
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 24
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 22
      PlanetRawIndustry = 9
      PlanetRawPrestige = 4
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#50 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/ColonizedResourceDeposit#50
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6304 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/PlanetImprovement#6304
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 22
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5579/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 22
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#5624 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 192
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 7
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 246
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 72
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 54
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 32
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 24
      PlanetRawIndustry = 9
      PlanetRawPrestige = 4
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#46 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/ColonizedResourceDeposit#46
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#47 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/ColonizedResourceDeposit#47
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6501 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/PlanetImprovement#6501
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 24
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#5624/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 24
        RawPopulationIndustry = 9
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#6537 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 66
      DefaultPlanetFood = 120
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 24
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 60
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 66
      PlanetFIDSI = 0
      PlanetFood = 132
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 24
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 20
      PlanetRawIndustry = 5
      PlanetRawPrestige = 4
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#53 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537/ColonizedResourceDeposit#53
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6690 /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537/PlanetImprovement#6690
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/ColonizedPlanet#6537/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 20
        RawPopulationIndustry = 5
        RawPopulationPrestige = 4
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#5493 /Empire#2/ColonizedStarSystem#5492/Hangar#5493
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 407.2853
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 20
      IsFrozen = 0
      MilitaryPower = 900.0853
      OffensiveMilitaryPower = 492.8
      ShipCount = 1
     CHILDREN ~1
      Ship#8612 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612
       DESCRIPTORS 14
        ClassHullMediumAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 328
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 88
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 70.4
        DamagePerSecondMedium = 328
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 328
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 407.2853
        Evasion = 0.1
        Experience = 5
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 20
        GlobalSpeed = 2
        Health = 6874.56
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 160
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6874.56
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 900.0853
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 492.8
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 900.0853
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 544
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 300
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.450042665
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 900.0853
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 229.152008
          Health = 6874.56
          HitBySalvo = 0
          MaximumHealth = 6874.56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionN/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionNE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionNE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionNE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionSE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#5492/Hangar#5493/Ship#8612/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#5492/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2600
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#2/ColonizedStarSystem#5492/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#5492/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 21
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 21
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5529 /Empire#2/ColonizedStarSystem#5492/RecipeImprovement#5529
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5772 /Empire#2/ColonizedStarSystem#5492/RecipeImprovement#5772
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6981 /Empire#2/ColonizedStarSystem#5492/RecipeImprovement#6981
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5524 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#5524
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#5669 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#5669
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5944 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#5944
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6116 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6116
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6262 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6262
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6654 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6654
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6731 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#6731
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7109 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7109
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7180 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7180
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7402 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7402
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7459 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7459
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7554 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7554
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7625 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7625
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7745 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#7745
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8018 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#8018
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8099 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#8099
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8225 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#8225
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8329 /Empire#2/ColonizedStarSystem#5492/StarSystemImprovement#8329
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5580 /Empire#2/ColonizedStarSystem#5580
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 4
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 58
    BonusHeroSystemIndustry = 58
    BonusHeroSystemPrestige = 29
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 2400
    DefensiveMilitaryPower = 166.5
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1635.90344
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2900
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 5320
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 29
    MaximumLuxuryStock = 0
    MaximumPopulation = 29
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 214.2
    MaximumSystemGrowth = 750.7035
    MaximumSystemGrowthStock = 8700
    MaximumSystemManpower = 1650
    MaximumSystemManpowerRefillRate = 1650
    MaximumSystemMoney = 6.5
    MaximumSystemProduction = 336
    MaximumSystemProductionStock = 336
    MaximumSystemResearch = 328.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 4
    NetStrategic2 = 6
    NetStrategic3 = 0
    NetStrategic4 = 6
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 214.2
    NetSystemGrowth = 750.7035
    NetSystemInfluence = 214.2
    NetSystemLifeforce = 0
    NetSystemManpower = 100
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6.5
    NetSystemProduction = 336
    NetSystemResearch = 328.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 19.7647038
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -32.625
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 4
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 5
    OwnedStrategicDeposits = 5
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 171
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 558
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 246
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 151
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 295
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 29
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 350.096558
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 29
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 29
    PopulationWithGrowth = 29
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 27
    RepresentativeWithPartyInSenateCount = 21
    RepresentativeWithoutPartyInSenateCount = 6
    SenateScore = 27
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 214.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4091.90332
    SystemGrowth = 1100.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 9010.384
    SystemGrowthStockForUpkeep = 8700
    SystemGrowthUpkeep = 350.096558
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.512058
    SystemInfluenceStock = 4146.59961
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 100
    SystemManpowerStock = 1650
    SystemMigrationGrowthStock = 0
    SystemMoney = 181
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 174.5
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.51146579
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 336
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 260
    SystemProductionUpkeep = 0
    SystemResearch = 328.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 14.5
    TradingRouteSystemBaseIncome_EmpireMoney = 14.5
    TradingRouteSystemBaseIncome_EmpireResearch = 3.625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.6
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~25
    ColonizedPlanet#5582 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly36
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 18
      BonusHeroPlanetIndustry = 18
      BonusHeroPlanetPrestige = 9
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 63
      DefaultPlanetFood = 162
      DefaultPlanetIndustry = 90
      DefaultPlanetPrestige = 45
      DefaultPlanetScience = 45
      Guardians = 0
      Happiness = 60
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 6
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 180
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 90
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 18
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 45
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 10
      PlanetRawPrestige = 5
      PlanetRawScience = 5
      PlanetScience = 45
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#6 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/ColonizedResourceDeposit#6
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6539 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/PlanetImprovement#6539
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5582/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 18
        RawPopulationIndustry = 10
        RawPopulationPrestige = 5
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#5626 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly40
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 8
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 160
      DefaultPlanetIndustry = 88
      DefaultPlanetPrestige = 40
      DefaultPlanetScience = 72
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 176
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 88
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 16
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 40
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 20
      PlanetRawIndustry = 11
      PlanetRawPrestige = 5
      PlanetRawScience = 9
      PlanetScience = 72
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#8 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/ColonizedResourceDeposit#8
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#7228 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/PlanetImprovement#7228
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#5626/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 20
        RawPopulationIndustry = 11
        RawPopulationPrestige = 5
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#6051 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 4
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 56
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 20
      DefaultPlanetScience = 60
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 6
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 8
      PlanetRawPrestige = 5
      PlanetRawScience = 15
      PlanetScience = 60
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#10 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051/ColonizedResourceDeposit#10
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#7281 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051/PlanetImprovement#7281
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6051/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 14
        RawPopulationIndustry = 8
        RawPopulationPrestige = 5
        RawPopulationScience = 15
       CHILDREN ~0
    ColonizedPlanet#6268 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly46
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasBurning
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 3
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 21
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 6
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 14
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 14
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 21
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 7
      PlanetRawPrestige = 7
      PlanetRawScience = 16
      PlanetScience = 48
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#4 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268/ColonizedResourceDeposit#4
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic6
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6733 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268/PlanetImprovement#6733
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#6268/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 14
        RawPopulationIndustry = 7
        RawPopulationPrestige = 7
        RawPopulationScience = 16
       CHILDREN ~0
    ColonizedPlanet#7343 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#7343
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 5
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 25
      DefaultPlanetScience = 70
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 90
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 25
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 3
      PlanetRawPrestige = 5
      PlanetRawScience = 14
      PlanetScience = 70
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7811 /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#7343/PlanetImprovement#7811
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/ColonizedPlanet#7343/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 16
        RawPopulationIndustry = 3
        RawPopulationPrestige = 5
        RawPopulationScience = 14
       CHILDREN ~0
    Hangar#5581 /Empire#2/ColonizedStarSystem#5580/Hangar#5581
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 166.5
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 186.264709
      OffensiveMilitaryPower = 19.7647038
      ShipCount = 1
     CHILDREN ~1
      Ship#7346 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel06
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.2
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 31.0588226
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 7.058823
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 5.64705849
        DamagePerSecondMedium = 31.0588226
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 31.0588226
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 166.5
        Evasion = 0
        Experience = 49.0000076
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2730
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 6
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2730
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 186.264709
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 120
        OffensiveMilitaryPower = 19.7647038
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 186.264709
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0931323543
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 186.264709
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 91
          Health = 2730
          HitBySalvo = 0
          MaximumHealth = 2730
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.7647038
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 12
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 7.058823
            DamagePerSecondLong = 5.64705849
            DamagePerSecondMedium = 7.058823
            DamagePerSecondShort = 7.058823
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 19.7647038
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#5580/Hangar#5581/Ship#7346/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#7344 /Empire#2/ColonizedStarSystem#5580/Hero#7344
     DESCRIPTORS 14
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassAdministrator
      HeroLevel07
      HeroLevelUpRule
      HeroSkill10_TroopBonus_Percent_0
      HeroSkill5_SystemManpower_Flat_2
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_1
      HeroSkillComplete
      HeroSkillComplete
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 109.000008
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 7
      NextLevelRequestedExperience = 140
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 6
      SpecializationPoints = 1.4
      Upkeep = 24.5
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#5580/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 29
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 29
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5611 /Empire#2/ColonizedStarSystem#5580/RecipeImprovement#5611
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5876 /Empire#2/ColonizedStarSystem#5580/RecipeImprovement#5876
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8436 /Empire#2/ColonizedStarSystem#5580/RecipeImprovement#8436
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5607 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#5607
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#5730 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#5730
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6925 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#6925
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7020 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7020
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7182 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7182
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7235 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7235
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7556 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7556
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7930 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#7930
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8103 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#8103
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8278 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#8278
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8372 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#8372
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8482 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#8482
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8748 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#8748
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#9118 /Empire#2/ColonizedStarSystem#5580/StarSystemImprovement#9118
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#7833 /Empire#2/ColonizedStarSystem#7833
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeAcademy
    UniqueStarSystemAcademy
    WorldAcademy
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 246.948334
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 94
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 564
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 600
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 13
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 19.6
    MaximumSystemGrowth = 125.548325
    MaximumSystemGrowthStock = 3900
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 98
    MaximumSystemProductionStock = 98
    MaximumSystemResearch = 19.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 171.984772
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 6
    NetStrategic4 = 3
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 19.6
    NetSystemGrowth = 125.548325
    NetSystemInfluence = 19.6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -16
    NetSystemProduction = 98
    NetSystemResearch = 19.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 6
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 3
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 4
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 40
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 68
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 12
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 48.8516655
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 6
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 19.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 606.948364
    SystemGrowth = 174.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2010.17358
    SystemGrowthStockForUpkeep = 1800
    SystemGrowthUpkeep = 48.8516655
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.75150907
    SystemInfluenceStock = 198.8
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 50
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 66
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.72893775
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 98
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 19.8
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~11
    ColonizedPlanet#7835 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#7835
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 8
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 14
      PlanetRawPrestige = 2
      PlanetRawScience = 2
      PlanetScience = 4
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#28 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#7835/ColonizedResourceDeposit#28
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#29 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#7835/ColonizedResourceDeposit#29
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#7835/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 8
        RawPopulationIndustry = 14
        RawPopulationPrestige = 2
        RawPopulationScience = 2
       CHILDREN ~0
    ColonizedPlanet#8280 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#8280
     DESCRIPTORS 15
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly02
      PlanetAnomaly17
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 8
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 3
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 44
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 10
      PlanetRawPrestige = 2
      PlanetRawScience = 2
      PlanetScience = 8
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#34 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#8280/ColonizedResourceDeposit#34
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#8280/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 9
        RawPopulationIndustry = 10
        RawPopulationPrestige = 2
        RawPopulationScience = 2
       CHILDREN ~0
    ColonizedPlanet#8603 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#8603
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 14
      PlanetRawPrestige = 2
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      ColonizedResourceDeposit#31 /Empire#2/ColonizedStarSystem#7833/ColonizedPlanet#8603/ColonizedResourceDeposit#31
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#7834 /Empire#2/ColonizedStarSystem#7833/Hangar#7834
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#7833/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7902 /Empire#2/ColonizedStarSystem#7833/RecipeImprovement#7902
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7950 /Empire#2/ColonizedStarSystem#7833/RecipeImprovement#7950
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7891 /Empire#2/ColonizedStarSystem#7833/StarSystemImprovement#7891
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#8107 /Empire#2/ColonizedStarSystem#7833/StarSystemImprovement#8107
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8442 /Empire#2/ColonizedStarSystem#7833/StarSystemImprovement#8442
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#8833 /Empire#2/ColonizedStarSystem#7833/StarSystemImprovement#8833
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#8046 /Empire#2/ColonizedStarSystem#8046
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 558.069641
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 77.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1081.5
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1720
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 37.5
    MaximumSystemGrowth = 207.369659
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 23
    MaximumSystemProduction = 76
    MaximumSystemProductionStock = 76
    MaximumSystemResearch = 214.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 68.9456253
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 2
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 4
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 37.5
    NetSystemGrowth = 207.369659
    NetSystemInfluence = 37.5
    NetSystemLifeforce = 0
    NetSystemManpower = 60
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 23
    NetSystemProduction = 76
    NetSystemResearch = 214.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 12
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -15.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 4
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 3
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 5
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 99
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 84
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 46
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 28
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 228
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 140.880341
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 14
    PopulationType = 6
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 14
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 10
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 37.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 932.069641
    SystemGrowth = 348.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4372.54443
    SystemGrowthStockForUpkeep = 4200
    SystemGrowthUpkeep = 140.880341
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.61981785
    SystemInfluenceStock = 417.300018
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 410
    SystemMigrationGrowthStock = 123.75
    SystemMoney = 109
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 86
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.60993838
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 76
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 76
    SystemProductionUpkeep = 0
    SystemResearch = 214.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 5.25
    TradingRouteSystemBaseIncome_EmpireMoney = 5.25
    TradingRouteSystemBaseIncome_EmpireResearch = 1.3125
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0.6
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.900000036
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~21
    ColonizedPlanet#1431 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#1431
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly37
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 21
      DefaultPlanetFood = 21
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 2
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 21
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 6
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 16
      PlanetScience = 52
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#1431/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4399 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#1431/PlanetImprovement#4399
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#1431/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 7
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#1431/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 7
        RawPopulationFood = 7
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 16
       CHILDREN ~0
    ColonizedPlanet#2941 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#2941
     DESCRIPTORS 16
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly
      PlanetAnomaly07
      PlanetAnomaly15
      PlanetAnomalyCloud
      PlanetAnomalyMixed
      PlanetAnomalyRing
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 22
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 6
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 22
      PlanetScience = 22
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#142 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#2941/ColonizedResourceDeposit#142
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7477 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#2941/PlanetImprovement#7477
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#2941/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 22
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#2941/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 22
       CHILDREN ~0
    ColonizedPlanet#5431 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#5431
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 15
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 42
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 15
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 1
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 6
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 14
      PlanetScience = 46
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#139 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#5431/ColonizedResourceDeposit#139
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7694 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#5431/PlanetImprovement#7694
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#5431/PopulationPlanetAffinityPulsos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 5
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#5431/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 8
        RawPopulationFood = 5
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#5431/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 5
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
    ColonizedPlanet#8166 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8166
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 10
      DefaultPlanetScience = 90
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 6
      PlanetPrestige = 10
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 0
      PlanetRawPrestige = 2
      PlanetRawScience = 18
      PlanetScience = 96
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#8605 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8166/PlanetImprovement#8605
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8166/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8166/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
      PopulationPlanetAffinityZvali /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8166/PopulationPlanetAffinityZvali
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvaliCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryScienceHappy
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 3
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 3
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
    ColonizedPlanet#8327 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8327
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasWarm
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 2
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 2
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 4
      NonMajorPopulationCount = 1
      OverPopulationMalus = -0.6
      OverPopulationThreshold = 1.4
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 31
      PlanetInitialDust = 14
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 14
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 1
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 15
      PlanetRawPrestige = 2
      PlanetRawScience = 6
      PlanetScience = 12
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 2
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#134 /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8327/ColonizedResourceDeposit#134
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic6
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8327/PopulationPlanetAffinityPulsos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 4
        RawPopulationIndustry = 15
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8327/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 4
        RawPopulationIndustry = 15
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
      PopulationPlanetAffinityZvali /Empire#2/ColonizedStarSystem#8046/ColonizedPlanet#8327/PopulationPlanetAffinityZvali
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvaliCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryScienceHappy
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 3
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 3
        RawPopulationDust = 14
        RawPopulationFood = 4
        RawPopulationIndustry = 15
        RawPopulationPrestige = 2
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#8047 /Empire#2/ColonizedStarSystem#8046/Hangar#8047
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#2/ColonizedStarSystem#8046/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /Empire#2/ColonizedStarSystem#8046/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinitySophons /Empire#2/ColonizedStarSystem#8046/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#2/ColonizedStarSystem#8046/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#8046/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityZvali /Empire#2/ColonizedStarSystem#8046/PopulationStarSystemAffinityZvali
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityZvali
      ClassPopulationStarSystemAffinityZvaliCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4957 /Empire#2/ColonizedStarSystem#8046/RecipeImprovement#4957
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8054 /Empire#2/ColonizedStarSystem#8046/RecipeImprovement#8054
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1671 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#1671
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1858 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#1858
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3173 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#3173
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6604 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#6604
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7122 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#7122
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8048 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#8048
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#8756 /Empire#2/ColonizedStarSystem#8046/StarSystemImprovement#8756
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#8403 /Empire#2/ColonizedStarSystem#8403
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 3350
    DefensiveMilitaryPower = 407.2853
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 739.230652
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 20
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 1500
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1500
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3840
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 51.8
    MaximumSystemGrowth = 283.4307
    MaximumSystemGrowthStock = 4500
    MaximumSystemManpower = 1850
    MaximumSystemManpowerRefillRate = 1850
    MaximumSystemMoney = 36
    MaximumSystemProduction = 233
    MaximumSystemProductionStock = 233
    MaximumSystemResearch = 135
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 4
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 51.8
    NetSystemGrowth = 283.4307
    NetSystemInfluence = 51.8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 36
    NetSystemProduction = 233
    NetSystemResearch = 135
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 13
    NumberOfImprovementsBuilt = 17
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 492.8
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -16.875
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 1
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 115
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 145
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 173
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 30
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 100
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 15
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 153.5693
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 15
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 15
    PopulationWithGrowth = 15
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 11
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 11
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 51.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 4115.23047
    SystemGrowth = 437
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4739.73047
    SystemGrowthStockForUpkeep = 4500
    SystemGrowthUpkeep = 153.5693
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.65496671
    SystemInfluenceStock = 322.65
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1850
    SystemMigrationGrowthStock = 0
    SystemMoney = 150
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 114
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.63352919
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 233
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 135
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 5.625
    TradingRouteSystemBaseIncome_EmpireMoney = 5.625
    TradingRouteSystemBaseIncome_EmpireResearch = 1.40625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#2899 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#2899
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 64
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 28
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 4
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 64
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 11
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 16
      PlanetRawPrestige = 2
      PlanetRawScience = 7
      PlanetScience = 28
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#146 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#2899/ColonizedResourceDeposit#146
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3835 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#2899/PlanetImprovement#3835
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#2899/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 16
        RawPopulationPrestige = 2
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#2899/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 16
        RawPopulationPrestige = 2
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#4707 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#4707
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetMoon
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasWarm
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 64
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 60
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMoons = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 14
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 14
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 15
      PlanetRawPrestige = 2
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5072 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#4707/PlanetImprovement#5072
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#4707/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 4
        RawPopulationIndustry = 15
        RawPopulationPrestige = 2
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#968 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#968
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 70
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 14
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 90
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 49
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 20
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 14
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 7
      PlanetRawPrestige = 2
      PlanetRawScience = 8
      PlanetScience = 56
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#3512 /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#968/PlanetImprovement#3512
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#968/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8403/ColonizedPlanet#968/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 2
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#8404 /Empire#2/ColonizedStarSystem#8403/Hangar#8404
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 407.2853
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 20
      IsFrozen = 0
      MilitaryPower = 900.0853
      OffensiveMilitaryPower = 492.8
      ShipCount = 1
     CHILDREN ~1
      Ship#8607 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607
       DESCRIPTORS 14
        ClassHullMediumAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 328
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 88
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 70.4
        DamagePerSecondMedium = 328
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 328
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 407.2853
        Evasion = 0.1
        Experience = 3
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 20
        GlobalSpeed = 2
        Health = 6874.56
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 160
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6874.56
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 900.0853
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 492.8
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 900.0853
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 544
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 300
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.450042665
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 900.0853
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 229.152008
          Health = 6874.56
          HitBySalvo = 0
          MaximumHealth = 6874.56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionN/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionNE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionNE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionNE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionSE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#8403/Hangar#8404/Ship#8607/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#2/ColonizedStarSystem#8403/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#8403/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3442 /Empire#2/ColonizedStarSystem#8403/RecipeImprovement#3442
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8407 /Empire#2/ColonizedStarSystem#8403/RecipeImprovement#8407
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1095 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#1095
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1341 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#1341
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1535 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#1535
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1669 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#1669
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3341 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#3341
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4265 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#4265
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6283 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#6283
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6406 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#6406
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6610 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#6610
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7195 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#7195
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7586 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#7586
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8405 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#8405
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#8488 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#8488
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8490 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#8490
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8930 /Empire#2/ColonizedStarSystem#8403/StarSystemImprovement#8930
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#8498 /Empire#2/ColonizedStarSystem#8498
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    PlanetStatusBeingColonized
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeBlue
    SystemPopulationMigrationImmigrating
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 187.90419
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 72
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 360
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 15
    MaximumSystemGrowth = 111.90419
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 82
    MaximumSystemProductionStock = 82
    MaximumSystemResearch = 9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 112.454994
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 15
    NetSystemGrowth = 111.90419
    NetSystemInfluence = 15
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -30
    NetSystemProduction = 82
    NetSystemResearch = 9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 5
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 22
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 59
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 52
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 10
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 1
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 15
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 393.904175
    SystemGrowth = 150.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1707.07593
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 38.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 2.08823538
    SystemInfluenceStock = 85
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 32
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 62
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 2
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 82
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 4
    SystemProductionUpkeep = 0
    SystemResearch = 9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.875
    TradingRouteSystemBaseIncome_EmpireMoney = 1.875
    TradingRouteSystemBaseIncome_EmpireResearch = 0.46875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~10
    ColonizedPlanet#8500 /Empire#2/ColonizedStarSystem#8498/ColonizedPlanet#8500
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly23
      PlanetAnomaly34
      PlanetAnomalyCloud
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 4
      DefaultPlanetFood = 22
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -25
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 4
      PlanetFIDSI = 0
      PlanetFood = 26
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 14
      PlanetRawPrestige = 2
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#8498/ColonizedPlanet#8500/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 11
        RawPopulationIndustry = 14
        RawPopulationPrestige = 2
        RawPopulationScience = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8498/ColonizedPlanet#8500/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 11
        RawPopulationIndustry = 14
        RawPopulationPrestige = 2
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#8896 /Empire#2/ColonizedStarSystem#8498/ColonizedPlanet#8896
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 18
      DefaultPlanetFood = 27
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 33
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 8
      PlanetRawPrestige = 2
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityNiris /Empire#2/ColonizedStarSystem#8498/ColonizedPlanet#8896/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 8
        RawPopulationPrestige = 2
        RawPopulationScience = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8498/ColonizedPlanet#8896/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 8
        RawPopulationPrestige = 2
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#8499 /Empire#2/ColonizedStarSystem#8498/Hangar#8499
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#2/ColonizedStarSystem#8498/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#8498/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8527 /Empire#2/ColonizedStarSystem#8498/RecipeImprovement#8527
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8609 /Empire#2/ColonizedStarSystem#8498/RecipeImprovement#8609
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8523 /Empire#2/ColonizedStarSystem#8498/StarSystemImprovement#8523
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#8754 /Empire#2/ColonizedStarSystem#8498/StarSystemImprovement#8754
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#9148 /Empire#2/ColonizedStarSystem#8498/StarSystemImprovement#9148
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#8700 /Empire#2/ColonizedStarSystem#8700
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeArtificial
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 1254
    DefensiveMilitaryPower = 395.2853
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 382.184784
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 20
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 61.4753952
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2040
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 27.6
    MaximumSystemGrowth = 142.184784
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 503.999969
    MaximumSystemManpowerRefillRate = 503.999969
    MaximumSystemMoney = 0
    MaximumSystemProduction = 50
    MaximumSystemProductionStock = 50
    MaximumSystemResearch = 176.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 96.0168839
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 4
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 2
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 27.6
    NetSystemGrowth = 142.184784
    NetSystemInfluence = 27.6
    NetSystemLifeforce = 0
    NetSystemManpower = 72
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -14
    NetSystemProduction = 50
    NetSystemResearch = 176.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 10
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 231.905884
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -1.875
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = -0.160000026
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 0.84
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 66
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 86
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 22
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 186
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 104.215233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 11
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 11
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 9
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 9
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 0
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 27.6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1656.18481
    SystemGrowth = 246.400009
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3458.95361
    SystemGrowthStockForUpkeep = 3300
    SystemGrowthUpkeep = 104.215233
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.410000026
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.948833
    SystemInfluenceStock = 111.399994
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 72
    SystemManpowerStock = 503.999969
    SystemMigrationGrowthStock = 0
    SystemMoney = 76
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 90
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.85971224
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 50
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 176.4
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4.125
    TradingRouteSystemBaseIncome_EmpireMoney = 4.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0.6
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#1556 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#1556
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 18
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 42
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 2
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 9
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 4
      PlanetRawPrestige = 2
      PlanetRawScience = 14
      PlanetScience = 42
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#167 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#1556/ColonizedResourceDeposit#167
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#168 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#1556/ColonizedResourceDeposit#168
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5589 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#1556/PlanetImprovement#5589
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#1556/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 6
        RawPopulationIndustry = 4
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
    ColonizedPlanet#4180 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#4180
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 88
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 11
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 2
      PlanetRawPrestige = 2
      PlanetRawScience = 22
      PlanetScience = 88
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#172 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#4180/ColonizedResourceDeposit#172
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5786 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#4180/PlanetImprovement#5786
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#4180/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 22
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#4180/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 2
        RawPopulationPrestige = 2
        RawPopulationScience = 22
       CHILDREN ~0
    ColonizedPlanet#8839 /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#8839
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly30
      PlanetAnomalyFX
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 32
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 0
      PlanetRawPrestige = 2
      PlanetRawScience = 14
      PlanetScience = 56
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityHoratio /Empire#2/ColonizedStarSystem#8700/ColonizedPlanet#8839/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 5
        RawPopulationIndustry = 0
        RawPopulationPrestige = 2
        RawPopulationScience = 14
       CHILDREN ~0
    Hangar#8701 /Empire#2/ColonizedStarSystem#8700/Hangar#8701
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 395.2853
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 20
      IsFrozen = 0
      MilitaryPower = 627.191162
      OffensiveMilitaryPower = 231.905884
      ShipCount = 1
     CHILDREN ~1
      Ship#8101 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101
       DESCRIPTORS 14
        ClassHullMediumAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 137.411774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 41.4117661
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 33.1294136
        DamagePerSecondMedium = 137.411774
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 137.411774
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 395.2853
        Evasion = 0.1
        Experience = 14
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 20
        GlobalSpeed = 2
        Health = 6874.56
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 160
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6874.56
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 627.191162
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 231.905884
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 627.191162
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 544
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 300
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.3135956
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 627.191162
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 229.152008
          Health = 6874.56
          HitBySalvo = 0
          MaximumHealth = 6874.56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 50.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 115.952942
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#5 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionE/ModuleDefenseHullPlating2#5
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack2#4 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionE/ModuleWeaponFlack2#4
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 48
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 48
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 48
            DamagePerSecondShort = 48
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#3 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionE/ModuleWeaponKinetic2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 35.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20.705883
            DamagePerSecondLong = 16.5647068
            DamagePerSecondMedium = 20.705883
            DamagePerSecondShort = 20.705883
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 18
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 115.952942
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionN/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 50.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 115.952942
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#5 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionNE/ModuleDefenseHullPlating2#5
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack2#4 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionNE/ModuleWeaponFlack2#4
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack2
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 48
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 48
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 48
            DamagePerSecondShort = 48
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic2#3 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionNE/ModuleWeaponKinetic2#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic2
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 35.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20.705883
            DamagePerSecondLong = 16.5647068
            DamagePerSecondMedium = 20.705883
            DamagePerSecondShort = 20.705883
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 18
            FlakEfficiency = 6
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 115.952942
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionSE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#8700/Hangar#8701/Ship#8101/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#2/ColonizedStarSystem#8700/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#8700/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6081 /Empire#2/ColonizedStarSystem#8700/RecipeImprovement#6081
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8710 /Empire#2/ColonizedStarSystem#8700/RecipeImprovement#8710
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1938 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#1938
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2588 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#2588
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6127 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#6127
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6606 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#6606
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7124 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#7124
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7570 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#7570
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7961 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#7961
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8702 /Empire#2/ColonizedStarSystem#8700/StarSystemImprovement#8702
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
  ColonizedStarSystem#9232 /Empire#2/ColonizedStarSystem#9232
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeYellow
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 24
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 437.989655
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 2.1797998
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 6200
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 11
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5.5
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 3300
    MaximumSystemManpower = 24
    MaximumSystemManpowerRefillRate = 24
    MaximumSystemMoney = 47.75
    MaximumSystemProduction = 265
    MaximumSystemProductionStock = 265
    MaximumSystemResearch = 121.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 2.237292
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 1
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5.5
    NetSystemGrowth = -1.76034546
    NetSystemInfluence = 5.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 47.75
    NetSystemProduction = 265
    NetSystemResearch = 121.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 10
    NumberOfImprovementsBuilt = 16
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -8.625001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = -0.88
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 0.12
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 155
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 80
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 215
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 20
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 75
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 92.5103455
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 10
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 11
    PopulationWithGrowth = 10
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 0
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 471.989655
    SystemGrowth = 90.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3281.91479
    SystemGrowthStockForUpkeep = 3000
    SystemGrowthUpkeep = 92.5103455
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.13
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 10.590909
    SystemInfluenceStock = 5.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 189.75
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 142
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 6.0454545
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 265
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 121.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.75
    TradingRouteSystemBaseIncome_EmpireMoney = 3.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.9375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.3
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.3
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~21
    ColonizedPlanet#5003 /Empire#2/ColonizedStarSystem#9232/ColonizedPlanet#5003
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly34
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 80
      DefaultPlanetFood = 45
      DefaultPlanetIndustry = 85
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 35
      Guardians = 0
      Happiness = 45
      MajorPopulationCount = 0
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 1
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 85
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 85
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 17
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 35
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#9232/ColonizedPlanet#5003/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#22 /Empire#2/ColonizedStarSystem#9232/ColonizedPlanet#5003/ColonizedResourceDeposit#22
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 1
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#9232/ColonizedPlanet#5003/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 9
        RawPopulationIndustry = 17
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#6424 /Empire#2/ColonizedStarSystem#9232/ColonizedPlanet#6424
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
      UniquePlanetSahar
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 65
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 130
      DefaultPlanetPrestige = 20
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 35
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 130
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 26
      PlanetRawPrestige = 4
      PlanetRawScience = 8
      PlanetScience = 40
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#9232/ColonizedPlanet#6424/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 7
        RawPopulationIndustry = 26
        RawPopulationPrestige = 4
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#9233 /Empire#2/ColonizedStarSystem#9232/Hangar#9233
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#9232/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#9232/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 10
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6426 /Empire#2/ColonizedStarSystem#9232/RecipeImprovement#6426
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7321 /Empire#2/ColonizedStarSystem#9232/RecipeImprovement#7321
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6429 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6429
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6431 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6431
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6433 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6433
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6435 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6435
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6437 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6437
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6439 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6439
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6441 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6441
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6443 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6443
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6445 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6445
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6447 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6447
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6449 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6449
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6451 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6451
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6453 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#6453
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#9240 /Empire#2/ColonizedStarSystem#9232/StarSystemImprovement#9240
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
  ColonizedStarSystem#9234 /Empire#2/ColonizedStarSystem#9234
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    PlanetStatusBeingColonized
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 42
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 383.684753
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 2.106
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7040
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0.5
    MaximumSystemGrowth = 6.33476257
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 42
    MaximumSystemManpowerRefillRate = 42
    MaximumSystemMoney = 106.95
    MaximumSystemProduction = 134
    MaximumSystemProductionStock = 134
    MaximumSystemResearch = 135.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 2.16154552
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 2
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 6
    NetStrategic3 = 0
    NetStrategic4 = 2
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0.5
    NetSystemGrowth = 6.33476257
    NetSystemInfluence = 0.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 106.95
    NetSystemProduction = 134
    NetSystemResearch = 135.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 11
    NumberOfImprovementsBuilt = 18
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -9.750002
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = -0.88
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 0.12
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 203
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 106
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 84
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 91
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 104.215233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 11
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 0
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 436.684753
    SystemGrowth = 110.549995
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3587.26563
    SystemGrowthStockForUpkeep = 3300
    SystemGrowthUpkeep = 104.215233
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.13
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 101.5
    SystemInfluenceStock = 0.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 67.9249954
    SystemMoney = 244.95
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 138
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 134
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 146
    SystemProductionUpkeep = 0
    SystemResearch = 135.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 5
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4.125
    TradingRouteSystemBaseIncome_EmpireMoney = 4.125
    TradingRouteSystemBaseIncome_EmpireResearch = 1.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.3
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.450000018
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.75
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~23
    ColonizedPlanet#3202 /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#3202
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly28
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 102
      DefaultPlanetFood = 66
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 66
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 0
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 108
      PlanetFIDSI = 0
      PlanetFood = 66
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 17
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 66
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#3202/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#69 /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#3202/ColonizedResourceDeposit#69
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#3202/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 17
        RawPopulationFood = 11
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    ColonizedPlanet#4221 /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#4221
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 90
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 60
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 25
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 2
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 95
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 18
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 25
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#65 /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#4221/ColonizedResourceDeposit#65
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#66 /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#4221/ColonizedResourceDeposit#66
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#9234/ColonizedPlanet#4221/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 18
        RawPopulationFood = 8
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#9235 /Empire#2/ColonizedStarSystem#9234/Hangar#9235
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#9234/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#9234/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 11
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4217 /Empire#2/ColonizedStarSystem#9234/RecipeImprovement#4217
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7366 /Empire#2/ColonizedStarSystem#9234/RecipeImprovement#7366
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4201 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4201
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4203 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4203
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4205 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4205
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4207 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4207
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4209 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4209
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4211 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4211
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4213 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4213
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4215 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4215
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4219 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4219
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4223 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4223
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4225 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4225
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4227 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4227
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4229 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4229
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4231 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4231
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4233 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#4233
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#9241 /Empire#2/ColonizedStarSystem#9234/StarSystemImprovement#9241
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
  ColonizedStarSystem#9236 /Empire#2/ColonizedStarSystem#9236
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    PlanetStatusBeingColonized
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 24
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 87.87169
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 1.8648
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4240
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0.5
    MaximumSystemGrowth = 26.6716919
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 24
    MaximumSystemManpowerRefillRate = 24
    MaximumSystemMoney = 0
    MaximumSystemProduction = 76
    MaximumSystemProductionStock = 76
    MaximumSystemResearch = 9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 1.664334
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0.5
    NetSystemGrowth = 26.6716919
    NetSystemInfluence = 0.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -24.3000031
    NetSystemProduction = 76
    NetSystemResearch = 9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfImprovementsBuilt = 13
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -4.5
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = -0.88
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 0.12
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 68
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 36
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 0
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 115.871689
    SystemGrowth = 56.1000023
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1221.06165
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 29.42831
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.13
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 101.5
    SystemInfluenceStock = 0.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 105.825
    SystemMoney = 89.7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 114
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 76
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 76
    SystemProductionUpkeep = 0
    SystemResearch = 9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 3
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.5
    TradingRouteSystemBaseIncome_EmpireMoney = 1.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.450000018
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.450000018
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#5007 /Empire#2/ColonizedStarSystem#9236/ColonizedPlanet#5007
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 64
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 68
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#9236/ColonizedPlanet#5007/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 3
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#9236/ColonizedPlanet#5007/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#9237 /Empire#2/ColonizedStarSystem#9236/Hangar#9237
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#9236/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#9236/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6158 /Empire#2/ColonizedStarSystem#9236/RecipeImprovement#6158
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7327 /Empire#2/ColonizedStarSystem#9236/RecipeImprovement#7327
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6139 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6139
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6141 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6141
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6143 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6143
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6145 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6145
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6147 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6147
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6149 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6149
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6151 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6151
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6153 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6153
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6169 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6169
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6899 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#6899
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#9244 /Empire#2/ColonizedStarSystem#9236/StarSystemImprovement#9244
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
  ColonizedStarSystem#9238 /Empire#2/ColonizedStarSystem#9238
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    PlanetStatusBeingColonized
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.3
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 876
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 216.998337
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 2.043
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 9120
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0.5
    MaximumSystemGrowth = 26.498333
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 126
    MaximumSystemManpowerRefillRate = 126
    MaximumSystemMoney = 0
    MaximumSystemProduction = 106
    MaximumSystemProductionStock = 106
    MaximumSystemResearch = 100.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 2.096884
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 4
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0.5
    NetSystemGrowth = 26.498333
    NetSystemInfluence = 0.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -16.8000031
    NetSystemProduction = 106
    NetSystemResearch = 100.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 3
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -4.12499952
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = -0.88
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 0.12
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 118
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 72
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 56
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 52
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 48.8516655
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 6
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.3
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 0
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1098.99829
    SystemGrowth = 75.35
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2089.937
    SystemGrowthStockForUpkeep = 1800
    SystemGrowthUpkeep = 48.8516655
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.13
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 101.5
    SystemInfluenceStock = 0.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 6.95651245
    SystemMoney = 147.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 164
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 106
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 115
    SystemProductionUpkeep = 0
    SystemResearch = 100.8
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 2
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.3
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.3
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#2760 /Empire#2/ColonizedStarSystem#9238/ColonizedPlanet#2760
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 114
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 54
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 42
      Guardians = 0
      Happiness = 30
      MajorPopulationCount = 0
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 4
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 118
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 19
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 52
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#254 /Empire#2/ColonizedStarSystem#9238/ColonizedPlanet#2760/ColonizedResourceDeposit#254
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#255 /Empire#2/ColonizedStarSystem#9238/ColonizedPlanet#2760/ColonizedResourceDeposit#255
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#2/ColonizedStarSystem#9238/ColonizedPlanet#2760/PopulationPlanetAffinityPulsos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 19
        RawPopulationFood = 12
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#9238/ColonizedPlanet#2760/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 19
        RawPopulationFood = 12
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#9239 /Empire#2/ColonizedStarSystem#9238/Hangar#9239
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /Empire#2/ColonizedStarSystem#9238/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#9238/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#9238/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0.15
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3818 /Empire#2/ColonizedStarSystem#9238/RecipeImprovement#3818
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7307 /Empire#2/ColonizedStarSystem#9238/RecipeImprovement#7307
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
      RecipeIngredientEffect08
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3786 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3786
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3788 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3788
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3790 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3790
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3792 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3792
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3794 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3794
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3796 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3796
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3798 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3798
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3800 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3800
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3802 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3802
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3804 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3804
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3806 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3806
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#3808 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3808
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3810 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3810
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3812 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3812
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3814 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3814
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3816 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3816
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3820 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3820
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3988 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#3988
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1Venetians
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4555 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#4555
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4872 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#4872
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#9245 /Empire#2/ColonizedStarSystem#9238/StarSystemImprovement#9245
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
  ColonizedStarSystem#961 /Empire#2/ColonizedStarSystem#961
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel4
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 1
    AllowToExploitStrategicUncommon2 = 1
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 1150
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 80
    DefenseScore = 3700
    DefensiveMilitaryPower = 407.2853
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 2941.583
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 20
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 1150
    GroundBattleBombardmentAttackerDamagesMin = 1150
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 35
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2400
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 30540
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 22
    MaximumLuxuryStock = 0
    MaximumPopulation = 24
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 246.4
    MaximumSystemGrowth = 1364.933
    MaximumSystemGrowthStock = 7200
    MaximumSystemManpower = 2550
    MaximumSystemManpowerRefillRate = 2550
    MaximumSystemMoney = 363.5
    MaximumSystemProduction = 524
    MaximumSystemProductionStock = 524
    MaximumSystemResearch = 442.75
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 3
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 6
    NetStrategic2 = 6
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 246.4
    NetSystemGrowth = 1364.933
    NetSystemInfluence = 246.4
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 363.5
    NetSystemProduction = 524
    NetSystemResearch = 442.75
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 37
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 5
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 492.8
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -110
    OverPopulationPenalties = -27
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.4
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 227
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 701
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 354
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 144
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 255
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 24
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 247.866974
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 24
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 22
    PopulationWithGrowth = 24
    ProbesProductionCostReduction = 0
    Quality = 4
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 22
    RepresentativeWithPartyInSenateCount = 20
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 22
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 5
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 246.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 6687.583
    SystemGrowth = 1612.79993
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 7789.133
    SystemGrowthStockForUpkeep = 6600
    SystemGrowthUpkeep = 247.866974
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.50225484
    SystemInfluenceStock = 22174.043
    SystemInfluenceUpkeep = 0
    SystemLevel = 4
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 2550
    SystemMigrationGrowthStock = 0
    SystemMoney = 667.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 304
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 1.50223
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 524
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 1054.88
    SystemProductionUpkeep = 0
    SystemResearch = 442.75
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TotalShipCount = 62
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 17
    TradingRouteSystemBaseIncome_EmpireMoney = 17
    TradingRouteSystemBaseIncome_EmpireResearch = 4.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~44
    ColonizedPlanet#1533 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly40
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 168
      DefaultPlanetIndustry = 182
      DefaultPlanetPrestige = 42
      DefaultPlanetScience = 56
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 203
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 182
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 35
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 42
      PlanetRawDust = 6
      PlanetRawFIDSI = 2
      PlanetRawFood = 24
      PlanetRawIndustry = 26
      PlanetRawPrestige = 6
      PlanetRawScience = 8
      PlanetScience = 56
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#6118 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/PlanetImprovement#6118
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#1533/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 24
        RawPopulationIndustry = 26
        RawPopulationPrestige = 6
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#3953 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#3953
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 100
      DefaultPlanetIndustry = 100
      DefaultPlanetPrestige = 30
      DefaultPlanetScience = 25
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 125
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 100
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 25
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 30
      PlanetRawDust = 7
      PlanetRawFIDSI = 2
      PlanetRawFood = 20
      PlanetRawIndustry = 20
      PlanetRawPrestige = 6
      PlanetRawScience = 5
      PlanetScience = 25
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8898 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#3953/PlanetImprovement#8898
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#3953/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 20
        RawPopulationIndustry = 20
        RawPopulationPrestige = 6
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#4817 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#4817
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 9
      DefaultPlanetPrestige = 18
      DefaultPlanetScience = 93
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.9000001
      OverPopulationThreshold = 2.1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 69
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 9
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 5
      PlanetRawFIDSI = 2
      PlanetRawFood = 18
      PlanetRawIndustry = 3
      PlanetRawPrestige = 6
      PlanetRawScience = 31
      PlanetScience = 93
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5133 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#4817/PlanetImprovement#5133
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust2
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#4817/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 18
        RawPopulationIndustry = 3
        RawPopulationPrestige = 6
        RawPopulationScience = 31
       CHILDREN ~0
    ColonizedPlanet#962 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
      UniquePlanetUnfallen
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 135
      DefaultPlanetFood = 234
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 54
      DefaultPlanetScience = 81
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 7
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 135
      PlanetFIDSI = 0
      PlanetFood = 304
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 63
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 70
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 54
      PlanetRawDust = 15
      PlanetRawFIDSI = 2
      PlanetRawFood = 26
      PlanetRawIndustry = 7
      PlanetRawPrestige = 6
      PlanetRawScience = 9
      PlanetScience = 81
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1659 /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962/PlanetImprovement#1659
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 26
        RawPopulationIndustry = 7
        RawPopulationPrestige = 6
        RawPopulationScience = 9
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#2/ColonizedStarSystem#961/ColonizedPlanet#962/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 10
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 10
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 15
        RawPopulationFood = 26
        RawPopulationIndustry = 7
        RawPopulationPrestige = 6
        RawPopulationScience = 9
       CHILDREN ~0
    Hangar#960 /Empire#2/ColonizedStarSystem#961/Hangar#960
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 407.2853
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 20
      IsFrozen = 0
      MilitaryPower = 900.0853
      OffensiveMilitaryPower = 492.8
      ShipCount = 1
     CHILDREN ~1
      Ship#8665 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665
       DESCRIPTORS 14
        ClassHullMediumAttack
        ClassShip
        ShipFactionUnfallen
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 328
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 88
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 70.4
        DamagePerSecondMedium = 328
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 328
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 407.2853
        Evasion = 0.1
        Experience = 6
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 20
        GlobalSpeed = 2
        Health = 6874.56
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 160
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6874.56
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 900.0853
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 492.8
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 900.0853
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 544
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 300
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.450042665
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 900.0853
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 229.152008
          Health = 6874.56
          HitBySalvo = 0
          MaximumHealth = 6874.56
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionN/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 56.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 246.4
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseHullPlating2#3 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionNE/ModuleDefenseHullPlating2#3
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponFlack5#2 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionNE/ModuleWeaponFlack5#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack5
            MultiplierX2
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 120
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 120
            DamagePerSecondShort = 120
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 20
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic5#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionNE/ModuleWeaponKinetic5#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic5
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 74.8
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 44
            DamagePerSecondLong = 35.2
            DamagePerSecondMedium = 44
            DamagePerSecondShort = 44
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 24
            FlakEfficiency = 15
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 246.4
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionS/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 32.5333328
          Health = 136
          MaximumHealth = 136
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 136
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionSE/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#961/Hangar#960/Ship#8665/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#2/ColonizedStarSystem#961/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -7250
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#2/ColonizedStarSystem#961/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 22
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 22
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2736 /Empire#2/ColonizedStarSystem#961/RecipeImprovement#2736
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#5267 /Empire#2/ColonizedStarSystem#961/RecipeImprovement#5267
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8916 /Empire#2/ColonizedStarSystem#961/RecipeImprovement#8916
     DESCRIPTORS 5
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect05
      RecipeIngredientEffect06
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1053 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1053
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 80
     CHILDREN ~0
    StarSystemImprovement#1054 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1054
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystemUnfallen
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1331 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1331
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1477 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1477
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1567 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1567
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1611 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1611
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1756 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1756
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#1928 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#1928
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2040 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2040
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2064 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2064
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2136 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2136
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#2289 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2289
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2313 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2313
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3Unfallen
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2342 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2342
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2616 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2616
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2888 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#2888
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3020 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#3020
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3090 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#3090
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = 0
      SystemMoneyUpkeep = 12
     CHILDREN ~0
    StarSystemImprovement#3643 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#3643
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4253 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#4253
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4501 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#4501
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestUnfallen04
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5368 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#5368
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5487 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#5487
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueStartingImprovement
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#5946 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#5946
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6264 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6264
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6364 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6364
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6496 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6496
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6596 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6596
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6658 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6658
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust6
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6776 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#6776
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7188 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7188
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust3
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7493 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7493
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust4
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7750 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7750
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7898 /Empire#2/ColonizedStarSystem#961/StarSystemImprovement#7898
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#5470 /Empire#2/DepartmentOfCommerce/TradingCompany#5470
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 1
      DustImprovementCount = 2
      EmpireMoney = 0
      EmpireResearch = 0
      Level = 4
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 0
      Luxury9 = 0
      LuxuryImprovementCount = 0
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 0
      TradingRouteIncomeEfficiency_EmpireMoney = 1.4
      TradingRouteIncomeEfficiency_EmpireResearch = 1.05
      TradingRouteIncomeEfficiency_Luxury1 = 1
      TradingRouteIncomeEfficiency_Luxury10 = 1
      TradingRouteIncomeEfficiency_Luxury11 = 1
      TradingRouteIncomeEfficiency_Luxury12 = 1
      TradingRouteIncomeEfficiency_Luxury13 = 1
      TradingRouteIncomeEfficiency_Luxury14 = 1
      TradingRouteIncomeEfficiency_Luxury15 = 1
      TradingRouteIncomeEfficiency_Luxury16 = 1
      TradingRouteIncomeEfficiency_Luxury17 = 1
      TradingRouteIncomeEfficiency_Luxury18 = 1
      TradingRouteIncomeEfficiency_Luxury19 = 1
      TradingRouteIncomeEfficiency_Luxury2 = 1
      TradingRouteIncomeEfficiency_Luxury20 = 1
      TradingRouteIncomeEfficiency_Luxury21 = 1
      TradingRouteIncomeEfficiency_Luxury22 = 1
      TradingRouteIncomeEfficiency_Luxury23 = 1
      TradingRouteIncomeEfficiency_Luxury24 = 1
      TradingRouteIncomeEfficiency_Luxury3 = 1
      TradingRouteIncomeEfficiency_Luxury4 = 1
      TradingRouteIncomeEfficiency_Luxury5 = 1
      TradingRouteIncomeEfficiency_Luxury6 = 1
      TradingRouteIncomeEfficiency_Luxury7 = 1
      TradingRouteIncomeEfficiency_Luxury8 = 1
      TradingRouteIncomeEfficiency_Luxury9 = 1
      TradingRoutesExperience = 2589.14136
      TradingRoutesExperienceThreshold = 3520
      TradingRoutesPreviousExperienceThreshold = 2148
     CHILDREN ~0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 10.9211988
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 10.9211988
      PressureFrom = 26.4285
      PressureOn = 10.9211988
      PressureTrend = -15.5073
      PressureValue = -68.10962
      TheirBasePressure = 17.619
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 10.9211988
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.15474987
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 10.9211988
      PressureFrom = 0.200925
      PressureOn = 10.9211988
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 0.13395
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 10.9211988
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 11.353961
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#2/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 10.9211988
      PressureFrom = 13.0612478
      PressureOn = 10.9211988
      PressureTrend = -2.140049
      PressureValue = 98.0681839
      TheirBasePressure = 8.707499
     CHILDREN ~0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 5
    HeroLevelCount = 50
    HeroUnlockGauge01Points = 1665
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 742
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 383
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 200
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 340
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1063 /Empire#2/Fleet#1063
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 143.513321
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 245.866257
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 102.352936
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.122933127
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1065 /Empire#2/Fleet#1063/Ship#1065
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.522873
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 29.4117641
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 34.640522
      DamagePerSecondMedium = 122.300652
      DamagePerSecondMissile = 11.1111107
      DamagePerSecondShort = 113.411766
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 143.513321
      Evasion = 0
      Experience = 45
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2699.4
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2699.4
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 245.866257
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 102.352936
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 245.866257
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 136
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.122933127
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 245.866257
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#1063/Ship#1065/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 89.9799957
        Health = 2699.4
        HitBySalvo = 0
        MaximumHealth = 2699.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#1063/Ship#1065/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#1063/Ship#1065/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#1063/Ship#1065/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 37.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 102.352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~6
        ModuleDefenseHullPlating2#13 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleDefenseHullPlating2#13
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#12 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponFlack2#12
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#15 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponFlack5#15
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 60
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 60
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 60
          DamagePerSecondShort = 60
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#11 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponKinetic2#11
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 16
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 9.411764
          DamagePerSecondLong = 7.52941132
          DamagePerSecondMedium = 9.411764
          DamagePerSecondShort = 9.411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 26.35294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic5#14 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponKinetic5#14
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 34
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 56
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#10 /Empire#2/Fleet#1063/Ship#1065/SectionN/ModuleWeaponMissile1#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#1063/Ship#1065/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#1063/Ship#1065/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#1063/Ship#1065/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#1063/Ship#1065/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#1063/Ship#1065/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#1063/Ship#1065/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#1063/Ship#1065/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#1063/Ship#1065/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2687 /Empire#2/Fleet#2687
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionRooting
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 122.513321
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 122.513321
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0.1
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.061256662
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2096 /Empire#2/Fleet#2687/Ship#2096
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull03
      ShipLevel04
      ShipLevelUpRule
      ShipRoleRootCreator
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 122.513321
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2699.4
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2699.4
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 0
      MilitaryPower = 122.513321
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 122.513321
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0.1
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 136
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.061256662
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 122.513321
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#2687/Ship#2096/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 89.9799957
        Health = 2699.4
        HitBySalvo = 0
        MaximumHealth = 2699.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRootCreation1#1 /Empire#2/Fleet#2687/Ship#2096/CoreSection/ModuleSupportRootCreation1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleRootCreatorShipOnly
          ClassModuleSupport
          ModuleSupportRootCreation
          ModuleSupportRootCreation1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#2687/Ship#2096/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#2687/Ship#2096/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#2687/Ship#2096/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#2687/Ship#2096/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#2687/Ship#2096/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#2687/Ship#2096/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#2687/Ship#2096/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#2/Fleet#2687/Ship#2096/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#2687/Ship#2096/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#2687/Ship#2096/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#2687/Ship#2096/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2883 /Empire#2/Fleet#2883
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 132.03334
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 212.739227
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 80.70588
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.106369615
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2618 /Empire#2/Fleet#2883/Ship#2618
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.82353
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 18.8235283
      DamagePerSecondLaser = 10
      DamagePerSecondLong = 25.0588226
      DamagePerSecondMedium = 76.82353
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 74.82353
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 132.03334
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2541
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2541
      MaximumMovement = 4
      MaximumShield = 360
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 212.739227
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 80.70588
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 212.739227
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.106369615
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 212.739227
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#2883/Ship#2618/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 84.7
        Health = 2541
        HitBySalvo = 0
        MaximumHealth = 2541
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#2883/Ship#2618/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#2883/Ship#2618/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#2883/Ship#2618/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 80.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~6
        ModuleDefenseShield2#17 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleDefenseShield2#17
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#13 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponFlack2#13
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#16 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponFlack2#16
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#12 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponKinetic2#12
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 16
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 9.411764
          DamagePerSecondLong = 7.52941132
          DamagePerSecondMedium = 9.411764
          DamagePerSecondShort = 9.411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 26.35294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic2#15 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponKinetic2#15
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 16
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 9.411764
          DamagePerSecondLong = 7.52941132
          DamagePerSecondMedium = 9.411764
          DamagePerSecondShort = 9.411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 26.35294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#10 /Empire#2/Fleet#2883/Ship#2618/SectionN/ModuleWeaponLaser2#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 18
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10
          DamagePerSecondLong = 10
          DamagePerSecondMedium = 10
          DamagePerSecondShort = 8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#2883/Ship#2618/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#2883/Ship#2618/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#2883/Ship#2618/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#2883/Ship#2618/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#2883/Ship#2618/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#2883/Ship#2618/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#2883/Ship#2618/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#2883/Ship#2618/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3422 /Empire#2/Fleet#3422
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 132.606659
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 9
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 234.9596
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 102.352936
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.117479794
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3334 /Empire#2/Fleet#3422/Ship#3334
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 124.522873
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 29.4117641
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 34.640522
      DamagePerSecondMedium = 122.300652
      DamagePerSecondMissile = 11.1111107
      DamagePerSecondShort = 113.411766
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 132.606659
      Evasion = 0
      Experience = 50
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 2372.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2372.2
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 234.9596
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 102.352936
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 234.9596
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 136
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.117479794
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 234.9596
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#3422/Ship#3334/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 79.07333
        Health = 2372.2
        HitBySalvo = 0
        MaximumHealth = 2372.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#3422/Ship#3334/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#3422/Ship#3334/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#3422/Ship#3334/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 37.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 102.352936
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~6
        ModuleDefenseHullPlating2#16 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleDefenseHullPlating2#16
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#15 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponFlack2#15
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#18 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponFlack5#18
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 60
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 60
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 60
          DamagePerSecondShort = 60
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#14 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponKinetic2#14
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 16
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 9.411764
          DamagePerSecondLong = 7.52941132
          DamagePerSecondMedium = 9.411764
          DamagePerSecondShort = 9.411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 26.35294
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic5#17 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponKinetic5#17
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 34
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 56
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#13 /Empire#2/Fleet#3422/Ship#3334/SectionN/ModuleWeaponMissile1#13
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 100
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.1111107
          DamagePerSecondLong = 11.1111107
          DamagePerSecondMedium = 8.888888
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 19.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#3422/Ship#3334/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#3422/Ship#3334/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#3422/Ship#3334/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#3422/Ship#3334/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#3422/Ship#3334/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#3422/Ship#3334/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#3422/Ship#3334/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#3422/Ship#3334/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4550 /Empire#2/Fleet#4550
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 600
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 72.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 72.5
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.05
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.03625
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#4551 /Empire#2/Fleet#4550/Ship#4551
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0.15
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 72.5
      VisionRange = 0.75
      VisualImportanceScore = 610
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#4550/Ship#4551/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#4550/Ship#4551/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#4550/Ship#4551/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#4550/Ship#4551/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#4550/Ship#4551/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#4550/Ship#4551/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#4550/Ship#4551/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#4550/Ship#4551/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#4550/Ship#4551/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5457 /Empire#2/Fleet#5457
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 1805.6731
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.2
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 84.5
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 1350
    MaximumShipProbeStock = 0
    MilitaryPower = 2847.74341
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 1042.07056
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 9
    ShipCriticalHitChance = 0
    ShipDamage = 0.1
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1350
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~10
    Hero#2783 /Empire#2/Fleet#5457/Hero#2783
     DESCRIPTORS 8
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdmiral
      HeroLevel03
      HeroLevelUpRule
      HeroSkill13_SystemManpower_Flat_0
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 47.75
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN ~0
    Ship#1868 /Empire#2/Fleet#5457/Ship#1868
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 99.38824
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 22.5882359
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 42.0705872
      DamagePerSecondMedium = 99.38824
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 94.5882339
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 173.133347
      Evasion = 0.1
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3005.85132
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3774
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 303.580383
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 130.447052
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 241.790543
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.151790187
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 241.790543
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#1868/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 134.8
        Health = 3005.85132
        HitBySalvo = 0
        MaximumHealth = 3774
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponFlack2#5 /Empire#2/Fleet#5457/Ship#1868/CoreSection/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#4 /Empire#2/Fleet#5457/Ship#1868/CoreSection/ModuleWeaponKinetic2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#1868/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#1868/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#1868/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 15.92926
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 65.223526
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#8 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleWeaponFlack2#8
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#7 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleWeaponKinetic2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 19.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.2941179
          DamagePerSecondLong = 9.035295
          DamagePerSecondMedium = 11.2941179
          DamagePerSecondShort = 11.2941179
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 31.62353
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#1868/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#1868/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 15.92926
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#1868/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#1868/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#1868/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#1868/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#1868/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#1868/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#1868/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2221 /Empire#2/Fleet#5457/Ship#2221
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 47.75294
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 10.3529415
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 19.2823524
      DamagePerSecondMedium = 47.75294
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 45.55294
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 205.708176
      Evasion = 0.1
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 4791.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4791.5
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 265.4964
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 59.7882347
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 265.4964
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.1327482
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 265.4964
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#2221/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 159.71666
        Health = 4791.5
        HitBySalvo = 0
        MaximumHealth = 4791.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#2221/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#2221/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#2221/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 23.666666
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 59.7882347
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShield2#9 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleDefenseShield2#9
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#8 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleWeaponFlack2#8
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#7 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleWeaponKinetic2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#2221/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#2221/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#2221/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#2221/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#2221/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#2221/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#2221/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#2221/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#2221/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2785 /Empire#2/Fleet#5457/Ship#2785
     DESCRIPTORS 17
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill18_FleetDamage_Percent_0
      HeroSkill23_FleetDefense_Percent_2
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 81.38562
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 34.7973862
      DamagePerSecondMedium = 76.4967346
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 56.9411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 130.833344
      Evasion = 0
      Experience = 47.875
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 2145
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2145
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 211.068634
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 80.23529
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 211.068634
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.105534315
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 211.068634
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#2785/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 71.5
        Health = 2145
        HitBySalvo = 0
        MaximumHealth = 2145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /Empire#2/Fleet#5457/Ship#2785/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#2/Fleet#5457/Ship#2785/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#2785/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#2785/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#2/Fleet#5457/Ship#2785/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#2785/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#2785/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#2785/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#2/Fleet#5457/Ship#2785/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#2785/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#2/Fleet#5457/Ship#2785/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#2785/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#2785/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
    Ship#4174 /Empire#2/Fleet#5457/Ship#4174
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 40
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 208.733322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 208.733322
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.10436666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 208.733322
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#4174/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#4174/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#4174/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#4174/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#4174/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5457/Ship#4174/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#4174/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#4174/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#4174/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#4174/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#4174/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#4174/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#4174/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#4174/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#4174/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#4174/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4259 /Empire#2/Fleet#5457/Ship#4259
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 37.4
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 37.4
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 178.653519
      Evasion = 0.1
      Experience = 36
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 4273.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4273.5
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 209.453522
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 30.8
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 209.453522
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.104726762
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 209.453522
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#4259/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 142.45
        Health = 4273.5
        HitBySalvo = 0
        MaximumHealth = 4273.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#4259/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#4259/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#4259/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5457/Ship#4259/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#4259/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#4259/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#4259/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#4259/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#4259/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#4259/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#4259/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#4259/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#4259/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#4259/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4630 /Empire#2/Fleet#5457/Ship#4630
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 208.733322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 208.733322
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.10436666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 208.733322
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#4630/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#4630/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#4630/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#4630/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#4630/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#5457/Ship#4630/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#4630/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#5457/Ship#4630/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#4630/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#4630/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#4630/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#4630/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#4630/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#4630/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#4630/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#4630/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5065 /Empire#2/Fleet#5457/Ship#5065
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 76.7999954
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 23.9999981
      DamagePerSecondLong = 23.9999981
      DamagePerSecondMedium = 76.7999954
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 72
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 141.533325
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3366
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3366
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 208.733322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 208.733322
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.10436666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 208.733322
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#5065/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.2
        Health = 3366
        HitBySalvo = 0
        MaximumHealth = 3366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#5065/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#5457/Ship#5065/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#5065/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#5065/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#5 /Empire#2/Fleet#5457/Ship#5065/SectionN/ModuleDefenseShield2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#5457/Ship#5065/SectionN/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#5457/Ship#5065/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 21.5999985
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11.999999
          DamagePerSecondLong = 11.999999
          DamagePerSecondMedium = 11.999999
          DamagePerSecondShort = 9.599999
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 33.6
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#5065/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#5457/Ship#5065/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#5065/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#5065/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#5065/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#5065/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#5065/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#5065/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5135 /Empire#2/Fleet#5457/Ship#5135
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 48.0000038
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 126.400009
      DamagePerSecondMedium = 316.400024
      DamagePerSecondMissile = 88
      DamagePerSecondShort = 246
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 246.006927
      Evasion = 0.1
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 3605.25
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3605.25
      MaximumMovement = 5
      MaximumShield = 1050
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 538.8069
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 292.8
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 538.8069
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 1050
      ShieldAbsorption = 240
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 140
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.269403428
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 538.8069
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#5135/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 162.175
        Health = 3605.25
        HitBySalvo = 0
        MaximumHealth = 3605.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 120
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShieldQuest3#8 /Empire#2/Fleet#5457/Ship#5135/CoreSection/ModuleDefenseShieldQuest3#8
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack5#5 /Empire#2/Fleet#5457/Ship#5135/CoreSection/ModuleWeaponFlack5#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 66
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 66
          DamagePerSecondShort = 66
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#4 /Empire#2/Fleet#5457/Ship#5135/CoreSection/ModuleWeaponKinetic5#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40.8000031
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.0000019
          DamagePerSecondLong = 19.2000027
          DamagePerSecondMedium = 24.0000019
          DamagePerSecondShort = 24.0000019
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 67.2000046
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#7 /Empire#2/Fleet#5457/Ship#5135/CoreSection/ModuleWeaponMissile3#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 264
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 23.4666672
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 52.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#5135/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#5135/SectionE/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#5135/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 43.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 120
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShieldQuest3#10 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleDefenseShieldQuest3#10
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack5#7 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleWeaponFlack5#7
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 66
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 66
          DamagePerSecondShort = 66
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#6 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleWeaponKinetic5#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 40.8000031
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.0000019
          DamagePerSecondLong = 19.2000027
          DamagePerSecondMedium = 24.0000019
          DamagePerSecondShort = 24.0000019
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 67.2000046
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#9 /Empire#2/Fleet#5457/Ship#5135/SectionN/ModuleWeaponMissile3#9
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 264
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 23.4666672
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 52.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#5135/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 52.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#4 /Empire#2/Fleet#5457/Ship#5135/SectionNE/ModuleDefenseShieldQuest3#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack5#3 /Empire#2/Fleet#5457/Ship#5135/SectionNE/ModuleWeaponFlack5#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 66
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 66
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 66
          DamagePerSecondShort = 66
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile3#5 /Empire#2/Fleet#5457/Ship#5135/SectionNE/ModuleWeaponMissile3#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 264
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 23.4666672
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 52.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#5135/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#5135/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#5135/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#5135/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#5135/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#5135/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8230 /Empire#2/Fleet#5457/Ship#8230
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 228.8
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 44
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 35.2
      DamagePerSecondMedium = 228.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 228.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 446.737732
      Evasion = 0.1
      Experience = 12
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 8795.52051
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 8795.52051
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 693.1377
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 246.4
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 693.1377
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.346568853
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 693.1377
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#5457/Ship#8230/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 293.184021
        Health = 8795.52051
        HitBySalvo = 0
        MaximumHealth = 8795.52051
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#5457/Ship#8230/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#2/Fleet#5457/Ship#8230/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#5457/Ship#8230/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#2/Fleet#5457/Ship#8230/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#5457/Ship#8230/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#5457/Ship#8230/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 56.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 246.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#5 /Empire#2/Fleet#5457/Ship#8230/SectionNE/ModuleDefenseHullPlating2#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#5457/Ship#8230/SectionNE/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 52.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 52.8
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 52.8
          DamagePerSecondShort = 52.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#7 /Empire#2/Fleet#5457/Ship#8230/SectionNE/ModuleWeaponFlack5#7
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 132
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 132
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 132
          DamagePerSecondShort = 132
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#6 /Empire#2/Fleet#5457/Ship#8230/SectionNE/ModuleWeaponKinetic5#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 74.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 44
          DamagePerSecondLong = 35.2
          DamagePerSecondMedium = 44
          DamagePerSecondShort = 44
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 246.4
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#5457/Ship#8230/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#5457/Ship#8230/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#8230/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#5457/Ship#8230/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#5457/Ship#8230/SectionSE/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#5457/Ship#8230/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#5457/Ship#8230/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6021 /Empire#2/Fleet#6021
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6022 /Empire#2/Fleet#6021/Ship#6022
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.15
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6021/Ship#6022/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#6021/Ship#6022/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6021/Ship#6022/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#6021/Ship#6022/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#6021/Ship#6022/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6021/Ship#6022/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#6021/Ship#6022/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6021/Ship#6022/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6021/Ship#6022/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6025 /Empire#2/Fleet#6025
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6026 /Empire#2/Fleet#6025/Ship#6026
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.15
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6025/Ship#6026/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#6025/Ship#6026/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6025/Ship#6026/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#6025/Ship#6026/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#6025/Ship#6026/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6025/Ship#6026/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#6025/Ship#6026/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6025/Ship#6026/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6025/Ship#6026/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6483 /Empire#2/Fleet#6483
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 62
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6484 /Empire#2/Fleet#6483/Ship#6484
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62
      Evasion = 0
      Experience = 18
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.15
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 62
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6483/Ship#6484/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#6483/Ship#6484/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6483/Ship#6484/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#6483/Ship#6484/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#6483/Ship#6484/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6483/Ship#6484/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#6483/Ship#6484/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6483/Ship#6484/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6483/Ship#6484/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6499 /Empire#2/Fleet#6499
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 100.154663
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 100.154663
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0.1
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05007733
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#6207 /Empire#2/Fleet#6499/Ship#6207
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleRootCreator
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 100.154663
      Evasion = 0
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2028.64
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2028.64
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 0
      MilitaryPower = 100.154663
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 100.154663
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0.1
      ScrapPriority = 9
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 136
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05007733
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 100.154663
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#6499/Ship#6207/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 67.62133
        Health = 2028.64
        HitBySalvo = 0
        MaximumHealth = 2028.64
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRootCreation1#1 /Empire#2/Fleet#6499/Ship#6207/CoreSection/ModuleSupportRootCreation1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleRootCreatorShipOnly
          ClassModuleSupport
          ModuleSupportRootCreation
          ModuleSupportRootCreation1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#6499/Ship#6207/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#6499/Ship#6207/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#6499/Ship#6207/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#6499/Ship#6207/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#6499/Ship#6207/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#6499/Ship#6207/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#6499/Ship#6207/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#2/Fleet#6499/Ship#6207/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#6499/Ship#6207/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#6499/Ship#6207/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#6499/Ship#6207/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8163 /Empire#2/Fleet#8163
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 193.93
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 250
    MaximumShipProbeStock = 0
    MilitaryPower = 249.93
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 56
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 250
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.124965
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8012 /Empire#2/Fleet#8163/Ship#8012
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 104
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 20
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 16
      DamagePerSecondMedium = 104
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 104
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 193.93
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 4431.9
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4431.9
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 250
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 249.93
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 56
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 249.93
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 186
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 250
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.124965
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 249.93
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8163/Ship#8012/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 147.73
        Health = 4431.9
        HitBySalvo = 0
        MaximumHealth = 4431.9
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#2/Fleet#8163/Ship#8012/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8163/Ship#8012/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8163/Ship#8012/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 56
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#5 /Empire#2/Fleet#8163/Ship#8012/SectionN/ModuleDefenseHullPlating2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8163/Ship#8012/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#7 /Empire#2/Fleet#8163/Ship#8012/SectionN/ModuleWeaponFlack5#7
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 60
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 60
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 60
          DamagePerSecondShort = 60
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#6 /Empire#2/Fleet#8163/Ship#8012/SectionN/ModuleWeaponKinetic5#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 34
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 56
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8163/Ship#8012/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8163/Ship#8012/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8163/Ship#8012/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8163/Ship#8012/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew1#1 /Empire#2/Fleet#8163/Ship#8012/SectionS/ModuleSupportCrew1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 100
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 50
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8163/Ship#8012/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8163/Ship#8012/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8163/Ship#8012/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8447 /Empire#2/Fleet#8447
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 1389.45276
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 70
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 1050
    MaximumShipProbeStock = 0
    MilitaryPower = 2306.53516
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 917.082336
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 4
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1050
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~4
    Ship#5948 /Empire#2/Fleet#8447/Ship#5948
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 103.05883
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 31.0588245
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.8470612
      DamagePerSecondMedium = 103.05883
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 103.05883
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 189.667633
      Evasion = 0.1
      Experience = 13.25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 10
      GlobalSpeed = 2
      Health = 3268.3
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 60
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3268.3
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 276.632324
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 86.96471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 276.632324
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 186
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.138316169
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 276.632324
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8447/Ship#5948/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 131.943329
        Health = 3268.3
        HitBySalvo = 0
        MaximumHealth = 3268.3
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.9882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8447/Ship#5948/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8447/Ship#5948/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#8447/Ship#5948/CoreSection/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8447/Ship#5948/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8447/Ship#5948/SectionE/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8447/Ship#5948/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 25.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.9882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#2 /Empire#2/Fleet#8447/Ship#5948/SectionN/ModuleDefenseHullPlating2#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8447/Ship#5948/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#3 /Empire#2/Fleet#8447/Ship#5948/SectionN/ModuleWeaponKinetic2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8447/Ship#5948/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 25.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.9882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#5948/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#2/Fleet#8447/Ship#5948/SectionNE/ModuleWeaponFlack2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#2 /Empire#2/Fleet#8447/Ship#5948/SectionNE/ModuleWeaponKinetic2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8447/Ship#5948/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8447/Ship#5948/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8447/Ship#5948/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8447/Ship#5948/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8447/Ship#5948/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8447/Ship#5948/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7894 /Empire#2/Fleet#8447/Ship#7894
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 137.411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 41.4117661
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 33.1294136
      DamagePerSecondMedium = 137.411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 137.411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 395.2853
      Evasion = 0.1
      Experience = 25.25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 4550.744
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 160
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6874.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 627.191162
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 231.905884
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 415.180969
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 544
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.3135956
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 415.180969
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8447/Ship#7894/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 229.152008
        Health = 4550.744
        HitBySalvo = 0
        MaximumHealth = 6874.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8447/Ship#7894/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 90.0277557
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#5 /Empire#2/Fleet#8447/Ship#7894/SectionE/ModuleDefenseHullPlating2#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8447/Ship#7894/SectionE/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#3 /Empire#2/Fleet#8447/Ship#7894/SectionE/ModuleWeaponKinetic2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8447/Ship#7894/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 90.0277557
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#7894/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8447/Ship#7894/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 90.0277557
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#5 /Empire#2/Fleet#8447/Ship#7894/SectionNE/ModuleDefenseHullPlating2#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8447/Ship#7894/SectionNE/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#3 /Empire#2/Fleet#8447/Ship#7894/SectionNE/ModuleWeaponKinetic2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8447/Ship#7894/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8447/Ship#7894/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8447/Ship#7894/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8447/Ship#7894/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 90.0277557
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#7894/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8447/Ship#7894/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8447/Ship#7894/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8168 /Empire#2/Fleet#8447/Ship#8168
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.82353
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 18.8235283
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 15.0588226
      DamagePerSecondMedium = 66.82353
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 66.82353
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 397.2145
      Evasion = 0.1
      Experience = 20.25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 6177.008
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7573.92
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 502.626282
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 105.411758
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 409.9233
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.25131315
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 409.9233
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8447/Ship#8168/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 252.464
        Health = 6177.008
        HitBySalvo = 0
        MaximumHealth = 7573.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8447/Ship#8168/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8447/Ship#8168/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 110.91655
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#8168/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8447/Ship#8168/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 110.91655
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#8168/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8447/Ship#8168/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 110.91655
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 105.411758
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#5 /Empire#2/Fleet#8447/Ship#8168/SectionNE/ModuleDefenseHullPlating2#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8447/Ship#8168/SectionNE/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#3 /Empire#2/Fleet#8447/Ship#8168/SectionNE/ModuleWeaponKinetic2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 18.8235283
          DamagePerSecondLong = 15.0588226
          DamagePerSecondMedium = 18.8235283
          DamagePerSecondShort = 18.8235283
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 105.411758
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8447/Ship#8168/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8447/Ship#8168/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 81.55628
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8447/Ship#8168/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8447/Ship#8168/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 81.55628
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8447/Ship#8168/SectionSE/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8447/Ship#8168/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8447/Ship#8168/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8486 /Empire#2/Fleet#8447/Ship#8486
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 424
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 88
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 70.4
      DamagePerSecondMedium = 424
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 424
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 407.2853
      Evasion = 0.1
      Experience = 18.25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 1777.74426
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 160
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6874.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 900.0853
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 492.8
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 232.759842
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 544
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.450042665
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232.759842
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8447/Ship#8486/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 229.152008
        Health = 1777.74426
        HitBySalvo = 0
        MaximumHealth = 6874.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8447/Ship#8486/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 56.5333328
        Health = 35.1692619
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 246.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8447/Ship#8486/SectionE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8447/Ship#8486/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#5 /Empire#2/Fleet#8447/Ship#8486/SectionE/ModuleWeaponFlack5#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 120
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 120
          DamagePerSecondShort = 120
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#4 /Empire#2/Fleet#8447/Ship#8486/SectionE/ModuleWeaponKinetic5#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 74.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 44
          DamagePerSecondLong = 35.2
          DamagePerSecondMedium = 44
          DamagePerSecondShort = 44
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 246.4
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8447/Ship#8486/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 35.1692619
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#8486/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8447/Ship#8486/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 56.5333328
        Health = 35.1692619
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 246.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8447/Ship#8486/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8447/Ship#8486/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#5 /Empire#2/Fleet#8447/Ship#8486/SectionNE/ModuleWeaponFlack5#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 120
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 120
          DamagePerSecondShort = 120
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#4 /Empire#2/Fleet#8447/Ship#8486/SectionNE/ModuleWeaponKinetic5#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 74.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 44
          DamagePerSecondLong = 35.2
          DamagePerSecondMedium = 44
          DamagePerSecondShort = 44
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 246.4
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8447/Ship#8486/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8447/Ship#8486/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8447/Ship#8486/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8447/Ship#8486/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 35.1692619
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8447/Ship#8486/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8447/Ship#8486/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8447/Ship#8486/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8591 /Empire#2/Fleet#8591
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8592 /Empire#2/Fleet#8591/Ship#8592
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.15
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8591/Ship#8592/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8591/Ship#8592/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8591/Ship#8592/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#8591/Ship#8592/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#8591/Ship#8592/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8591/Ship#8592/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#8591/Ship#8592/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8591/Ship#8592/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8591/Ship#8592/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8593 /Empire#2/Fleet#8593
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8594 /Empire#2/Fleet#8593/Ship#8594
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8593/Ship#8594/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8593/Ship#8594/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8593/Ship#8594/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#8593/Ship#8594/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#8593/Ship#8594/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8593/Ship#8594/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#8593/Ship#8594/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8593/Ship#8594/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8593/Ship#8594/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8595 /Empire#2/Fleet#8595
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1500
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 5
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.95
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8596 /Empire#2/Fleet#8595/Ship#8596
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 5
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 1510
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8595/Ship#8596/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8595/Ship#8596/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8595/Ship#8596/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#8595/Ship#8596/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#8595/Ship#8596/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8595/Ship#8596/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#8595/Ship#8596/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8595/Ship#8596/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8595/Ship#8596/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8654 /Empire#2/Fleet#8654
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8655 /Empire#2/Fleet#8654/Ship#8655
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8654/Ship#8655/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8654/Ship#8655/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8654/Ship#8655/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#8654/Ship#8655/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#8654/Ship#8655/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8654/Ship#8655/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#8654/Ship#8655/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8654/Ship#8655/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8654/Ship#8655/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8666 /Empire#2/Fleet#8666
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 1310.59314
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 68
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 1200
    MaximumShipProbeStock = 0
    MilitaryPower = 2012.89893
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 702.3059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1200
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~6
    Ship#3610 /Empire#2/Fleet#8666/Ship#3610
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 70
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 22
      DamagePerSecondLong = 22
      DamagePerSecondMedium = 70
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 65.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 55.6607132
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 189.533325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 61.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 189.533325
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09476666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 189.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8666/Ship#3610/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#3610/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8666/Ship#3610/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8666/Ship#3610/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8666/Ship#3610/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#8 /Empire#2/Fleet#8666/Ship#3610/SectionN/ModuleDefenseShield2#8
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#6 /Empire#2/Fleet#8666/Ship#3610/SectionN/ModuleWeaponFlack2#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#8666/Ship#3610/SectionN/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8666/Ship#3610/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#8666/Ship#3610/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8666/Ship#3610/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8666/Ship#3610/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8666/Ship#3610/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8666/Ship#3610/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8666/Ship#3610/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8666/Ship#3610/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3728 /Empire#2/Fleet#8666/Ship#3728
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 70
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 22
      DamagePerSecondLong = 22
      DamagePerSecondMedium = 70
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 65.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 48.7857132
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 189.533325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 61.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 189.533325
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09476666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 189.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8666/Ship#3728/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#3728/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8666/Ship#3728/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8666/Ship#3728/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8666/Ship#3728/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#8666/Ship#3728/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8666/Ship#3728/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#8666/Ship#3728/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8666/Ship#3728/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#8666/Ship#3728/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8666/Ship#3728/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8666/Ship#3728/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8666/Ship#3728/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8666/Ship#3728/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8666/Ship#3728/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8666/Ship#3728/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3831 /Empire#2/Fleet#8666/Ship#3831
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 70
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 22
      DamagePerSecondLong = 22
      DamagePerSecondMedium = 70
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 65.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 47.7857132
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 189.533325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 61.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 189.533325
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09476666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 189.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8666/Ship#3831/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#3831/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8666/Ship#3831/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8666/Ship#3831/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8666/Ship#3831/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#8666/Ship#3831/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8666/Ship#3831/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#8666/Ship#3831/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8666/Ship#3831/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#8666/Ship#3831/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8666/Ship#3831/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8666/Ship#3831/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8666/Ship#3831/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8666/Ship#3831/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8666/Ship#3831/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8666/Ship#3831/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4091 /Empire#2/Fleet#8666/Ship#4091
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 70
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 22
      DamagePerSecondLong = 22
      DamagePerSecondMedium = 70
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 65.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 43.7857132
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 189.533325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 61.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 189.533325
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09476666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 189.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8666/Ship#4091/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#4091/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8666/Ship#4091/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8666/Ship#4091/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8666/Ship#4091/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#7 /Empire#2/Fleet#8666/Ship#4091/SectionN/ModuleDefenseShield2#7
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#4 /Empire#2/Fleet#8666/Ship#4091/SectionN/ModuleWeaponFlack2#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#8666/Ship#4091/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8666/Ship#4091/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#8666/Ship#4091/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8666/Ship#4091/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8666/Ship#4091/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8666/Ship#4091/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8666/Ship#4091/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8666/Ship#4091/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8666/Ship#4091/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8374 /Empire#2/Fleet#8666/Ship#8374
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 137.411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 41.4117661
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 33.1294136
      DamagePerSecondMedium = 137.411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 137.411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 395.2853
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 6874.56
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 160
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6874.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 627.191162
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 231.905884
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 627.191162
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 544
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.3135956
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 627.191162
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8666/Ship#8374/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 229.152008
        Health = 6874.56
        HitBySalvo = 0
        MaximumHealth = 6874.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8666/Ship#8374/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8666/Ship#8374/SectionE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#8374/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#8666/Ship#8374/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8666/Ship#8374/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8666/Ship#8374/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8666/Ship#8374/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8666/Ship#8374/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#8374/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#8666/Ship#8374/SectionNE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8666/Ship#8374/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8666/Ship#8374/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8666/Ship#8374/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8666/Ship#8374/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8666/Ship#8374/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8666/Ship#8374/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8666/Ship#8374/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8492 /Empire#2/Fleet#8666/Ship#8492
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 208
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 40
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 32
      DamagePerSecondMedium = 208
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 208
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 403.5745
      Evasion = 0.1
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 7573.92
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7573.92
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 627.574463
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 224
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 627.574463
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.313787222
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 627.574463
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8666/Ship#8492/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 252.464
        Health = 7573.92
        HitBySalvo = 0
        MaximumHealth = 7573.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8666/Ship#8492/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8666/Ship#8492/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8666/Ship#8492/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8666/Ship#8492/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8666/Ship#8492/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8666/Ship#8492/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 56.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 224
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8666/Ship#8492/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8666/Ship#8492/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#5 /Empire#2/Fleet#8666/Ship#8492/SectionNE/ModuleWeaponFlack5#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 120
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 120
          DamagePerSecondShort = 120
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#4 /Empire#2/Fleet#8666/Ship#8492/SectionNE/ModuleWeaponKinetic5#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 68
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 40
          DamagePerSecondLong = 32
          DamagePerSecondMedium = 40
          DamagePerSecondShort = 40
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 224
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8666/Ship#8492/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8666/Ship#8492/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8666/Ship#8492/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8666/Ship#8492/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8666/Ship#8492/SectionSE/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8666/Ship#8492/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8666/Ship#8492/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8667 /Empire#2/Fleet#8667
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 1462.49976
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 76
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 1200
    MaximumShipProbeStock = 0
    MilitaryPower = 2292.61743
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 830.1177
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 942.8572
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~6
    Ship#2643 /Empire#2/Fleet#8667/Ship#2643
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 66
      DamagePerSecondLong = 66
      DamagePerSecondMedium = 66
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 52.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 177.95
      Evasion = 0.1
      Experience = 6.160713
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 11
      GlobalSpeed = 2
      Health = 3448.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3448.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 362.75
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 184.799988
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 362.75
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 85.71429
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.181375
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 362.75
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8667/Ship#2643/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 114.95
        Health = 3448.5
        HitBySalvo = 0
        MaximumHealth = 3448.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponLaser2#5 /Empire#2/Fleet#8667/Ship#2643/CoreSection/ModuleWeaponLaser2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#8667/Ship#2643/CoreSection/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#8667/Ship#2643/CoreSection/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8667/Ship#2643/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8667/Ship#2643/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseShieldQuest3#11 /Empire#2/Fleet#8667/Ship#2643/SectionN/ModuleDefenseShieldQuest3#11
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#10 /Empire#2/Fleet#8667/Ship#2643/SectionN/ModuleWeaponLaser2#10
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#7 /Empire#2/Fleet#8667/Ship#2643/SectionN/ModuleWeaponLaser2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#8 /Empire#2/Fleet#8667/Ship#2643/SectionN/ModuleWeaponLaser2#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8667/Ship#2643/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#8667/Ship#2643/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8667/Ship#2643/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8667/Ship#2643/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8667/Ship#2643/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8667/Ship#2643/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8667/Ship#2643/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8667/Ship#2643/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5734 /Empire#2/Fleet#8667/Ship#5734
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 44
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 44
      DamagePerSecondLong = 44
      DamagePerSecondMedium = 44
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 164.016663
      Evasion = 0.1
      Experience = 11.2857132
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 287.216675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 123.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 287.216675
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 85.71429
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.143608332
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 287.216675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8667/Ship#5734/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 101.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8667/Ship#5734/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#8667/Ship#5734/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8667/Ship#5734/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8667/Ship#5734/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#8667/Ship#5734/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#8667/Ship#5734/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#8667/Ship#5734/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8667/Ship#5734/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#8667/Ship#5734/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8667/Ship#5734/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8667/Ship#5734/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8667/Ship#5734/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8667/Ship#5734/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8667/Ship#5734/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8667/Ship#5734/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5885 /Empire#2/Fleet#8667/Ship#5885
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 44
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 44
      DamagePerSecondLong = 44
      DamagePerSecondMedium = 44
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.2
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 164.016663
      Evasion = 0.1
      Experience = 10.2857132
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 287.216675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 123.2
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 287.216675
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 85.71429
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.143608332
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 287.216675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8667/Ship#5885/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 101.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8667/Ship#5885/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#8667/Ship#5885/CoreSection/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8667/Ship#5885/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8667/Ship#5885/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 61.6
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShieldQuest3#7 /Empire#2/Fleet#8667/Ship#5885/SectionN/ModuleDefenseShieldQuest3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#8667/Ship#5885/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#6 /Empire#2/Fleet#8667/Ship#5885/SectionN/ModuleWeaponLaser2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8667/Ship#5885/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#8667/Ship#5885/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8667/Ship#5885/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8667/Ship#5885/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8667/Ship#5885/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8667/Ship#5885/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8667/Ship#5885/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8667/Ship#5885/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5951 /Empire#2/Fleet#8667/Ship#5951
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 22
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 22
      DamagePerSecondLong = 22
      DamagePerSecondMedium = 22
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 17.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 164.016663
      Evasion = 0.1
      Experience = 9.285713
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3030.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3030.5
      MaximumMovement = 5
      MaximumShield = 700
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 225.616669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 61.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 225.616669
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 700
      ShieldAbsorption = 160
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 90
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 85.71429
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.112808332
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 225.616669
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8667/Ship#5951/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 101.01667
        Health = 3030.5
        HitBySalvo = 0
        MaximumHealth = 3030.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#2/Fleet#8667/Ship#5951/CoreSection/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8667/Ship#5951/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8667/Ship#5951/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShieldQuest3#4 /Empire#2/Fleet#8667/Ship#5951/SectionN/ModuleDefenseShieldQuest3#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#8667/Ship#5951/SectionN/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8667/Ship#5951/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 31.5
        Health = 45
        MaximumHealth = 45
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 45
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShieldQuest3#1 /Empire#2/Fleet#8667/Ship#5951/SectionNE/ModuleDefenseShieldQuest3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShieldQuest3
          ModuleDefenseStrategic4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 30
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 45
          SectionHealthMultiplier = 0
          ShieldAbsorption = 80
          ShieldBonus = 350
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8667/Ship#5951/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8667/Ship#5951/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8667/Ship#5951/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8667/Ship#5951/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8667/Ship#5951/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8667/Ship#5951/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8370 /Empire#2/Fleet#8667/Ship#8370
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 137.411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 41.4117661
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 33.1294136
      DamagePerSecondMedium = 137.411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 137.411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 395.2853
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 6874.56
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 160
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6874.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 627.191162
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 231.905884
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 627.191162
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 544
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.3135956
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 627.191162
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8667/Ship#8370/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 229.152008
        Health = 6874.56
        HitBySalvo = 0
        MaximumHealth = 6874.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8667/Ship#8370/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8667/Ship#8370/SectionE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8667/Ship#8370/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#8667/Ship#8370/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8667/Ship#8370/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8667/Ship#8370/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8667/Ship#8370/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8667/Ship#8370/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8667/Ship#8370/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#8667/Ship#8370/SectionNE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8667/Ship#8370/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8667/Ship#8370/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8667/Ship#8370/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8667/Ship#8370/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8667/Ship#8370/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8667/Ship#8370/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8667/Ship#8370/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8503 /Empire#2/Fleet#8667/Ship#8503
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.82353
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 18.8235283
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 15.0588226
      DamagePerSecondMedium = 66.82353
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 66.82353
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 397.2145
      Evasion = 0.1
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 7573.92
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7573.92
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 502.626282
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 105.411758
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 502.626282
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 608
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.25131315
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 502.626282
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8667/Ship#8503/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 252.464
        Health = 7573.92
        HitBySalvo = 0
        MaximumHealth = 7573.92
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#8667/Ship#8503/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8667/Ship#8503/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8667/Ship#8503/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#2/Fleet#8667/Ship#8503/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8667/Ship#8503/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8667/Ship#8503/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 105.411758
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8667/Ship#8503/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#8667/Ship#8503/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#8667/Ship#8503/SectionNE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 18.8235283
          DamagePerSecondLong = 15.0588226
          DamagePerSecondMedium = 18.8235283
          DamagePerSecondShort = 18.8235283
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 105.411758
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8667/Ship#8503/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8667/Ship#8503/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8667/Ship#8503/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8667/Ship#8503/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#2/Fleet#8667/Ship#8503/SectionSE/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#8667/Ship#8503/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8667/Ship#8503/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8727 /Empire#2/Fleet#8727
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8728 /Empire#2/Fleet#8727/Ship#8728
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.15
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8727/Ship#8728/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#8727/Ship#8728/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8727/Ship#8728/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#8727/Ship#8728/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#8727/Ship#8728/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8727/Ship#8728/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#8727/Ship#8728/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8727/Ship#8728/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8727/Ship#8728/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8892 /Empire#2/Fleet#8892
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 112.154663
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 60
    MaximumShipProbeStock = 4
    MilitaryPower = 168.154663
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 56
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08407733
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8860 /Empire#2/Fleet#8892/Ship#8860
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 80
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 20
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 16
      DamagePerSecondMedium = 80
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 80
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 112.154663
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2028.64
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2028.64
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 168.154663
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 56
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 168.154663
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 136
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 4.75
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08407733
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 168.154663
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#8892/Ship#8860/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 67.62133
        Health = 2028.64
        HitBySalvo = 0
        MaximumHealth = 2028.64
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#8892/Ship#8860/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#8892/Ship#8860/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#8892/Ship#8860/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 56
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#8892/Ship#8860/SectionN/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack5#2 /Empire#2/Fleet#8892/Ship#8860/SectionN/ModuleWeaponFlack5#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 60
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 60
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 60
          DamagePerSecondShort = 60
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#1 /Empire#2/Fleet#8892/Ship#8860/SectionN/ModuleWeaponKinetic5#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 34
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 56
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#8892/Ship#8860/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#8892/Ship#8860/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#8892/Ship#8860/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#8892/Ship#8860/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#2/Fleet#8892/Ship#8860/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#8892/Ship#8860/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#8892/Ship#8860/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#8892/Ship#8860/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#9270 /Empire#2/Fleet#9270
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 930.5039
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 47
    HealthRegenerationRatio = 0.05
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 750
    MaximumShipProbeStock = 0
    MilitaryPower = 1716.80981
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 786.3059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 750
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.858404934
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#5063 /Empire#2/Fleet#9270/Ship#5063
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 70
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 22
      DamagePerSecondLong = 22
      DamagePerSecondMedium = 70
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 65.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.933327
      Evasion = 0.1
      Experience = 23.3571434
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 189.533325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 61.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 189.533325
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 52
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09476666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 189.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#9270/Ship#5063/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#2/Fleet#9270/Ship#5063/CoreSection/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#3 /Empire#2/Fleet#9270/Ship#5063/CoreSection/ModuleWeaponLaser2#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#2/Fleet#9270/Ship#5063/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#9270/Ship#5063/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield2#5 /Empire#2/Fleet#9270/Ship#5063/SectionN/ModuleDefenseShield2#5
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#9270/Ship#5063/SectionN/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 24
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 24
          DamagePerSecondShort = 24
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser2#4 /Empire#2/Fleet#9270/Ship#5063/SectionN/ModuleWeaponLaser2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#9270/Ship#5063/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#2/Fleet#9270/Ship#5063/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#9270/Ship#5063/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#9270/Ship#5063/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#9270/Ship#5063/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#9270/Ship#5063/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#9270/Ship#5063/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#9270/Ship#5063/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8368 /Empire#2/Fleet#9270/Ship#8368
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 137.411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 41.4117661
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 33.1294136
      DamagePerSecondMedium = 137.411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 137.411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 395.2853
      Evasion = 0.1
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 6874.56
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 160
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6874.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 627.191162
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 231.905884
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 627.191162
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 544
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.3135956
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 627.191162
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#9270/Ship#8368/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 229.152008
        Health = 6874.56
        HitBySalvo = 0
        MaximumHealth = 6874.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#9270/Ship#8368/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#9270/Ship#8368/SectionE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#9270/Ship#8368/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#9270/Ship#8368/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#9270/Ship#8368/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#9270/Ship#8368/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#9270/Ship#8368/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 50.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 115.952942
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#9270/Ship#8368/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#9270/Ship#8368/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#2/Fleet#9270/Ship#8368/SectionNE/ModuleWeaponKinetic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 35.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20.705883
          DamagePerSecondLong = 16.5647068
          DamagePerSecondMedium = 20.705883
          DamagePerSecondShort = 20.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 115.952942
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#9270/Ship#8368/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#9270/Ship#8368/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#9270/Ship#8368/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#9270/Ship#8368/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#9270/Ship#8368/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#9270/Ship#8368/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#9270/Ship#8368/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8446 /Empire#2/Fleet#9270/Ship#8446
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 80
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 424
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 88
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 70.4
      DamagePerSecondMedium = 424
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 424
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 407.2853
      Evasion = 0.1
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 6874.56
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 160
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6874.56
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 900.0853
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 492.8
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 900.0853
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 544
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.450042665
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 900.0853
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#9270/Ship#8446/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 229.152008
        Health = 6874.56
        HitBySalvo = 0
        MaximumHealth = 6874.56
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#9270/Ship#8446/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 56.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 246.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#9270/Ship#8446/SectionE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#9270/Ship#8446/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#5 /Empire#2/Fleet#9270/Ship#8446/SectionE/ModuleWeaponFlack5#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 120
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 120
          DamagePerSecondShort = 120
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#4 /Empire#2/Fleet#9270/Ship#8446/SectionE/ModuleWeaponKinetic5#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 74.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 44
          DamagePerSecondLong = 35.2
          DamagePerSecondMedium = 44
          DamagePerSecondShort = 44
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 246.4
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#9270/Ship#8446/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#9270/Ship#8446/SectionN/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#9270/Ship#8446/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 56.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 246.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~4
        ModuleDefenseHullPlating2#3 /Empire#2/Fleet#9270/Ship#8446/SectionNE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#2/Fleet#9270/Ship#8446/SectionNE/ModuleWeaponFlack2#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 48
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 48
          DamagePerSecondShort = 48
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack5#5 /Empire#2/Fleet#9270/Ship#8446/SectionNE/ModuleWeaponFlack5#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack5
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 120
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 120
          DamagePerSecondShort = 120
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic5#4 /Empire#2/Fleet#9270/Ship#8446/SectionNE/ModuleWeaponKinetic5#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic5
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 74.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 44
          DamagePerSecondLong = 35.2
          DamagePerSecondMedium = 44
          DamagePerSecondShort = 44
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 15
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 246.4
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#2/Fleet#9270/Ship#8446/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#9270/Ship#8446/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#2/Fleet#9270/Ship#8446/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#2/Fleet#9270/Ship#8446/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#2/Fleet#9270/Ship#8446/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#9270/Ship#8446/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#9270/Ship#8446/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#2/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#2/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#2/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#2/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#2/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#2/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#2/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#2/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#2/PopulationEmpireAffinityGuardians
   DESCRIPTORS 11
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusGuardians1
    PopulationCollectionBonusLevel1
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 9
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#2/PopulationEmpireAffinityHoratio
   DESCRIPTORS 13
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationCollectionBonusHoratio1
    PopulationCollectionBonusHoratio2
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 27
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /Empire#2/PopulationEmpireAffinityNiris
   DESCRIPTORS 12
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusNiris1
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 16
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /Empire#2/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinitySophons /Empire#2/PopulationEmpireAffinitySophons
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
    WithPopulationPlanetModifiersTraitPrimaryScience01
    WithPopulationPlanetModifiersTraitSecondaryScienceCold
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /Empire#2/PopulationEmpireAffinityTikanans
   DESCRIPTORS 14
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusTikanans1
    PopulationCollectionBonusTikanans2
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 24
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityUnfallen /Empire#2/PopulationEmpireAffinityUnfallen
   DESCRIPTORS 16
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityUnfallen
    ClassPopulationEmpireAffinityUnfallenCount
    PoliticalProfilePacifist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationCollectionBonusUnfallen1
    PopulationCollectionBonusUnfallen2
    PopulationCollectionBonusUnfallen3
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 206
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /Empire#2/PopulationEmpireAffinityVenetians
   DESCRIPTORS 14
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusVenetians1
    PopulationCollectionBonusVenetians2
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 29
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityZvali /Empire#2/PopulationEmpireAffinityZvali
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityZvali
    ClassPopulationEmpireAffinityZvaliCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitSearcher
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryScienceHappy
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics02 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#2/Research
   DESCRIPTORS 250
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval5
    TechnologyArmyCap1
    TechnologyArmyCap2
    TechnologyBuyout
    TechnologyColonization10Unfallen
    TechnologyColonization11Unfallen
    TechnologyColonization12Unfallen
    TechnologyColonization13
    TechnologyColonization13Unfallen
    TechnologyColonization1Unfallen
    TechnologyColonization2Unfallen
    TechnologyColonization3Unfallen
    TechnologyColonization4Unfallen
    TechnologyColonization5Unfallen
    TechnologyColonization6Unfallen
    TechnologyColonization7Unfallen
    TechnologyColonization8Unfallen
    TechnologyColonization9Unfallen
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
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    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
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    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
    TechnologyCountEconomyAndTradeIncreaseStage4
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    TechnologyCountEmpireDevelopmentIncreaseStage1
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    TechnologyCountEmpireDevelopmentIncreaseStage2
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    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyStrategicDeposit3
    TechnologyStrategicDeposit3Alt
    TechnologyStrategicDeposit4
    TechnologyTankUnlock
    TechnologyTerraformation1
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWeaponModule2
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 6
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 5
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 17
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 13
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 2
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 8
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 11
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 1311.37036
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 5
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 5
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 16
    UnlockedTechnologyCount = 49
   CHILDREN ~0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDemocracy
   PROPERTIES 68
    ActiveLawsCount = 4
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 7
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 4
    NumberOfSenatorSlots = 3
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 14
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 7
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 19
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 6
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 10
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 145
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~7
    ActiveLaw#7396 /Empire#2/Senate/ActiveLaw#7396
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 24
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#9218 /Empire#2/Senate/ActiveLaw#9218
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L03
      LawPolitics06
      LawUpkeepLevel3
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 3
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#9221 /Empire#2/Senate/ActiveLaw#9221
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L02
      LawPolitics03
      LawUpkeepLevel2
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 2
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#9267 /Empire#2/Senate/ActiveLaw#9267
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#8797 /Empire#2/Senate/Senator#8797
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5568182
      SupportLevel = 3
     CHILDREN ~0
    Senator#8798 /Empire#2/Senate/Senator#8798
     DESCRIPTORS 3
      ClassSenator
      Politics03
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.3068182
      SupportLevel = 2
     CHILDREN ~0
    Senator#8799 /Empire#2/Senate/Senator#8799
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport0
     PROPERTIES 2
      Support = 0.13636364
      SupportLevel = 1
     CHILDREN ~0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#3 /Empire#3
 DESCRIPTORS 54
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountWar
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementMarketplace2
  EmpireImprovementQuestTimeLords05
  EmpireImprovementSlotsSmall01TimeLords
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStarSystemImprovementUniqueCuriosity2
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTroopTanks
  EmpireTypeMajor
  FactionTraitInimical
  FactionTraitMinorPacifists01
  FactionTraitMinorRemnant
  FactionTraitSlowTraveler1
  FactionTraitStartWithHyperium
  FactionTraitStartWithTitanium
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  FactionTraitTechnologyDefinitionScienceAndExploration1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  MetaplotQuestInProgress
  PlanetAnomalyEndlessWonder1
 PROPERTIES 435
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 52.9835548
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 466.893524
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 23
  CommandPointsAccumulator = 1423
  CommandPointsStock = 1423
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 32
  CurrentTurn = 146
  DeedsAchieved = 0
  DefensiveMilitaryPower = 2242.413
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 3
  EmpireEmpirePoint = 4.7
  EmpireEmpirePointAccumulator = 954.8504
  EmpireEmpirePointStock = 120.531204
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 100870.828
  EmpireGlobalScore = 424
  EmpireGrowth = 48.9330139
  EmpireGrowthAccumulator = 7986.42529
  EmpireGrowthStock = 7758.835
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 97.1
  EmpireHeroesScore = 34
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 224.200012
  EmpireManpowerStock = 1.40002441
  EmpireManpowerTotal = 1047.95007
  EmpireManpowerUpkeep = 792.55
  EmpireMilitaryScore = 8014.22266
  EmpireMoney = 585.975
  EmpireMoneyAccumulator = 7816.077
  EmpireMoneyUpkeep = 186
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 32
  EmpireProduction = 363
  EmpireProductionAccumulator = 47809.9
  EmpireProductionStock = 47809.9
  EmpireProductionUpkeep = 0
  EmpireResearch = 303.225
  EmpireResearchAccumulator = 36303.5742
  EmpireResearchScore = 332.225
  EmpireResearchStock = 174.318268
  EmpireResearchUpkeep = 0
  EmpireTechScore = 174
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 186
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 97.1
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 30
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 4
  HeroHealingBonus = 1
  HeroHealingLocked = 1
  HeroLevelCount = 30
  HeroPurchaseLocked = 1
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 12
  InfantryMaxHealth = 60
  InfantryMinDamages = 6
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 35
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 145
  Luxury10Stock = 4
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0.0267237891
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 5
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 9
  Luxury4Stock = 0
  Luxury5Stock = 11.2087393
  Luxury6Stock = 9
  Luxury7Stock = 14.7480907
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 4
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 10
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1200
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 606.45
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 700
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2.5
  MaximumSystemGrowth = 48.9330139
  MaximumSystemMoney = 357
  MaximumSystemProduction = 312
  MaximumSystemResearch = 99.9
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 8184
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 4.7
  NetEmpireGrowth = 48.9330139
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = -568.35
  NetEmpireMoney = 399.974976
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 363
  NetEmpireResearch = 303.225
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 4
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 4.7
  NetSystemGrowth = 48.9330139
  NetSystemLifeforce = 0
  NetSystemMoney = 390
  NetSystemProduction = 363
  NetSystemResearch = 130.5
  NonVampirilisPopulation = 30
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 24
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 4723.85938
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 0
  OwnedPlanets = 5
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 4
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 30
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 14
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 17
  ShipScrapValueModifier = 1
  Strategic1Stock = 8
  Strategic2Stock = 11
  Strategic3Stock = 5
  Strategic4Stock = 10
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 2
  SystemLevelSum = 4
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 17
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 29
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~33
  ColonizedStarSystem#5400 /Empire#3/ColonizedStarSystem#5400
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 32
    DefenseScore = 1800
    DefensiveMilitaryPower = 148.426666
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 820.333
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 14
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 74.2000046
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2700
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8450
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 27
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 48.9330139
    MaximumSystemGrowthStock = 8100
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 357
    MaximumSystemProduction = 312
    MaximumSystemProductionStock = 312
    MaximumSystemResearch = 99.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 4
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 48.9330139
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 792.55
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 357
    NetSystemProduction = 312
    NetSystemResearch = 99.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 22
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 193.599991
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -30.375
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 2
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.2
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 388
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 260
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 212
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 101
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 27
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 247.866974
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 5
    PopulationScore = 27
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 22
    PopulationWithGrowth = 22
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 27
    RepresentativeWithPartyInSenateCount = 18
    RepresentativeWithoutPartyInSenateCount = 9
    SenateScore = 27
    ShipBuyoutReduction = 0.1
    ShipCount = 2
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2674.333
    SystemGrowth = 371
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 8140.46826
    SystemGrowthStockForUpkeep = 6600
    SystemGrowthUpkeep = 322.067
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.93102551
    SystemInfluenceRadiusDivider = 2.060538
    SystemInfluenceStock = 89.2
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 792.55
    SystemManpowerStock = 846.55
    SystemMigrationGrowthStock = 0
    SystemMoney = 423
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 66
    SystemNextInfluenceRadiusEstimation = 4.964919
    SystemNextInfluenceRadiusEstimationDivider = 2.04525638
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 312
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 286
    SystemProductionUpkeep = 0
    SystemResearch = 99.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 17
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.375
    TradingRouteSystemBaseIncome_EmpireMoney = 3.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.84375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.2
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.93102551
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~26
    ColonizedPlanet#5954 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 112
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 28
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 2
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 137
      PlanetFIDSI = 0
      PlanetFood = 38
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 74
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 25
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 25
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 25
      PlanetPrestige = 0
      PlanetRawDust = 16
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 53
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#455 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/ColonizedResourceDeposit#455
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#456 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/ColonizedResourceDeposit#456
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6346 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/PlanetImprovement#6346
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 16
        RawPopulationFood = 4
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#5954/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 16
        RawPopulationFood = 4
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#6692 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6692
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 65
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 65
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 65
      PlanetFIDSI = 0
      PlanetFood = 25
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 65
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 25
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 13
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#6779 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6692/PlanetImprovement#6779
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6692/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 0
        RawPopulationIndustry = 13
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#6983 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 98
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 0
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 2
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 7
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 98
      PlanetFIDSI = 0
      PlanetFood = 77
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 49
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 35
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#458 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983/ColonizedResourceDeposit#458
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7192 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983/PlanetImprovement#7192
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#6983/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 6
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#998 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#998
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 88
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 8
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 88
      PlanetFIDSI = 0
      PlanetFood = 120
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 40
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 48
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1319 /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#998/PlanetImprovement#1319
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/ColonizedPlanet#998/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 10
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#5401 /Empire#3/ColonizedStarSystem#5400/Hangar#5401
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 148.426666
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 14
      IsFrozen = 0
      MilitaryPower = 342.026672
      OffensiveMilitaryPower = 193.599991
      ShipCount = 2
     CHILDREN ~2
      Ship#8113 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113
       DESCRIPTORS 9
        ClassHullSmallCivilian
        ClassShip
        ShipFactionTimeLords
        ShipHull03
        ShipLevel02
        ShipLevelUpRule
        ShipRoleColonizer
        ShipRoleTypeCivilian
        ShipSizeSmall
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 0
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 57
        Evasion = 0
        Experience = 17
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 1710
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1710
        MaximumMovement = 11
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 0
        MilitaryPower = 57
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 11
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 0
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 57
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = -1
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 40
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0285
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 57
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCivilian
          ClassSectionCoreTimeLords
         PROPERTIES 11
          DefensiveMilitaryPower = 57
          Health = 1710
          HitBySalvo = 0
          MaximumHealth = 1710
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/CoreSection/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionE/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionN/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportColonization1#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionS/ModuleSupportColonization1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleColonizerShipOnly
            ClassModuleSupport
            ModuleSupportColonization
            ModuleSupportColonization1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 0
            Multiplier = 1
            NetShipProbe = 0
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            TargetingWeightPenalty = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#8113/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
      Ship#9029 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionTimeLords
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 107.555557
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 107.555557
        DamagePerSecondMedium = 86.04445
        DamagePerSecondMissile = 107.555557
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 91.42667
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2302.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2302.8
        MaximumMovement = 4
        MaximumShield = 180
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 285.026672
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 193.599991
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 285.026672
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 180
        ShieldAbsorption = 26
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 20
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 150
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.142513335
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 285.026672
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
          ClassSectionCoreTimeLords
         PROPERTIES 11
          DefensiveMilitaryPower = 76.76
          Health = 2302.8
          HitBySalvo = 0
          MaximumHealth = 2302.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 96.7999954
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile3#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/CoreSection/ModuleWeaponMissile3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile3#2 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/CoreSection/ModuleWeaponMissile3#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 96.7999954
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile3#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionE/ModuleWeaponMissile3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile3#2 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionE/ModuleWeaponMissile3#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 242
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 26.88889
            DamagePerSecondLong = 26.88889
            DamagePerSecondMedium = 21.5111122
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 48.3999977
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.666667
          Health = 20
          MaximumHealth = 20
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 20
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionNE/ModuleDefenseShield2#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 14
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 26
            ShieldBonus = 180
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#1 /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionS/ModuleSupportEngine2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#3/ColonizedStarSystem#5400/Hangar#5401/Ship#9029/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityAmoeba /Empire#3/ColonizedStarSystem#5400/PopulationStarSystemAffinityAmoeba
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityAmoeba
      ClassPopulationStarSystemAffinityAmoebaCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 22
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 22
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.15
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#5400/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2700
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2396 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#2396
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2781 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#2781
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3420 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#3420
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3635 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#3635
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4622 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#4622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust2
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2240
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5402 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5402
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#5409 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5409
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 50
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5427 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5427
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5673 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5673
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5777 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#5777
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 150
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6504 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#6504
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 250
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6546 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#6546
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 350
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7022 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7022
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7241 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7241
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7628 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7628
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 450
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7753 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7753
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7955 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#7955
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8284 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#8284
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment1
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8337 /Empire#3/ColonizedStarSystem#5400/StarSystemImprovement#8337
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#7766 /Empire#3/ColonizedStarSystem#7766
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    QueuedDescriptorIncreaseVirtualPopulation
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 32
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 116.799995
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 71
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 213
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 570
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 33
    MaximumSystemProduction = 51
    MaximumSystemProductionStock = 51
    MaximumSystemResearch = 30.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 82.37775
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 0
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 33
    NetSystemProduction = 51
    NetSystemResearch = 30.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 5
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 45
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 12
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 21
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 24
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 3
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 2
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 2
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 321.8
    SystemGrowth = 18.7
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 900
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.92127156
    SystemInfluenceRadiusDivider = 3.0625
    SystemInfluenceStock = 32
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 55
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 3.97218657
    SystemNextInfluenceRadiusEstimationDivider = 2.96198845
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 51
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 30.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 17
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 1
    VisionRange = 4.92127132
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~8
    ColonizedPlanet#7768 /Empire#3/ColonizedStarSystem#7766/ColonizedPlanet#7768
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 15
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 24
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8449 /Empire#3/ColonizedStarSystem#7766/ColonizedPlanet#7768/PlanetImprovement#8449
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#7766/ColonizedPlanet#7768/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 10
        RawPopulationFood = 4
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#7767 /Empire#3/ColonizedStarSystem#7766/Hangar#7767
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#7766/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1500
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#8153 /Empire#3/ColonizedStarSystem#7766/StarSystemImprovement#8153
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#8170 /Empire#3/ColonizedStarSystem#7766/StarSystemImprovement#8170
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 100
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8172 /Empire#3/ColonizedStarSystem#7766/StarSystemImprovement#8172
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#8340 /Empire#3/ColonizedStarSystem#7766/StarSystemImprovement#8340
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8669 /Empire#3/ColonizedStarSystem#7766/StarSystemImprovement#8669
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 150
      ScrapPriority = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.13395
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.13395
      PressureFrom = 26.4285
      PressureOn = 0.13395
      PressureTrend = -26.29455
      PressureValue = -100
      TheirBasePressure = 17.619
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 0.13395
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.15474987
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.13395
      PressureFrom = 12.8677444
      PressureOn = 0.13395
      PressureTrend = -12.7337942
      PressureValue = -100
      TheirBasePressure = 8.578496
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.13395
      PressureFrom = 17.030941
      PressureOn = 0.13395
      PressureTrend = -16.8969917
      PressureValue = -100
      TheirBasePressure = 11.353961
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#3/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.13395
      PressureFrom = 13.0612478
      PressureOn = 0.13395
      PressureTrend = -12.9272976
      PressureValue = -55.1448326
      TheirBasePressure = 8.707499
     CHILDREN ~0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 4
    HeroLevelCount = 30
    HeroUnlockGauge01Points = 961
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 170
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 424
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 232
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 135
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1085 /Empire#3/Fleet#1085
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 95.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 60
    MaximumShipProbeStock = 6
    MilitaryPower = 167.970581
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 72.47059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08398529
    VisionRange = 6.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1087 /Empire#3/Fleet#1085/Ship#1087
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 89.8823547
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 25.8823528
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 20.705883
      DamagePerSecondMedium = 89.8823547
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 89.8823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.5
      Evasion = 0
      Experience = 65
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 167.970581
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 72.47059
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 167.970581
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 7
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08398529
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 167.970581
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#1085/Ship#1087/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 86.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#2 /Empire#3/Fleet#1085/Ship#1087/CoreSection/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#4 /Empire#3/Fleet#1085/Ship#1087/CoreSection/ModuleWeaponFlack3#4
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#3 /Empire#3/Fleet#1085/Ship#1087/CoreSection/ModuleWeaponKinetic3#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#1085/Ship#1087/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#3/Fleet#1085/Ship#1087/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#3 /Empire#3/Fleet#1085/Ship#1087/SectionE/ModuleWeaponFlack3#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#2 /Empire#3/Fleet#1085/Ship#1087/SectionE/ModuleWeaponKinetic3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#1085/Ship#1087/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#1085/Ship#1087/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#1085/Ship#1087/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#1085/Ship#1087/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#3/Fleet#1085/Ship#1087/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#1085/Ship#1087/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#1085/Ship#1087/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#1085/Ship#1087/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3374 /Empire#3/Fleet#3374
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.5
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 60
    MaximumShipProbeStock = 6
    MilitaryPower = 157.970581
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 72.47059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 60
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07898529
    VisionRange = 6.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3229 /Empire#3/Fleet#3374/Ship#3229
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 89.8823547
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 25.8823528
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 20.705883
      DamagePerSecondMedium = 89.8823547
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 89.8823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.5
      Evasion = 0
      Experience = 46
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2025
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2025
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 60
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 157.970581
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 72.47059
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 157.970581
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 60
      ShipProbeStock = 7
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.07898529
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 157.970581
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#3374/Ship#3229/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.5
        Health = 2025
        HitBySalvo = 0
        MaximumHealth = 2025
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#3/Fleet#3374/Ship#3229/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#3 /Empire#3/Fleet#3374/Ship#3229/CoreSection/ModuleWeaponFlack3#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#2 /Empire#3/Fleet#3374/Ship#3229/CoreSection/ModuleWeaponKinetic3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#3374/Ship#3229/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#3/Fleet#3374/Ship#3229/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack3#3 /Empire#3/Fleet#3374/Ship#3229/SectionE/ModuleWeaponFlack3#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 32
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 32
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 32
          DamagePerSecondShort = 32
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#2 /Empire#3/Fleet#3374/Ship#3229/SectionE/ModuleWeaponKinetic3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.2352943
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#3374/Ship#3229/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#3374/Ship#3229/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#3374/Ship#3229/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#3374/Ship#3229/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#3/Fleet#3374/Ship#3229/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#3374/Ship#3229/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#3374/Ship#3229/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#3374/Ship#3229/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#6505 /Empire#3/Fleet#6505
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 151.46669
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 179.46669
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 28
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 300
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08973335
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#6368 /Empire#3/Fleet#6505/Ship#6368
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 10
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 10
      DamagePerSecondLong = 10
      DamagePerSecondMedium = 10
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 151.46669
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 3564
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3564
      MaximumMovement = 4
      MaximumShield = 360
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 179.46669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 28
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 179.46669
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 140
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08973335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 179.46669
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#6505/Ship#6368/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSupport
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 118.8
        Health = 3564
        HitBySalvo = 0
        MaximumHealth = 3564
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#3/Fleet#6505/Ship#6368/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser2#2 /Empire#3/Fleet#6505/Ship#6368/CoreSection/ModuleWeaponLaser2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 18
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10
          DamagePerSecondLong = 10
          DamagePerSecondMedium = 10
          DamagePerSecondShort = 8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#6505/Ship#6368/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#6505/Ship#6368/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#6505/Ship#6368/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#6505/Ship#6368/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#6505/Ship#6368/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#6505/Ship#6368/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#6505/Ship#6368/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew1#1 /Empire#3/Fleet#6505/Ship#6368/SectionS/ModuleSupportCrew1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 100
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 50
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#6505/Ship#6368/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew1#1 /Empire#3/Fleet#6505/Ship#6368/SectionSE/ModuleSupportCrew1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 100
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 50
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#6505/Ship#6368/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#6505/Ship#6368/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7684 /Empire#3/Fleet#7684
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 94
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 806.546631
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 68
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 1050
    MaximumShipProbeStock = 0
    MilitaryPower = 2726.12354
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 1919.57654
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 5
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1050
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 1
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~5
    Ship#6584 /Empire#3/Fleet#7684/Ship#6584
     DESCRIPTORS 13
      ClassHullMediumAttack
      ClassShip
      MercenaryShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 150.441177
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 51.9444466
      DamagePerSecondLong = 107.852943
      DamagePerSecondMedium = 141.330063
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 94.4967346
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 266.133331
      Evasion = 0
      Experience = 10.4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 2760.95166
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6324
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 300
      MaximumShipProbeStock = 0
      MilitaryPower = 1097.804
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 831.6706
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 479.282684
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 100
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.548902
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 479.282684
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#6584/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 210.8
        Health = 2760.95166
        HitBySalvo = 0
        MaximumHealth = 6324
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 280.622223
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6584/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 90.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.0555553
          DamagePerSecondLong = 25.0555553
          DamagePerSecondMedium = 25.0555553
          DamagePerSecondShort = 20.044445
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 280.622223
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#6584/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 8.731663
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 72.47059
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#3/Fleet#7684/Ship#6584/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#3/Fleet#7684/Ship#6584/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 40
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 40
          DamagePerSecondShort = 40
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#7684/Ship#6584/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 72.47059
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#6584/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6584/SectionN/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#6584/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 34.92665
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#3/Fleet#7684/Ship#6584/SectionNE/ModuleDefenseHullPlating1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6584/SectionNE/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#6584/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#6584/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#3/Fleet#7684/Ship#6584/SectionS/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#6584/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#6584/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#6584/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#6584/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6587 /Empire#3/Fleet#7684/Ship#6587
     DESCRIPTORS 13
      ClassHullMediumAttack
      ClassShip
      MercenaryShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 150.441177
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 51.9444466
      DamagePerSecondLong = 107.852943
      DamagePerSecondMedium = 141.330063
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 94.4967346
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 266.133331
      Evasion = 0
      Experience = 0.399999619
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 6324
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6324
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 300
      MaximumShipProbeStock = 0
      MilitaryPower = 1097.804
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 831.6706
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 1097.804
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 100
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.548902
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 1097.804
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#6587/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 210.8
        Health = 6324
        HitBySalvo = 0
        MaximumHealth = 6324
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 280.622223
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6587/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 90.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.0555553
          DamagePerSecondLong = 25.0555553
          DamagePerSecondMedium = 25.0555553
          DamagePerSecondShort = 20.044445
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 280.622223
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#6587/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 72.47059
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#3/Fleet#7684/Ship#6587/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#3/Fleet#7684/Ship#6587/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 40
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 40
          DamagePerSecondShort = 40
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#7684/Ship#6587/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 72.47059
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#6587/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6587/SectionN/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#6587/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#3/Fleet#7684/Ship#6587/SectionNE/ModuleDefenseHullPlating1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#7684/Ship#6587/SectionNE/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#6587/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#6587/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#3/Fleet#7684/Ship#6587/SectionS/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#6587/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#6587/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#6587/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#6587/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7564 /Empire#3/Fleet#7684/Ship#7564
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 48.88889
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 48.88889
      DamagePerSecondMedium = 39.11111
      DamagePerSecondMissile = 48.88889
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 30.4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 1041.21033
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 179.426666
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 88
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 81.12771
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.089713335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 81.12771
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#7564/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 1041.21033
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#3 /Empire#3/Fleet#7684/Ship#7564/CoreSection/ModuleWeaponMissile1#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#4 /Empire#3/Fleet#7684/Ship#7564/CoreSection/ModuleWeaponMissile1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#7564/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#3 /Empire#3/Fleet#7684/Ship#7564/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#4 /Empire#3/Fleet#7684/Ship#7564/SectionE/ModuleWeaponMissile1#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#7564/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#7564/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 9.042994
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7684/Ship#7564/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#7564/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#7564/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#7564/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#7564/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#7564/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#7564/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7722 /Empire#3/Fleet#7684/Ship#7722
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 84.1176453
      DamagePerSecondBeam = 84.1176453
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 84.1176453
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 27.4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2302.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 175.544312
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 84.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 175.544312
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08777215
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 175.544312
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#7722/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 2302.8
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42.0588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam1#5 /Empire#3/Fleet#7684/Ship#7722/CoreSection/ModuleWeaponBeam1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam1#6 /Empire#3/Fleet#7684/Ship#7722/CoreSection/ModuleWeaponBeam1#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#7722/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42.0588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam1#5 /Empire#3/Fleet#7684/Ship#7722/SectionE/ModuleWeaponBeam1#5
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam1#6 /Empire#3/Fleet#7684/Ship#7722/SectionE/ModuleWeaponBeam1#6
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#7722/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#7722/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7684/Ship#7722/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#7722/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#7722/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#7722/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#7722/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#7722/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#7722/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8936 /Empire#3/Fleet#7684/Ship#8936
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 84.1176453
      DamagePerSecondBeam = 84.1176453
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 84.1176453
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 10.4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2302.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 175.544312
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 84.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 175.544312
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08777215
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 175.544312
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#7684/Ship#8936/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 2302.8
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42.0588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam1#3 /Empire#3/Fleet#7684/Ship#8936/CoreSection/ModuleWeaponBeam1#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam1#4 /Empire#3/Fleet#7684/Ship#8936/CoreSection/ModuleWeaponBeam1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#7684/Ship#8936/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42.0588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam1#3 /Empire#3/Fleet#7684/Ship#8936/SectionE/ModuleWeaponBeam1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam1#4 /Empire#3/Fleet#7684/Ship#8936/SectionE/ModuleWeaponBeam1#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#3/Fleet#7684/Ship#8936/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#7684/Ship#8936/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#7684/Ship#8936/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#7684/Ship#8936/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#7684/Ship#8936/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#7684/Ship#8936/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#7684/Ship#8936/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#7684/Ship#8936/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#7684/Ship#8936/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8108 /Empire#3/Fleet#8108
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 57
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 11
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 57
    MissileDmgReduction = 0
    Movement = 11
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0285
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#7846 /Empire#3/Fleet#8108/Ship#7846
     DESCRIPTORS 9
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 57
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1710
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1710
      MaximumMovement = 11
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 57
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 11
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 57
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0285
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 57
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8108/Ship#7846/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 57
        Health = 1710
        HitBySalvo = 0
        MaximumHealth = 1710
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8108/Ship#7846/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8108/Ship#7846/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8108/Ship#7846/SectionE/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8108/Ship#7846/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8108/Ship#7846/SectionN/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#8108/Ship#7846/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#3/Fleet#8108/Ship#7846/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8108/Ship#7846/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#1 /Empire#3/Fleet#8108/Ship#7846/SectionS/ModuleSupportColonization1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8108/Ship#7846/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#8108/Ship#7846/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8108/Ship#7846/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8861 /Empire#3/Fleet#8861
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 897.973267
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 76
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 1200
    MaximumShipProbeStock = 0
    MilitaryPower = 3335.71436
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 2437.74146
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1200
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~6
    Ship#6585 /Empire#3/Fleet#8861/Ship#6585
     DESCRIPTORS 13
      ClassHullMediumAttack
      ClassShip
      MercenaryShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 150.441177
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 51.9444466
      DamagePerSecondLong = 107.852943
      DamagePerSecondMedium = 141.330063
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 94.4967346
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 266.133331
      Evasion = 0
      Experience = 6.166666
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 4384.648
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6324
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1097.804
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 831.6706
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 761.145447
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 100
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.548902
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 761.145447
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8861/Ship#6585/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 210.8
        Health = 4384.648
        HitBySalvo = 0
        MaximumHealth = 6324
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 280.622223
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#8861/Ship#6585/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 90.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.0555553
          DamagePerSecondLong = 25.0555553
          DamagePerSecondMedium = 25.0555553
          DamagePerSecondShort = 20.044445
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 280.622223
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8861/Ship#6585/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 13.8666916
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 72.47059
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#3/Fleet#8861/Ship#6585/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#3/Fleet#8861/Ship#6585/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 40
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 40
          DamagePerSecondShort = 40
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#8861/Ship#6585/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 72.47059
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8861/Ship#6585/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#8861/Ship#6585/SectionN/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#8861/Ship#6585/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 55.4667664
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#3/Fleet#8861/Ship#6585/SectionNE/ModuleDefenseHullPlating1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#8861/Ship#6585/SectionNE/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#8861/Ship#6585/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8861/Ship#6585/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#3/Fleet#8861/Ship#6585/SectionS/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8861/Ship#6585/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8861/Ship#6585/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#8861/Ship#6585/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8861/Ship#6585/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6586 /Empire#3/Fleet#8861/Ship#6586
     DESCRIPTORS 13
      ClassHullMediumAttack
      ClassShip
      MercenaryShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 150.441177
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 51.9444466
      DamagePerSecondLong = 107.852943
      DamagePerSecondMedium = 141.330063
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 94.4967346
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 266.133331
      Evasion = 0
      Experience = 2.166666
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 5401.05
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6324
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 1097.804
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 831.6706
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 937.586
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 100
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.548902
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 937.586
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8861/Ship#6586/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 210.8
        Health = 5401.05
        HitBySalvo = 0
        MaximumHealth = 6324
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 280.622223
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#8861/Ship#6586/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 90.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 25.0555553
          DamagePerSecondLong = 25.0555553
          DamagePerSecondMedium = 25.0555553
          DamagePerSecondShort = 20.044445
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 280.622223
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8861/Ship#6586/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.6666679
        Health = 17.08112
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 72.47059
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#3 /Empire#3/Fleet#8861/Ship#6586/SectionE/ModuleDefenseShield1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#3/Fleet#8861/Ship#6586/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 40
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 40
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 40
          DamagePerSecondShort = 40
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#8861/Ship#6586/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.9411764
          DamagePerSecondLong = 10.3529415
          DamagePerSecondMedium = 12.9411764
          DamagePerSecondShort = 12.9411764
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 12
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 72.47059
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8861/Ship#6586/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#3/Fleet#8861/Ship#6586/SectionN/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#8861/Ship#6586/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 68.32448
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#2 /Empire#3/Fleet#8861/Ship#6586/SectionNE/ModuleDefenseHullPlating1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#8861/Ship#6586/SectionNE/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#8861/Ship#6586/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8861/Ship#6586/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#3/Fleet#8861/Ship#6586/SectionS/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8861/Ship#6586/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8861/Ship#6586/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#3/Fleet#8861/Ship#6586/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8861/Ship#6586/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8505 /Empire#3/Fleet#8861/Ship#8505
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 107.555557
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 107.555557
      DamagePerSecondMedium = 86.04445
      DamagePerSecondMissile = 107.555557
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 14.666666
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 1153.32007
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 285.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 193.599991
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 142.750992
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.142513335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 142.750992
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8861/Ship#8505/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 1153.32007
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8505/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8505/CoreSection/ModuleWeaponMissile3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8861/Ship#8505/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8505/SectionE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8505/SectionE/ModuleWeaponMissile3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8861/Ship#8505/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#8861/Ship#8505/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 10.0166759
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#8861/Ship#8505/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#8861/Ship#8505/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8861/Ship#8505/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8861/Ship#8505/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8861/Ship#8505/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#8861/Ship#8505/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8861/Ship#8505/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8614 /Empire#3/Fleet#8861/Ship#8614
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 107.555557
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 107.555557
      DamagePerSecondMedium = 86.04445
      DamagePerSecondMissile = 107.555557
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 13.666666
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2302.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 285.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 193.599991
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 285.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.142513335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8861/Ship#8614/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 2302.8
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8614/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8614/CoreSection/ModuleWeaponMissile3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8861/Ship#8614/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8614/SectionE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8614/SectionE/ModuleWeaponMissile3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8861/Ship#8614/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#8861/Ship#8614/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#8861/Ship#8614/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#8861/Ship#8614/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8861/Ship#8614/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8861/Ship#8614/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8861/Ship#8614/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#8861/Ship#8614/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8861/Ship#8614/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8671 /Empire#3/Fleet#8861/Ship#8671
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 107.555557
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 107.555557
      DamagePerSecondMedium = 86.04445
      DamagePerSecondMissile = 107.555557
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 12.666666
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 1340.49207
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 285.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 193.599991
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 165.918015
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.142513335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 165.918015
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8861/Ship#8671/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 1340.49207
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8671/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8671/CoreSection/ModuleWeaponMissile3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8861/Ship#8671/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8671/SectionE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8671/SectionE/ModuleWeaponMissile3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8861/Ship#8671/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#8861/Ship#8671/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 11.64228
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#8861/Ship#8671/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#8861/Ship#8671/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8861/Ship#8671/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8861/Ship#8671/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8861/Ship#8671/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#8861/Ship#8671/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8861/Ship#8671/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8845 /Empire#3/Fleet#8861/Ship#8845
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 32
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 107.555557
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 107.555557
      DamagePerSecondMedium = 86.04445
      DamagePerSecondMissile = 107.555557
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 91.42667
      Evasion = 0
      Experience = 9.666666
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 2302.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2302.8
      MaximumMovement = 4
      MaximumShield = 180
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 285.026672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 193.599991
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 285.026672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.142513335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.026672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#8861/Ship#8845/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 76.76
        Health = 2302.8
        HitBySalvo = 0
        MaximumHealth = 2302.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8845/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8845/CoreSection/ModuleWeaponMissile3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#8861/Ship#8845/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 96.7999954
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile3#1 /Empire#3/Fleet#8861/Ship#8845/SectionE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile3#2 /Empire#3/Fleet#8861/Ship#8845/SectionE/ModuleWeaponMissile3#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#3/Fleet#8861/Ship#8845/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#3/Fleet#8861/Ship#8845/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#3/Fleet#8861/Ship#8845/SectionNE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#8861/Ship#8845/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#8861/Ship#8845/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#3/Fleet#8861/Ship#8845/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#8861/Ship#8845/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#8861/Ship#8845/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#8861/Ship#8845/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#1077 /Empire#3/Hero#1077
   DESCRIPTORS 23
    ClassHero
    HeroAffinityTimeLords
    HeroClassAdministrator
    HeroLastLevel
    HeroLevel10
    HeroLevelUpRule
    HeroSkill5_SystemManpower_Flat_3
    HeroSkill61_Dust_Percent_2
    HeroSkill64_Food_PerPlanetFlat_1
    HeroSkill71_Industry_PerPlanetFlat_3
    HeroSkill74_Industry_Flat_2
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkill91_Science_PerAnomalyFlat_2
    HeroSkill94_Science_PerHeroLevelFlat_4
    HeroSkill95_Science_PerAnomaly_0
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    Politics01
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 7
    Experience = 179.399948
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 15
    NextLevelRequestedExperience = 300
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 14
    SpecializationPoints = 3
    Upkeep = 0
   CHILDREN ~0
  Hero#2619 /Empire#3/Hero#2619
   DESCRIPTORS 7
    ClassHero
    HeroAffinityTimeLords
    HeroClassAdmiral
    HeroLevel02
    HeroLevelUpRule
    HeroSkill1_ShipCostReduction_Percent_0
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 29.6999989
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 2
    NextLevelRequestedExperience = 40
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 1
    SpecializationPoints = 0.4
    Upkeep = 0
   CHILDREN ~0
  Hero#4468 /Empire#3/Hero#4468
   DESCRIPTORS 15
    ClassHero
    HeroAffinityInsectoids
    HeroClassAdmiral
    HeroLevel09
    HeroLevelUpRule
    HeroSkill13_SystemManpower_Flat_0
    HeroSkill53_Approval_Perpop_2
    HeroSkill5_SystemManpower_Flat_3
    HeroSkill71_Industry_PerPlanetFlat_2
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 4
    Experience = 179.719971
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 9
    NextLevelRequestedExperience = 180
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 8
    SpecializationPoints = 1.8
    Upkeep = 0
   CHILDREN ~0
  Hero#6547 /Empire#3/Hero#6547
   DESCRIPTORS 8
    ClassHero
    HeroAffinityAdvanced
    HeroAssignationCoolingDown
    HeroClassAdmiral
    HeroLevel04
    HeroLevelUpRule
    HeroSkill1_ShipCostReduction_Percent_0
    Politics01
   PROPERTIES 17
    AssignmentCooldown = 5
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 0
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 4
    NextLevelRequestedExperience = 80
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 3
    SpecializationPoints = 0.8
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~3
    ColonizedStarSystem#1425 /Empire#3/LostSystems/ColonizedStarSystem#1425
     DESCRIPTORS 9
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      StarSystemImprovementLevel1
      StarTypeProtostar
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 8
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 1
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 8.16
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 2
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 4
      RepresentativeWithPartyInSenateCount = 4
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 4
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 4
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 1260.9801
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~3
      PopulationStarSystemAffinityRemnant /Empire#3/LostSystems/ColonizedStarSystem#1425/PopulationStarSystemAffinityRemnant
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityRemnant
        ClassPopulationStarSystemAffinityRemnantCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics01
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 1050
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTikanans /Empire#3/LostSystems/ColonizedStarSystem#1425/PopulationStarSystemAffinityTikanans
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTikanans
        ClassPopulationStarSystemAffinityTikanansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics06
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 1850
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#1425/PopulationStarSystemAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTimeLords
        ClassPopulationStarSystemAffinityTimeLordsCount
        ClassPopulationStarSystemGrowthTypeIndustry
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 1
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = -50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = -4850
        PopulationTypeCount = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = -1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#5538 /Empire#3/LostSystems/ColonizedStarSystem#5538
     DESCRIPTORS 9
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      StarSystemImprovementLevel1
      StarTypeBlue
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 0
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 28.5714283
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 0
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 0
      RepresentativeWithPartyInSenateCount = 0
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 0
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 0
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 6481.72461
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~2
      PopulationStarSystemAffinityCravers /Empire#3/LostSystems/ColonizedStarSystem#5538/PopulationStarSystemAffinityCravers
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityCravers
        ClassPopulationStarSystemAffinityCraversCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics06
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 50
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#5538/PopulationStarSystemAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTimeLords
        ClassPopulationStarSystemAffinityTimeLordsCount
        ClassPopulationStarSystemGrowthTypeIndustry
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 1
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = -50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = -250
        PopulationTypeCount = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = -1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#964 /Empire#3/LostSystems/ColonizedStarSystem#964
     DESCRIPTORS 12
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      HomeSystem
      MajorHomeSystem
      StarSystemImprovementLevel2
      StarSystemStateExploited
      StarTypeBlue
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 2
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0.1
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 13
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 1
      HasNonMajorPopulation = 0
      HasOwnedDockedFleets = 1
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 1
      ImprovementsProductionCost = 7960
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 140
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 12
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 3600
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 60
      MaximumSystemProductionStock = 60
      MaximumSystemResearch = 25
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 37.1280022
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 2.80000019
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 1
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = -140
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = -10.5
      NetSystemProduction = 60
      NetSystemResearch = 25
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 20
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 2
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedDockedFleetsCount = 1
      OwnedGasPlanets = 0
      OwnedHotPlanets = 2
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 2
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 3
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0.1
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 0
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 2
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 9
      RepresentativeWithPartyInSenateCount = 7
      RepresentativeWithoutPartyInSenateCount = 2
      SenateScore = 9
      ShipBuyoutReduction = 0.1
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 0
      SpaceportCapacity = 3
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 1.75
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 9
      SystemGrowth = 12.5
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 20.7409649
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 2
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 12.8125
      SystemMoney = 85
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 106
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 60
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 50
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.1
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~24
      ColonizedPlanet#2044 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#2044
       DESCRIPTORS 8
        ClassColonizedPlanet
        ClassPlanet
        PlanetDepletionBonus
        PlanetGameSpeedNormal
        PlanetGameplayTypeHot
        PlanetGameplayTypeMeager
        PlanetSizeLarge
        PlanetTypeLava
       PROPERTIES 120
        AnomalyCount = 0
        ApplyShouldForceRawFood = 0
        ApplyShouldForceRawScience = 0
        AssignedHeroLevel = 0
        BaseMaximumPopulation = 4
        BonusHeroPlanetDust = 0
        BonusHeroPlanetFood = 0
        BonusHeroPlanetIndustry = 0
        BonusHeroPlanetPrestige = 0
        BonusHeroPlanetScience = 0
        ColonizedModifier = 0
        CuriositiesLevel1Count = 0
        CuriositiesLevel2Count = 0
        CuriositiesLevel3Count = 0
        CuriositiesLevel4Count = 0
        DefaultPlanetDust = 0
        DefaultPlanetFood = 0
        DefaultPlanetIndustry = 0
        DefaultPlanetPrestige = 0
        DefaultPlanetScience = 0
        Guardians = 0
        Happiness = -20
        MajorPopulationCount = 0
        MaximumPopulation = 4
        MaximumPopulationFromMothership = 0
        NetLuxury1 = 0
        NetLuxury10 = 0
        NetLuxury11 = 0
        NetLuxury12 = 0
        NetLuxury13 = 0
        NetLuxury14 = 0
        NetLuxury15 = 0
        NetLuxury16 = 0
        NetLuxury17 = 0
        NetLuxury18 = 0
        NetLuxury19 = 0
        NetLuxury2 = 0
        NetLuxury20 = 0
        NetLuxury21 = 0
        NetLuxury22 = 0
        NetLuxury23 = 0
        NetLuxury24 = 0
        NetLuxury3 = 0
        NetLuxury4 = 0
        NetLuxury5 = 0
        NetLuxury6 = 0
        NetLuxury7 = 0
        NetLuxury8 = 0
        NetLuxury9 = 0
        NetStrategic1 = 0
        NetStrategic2 = 0
        NetStrategic3 = 0
        NetStrategic4 = 0
        NetStrategic5 = 0
        NetStrategic6 = 0
        NonMajorPopulationCount = 0
        OverPopulationMalus = 0
        OverPopulationThreshold = 2.8
        OwnedHotPlanets = 1
        OwnedLuxuryDeposits = 0
        OwnedMeagerPlanets = 1
        OwnedPlanets = 1
        OwnedStrategicDeposits = 0
        ParasitedPopulation = 0
        PlanetClass = 4
        PlanetCount = 1
        PlanetDepletingPopulationDust = 0
        PlanetDepletingPopulationFood = 0
        PlanetDepletingPopulationIndustry = 0
        PlanetDepletingPopulationPrestige = 0
        PlanetDepletingPopulationScience = 0
        PlanetDepletionMax = 180
        PlanetDepletionPerTurn = 0
        PlanetDepletionPoints = 0
        PlanetDepletionThreshold = 90
        PlanetDust = 0
        PlanetFIDSI = 0
        PlanetFood = 0
        PlanetHasAnomaly = 0
        PlanetHasLuxury = 0
        PlanetHasStrategic = 0
        PlanetHeroFIDSIPercent = 0
        PlanetIndustry = 0
        PlanetInitialDust = 2
        PlanetInitialFIDSPenalty = 0
        PlanetInitialFood = 0
        PlanetInitialIndustry = 16
        PlanetInitialPrestige = 0
        PlanetInitialScience = 0
        PlanetIsDestroyed = 0
        PlanetOutpostDust = 0
        PlanetOutpostFood = 0
        PlanetOutpostIndustry = 0
        PlanetOutpostPrestige = 0
        PlanetOutpostScience = 0
        PlanetParasitedPopulationDust = 0
        PlanetParasitedPopulationFood = 0
        PlanetParasitedPopulationIndustry = 0
        PlanetParasitedPopulationPrestige = 0
        PlanetParasitedPopulationScience = 0
        PlanetPopulationDust = 0
        PlanetPopulationFood = 0
        PlanetPopulationIndustry = 0
        PlanetPopulationPrestige = 0
        PlanetPopulationScience = 0
        PlanetPrestige = 0
        PlanetRawDust = 7
        PlanetRawFIDSI = 0
        PlanetRawFood = 0
        PlanetRawIndustry = 17
        PlanetRawPrestige = 0
        PlanetRawScience = 1
        PlanetScience = 0
        Population = 0
        PopulationPercentForOverPopulation = 0.7
        PopulationTypeCount = 0
        RawMaximumPopulation = 4
        ShouldForceRawFood = 0
        ShouldForceRawScience = 0
        ShouldOverrideBaseMaximumPopulation = 0
       CHILDREN ~1
        PlanetImprovement#2241 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#2044/PlanetImprovement#2241
         DESCRIPTORS 2
          ClassImprovement
          PlanetImprovementDust1
         PROPERTIES 3
          NumberOfImprovementsBuilt = 1
          ProductionCost = 0
          ScrapPriority = 0
         CHILDREN ~0
      ColonizedPlanet#3055 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#3055
       DESCRIPTORS 12
        ClassColonizedPlanet
        ClassPlanet
        PlanetAnomaly
        PlanetAnomaly41
        PlanetAnomaly44
        PlanetAnomalyNegative
        PlanetDepletionBonus
        PlanetGameSpeedNormal
        PlanetGameplayTypeHot
        PlanetGameplayTypeMeager
        PlanetSizeMedium
        PlanetTypeLava
       PROPERTIES 121
        AnomalyCount = 2
        ApplyShouldForceRawFood = 0
        ApplyShouldForceRawScience = 0
        AssignedHeroLevel = 0
        BaseMaximumPopulation = 3
        BonusHeroPlanetDust = 0
        BonusHeroPlanetFood = 0
        BonusHeroPlanetIndustry = 0
        BonusHeroPlanetPrestige = 0
        BonusHeroPlanetScience = 0
        ColonizedModifier = 0
        CuriositiesLevel1Count = 1
        CuriositiesLevel2Count = 0
        CuriositiesLevel3Count = 0
        CuriositiesLevel4Count = 0
        DefaultPlanetDust = 0
        DefaultPlanetFood = 0
        DefaultPlanetIndustry = 0
        DefaultPlanetPrestige = 0
        DefaultPlanetScience = 0
        Guardians = 0
        Happiness = -30
        MajorPopulationCount = 0
        MaximumPopulation = 3
        MaximumPopulationFromMothership = 0
        NetLuxury1 = 0
        NetLuxury10 = 0
        NetLuxury11 = 0
        NetLuxury12 = 0
        NetLuxury13 = 0
        NetLuxury14 = 0
        NetLuxury15 = 0
        NetLuxury16 = 0
        NetLuxury17 = 0
        NetLuxury18 = 0
        NetLuxury19 = 0
        NetLuxury2 = 0
        NetLuxury20 = 0
        NetLuxury21 = 0
        NetLuxury22 = 0
        NetLuxury23 = 0
        NetLuxury24 = 0
        NetLuxury3 = 0
        NetLuxury4 = 0
        NetLuxury5 = 0
        NetLuxury6 = 0
        NetLuxury7 = 0
        NetLuxury8 = 0
        NetLuxury9 = 0
        NetStrategic1 = 0
        NetStrategic2 = 0
        NetStrategic3 = 0
        NetStrategic4 = 0
        NetStrategic5 = 0
        NetStrategic6 = 0
        NonMajorPopulationCount = 0
        OverPopulationMalus = 0
        OverPopulationThreshold = 2.1
        OwnedAnomalies = 1
        OwnedHotPlanets = 1
        OwnedLuxuryDeposits = 0
        OwnedMeagerPlanets = 1
        OwnedPlanets = 1
        OwnedStrategicDeposits = 0
        ParasitedPopulation = 0
        PlanetClass = 4
        PlanetCount = 1
        PlanetDepletingPopulationDust = 0
        PlanetDepletingPopulationFood = 0
        PlanetDepletingPopulationIndustry = 0
        PlanetDepletingPopulationPrestige = 0
        PlanetDepletingPopulationScience = 0
        PlanetDepletionMax = 150
        PlanetDepletionPerTurn = 0
        PlanetDepletionPoints = 0
        PlanetDepletionThreshold = 75
        PlanetDust = 0
        PlanetFIDSI = 0
        PlanetFood = 0
        PlanetHasAnomaly = 1
        PlanetHasLuxury = 0
        PlanetHasStrategic = 0
        PlanetHeroFIDSIPercent = 0
        PlanetIndustry = 0
        PlanetInitialDust = 2
        PlanetInitialFIDSPenalty = 0
        PlanetInitialFood = 0
        PlanetInitialIndustry = 16
        PlanetInitialPrestige = 0
        PlanetInitialScience = 0
        PlanetIsDestroyed = 0
        PlanetOutpostDust = 0
        PlanetOutpostFood = 0
        PlanetOutpostIndustry = 0
        PlanetOutpostPrestige = 0
        PlanetOutpostScience = 0
        PlanetParasitedPopulationDust = 0
        PlanetParasitedPopulationFood = 0
        PlanetParasitedPopulationIndustry = 0
        PlanetParasitedPopulationPrestige = 0
        PlanetParasitedPopulationScience = 0
        PlanetPopulationDust = 0
        PlanetPopulationFood = 0
        PlanetPopulationIndustry = 0
        PlanetPopulationPrestige = 0
        PlanetPopulationScience = 0
        PlanetPrestige = 0
        PlanetRawDust = 7
        PlanetRawFIDSI = 0
        PlanetRawFood = 2
        PlanetRawIndustry = 15
        PlanetRawPrestige = 0
        PlanetRawScience = 2
        PlanetScience = 0
        Population = 0
        PopulationPercentForOverPopulation = 0.7
        PopulationTypeCount = 0
        RawMaximumPopulation = 3
        ShouldForceRawFood = 0
        ShouldForceRawScience = 0
        ShouldOverrideBaseMaximumPopulation = 0
       CHILDREN ~1
        PlanetImprovement#3171 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#3055/PlanetImprovement#3171
         DESCRIPTORS 2
          ClassImprovement
          PlanetImprovementDust1
         PROPERTIES 3
          NumberOfImprovementsBuilt = 1
          ProductionCost = 0
          ScrapPriority = 0
         CHILDREN ~0
      ColonizedPlanet#965 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965
       DESCRIPTORS 10
        ClassColonizedPlanet
        ClassPlanet
        HomePlanet
        IsUniquePlanet
        PlanetDepletionBonus
        PlanetGameSpeedNormal
        PlanetGameplayTypeCold
        PlanetSizeMedium
        PlanetTypeSnow
        UniquePlanetTimeLords
       PROPERTIES 119
        AnomalyCount = 0
        ApplyShouldForceRawFood = 0
        ApplyShouldForceRawScience = 0
        AssignedHeroLevel = 0
        BaseMaximumPopulation = 5
        BonusHeroPlanetDust = 0
        BonusHeroPlanetFood = 0
        BonusHeroPlanetIndustry = 0
        BonusHeroPlanetPrestige = 0
        BonusHeroPlanetScience = 0
        ColonizedModifier = 0
        CuriositiesLevel1Count = 0
        CuriositiesLevel2Count = 0
        CuriositiesLevel3Count = 0
        CuriositiesLevel4Count = 0
        DefaultPlanetDust = 0
        DefaultPlanetFood = 0
        DefaultPlanetIndustry = 0
        DefaultPlanetPrestige = 0
        DefaultPlanetScience = 0
        Guardians = 0
        Happiness = -10
        MajorPopulationCount = 0
        MaximumPopulation = 5
        MaximumPopulationFromMothership = 0
        NetLuxury1 = 0
        NetLuxury10 = 0
        NetLuxury11 = 0
        NetLuxury12 = 0
        NetLuxury13 = 0
        NetLuxury14 = 0
        NetLuxury15 = 0
        NetLuxury16 = 0
        NetLuxury17 = 0
        NetLuxury18 = 0
        NetLuxury19 = 0
        NetLuxury2 = 0
        NetLuxury20 = 0
        NetLuxury21 = 0
        NetLuxury22 = 0
        NetLuxury23 = 0
        NetLuxury24 = 0
        NetLuxury3 = 0
        NetLuxury4 = 0
        NetLuxury5 = 0
        NetLuxury6 = 0
        NetLuxury7 = 0
        NetLuxury8 = 0
        NetLuxury9 = 0
        NetStrategic1 = 2
        NetStrategic2 = 2
        NetStrategic3 = 0
        NetStrategic4 = 0
        NetStrategic5 = 0
        NetStrategic6 = 0
        NonMajorPopulationCount = 0
        OverPopulationMalus = 0
        OverPopulationThreshold = 3.5
        OwnedColdPlanets = 1
        OwnedLuxuryDeposits = 0
        OwnedPlanets = 1
        OwnedStrategicDeposits = 2
        ParasitedPopulation = 0
        PlanetClass = 3
        PlanetCount = 1
        PlanetDepletingPopulationDust = 0
        PlanetDepletingPopulationFood = 0
        PlanetDepletingPopulationIndustry = 0
        PlanetDepletingPopulationPrestige = 0
        PlanetDepletingPopulationScience = 0
        PlanetDepletionMax = 150
        PlanetDepletionPerTurn = 0
        PlanetDepletionPoints = 0
        PlanetDepletionThreshold = 75
        PlanetDust = 0
        PlanetFIDSI = 0
        PlanetFood = 0
        PlanetHasAnomaly = 0
        PlanetHasLuxury = 0
        PlanetHasStrategic = 1
        PlanetHeroFIDSIPercent = 0
        PlanetIndustry = 0
        PlanetInitialDust = 4
        PlanetInitialFIDSPenalty = 0
        PlanetInitialFood = 2
        PlanetInitialIndustry = 0
        PlanetInitialPrestige = 0
        PlanetInitialScience = 8
        PlanetIsDestroyed = 0
        PlanetOutpostDust = 0
        PlanetOutpostFood = 0
        PlanetOutpostIndustry = 0
        PlanetOutpostPrestige = 0
        PlanetOutpostScience = 0
        PlanetParasitedPopulationDust = 0
        PlanetParasitedPopulationFood = 0
        PlanetParasitedPopulationIndustry = 0
        PlanetParasitedPopulationPrestige = 0
        PlanetParasitedPopulationScience = 0
        PlanetPopulationDust = 0
        PlanetPopulationFood = 0
        PlanetPopulationIndustry = 0
        PlanetPopulationPrestige = 0
        PlanetPopulationScience = 0
        PlanetPrestige = 0
        PlanetRawDust = 7
        PlanetRawFIDSI = 0
        PlanetRawFood = 2
        PlanetRawIndustry = 7
        PlanetRawPrestige = 0
        PlanetRawScience = 12
        PlanetScience = 0
        Population = 0
        PopulationPercentForOverPopulation = 0.7
        PopulationTypeCount = 0
        RawMaximumPopulation = 5
        ShouldForceRawFood = 0
        ShouldForceRawScience = 0
        ShouldOverrideBaseMaximumPopulation = 0
       CHILDREN ~3
        ColonizedResourceDeposit#0 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/ColonizedResourceDeposit#0
         DESCRIPTORS 6
          ClassColonizedResourceDeposit
          ClassResourceDeposit
          DepositSizePoor
          ResourceRarityCommon
          ResourceStrategic1
          ResourceTypeStrategic
         PROPERTIES 3
          DepositValue = 2
          OwnedStrategicDeposits = 1
          ResourceBonus = 1
         CHILDREN ~0
        ColonizedResourceDeposit#1 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/ColonizedResourceDeposit#1
         DESCRIPTORS 6
          ClassColonizedResourceDeposit
          ClassResourceDeposit
          DepositSizePoor
          ResourceRarityCommon
          ResourceStrategic2
          ResourceTypeStrategic
         PROPERTIES 3
          DepositValue = 2
          OwnedStrategicDeposits = 1
          ResourceBonus = 1
         CHILDREN ~0
        PlanetImprovement#2440 /Empire#3/LostSystems/ColonizedStarSystem#964/ColonizedPlanet#965/PlanetImprovement#2440
         DESCRIPTORS 2
          ClassImprovement
          PlanetImprovementScience1
         PROPERTIES 3
          NumberOfImprovementsBuilt = 1
          ProductionCost = 0
          ScrapPriority = 0
         CHILDREN ~0
      PopulationStarSystemAffinityTimeLords /Empire#3/LostSystems/ColonizedStarSystem#964/PopulationStarSystemAffinityTimeLords
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTimeLords
        ClassPopulationStarSystemAffinityTimeLordsCount
        ClassPopulationStarSystemGrowthTypeIndustry
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 1
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = -50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = -6050
        PopulationTypeCount = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = -1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      RecipeImprovement#3570 /Empire#3/LostSystems/ColonizedStarSystem#964/RecipeImprovement#3570
       DESCRIPTORS 3
        ClassImprovement
        ClassRecipeImprovement
        RecipeIngredientEffect07
       PROPERTIES 4
        NbConstructedRecipes = 1
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#1074 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1074
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementColonyBaseTimeLords
        StarSystemImprovementColonyBaseUpkeep
       PROPERTIES 5
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
        SystemLevel = 0
        SystemMoneyUpkeep = 40
       CHILDREN ~0
      StarSystemImprovement#1076 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1076
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementHomeSystemTimeLords
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#1335 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1335
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementStartingFoodIndustry
        StarSystemImprovementUpkeepStage1Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 160
        ScrapPriority = 0
        SystemMoneyUpkeep = 2
       CHILDREN ~0
      StarSystemImprovement#1583 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#1583
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementStartingDustScience
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 160
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#2634 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2634
       DESCRIPTORS 5
        ClassImprovement
        IsIndustryBuilding
        StarSystemImprovementIndustry2
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryIndustry
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 25
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#2645 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2645
       DESCRIPTORS 5
        ClassImprovement
        IsIndustryBuilding
        StarSystemImprovementIndustry1
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryIndustry
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 25
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#2694 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2694
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDefense1
        StarSystemImprovementUpkeepStage1Normal
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 0
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#2741 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#2741
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementFood1
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryFood
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 100
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3282 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3282
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDefense3
        StarSystemImprovementUpkeepStage2Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 320
        ScrapPriority = 0
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3339 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3339
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDefense2
        StarSystemImprovementUpkeepStage2Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 320
        ScrapPriority = 0
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3437 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3437
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementApproval1
        StarSystemImprovementUpkeepStage2Normal
        SubCategoryApproval
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 50
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#3509 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3509
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementQuestTimeLords02
        StarSystemImprovementUpkeepStage2Weak
        SubCategoryApproval
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 320
        ScrapPriority = 50
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#3852 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#3852
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementResourceFactory1
        StarSystemImprovementUpkeepStage2Normal
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 560
        ScrapPriority = 0
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#4055 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#4055
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementDust1
        SubCategoryDust
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 560
        ScrapPriority = -10000
       CHILDREN ~0
      StarSystemImprovement#4566 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#4566
       DESCRIPTORS 2
        ClassImprovement
        StarSystemImprovementBuyout1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 1120
        ScrapPriority = 0
       CHILDREN ~0
      StarSystemImprovement#4901 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#4901
       DESCRIPTORS 4
        ClassImprovement
        StarSystemImprovementOncePerEmpire
        StarSystemImprovementUniqueDust1TimeLords
        SubCategoryDust
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 1560
        ScrapPriority = -10000
       CHILDREN ~0
      StarSystemImprovement#6124 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6124
       DESCRIPTORS 5
        ClassImprovement
        IsScienceBuilding
        StarSystemImprovementScience1
        StarSystemImprovementUpkeepStage1Normal
        SubCategoryScience
       PROPERTIES 5
        NumberOfImprovementsBuilt = 1
        NumberOfScienceImprovementsBuilt = 1
        ProductionCost = 280
        ScrapPriority = 150
        SystemMoneyUpkeep = 4
       CHILDREN ~0
      StarSystemImprovement#6215 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6215
       DESCRIPTORS 5
        ClassImprovement
        IsScienceBuilding
        StarSystemImprovementScience2
        StarSystemImprovementUpkeepStage2Normal
        SubCategoryScience
       PROPERTIES 5
        NumberOfImprovementsBuilt = 1
        NumberOfScienceImprovementsBuilt = 1
        ProductionCost = 560
        ScrapPriority = 150
        SystemMoneyUpkeep = 8
       CHILDREN ~0
      StarSystemImprovement#6544 /Empire#3/LostSystems/ColonizedStarSystem#964/StarSystemImprovement#6544
       DESCRIPTORS 3
        ClassImprovement
        StarSystemImprovementEnrollment1
        StarSystemImprovementUpkeepStage3Weak
       PROPERTIES 4
        NumberOfImprovementsBuilt = 1
        ProductionCost = 640
        ScrapPriority = 0
        SystemMoneyUpkeep = 8
       CHILDREN ~0
  MajorRelationWithMinor10 /Empire#3/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#3/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#3/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#3/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#3/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#3/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#3/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#3/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 150
    EmpireMoney = 60.75
    EmpireResearch = 102.75
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityAmoeba /Empire#3/PopulationEmpireAffinityAmoeba
   DESCRIPTORS 13
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityAmoeba
    ClassPopulationEmpireAffinityAmoebaCount
    PoliticalProfileEcologist
    PopulationCollectionBonusAmoeba1
    PopulationCollectionBonusAmoeba2
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood03
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 22
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /Empire#3/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 12
    CanBeBoosted = 0
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 8
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#3/Research
   DESCRIPTORS 162
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyArmyCap2
    TechnologyBuyout
    TechnologyColonization10TimeLords
    TechnologyColonization11TimeLords
    TechnologyColonization12TimeLords
    TechnologyColonization13TimeLords
    TechnologyColonization1TimeLords
    TechnologyColonization3TimeLords
    TechnologyColonization4TimeLords
    TechnologyColonization7TimeLords
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCrew3Common
    TechnologyCuriosityModuleWeaponKinetic3
    TechnologyCuriosityModuleWeaponMissile2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModule1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDisapproval1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyHull4
    TechnologyHull4TimeLords
    TechnologyImproveHull1
    TechnologyImproveHull1TimeLords
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment17To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6TimeLords
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkTo12VenetiansTimeLords
    TechnologyLinkTo17TimeLords
    TechnologyLinkTo5CommonTimeLords
    TechnologyLinkTo5SophonsTimeLords
    TechnologyLinkTo5TerransTimeLords
    TechnologyLinkTo5TimeLords
    TechnologyLinkToMarketplace2Common
    TechnologyMarketplace1
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyPillage
    TechnologyPillageAlt
    TechnologyPlanetaryInfluence1
    TechnologyScience1
    TechnologyScience2
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1TimeLords
    TechnologyUniqueFood1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWeaponModule2
    TechnologyWeaponModule3
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 8
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 9
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 2
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 8
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 715.445068
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 29
   CHILDREN ~0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 68
    ActiveLawsCount = 3
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 7
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 14
    Politics01ElectionScore = 12
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 7
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 15
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 145
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~5
    ActiveLaw#8805 /Empire#3/Senate/ActiveLaw#8805
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L00Republic
      LawPolitics03
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 4
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#9246 /Empire#3/Senate/ActiveLaw#9246
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#9269 /Empire#3/Senate/ActiveLaw#9269
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#8793 /Empire#3/Senate/Senator#8793
     DESCRIPTORS 4
      ClassSenator
      Politics03
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.551724136
      SupportLevel = 3
     CHILDREN ~0
    Senator#8794 /Empire#3/Senate/Senator#8794
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.448275864
      SupportLevel = 3
     CHILDREN ~0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#4 /Empire#4
 DESCRIPTORS 66
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementEmpireManpowerStockBoost3
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementGovernment
  EmpireImprovementHappinessOnHot
  EmpireImprovementMarketplace1
  EmpireImprovementPlayDeck2
  EmpireImprovementSlotsSmall02Horatio
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageMilitary4
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStarSystemImprovementCuriosity1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTerraformation1
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitMinorDiplomats01
  FactionTraitMinorZvali
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  MetaplotQuestInProgress
  OmniscienceBonus26PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
  TemporaryEffectSacrificeGuardianHappiness
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 209
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 553.126648
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 9
  CommandPoints = 29
  CommandPointsAccumulator = 3043
  CommandPointsStock = 3043
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 70
  CurrentTurn = 146
  DeedsAchieved = 1
  DefensiveMilitaryPower = 3687.155
  DepletedPlanetCount = 0
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 411.051025
  EmpireEmpirePointAccumulator = 11449.44
  EmpireEmpirePointStock = 5624.8916
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 9
  EmpireFIDSIAccumulator = 270003.438
  EmpireGlobalScore = 934
  EmpireGrowth = 2164.92261
  EmpireGrowthAccumulator = 81037.14
  EmpireGrowthStock = 80964.4844
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 94.027
  EmpireHeroesScore = 34
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 4172.70264
  EmpireManpowerTotal = 11056.7031
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 15795.07
  EmpireMoney = 433.550018
  EmpireMoneyAccumulator = 11481.5342
  EmpireMoneyUpkeep = 138
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 130
  EmpireProduction = 1074
  EmpireProductionAccumulator = 68139
  EmpireProductionStock = 68139
  EmpireProductionUpkeep = 0
  EmpireResearch = 1881.48987
  EmpireResearchAccumulator = 97896.31
  EmpireResearchScore = 1920.48987
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 252
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 138
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 1
  Happiness = 94.027
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 125
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 5
  HeroHealingBonus = 1
  HeroHealingLocked = 1
  HeroLevelCount = 29
  HeroPurchaseLocked = 1
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 12
  InfantryMaxHealth = 60
  InfantryMinDamages = 6
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 49
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 145
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 11
  Luxury16Stock = 5
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 21
  Luxury4Stock = 158
  Luxury5Stock = 5
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 9
  Luxury9Stock = 0
  LuxuryDepositCount = 16
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 10
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 4150
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 3762.97974
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 700
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 152.625
  MaximumSystemGrowth = 759.9706
  MaximumSystemMoney = 127
  MaximumSystemProduction = 263
  MaximumSystemResearch = 371.7
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 15978
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 411.051025
  NetEmpireGrowth = 2164.92261
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 295.550018
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1074
  NetEmpireResearch = 1881.48987
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 4
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 12
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 6
  NetStrategic2 = 8
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 411.051025
  NetSystemGrowth = 2164.92261
  NetSystemLifeforce = 0
  NetSystemMoney = 333.5
  NetSystemProduction = 1074
  NetSystemResearch = 1447.29993
  NonVampirilisPopulation = 125
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 99
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 1051.21167
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -1
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 21
  OwnedSystems = 9
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 6
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 125
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 5
  PopulationsAssimilated = 2
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 16
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 29
  ShipScrapValueModifier = 1
  Strategic1Stock = 77
  Strategic2Stock = 267
  Strategic3Stock = 5
  Strategic4Stock = 4
  Strategic5Stock = 10
  Strategic6Stock = 9
  StrategicDepositCount = 20
  SystemCount = 9
  SystemLevelSum = 29
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 19
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 4
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 16
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 39
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~51
  ColonizedStarSystem#1723 /Empire#4/ColonizedStarSystem#1723
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeArtificial
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 322.7755
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 54
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 57.1428566
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 648
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 12
    MaximumLuxuryStock = 0
    MaximumPopulation = 22
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23.165
    MaximumSystemGrowth = 67.1105042
    MaximumSystemGrowthStock = 6600
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 18
    MaximumSystemProduction = 57
    MaximumSystemProductionStock = 57
    MaximumSystemResearch = 157.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 120.487495
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 4
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23.165
    NetSystemGrowth = 67.1105042
    NetSystemInfluence = 23.165
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 18
    NetSystemProduction = 57
    NetSystemResearch = 157.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 3
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 74
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 56
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 27
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 12
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 165
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 12
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23.165
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1941.77551
    SystemGrowth = 183.3
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3760.2793
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 116.1895
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.597081
    SystemInfluenceRadiusDivider = 1.5704664
    SystemInfluenceStock = 709.5576
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 84
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 66
    SystemNextInfluenceRadiusEstimation = 8.676525
    SystemNextInfluenceRadiusEstimationDivider = 1.56823862
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 57
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 157.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3
    TradingRouteSystemBaseIncome_EmpireMoney = 3
    TradingRouteSystemBaseIncome_EmpireResearch = 0.75
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0.4
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.2
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.597081
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~14
    ColonizedPlanet#1725 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 18
      DefaultPlanetFood = 15
      DefaultPlanetIndustry = 9
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 9
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 9
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 3
      PlanetPopulationScience = 0
      PlanetPrestige = 3
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 21
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#177 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725/ColonizedResourceDeposit#177
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6602 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725/PlanetImprovement#6602
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#1725/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 5
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#4475 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly24
      PlanetAnomaly43
      PlanetAnomalyNegative
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 84
      Guardians = 0
      Happiness = -55
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 21
      PlanetScience = 84
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#185 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/ColonizedResourceDeposit#185
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6744 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/PlanetImprovement#6744
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#4475/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 21
       CHILDREN ~0
    ColonizedPlanet#8024 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#8024
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 40
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 10
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 60
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 2
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 0
      PlanetPrestige = 5
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 60
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#181 /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#8024/ColonizedResourceDeposit#181
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury15
        ResourceRarityLegendary
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#1723/ColonizedPlanet#8024/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#1724 /Empire#4/ColonizedStarSystem#1723/Hangar#1724
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#1723/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 12
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 12
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7904 /Empire#4/ColonizedStarSystem#1723/RecipeImprovement#7904
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2337 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#2337
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#2352 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#2352
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2979 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#2979
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5143 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#5143
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5502 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#5502
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5914 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#5914
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7064 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#7064
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7471 /Empire#4/ColonizedStarSystem#1723/StarSystemImprovement#7471
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#2828 /Empire#4/ColonizedStarSystem#2828
   DESCRIPTORS 12
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem3
    StarSystemImprovementLevel2
    StarTypeRedDwarf
   PROPERTIES 355
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 18
    BonusHeroSystemIndustry = 18
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1600
    DefensiveMilitaryPower = 135.091675
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 232.62114
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 78.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 42.8571434
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 705.375
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 2360
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 12.5160007
    MaximumSystemGrowth = 116.105125
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 100
    MaximumSystemProductionStock = 100
    MaximumSystemResearch = 28
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 80.44214
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 12.5160007
    NetSystemGrowth = 116.105125
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 12.5160007
    NetSystemLifeforce = 0
    NetSystemManpower = -2
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -24
    NetSystemProduction = 100
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 28
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 10
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 32.9411736
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 2
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -5.625
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 2
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 89
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 91
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 70
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 9
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 60
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 81.09489
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 9
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 9
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = -0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 12.5160007
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1848.62109
    SystemGrowth = 197.200012
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2743.59326
    SystemGrowthStockForUpkeep = 2700
    SystemGrowthUpkeep = 81.09489
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 8.129421
    SystemInfluenceRadiusDivider = 1.58579826
    SystemInfluenceStock = 582.7626
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -2
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 844
    SystemMigrationGrowthStock = 0
    SystemMoney = 57
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 81
    SystemNextInfluenceRadiusEstimation = 8.178364
    SystemNextInfluenceRadiusEstimationDivider = 1.58399427
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 100
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 28
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.25
    TradingRouteSystemBaseIncome_EmpireMoney = 2.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.129421
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~15
    ColonizedPlanet#2830 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly34
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 10
      BonusHeroPlanetIndustry = 10
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 50
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 3
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 55
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 50
      PlanetInitialDust = 8
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 0
      PlanetPrestige = 5
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 40
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#210 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830/ColonizedResourceDeposit#210
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#5141 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830/PlanetImprovement#5141
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#2830/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 8
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#7469 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#7469
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly28
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeSwamp
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 44
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Guardians = 0
      Happiness = -25
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 44
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 8
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 20
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8234 /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#7469/PlanetImprovement#8234
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#2828/ColonizedPlanet#7469/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 6
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#2829 /Empire#4/ColonizedStarSystem#2828/Hangar#2829
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 135.091675
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 168.032852
      OffensiveMilitaryPower = 32.9411736
      ShipCount = 1
     CHILDREN ~1
      Ship#5385 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill18_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 135.091675
        Evasion = 0
        Experience = 44.92001
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2037.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2037.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 168.032852
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 32.9411736
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 168.032852
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08401643
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 168.032852
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 73.925
          Health = 2037.75
          HitBySalvo = 0
          MaximumHealth = 2037.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/CoreSection/ModuleWeaponFlack1#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/CoreSection/ModuleWeaponKinetic1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionSE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionSE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#2828/Hangar#2829/Ship#5385/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#5383 /Empire#4/ColonizedStarSystem#2828/Hero#5383
     DESCRIPTORS 12
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassCorporate
      HeroLevel05
      HeroLevelUpRule
      HeroSkill1_ShipCostReduction_Percent_0
      HeroSkill58_Dust_PerPlanetFlat_1
      HeroSkill70_ApprovalFood_PercentFlat_1
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 84.9200058
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#2828/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8177 /Empire#4/ColonizedStarSystem#2828/RecipeImprovement#8177
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3544 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#3544
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#3583 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#3583
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4357 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#4357
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4640 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#4640
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5438 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#5438
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5895 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#5895
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6404 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#6404
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6783 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#6783
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8342 /Empire#4/ColonizedStarSystem#2828/StarSystemImprovement#8342
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
  ColonizedStarSystem#3085 /Empire#4/ColonizedStarSystem#3085
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel3
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 1526.29565
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 2300
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 7560
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 23
    MaximumLuxuryStock = 0
    MaximumPopulation = 23
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 152.625
    MaximumSystemGrowth = 759.9706
    MaximumSystemGrowthStock = 6900
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 0
    MaximumSystemProduction = 263
    MaximumSystemProductionStock = 263
    MaximumSystemResearch = 371.7
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 152.625
    NetSystemGrowth = 759.9706
    NetSystemInfluence = 152.625
    NetSystemLifeforce = 0
    NetSystemManpower = 40
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -21
    NetSystemProduction = 263
    NetSystemResearch = 371.7
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 19
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -19.4062519
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 107
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 499
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 173
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 69
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 343
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 23
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 262.029449
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 23
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 23
    PopulationWithGrowth = 23
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 10
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 152.625
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 3159.29565
    SystemGrowth = 1022
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 7557.77051
    SystemGrowthStockForUpkeep = 6900
    SystemGrowthUpkeep = 262.029449
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 14.160902
    SystemInfluenceRadiusDivider = 1.5136075
    SystemInfluenceStock = 3674.43848
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 890
    SystemMigrationGrowthStock = 85
    SystemMoney = 117
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 138
    SystemNextInfluenceRadiusEstimation = 14.3476543
    SystemNextInfluenceRadiusEstimationDivider = 1.51306486
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 263
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 371.7
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 8.625
    TradingRouteSystemBaseIncome_EmpireMoney = 8.625
    TradingRouteSystemBaseIncome_EmpireResearch = 2.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 15.160902
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~24
    ColonizedPlanet#4098 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4098
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 128
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 16
      DefaultPlanetScience = 144
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 184
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 56
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 16
      PlanetPrestige = 24
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 16
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 18
      PlanetScience = 160
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#4705 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4098/PlanetImprovement#4705
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4098/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 16
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 18
       CHILDREN ~0
    ColonizedPlanet#4829 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4829
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 102
      DefaultPlanetPrestige = 12
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 90
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 102
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 42
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 6
      PlanetPopulationScience = 12
      PlanetPrestige = 18
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 17
      PlanetRawPrestige = 2
      PlanetRawScience = 9
      PlanetScience = 66
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5959 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4829/PlanetImprovement#5959
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#4829/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 17
        RawPopulationPrestige = 2
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#989 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#989
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 162
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 18
      DefaultPlanetScience = 99
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 225
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 63
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 63
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 9
      PlanetPopulationScience = 18
      PlanetPrestige = 27
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 7
      PlanetRawPrestige = 2
      PlanetRawScience = 11
      PlanetScience = 117
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1316 /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#989/PlanetImprovement#1316
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3085/ColonizedPlanet#989/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 7
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationDust = 0
        PopulationFood = 7
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 18
        RawPopulationIndustry = 7
        RawPopulationPrestige = 2
        RawPopulationScience = 11
       CHILDREN ~0
    Hangar#3086 /Empire#4/ColonizedStarSystem#3085/Hangar#3086
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#3085/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 23
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 23
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4397 /Empire#4/ColonizedStarSystem#3085/RecipeImprovement#4397
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#7568 /Empire#4/ColonizedStarSystem#3085/RecipeImprovement#7568
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2188 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#2188
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2547 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#2547
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2969 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#2969
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3087 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3087
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#3106 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3106
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3178 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3178
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3514 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#3514
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5507 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#5507
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5680 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#5680
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6129 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#6129
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2Horatio
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6612 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#6612
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6697 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#6697
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7197 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7197
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7354 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7354
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7475 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7475
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7755 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#7755
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8115 /Empire#4/ColonizedStarSystem#3085/StarSystemImprovement#8115
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementQuestHoratio01
      StarSystemImprovementUpkeepStage2High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = 100
      SystemMoneyUpkeep = 12
     CHILDREN ~0
  ColonizedStarSystem#3901 /Empire#4/ColonizedStarSystem#3901
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 38
    BonusHeroSystemIndustry = 38
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1800
    DefensiveMilitaryPower = 191.525
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 776.8224
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 71.42857
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1900
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2920
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 19
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 66.93562
    MaximumSystemGrowth = 296.88678
    MaximumSystemGrowthStock = 5700
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 99.5
    MaximumSystemProduction = 156
    MaximumSystemProductionStock = 156
    MaximumSystemResearch = 157.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 66.93562
    NetSystemGrowth = 296.88678
    NetSystemInfluence = 66.93562
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 99.5
    NetSystemProduction = 156
    NetSystemResearch = 157.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 12
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -16.03125
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 209
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 185
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 126
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 19
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 115
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 206.363235
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 19
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 19
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 66.93562
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2602.82227
    SystemGrowth = 503.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5776.974
    SystemGrowthStockForUpkeep = 5700
    SystemGrowthUpkeep = 206.363235
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 12.501688
    SystemInfluenceRadiusDivider = 1.520156
    SystemInfluenceStock = 2480.64771
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 219
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 119.5
    SystemNextInfluenceRadiusEstimation = 12.6063652
    SystemNextInfluenceRadiusEstimationDivider = 1.5196265
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 156
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 157.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4.75
    TradingRouteSystemBaseIncome_EmpireMoney = 4.75
    TradingRouteSystemBaseIncome_EmpireResearch = 1.1875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 13.501688
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~18
    ColonizedPlanet#3903 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#3903
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 11
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 49
      DefaultPlanetFood = 21
      DefaultPlanetIndustry = 70
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 35
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 49
      PlanetFIDSI = 0
      PlanetFood = 49
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 70
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 28
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 7
      PlanetPopulationScience = 0
      PlanetPrestige = 7
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 35
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5279 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#3903/PlanetImprovement#5279
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#3903/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 3
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#4978 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 11
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 48
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 32
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 64
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#233 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978/ColonizedResourceDeposit#233
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#5961 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978/PlanetImprovement#5961
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#4978/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 10
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#8287 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#8287
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasTemperate
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 11
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 8
      BonusHeroPlanetIndustry = 8
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 112
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 112
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 26
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 16
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 28
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8681 /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#8287/PlanetImprovement#8681
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#3901/ColonizedPlanet#8287/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 28
        RawPopulationFood = 2
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#3902 /Empire#4/ColonizedStarSystem#3901/Hangar#3902
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 191.525
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 207.995575
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 1
     CHILDREN ~1
      Ship#1103 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel10
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 191.525
        Evasion = 0
        Experience = 29.7999878
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 3.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3480.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 11
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3480.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 207.995575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 220
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 207.995575
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.103997789
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 207.995575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 116.025
          Health = 3480.75
          HitBySalvo = 0
          MaximumHealth = 3480.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#3901/Hangar#3902/Ship#1103/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1102 /Empire#4/ColonizedStarSystem#3901/Hero#1102
     DESCRIPTORS 19
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdministrator
      HeroLastLevel
      HeroLevel10
      HeroLevelUpRule
      HeroSkill5_SystemManpower_Flat_3
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill67_Food_Perpop_0
      HeroSkill70_ApprovalFood_PercentFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill82_Influence_Percent_3
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 5
      Experience = 29.7999878
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 11
      NextLevelRequestedExperience = 220
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 10
      SpecializationPoints = 2.2
      Upkeep = 49.5
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#3901/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 19
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 19
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5740 /Empire#4/ColonizedStarSystem#3901/RecipeImprovement#5740
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4620 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#4620
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4646 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#4646
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5435 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#5435
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5782 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#5782
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6131 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6131
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6608 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6608
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6740 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6740
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6944 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#6944
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementSacrificeGuardian
      SubCategoryApproval
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 50
     CHILDREN ~0
    StarSystemImprovement#7199 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#7199
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7963 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#7963
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8507 /Empire#4/ColonizedStarSystem#3901/StarSystemImprovement#8507
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#4114 /Empire#4/ColonizedStarSystem#4114
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    HappinessStatusStarSystem4
    IsolatedNode
    QuestNode
    StarSystemImprovementLevel2
    StarTypeYellow
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 238.760864
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 42.8571434
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 700
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3200
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 11.99375
    MaximumSystemGrowth = 92.6671143
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 0
    MaximumSystemProduction = 78
    MaximumSystemProductionStock = 78
    MaximumSystemResearch = 80.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 11.99375
    NetSystemGrowth = 92.6671143
    NetSystemInfluence = 11.99375
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -24
    NetSystemProduction = 78
    NetSystemResearch = 80.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 13
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -5.90624952
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 2
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 44
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 43
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 59
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 11.99375
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1852.76086
    SystemGrowth = 151.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2177.477
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 59.2328835
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.89251041
    SystemInfluenceRadiusDivider = 1.59531
    SystemInfluenceStock = 524.60376
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 54
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 78
    SystemNextInfluenceRadiusEstimation = 7.94272375
    SystemNextInfluenceRadiusEstimationDivider = 1.5931797
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 78
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 80.1
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.75
    TradingRouteSystemBaseIncome_EmpireMoney = 1.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.89251
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#2578 /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 49
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 44
      PlanetFIDSI = 0
      PlanetFood = 43
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 59
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#5277 /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578/PlanetImprovement#5277
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#4114/ColonizedPlanet#2578/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#4115 /Empire#4/ColonizedStarSystem#4114/Hangar#4115
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityEyders /Empire#4/ColonizedStarSystem#4114/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 3100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#4114/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 3550
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6695 /Empire#4/ColonizedStarSystem#4114/RecipeImprovement#6695
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4116 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4116
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4119 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4119
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4269 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4269
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4644 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4644
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4905 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#4905
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5957 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#5957
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6742 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#6742
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7201 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#7201
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7630 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#7630
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8020 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#8020
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8409 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#8409
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8699 /Empire#4/ColonizedStarSystem#4114/StarSystemImprovement#8699
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#4194 /Empire#4/ColonizedStarSystem#4194
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    PlanetAnomalyNaturalWonder1
    StarSystemImprovementLevel2
    StarTypeYellow
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 1
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 30
    BonusHeroSystemIndustry = 30
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1600
    DefensiveMilitaryPower = 219.420013
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 760.6495
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 6
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 28.5714283
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1500
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2360
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 15
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 47.0187531
    MaximumSystemGrowth = 258.7307
    MaximumSystemGrowthStock = 4500
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 127
    MaximumSystemProduction = 102
    MaximumSystemProductionStock = 102
    MaximumSystemResearch = 225.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 4
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 47.0187531
    NetSystemGrowth = 258.7307
    NetSystemInfluence = 47.0187531
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 127
    NetSystemProduction = 102
    NetSystemResearch = 225.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 11
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 1
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -12.65625
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 144
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 196
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 62
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 15
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 171
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 15
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 153.5693
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 15
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 15
    PopulationWithGrowth = 15
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 2
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 47.0187531
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2382.64941
    SystemGrowth = 412.300018
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4631.44434
    SystemGrowthStockForUpkeep = 4500
    SystemGrowthUpkeep = 153.5693
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 12.447834
    SystemInfluenceRadiusDivider = 1.52043617
    SystemInfluenceStock = 2446.637
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 850
    SystemMigrationGrowthStock = 0
    SystemMoney = 204
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 77
    SystemNextInfluenceRadiusEstimation = 12.5221663
    SystemNextInfluenceRadiusEstimationDivider = 1.52005088
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 102
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 7.75
    SystemProductionUpkeep = 0
    SystemResearch = 225.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.75
    TradingRouteSystemBaseIncome_EmpireMoney = 3.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.9375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.4
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.4
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 13.447834
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~16
    ColonizedPlanet#4196 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomalyGuardian
      PlanetAnomalyNaturalWonder1
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 16
      BonusHeroPlanetIndustry = 16
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 88
      DefaultPlanetFood = 88
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 88
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 16
      PlanetPrestige = 8
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 80
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#203 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/ColonizedResourceDeposit#203
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4959 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/PlanetImprovement#4959
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 11
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#4196/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 11
        RawPopulationFood = 11
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#5784 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 63
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 77
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 14
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 21
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 7
      PlanetPopulationScience = 14
      PlanetPrestige = 7
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 91
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#206 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/ColonizedResourceDeposit#206
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6699 /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/PlanetImprovement#6699
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#4194/ColonizedPlanet#5784/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 8
        RawPopulationFood = 9
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    Hangar#4195 /Empire#4/ColonizedStarSystem#4194/Hangar#4195
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 219.420013
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6
      IsFrozen = 0
      MilitaryPower = 235.8906
      OffensiveMilitaryPower = 16.4705868
      ShipCount = 2
     CHILDREN ~2
      Ship#8741 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill40_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel02
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 131.920013
        Evasion = 0
        Experience = 31.9000015
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1692.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1692.6
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 1
        MilitaryPower = 148.3906
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 148.3906
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 1.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0741952956
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 148.3906
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 56.42
          Health = 1692.6
          HitBySalvo = 0
          MaximumHealth = 1692.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#2 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionN/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#2 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionS/ModuleDefenseHullPlating1#2
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionSE/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8741/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
      Ship#8941 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941
       DESCRIPTORS 10
        ClassHullSmallCivilian
        ClassShip
        ShipFactionHoratio
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleExploration
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 0
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 87.5
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 7
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 10.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 2625
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2625
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 8
        MilitaryPower = 87.5
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 1.25
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 0
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 87.5
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 7
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 40
        ShipProbeStock = 8
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.04375
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 87.5
        VisionRange = 8.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreHoratio
          ClassSectionCoreSmallCivilian
         PROPERTIES 11
          DefensiveMilitaryPower = 87.5
          Health = 2625
          HitBySalvo = 0
          MaximumHealth = 2625
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN ~1
          ModuleSupportExploration1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/CoreSection/ModuleSupportExploration1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleExplorerAndHeroShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
            TopWeapon
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN ~1
          ModuleSupportExploration1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionNE/ModuleSupportExploration1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerAndHeroShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN ~1
          ModuleSupportExploration1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionS/ModuleSupportExploration1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerAndHeroShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN ~1
          ModuleSupportExploration1#1 /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionSE/ModuleSupportExploration1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerAndHeroShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#4194/Hangar#4195/Ship#8941/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#8739 /Empire#4/ColonizedStarSystem#4194/Hero#8739
     DESCRIPTORS 13
      ClassHero
      HeroAffinityHoratio
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdmiral
      HeroLevel05
      HeroLevelUpRule
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill90_Science_Flat_0
      HeroSkillComplete
      HeroSkillComplete
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 3
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 51.9
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#4194/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 15
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 15
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8022 /Empire#4/ColonizedStarSystem#4194/RecipeImprovement#8022
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4676 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#4676
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4709 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#4709
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5327 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#5327
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5504 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#5504
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6059 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#6059
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7007 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#7007
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7356 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#7356
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7686 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#7686
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8028 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#8028
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementSacrificeGuardian
      SubCategoryApproval
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 50
     CHILDREN ~0
    StarSystemImprovement#8768 /Empire#4/ColonizedStarSystem#4194/StarSystemImprovement#8768
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#5412 /Empire#4/ColonizedStarSystem#5412
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel3
    StarTypeWhite
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 723.6384
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 42.8571434
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1800
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2320
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 18
    MaximumLuxuryStock = 0
    MaximumPopulation = 22
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 53.9656258
    MaximumSystemGrowth = 270.572784
    MaximumSystemGrowthStock = 6600
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 74
    MaximumSystemProduction = 164
    MaximumSystemProductionStock = 164
    MaximumSystemResearch = 161.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 142.8
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 6
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 53.9656258
    NetSystemGrowth = 270.572784
    NetSystemInfluence = 53.9656258
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 74
    NetSystemProduction = 164
    NetSystemResearch = 161.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 10
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -9.000001
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 3
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 146
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 209
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 134
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 18
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 169
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 18
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 192.877228
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 18
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 18
    PopulationWithGrowth = 18
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 53.9656258
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1348.63843
    SystemGrowth = 463.45
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5679.78027
    SystemGrowthStockForUpkeep = 5400
    SystemGrowthUpkeep = 192.877228
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.189766
    SystemInfluenceRadiusDivider = 1.55591869
    SystemInfluenceStock = 894.1549
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 600
    SystemMigrationGrowthStock = 0
    SystemMoney = 156
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 82
    SystemNextInfluenceRadiusEstimation = 9.347964
    SystemNextInfluenceRadiusEstimationDivider = 1.55273592
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 164
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 328
    SystemProductionUpkeep = 0
    SystemResearch = 161.1
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 2
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 6.75
    TradingRouteSystemBaseIncome_EmpireMoney = 6.75
    TradingRouteSystemBaseIncome_EmpireResearch = 1.6875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.3
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.3
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.1897659
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~15
    ColonizedPlanet#5414 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#5414
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 64
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 64
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 64
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#5414/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    ColonizedPlanet#6703 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly29
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 50
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 45
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 2
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 65
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 35
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 10
      PlanetPrestige = 5
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 55
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 2
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#6987 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/PlanetImprovement#6987
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#6703/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 9
        RawPopulationFood = 10
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#7205 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly31
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 45
      DefaultPlanetFood = 65
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 4
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 80
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 35
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 10
      PlanetPrestige = 5
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 50
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#197 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/ColonizedResourceDeposit#197
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#198 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/ColonizedResourceDeposit#198
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#8293 /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/PlanetImprovement#8293
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5412/ColonizedPlanet#7205/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 9
        RawPopulationFood = 13
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#5413 /Empire#4/ColonizedStarSystem#5412/Hangar#5413
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#5412/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 18
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 18
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6410 /Empire#4/ColonizedStarSystem#5412/RecipeImprovement#6410
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#8955 /Empire#4/ColonizedStarSystem#5412/RecipeImprovement#8955
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect01
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6388 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#6388
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#6507 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#6507
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7408 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#7408
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7688 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#7688
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7906 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#7906
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8117 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#8117
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8386 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#8386
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#8766 /Empire#4/ColonizedStarSystem#5412/StarSystemImprovement#8766
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5696 /Empire#4/ColonizedStarSystem#5696
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 950
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 1550
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 574.936951
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 950
    GroundBattleBombardmentAttackerDamagesMin = 950
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 42.8571434
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1600
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 15
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 19.30625
    MaximumSystemGrowth = 215.330688
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 106
    MaximumSystemProduction = 66
    MaximumSystemProductionStock = 66
    MaximumSystemResearch = 168.3
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 89.25
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 4
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 19.30625
    NetSystemGrowth = 215.330688
    NetSystemInfluence = 19.30625
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 106
    NetSystemProduction = 66
    NetSystemResearch = 168.3
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = -13.5
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 146
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 193
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 36
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 15
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 177
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 16
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 153.5693
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 16
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 15
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 19.30625
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2147.937
    SystemGrowth = 368.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4978.441
    SystemGrowthStockForUpkeep = 4500
    SystemGrowthUpkeep = 153.5693
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.694227
    SystemInfluenceRadiusDivider = 1.54658258
    SystemInfluenceStock = 1073.36243
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 600
    SystemMigrationGrowthStock = 0
    SystemMoney = 156
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 50
    SystemNextInfluenceRadiusEstimation = 9.745282
    SystemNextInfluenceRadiusEstimationDivider = 1.54575956
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 66
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 168.3
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4
    TradingRouteSystemBaseIncome_EmpireMoney = 4
    TradingRouteSystemBaseIncome_EmpireResearch = 1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.4
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.4
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.6942272
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#5698 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 90
      DefaultPlanetFood = 99
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 63
      Guardians = 0
      Happiness = 40
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      OwnedAnomalies = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 90
      PlanetFIDSI = 0
      PlanetFood = 126
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 27
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 9
      PlanetPopulationScience = 18
      PlanetPrestige = 9
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 11
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 81
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#6614 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/PlanetImprovement#6614
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#5698/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 10
        RawPopulationFood = 11
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#7243 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 56
      DefaultPlanetFood = 49
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 84
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 6
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 56
      PlanetFIDSI = 0
      PlanetFood = 67
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 18
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 6
      PlanetPopulationScience = 12
      PlanetPrestige = 6
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 96
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#7692 /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/PlanetImprovement#7692
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyWarPopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5696/ColonizedPlanet#7243/PopulationPlanetAffinityHoratio
       DESCRIPTORS 9
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 2
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#5697 /Empire#4/ColonizedStarSystem#5696/Hangar#5697
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#4/ColonizedStarSystem#5696/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyWarPopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2000
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#5696/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 15
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 850
      PopulationTypeCount = 1
      PopulationUsingGrowth = 15
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8289 /Empire#4/ColonizedStarSystem#5696/RecipeImprovement#8289
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6321 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#6321
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#6349 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#6349
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6785 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#6785
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7473 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#7473
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7917 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#7917
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8344 /Empire#4/ColonizedStarSystem#5696/StarSystemImprovement#8344
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
  ColonizedStarSystem#5804 /Empire#4/ColonizedStarSystem#5804
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 70
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 274.273315
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 57.1428566
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 600
    HasAffinityGeneHunter = 1
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1720
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23.525
    MaximumSystemGrowth = 87.5483246
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 88
    MaximumSystemProductionStock = 88
    MaximumSystemResearch = 97.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 129.412491
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.875
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23.525
    NetSystemGrowth = 87.5483246
    NetSystemInfluence = 23.525
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -22
    NetSystemProduction = 88
    NetSystemResearch = 97.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 8
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -10
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 26
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 18
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 58
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 10
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 98
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 48.8516655
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 6
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23.525
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 637.2733
    SystemGrowth = 136.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2007.775
    SystemGrowthStockForUpkeep = 1800
    SystemGrowthUpkeep = 48.8516655
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.0288
    SystemInfluenceRadiusDivider = 1.64488053
    SystemInfluenceStock = 345.111847
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 36
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 58
    SystemNextInfluenceRadiusEstimation = 7.156873
    SystemNextInfluenceRadiusEstimationDivider = 1.6356349
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 88
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 97.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 29
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.5
    TradingRouteSystemBaseIncome_EmpireMoney = 1.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.0288
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#5806 /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#5806
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly37
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 14
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 24
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#5806/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 0
        RawPopulationIndustry = 14
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#8677 /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#8677
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly46
      PlanetAnomaly47
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasLarge
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 120
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 2
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 74
      Guardians = 0
      Happiness = 45
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 3
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 2
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 2
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 1
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 1
      PlanetRawPrestige = 2
      PlanetRawScience = 37
      PlanetScience = 74
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#221 /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#8677/ColonizedResourceDeposit#221
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic6
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#4/ColonizedStarSystem#5804/ColonizedPlanet#8677/PopulationPlanetAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationAssimilatedPlanetInfluenceFertile
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.1
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 1
        RawPopulationFood = 0
        RawPopulationIndustry = 1
        RawPopulationPrestige = 2
        RawPopulationScience = 37
       CHILDREN ~0
    Hangar#5805 /Empire#4/ColonizedStarSystem#5804/Hangar#5805
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#4/ColonizedStarSystem#5804/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0.3
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7151 /Empire#4/ColonizedStarSystem#5804/RecipeImprovement#7151
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect04
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6763 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#6763
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#6787 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#6787
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7245 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#7245
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7690 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#7690
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7908 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#7908
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8119 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#8119
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8291 /Empire#4/ColonizedStarSystem#5804/StarSystemImprovement#8291
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
  DepartmentOfCommerce /Empire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 11.7149544
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 11.7149544
      PressureFrom = 26.4285
      PressureOn = 11.7149544
      PressureTrend = -14.7135448
      PressureValue = -100
      TheirBasePressure = 17.619
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 11.7149544
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.15474987
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 11.7149544
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 8.578496
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 11.7149544
      PressureFrom = 0.200925
      PressureOn = 11.7149544
      PressureTrend = 6.5
      PressureValue = 100
      TheirBasePressure = 0.13395
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#4/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 11.7149544
      PressureFrom = 13.0612478
      PressureOn = 11.7149544
      PressureTrend = -1.34629345
      PressureValue = -12.70606
      TheirBasePressure = 8.707499
     CHILDREN ~0
  Education /Empire#4/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 5
    HeroLevelCount = 29
    HeroUnlockGauge01Points = 491
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 179
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 179
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 76
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 57
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1099 /Empire#4/Fleet#1099
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 87.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 87.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04375
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1101 /Empire#4/Fleet#1099/Ship#1101
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 87.5
      Evasion = 0
      Experience = 50
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2625
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2625
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 87.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 87.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 9.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04375
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 87.5
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#1099/Ship#1101/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 87.5
        Health = 2625
        HitBySalvo = 0
        MaximumHealth = 2625
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#1099/Ship#1101/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#1099/Ship#1101/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#1099/Ship#1101/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#1099/Ship#1101/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#1099/Ship#1101/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#1099/Ship#1101/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#1099/Ship#1101/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#1099/Ship#1101/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#1099/Ship#1101/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2586 /Empire#4/Fleet#2586
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 87.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 87.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04375
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2299 /Empire#4/Fleet#2586/Ship#2299
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 87.5
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2625
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2625
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 87.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 87.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 9.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04375
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 87.5
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#2586/Ship#2299/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 87.5
        Health = 2625
        HitBySalvo = 0
        MaximumHealth = 2625
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#2586/Ship#2299/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#2586/Ship#2299/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#2586/Ship#2299/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#2586/Ship#2299/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#2586/Ship#2299/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#2586/Ship#2299/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#2586/Ship#2299/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#2586/Ship#2299/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#2586/Ship#2299/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3684 /Empire#4/Fleet#3684
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 77.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.03875
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3286 /Empire#4/Fleet#3684/Ship#3286
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 41
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 77.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 77.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 9.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03875
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 77.5
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#3684/Ship#3286/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#3684/Ship#3286/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#3684/Ship#3286/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#3684/Ship#3286/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#3684/Ship#3286/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#3684/Ship#3286/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#3684/Ship#3286/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#3684/Ship#3286/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#3684/Ship#3286/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#3684/Ship#3286/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4552 /Empire#4/Fleet#4552
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 600
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 72.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 72.5
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.05
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.03625
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#4553 /Empire#4/Fleet#4552/Ship#4553
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 72.5
      VisionRange = 0.75
      VisualImportanceScore = 610
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4552/Ship#4553/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#4552/Ship#4553/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4552/Ship#4553/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4552/Ship#4553/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#4552/Ship#4553/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4552/Ship#4553/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#4552/Ship#4553/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#4552/Ship#4553/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4552/Ship#4553/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4595 /Empire#4/Fleet#4595
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 72.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 72.5
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.03625
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#4596 /Empire#4/Fleet#4595/Ship#4596
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.5
      Evasion = 0
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 2175
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2175
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 72.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.03625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 72.5
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#4595/Ship#4596/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 72.5
        Health = 2175
        HitBySalvo = 0
        MaximumHealth = 2175
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#4595/Ship#4596/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#4595/Ship#4596/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#4595/Ship#4596/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#4595/Ship#4596/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#4595/Ship#4596/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#4595/Ship#4596/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#4595/Ship#4596/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#4595/Ship#4596/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7282 /Empire#4/Fleet#7282
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 10
    DefensiveMilitaryPower = 1306.1
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 58
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 1100
    MaximumShipProbeStock = 0
    MilitaryPower = 1910.47644
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 604.376465
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 8
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1100
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 20
    TradingRouteBlockadePower = 0.9552382
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~8
    Ship#2047 /Empire#4/Fleet#7282/Ship#2047
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 131.833344
      Evasion = 0
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2249.00024
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3535
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 228.633331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 145.458679
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.114316665
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 145.458679
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#2047/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 131.833344
        Health = 2249.00024
        HitBySalvo = 0
        MaximumHealth = 3535
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#2047/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#2047/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#2047/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#2047/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#2047/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#2047/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#2047/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#2047/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#2047/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#2047/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#2047/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#2047/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3026 /Empire#4/Fleet#7282/Ship#3026
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 131.833344
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3535
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3535
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 228.633331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 228.633331
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.114316665
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 228.633331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3026/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 131.833344
        Health = 3535
        HitBySalvo = 0
        MaximumHealth = 3535
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3026/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3026/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3026/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3026/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3026/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3026/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3026/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3026/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3026/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3026/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3026/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3026/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3381 /Empire#4/Fleet#7282/Ship#3381
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 51
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3131
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 215.166656
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 215.166656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3381/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 3131
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3381/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3381/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3381/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3381/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3381/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3381/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3381/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3381/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3381/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3381/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3381/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3381/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3516 /Empire#4/Fleet#7282/Ship#3516
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 42.0588226
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 115.4
      Evasion = 0
      Experience = 53
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2239.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3162
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 157.458832
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 42.0588226
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 111.535835
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07872941
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 111.535835
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3516/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 115.4
        Health = 2239.8
        HitBySalvo = 0
        MaximumHealth = 3162
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#7282/Ship#3516/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3516/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3516/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3516/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7282/Ship#3516/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3516/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3516/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3516/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3516/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7282/Ship#3516/SectionSE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3516/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3516/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3654 /Empire#4/Fleet#7282/Ship#3654
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.566681
      Evasion = 0
      Experience = 48
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2435.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3937
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 204.566681
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 126.564262
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.102283344
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 126.564262
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#3654/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 131.233337
        Health = 2435.8
        HitBySalvo = 0
        MaximumHealth = 3937
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#3654/CoreSection/ModuleWeaponMissile3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 220
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.4444447
          DamagePerSecondLong = 24.4444447
          DamagePerSecondMedium = 19.5555553
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 44
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#3654/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 12.373888
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3654/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#3654/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 12.373888
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#3654/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#3654/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#3654/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#3654/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#3654/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#3654/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#3654/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#3654/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5379 /Empire#4/Fleet#7282/Ship#5379
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1859.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 127.780548
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 127.780548
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#5379/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 1859.4
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#5379/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#5379/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#5379/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#5379/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#5379/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#5379/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#5379/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#5379/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#5379/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#7282/Ship#5379/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#5379/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#5379/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5433 /Empire#4/Fleet#7282/Ship#5433
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 19.1176472
      DamagePerSecondBeam = 19.1176472
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.1176472
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.566681
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3937
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3937
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 179.684326
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 19.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 179.684326
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 150
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08984216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 179.684326
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#5433/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 131.233337
        Health = 3937
        HitBySalvo = 0
        MaximumHealth = 3937
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#7282/Ship#5433/CoreSection/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 19.1176472
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 19.1176472
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 19.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#5433/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#5433/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#5433/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#5433/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#5433/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#5433/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#5433/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#5433/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#5433/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#5433/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#5433/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6701 /Empire#4/Fleet#7282/Ship#6701
     DESCRIPTORS 13
      ClassHullMediumDefense
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 20
      DamagePerSecondLong = 20
      DamagePerSecondMedium = 20
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 16
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 369.166656
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 19
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 16
      GlobalSpeed = 2
      Health = 4432.544
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 8835
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 481.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 112
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 241.402649
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 200
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.24058333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 241.402649
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#7282/Ship#6701/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 294.5
        Health = 4432.544
        HitBySalvo = 0
        MaximumHealth = 8835
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#7282/Ship#6701/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 40.1362228
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#7282/Ship#6701/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#4/Fleet#7282/Ship#6701/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 40.1362228
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#7282/Ship#6701/SectionN/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#7282/Ship#6701/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 112
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2#1 /Empire#4/Fleet#7282/Ship#6701/SectionNE/ModuleWeaponLaser2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 36
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 20
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 16
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 112
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#7282/Ship#6701/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#7282/Ship#6701/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#7282/Ship#6701/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#7282/Ship#6701/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 29.333334
        Health = 20.0681114
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#7282/Ship#6701/SectionSE/ModuleDefenseShield2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 52
          ShieldBonus = 360
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#7282/Ship#6701/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#7282/Ship#6701/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8122 /Empire#4/Fleet#8122
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 135.06665
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 750
    MaximumShipProbeStock = 0
    MilitaryPower = 135.06665
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 700
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06753332
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#7971 /Empire#4/Fleet#8122/Ship#7971
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 135.06665
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3752
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3752
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 750
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.06665
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.06665
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 300
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 700
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.06753332
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 135.06665
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8122/Ship#7971/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 125.066666
        Health = 3752
        HitBySalvo = 0
        MaximumHealth = 3752
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#8122/Ship#7971/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#8122/Ship#7971/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#4/Fleet#8122/Ship#7971/SectionE/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#8122/Ship#7971/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#4/Fleet#8122/Ship#7971/SectionN/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#8122/Ship#7971/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8122/Ship#7971/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8122/Ship#7971/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#4/Fleet#8122/Ship#7971/SectionS/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#8122/Ship#7971/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8122/Ship#7971/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8122/Ship#7971/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8313 /Empire#4/Fleet#8313
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 397.300018
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 18
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 350
    MaximumShipProbeStock = 0
    MilitaryPower = 610.017639
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 212.717636
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.305008829
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#3735 /Empire#4/Fleet#8313/Ship#3735
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 19.1176472
      DamagePerSecondBeam = 19.1176472
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.1176472
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 160.566681
      Evasion = 0
      Experience = 37
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 3937
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3937
      MaximumMovement = 5
      MaximumShield = 360
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 179.684326
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 19.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 179.684326
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 360
      ShieldAbsorption = 57.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08984216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 179.684326
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8313/Ship#3735/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 131.233337
        Health = 3937
        HitBySalvo = 0
        MaximumHealth = 3937
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#8313/Ship#3735/CoreSection/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 19.1176472
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 19.1176472
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 19.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#4/Fleet#8313/Ship#3735/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#8313/Ship#3735/SectionE/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#8313/Ship#3735/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.666667
        Health = 20
        MaximumHealth = 20
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 20
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#8313/Ship#3735/SectionN/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#8313/Ship#3735/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8313/Ship#3735/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8313/Ship#3735/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#8313/Ship#3735/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#8313/Ship#3735/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8313/Ship#3735/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8313/Ship#3735/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4100 /Empire#4/Fleet#8313/Ship#4100
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 31
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1592.65
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 109.449112
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 109.449112
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8313/Ship#4100/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 1592.65
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#8313/Ship#4100/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#8313/Ship#4100/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8313/Ship#4100/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8313/Ship#4100/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#8313/Ship#4100/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#8313/Ship#4100/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8313/Ship#4100/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#8313/Ship#4100/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#8313/Ship#4100/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#8313/Ship#4100/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#8313/Ship#4100/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8313/Ship#4100/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4477 /Empire#4/Fleet#8313/Ship#4477
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 53.77778
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 53.77778
      DamagePerSecondMedium = 43.0222244
      DamagePerSecondMissile = 53.77778
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 118.366669
      Evasion = 0
      Experience = 18
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1597.6499
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3131
      MaximumMovement = 5
      MaximumShield = 180
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 215.166656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 96.7999954
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 109.792717
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 180
      ShieldAbsorption = 26
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107583329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 109.792717
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8313/Ship#4477/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 118.366669
        Health = 1597.6499
        HitBySalvo = 0
        MaximumHealth = 3131
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield2#1 /Empire#4/Fleet#8313/Ship#4477/CoreSection/ModuleDefenseShield2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 26
          ShieldBonus = 180
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#8313/Ship#4477/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8313/Ship#4477/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8313/Ship#4477/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#8313/Ship#4477/SectionNE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#8313/Ship#4477/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8313/Ship#4477/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#8313/Ship#4477/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#8313/Ship#4477/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.3999977
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile3#1 /Empire#4/Fleet#8313/Ship#4477/SectionSE/ModuleWeaponMissile3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 242
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.88889
          DamagePerSecondLong = 26.88889
          DamagePerSecondMedium = 21.5111122
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 48.3999977
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#8313/Ship#4477/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8313/Ship#4477/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8878 /Empire#4/Fleet#8878
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 1200
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 4
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.6500001
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8879 /Empire#4/Fleet#8878/Ship#8879
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 4
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 1210
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8878/Ship#8879/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#8878/Ship#8879/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8878/Ship#8879/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8878/Ship#8879/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8878/Ship#8879/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8878/Ship#8879/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#8878/Ship#8879/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8878/Ship#8879/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8878/Ship#8879/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8880 /Empire#4/Fleet#8880
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8881 /Empire#4/Fleet#8880/Ship#8881
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8880/Ship#8881/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#8880/Ship#8881/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8880/Ship#8881/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8880/Ship#8881/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8880/Ship#8881/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8880/Ship#8881/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#8880/Ship#8881/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8880/Ship#8881/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8880/Ship#8881/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8882 /Empire#4/Fleet#8882
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8883 /Empire#4/Fleet#8882/Ship#8883
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8882/Ship#8883/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#8882/Ship#8883/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8882/Ship#8883/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8882/Ship#8883/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8882/Ship#8883/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8882/Ship#8883/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#8882/Ship#8883/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8882/Ship#8883/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8882/Ship#8883/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8884 /Empire#4/Fleet#8884
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8885 /Empire#4/Fleet#8884/Ship#8885
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8884/Ship#8885/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#8884/Ship#8885/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8884/Ship#8885/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8884/Ship#8885/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8884/Ship#8885/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8884/Ship#8885/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#8884/Ship#8885/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8884/Ship#8885/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8884/Ship#8885/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8886 /Empire#4/Fleet#8886
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 900
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 3
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1.35000014
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8887 /Empire#4/Fleet#8886/Ship#8887
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 3
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 910
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8886/Ship#8887/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#8886/Ship#8887/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#8886/Ship#8887/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#8886/Ship#8887/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#8886/Ship#8887/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8886/Ship#8887/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#4/Fleet#8886/Ship#8887/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#8886/Ship#8887/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8886/Ship#8887/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8905 /Empire#4/Fleet#8905
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 394.3183
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 20
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 562.5536
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 168.235291
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 300
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.2812768
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8451 /Empire#4/Fleet#8905/Ship#8451
     DESCRIPTORS 14
      ClassHullMediumAttack
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 84.1176453
      DamagePerSecondBeam = 84.1176453
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 84.1176453
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 394.3183
      Evasion = 0.1
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 22
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 20
      GlobalSpeed = 2
      Health = 9345
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 60
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 9345
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 562.5536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 168.235291
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 562.5536
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 340
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 300
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.2812768
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 562.5536
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#8905/Ship#8451/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 311.5
        Health = 9345
        HitBySalvo = 0
        MaximumHealth = 9345
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 84.1176453
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2Strategic2#2 /Empire#4/Fleet#8905/Ship#8451/CoreSection/ModuleSupportEngine2Strategic2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam1#3 /Empire#4/Fleet#8905/Ship#8451/CoreSection/ModuleWeaponBeam1#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 286
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 42.0588226
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 42.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 84.1176453
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#4/Fleet#8905/Ship#8451/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#8905/Ship#8451/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#4/Fleet#8905/Ship#8451/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#8905/Ship#8451/SectionN/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#8905/Ship#8451/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 84.1176453
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /Empire#4/Fleet#8905/Ship#8451/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 286
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 42.0588226
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 42.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 84.1176453
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#8905/Ship#8451/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#8905/Ship#8451/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#4/Fleet#8905/Ship#8451/SectionS/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#8905/Ship#8451/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#4/Fleet#8905/Ship#8451/SectionSE/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#8905/Ship#8451/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#8905/Ship#8451/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#9034 /Empire#4/Fleet#9034
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 173.333313
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 5
    MaximumShipManpower = 750
    MaximumShipProbeStock = 0
    MilitaryPower = 173.333313
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 750
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08666666
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8847 /Empire#4/Fleet#9034/Ship#8847
     DESCRIPTORS 13
      ClassHullSmallSupport
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 173.333313
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 4900
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 4900
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 750
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 173.333313
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 173.333313
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 300
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 750
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.08666666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 173.333313
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#9034/Ship#8847/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 163.333328
        Health = 4900
        HitBySalvo = 0
        MaximumHealth = 4900
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#4/Fleet#9034/Ship#8847/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#9034/Ship#8847/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#4/Fleet#9034/Ship#8847/SectionE/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionN /Empire#4/Fleet#9034/Ship#8847/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#4/Fleet#9034/Ship#8847/SectionN/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#9034/Ship#8847/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#4/Fleet#9034/Ship#8847/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#9034/Ship#8847/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew2#1 /Empire#4/Fleet#9034/Ship#8847/SectionS/ModuleSupportCrew2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 200
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#9034/Ship#8847/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#9034/Ship#8847/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#9034/Ship#8847/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#9164 /Empire#4/Fleet#9164
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 87.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 10.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 10
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 8
    MilitaryPower = 87.5
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04375
    VisionRange = 8.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8902 /Empire#4/Fleet#9164/Ship#8902
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 70
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 87.5
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 10.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2625
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2625
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 8
      MilitaryPower = 87.5
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1.25
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 87.5
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 9.25
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04375
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 87.5
      VisionRange = 8.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#9164/Ship#8902/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 87.5
        Health = 2625
        HitBySalvo = 0
        MaximumHealth = 2625
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#9164/Ship#8902/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#9164/Ship#8902/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#9164/Ship#8902/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#9164/Ship#8902/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#9164/Ship#8902/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#9164/Ship#8902/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#9164/Ship#8902/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#9164/Ship#8902/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#9164/Ship#8902/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#4/Fleet#9164/Ship#8902/SectionSE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#9164/Ship#8902/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#9164/Ship#8902/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#2901 /Empire#4/Hero#2901
   DESCRIPTORS 7
    ClassHero
    HeroAffinityHoratio
    HeroClassAdventurer
    HeroLevel03
    HeroLevelUpRule
    HeroSkill92_Science_Perpop_0
    Politics02
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 26.5999985
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 10
    HealthRegenerationRatioFromHero = 0
    Level = 3
    NextLevelRequestedExperience = 60
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 2
    SpecializationPoints = 0.6
    Upkeep = 0
   CHILDREN ~0
  Hero#8123 /Empire#4/Hero#8123
   DESCRIPTORS 7
    ClassHero
    HeroAffinityVenetians
    HeroClassAdmiral
    HeroLevel05
    HeroLevelUpRule
    HeroSkill1_ShipCostReduction_Percent_0
    Politics04
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 3
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 10
    HealthRegenerationRatioFromHero = 0
    Level = 5
    NextLevelRequestedExperience = 100
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 4
    SpecializationPoints = 1
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~3
    ColonizedStarSystem#1429 /Empire#4/LostSystems/ColonizedStarSystem#1429
     DESCRIPTORS 10
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      RebellionSuppressionAction_InvestManpower
      StarSystemImprovementLevel1
      StarTypeProtostar
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 0
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 42.8571434
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 0
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 5
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 7
      RepresentativeWithPartyInSenateCount = 4
      RepresentativeWithoutPartyInSenateCount = 3
      SenateScore = 7
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 7
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 2622.489
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 123.75
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~5
      PopulationStarSystemAffinityHoratio /Empire#4/LostSystems/ColonizedStarSystem#1429/PopulationStarSystemAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityHoratio
        ClassPopulationStarSystemAffinityHoratioCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics04
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 3300
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityPulsos /Empire#4/LostSystems/ColonizedStarSystem#1429/PopulationStarSystemAffinityPulsos
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityPulsos
        ClassPopulationStarSystemAffinityPulsosCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics01
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 3600
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinitySophons /Empire#4/LostSystems/ColonizedStarSystem#1429/PopulationStarSystemAffinitySophons
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinitySophons
        ClassPopulationStarSystemAffinitySophonsCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics02
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 700
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityTikanans /Empire#4/LostSystems/ColonizedStarSystem#1429/PopulationStarSystemAffinityTikanans
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityTikanans
        ClassPopulationStarSystemAffinityTikanansCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics06
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 4700
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      PopulationStarSystemAffinityZvali /Empire#4/LostSystems/ColonizedStarSystem#1429/PopulationStarSystemAffinityZvali
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilated
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityZvali
        ClassPopulationStarSystemAffinityZvaliCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics02
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 450
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#1554 /Empire#4/LostSystems/ColonizedStarSystem#1554
     DESCRIPTORS 9
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      StarSystemImprovementLevel1
      StarTypeArtificial
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 4
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 28.5714283
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 0
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 4.08
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.440000117
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 7
      RepresentativeWithPartyInSenateCount = 5
      RepresentativeWithoutPartyInSenateCount = 2
      SenateScore = 7
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 7
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 3208.92554
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 0.8099999
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 1.67465127
      SystemInfluenceStock = 286.284851
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 1.67465127
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityHoratio /Empire#4/LostSystems/ColonizedStarSystem#1554/PopulationStarSystemAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityHoratio
        ClassPopulationStarSystemAffinityHoratioCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics06
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 250
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
    ColonizedStarSystem#967 /Empire#4/LostSystems/ColonizedStarSystem#967
     DESCRIPTORS 11
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      ConnectedNode
      HappinessStatusStarSystem0
      HomeSystem
      MajorHomeSystem
      StarSystemImprovementLevel1
      StarTypeBlue
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 9
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 14.2857141
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 1
      HasNativeHomeSystemOwner = 1
      HasNonMajorPopulation = 0
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 9.18
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0.120000154
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 7
      RepresentativeWithPartyInSenateCount = 6
      RepresentativeWithoutPartyInSenateCount = 1
      SenateScore = 7
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 7
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 4040.112
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.12999988
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 1.61637449
      SystemInfluenceStock = 429.6472
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 1.61637449
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 0
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityHoratio /Empire#4/LostSystems/ColonizedStarSystem#967/PopulationStarSystemAffinityHoratio
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityHoratio
        ClassPopulationStarSystemAffinityHoratioCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics04
        PopulationMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 200
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
  MajorRelationWithMinor10 /Empire#4/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#4/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#4/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#4/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#4/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#4/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#4/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#4/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#4/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#4/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityBhagabas /Empire#4/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationAssimilated
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
    WithPopulationPlanetModifiersTraitSecondaryInfluenceFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityEyders /Empire#4/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#4/PopulationEmpireAffinityGuardians
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 1
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#4/PopulationEmpireAffinityHoratio
   DESCRIPTORS 17
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityBhagabas
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationCollectionBonusHoratio1
    PopulationCollectionBonusHoratio2
    PopulationCollectionBonusHoratio3
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 122
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinitySophons /Empire#4/PopulationEmpireAffinitySophons
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
    WithPopulationPlanetModifiersTraitPrimaryScience01
    WithPopulationPlanetModifiersTraitSecondaryScienceCold
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#4/Research
   DESCRIPTORS 211
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyArmyCap1
    TechnologyArmyCap2
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization11
    TechnologyColonization12
    TechnologyColonization13
    TechnologyColonization2
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyColonization9
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCrew3Common
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleSupportCrew2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleWeaponKinetic2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModuleStrategic2
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyFood1
    TechnologyFood1Horatio
    TechnologyFreeMovement
    TechnologyGlobalHappinessHoratio
    TechnologyGovernmentGameplay
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyHull4
    TechnologyHull4Horatio
    TechnologyHull5
    TechnologyHull5Horatio
    TechnologyImproveHull2
    TechnologyImproveHull2Horatio
    TechnologyIndToDust
    TechnologyIndToScience
    TechnologyIndToScienceAlt
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyInfluence1
    TechnologyLinkColonization7Common
    TechnologyLinkColonization8Common
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Horatio
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Horatio
    TechnologyLinkExclusionMilitary8Military9
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Horatio
    TechnologyLinkTo5Terrans
    TechnologyLinkTo7Common
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayHoratio
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyPlanetaryInfluence1
    TechnologyPlayDeck2
    TechnologyPopulation1Alt
    TechnologyScience1
    TechnologyScience2
    TechnologyScience3
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageMilitary4
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerraformation1
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Common
    TechnologyWeaponModule2
    TechnologyWeaponModule3
    TechnologyWeaponModuleStrategic1
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 10
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 11
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 3
    QuadrantMilitaryStage3UnlockedTechnologyCount = 4
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 9
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 9
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 1001.92444
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 4
    TechnologyQuadrantMilitaryVirtualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 16
    UnlockedTechnologyCount = 39
   CHILDREN ~0
  Senate /Empire#4/Senate
   DESCRIPTORS 3
    ClassSenate
    GovernmentDictatorship
    GovernmentDictatorshipCommon
   PROPERTIES 68
    ActiveLawsCount = 2
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 7
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 14
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 18
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 3
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 145
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~3
    ActiveLaw#8806 /Empire#4/Senate/ActiveLaw#8806
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 4
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#8829 /Empire#4/Senate/ActiveLaw#8829
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 4
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#8795 /Empire#4/Senate/Senator#8795
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  Uniques /Empire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#5 /Empire#5
 DESCRIPTORS 62
  AffinityCravers
  AffinityGameplayCravers
  AffinityMappingCravers
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementArmyCap2Cravers
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementMoonExploration
  EmpireImprovementSlotsSmall02Cravers
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEconomyAndTrade4
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireImprovementTerraformation1
  EmpireImprovementTroopTanks
  EmpireImprovementWormhole
  EmpireTypeMajor
  FactionTraitBigFleets2
  FactionTraitCrowdedPlanets2
  FactionTraitEternalWar
  FactionTraitFearlessWarriors1
  FactionTraitMinorBuilders01
  FactionTraitMinorHaroshems
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionMilitary1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeInfantry4
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  MetaplotQuestInProgress
  OmniscienceBonus26PercentsOrLess
  PlanetAnomalyEndlessWonder1
  StarSystemImprovementUnlockedWonder3
  TemporaryEffectSacrificeGuardianHappiness
 PROPERTIES 433
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 245.849518
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 2
  BankAccount = 543.833862
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 5
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 11
  CommandPoints = 115
  CommandPointsAccumulator = 6069
  CommandPointsStock = 6069
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 49
  CurrentTurn = 146
  DeedsAchieved = 2
  DefensiveMilitaryPower = 14635.86
  DepletedPlanetCount = 10
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 188.199982
  EmpireEmpirePointAccumulator = 8086.32666
  EmpireEmpirePointStock = 948.049561
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 11
  EmpireFIDSIAccumulator = 371601.25
  EmpireGlobalScore = 916
  EmpireGrowth = 757.0445
  EmpireGrowthAccumulator = 50504.5625
  EmpireGrowthStock = 50263.4648
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 40.7535362
  EmpireHeroesScore = 43
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 150
  EmpireManpowerStock = 5085.89844
  EmpireManpowerTotal = 13900.8984
  EmpireManpowerUpkeep = 8.00003052
  EmpireMilitaryScore = 42769.7734
  EmpireMoney = 91.73178
  EmpireMoneyAccumulator = 12977.0693
  EmpireMoneyUpkeep = 528.8125
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 113
  EmpireProduction = 1853.80542
  EmpireProductionAccumulator = 191952.219
  EmpireProductionStock = 191952.219
  EmpireProductionUpkeep = 0
  EmpireResearch = 1734.20007
  EmpireResearchAccumulator = 108081.078
  EmpireResearchScore = 1773.20007
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 254
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 82.546936
  EndlessTechCount = 4
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 528.8125
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 40.7535362
  HappinessStatusMinimumRebellionIndex = -1
  HappinessSum = 106
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 1
  HeroCount = 5
  HeroHealingBonus = 1
  HeroHealingLocked = 1
  HeroLevelCount = 38
  HeroPurchaseLocked = 1
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 5
  IgnoresColdWarRules = 0
  IgnoresColdWarTradingRouteBlockade = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 13
  InfantryMaxHealth = 65
  InfantryMinDamages = 6.5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 32
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 145
  Luxury10Stock = 4
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 5.41861534
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 5
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 8
  Luxury3Stock = 7
  Luxury4Stock = 0
  Luxury5Stock = 15.564311
  Luxury6Stock = 167
  Luxury7Stock = 33.8665962
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 14
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 12
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 4500
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 3494.98828
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 750
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 98
  MaximumSystemGrowth = 156.368286
  MaximumSystemMoney = 267
  MaximumSystemProduction = 469.5
  MaximumSystemResearch = 337.05
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 43041
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 188.199982
  NetEmpireGrowth = 757.0445
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 141.999969
  NetEmpireMoney = -367.82785
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1853.80542
  NetEmpireResearch = 1747.49414
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 10.3565016
  NetLuxury6 = 0
  NetLuxury7 = 4.891253
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 6
  NetStrategic2 = 10
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 188.199982
  NetSystemGrowth = 757.0445
  NetSystemLifeforce = 0
  NetSystemMoney = 30.981781
  NetSystemProduction = 1853.80542
  NetSystemResearch = 1631.45007
  NonVampirilisPopulation = 106
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 173
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 1
  OffensiveMilitaryPower = 14233.0166
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = -3
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 27
  OwnedSystems = 11
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 49.5
  PlaneMaxHealth = 300
  PlaneMinDamages = 38.5
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 106
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 7
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 7
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipCount = 88
  ShipScrapValueModifier = 1
  Strategic1Stock = 145
  Strategic2Stock = 417
  Strategic3Stock = 15
  Strategic4Stock = 10
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 34
  SystemCount = 11
  SystemLevelSum = 34
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 16.5
  TankMaxHealth = 288
  TankMinDamages = 11
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 19
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 15
  TerraformationGameplayUnlocked = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 39
  TotalTradingRoutesCount = 1
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 69.25286
  TradingRouteIncome_EmpireResearch = 13.2940769
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0.356501222
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0.891253054
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 1706.01538
  TradingRoutesIncomePreviousThreshold = 1050
  TradingRoutesIncomeThreshold = 4409
  TroopDamageBonuses = 0.099999994
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 1
  WonderBuiltCount = 1
 CHILDREN ~65
  ColonizedStarSystem#1439 /Empire#5/ColonizedStarSystem#1439
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel3
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 2000
    DefensiveMilitaryPower = 337.812561
    DepletedPlanetCount = 2
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 543.783936
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 17.5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 100
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1300
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 10840
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 22
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 22.5
    MaximumSystemGrowth = 129.6839
    MaximumSystemGrowthStock = 6600
    MaximumSystemManpower = 1250
    MaximumSystemManpowerRefillRate = 1250
    MaximumSystemMoney = 0
    MaximumSystemProduction = 262
    MaximumSystemProductionStock = 262
    MaximumSystemResearch = 257.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 239.699982
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.35
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 2
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 22.5
    NetSystemGrowth = 129.6839
    NetSystemInfluence = 22.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -128
    NetSystemProduction = 262
    NetSystemResearch = 257.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 22
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 555.176453
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 2
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 52
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 78
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 122
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 16
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 134
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 3
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 10
    SenateScore = 10
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 4
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 22.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2566.784
    SystemGrowth = 258.1
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4049.85327
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.123207
    SystemInfluenceRadiusDivider = 1.55733621
    SystemInfluenceStock = 872.05
    SystemInfluenceUpkeep = 0
    SystemLevel = 3
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1250
    SystemMigrationGrowthStock = 0
    SystemMoney = 62
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 190
    SystemNextInfluenceRadiusEstimation = 9.190947
    SystemNextInfluenceRadiusEstimationDivider = 1.555894
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 262
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 88
    SystemProductionUpkeep = 0
    SystemResearch = 257.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 4.875
    TradingRouteSystemBaseIncome_EmpireMoney = 4.875
    TradingRouteSystemBaseIncome_EmpireResearch = 1.21875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.3
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.15
    TradingRouteSystemTotalBaseIncome_Luxury = 0.6
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.1232071
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~27
    ColonizedPlanet#1441 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 27
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 33
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 2
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 6
      PlanetDepletionPoints = 120
      PlanetDepletionThreshold = 60
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2.5
      PlanetRawPrestige = 1
      PlanetRawScience = 5.5
      PlanetScience = 33
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#514 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/ColonizedResourceDeposit#514
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2317 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/PlanetImprovement#2317
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#1441/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 6
        RawPopulationIndustry = 2.5
        RawPopulationPrestige = 1
        RawPopulationScience = 5.5
       CHILDREN ~0
    ColonizedPlanet#4403 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#4403
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 26
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 2.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 0.5
      PlanetRawPrestige = 1
      PlanetRawScience = 6.5
      PlanetScience = 26
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#5515 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#4403/PlanetImprovement#5515
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#4403/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2.5
        RawPopulationFood = 3
        RawPopulationIndustry = 0.5
        RawPopulationPrestige = 1
        RawPopulationScience = 6.5
       CHILDREN ~0
    ColonizedPlanet#6664 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#6664
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly47
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasHuge
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeGasFrozen
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 30
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 9
      PlanetDepletingPopulationFood = 18
      PlanetDepletingPopulationIndustry = 63
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 45
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 87
      PlanetDepletionThreshold = 100
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 105
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 13
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 14
      PlanetRawPrestige = 2
      PlanetRawScience = 10
      PlanetScience = 75
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7256 /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#6664/PlanetImprovement#7256
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#1439/ColonizedPlanet#6664/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 21
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 15
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 4
        RawPopulationIndustry = 14
        RawPopulationPrestige = 2
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#1440 /Empire#5/ColonizedStarSystem#1439/Hangar#1440
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 337.812561
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 17.5
      IsFrozen = 0
      MilitaryPower = 892.989
      OffensiveMilitaryPower = 555.176453
      ShipCount = 1
     CHILDREN ~1
      Ship#8511 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511
       DESCRIPTORS 15
        ClassHullCravers
        ClassHullMediumAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 277.588226
        DamagePerSecondBeam = 277.588226
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 277.588226
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 337.812561
        Evasion = 0.1
        Experience = 5
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 17.5
        GlobalSpeed = 2
        Health = 6019.2
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6019.2
        MaximumMovement = 5
        MaximumShield = 1440
        MaximumShipManpower = 330
        MaximumShipManpowerRefillRate = 330
        MaximumShipProbeStock = 0
        MilitaryPower = 892.989
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 555.176453
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 892.989
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 1440
        ShieldAbsorption = 264
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 220
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 330
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.44649452
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 892.989
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 240.64
          Health = 6019.2
          HitBySalvo = 0
          MaximumHealth = 6019.2
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/CoreSection/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/CoreSection/ModuleWeaponBeam3#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionN/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
            TopWeapon
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionNE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionNE/ModuleWeaponBeam3#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.33333325
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
            MultiplierX2
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 100
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam3#1 /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionSE/ModuleWeaponBeam3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#1439/Hangar#1440/Ship#8511/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#1439/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 13
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2051 /Empire#5/ColonizedStarSystem#1439/RecipeImprovement#2051
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    RecipeImprovement#6554 /Empire#5/ColonizedStarSystem#1439/RecipeImprovement#6554
     DESCRIPTORS 4
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect06
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1577 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1577
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 60
     CHILDREN ~0
    StarSystemImprovement#1586 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1586
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1675 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1675
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1786 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#1786
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2147 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2147
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2378 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2378
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2512 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2512
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2595 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2595
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2793 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#2793
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3060 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#3060
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3444 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#3444
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4059 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#4059
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4907 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#4907
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5752 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#5752
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7136 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7136
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7360 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7360
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7483 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7483
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7757 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#7757
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8052 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#8052
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8851 /Empire#5/ColonizedStarSystem#1439/StarSystemImprovement#8851
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#3739 /Empire#5/ColonizedStarSystem#3739
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 550
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 1
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 78.4072952
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 52.625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 100
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 421
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2640
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 17.0072937
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 0
    MaximumSystemProduction = 38
    MaximumSystemProductionStock = 38
    MaximumSystemResearch = 41.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 61.7291222
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 17.0072937
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -20
    NetSystemProduction = 38
    NetSystemResearch = 41.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 9
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -6.375001
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 1
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 36
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 8
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 36
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 643.4073
    SystemGrowth = 87
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2412.78955
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.66058445
    SystemInfluenceRadiusDivider = 1.82594526
    SystemInfluenceStock = 153.399979
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 550
    SystemMigrationGrowthStock = 0
    SystemMoney = 46
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 66
    SystemNextInfluenceRadiusEstimation = 5.67971945
    SystemNextInfluenceRadiusEstimationDivider = 1.8217504
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 38
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 41.4
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.66058445
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#3741 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 36
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 36
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 8
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.70000029
      OverPopulationThreshold = 6.29999971
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 8
      PlanetDepletionPoints = 120
      PlanetDepletionThreshold = 60
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 4.5
      PlanetScience = 36
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 4
        OwnedStrategicDeposits = 1
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#4915 /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/PlanetImprovement#4915
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#3739/ColonizedPlanet#3741/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4.5
        RawPopulationFood = 4
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 4.5
       CHILDREN ~0
    Hangar#3740 /Empire#5/ColonizedStarSystem#3739/Hangar#3740
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#3739/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#4649 /Empire#5/ColonizedStarSystem#3739/RecipeImprovement#4649
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4243 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4243
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4282 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4282
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4406 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4406
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4513 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#4513
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5032 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#5032
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5593 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#5593
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6359 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#6359
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7697 /Empire#5/ColonizedStarSystem#3739/StarSystemImprovement#7697
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#3897 /Empire#5/ColonizedStarSystem#3897
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    StarSystemImprovementLevel2
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 473.12442
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 0
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 100
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8800
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0.5
    MaximumSystemGrowth = 17.647316
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 5
    MaximumSystemProduction = 112.927116
    MaximumSystemProductionStock = 112.927116
    MaximumSystemResearch = 337.05
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.35
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0.5
    NetSystemGrowth = 17.647316
    NetSystemInfluence = 0.5
    NetSystemLifeforce = 0
    NetSystemManpower = 15
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 5
    NetSystemProduction = 112.927116
    NetSystemResearch = 337.05
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 8
    NumberOfImprovementsBuilt = 22
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 3
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 4
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 125
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 117
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 50.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 334.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 81.09489
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 11
    PopulationType = 4
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 9
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2291.12451
    SystemGrowth = 98.7422
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3559.99023
    SystemGrowthStockForUpkeep = 2700
    SystemGrowthUpkeep = 81.09489
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.737008
    SystemInfluenceRadiusDivider = 2.16050148
    SystemInfluenceStock = 75.70004
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1065
    SystemMigrationGrowthStock = 0
    SystemMoney = 135
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 130
    SystemNextInfluenceRadiusEstimation = 4.74455452
    SystemNextInfluenceRadiusEstimationDivider = 2.15616751
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 112.927116
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 70.4898
    SystemProductionUpkeep = 0
    SystemResearch = 337.05
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 7.75
    TradingRouteSystemBaseIncome_EmpireMoney = 7.75
    TradingRouteSystemBaseIncome_EmpireResearch = 1.9375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.2
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 2.42711735
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.737008
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~30
    ColonizedPlanet#1427 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 32
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 52
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 15
      PlanetDepletionThreshold = 60
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 10
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 10
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 13
      PlanetScience = 62
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3435 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/PlanetImprovement#3435
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 13
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#1427/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 8
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 13
       CHILDREN ~0
    ColonizedPlanet#2743 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly37
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 92
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 3
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 6
      PlanetDepletingPopulationFood = 6
      PlanetDepletingPopulationIndustry = 4.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 34.5
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 1
      PlanetDepletionPoints = 100
      PlanetDepletionThreshold = 100
      PlanetDust = 34
      PlanetFIDSI = 0
      PlanetFood = 50
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 25.5
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 12
      PlanetParasitedPopulationFood = 28
      PlanetParasitedPopulationIndustry = 9
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 69
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 23
      PlanetScience = 195.5
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#3526 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PlanetImprovement#3526
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 6
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 34.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 23
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 12
        ParasitedPopulationIndustry = 3
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 23
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 23
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#2743/PopulationPlanetAffinityTikanans
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 4
        ParasitedPopulationIndustry = 3
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 23
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 23
       CHILDREN ~0
    ColonizedPlanet#7914 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#7914
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 21
      DefaultPlanetFood = 15
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 33
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 1
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 21
      PlanetDepletingPopulationFood = 15
      PlanetDepletingPopulationIndustry = 3
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 33
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 38
      PlanetDepletionThreshold = 75
      PlanetDust = 49
      PlanetFIDSI = 0
      PlanetFood = 43
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 7
      PlanetParasitedPopulationFood = 13
      PlanetParasitedPopulationIndustry = 1
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 11
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 77
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#8775 /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#7914/PlanetImprovement#8775
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#7914/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 7.5
        DepletingPopulationIndustry = 1.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 16.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#3897/ColonizedPlanet#7914/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 7
        ParasitedPopulationFood = 13
        ParasitedPopulationIndustry = 1
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 11
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN ~0
    Hangar#3898 /Empire#5/ColonizedStarSystem#3897/Hangar#3898
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHaroshems /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 225
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#5/ColonizedStarSystem#3897/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2275
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#2552 /Empire#5/ColonizedStarSystem#3897/RecipeImprovement#2552
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1711 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#1711
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 150
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1713 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#1713
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2192 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#2192
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2603 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#2603
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2817 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#2817
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3648 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#3648
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 250
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3899 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#3899
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#3911 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#3911
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4062 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4062
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4184 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4184
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4401 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4401
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4572 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4572
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4831 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#4831
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5030 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#5030
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5329 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#5329
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5649 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#5649
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanySubsidiary
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6135 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#6135
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6560 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#6560
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7055 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#7055
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8237 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#8237
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8849 /Empire#5/ColonizedStarSystem#3897/StarSystemImprovement#8849
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#4189 /Empire#5/ColonizedStarSystem#4189
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhite
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 2
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 414.8605
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 43.625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 100
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 523.5
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 8880
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 131.0105
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 270
    MaximumSystemProductionStock = 270
    MaximumSystemResearch = 77.85
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 97.89449
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 131.0105
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -66
    NetSystemProduction = 270
    NetSystemResearch = 77.85
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfImprovementsBuilt = 20
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -0.374999642
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 3
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 3
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 70
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 106
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 210
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 46.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 12
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 116.1895
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 12
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 12
    PopulationWithGrowth = 12
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2233.8606
    SystemGrowth = 247.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3768.1582
    SystemGrowthStockForUpkeep = 3600
    SystemGrowthUpkeep = 116.1895
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 5.848464
    SystemInfluenceRadiusDivider = 1.78768706
    SystemInfluenceStock = 173.799973
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 80
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 146
    SystemNextInfluenceRadiusEstimation = 5.866069
    SystemNextInfluenceRadiusEstimationDivider = 1.78441417
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 270
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 120
    SystemProductionUpkeep = 0
    SystemResearch = 77.85
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3
    TradingRouteSystemBaseIncome_EmpireMoney = 3
    TradingRouteSystemBaseIncome_EmpireResearch = 0.75
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.848464
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~27
    ColonizedPlanet#4191 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly14
      PlanetAnomalyCloud
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 122
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 7.5
      DefaultPlanetFood = 15
      DefaultPlanetIndustry = 47.5
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 7.5
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.0999999046
      OverPopulationThreshold = 4.9
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 2
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 200
      PlanetDepletionThreshold = 100
      PlanetDust = 10.5
      PlanetFIDSI = 0
      PlanetFood = 21
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 78.5
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 3
      PlanetParasitedPopulationFood = 6
      PlanetParasitedPopulationIndustry = 31
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 3
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 1.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 9.5
      PlanetRawPrestige = 0
      PlanetRawScience = 1.5
      PlanetScience = 10.5
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#8686 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191/PlanetImprovement#8686
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 9.5
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#4191/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 1.5
        ParasitedPopulationFood = 3
        ParasitedPopulationIndustry = 15.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 1.5
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 9.5
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
    ColonizedPlanet#5688 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly35
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 44
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 1
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 22.5
      PlanetDepletingPopulationFood = 36
      PlanetDepletingPopulationIndustry = 49.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 13.5
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 113
      PlanetDepletionThreshold = 90
      PlanetDust = 47.5
      PlanetFIDSI = 0
      PlanetFood = 76
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 110.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 5
      PlanetParasitedPopulationFood = 8
      PlanetParasitedPopulationIndustry = 17
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 3
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 28.5
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#8779 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688/PlanetImprovement#8779
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 7.5
        DepletingPopulationFood = 12
        DepletingPopulationIndustry = 16.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5688/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 5
        ParasitedPopulationFood = 8
        ParasitedPopulationIndustry = 17
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 3
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#5690 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly05
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 9
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 7.5
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 100
      PlanetDepletionThreshold = 50
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 9
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 2.5
      PlanetScience = 7.5
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#557 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690/ColonizedResourceDeposit#557
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#8853 /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690/PlanetImprovement#8853
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4189/ColonizedPlanet#5690/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 3
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 2.5
       CHILDREN ~0
    Hangar#4190 /Empire#5/ColonizedStarSystem#4189/Hangar#4190
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    OutpostMigrationFlux #8532 /Empire#5/ColonizedStarSystem#4189/OutpostMigrationFlux #8532
     DESCRIPTORS 3
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 247.2
      SystemOutpostMigrationGrowth = 98.88
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#4189/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 9
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityMavros /Empire#5/ColonizedStarSystem#4189/PopulationStarSystemAffinityMavros
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityMavros
      ClassPopulationStarSystemAffinityMavrosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5638 /Empire#5/ColonizedStarSystem#4189/RecipeImprovement#5638
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4675 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4675
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4726 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4726
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4783 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4783
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4967 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#4967
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5077 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#5077
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#5331 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#5331
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5391 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#5391
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6067 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6067
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6218 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6218
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6291 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6291
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6414 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6414
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6509 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6509
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6618 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6618
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6746 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6746
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6790 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6790
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6954 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6954
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6991 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#6991
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7034 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#7034
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8909 /Empire#5/ColonizedStarSystem#4189/StarSystemImprovement#8909
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4599 /Empire#5/ColonizedStarSystem#4599
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhite
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 1800
    DefensiveMilitaryPower = 337.812561
    DepletedPlanetCount = 1
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 647.189636
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 17.5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 39
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 100
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 390
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 10560
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 133.089661
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 469.5
    MaximumSystemProductionStock = 469.5
    MaximumSystemResearch = 116.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 99.45
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 133.089661
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -73.5
    NetSystemProduction = 469.5
    NetSystemResearch = 116.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfImprovementsBuilt = 22
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 555.176453
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 2
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 3
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 4
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 2
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 86.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 78
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 399.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 79
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 92.5103455
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 10
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 10
    PopulationWithGrowth = 10
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 7
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2464.1897
    SystemGrowth = 225.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3216.07471
    SystemGrowthStockForUpkeep = 3000
    SystemGrowthUpkeep = 92.5103455
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.211133
    SystemInfluenceRadiusDivider = 1.72914755
    SystemInfluenceStock = 218.200012
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 96.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 170
    SystemNextInfluenceRadiusEstimation = 6.226244
    SystemNextInfluenceRadiusEstimationDivider = 1.72706628
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 469.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 254.200073
    SystemProductionUpkeep = 0
    SystemResearch = 116.1
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.5
    TradingRouteSystemBaseIncome_EmpireMoney = 2.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 7.211133
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~30
    ColonizedPlanet#4601 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#4601
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly22
      PlanetAnomalyFX
      PlanetAnomalyNegative
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 2
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 1
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 3
      PlanetDepletingPopulationFood = 6
      PlanetDepletingPopulationIndustry = 42
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 1.5
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 1
      PlanetDepletionPoints = 74
      PlanetDepletionThreshold = 60
      PlanetDust = 5
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 70
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 28
      PlanetRawPrestige = 0
      PlanetRawScience = 1
      PlanetScience = 2.5
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8460 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#4601/PlanetImprovement#8460
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#4601/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 42
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 4
        RawPopulationIndustry = 28
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
    ColonizedPlanet#5965 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 2
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 8
      PlanetParasitedPopulationFood = 6
      PlanetParasitedPopulationIndustry = 20
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 3
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 1.5
      PlanetScience = 9
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#8521 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/PlanetImprovement#8521
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 3
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#5965/PopulationPlanetAffinityPulsos
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 3
        ParasitedPopulationIndustry = 10
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 1.5
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 3
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
    ColonizedPlanet#7254 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 9
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 87
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 3
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 13.5
      PlanetDepletingPopulationFood = 18
      PlanetDepletingPopulationIndustry = 130.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 4.5
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 58
      PlanetDepletionThreshold = 75
      PlanetDust = 22.5
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 217.5
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 29
      PlanetRawPrestige = 0
      PlanetRawScience = 1
      PlanetScience = 7.5
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#8690 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254/PlanetImprovement#8690
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 4.5
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 43.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 4
        RawPopulationIndustry = 29
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#7254/PopulationPlanetAffinityPulsos
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 3
        ParasitedPopulationFood = 4
        ParasitedPopulationIndustry = 31
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 1
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 4
        RawPopulationIndustry = 29
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
    ColonizedPlanet#8247 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#8247
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly45
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasLarge
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeGasHot
     PROPERTIES 120
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 14
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 6
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedAnomalies = 1
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 21
      PlanetDepletingPopulationFood = 12
      PlanetDepletingPopulationIndustry = 36
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 36
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 26
      PlanetDepletionThreshold = 90
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 7
      PlanetInitialPrestige = 0
      PlanetInitialScience = 7
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 60
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#565 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#8247/ColonizedResourceDeposit#565
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic6
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#8350 /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#8247/PlanetImprovement#8350
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4599/ColonizedPlanet#8247/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 6
        DepletingPopulationIndustry = 18
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 18
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 4
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#4600 /Empire#5/ColonizedStarSystem#4599/Hangar#4600
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 2
      CommandPoints = 3
      DefensiveMilitaryPower = 337.812561
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 17.5
      IsFrozen = 0
      MilitaryPower = 892.989
      OffensiveMilitaryPower = 555.176453
      ShipCount = 1
     CHILDREN ~1
      Ship#8781 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781
       DESCRIPTORS 15
        ClassHullCravers
        ClassHullMediumAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 277.588226
        DamagePerSecondBeam = 277.588226
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 277.588226
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 337.812561
        Evasion = 0.1
        Experience = 3
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 17
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 17.5
        GlobalSpeed = 2
        Health = 6019.2
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 6019.2
        MaximumMovement = 5
        MaximumShield = 1440
        MaximumShipManpower = 330
        MaximumShipManpowerRefillRate = 330
        MaximumShipProbeStock = 0
        MilitaryPower = 892.989
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 555.176453
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 892.989
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 2
        Shield = 1440
        ShieldAbsorption = 264
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 220
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 330
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.44649452
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 892.989
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreMediumOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 240.64
          Health = 6019.2
          HitBySalvo = 0
          MaximumHealth = 6019.2
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/CoreSection/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/CoreSection/ModuleWeaponBeam3#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2Strategic2#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionN/ModuleSupportEngine2Strategic2#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
            MultiplierX2
            TopWeapon
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 42
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield3#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionNE/ModuleDefenseShield3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
            MultiplierX2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 40
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 60
            SectionHealthMultiplier = 0
            ShieldAbsorption = 88
            ShieldBonus = 480
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionNE/ModuleWeaponBeam3#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.33333325
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportRepair1#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionS/ModuleSupportRepair1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
            MultiplierX2
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 100
            SpecialEffectDuration = 0
            UpkeepFromModules = 2
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 185.058823
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam3#1 /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionSE/ModuleWeaponBeam3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            MultiplierX2
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 629.2
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 92.52941
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 92.52941
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 185.058823
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 2
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#4599/Hangar#4600/Ship#8781/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    OutpostMigrationFlux #8300 /Empire#5/ColonizedStarSystem#4599/OutpostMigrationFlux #8300
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 225.6
      SystemOutpostMigrationGrowth = 45.1200027
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#4599/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /Empire#5/ColonizedStarSystem#4599/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 225
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#6993 /Empire#5/ColonizedStarSystem#4599/RecipeImprovement#6993
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5348 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5348
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#5399 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5399
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#5519 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5519
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5686 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#5686
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6069 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6069
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#6552 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6552
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6622 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6748 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6748
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6958 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#6958
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7036 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7036
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7132 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7132
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7412 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7412
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7573 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7573
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7701 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#7701
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8127 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8127
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8181 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8181
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8295 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8295
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8305 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8305
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8395 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8395
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8509 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8509
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#8946 /Empire#5/ColonizedStarSystem#4599/StarSystemImprovement#8946
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval5
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  ColonizedStarSystem#4851 /Empire#5/ColonizedStarSystem#4851
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem0
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 1800
    DefensiveMilitaryPower = 57
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 592.6033
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 11.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 71.42857
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 144.625
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 13680
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 36.9
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 5400
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 0
    MaximumSystemProduction = 465.927124
    MaximumSystemProductionStock = 465.927124
    MaximumSystemResearch = 99.45
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 19.8581238
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 36.9
    NetSystemGrowth = -2.67389679
    NetSystemInfluence = 36.9
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -7
    NetSystemProduction = 465.927124
    NetSystemResearch = 99.45
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 5
    NumberOfImprovementsBuilt = 23
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 84.1176453
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 1
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 5
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 177
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 207
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 403.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 70.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 1
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 36.9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2412.60327
    SystemGrowth = 125.74221
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3976.62671
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 11.627121
    SystemInfluenceRadiusDivider = 1.52546346
    SystemInfluenceStock = 1963.60046
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 187
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 194
    SystemNextInfluenceRadiusEstimation = 11.69396
    SystemNextInfluenceRadiusEstimationDivider = 1.52499378
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 465.927124
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 145.562744
    SystemProductionUpkeep = 0
    SystemResearch = 99.45
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.25
    TradingRouteSystemBaseIncome_EmpireMoney = 3.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.8125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 2.42711735
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 12.627121
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~28
    ColonizedPlanet#3675 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 11
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 1
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 42
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 54
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 11
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 6
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 7.7
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 3
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 31.5
      PlanetDepletingPopulationFood = 36
      PlanetDepletingPopulationIndustry = 40.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 18
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 72
      PlanetDepletionThreshold = 100
      PlanetDust = 94.5
      PlanetFIDSI = 0
      PlanetFood = 108
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 127.5
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 21
      PlanetParasitedPopulationFood = 24
      PlanetParasitedPopulationIndustry = 33
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 12
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 54
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 11
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#497 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/ColonizedResourceDeposit#497
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityRare
        ResourceStrategic5
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#8399 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/PlanetImprovement#8399
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 12
        DepletingPopulationIndustry = 13.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 6
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#3675/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 7
        ParasitedPopulationFood = 8
        ParasitedPopulationIndustry = 11
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 4
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 8
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#995 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 112
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 7
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 2
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 37.5
      PlanetDepletingPopulationFood = 45
      PlanetDepletingPopulationIndustry = 120
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 7.5
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 5
      PlanetDepletionPoints = 125
      PlanetDepletionThreshold = 75
      PlanetDust = 82.5
      PlanetFIDSI = 0
      PlanetFood = 99
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 276
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 10
      PlanetParasitedPopulationFood = 12
      PlanetParasitedPopulationIndustry = 44
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 2
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 16
      PlanetRawPrestige = 0
      PlanetRawScience = 1
      PlanetScience = 16.5
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1318 /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995/PlanetImprovement#1318
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 7.5
        DepletingPopulationFood = 9
        DepletingPopulationIndustry = 24
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 16
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
      PopulationPlanetAffinityMavros /Empire#5/ColonizedStarSystem#4851/ColonizedPlanet#995/PopulationPlanetAffinityMavros
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 5
        ParasitedPopulationFood = 6
        ParasitedPopulationIndustry = 22
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 1
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 16
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
    Hangar#4852 /Empire#5/ColonizedStarSystem#4851/Hangar#4852
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 57
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 5
      IsFrozen = 0
      MilitaryPower = 141.117645
      OffensiveMilitaryPower = 84.1176453
      ShipCount = 1
     CHILDREN ~1
      Ship#9256 /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256
       DESCRIPTORS 11
        ClassHullCravers
        ClassHullSmallCivilian
        ClassShip
        ShipFactionCravers
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleExploration
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 108
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 84.1176453
        DamagePerSecondBeam = 84.1176453
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 84.1176453
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 57
        Evasion = 0
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 5.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 1710
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1710
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 44
        MaximumShipManpowerRefillRate = 44
        MaximumShipProbeStock = 4
        MilitaryPower = 141.117645
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.75
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 84.1176453
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 141.117645
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 7
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipCount = 1
        ShipHealth = 0
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 44
        ShipProbeStock = 4
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07055882
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 141.117645
        VisionRange = 4.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallCivilian
         PROPERTIES 11
          DefensiveMilitaryPower = 57
          Health = 1710
          HitBySalvo = 0
          MaximumHealth = 1710
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 42.0588226
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN ~2
          ModuleSupportExploration1#1 /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/CoreSection/ModuleSupportExploration1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerAndHeroShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN ~0
          ModuleWeaponBeam3#2 /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/CoreSection/ModuleWeaponBeam3#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 286
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 42.0588226
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 42.0588226
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 42.0588226
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 42.0588226
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponBeam3#1 /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionE/ModuleWeaponBeam3#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam3
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 286
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 42.0588226
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 42.0588226
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 42.0588226
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN ~1
          ModuleSupportExploration1#1 /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionS/ModuleSupportExploration1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerAndHeroShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 14
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#4851/Hangar#4852/Ship#9256/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#4851/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityMavros /Empire#5/ColonizedStarSystem#4851/PopulationStarSystemAffinityMavros
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityMavros
      ClassPopulationStarSystemAffinityMavrosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#5079 /Empire#5/ColonizedStarSystem#4851/RecipeImprovement#5079
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2311 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#2311
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2507 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#2507
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2683 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#2683
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3272 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#3272
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3366 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#3366
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4690 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4690
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4853 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4853
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#4857 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4857
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#4860 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4860
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4920 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#4920
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5149 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5149
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#5395 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5395
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5512 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5512
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#5682 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#5682
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6071 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6071
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6370 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6370
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6624 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6624
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#6720 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#6720
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueInfluence1
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#7362 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#7362
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7418 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#7418
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#7699 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#7699
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#9043 /Empire#5/ColonizedStarSystem#4851/StarSystemImprovement#9043
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5179 /Empire#5/ColonizedStarSystem#5179
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeDouble
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 550
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 1
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 703.8307
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 60.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 71.42857
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 903.75
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2080
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 15
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 98
    MaximumSystemGrowth = 90.4306946
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 550
    MaximumSystemManpowerRefillRate = 550
    MaximumSystemMoney = 267
    MaximumSystemProduction = 40.5
    MaximumSystemProductionStock = 40.5
    MaximumSystemResearch = 207.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 107.546249
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 98
    NetSystemGrowth = 90.4306946
    NetSystemInfluence = 98
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 267
    NetSystemProduction = 40.5
    NetSystemResearch = 207.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 8
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = -3.75
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 1
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 315
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 174
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 10.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 96
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 221
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 15
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 153.5693
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 15
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 15
    PopulationWithGrowth = 15
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 5
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 98
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1275.83069
    SystemGrowth = 244
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4751.45557
    SystemGrowthStockForUpkeep = 4500
    SystemGrowthUpkeep = 153.5693
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 9.893865
    SystemInfluenceRadiusDivider = 1.54347444
    SystemInfluenceStock = 1150.1
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 550
    SystemMigrationGrowthStock = 0
    SystemMoney = 325
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 58
    SystemNextInfluenceRadiusEstimation = 10.1369429
    SystemNextInfluenceRadiusEstimationDivider = 1.54006088
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 40.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 207.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.75
    TradingRouteSystemBaseIncome_EmpireMoney = 3.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.9375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.2
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 10.8938646
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#5181 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 14
      DefaultPlanetIndustry = 10.5
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 7
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      OwnedLuxuryDeposits = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 7
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 14
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10.5
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 1.5
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 21
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 3
        DepositValue = 2
        OwnedLuxuryDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#533 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181/ColonizedResourceDeposit#533
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#8352 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181/PlanetImprovement#8352
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#5181/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 1.5
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#8245 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#8245
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeTundra
      UniquePlanetTor
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 112
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 96
      DefaultPlanetScience = 80
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1
      OverPopulationThreshold = 7
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 168
      PlanetDepletingPopulationFood = 96
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 120
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 8
      PlanetDepletionPoints = 86
      PlanetDepletionThreshold = 90
      PlanetDust = 280
      PlanetFIDSI = 0
      PlanetFood = 160
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 96
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 0
      PlanetRawPrestige = 12
      PlanetRawScience = 10
      PlanetScience = 200
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8789 /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#8245/PlanetImprovement#8789
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5179/ColonizedPlanet#8245/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 21
        DepletingPopulationFood = 12
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 15
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 8
        RawPopulationIndustry = 0
        RawPopulationPrestige = 12
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#5180 /Empire#5/ColonizedStarSystem#5179/Hangar#5180
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#5179/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 15
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 15
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#7575 /Empire#5/ColonizedStarSystem#5179/RecipeImprovement#7575
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6018 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6018
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#6075 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6075
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#6229 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6229
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#6416 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6416
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#6708 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#6708
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#7435 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#7435
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#7703 /Empire#5/ColonizedStarSystem#5179/StarSystemImprovement#7703
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#5754 /Empire#5/ColonizedStarSystem#5754
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem1
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 600
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 379.1573
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 23
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 75
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 184
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1.4
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 4500
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 43
    MaximumSystemProduction = 55
    MaximumSystemProductionStock = 55
    MaximumSystemResearch = 290.25
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 48.0930061
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1.4
    NetSystemGrowth = -10.4927063
    NetSystemInfluence = 1.4
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 43
    NetSystemProduction = 55
    NetSystemResearch = 290.25
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 7
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 2
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 2
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 75
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 25
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 312.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 991.1573
    SystemGrowth = 59.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2675.40479
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 69.99271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.04483128
    SystemInfluenceRadiusDivider = 1.64367819
    SystemInfluenceStock = 348
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 600
    SystemMigrationGrowthStock = 0
    SystemMoney = 85
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 42
    SystemNextInfluenceRadiusEstimation = 7.052571
    SystemNextInfluenceRadiusEstimationDivider = 1.64310241
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 55
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 290.25
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.044831
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#5756 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#5756
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeGasLarge
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeGasBurning
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 7
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 12
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 10.5
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 1
      PlanetDepletionPoints = 69
      PlanetDepletionThreshold = 90
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 7
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 7
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 17.5
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7481 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#5756/PlanetImprovement#7481
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#5756/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 12
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 10.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 0
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    ColonizedPlanet#6999 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 54
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 9
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 9
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 81
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 82
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 18
      PlanetScience = 135
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#584 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999/ColonizedResourceDeposit#584
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#8260 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999/PlanetImprovement#8260
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#6999/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 3
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 27
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 0
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 18
       CHILDREN ~0
    ColonizedPlanet#8050 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#8050
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetAnomalyGround
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 64
      Guardians = 0
      Happiness = -25
      MajorPopulationCount = 4
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 24
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 6
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 96
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 55
      PlanetDepletionThreshold = 90
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 16
      PlanetScience = 160
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#8307 /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#8050/PlanetImprovement#8307
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#5754/ColonizedPlanet#8050/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 6
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 1.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 24
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 16
       CHILDREN ~0
    Hangar#5755 /Empire#5/ColonizedStarSystem#5754/Hangar#5755
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#5754/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 8
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#6726 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#6726
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#6750 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#6750
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#7370 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#7370
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#7715 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#7715
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8239 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#8239
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#8393 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#8393
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#8513 /Empire#5/ColonizedStarSystem#5754/StarSystemImprovement#8513
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#7223 /Empire#5/ColonizedStarSystem#7223
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetStatusBeingColonized
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 400
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 121.626923
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 49
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 57.1428566
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 98
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 32.62692
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 400
    MaximumSystemManpowerRefillRate = 400
    MaximumSystemMoney = 0
    MaximumSystemProduction = 90
    MaximumSystemProductionStock = 90
    MaximumSystemResearch = 9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 72.471
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 32.62692
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -12
    NetSystemProduction = 90
    NetSystemResearch = 9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 4
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 60
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.37308
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 530.626953
    SystemGrowth = 45
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 854.9576
    SystemGrowthStockForUpkeep = 600
    SystemGrowthUpkeep = 12.37308
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.42681241
    SystemInfluenceRadiusDivider = 5.23134327
    SystemInfluenceStock = 13.4
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 400
    SystemMigrationGrowthStock = 0
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 42
    SystemNextInfluenceRadiusEstimation = 3.4860723
    SystemNextInfluenceRadiusEstimationDivider = 4.746753
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 90
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.426812
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#7225 /Empire#5/ColonizedStarSystem#7223/ColonizedPlanet#7225
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 120
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 12
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 36
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 9
      PlanetDepletionThreshold = 60
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#7223/ColonizedPlanet#7225/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 6
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 18
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#7224 /Empire#5/ColonizedStarSystem#7223/Hangar#7224
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#7223/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#8692 /Empire#5/ColonizedStarSystem#7223/RecipeImprovement#8692
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8650 /Empire#5/ColonizedStarSystem#7223/StarSystemImprovement#8650
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#8777 /Empire#5/ColonizedStarSystem#7223/StarSystemImprovement#8777
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8911 /Empire#5/ColonizedStarSystem#7223/StarSystemImprovement#8911
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#8300 /Empire#5/ColonizedStarSystem#8300
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 1
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 90.74898
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 43
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 75
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 43
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 600
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 55.773365
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 38.97561
    MaximumSystemProductionStock = 38.97561
    MaximumSystemResearch = 9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 83.334
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 55.773365
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 8.00003052
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -15
    NetSystemProduction = 38.97561
    NetSystemResearch = 9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 4
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 0
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 1
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 8
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.20224
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 295.748962
    SystemGrowth = 60.975605
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 383.848969
    SystemGrowthStockForUpkeep = 300
    SystemGrowthUpkeep = 5.20224
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.566442
    SystemInfluenceRadiusDivider = 4.247253
    SystemInfluenceStock = 18.1999989
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 8.00003052
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 11
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 26
    SystemNextInfluenceRadiusEstimation = 3.62201738
    SystemNextInfluenceRadiusEstimationDivider = 3.97524762
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 38.97561
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 32.7560654
    SystemProductionUpkeep = 0
    SystemResearch = 9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 0.975606441
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.566442
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#8302 /Empire#5/ColonizedStarSystem#8300/ColonizedPlanet#8302
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 1
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 1
      PlanetDepletionPoints = 200
      PlanetDepletionThreshold = 100
      PlanetDust = 1
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 1
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#8300/ColonizedPlanet#8302/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1
        RawPopulationFood = 0
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#8301 /Empire#5/ColonizedStarSystem#8300/Hangar#8301
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#8300/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#8311 /Empire#5/ColonizedStarSystem#8300/StarSystemImprovement#8311
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#8315 /Empire#5/ColonizedStarSystem#8300/StarSystemImprovement#8315
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#8397 /Empire#5/ColonizedStarSystem#8300/StarSystemImprovement#8397
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#8519 /Empire#5/ColonizedStarSystem#8300/StarSystemImprovement#8519
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#8532 /Empire#5/ColonizedStarSystem#8532
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateNone
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem3
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 349
    AdditionalDust = 7
    AdditionalFood = 0
    AdditionalIndustry = 0
    AdditionalPrestige = 0
    AdditionalScience = 7
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 20.848774
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 6.57316732
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 10.9756069
    MaximumSystemProductionStock = 10.9756069
    MaximumSystemResearch = 6.3
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 87.975
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 6.57316732
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -3
    NetSystemProduction = 10.9756069
    NetSystemResearch = 6.3
    NetSystemTurnBased = 1
    NumberOfImprovementsBuilt = 0
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 0
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 1
    OwnedPlanets = 1
    OwnedStrategicDeposits = 0
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.1
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 20.848774
    SystemGrowth = 6.57316732
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 158.320938
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 10.9756069
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 21.9512138
    SystemProductionUpkeep = 0
    SystemResearch = 6.3
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 0.975606441
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#8534 /Empire#5/ColonizedStarSystem#8532/ColonizedPlanet#8534
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasBurning
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 14
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 7
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 7
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -3
      PlanetOutpostFood = 6.57316732
      PlanetOutpostIndustry = 10.9756069
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 6.3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#8533 /Empire#5/ColonizedStarSystem#8532/Hangar#8533
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#8532/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1350
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  ColonizedStarSystem#970 /Empire#5/ColonizedStarSystem#970
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem1
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementIndustryToDustEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel2
    StarTypeRedSupergiant
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 49
    DefenseScore = 1800
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 2
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 395.300079
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 24
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 85.71429
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 312
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 23280
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 23
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 18.9
    MaximumSystemGrowth = 156.368286
    MaximumSystemGrowthStock = 6900
    MaximumSystemManpower = 1050
    MaximumSystemManpowerRefillRate = 1050
    MaximumSystemMoney = 40.48178
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 179.55
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 61.1999969
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 6
    NetStrategic2 = 6
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 18.9
    NetSystemGrowth = 156.368286
    NetSystemInfluence = 18.9
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 40.48178
    NetSystemProduction = 0
    NetSystemResearch = 179.55
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfImprovementsBuilt = 32
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 4
    NumberOfTradingCompanies = 1
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = -30
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 0
    OwnedColdPlanets = 0
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 1
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 0
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 3
    OwnedStrategicDeposits = 2
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 2
    OwnedTemperatePlanets = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 6
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 88
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 184
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 197.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 15
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 89.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 128.4161
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 13
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 13
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 6
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipCount = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 18.9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 2215.3
    SystemGrowth = 284.7844
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 4122.63
    SystemGrowthStockForUpkeep = 3900
    SystemGrowthUpkeep = 128.4161
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 13.6728992
    SystemInfluenceRadiusDivider = 1.515182
    SystemInfluenceStock = 3293.37524
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 1050
    SystemMigrationGrowthStock = 0
    SystemMoney = 284.481781
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 72.48178
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 244
    SystemNextInfluenceRadiusEstimation = 13.6978941
    SystemNextInfluenceRadiusEstimationDivider = 1.51509535
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 289.927124
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -289.927124
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 179.55
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TotalShipCount = 88
    TradingCompanyHeaquarterCount = 1
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 8.25
    TradingRouteSystemBaseIncome_EmpireMoney = 8.25
    TradingRouteSystemBaseIncome_EmpireResearch = 2.0625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 2
    TradingRoutesSystemOutputBonus = 2.42711735
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 14.6728992
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 1
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~38
    ColonizedPlanet#1347 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 39
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 24
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 2
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 6
      NetStrategic2 = 6
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 2
      OwnedTeemingPlanets = 1
      OwnedTemperatePlanets = 1
      ParasitedPopulation = 4
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 6
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 84
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 65
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 16
      PlanetParasitedPopulationFood = 36
      PlanetParasitedPopulationIndustry = 26
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 16
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 4
      PlanetRawFIDSI = 2
      PlanetRawFood = 7
      PlanetRawIndustry = 6.5
      PlanetRawPrestige = 1
      PlanetRawScience = 4
      PlanetScience = 40
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      ColonizedResourceDeposit#523 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/ColonizedResourceDeposit#523
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 6
        OwnedStrategicDeposits = 1
        ResourceBonus = 3
       CHILDREN ~0
      PlanetImprovement#2074 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/PlanetImprovement#2074
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 3
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#1347/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 9
        ParasitedPopulationIndustry = 6.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 4
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 6.5
        RawPopulationPrestige = 1
        RawPopulationScience = 4
       CHILDREN ~0
    ColonizedPlanet#6710 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#6710
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasFrozen
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 10
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 12
      PlanetDepletingPopulationFood = 33
      PlanetDepletingPopulationIndustry = 48
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 15
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 62
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 80
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 13
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 4
      PlanetRawFIDSI = 2
      PlanetRawFood = 6
      PlanetRawIndustry = 16
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 25
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#7003 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#6710/PlanetImprovement#7003
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#6710/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 6
        DepletingPopulationFood = 16.5
        DepletingPopulationIndustry = 24
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 7.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 6
        RawPopulationIndustry = 16
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN ~0
    ColonizedPlanet#971 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionMalus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameSpeedNormal
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeJungle
      UniquePlanetCravers
     PROPERTIES 121
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 37.5
      DefaultPlanetPrestige = 5
      DefaultPlanetScience = 17.5
      DepletedPlanetCount = 1
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      OwnedHotPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 1
      ParasitedPopulation = 2
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 9
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 55
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52.5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 8
      PlanetParasitedPopulationFood = 16
      PlanetParasitedPopulationIndustry = 15
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 7
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 5
      PlanetRawDust = 4
      PlanetRawFIDSI = 2
      PlanetRawFood = 6
      PlanetRawIndustry = 7.5
      PlanetRawPrestige = 1
      PlanetRawScience = 3.5
      PlanetScience = 24.5
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#8458 /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PlanetImprovement#8458
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 3
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 6
        RawPopulationIndustry = 7.5
        RawPopulationPrestige = 1
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#5/ColonizedStarSystem#970/ColonizedPlanet#971/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 8
        ParasitedPopulationIndustry = 7.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 3.5
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 6
        RawPopulationIndustry = 7.5
        RawPopulationPrestige = 1
        RawPopulationScience = 3.5
       CHILDREN ~0
    Hangar#969 /Empire#5/ColonizedStarSystem#970/Hangar#969
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#5/ColonizedStarSystem#970/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 7
      ShipsConstructionProductionBonusFromCollection = 0.1
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHaroshems /Empire#5/ColonizedStarSystem#970/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3518 /Empire#5/ColonizedStarSystem#970/RecipeImprovement#3518
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect07
     PROPERTIES 4
      NbConstructedRecipes = 1
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1112 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1112
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 40
     CHILDREN ~0
    StarSystemImprovement#1113 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1113
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1504 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1504
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1538 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1538
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1551 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1551
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1599 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1599
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1673 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1673
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1736 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1736
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#1816 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#1816
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder1
      SubCategoryApproval
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 2340
      ScrapPriority = 50
     CHILDREN ~0
    StarSystemImprovement#2069 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2069
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2105 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2105
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 320
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2145 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2145
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#2247 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2247
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#2354 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2354
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
    StarSystemImprovement#2517 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2517
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2562 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2562
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#2795 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#2795
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3102 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3102
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3188 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3188
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#3594 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3594
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3695 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#3695
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueStartingImprovement
      StarSystemImprovementUpkeepStage3High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 3120
      ScrapPriority = 0
      SystemMoneyUpkeep = 24
     CHILDREN ~0
    StarSystemImprovement#4360 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#4360
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementInfluence1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4733 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#4733
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#4913 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#4913
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5286 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#5286
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#5522 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#5522
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory2
      StarSystemImprovementUpkeepStage3Normal
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#5899 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#5899
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 50
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#6355 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#6355
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 640
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7053 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#7053
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2High
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1560
      ScrapPriority = 0
      SystemMoneyUpkeep = 12
     CHILDREN ~0
    StarSystemImprovement#7880 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#7880
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementSacrificeGuardian
      SubCategoryApproval
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 50
     CHILDREN ~0
    StarSystemImprovement#8786 /Empire#5/ColonizedStarSystem#970/StarSystemImprovement#8786
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 150
      SystemMoneyUpkeep = 16
     CHILDREN ~0
  DepartmentOfCommerce /Empire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~1
    TradingCompany#5474 /Empire#5/DepartmentOfCommerce/TradingCompany#5474
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 62
      AverageImprovementCount = 1.5
      DustImprovementCount = 2
      EmpireMoney = 69.25286
      EmpireResearch = 13.2940769
      Level = 3
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0.356501222
      Luxury6 = 0
      Luxury7 = 0.891253054
      Luxury8 = 0
      Luxury9 = 0
      LuxuryImprovementCount = 1
      NumberOfExternalTradingRoutes = 0
      NumberOfTradingCompaniesInEmpire = 0
      NumberOfTradingRoutes = 1
      TradingRouteIncomeEfficiency_EmpireMoney = 1.4
      TradingRouteIncomeEfficiency_EmpireResearch = 1.075
      TradingRouteIncomeEfficiency_Luxury1 = 1.0375
      TradingRouteIncomeEfficiency_Luxury10 = 1.0375
      TradingRouteIncomeEfficiency_Luxury11 = 1.0375
      TradingRouteIncomeEfficiency_Luxury12 = 1.0375
      TradingRouteIncomeEfficiency_Luxury13 = 1.0375
      TradingRouteIncomeEfficiency_Luxury14 = 1.0375
      TradingRouteIncomeEfficiency_Luxury15 = 1.0375
      TradingRouteIncomeEfficiency_Luxury16 = 1.0375
      TradingRouteIncomeEfficiency_Luxury17 = 1.0375
      TradingRouteIncomeEfficiency_Luxury18 = 1.0375
      TradingRouteIncomeEfficiency_Luxury19 = 1.0375
      TradingRouteIncomeEfficiency_Luxury2 = 1.0375
      TradingRouteIncomeEfficiency_Luxury20 = 1.0375
      TradingRouteIncomeEfficiency_Luxury21 = 1.0375
      TradingRouteIncomeEfficiency_Luxury22 = 1.0375
      TradingRouteIncomeEfficiency_Luxury23 = 1.0375
      TradingRouteIncomeEfficiency_Luxury24 = 1.0375
      TradingRouteIncomeEfficiency_Luxury3 = 1.0375
      TradingRouteIncomeEfficiency_Luxury4 = 1.0375
      TradingRouteIncomeEfficiency_Luxury5 = 1.0375
      TradingRouteIncomeEfficiency_Luxury6 = 1.0375
      TradingRouteIncomeEfficiency_Luxury7 = 1.0375
      TradingRouteIncomeEfficiency_Luxury8 = 1.0375
      TradingRouteIncomeEfficiency_Luxury9 = 1.0375
      TradingRoutesExperience = 1706.01538
      TradingRoutesExperienceThreshold = 2148
      TradingRoutesPreviousExperienceThreshold = 1202
     CHILDREN ~0
  Diplomacy /Empire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 7.05749941
   CHILDREN ~5
    DiplomaticEmpire#0 /Empire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 7.05749941
      PressureFrom = 26.4285
      PressureOn = 7.05749941
      PressureTrend = -19.371
      PressureValue = -100
      TheirBasePressure = 17.619
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 7.05749941
      PressureFrom = 3.23212481
      PressureOn = 7.05749941
      PressureTrend = 3.8253746
      PressureValue = 39.6406174
      TheirBasePressure = 2.15474987
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 7.05749941
      PressureFrom = 12.8677444
      PressureOn = 7.05749941
      PressureTrend = -5.810245
      PressureValue = -100
      TheirBasePressure = 8.578496
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 7.05749941
      PressureFrom = 0.200925
      PressureOn = 7.05749941
      PressureTrend = 6.5
      PressureValue = 38.1897736
      TheirBasePressure = 0.13395
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 7.05749941
      PressureFrom = 17.030941
      PressureOn = 7.05749941
      PressureTrend = -9.973442
      PressureValue = -100
      TheirBasePressure = 11.353961
     CHILDREN ~0
  Education /Empire#5/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 5
    HeroLevelCount = 38
    HeroUnlockGauge01Points = 1175
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 554
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 306
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 123
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 192
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1115 /Empire#5/Fleet#1115
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7.125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 340.16275
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 262.66275
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.170081377
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1117 /Empire#5/Fleet#1115/Ship#1117
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 170.751648
      DamagePerSecondBeam = 92.52941
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 78.22222
      DamagePerSecondMedium = 68.44444
      DamagePerSecondMissile = 48.88889
      DamagePerSecondShort = 115.996078
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 25
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9.5
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 340.16275
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 262.66275
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 340.16275
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.170081377
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 340.16275
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#1115/Ship#1117/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 131.331375
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~5
        ModuleSupportExploration1#1 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponBeam3#14 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponBeam3#14
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 314.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 46.2647057
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 46.2647057
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 46.2647057
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser3#12 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponLaser3#12
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#11 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponMissile1#11
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#13 /Empire#5/Fleet#1115/Ship#1117/CoreSection/ModuleWeaponMissile1#13
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#1115/Ship#1117/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 131.331375
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponBeam3#13 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponBeam3#13
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 314.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 46.2647057
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 46.2647057
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 46.2647057
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponLaser3#11 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponLaser3#11
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#10 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponMissile1#10
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#12 /Empire#5/Fleet#1115/Ship#1117/SectionE/ModuleWeaponMissile1#12
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#1115/Ship#1117/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#1115/Ship#1117/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#1115/Ship#1117/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#1115/Ship#1117/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#1115/Ship#1117/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#1115/Ship#1117/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#1115/Ship#1117/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#1115/Ship#1117/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#1118 /Empire#5/Fleet#1118
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 4.875
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 237.323517
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 159.823517
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.118661761
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#1120 /Empire#5/Fleet#1118/Ship#1120
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 212.6235
      DamagePerSecondBeam = 159.823517
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 212.6235
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 30
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6.5
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 237.323517
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 159.823517
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 237.323517
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.118661761
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 237.323517
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#1118/Ship#1120/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 79.91176
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~4
        ModuleSupportExploration1#1 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam3#8 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleWeaponBeam3#8
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 314.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 46.2647057
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 46.2647057
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 46.2647057
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#6 /Empire#5/Fleet#1118/Ship#1120/CoreSection/ModuleWeaponFlack2#6
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#1118/Ship#1120/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 79.91176
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleWeaponBeam2#6 /Empire#5/Fleet#1118/Ship#1120/SectionE/ModuleWeaponBeam2#6
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam3#7 /Empire#5/Fleet#1118/Ship#1120/SectionE/ModuleWeaponBeam3#7
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 314.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 46.2647057
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 46.2647057
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 46.2647057
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#5 /Empire#5/Fleet#1118/Ship#1120/SectionE/ModuleWeaponFlack2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#1118/Ship#1120/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#1118/Ship#1120/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#1118/Ship#1120/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#1118/Ship#1120/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#1118/Ship#1120/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#1118/Ship#1120/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#1118/Ship#1120/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#1118/Ship#1120/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2207 /Empire#5/Fleet#2207
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 3.9375
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 96.32222
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04816111
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#2209 /Empire#5/Fleet#2207/Ship#2209
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.5
      Evasion = 0
      Experience = 59
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.25
      GlobalSpeed = 2
      Health = 2325
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2325
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 3
      MilitaryPower = 96.32222
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 96.32222
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 3.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04816111
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 96.32222
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#2207/Ship#2209/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 77.5
        Health = 2325
        HitBySalvo = 0
        MaximumHealth = 2325
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#1 /Empire#5/Fleet#2207/Ship#2209/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#2207/Ship#2209/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#2207/Ship#2209/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#2207/Ship#2209/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#2207/Ship#2209/SectionNE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#2207/Ship#2209/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#2207/Ship#2209/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#2207/Ship#2209/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#2207/Ship#2209/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExplorationQuest01#1 /Empire#5/Fleet#2207/Ship#2209/SectionSE/ModuleSupportExplorationQuest01#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExplorationQuest01
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 1
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#2207/Ship#2209/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#2207/Ship#2209/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3770 /Empire#5/Fleet#3770
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.5
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 3.75
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 143.476471
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 57.97647
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0717382357
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3697 /Empire#5/Fleet#3770/Ship#3697
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.50588
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 20.705883
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 16.5647068
      DamagePerSecondMedium = 73.50588
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.50588
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.5
      Evasion = 0
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 2025
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2025
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 143.476471
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 57.97647
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 143.476471
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0717382357
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 143.476471
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#3770/Ship#3697/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 76.5
        Health = 2025
        HitBySalvo = 0
        MaximumHealth = 2025
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.9882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#1 /Empire#5/Fleet#3770/Ship#3697/CoreSection/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#3770/Ship#3697/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#2 /Empire#5/Fleet#3770/Ship#3697/CoreSection/ModuleWeaponKinetic2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#3770/Ship#3697/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 28.9882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#5/Fleet#3770/Ship#3697/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#5/Fleet#3770/Ship#3697/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 17.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 10.3529415
          DamagePerSecondLong = 8.282353
          DamagePerSecondMedium = 10.3529415
          DamagePerSecondShort = 10.3529415
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 28.9882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#3770/Ship#3697/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#3770/Ship#3697/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#3770/Ship#3697/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#3770/Ship#3697/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#1 /Empire#5/Fleet#3770/Ship#3697/SectionS/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#3770/Ship#3697/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#3770/Ship#3697/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#3770/Ship#3697/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#4060 /Empire#5/Fleet#4060
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 165.033325
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 4.3125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 560
    MaximumShipProbeStock = 0
    MilitaryPower = 211.298035
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 46.2647057
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 560
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.105649017
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#3841 /Empire#5/Fleet#4060/Ship#3841
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 46.2647057
      DamagePerSecondBeam = 46.2647057
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 46.2647057
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 165.033325
      Evasion = 0
      Experience = 49
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 3591
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3591
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 560
      MaximumShipManpowerRefillRate = 560
      MaximumShipProbeStock = 0
      MilitaryPower = 211.298035
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 46.2647057
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 211.298035
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 96.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 160
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 560
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.105649017
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 211.298035
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#4060/Ship#3841/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 119.7
        Health = 3591
        HitBySalvo = 0
        MaximumHealth = 3591
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 46.2647057
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2#1 /Empire#5/Fleet#4060/Ship#3841/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#4060/Ship#3841/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 314.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 46.2647057
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 46.2647057
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 46.2647057
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#4060/Ship#3841/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#4060/Ship#3841/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#4060/Ship#3841/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#4060/Ship#3841/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#4060/Ship#3841/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#4060/Ship#3841/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportCrew3Cravers#1 /Empire#5/Fleet#4060/Ship#3841/SectionS/ModuleSupportCrew3Cravers#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew3Cravers
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 400
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#4060/Ship#3841/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#4060/Ship#3841/SectionSE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#4060/Ship#3841/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#4060/Ship#3841/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#5096 /Empire#5/Fleet#5096
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 1032.33325
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 4
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.2
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 33
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 4
    MaximumShipManpower = 660
    MaximumShipProbeStock = 0
    MilitaryPower = 1515.76868
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 483.4353
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 7
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0.2
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 660
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.7578843
    VisionRange = 1.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~8
    Hero#5150 /Empire#5/Fleet#5096/Hero#5150
     DESCRIPTORS 8
      ClassHero
      HeroAffinityCravers
      HeroAssigned
      HeroClassAdmiral
      HeroLevel04
      HeroLevelUpRule
      HeroSkill73_Industry_Perpop_0
      Politics05
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 45
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    Ship#2647 /Empire#5/Fleet#5096/Ship#2647
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 31.11111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 31.11111
      DamagePerSecondMedium = 24.88889
      DamagePerSecondMissile = 31.11111
      DamagePerSecondShort = 0
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 142.666672
      Evasion = 0
      Experience = 73.82222
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 5
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3640
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3640
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.666672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 55.9999962
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.666672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09933334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.666672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#2647/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 131.333344
        Health = 3640
        HitBySalvo = 0
        MaximumHealth = 3640
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 27.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#3 /Empire#5/Fleet#5096/Ship#2647/CoreSection/ModuleDefenseHullPlating1#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#2647/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 140
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.5555553
          DamagePerSecondLong = 15.5555553
          DamagePerSecondMedium = 12.4444447
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 27.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#2647/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 27.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#2647/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 140
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.5555553
          DamagePerSecondLong = 15.5555553
          DamagePerSecondMedium = 12.4444447
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 27.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#2647/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#2647/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2647/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#2647/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#2647/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#5096/Ship#2647/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#2647/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#2647/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#2647/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2699 /Empire#5/Fleet#5096/Ship#2699
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 31.11111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 31.11111
      DamagePerSecondMedium = 24.88889
      DamagePerSecondMissile = 31.11111
      DamagePerSecondShort = 0
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 142.666672
      Evasion = 0
      Experience = 72.82222
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 5
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3640
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3640
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.666672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 55.9999962
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.666672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09933334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.666672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#2699/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 131.333344
        Health = 3640
        HitBySalvo = 0
        MaximumHealth = 3640
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 27.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#3 /Empire#5/Fleet#5096/Ship#2699/CoreSection/ModuleDefenseHullPlating1#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#2699/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 140
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.5555553
          DamagePerSecondLong = 15.5555553
          DamagePerSecondMedium = 12.4444447
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 27.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#2699/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 27.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#2699/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 140
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.5555553
          DamagePerSecondLong = 15.5555553
          DamagePerSecondMedium = 12.4444447
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 27.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#2699/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#2699/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2699/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#2699/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#2699/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#5096/Ship#2699/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#2699/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#2699/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#2699/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2753 /Empire#5/Fleet#5096/Ship#2753
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 31.11111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 31.11111
      DamagePerSecondMedium = 24.88889
      DamagePerSecondMissile = 31.11111
      DamagePerSecondShort = 0
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 142.666672
      Evasion = 0
      Experience = 71.82222
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 5
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3640
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3640
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 198.666672
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 55.9999962
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 198.666672
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09933334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 198.666672
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#2753/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 131.333344
        Health = 3640
        HitBySalvo = 0
        MaximumHealth = 3640
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 27.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2753/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#2753/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 140
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.5555553
          DamagePerSecondLong = 15.5555553
          DamagePerSecondMedium = 12.4444447
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 27.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#2753/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 27.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#2753/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 140
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 15.5555553
          DamagePerSecondLong = 15.5555553
          DamagePerSecondMedium = 12.4444447
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 27.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#2753/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#2753/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#5096/Ship#2753/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#2753/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#2753/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#5096/Ship#2753/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#2753/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#2753/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#2753/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3386 /Empire#5/Fleet#5096/Ship#3386
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 154.866653
      Evasion = 0.1
      Experience = 45
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 5
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3737.99976
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3737.99976
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 228.278412
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 228.278412
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.114139207
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 228.278412
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#3386/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 138.599991
        Health = 3737.99976
        HitBySalvo = 0
        MaximumHealth = 3737.99976
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3386/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5096/Ship#3386/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#3386/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5096/Ship#3386/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#3386/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#3386/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3386/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#3386/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#3386/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#3386/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#3386/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#3386/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#3386/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3446 /Empire#5/Fleet#5096/Ship#3446
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 79.15294
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 26.3529415
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 21.0823536
      DamagePerSecondMedium = 79.15294
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 79.15294
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 172.866653
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 5
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3737.99976
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3737.99976
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 246.654892
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.78824
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 246.654892
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.123327449
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 246.654892
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#3446/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 147.599991
        Health = 3737.99976
        HitBySalvo = 0
        MaximumHealth = 3737.99976
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.89412
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3446/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5096/Ship#3446/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#2 /Empire#5/Fleet#5096/Ship#3446/CoreSection/ModuleWeaponKinetic2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22.4000015
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1764708
          DamagePerSecondLong = 10.5411768
          DamagePerSecondMedium = 13.1764708
          DamagePerSecondShort = 13.1764708
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.89412
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#3446/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.89412
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5096/Ship#3446/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic2#1 /Empire#5/Fleet#5096/Ship#3446/SectionE/ModuleWeaponKinetic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 22.4000015
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.1764708
          DamagePerSecondLong = 10.5411768
          DamagePerSecondMedium = 13.1764708
          DamagePerSecondShort = 13.1764708
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 9
          FlakEfficiency = 6
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 36.89412
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#3446/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#3446/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3446/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#3446/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#3446/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#3446/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#3446/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#3446/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#3446/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3523 /Empire#5/Fleet#5096/Ship#3523
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 154.866653
      Evasion = 0.1
      Experience = 43
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 5
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3737.99976
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3737.99976
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 228.278412
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 228.278412
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.114139207
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 228.278412
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#3523/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 138.599991
        Health = 3737.99976
        HitBySalvo = 0
        MaximumHealth = 3737.99976
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3523/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5096/Ship#3523/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#3523/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5096/Ship#3523/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#3523/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#3523/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5096/Ship#3523/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#3523/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#3523/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5096/Ship#3523/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#3523/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#3523/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#3523/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5152 /Empire#5/Fleet#5096/Ship#5152
     DESCRIPTORS 18
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill19_FleetDamage_Percent_1
      HeroSkill23_FleetDefense_Percent_0
      HeroSkill23_FleetDefense_Percent_1
      HeroSkill47_FleetExplorationFleetXP_Flat_1
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 88.18301
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 15.294117
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 41.1241837
      DamagePerSecondMedium = 82.40523
      DamagePerSecondMissile = 28.88889
      DamagePerSecondShort = 59.294117
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 121.733337
      Evasion = 0
      Experience = 25
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 5
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1872
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1872
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 216.55687
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 94.82353
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 216.55687
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.108278438
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 216.55687
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5096/Ship#5152/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 62.4
        Health = 1872
        HitBySalvo = 0
        MaximumHealth = 1872
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 52
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /Empire#5/Fleet#5096/Ship#5152/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.4444447
          DamagePerSecondLong = 14.4444447
          DamagePerSecondMedium = 11.5555563
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 26
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#5096/Ship#5152/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 14.4444447
          DamagePerSecondLong = 14.4444447
          DamagePerSecondMedium = 11.5555563
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 26
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5096/Ship#5152/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#5096/Ship#5152/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /Empire#5/Fleet#5096/Ship#5152/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#5096/Ship#5152/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#5096/Ship#5152/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5096/Ship#5152/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#5096/Ship#5152/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5096/Ship#5152/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42.82353
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#5/Fleet#5096/Ship#5152/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#5/Fleet#5096/Ship#5152/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#5/Fleet#5096/Ship#5152/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 13
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.64705849
          DamagePerSecondLong = 6.11764669
          DamagePerSecondMedium = 7.64705849
          DamagePerSecondShort = 7.64705849
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 21.4117641
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#5/Fleet#5096/Ship#5152/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 13
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.64705849
          DamagePerSecondLong = 6.11764669
          DamagePerSecondMedium = 7.64705849
          DamagePerSecondShort = 7.64705849
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 21.4117641
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#5096/Ship#5152/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5096/Ship#5152/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
  Fleet#5747 /Empire#5/Fleet#5747
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1197.70288
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 39.1875
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 1040
    MaximumShipProbeStock = 0
    MilitaryPower = 1852.29126
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 654.588257
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 9
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1027.23279
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 0.9261456
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~9
    Ship#4412 /Empire#5/Fleet#5747/Ship#4412
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 26
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#4412/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#4412/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#4412/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#4412/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5747/Ship#4412/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#4412/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#4412/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#4412/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#4412/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#4412/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#4412/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#4412/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#4412/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#4412/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4715 /Empire#5/Fleet#5747/Ship#4715
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 67.29411
      DamagePerSecondBeam = 67.29411
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 67.29411
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 186.609482
      Evasion = 0.1
      Experience = 21
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8.25
      GlobalSpeed = 2
      Health = 3785.40015
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 66
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3785.40015
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 253.9036
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.29411
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 253.9036
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 236
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.1269518
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 253.9036
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#4715/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 140.180008
        Health = 3785.40015
        HitBySalvo = 0
        MaximumHealth = 3785.40015
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6470566
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#4715/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#4715/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#4715/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#4715/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#4715/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#4715/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17.9333344
        Health = 118
        MaximumHealth = 118
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 118
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#4715/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportRepair1#2 /Empire#5/Fleet#5747/Ship#4715/SectionNE/ModuleSupportRepair1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#4715/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#4715/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#5747/Ship#4715/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#4715/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6470566
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#4715/SectionSE/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#5747/Ship#4715/SectionSE/ModuleWeaponBeam2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#4715/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#4715/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5034 /Empire#5/Fleet#5747/Ship#5034
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 20.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5034/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#5747/Ship#5034/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5034/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5034/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#5747/Ship#5034/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5034/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5034/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5034/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5034/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5034/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5034/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5034/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5034/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5034/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5397 /Empire#5/Fleet#5747/Ship#5397
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 16.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5397/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5397/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5397/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5397/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5397/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5397/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5397/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5397/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5397/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5397/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5397/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5397/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5397/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5397/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5397/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5397/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5440 /Empire#5/Fleet#5747/Ship#5440
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5440/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5440/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5440/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5440/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5440/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5440/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5440/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5440/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5440/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5440/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5440/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5440/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5440/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5440/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5440/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5440/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5445 /Empire#5/Fleet#5747/Ship#5445
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 14.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5445/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5445/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5445/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5445/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5445/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5445/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5445/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5445/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5445/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5445/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5445/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5445/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5445/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5445/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5445/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5445/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5603 /Empire#5/Fleet#5747/Ship#5603
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 12.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5603/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5603/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5603/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5603/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5603/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5603/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5603/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5603/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5603/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5603/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5603/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5603/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5603/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5603/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5603/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5603/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5605 /Empire#5/Fleet#5747/Ship#5605
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5605/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5605/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5605/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5605/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5605/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5605/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5605/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5605/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5605/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5605/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5605/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5605/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5605/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5605/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5605/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5605/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5644 /Empire#5/Fleet#5747/Ship#5644
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 97.2327347
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#5747/Ship#5644/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5644/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#5747/Ship#5644/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#5747/Ship#5644/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#5747/Ship#5644/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#5747/Ship#5644/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#5747/Ship#5644/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#5747/Ship#5644/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#5747/Ship#5644/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#5747/Ship#5644/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#5747/Ship#5644/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#5747/Ship#5644/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#5747/Ship#5644/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#5747/Ship#5644/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#5747/Ship#5644/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#5747/Ship#5644/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7499 /Empire#5/Fleet#7499
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 7
    DefensiveMilitaryPower = 863.2172
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 31.3125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 820
    MaximumShipProbeStock = 0
    MilitaryPower = 1435.21716
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 572
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 478.477539
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 14
    TradingRouteBlockadePower = 0.7176086
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#5905 /Empire#5/Fleet#7499/Ship#5905
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.6470566
      DamagePerSecondBeam = 33.6470566
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 33.6470566
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 159.722092
      Evasion = 0.1
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 3626.09985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3626.09985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.369141
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 33.6470566
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.369141
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 186
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.09668457
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 193.369141
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7499/Ship#5905/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 120.869995
        Health = 3626.09985
        HitBySalvo = 0
        MaximumHealth = 3626.09985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6470566
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7499/Ship#5905/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7499/Ship#5905/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7499/Ship#5905/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#7499/Ship#5905/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7499/Ship#5905/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#5905/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7499/Ship#5905/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7499/Ship#5905/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#5905/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7499/Ship#5905/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#5905/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#7499/Ship#5905/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7499/Ship#5905/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6620 /Empire#5/Fleet#7499/Ship#6620
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 134.588226
      DamagePerSecondBeam = 134.588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 134.588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 351.747559
      Evasion = 0.1
      Experience = 32
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 18
      GlobalSpeed = 2
      Health = 6963.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6963.12
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 620.924
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 269.176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 620.924
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 472
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 196.813461
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.310462
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 620.924
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7499/Ship#6620/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 260.104
        Health = 6963.12
        HitBySalvo = 0
        MaximumHealth = 6963.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 134.588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#2 /Empire#5/Fleet#7499/Ship#6620/CoreSection/ModuleDefenseHullPlating2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7499/Ship#6620/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7499/Ship#6620/CoreSection/ModuleWeaponBeam2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 457.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 67.29411
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 67.29411
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 134.588226
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7499/Ship#6620/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 134.588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6620/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7499/Ship#6620/SectionE/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 457.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 67.29411
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 67.29411
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 134.588226
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7499/Ship#6620/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6620/SectionN/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7499/Ship#6620/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6620/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7499/Ship#6620/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7499/Ship#6620/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6620/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7499/Ship#6620/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7499/Ship#6620/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7499/Ship#6620/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6796 /Empire#5/Fleet#7499/Ship#6796
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 134.588226
      DamagePerSecondBeam = 134.588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 134.588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 351.747559
      Evasion = 0.1
      Experience = 29
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 18
      GlobalSpeed = 2
      Health = 6963.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6963.12
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 620.924
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 269.176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 620.924
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 472
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 121.664047
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.310462
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 620.924
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7499/Ship#6796/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 260.104
        Health = 6963.12
        HitBySalvo = 0
        MaximumHealth = 6963.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 134.588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#2 /Empire#5/Fleet#7499/Ship#6796/CoreSection/ModuleDefenseHullPlating2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7499/Ship#6796/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7499/Ship#6796/CoreSection/ModuleWeaponBeam2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 457.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 67.29411
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 67.29411
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 134.588226
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7499/Ship#6796/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 134.588226
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6796/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7499/Ship#6796/SectionE/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 457.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 67.29411
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 67.29411
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 134.588226
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7499/Ship#6796/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6796/SectionN/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#7499/Ship#6796/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7499/Ship#6796/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7499/Ship#6796/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7499/Ship#6796/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#7499/Ship#6796/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7499/Ship#6796/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7499/Ship#6796/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7499/Ship#6796/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7991 /Empire#5/Fleet#7991
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 505.546631
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 16.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 440
    MaximumShipProbeStock = 0
    MilitaryPower = 799.1937
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 293.647064
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 4
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 440
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.39959687
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~4
    Ship#4274 /Empire#5/Fleet#7991/Ship#4274
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 29
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7991/Ship#4274/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#7991/Ship#4274/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7991/Ship#4274/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7991/Ship#4274/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7991/Ship#4274/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7991/Ship#4274/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7991/Ship#4274/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#4274/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7991/Ship#4274/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7991/Ship#4274/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7991/Ship#4274/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7991/Ship#4274/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7991/Ship#4274/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7991/Ship#4274/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5601 /Empire#5/Fleet#7991/Ship#5601
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7991/Ship#5601/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#5601/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#7991/Ship#5601/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#7991/Ship#5601/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7991/Ship#5601/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#7991/Ship#5601/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#7991/Ship#5601/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7991/Ship#5601/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7991/Ship#5601/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#5601/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7991/Ship#5601/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7991/Ship#5601/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7991/Ship#5601/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7991/Ship#5601/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7991/Ship#5601/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7991/Ship#5601/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5692 /Empire#5/Fleet#7991/Ship#5692
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7991/Ship#5692/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#5692/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7991/Ship#5692/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7991/Ship#5692/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7991/Ship#5692/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7991/Ship#5692/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7991/Ship#5692/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#5692/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7991/Ship#5692/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7991/Ship#5692/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7991/Ship#5692/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7991/Ship#5692/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7991/Ship#5692/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7991/Ship#5692/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6077 /Empire#5/Fleet#7991/Ship#6077
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 110
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#7991/Ship#6077/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#6077/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#7991/Ship#6077/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#7991/Ship#6077/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#7991/Ship#6077/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#7991/Ship#6077/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#7991/Ship#6077/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#7991/Ship#6077/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#7991/Ship#6077/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#7991/Ship#6077/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#7991/Ship#6077/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#7991/Ship#6077/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#7991/Ship#6077/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#7991/Ship#6077/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8196 /Empire#5/Fleet#8196
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 12
    DefensiveMilitaryPower = 1435.65161
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 49.125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 1320
    MaximumShipProbeStock = 0
    MilitaryPower = 3202.67944
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1767.02747
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1301.23218
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 24
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~6
    Ship#4655 /Empire#5/Fleet#8196/Ship#4655
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 32
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 32
      DamagePerSecondLong = 32
      DamagePerSecondMedium = 32
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 133.7
      Evasion = 0.1
      Experience = 36.1666641
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2781
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2781
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 223.299988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 89.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 223.299988
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 30
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.11165
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 223.299988
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8196/Ship#4655/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.7
        Health = 2781
        HitBySalvo = 0
        MaximumHealth = 2781
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#4655/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#8196/Ship#4655/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 16
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 16
          DamagePerSecondShort = 12.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8196/Ship#4655/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3#1 /Empire#5/Fleet#8196/Ship#4655/SectionE/ModuleWeaponLaser3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 16
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 16
          DamagePerSecondShort = 12.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8196/Ship#4655/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8196/Ship#4655/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#4655/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8196/Ship#4655/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8196/Ship#4655/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8196/Ship#4655/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8196/Ship#4655/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8196/Ship#4655/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8196/Ship#4655/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4792 /Empire#5/Fleet#8196/Ship#4792
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 32
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 32
      DamagePerSecondLong = 32
      DamagePerSecondMedium = 32
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.6
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 133.7
      Evasion = 0.1
      Experience = 34.1666641
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2781
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2781
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 223.299988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 89.6
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 223.299988
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 30
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 106.788208
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.11165
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 223.299988
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8196/Ship#4792/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.7
        Health = 2781
        HitBySalvo = 0
        MaximumHealth = 2781
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#4792/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#8196/Ship#4792/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 16
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 16
          DamagePerSecondShort = 12.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8196/Ship#4792/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 44.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3#1 /Empire#5/Fleet#8196/Ship#4792/SectionE/ModuleWeaponLaser3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 28.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 16
          DamagePerSecondLong = 16
          DamagePerSecondMedium = 16
          DamagePerSecondShort = 12.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 44.8
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8196/Ship#4792/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8196/Ship#4792/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#4792/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8196/Ship#4792/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8196/Ship#4792/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8196/Ship#4792/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8196/Ship#4792/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8196/Ship#4792/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8196/Ship#4792/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4922 /Empire#5/Fleet#8196/Ship#4922
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.666666
      DamagePerSecondMedium = 21.333334
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 133.7
      Evasion = 0.1
      Experience = 33.1666641
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2781
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2781
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 181.7
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 47.9999962
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 181.7
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 30
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 106.739883
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0908499956
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 181.7
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8196/Ship#4922/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 112.7
        Health = 2781
        HitBySalvo = 0
        MaximumHealth = 2781
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#4922/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#8196/Ship#4922/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8196/Ship#4922/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.9999981
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /Empire#5/Fleet#8196/Ship#4922/SectionE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8196/Ship#4922/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8196/Ship#4922/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 30
        MaximumHealth = 30
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 30
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#4922/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8196/Ship#4922/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8196/Ship#4922/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8196/Ship#4922/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8196/Ship#4922/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8196/Ship#4922/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8196/Ship#4922/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6558 /Empire#5/Fleet#8196/Ship#6558
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 58.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 58.6666679
      DamagePerSecondLong = 58.6666679
      DamagePerSecondMedium = 58.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 46.9333344
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 358.926636
      Evasion = 0
      Experience = 7.166668
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 19
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 14
      GlobalSpeed = 2
      Health = 7975.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7975.8
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 687.459961
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 328.533325
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 687.459961
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 272
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 317.704041
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.343729973
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 687.459961
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8196/Ship#6558/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 293.86
        Health = 7975.8
        HitBySalvo = 0
        MaximumHealth = 7975.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 164.266663
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8196/Ship#6558/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#8196/Ship#6558/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 52.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 29.333334
          DamagePerSecondShort = 23.4666672
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 164.266663
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8196/Ship#6558/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 164.266663
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8196/Ship#6558/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#8196/Ship#6558/SectionE/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 52.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 29.333334
          DamagePerSecondShort = 23.4666672
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 164.266663
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8196/Ship#6558/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8196/Ship#6558/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8196/Ship#6558/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8196/Ship#6558/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8196/Ship#6558/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#8196/Ship#6558/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8196/Ship#6558/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8196/Ship#6558/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8196/Ship#6558/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7886 /Empire#5/Fleet#8196/Ship#7886
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 18.1666679
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8196/Ship#7886/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#7886/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8196/Ship#7886/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8196/Ship#7886/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#7886/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8196/Ship#7886/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8196/Ship#7886/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8196/Ship#7886/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#7886/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8196/Ship#7886/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8196/Ship#7886/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8196/Ship#7886/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8196/Ship#7886/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8196/Ship#7886/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8196/Ship#7886/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8196/Ship#7886/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8196/Ship#7886/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8043 /Empire#5/Fleet#8196/Ship#8043
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 16.1666679
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8196/Ship#8043/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#8043/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8196/Ship#8043/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8196/Ship#8043/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#8043/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8196/Ship#8043/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8196/Ship#8043/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8196/Ship#8043/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8196/Ship#8043/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8196/Ship#8043/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8196/Ship#8043/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8196/Ship#8043/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8196/Ship#8043/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8196/Ship#8043/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8196/Ship#8043/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8196/Ship#8043/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8196/Ship#8043/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8268 /Empire#5/Fleet#8268
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 2.625
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 44
    MaximumShipProbeStock = 0
    MilitaryPower = 45
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0225
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8267 /Empire#5/Fleet#8268/Ship#8267
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 3.5
      GlobalSpeed = 2
      Health = 1350
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1350
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 45
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 45
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0225
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 45
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8268/Ship#8267/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 45
        Health = 1350
        HitBySalvo = 0
        MaximumHealth = 1350
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#1 /Empire#5/Fleet#8268/Ship#8267/CoreSection/ModuleSupportColonization1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8268/Ship#8267/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8268/Ship#8267/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8268/Ship#8267/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#8268/Ship#8267/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8268/Ship#8267/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#8268/Ship#8267/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8268/Ship#8267/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8268/Ship#8267/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8268/Ship#8267/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8416 /Empire#5/Fleet#8416
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 12
    DefensiveMilitaryPower = 1582.11462
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 2.4
    GarrisonMoneyUpkeep = 54.375
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 7
    MaximumShipManpower = 1320
    MaximumShipProbeStock = 0
    MilitaryPower = 2677.58936
    MissileDmgReduction = 0
    Movement = 7
    NetActionPoint = 1
    OffensiveMilitaryPower = 1095.47437
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 11
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1320
    ShipMaximumMovement = 2
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 24
    TradingRouteBlockadePower = 1
    VisionRange = 3
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~12
    Hero#2518 /Empire#5/Fleet#8416/Hero#2518
     DESCRIPTORS 9
      ClassHero
      HeroAffinityCravers
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdventurer
      HeroLevel03
      HeroLevelUpRule
      HeroSkill82_Influence_Percent_0
      Politics03
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 6
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 21.211113
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN ~0
    Ship#2520 /Empire#5/Fleet#8416/Ship#2520
     DESCRIPTORS 17
      CannotBeScrapped
      ClassHullSmallAdventurer
      ClassShip
      HeroShipLevelUpRule
      HeroSkill34_FleetExploration_MultiplierFlat_2
      HeroSkill37_FleetExploration_Flat_0
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 69.1634
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 22.5751648
      DamagePerSecondMedium = 66.718956
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 56.9411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 129.200012
      Evasion = 0
      Experience = 1.211113
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1856
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1856
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 187.4353
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 58.2352943
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 187.4353
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1060
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09371765
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 187.4353
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#2520/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 71.86667
        Health = 1856
        HitBySalvo = 0
        MaximumHealth = 1856
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#8416/Ship#2520/CoreSection/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /Empire#5/Fleet#8416/Ship#2520/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#2520/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#2520/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /Empire#5/Fleet#8416/Ship#2520/SectionN/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#2520/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.2352943
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /Empire#5/Fleet#8416/Ship#2520/SectionNE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /Empire#5/Fleet#8416/Ship#2520/SectionNE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#5/Fleet#8416/Ship#2520/SectionNE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /Empire#5/Fleet#8416/Ship#2520/SectionNE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#2520/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#2520/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#8416/Ship#2520/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#2520/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#2520/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#2520/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
    Ship#3623 /Empire#5/Fleet#8416/Ship#3623
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 62
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107019208
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#3623/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#3623/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#3623/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#3623/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#3623/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#3623/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#3623/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#3623/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#3623/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#3623/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#3623/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#3623/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#3623/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#3623/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3661 /Empire#5/Fleet#8416/Ship#3661
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 61
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107019208
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#3661/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#3661/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8416/Ship#3661/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#8416/Ship#3661/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#3661/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#8416/Ship#3661/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#8416/Ship#3661/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#3661/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#3661/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#3661/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#3661/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#3661/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#3661/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#3661/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#3661/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#3661/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4069 /Empire#5/Fleet#8416/Ship#4069
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 100.078438
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.666666
      DamagePerSecondMedium = 21.333334
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 52
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 262.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 121.411758
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 262.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.1310192
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#4069/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 60.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#8416/Ship#4069/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#8416/Ship#4069/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#5 /Empire#5/Fleet#8416/Ship#4069/CoreSection/ModuleWeaponMissile1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#4069/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 60.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8416/Ship#4069/SectionE/ModuleWeaponBeam2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#3 /Empire#5/Fleet#8416/Ship#4069/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#4069/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#4069/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#4069/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#4069/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#4069/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#4069/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#4069/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#4069/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#4069/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5694 /Empire#5/Fleet#8416/Ship#5694
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 10.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#5694/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#5694/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#5694/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#5694/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#5694/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#5694/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#5694/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#5694/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#5694/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#5694/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#5694/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#5694/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#5694/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#5694/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5797 /Empire#5/Fleet#8416/Ship#5797
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 9.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#5797/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#5797/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#5797/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#5797/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#5797/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#5797/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#5797/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#5797/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#5797/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#5797/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#5797/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#5797/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#5797/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#5797/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5901 /Empire#5/Fleet#8416/Ship#5901
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#5901/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#5901/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#5901/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#5901/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#5901/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#5901/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#5901/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#5901/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#5901/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#5901/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#5901/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#5901/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#5901/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#5901/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6361 /Empire#5/Fleet#8416/Ship#6361
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#6361/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6361/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#6361/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#6361/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#6361/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#6361/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#6361/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6361/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#6361/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#6361/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#6361/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#6361/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#6361/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#6361/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6420 /Empire#5/Fleet#8416/Ship#6420
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 38
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#6420/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6420/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#6420/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#6420/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#6420/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#6420/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#6420/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6420/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#6420/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#6420/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#6420/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#6420/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#6420/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#6420/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6513 /Empire#5/Fleet#8416/Ship#6513
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 37
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#6513/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6513/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8416/Ship#6513/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#6513/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8416/Ship#6513/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#6513/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#6513/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6513/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#6513/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#6513/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8416/Ship#6513/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#6513/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#6513/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#6513/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6566 /Empire#5/Fleet#8416/Ship#6566
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 58.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 58.6666679
      DamagePerSecondLong = 58.6666679
      DamagePerSecondMedium = 58.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 46.9333344
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 317.570648
      Evasion = 0
      Experience = 36
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 14
      GlobalSpeed = 2
      Health = 6735.12
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 132
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6735.12
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 646.104
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 328.533325
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 646.104
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 272
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.323052
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 646.104
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8416/Ship#6566/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 252.504
        Health = 6735.12
        HitBySalvo = 0
        MaximumHealth = 6735.12
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 164.266663
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6566/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#8416/Ship#6566/CoreSection/ModuleWeaponLaser3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 52.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 29.333334
          DamagePerSecondShort = 23.4666672
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 164.266663
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8416/Ship#6566/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 164.266663
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6566/SectionE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponLaser3#2 /Empire#5/Fleet#8416/Ship#6566/SectionE/ModuleWeaponLaser3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 52.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 29.333334
          DamagePerSecondLong = 29.333334
          DamagePerSecondMedium = 29.333334
          DamagePerSecondShort = 23.4666672
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 164.266663
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8416/Ship#6566/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8416/Ship#6566/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 32.5333328
        Health = 136
        MaximumHealth = 136
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 136
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8416/Ship#6566/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 28
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 136
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8416/Ship#6566/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8416/Ship#6566/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /Empire#5/Fleet#8416/Ship#6566/SectionS/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8416/Ship#6566/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8416/Ship#6566/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8416/Ship#6566/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8417 /Empire#5/Fleet#8417
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 12
    DefensiveMilitaryPower = 1400.23413
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 52.125
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 1320
    MaximumShipProbeStock = 0
    MilitaryPower = 3201.88135
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1801.64709
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 6
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1320
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 24
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~6
    Ship#4574 /Empire#5/Fleet#8417/Ship#4574
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 24
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8417/Ship#4574/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#8417/Ship#4574/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8417/Ship#4574/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8417/Ship#4574/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8417/Ship#4574/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8417/Ship#4574/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8417/Ship#4574/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8417/Ship#4574/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8417/Ship#4574/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8417/Ship#4574/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8417/Ship#4574/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8417/Ship#4574/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8417/Ship#4574/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8417/Ship#4574/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6351 /Empire#5/Fleet#8417/Ship#6351
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 37.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8417/Ship#6351/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8417/Ship#6351/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8417/Ship#6351/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8417/Ship#6351/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8417/Ship#6351/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8417/Ship#6351/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8417/Ship#6351/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8417/Ship#6351/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8417/Ship#6351/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8417/Ship#6351/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8417/Ship#6351/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8417/Ship#6351/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8417/Ship#6351/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8417/Ship#6351/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6515 /Empire#5/Fleet#8417/Ship#6515
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 36.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8417/Ship#6515/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8417/Ship#6515/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8417/Ship#6515/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8417/Ship#6515/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8417/Ship#6515/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8417/Ship#6515/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8417/Ship#6515/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8417/Ship#6515/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8417/Ship#6515/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8417/Ship#6515/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8417/Ship#6515/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8417/Ship#6515/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8417/Ship#6515/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8417/Ship#6515/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6627 /Empire#5/Fleet#8417/Ship#6627
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullMediumDefense
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 185.058823
      DamagePerSecondBeam = 185.058823
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 185.058823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 375.3531
      Evasion = 0.1
      Experience = 33.5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 18
      GlobalSpeed = 2
      Health = 6703.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6703.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 745.4707
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 370.117645
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 745.4707
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 290.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 320
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.372735351
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 745.4707
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8417/Ship#6627/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 263.44
        Health = 6703.2
        HitBySalvo = 0
        MaximumHealth = 6703.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 185.058823
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3#4 /Empire#5/Fleet#8417/Ship#6627/CoreSection/ModuleDefenseShield3#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8417/Ship#6627/CoreSection/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#5 /Empire#5/Fleet#8417/Ship#6627/CoreSection/ModuleWeaponBeam3#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 629.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 92.52941
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 92.52941
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 185.058823
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8417/Ship#6627/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 185.058823
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#3 /Empire#5/Fleet#8417/Ship#6627/SectionE/ModuleDefenseShield3#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#4 /Empire#5/Fleet#8417/Ship#6627/SectionE/ModuleWeaponBeam3#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 629.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 92.52941
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 92.52941
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 185.058823
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8417/Ship#6627/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8417/Ship#6627/SectionN/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8417/Ship#6627/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#6627/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8417/Ship#6627/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8417/Ship#6627/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8417/Ship#6627/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8417/Ship#6627/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8417/Ship#6627/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8417/Ship#6627/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7710 /Empire#5/Fleet#8417/Ship#7710
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8417/Ship#7710/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#7710/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8417/Ship#7710/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8417/Ship#7710/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#7710/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8417/Ship#7710/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8417/Ship#7710/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8417/Ship#7710/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#7710/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8417/Ship#7710/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8417/Ship#7710/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8417/Ship#7710/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8417/Ship#7710/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8417/Ship#7710/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8417/Ship#7710/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8417/Ship#7710/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8417/Ship#7710/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7984 /Empire#5/Fleet#8417/Ship#7984
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8417/Ship#7984/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#7984/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8417/Ship#7984/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8417/Ship#7984/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#7984/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8417/Ship#7984/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8417/Ship#7984/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8417/Ship#7984/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8417/Ship#7984/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8417/Ship#7984/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8417/Ship#7984/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8417/Ship#7984/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8417/Ship#7984/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8417/Ship#7984/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8417/Ship#7984/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8417/Ship#7984/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8417/Ship#7984/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8470 /Empire#5/Fleet#8470
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 1131.539
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 37.6875
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 980
    MaximumShipProbeStock = 0
    MilitaryPower = 1740.245
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 608.7059
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 8
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 980
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 0.8701225
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~8
    Ship#5517 /Empire#5/Fleet#8470/Ship#5517
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 100.94117
      DamagePerSecondBeam = 100.94117
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 100.94117
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 186.609482
      Evasion = 0.1
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 3785.40015
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 66
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3785.40015
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 287.550659
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 100.94117
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 287.550659
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 236
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.143775329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 287.550659
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#5517/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 140.180008
        Health = 3785.40015
        HitBySalvo = 0
        MaximumHealth = 3785.40015
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 67.29411
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#8470/Ship#5517/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#5 /Empire#5/Fleet#8470/Ship#5517/CoreSection/ModuleWeaponBeam2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#8470/Ship#5517/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#5517/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#5517/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#5517/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#5517/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17.9333344
        Health = 118
        MaximumHealth = 118
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 118
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5517/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportRepair1#2 /Empire#5/Fleet#8470/Ship#5517/SectionNE/ModuleSupportRepair1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#5517/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#5517/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8470/Ship#5517/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#5517/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6470566
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5517/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#5517/SectionSE/ModuleWeaponBeam2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#5517/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#5517/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5599 /Empire#5/Fleet#8470/Ship#5599
     DESCRIPTORS 14
      ClassHullCravers
      ClassHullSmallSupport
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 93.6941147
      DamagePerSecondBeam = 67.29411
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 26.4
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 93.6941147
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 186.609482
      Evasion = 0.1
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 8.25
      GlobalSpeed = 2
      Health = 3785.40015
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 66
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3785.40015
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 253.9036
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 67.29411
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 253.9036
      RepairAfterBattle = 0.3
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 236
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 160
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.1269518
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 253.9036
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#5599/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallSupport
       PROPERTIES 11
        DefensiveMilitaryPower = 140.180008
        Health = 3785.40015
        HitBySalvo = 0
        MaximumHealth = 3785.40015
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6470566
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#4 /Empire#5/Fleet#8470/Ship#5599/CoreSection/ModuleDefenseHullPlating2#4
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#5 /Empire#5/Fleet#8470/Ship#5599/CoreSection/ModuleWeaponBeam2#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#8470/Ship#5599/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#5599/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#5599/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#5599/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#5599/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17.9333344
        Health = 118
        MaximumHealth = 118
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 118
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5599/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleSupportRepair1#2 /Empire#5/Fleet#8470/Ship#5599/SectionNE/ModuleSupportRepair1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#5599/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#5599/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8470/Ship#5599/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#5599/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 33.6470566
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5599/SectionSE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#5599/SectionSE/ModuleWeaponBeam2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 228.8
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 33.6470566
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#5599/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#5599/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5746 /Empire#5/Fleet#8470/Ship#5746
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#5746/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5746/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#5746/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#5746/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8470/Ship#5746/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#5746/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#5746/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5746/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#5746/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#5746/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#5746/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#5746/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#5746/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#5746/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5789 /Empire#5/Fleet#8470/Ship#5789
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#5789/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5789/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#5789/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#5789/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8470/Ship#5789/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#5789/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#5789/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5789/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#5789/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#5789/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#5789/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#5789/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#5789/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#5789/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5903 /Empire#5/Fleet#8470/Ship#5903
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#5903/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5903/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#5903/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#5903/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8470/Ship#5903/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#5903/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#5903/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5903/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#5903/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#5903/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#5903/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#5903/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#5903/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#5903/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5969 /Empire#5/Fleet#8470/Ship#5969
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#5969/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5969/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#5969/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#5969/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8470/Ship#5969/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#5969/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#5969/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#5969/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#5969/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#5969/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#5969/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#5969/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#5969/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#5969/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6223 /Empire#5/Fleet#8470/Ship#6223
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#6223/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#6223/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#6223/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#6223/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8470/Ship#6223/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#6223/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#6223/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#6223/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#6223/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#6223/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#6223/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#6223/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#6223/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#6223/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6306 /Empire#5/Fleet#8470/Ship#6306
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8470/Ship#6306/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#6306/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8470/Ship#6306/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8470/Ship#6306/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8470/Ship#6306/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8470/Ship#6306/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8470/Ship#6306/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8470/Ship#6306/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8470/Ship#6306/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8470/Ship#6306/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8470/Ship#6306/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8470/Ship#6306/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8470/Ship#6306/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8470/Ship#6306/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8479 /Empire#5/Fleet#8479
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 281.280029
    AutomatedShipGrowthStock = 281.280029
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.9614182
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8480 /Empire#5/Fleet#8479/Ship#8480
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 281.280029
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 291.280029
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8479/Ship#8480/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#8479/Ship#8480/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8479/Ship#8480/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8479/Ship#8480/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#8479/Ship#8480/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8479/Ship#8480/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#8479/Ship#8480/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8479/Ship#8480/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8479/Ship#8480/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8539 /Empire#5/Fleet#8539
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 687.068542
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 25.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 660
    MaximumShipProbeStock = 0
    MilitaryPower = 1512.95093
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 825.8824
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 4
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 660
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.756475449
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~4
    Ship#5791 /Empire#5/Fleet#8539/Ship#5791
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8539/Ship#5791/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8539/Ship#5791/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8539/Ship#5791/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8539/Ship#5791/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8539/Ship#5791/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8539/Ship#5791/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8539/Ship#5791/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8539/Ship#5791/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8539/Ship#5791/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8539/Ship#5791/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8539/Ship#5791/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8539/Ship#5791/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8539/Ship#5791/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8539/Ship#5791/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6353 /Empire#5/Fleet#8539/Ship#6353
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 39
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8539/Ship#6353/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8539/Ship#6353/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8539/Ship#6353/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8539/Ship#6353/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8539/Ship#6353/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8539/Ship#6353/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8539/Ship#6353/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8539/Ship#6353/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8539/Ship#6353/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8539/Ship#6353/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8539/Ship#6353/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8539/Ship#6353/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8539/Ship#6353/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8539/Ship#6353/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#6418 /Empire#5/Fleet#8539/Ship#6418
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.434662
      Evasion = 0.1
      Experience = 37
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2435.03979
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2435.03979
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 184.846436
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 184.846436
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0924232155
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 184.846436
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8539/Ship#6418/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 95.16799
        Health = 2435.03979
        HitBySalvo = 0
        MaximumHealth = 2435.03979
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8539/Ship#6418/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8539/Ship#6418/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8539/Ship#6418/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8539/Ship#6418/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8539/Ship#6418/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8539/Ship#6418/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8539/Ship#6418/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8539/Ship#6418/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8539/Ship#6418/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8539/Ship#6418/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8539/Ship#6418/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8539/Ship#6418/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8539/Ship#6418/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7912 /Empire#5/Fleet#8539/Ship#7912
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8539/Ship#7912/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8539/Ship#7912/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8539/Ship#7912/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8539/Ship#7912/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8539/Ship#7912/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8539/Ship#7912/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8539/Ship#7912/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8539/Ship#7912/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8539/Ship#7912/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8539/Ship#7912/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8539/Ship#7912/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8539/Ship#7912/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8539/Ship#7912/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8539/Ship#7912/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8539/Ship#7912/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8539/Ship#7912/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8539/Ship#7912/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8714 /Empire#5/Fleet#8714
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 12
    DefensiveMilitaryPower = 1560.73242
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 52.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 1320
    MaximumShipProbeStock = 0
    MilitaryPower = 2923.08569
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1362.35291
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 10
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 1320
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 24
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~10
    Ship#3620 /Empire#5/Fleet#8714/Ship#3620
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 100.078438
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.666666
      DamagePerSecondMedium = 21.333334
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 61
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 262.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 121.411758
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 262.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.1310192
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#3620/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 60.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#8714/Ship#3620/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#8714/Ship#3620/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#5 /Empire#5/Fleet#8714/Ship#3620/CoreSection/ModuleWeaponMissile1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#3620/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 60.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#3620/SectionE/ModuleWeaponBeam2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#3 /Empire#5/Fleet#8714/Ship#3620/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#3620/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#3620/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#3620/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#3620/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#3620/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#3620/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#3620/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#3620/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#3620/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4016 /Empire#5/Fleet#8714/Ship#4016
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 100.078438
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 26.666666
      DamagePerSecondMedium = 21.333334
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 54
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 262.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 121.411758
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 262.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.1310192
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#4016/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 60.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#6 /Empire#5/Fleet#8714/Ship#4016/CoreSection/ModuleDefenseHullPlating2#6
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#7 /Empire#5/Fleet#8714/Ship#4016/CoreSection/ModuleWeaponBeam2#7
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#5 /Empire#5/Fleet#8714/Ship#4016/CoreSection/ModuleWeaponMissile1#5
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#4016/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 60.70588
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#4016/SectionE/ModuleWeaponBeam2#4
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponMissile1#3 /Empire#5/Fleet#8714/Ship#4016/SectionE/ModuleWeaponMissile1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#4016/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#4016/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#4016/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#4016/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#4016/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#4016/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#4016/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#4016/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#4016/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4186 /Empire#5/Fleet#8714/Ship#4186
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 51
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107019208
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#4186/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#8714/Ship#4186/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#4186/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#4186/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8714/Ship#4186/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#4186/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#4186/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#4186/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#4186/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#4186/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#4186/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#4186/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#4186/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#4186/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4286 /Empire#5/Fleet#8714/Ship#4286
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 61
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107019208
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#4286/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#8714/Ship#4286/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#4286/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#4286/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8714/Ship#4286/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#4286/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#4286/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#4286/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#4286/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#4286/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#4286/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#4286/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#4286/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#4286/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4515 /Empire#5/Fleet#8714/Ship#4515
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 46
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107019208
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#4515/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#8714/Ship#4515/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#4515/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#4515/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8714/Ship#4515/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#4515/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#4515/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#4515/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#4515/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#4515/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#4515/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#4515/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#4515/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#4515/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4653 /Empire#5/Fleet#8714/Ship#4653
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 140.626663
      Evasion = 0.1
      Experience = 44
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 7
      ExperienceRewardFromLevel = 1.8
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 3310.7998
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3310.7998
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 214.038422
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 214.038422
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.107019208
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 214.038422
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#4653/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 124.359993
        Health = 3310.7998
        HitBySalvo = 0
        MaximumHealth = 3310.7998
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#8714/Ship#4653/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#4653/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#4653/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8714/Ship#4653/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#4653/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#4653/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#4653/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#4653/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#4653/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#4653/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#4653/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#4653/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#4653/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#4971 /Empire#5/Fleet#8714/Ship#4971
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#4971/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#3 /Empire#5/Fleet#8714/Ship#4971/CoreSection/ModuleDefenseHullPlating2#3
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#6 /Empire#5/Fleet#8714/Ship#4971/CoreSection/ModuleWeaponBeam2#6
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#5 /Empire#5/Fleet#8714/Ship#4971/CoreSection/ModuleWeaponFlack2#5
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#4971/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#8714/Ship#4971/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#8714/Ship#4971/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#4971/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#4971/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#4971/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#4971/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#4971/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#4971/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#4971/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#4971/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#4971/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5595 /Empire#5/Fleet#8714/Ship#5595
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 126.211769
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 52.8
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 126.211769
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#5595/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#5595/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#4 /Empire#5/Fleet#8714/Ship#5595/CoreSection/ModuleWeaponBeam2#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#3 /Empire#5/Fleet#8714/Ship#5595/CoreSection/ModuleWeaponFlack2#3
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#5595/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponBeam2#3 /Empire#5/Fleet#8714/Ship#5595/SectionE/ModuleWeaponBeam2#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack2#2 /Empire#5/Fleet#8714/Ship#5595/SectionE/ModuleWeaponFlack2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 26.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 26.4
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 26.4
          DamagePerSecondShort = 26.4
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#5595/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#5595/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#5595/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#5595/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#5595/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#5595/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#5595/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#5595/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#5595/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#5759 /Empire#5/Fleet#8714/Ship#5759
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 73.4117661
      DamagePerSecondBeam = 73.4117661
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 73.4117661
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.386658
      Evasion = 0.1
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 2883.59985
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2883.59985
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 199.798431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 73.4117661
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 199.798431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09989922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 199.798431
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#5759/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 110.119995
        Health = 2883.59985
        HitBySalvo = 0
        MaximumHealth = 2883.59985
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#5759/CoreSection/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponBeam2#2 /Empire#5/Fleet#8714/Ship#5759/CoreSection/ModuleWeaponBeam2#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#5759/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.705883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam2#1 /Empire#5/Fleet#8714/Ship#5759/SectionE/ModuleWeaponBeam2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 249.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 36.705883
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 36.705883
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 36.705883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#5759/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#5759/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#1 /Empire#5/Fleet#8714/Ship#5759/SectionNE/ModuleDefenseHullPlating2#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#5759/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#5759/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#5759/SectionS/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#5759/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#5759/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#5759/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7426 /Empire#5/Fleet#8714/Ship#7426
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8714/Ship#7426/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8714/Ship#7426/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8714/Ship#7426/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8714/Ship#7426/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8714/Ship#7426/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8714/Ship#7426/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8714/Ship#7426/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8714/Ship#7426/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8714/Ship#7426/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8714/Ship#7426/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8714/Ship#7426/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8714/Ship#7426/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8714/Ship#7426/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8714/Ship#7426/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8714/Ship#7426/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8714/Ship#7426/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8714/Ship#7426/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8782 /Empire#5/Fleet#8782
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 675.6251
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 26.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 660
    MaximumShipProbeStock = 0
    MilitaryPower = 1886.91931
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1211.29419
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 660
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.94345963
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~2
    Ship#8515 /Empire#5/Fleet#8782/Ship#8515
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8782/Ship#8515/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8782/Ship#8515/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8782/Ship#8515/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8782/Ship#8515/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8782/Ship#8515/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8782/Ship#8515/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8782/Ship#8515/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8782/Ship#8515/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8782/Ship#8515/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8782/Ship#8515/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8782/Ship#8515/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8782/Ship#8515/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8782/Ship#8515/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8782/Ship#8515/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8782/Ship#8515/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8782/Ship#8515/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8782/Ship#8515/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8694 /Empire#5/Fleet#8782/Ship#8694
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 6
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8782/Ship#8694/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8782/Ship#8694/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8782/Ship#8694/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8782/Ship#8694/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#8782/Ship#8694/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#8782/Ship#8694/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#8782/Ship#8694/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#8782/Ship#8694/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#8782/Ship#8694/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#8782/Ship#8694/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#8782/Ship#8694/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8782/Ship#8694/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#8782/Ship#8694/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8782/Ship#8694/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#8782/Ship#8694/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#8782/Ship#8694/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8782/Ship#8694/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8810 /Empire#5/Fleet#8810
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 108.479996
    AutomatedShipGrowthStock = 108.479996
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.6472363
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8811 /Empire#5/Fleet#8810/Ship#8811
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 108.479996
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 118.479996
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8810/Ship#8811/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#8810/Ship#8811/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8810/Ship#8811/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8810/Ship#8811/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#8810/Ship#8811/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8810/Ship#8811/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#8810/Ship#8811/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8810/Ship#8811/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8810/Ship#8811/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8920 /Empire#5/Fleet#8920
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 101.520004
    AutomatedShipGrowthStock = 101.520004
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.634581864
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8921 /Empire#5/Fleet#8920/Ship#8921
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 101.520004
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 111.520004
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8920/Ship#8921/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#8920/Ship#8921/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8920/Ship#8921/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8920/Ship#8921/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#8920/Ship#8921/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8920/Ship#8921/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#8920/Ship#8921/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8920/Ship#8921/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8920/Ship#8921/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8924 /Empire#5/Fleet#8924
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 2.625
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 44
    MaximumShipProbeStock = 0
    MilitaryPower = 45
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0225
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#8923 /Empire#5/Fleet#8924/Ship#8923
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 3.5
      GlobalSpeed = 2
      Health = 1350
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1350
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 45
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 45
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0225
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 45
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#8924/Ship#8923/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 45
        Health = 1350
        HitBySalvo = 0
        MaximumHealth = 1350
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#1 /Empire#5/Fleet#8924/Ship#8923/CoreSection/ModuleSupportColonization1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#8924/Ship#8923/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#8924/Ship#8923/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#8924/Ship#8923/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#8924/Ship#8923/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#8924/Ship#8923/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#8924/Ship#8923/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#8924/Ship#8923/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#8924/Ship#8923/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#8924/Ship#8923/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#9111 /Empire#5/Fleet#9111
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 71
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 223.507523
    AutomatedShipGrowthStock = 223.507523
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.8563773
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#9112 /Empire#5/Fleet#9111/Ship#9112
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 110
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 223.507523
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 50
      VisionRange = 0.75
      VisualImportanceScore = 233.507523
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#9111/Ship#9112/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#9111/Ship#9112/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#9111/Ship#9112/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#9111/Ship#9112/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#9111/Ship#9112/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#9111/Ship#9112/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#9111/Ship#9112/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#9111/Ship#9112/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#9111/Ship#9112/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#9115 /Empire#5/Fleet#9115
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 2.625
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 44
    MaximumShipProbeStock = 0
    MilitaryPower = 45
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 1
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0225
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~1
    Ship#9114 /Empire#5/Fleet#9115/Ship#9114
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 3.5
      GlobalSpeed = 2
      Health = 1350
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1350
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 11
      MaximumShipProbeStock = 0
      MilitaryPower = 45
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 45
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0225
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 45
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#9115/Ship#9114/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 45
        Health = 1350
        HitBySalvo = 0
        MaximumHealth = 1350
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#1 /Empire#5/Fleet#9115/Ship#9114/CoreSection/ModuleSupportColonization1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#9115/Ship#9114/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#9115/Ship#9114/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#9115/Ship#9114/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#9115/Ship#9114/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#9115/Ship#9114/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /Empire#5/Fleet#9115/Ship#9114/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#9115/Ship#9114/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#9115/Ship#9114/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#9115/Ship#9114/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#9266 /Empire#5/Fleet#9266
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 9
    DefensiveMilitaryPower = 1013.43768
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 39.375
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 12
    MaximumMovement = 5
    MaximumShipManpower = 990
    MaximumShipProbeStock = 0
    MilitaryPower = 2830.379
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 1816.94128
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 990
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 18
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 1
   CHILDREN ~3
    Ship#7428 /Empire#5/Fleet#9266/Ship#7428
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 22
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#9266/Ship#7428/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7428/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#9266/Ship#7428/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#9266/Ship#7428/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7428/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#9266/Ship#7428/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#9266/Ship#7428/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#9266/Ship#7428/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7428/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#9266/Ship#7428/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#9266/Ship#7428/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#9266/Ship#7428/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#9266/Ship#7428/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#9266/Ship#7428/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#9266/Ship#7428/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#9266/Ship#7428/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#9266/Ship#7428/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7638 /Empire#5/Fleet#9266/Ship#7638
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 20
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#9266/Ship#7638/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7638/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#9266/Ship#7638/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#9266/Ship#7638/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7638/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#9266/Ship#7638/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#9266/Ship#7638/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#9266/Ship#7638/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7638/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#9266/Ship#7638/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#9266/Ship#7638/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#9266/Ship#7638/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#9266/Ship#7638/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#9266/Ship#7638/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#9266/Ship#7638/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#9266/Ship#7638/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#9266/Ship#7638/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7979 /Empire#5/Fleet#9266/Ship#7979
     DESCRIPTORS 15
      ClassHullCravers
      ClassHullMediumAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 49
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 302.823547
      DamagePerSecondBeam = 302.823547
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 302.823547
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 337.812561
      Evasion = 0.1
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 17
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 17.5
      GlobalSpeed = 2
      Health = 6019.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 6019.2
      MaximumMovement = 5
      MaximumShield = 1440
      MaximumShipManpower = 330
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 943.459656
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 605.6471
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 943.459656
      RepairAfterBattle = 0.15
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 1440
      ShieldAbsorption = 264
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 220
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 330
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.471729815
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 943.459656
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 1
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#9266/Ship#7979/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 240.64
        Health = 6019.2
        HitBySalvo = 0
        MaximumHealth = 6019.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7979/CoreSection/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#9266/Ship#7979/CoreSection/ModuleWeaponBeam3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#5/Fleet#9266/Ship#7979/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7979/SectionE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /Empire#5/Fleet#9266/Ship#7979/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2Strategic2#1 /Empire#5/Fleet#9266/Ship#7979/SectionN/ModuleSupportEngine2Strategic2#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2Strategic2
          MultiplierX2
          TopWeapon
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0.1
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#9266/Ship#7979/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 42
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield3#1 /Empire#5/Fleet#9266/Ship#7979/SectionNE/ModuleDefenseShield3#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponBeam3#2 /Empire#5/Fleet#9266/Ship#7979/SectionNE/ModuleWeaponBeam3#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /Empire#5/Fleet#9266/Ship#7979/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#9266/Ship#7979/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.33333325
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRepair1#1 /Empire#5/Fleet#9266/Ship#7979/SectionS/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#9266/Ship#7979/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 201.882355
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam3#1 /Empire#5/Fleet#9266/Ship#7979/SectionSE/ModuleWeaponBeam3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 686.4
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 100.941177
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 100.941177
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 201.882355
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSW /Empire#5/Fleet#9266/Ship#7979/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#9266/Ship#7979/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#1121 /Empire#5/Hero#1121
   DESCRIPTORS 25
    ClassHero
    HeroAffinityCravers
    HeroClassAdmiral
    HeroLastLevel
    HeroLevel10
    HeroLevelUpRule
    HeroSkill10_TroopBonus_Percent_3
    HeroSkill51_Approval_Flat_3
    HeroSkill5_SystemManpower_Flat_3
    HeroSkill71_Industry_PerPlanetFlat_2
    HeroSkill72_Industry_Percent_4
    HeroSkill78_IndustryFood_PerPlanetFlat_2
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkill80_Influence_Perpop_0
    HeroSkill82_Influence_Percent_2
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillSenator10_TroopBonus_Percent_4
    HeroSkillSenator4_EmpireManpower_Percent
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 7
    Experience = 149.59993
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 17
    NextLevelRequestedExperience = 340
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 16
    SpecializationPoints = 3.4
    Upkeep = 0
   CHILDREN ~0
  Hero#3844 /Empire#5/Hero#3844
   DESCRIPTORS 15
    ClassHero
    HeroAffinityPirates
    HeroClassAdmiral
    HeroLevel09
    HeroLevelUpRule
    HeroSkill51_Approval_Flat_3
    HeroSkill5_SystemManpower_Flat_2
    HeroSkill71_Industry_PerPlanetFlat_1
    HeroSkill74_Industry_Flat_0
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkill84_Influence_PerHeroLevelFlat_2
    HeroSkillComplete
    HeroSkillComplete
    HeroSkillComplete
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 3
    Experience = 67.4799652
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 9
    NextLevelRequestedExperience = 180
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 8
    SpecializationPoints = 1.8
    Upkeep = 0
   CHILDREN ~0
  Hero#7261 /Empire#5/Hero#7261
   DESCRIPTORS 11
    ClassHero
    HeroAffinityPrimitives
    HeroClassAdventurer
    HeroLevel05
    HeroLevelUpRule
    HeroSkill12_Bombardment_Flat_0
    HeroSkill66_Food_Perpop_2
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkillComplete
    HeroSkillComplete
    Politics06
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 2
    Experience = 85.6639938
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 5
    NextLevelRequestedExperience = 100
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 4
    SpecializationPoints = 1
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#5/MajorRelationWithMinor10
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#5/MajorRelationWithMinor11
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#5/MajorRelationWithMinor12
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#5/MajorRelationWithMinor13
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#5/MajorRelationWithMinor14
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#5/MajorRelationWithMinor15
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor6 /Empire#5/MajorRelationWithMinor6
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor7 /Empire#5/MajorRelationWithMinor7
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#5/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 150
    EmpireMoney = 60.75
    EmpireResearch = 102.75
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#5/MajorRelationWithMinor9
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityCravers /Empire#5/PopulationEmpireAffinityCravers
   DESCRIPTORS 16
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusCravers1
    PopulationCollectionBonusCravers2
    PopulationCollectionBonusCravers3
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusLevel2
    PopulationCollectionBonusLevel3
    PopulationMajor
    PopulationParasite
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryDepletionFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 82
    PopulationEmpireDepletedPlanetCount = 10
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHaroshems /Empire#5/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood01
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile2
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 9
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityMavros /Empire#5/PopulationEmpireAffinityMavros
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityMavros
    ClassPopulationEmpireAffinityMavrosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryIndustryHot
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics01 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 8
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /Empire#5/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityRemnant /Empire#5/PopulationEmpireAffinityRemnant
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityRemnant
    ClassPopulationEmpireAffinityRemnantCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryDustHappy
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics01 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /Empire#5/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 3
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /Empire#5/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 2
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#5/Research
   DESCRIPTORS 209
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyApproval5
    TechnologyArmyCap1
    TechnologyArmyCap2Cravers
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization11
    TechnologyColonization12
    TechnologyColonization13
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyColonization9
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountMilitaryIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCrew3Cravers
    TechnologyCuriosityLevel2
    TechnologyCuriosityModuleDefenseShield3
    TechnologyCuriosityModuleSupportCrew2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleSupportProjectileEnhancer2Strategic1
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser3
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefense2Common
    TechnologyDefenseModule1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFood1Common
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Cravers
    TechnologyHull3
    TechnologyHull3Cravers
    TechnologyHull4
    TechnologyHull4Cravers
    TechnologyHull5
    TechnologyHull5Cravers
    TechnologyImproveHull2
    TechnologyImproveHull2Cravers
    TechnologyIndToDust
    TechnologyIndToScience
    TechnologyIndToScienceAlt
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyIndustry3
    TechnologyIndustry3Alt
    TechnologyInfluence1
    TechnologyLinkColonization7Common
    TechnologyLinkColonization8Common
    TechnologyLinkEconomyAndTrade25To8
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Cravers
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Cravers
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Cravers
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7Cravers
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Common
    TechnologyLinkTo5Terrans
    TechnologyLinkTo7Common
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyMoonExploration
    TechnologyPlanetaryInfluence1
    TechnologyPopulation1
    TechnologyPopulation1Alt
    TechnologyScience1
    TechnologyScience2
    TechnologyScience3
    TechnologyScience4
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEconomyAndTrade4
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageEmpireDevelopment4
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerraformation1
    TechnologyTerransStartingShipDesigns
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule2
    TechnologyWeaponModule3
    TechnologyWormhole
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 4
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 5
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 11
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 11
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 3
    QuadrantMilitaryStage3UnlockedTechnologyCount = 2
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 7
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 5
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 10
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 1001.92444
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 4
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 4
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 15
    UnlockedTechnologyCount = 39
   CHILDREN ~0
  Senate /Empire#5/Senate
   DESCRIPTORS 3
    ClassSenate
    GovernmentDictatorshipCommon
    GovernmentDictatorshipCravers
   PROPERTIES 68
    ActiveLawsCount = 2
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 7
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 14
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 18
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 145
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~3
    ActiveLaw#5443 /Empire#5/Senate/ActiveLaw#5443
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 52
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#8807 /Empire#5/Senate/ActiveLaw#8807
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 17
      ActiveLawsCount = 1
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 4
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#8796 /Empire#5/Senate/Senator#8796
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  Uniques /Empire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 16
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDamage
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 135
  EmpireEmpirePointStock = 135
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 12704
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1020
  EmpireGrowthStock = 1020
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3232.39844
  EmpireManpowerTotal = 3232.39844
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 3270
  EmpireProductionStock = 3270
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 1029
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 9943.3
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 127.75
  NetMinorEmpireMoney = 365
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 265
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.036497
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#0/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#0/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 16
  AffinityGnashasts
  AffinityMappingGnashasts
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorMonsters01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 144
  EmpireEmpirePointStock = 144
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 13519
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1080
  EmpireGrowthStock = 1080
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2951.39917
  EmpireManpowerTotal = 2951.39917
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 2970
  EmpireProductionStock = 2970
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 2075
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 9390.8
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 127.75
  NetMinorEmpireMoney = 365
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 265
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.319997
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#1/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#1/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 16
  AffinityEyders
  AffinityMappingEyders
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorHoarders01
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 1
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 290
  EmpireEmpirePointStock = 290
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 24798
  EmpireGrowth = 15
  EmpireGrowthAccumulator = 1890
  EmpireGrowthStock = 1195
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 30.68
  EmpireManpowerStock = 4872.93945
  EmpireManpowerTotal = 5072.93945
  EmpireManpowerUpkeep = 0
  EmpireMoney = -112
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 104
  EmpireProductionAccumulator = 9962
  EmpireProductionStock = 9962
  EmpireProductionUpkeep = 0
  EmpireResearch = 77
  EmpireResearchAccumulator = 5406
  EmpireResearchStock = 231
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 154
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 15
  MaximumSystemMoney = 0
  MaximumSystemProduction = 104
  MaximumSystemResearch = 77
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1385.50024
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 1
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 15
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 30.68
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 104
  NetEmpireResearch = 77
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 126
  NetMinorEmpireMoney = 360
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 15
  NetSystemLifeforce = 0
  NetSystemMoney = -117
  NetSystemProduction = 104
  NetSystemResearch = 77
  NonVampirilisPopulation = 3
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 12
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 2
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 3
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  Stress = 260
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~15
  ColonizedStarSystem#979 /MinorEmpire#2/ColonizedStarSystem#979
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhiteDwarf
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 348
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AssignedHero = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0.1
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 1
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DepletedPlanetCount = 0
    DisableFoodConversion = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 81
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.68
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 150
    HasAffinityGeneHunter = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 9680
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 15
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 104
    MaximumSystemProductionStock = 104
    MaximumSystemResearch = 77
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 15
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -117
    NetSystemProduction = 104
    NetSystemResearch = 77
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfImprovementsBuilt = 12
    NumberOfMajorEmpires = 6
    NumberOfScienceImprovementsBuilt = 2
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.125
    OverPopulationPenaltiesReduction = 0
    OwnedAnomalies = 1
    OwnedColdPlanets = 1
    OwnedDockedFleetsCount = 0
    OwnedGasPlanets = 1
    OwnedHotPlanets = 0
    OwnedLuxuryDeposits = 0
    OwnedMeagerPlanets = 1
    OwnedMoons = 0
    OwnedOutposts = 0
    OwnedPlanets = 2
    OwnedStrategicDeposits = 1
    OwnedSystemCountCheck = 0
    OwnedSystems = 1
    OwnedTeemingPlanets = 0
    OwnedTemperatePlanets = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 21
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 4
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 19
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 57
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 20.5395966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0.1
    ShipCount = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 284
    SystemGrowth = 106.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 970
    SystemGrowthStockForUpkeep = 900
    SystemGrowthUpkeep = 31.2195969
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.856041
    SystemInfluenceRadiusDivider = 1.65873015
    SystemInfluenceStock = 315
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 21
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 138
    SystemNextInfluenceRadiusEstimation = 6.8678503
    SystemNextInfluenceRadiusEstimationDivider = 1.65772867
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 104
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 208
    SystemProductionUpkeep = 0
    SystemResearch = 77
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingCompanyHeaquarterCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 0.001
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#2340 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly11
      PlanetAnomalyCloud
      PlanetAnomalyFX
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 121
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 42
      Guardians = 0
      Happiness = -30
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 3
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      OwnedAnomalies = 1
      OwnedColdPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 1
      OwnedPlanets = 1
      OwnedStrategicDeposits = 1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 21
      PlanetScience = 42
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#718 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340/ColonizedResourceDeposit#718
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic3
        ResourceTypeStrategic
       PROPERTIES 3
        DepositValue = 3
        OwnedStrategicDeposits = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#2368 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340/PlanetImprovement#2368
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#2340/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 21
       CHILDREN ~0
    ColonizedPlanet#980 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#980
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameSpeedNormal
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasHot
     PROPERTIES 119
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 3
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      OwnedGasPlanets = 1
      OwnedLuxuryDeposits = 0
      OwnedPlanets = 1
      OwnedStrategicDeposits = 0
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 14
      PlanetInitialPrestige = 0
      PlanetInitialScience = 14
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 15
      PlanetRawPrestige = 0
      PlanetRawScience = 15
      PlanetScience = 15
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1313 /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#980/PlanetImprovement#1313
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 3
        NumberOfImprovementsBuilt = 1
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /MinorEmpire#2/ColonizedStarSystem#979/ColonizedPlanet#980/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 0
        RawPopulationIndustry = 15
        RawPopulationPrestige = 0
        RawPopulationScience = 15
       CHILDREN ~0
    Hangar#978 /MinorEmpire#2/ColonizedStarSystem#979/Hangar#978
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 10
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 40
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
      ShipCount = 0
     CHILDREN ~0
    OutpostMigrationFlux #979 /MinorEmpire#2/ColonizedStarSystem#979/OutpostMigrationFlux #979
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 106.8
      SystemOutpostMigrationGrowth = 21.36
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityEyders /MinorEmpire#2/ColonizedStarSystem#979/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1151 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#1151
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      ProductionCost = 0
      ScrapPriority = 0
      SystemLevel = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2725 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#2725
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3161 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3161
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3364 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3364
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 5
      NumberOfImprovementsBuilt = 1
      NumberOfScienceImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3634 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3634
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#3869 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#3869
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = -10000
     CHILDREN ~0
    StarSystemImprovement#4034 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4034
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#4084 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4084
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#4689 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4689
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 25
      SystemMoneyUpkeep = 16
     CHILDREN ~0
    StarSystemImprovement#4952 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#4952
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 560
      ScrapPriority = 100
      SystemMoneyUpkeep = 8
     CHILDREN ~0
    StarSystemImprovement#7670 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#7670
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood4
      StarSystemImprovementUpkeepStage5Normal
      SubCategoryFood
     PROPERTIES 4
      NumberOfImprovementsBuilt = 1
      ProductionCost = 4480
      ScrapPriority = 100
      SystemMoneyUpkeep = 64
     CHILDREN ~0
    StarSystemImprovement#8366 /MinorEmpire#2/ColonizedStarSystem#979/StarSystemImprovement#8366
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementBuyout1
     PROPERTIES 3
      NumberOfImprovementsBuilt = 1
      ProductionCost = 1120
      ScrapPriority = 0
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 8.699998
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 8.699998
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 8.699998
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 8.699998
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 8.699998
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 8.699998
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 50
    EmpireMoney = 10.25
    EmpireResearch = 24.25
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 46
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireManpower = 150
    EmpireMoney = 60.75
    EmpireResearch = 102.75
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 120
    SpecialYieldsMultiplier = 0.5
    Trend = 1
    YieldsMultiplier = 0.75
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#2/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#2/MinorRelationWithMajor5
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireManpower = 150
    EmpireMoney = 60.75
    EmpireResearch = 102.75
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 102
    SpecialYieldsMultiplier = 0.5
    Trend = 1
    YieldsMultiplier = 0.75
   CHILDREN ~0
  PopulationEmpireAffinityEyders /MinorEmpire#2/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 16
  AffinityMappingPulsos
  AffinityPulsos
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorCuriousThinkers01
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 152
  EmpireEmpirePointStock = 152
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 15386
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1140
  EmpireGrowthStock = 1140
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2930.00049
  EmpireManpowerTotal = 2930.00049
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 6083
  EmpireProductionStock = 6083
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 761
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 8729.8
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 127.75
  NetMinorEmpireMoney = 365
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 265
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.5599966
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#3/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#3/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 16
  AffinityBots
  AffinityMappingBots
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorTrading
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 114
  EmpireEmpirePointStock = 114
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 10684
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 855
  EmpireGrowthStock = 855
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2503.99854
  EmpireManpowerTotal = 2503.99854
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 1989
  EmpireProductionStock = 1989
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 476
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 10488.3
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 127.75
  NetMinorEmpireMoney = 365
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 265
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 3.41399765
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#4/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#4/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 16
  AffinityBhagabas
  AffinityMappingBhagabas
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomats01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 260
  EmpireEmpirePointStock = 260
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 10886
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 810
  EmpireGrowthStock = 810
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2473
  EmpireManpowerTotal = 2473
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 2262
  EmpireProductionStock = 2262
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 304
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 10713.05
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 124.25
  NetMinorEmpireMoney = 355
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 255
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 7.8
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#5/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#5/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#6 /MinorEmpire#6
 DESCRIPTORS 16
  AffinityMappingNiris
  AffinityNiris
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorCaretakers02
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 152
  EmpireEmpirePointStock = 152
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 13235
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1170
  EmpireGrowthStock = 1170
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3069.95972
  EmpireManpowerTotal = 3069.95972
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 4346
  EmpireProductionStock = 4346
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 317
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 8668.899
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 129.5
  NetMinorEmpireMoney = 370
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 270
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#6/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#6/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.55999756
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#6/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#6/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#6/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#6/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#6/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#6/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#6/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#6/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#6/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#6/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#7 /MinorEmpire#7
 DESCRIPTORS 16
  AffinityMappingMavros
  AffinityMavros
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorBuilders01
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPragmatist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 152
  EmpireEmpirePointStock = 152
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 16397.5
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1245
  EmpireGrowthStock = 1245
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 2988.397
  EmpireManpowerTotal = 2988.397
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 6680
  EmpireProductionStock = 6680
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 1070.5
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 7403.8
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 127.75
  NetMinorEmpireMoney = 365
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 265
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#7/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#7/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.3380003
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#7/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#7/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#7/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#7/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#7/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#7/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#7/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#7/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#7/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#7/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#8 /MinorEmpire#8
 DESCRIPTORS 16
  AffinityAmoeba
  AffinityMappingAmoeba
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorPacifists01
  FamilyInsectoids
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitPacifist
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 182
  EmpireEmpirePointStock = 182
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 15626
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 915
  EmpireGrowthStock = 555
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3505
  EmpireManpowerTotal = 3505
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 4291
  EmpireProductionStock = 4291
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 2988
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 6484.8
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 127.75
  NetMinorEmpireMoney = 365
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 265
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#8/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#8/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 5.45999575
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#8/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#8/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#8/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#8/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#8/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#8/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#8/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#8/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#8/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#8/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#9 /MinorEmpire#9
 DESCRIPTORS 16
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionLateGame
  PersonalityTraitWarmonger
  PlanetAnomalyEndlessWonder1
 PROPERTIES 346
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 7250
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 2807.09473
  DustInflation = 1.49124157
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 135
  EmpireEmpirePointStock = 135
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 12786
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 1185
  EmpireGrowthStock = 1185
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 3123.20972
  EmpireManpowerTotal = 3123.20972
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 7250
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 2215
  EmpireProductionStock = 2215
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 2001
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 9394.05
  MinorEmpireShipMoneyStock = 0
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 131.25
  NetMinorEmpireMoney = 375
  NetMinorEmpireShipMoney = 0
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 2
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 0
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
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  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
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  Stress = 275
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  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
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  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
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  TradingCompanyImprovementCostReduction = 1
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  TradingRouteBlockadePowerMultiplier = 1
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  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~13
  DepartmentOfCommerce /MinorEmpire#9/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#9/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 4.05000257
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#9/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#9/MinorRelationWithMajor0
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#9/MinorRelationWithMajor1
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#9/MinorRelationWithMajor2
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#9/MinorRelationWithMajor3
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#9/MinorRelationWithMajor4
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#9/MinorRelationWithMajor5
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
  Quests /MinorEmpire#9/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#9/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#9/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
 PROPERTIES 329
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -92
  BonusManpower = 100100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 14
  CommandPointsAccumulator = 853
  CommandPointsStock = 853
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 450000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 479
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 111
  EmpireMoneyUpkeep = 92
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 234
  EmpireProductionStock = 234
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 134
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 92
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingBonus = 1
  HeroLevelCount = 2
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
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  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
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  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
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  MinimumEmpireMoneyStock = 0
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  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
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  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -92
  NetEmpireOutpostSupply = 0
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  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
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  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
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  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 0
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~10
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
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      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
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     CHILDREN ~0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 2
    HeroUnlockGauge01Points = 0
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 0
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 0
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#3885 /LesserEmpire#0/Fleet#3885
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 488.066681
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 26
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 500
    MaximumShipProbeStock = 0
    MilitaryPower = 988.1843
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 500.117645
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.494092166
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Ship#3888 /LesserEmpire#0/Fleet#3885/Ship#3888
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 109.933334
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 153.933334
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 153.933334
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0769666657
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 153.933334
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3885/Ship#3888/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3885/Ship#3888/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3885/Ship#3888/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3885/Ship#3888/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3885/Ship#3888/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3885/Ship#3888/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3885/Ship#3888/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#3885/Ship#3888/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3885/Ship#3888/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3885/Ship#3888/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3889 /LesserEmpire#0/Fleet#3885/Ship#3889
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 109.933334
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2958
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2958
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 153.933334
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 153.933334
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0769666657
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 153.933334
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3885/Ship#3889/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 98.6
        Health = 2958
        HitBySalvo = 0
        MaximumHealth = 2958
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3885/Ship#3889/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3885/Ship#3889/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3885/Ship#3889/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3885/Ship#3889/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3885/Ship#3889/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3885/Ship#3889/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#3885/Ship#3889/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3885/Ship#3889/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3885/Ship#3889/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3890 /LesserEmpire#0/Fleet#3885/Ship#3890
     DESCRIPTORS 12
      ClassHullMediumAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 87.61438
      DamagePerSecondBeam = 42.0588226
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 45.5555573
      DamagePerSecondMedium = 36.4444466
      DamagePerSecondMissile = 45.5555573
      DamagePerSecondShort = 42.0588226
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 268.2
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 19
      ExperienceRewardFromLevel = 1.6
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 14
      GlobalSpeed = 2
      Health = 7366
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 7366
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 75
      MaximumShipProbeStock = 0
      MilitaryPower = 680.3176
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 412.117645
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 680.3176
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 80
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.34015882
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 680.3176
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3885/Ship#3890/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 245.53334
        Health = 7366
        HitBySalvo = 0
        MaximumHealth = 7366
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 328
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 820
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 45.5555573
          DamagePerSecondLong = 45.5555573
          DamagePerSecondMedium = 36.4444466
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 328
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3885/Ship#3890/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 22.666666
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/SectionE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3885/Ship#3890/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3885/Ship#3890/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 84.1176453
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/SectionNE/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 286
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 42.0588226
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 42.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 84.1176453
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3885/Ship#3890/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3885/Ship#3890/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#3885/Ship#3890/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3885/Ship#3890/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3885/Ship#3890/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3885/Ship#3890/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#7118 /LesserEmpire#0/Fleet#7118
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 286.960022
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 418.960022
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 132
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 3
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.209480017
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Ship#7144 /LesserEmpire#0/Fleet#7118/Ship#7144
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.6533356
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 139.653336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 139.653336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06982667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 139.653336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#7118/Ship#7144/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#7118/Ship#7144/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#7118/Ship#7144/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#7118/Ship#7144/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#7118/Ship#7144/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#7118/Ship#7144/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#7118/Ship#7144/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#7118/Ship#7144/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#7118/Ship#7144/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#7118/Ship#7144/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7145 /LesserEmpire#0/Fleet#7118/Ship#7145
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.6533356
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 139.653336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 139.653336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06982667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 139.653336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#7118/Ship#7145/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#7118/Ship#7145/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#7118/Ship#7145/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#7118/Ship#7145/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#7118/Ship#7145/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#7118/Ship#7145/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#7118/Ship#7145/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#7118/Ship#7145/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#7118/Ship#7145/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#7118/Ship#7145/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#7146 /LesserEmpire#0/Fleet#7118/Ship#7146
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 95.6533356
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2529.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2529.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 139.653336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 139.653336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06982667
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 139.653336
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#7118/Ship#7146/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 84.32
        Health = 2529.6
        HitBySalvo = 0
        MaximumHealth = 2529.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#7118/Ship#7146/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#7118/Ship#7146/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#7118/Ship#7146/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/SectionNE/ModuleWeaponMissile1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#7118/Ship#7146/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#7118/Ship#7146/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#7118/Ship#7146/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#7118/Ship#7146/SectionSE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#7118/Ship#7146/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#7118/Ship#7146/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#8864 /LesserEmpire#0/Fleet#8864
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 420.933319
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 24
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 2856.50952
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 2435.57617
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0.2
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Hero#8868 /LesserEmpire#0/Fleet#8864/Hero#8868
     DESCRIPTORS 9
      ClassHero
      HeroAffinityPirates
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdmiral
      HeroLevel01
      HeroLevelUpRule
      HeroSkill74_Industry_Flat_0
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 8
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 4
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 1
      NextLevelRequestedExperience = 20
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 0
      SpecializationPoints = 0.2
      Upkeep = 2
     CHILDREN ~0
    Ship#8866 /LesserEmpire#0/Fleet#8864/Ship#8866
     DESCRIPTORS 12
      ClassHullMediumAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 452.117676
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 100.94117
      DamagePerSecondLaser = 159.176483
      DamagePerSecondLong = 239.929428
      DamagePerSecondMedium = 452.117676
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 420.282379
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 318.266663
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 14
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 5264
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 70
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 5264
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 2666.31348
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 2348.04688
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 2666.31348
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 264
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 2666.31348
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#8864/Ship#8866/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 175.46666
        Health = 5264
        HitBySalvo = 0
        MaximumHealth = 5264
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 891.3883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3Strategic4#1 /LesserEmpire#0/Fleet#8864/Ship#8866/CoreSection/ModuleWeaponLaser3Strategic4#1
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser3Strategic4
          ModuleWeaponStrategic4
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.39999986
          CriticalHitChance = 0.13
          Damage = 270.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 79.58824
          DamagePerSecondLong = 79.58824
          DamagePerSecondMedium = 79.58824
          DamagePerSecondShort = 63.6705933
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 891.3883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#8864/Ship#8866/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 60
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 188.423508
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3#3 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionE/ModuleDefenseShield3#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack3#2 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionE/ModuleWeaponFlack3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 64
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 64
          DamagePerSecondShort = 64
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#1 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionE/ModuleWeaponKinetic3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 57.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 26.9176464
          DamagePerSecondMedium = 33.6470566
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 188.423508
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#8864/Ship#8866/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 18
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 188.423508
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack3#2 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionN/ModuleWeaponFlack3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 64
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 64
          DamagePerSecondShort = 64
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#1 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionN/ModuleWeaponKinetic3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 57.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 26.9176464
          DamagePerSecondMedium = 33.6470566
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 188.423508
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#8864/Ship#8866/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 64.8
        Health = 204
        MaximumHealth = 204
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 188.423508
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 204
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating3#3 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionNE/ModuleDefenseHullPlating3#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 70
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 204
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack3#2 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionNE/ModuleWeaponFlack3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 64
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 64
          DamagePerSecondShort = 64
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#1 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionNE/ModuleWeaponKinetic3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 57.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 26.9176464
          DamagePerSecondMedium = 33.6470566
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 188.423508
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#8864/Ship#8866/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#8864/Ship#8866/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 891.3883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3Strategic4#1 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionS/ModuleWeaponLaser3Strategic4#1
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser3Strategic4
          ModuleWeaponStrategic4
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.39999986
          CriticalHitChance = 0.13
          Damage = 270.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 79.58824
          DamagePerSecondLong = 79.58824
          DamagePerSecondMedium = 79.58824
          DamagePerSecondShort = 63.6705933
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 891.3883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#8864/Ship#8866/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /LesserEmpire#0/Fleet#8864/Ship#8866/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#8864/Ship#8866/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#8864/Ship#8866/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8870 /LesserEmpire#0/Fleet#8864/Ship#8870
     DESCRIPTORS 15
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill19_FleetDamage_Percent_0
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel01
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 80.78432
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 14.1176462
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 37.96078
      DamagePerSecondMedium = 75.45097
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 54.1176453
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 102.666664
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1300
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1300
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 190.196075
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 87.5294
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 190.196075
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09509804
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 190.196075
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#8864/Ship#8870/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 43.3333321
        Health = 1300
        HitBySalvo = 0
        MaximumHealth = 1300
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 47.9999962
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#8864/Ship#8870/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /LesserEmpire#0/Fleet#8864/Ship#8870/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#8864/Ship#8870/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#8864/Ship#8870/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /LesserEmpire#0/Fleet#8864/Ship#8870/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#8864/Ship#8870/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#8864/Ship#8870/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#8864/Ship#8870/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#8864/Ship#8870/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#8864/Ship#8870/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 39.5294075
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /LesserEmpire#0/Fleet#8864/Ship#8870/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /LesserEmpire#0/Fleet#8864/Ship#8870/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /LesserEmpire#0/Fleet#8864/Ship#8870/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /LesserEmpire#0/Fleet#8864/Ship#8870/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#8864/Ship#8870/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#8864/Ship#8870/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
  Fleet#8865 /LesserEmpire#0/Fleet#8865
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 68
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 420.933319
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 24
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 2856.50952
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 2435.57617
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCount = 2
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0.2
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 1
    VisionRange = 1
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Hero#8872 /LesserEmpire#0/Fleet#8865/Hero#8872
     DESCRIPTORS 9
      ClassHero
      HeroAffinityPirates
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdmiral
      HeroLevel01
      HeroLevelUpRule
      HeroSkill74_Industry_Flat_0
      Politics06
     PROPERTIES 18
      AssignedHero = 1
      AssignmentCooldown = 8
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 4
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 1
      NextLevelRequestedExperience = 20
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 0
      SpecializationPoints = 0.2
      Upkeep = 2
     CHILDREN ~0
    Ship#8871 /LesserEmpire#0/Fleet#8865/Ship#8871
     DESCRIPTORS 12
      ClassHullMediumAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 452.117676
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 100.94117
      DamagePerSecondLaser = 159.176483
      DamagePerSecondLong = 239.929428
      DamagePerSecondMedium = 452.117676
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 420.282379
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 318.266663
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 14
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 22
      GlobalSpeed = 2
      Health = 5264
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 70
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 5264
      MaximumMovement = 5
      MaximumShield = 480
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 2666.31348
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 2348.04688
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 2666.31348
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 2
      Shield = 480
      ShieldAbsorption = 88
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 264
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 2666.31348
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#8865/Ship#8871/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 175.46666
        Health = 5264
        HitBySalvo = 0
        MaximumHealth = 5264
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 891.3883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3Strategic4#1 /LesserEmpire#0/Fleet#8865/Ship#8871/CoreSection/ModuleWeaponLaser3Strategic4#1
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser3Strategic4
          ModuleWeaponStrategic4
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.39999986
          CriticalHitChance = 0.13
          Damage = 270.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 79.58824
          DamagePerSecondLong = 79.58824
          DamagePerSecondMedium = 79.58824
          DamagePerSecondShort = 63.6705933
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 891.3883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#8865/Ship#8871/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 60
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 188.423508
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield3#3 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionE/ModuleDefenseShield3#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 60
          SectionHealthMultiplier = 0
          ShieldAbsorption = 88
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack3#2 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionE/ModuleWeaponFlack3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 64
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 64
          DamagePerSecondShort = 64
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#1 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionE/ModuleWeaponKinetic3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 57.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 26.9176464
          DamagePerSecondMedium = 33.6470566
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 188.423508
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#8865/Ship#8871/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 18
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 188.423508
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack3#2 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionN/ModuleWeaponFlack3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 64
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 64
          DamagePerSecondShort = 64
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#1 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionN/ModuleWeaponKinetic3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 57.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 26.9176464
          DamagePerSecondMedium = 33.6470566
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 188.423508
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#8865/Ship#8871/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 64.8
        Health = 204
        MaximumHealth = 204
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 188.423508
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 204
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating3#3 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionNE/ModuleDefenseHullPlating3#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating3
          MultiplierX2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 70
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 204
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
        ModuleWeaponFlack3#2 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionNE/ModuleWeaponFlack3#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack3
          MultiplierX2
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 64
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 64
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 64
          DamagePerSecondShort = 64
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 20
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic3#1 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionNE/ModuleWeaponKinetic3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic3
          MultiplierX2
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 57.2
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 33.6470566
          DamagePerSecondLong = 26.9176464
          DamagePerSecondMedium = 33.6470566
          DamagePerSecondShort = 33.6470566
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 18
          FlakEfficiency = 8
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 188.423508
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#8865/Ship#8871/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#8865/Ship#8871/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 891.3883
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser3Strategic4#1 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionS/ModuleWeaponLaser3Strategic4#1
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser3Strategic4
          ModuleWeaponStrategic4
          MultiplierX2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.39999986
          CriticalHitChance = 0.13
          Damage = 270.6
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 79.58824
          DamagePerSecondLong = 79.58824
          DamagePerSecondMedium = 79.58824
          DamagePerSecondShort = 63.6705933
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 891.3883
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 2
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#8865/Ship#8871/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#1 /LesserEmpire#0/Fleet#8865/Ship#8871/SectionSE/ModuleSupportEngine2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 2
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#8865/Ship#8871/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#8865/Ship#8871/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#8874 /LesserEmpire#0/Fleet#8865/Ship#8874
     DESCRIPTORS 15
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill19_FleetDamage_Percent_0
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel01
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 108
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0.2
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0.2
      DamageModule = 0
      DamagePerSecond = 80.78432
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 14.1176462
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 37.96078
      DamagePerSecondMedium = 75.45097
      DamagePerSecondMissile = 26.666666
      DamagePerSecondShort = 54.1176453
      DamageProjectile = 0.2
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 102.666664
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 1
      ExperiencePerTurn = 1
      ExperienceReward = 0
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1300
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1300
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 190.196075
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 87.5294
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 190.196075
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipCount = 1
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09509804
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 190.196075
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#8865/Ship#8874/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 11
        DefensiveMilitaryPower = 43.3333321
        Health = 1300
        HitBySalvo = 0
        MaximumHealth = 1300
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 47.9999962
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponMissile1#1 /LesserEmpire#0/Fleet#8865/Ship#8874/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponMissile1#2 /LesserEmpire#0/Fleet#8865/Ship#8874/CoreSection/ModuleWeaponMissile1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 120
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 13.333333
          DamagePerSecondLong = 13.333333
          DamagePerSecondMedium = 10.666667
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.9999981
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#8865/Ship#8874/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#8865/Ship#8874/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#1 /LesserEmpire#0/Fleet#8865/Ship#8874/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#8865/Ship#8874/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#8865/Ship#8874/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#8865/Ship#8874/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#1 /LesserEmpire#0/Fleet#8865/Ship#8874/SectionS/ModuleSupportEngine1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#8865/Ship#8874/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 39.5294075
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~4
        ModuleWeaponFlack1#2 /LesserEmpire#0/Fleet#8865/Ship#8874/SectionSE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponFlack1#4 /LesserEmpire#0/Fleet#8865/Ship#8874/SectionSE/ModuleWeaponFlack1#4
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /LesserEmpire#0/Fleet#8865/Ship#8874/SectionSE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
        ModuleWeaponKinetic1#3 /LesserEmpire#0/Fleet#8865/Ship#8874/SectionSE/ModuleWeaponKinetic1#3
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 12
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 7.058823
          DamagePerSecondLong = 5.64705849
          DamagePerSecondMedium = 7.058823
          DamagePerSecondShort = 7.058823
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 19.7647038
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#8865/Ship#8874/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#8865/Ship#8874/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN ~0
  LostSystems /LesserEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~1
    ColonizedStarSystem#2576 /LesserEmpire#0/LostSystems/ColonizedStarSystem#2576
     DESCRIPTORS 11
      ClassColonizedStarSystem
      ClassStarSystem
      ColonizedStarSystemInfluenceStateOwnerFoe
      ColonizedStarSystemLevelUpRule
      ColonizedStarSystemStateLost
      HappinessStatusStarSystem0
      IsolatedNode
      ManpowerStockIncreased
      QuestNode
      StarSystemImprovementLevel1
      StarTypeYellow
     PROPERTIES 342
      AdditionalVisionRange = 0
      AllianceCount = 0
      AllowGroundBattleReplay = 0
      AllowSpaceBattleReplay = 0
      AllowToExploitStrategicCommon1 = 0
      AllowToExploitStrategicCommon2 = 0
      AllowToExploitStrategicRare1 = 0
      AllowToExploitStrategicRare2 = 0
      AllowToExploitStrategicUncommon1 = 0
      AllowToExploitStrategicUncommon2 = 0
      AnomalyCount = 0
      AppliedHappinessMalusFromPoliticsSupport = 0
      ApplyHappinessFromPoliticsSupport = 0
      AssignedHero = 0
      AtWarStatus = 0
      AverageBombardmentDamage = 0
      BaseTurnsBeforeAutomatedShipRequest = 2
      BonusHeroSystemDust = 0
      BonusHeroSystemFood = 0
      BonusHeroSystemIndustry = 0
      BonusHeroSystemPrestige = 0
      BonusHeroSystemScience = 0
      BuildingBuyoutReduction = 0
      BuildingProductionCostReduction = 0
      CandidateCountPerPopulation = 1
      ColonyShipBuyoutReduction = 0
      ColonyShipProductionCostReduction = 0
      CuriositiesDiscovered = 0
      DefenseScore = 0
      DefensiveMilitaryPower = 0
      DepletedPlanetCount = 0
      DisableFoodConversion = 1
      ExperienceAtShipCreation = 0
      FIDSIScore = 0
      FakeResourceStock = 0
      FogOfWarRange = 0
      FriendlyDockedFleetsCount = 0
      GameSpeedMultiplier = 1
      GameSpeedProductionCostReduction = 0
      GarrisonMoneyUpkeep = 0
      GroundBattleAttackerManpowerLimitBonus = 0
      GroundBattleAttackerTroopsMaxHealthMultiplier = 1
      GroundBattleBombardmentAttackerDamages = 0
      GroundBattleBombardmentAttackerDamagesMax = 0
      GroundBattleBombardmentAttackerDamagesMin = 0
      GroundBattleBombardmentDefenderDamages = 0
      GroundBattleBombardmentDefenderDamagesMax = 0
      GroundBattleBombardmentDefenderDamagesMin = 0
      GroundBattleBombardmentImprovementDestructionProbability = 0
      GroundBattleBombardmentPopulationDestructionProbability = 0
      GroundBattleDefenderManpowerLimitBonus = 0
      GroundBattleDefenderSurrender = 0
      GroundBattleDefenderTroopsMaxHealthMultiplier = 1
      GroundBattleDestroyedImprovementCount = 0
      GroundBattleDestroyedPopulationCount = 0
      GroundBattleOwnerShipRatePercentage = 0
      GroundBattlePopulationPermanentConversionCount = 0
      GroundBattlePopulationTemporaryConversionCount = 0
      GroundBattlePopulationToManpowerPermanentConversionRate = 0
      GroundBattlePopulationToManpowerTemporaryConversionRate = 0
      GroundBattleRoundCountPerTurn = 3
      GroundBattleRoundImprovementDestructionProbability = 0
      GroundBattleRoundPopulationDestructionProbability = 0
      GrowthForManpower = 0
      GrowthForOutpost = 0
      Happiness = 0
      HappinessBonusFromFleetPresence = 0
      HappinessBonusMultiplier = 1
      HappinessBonusPerRepresentative = 2
      HappinessMalusFromPoliticsSupport = 0
      HappinessPenaltyPerRepresentative = 3
      HappinessPerAlliance = 0
      HappinessPerPeace = 0
      HappinessPerWar = 0
      HappinessStarSystemIsHappy = 0
      HappinessSum = 0
      HasAffinityGeneHunter = 0
      HasMajorPopulation = 0
      HasNativeHomeSystemOwner = 0
      HasNonMajorPopulation = 1
      HasOwnedDockedFleets = 0
      HoldsMarketplace = 0
      HostileDockedFleetsCount = 0
      ImprovementsProductionCost = 0
      IncomingAutomatedShips = 0
      InfluenceConversionModifier = 0
      InfluenceConversionMultiplier = 1
      IsFrozen = 0
      LeechedEmpireEmpirePoint = 0
      LeechedEmpireMoney = 0
      LeechedSystemGrowth = 0
      LocalManpower = 0
      LuxuryDepositQuantity = 0
      MajorPopulationCount = 0
      MaximumLuxuryStock = 0
      MaximumPopulation = 0
      MaximumStrategicStock = 0
      MaximumSystemEmpirePoint = 0
      MaximumSystemGrowth = 0
      MaximumSystemGrowthStock = 0
      MaximumSystemManpower = 0
      MaximumSystemManpowerRefillRate = 0
      MaximumSystemMoney = 0
      MaximumSystemProduction = 0
      MaximumSystemProductionStock = 0
      MaximumSystemResearch = 0
      MaximumSystemTurnBasedStock = 0
      MigrationScore = 0
      MigrationScoreFromEconomy = 1.02
      MigrationScoreFromFreeSlots = 1
      MigrationScoreFromWars = 1
      MinimumLuxuryStock = 0
      MinimumOutpostProgressStock = 0
      MinimumStrategicStock = 0
      MinimumSystemGrowthStock = 0
      MinimumSystemInfluenceStock = 0
      MinimumSystemProductionStock = 0
      MinimumSystemTurnBasedStock = 0
      MothershipProductionCostReduction = 1
      NbConstructedRecipes = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetParasitePoints = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NetSystemEmpirePoint = 0
      NetSystemGrowth = 0
      NetSystemInfluence = 0
      NetSystemLifeforce = 0
      NetSystemManpower = 0
      NetSystemMigrationGrowth = 0
      NetSystemMoney = 0
      NetSystemProduction = 0
      NetSystemResearch = 0
      NetSystemTurnBased = 1
      NumberOfImprovementsBuilt = 0
      NumberOfMajorEmpires = 0
      NumberOfScienceImprovementsBuilt = 0
      NumberOfTradingCompanies = 0
      OffensiveMilitaryPower = 0
      OutpostCount = 0
      OutpostProgressStock = 0
      OverColonizationPenalties = 0
      OverPopulationPenalties = 0
      OverPopulationPenaltiesReduction = 0
      OwnedAnomalies = 0
      OwnedColdPlanets = 0
      OwnedDockedFleetsCount = 0
      OwnedGasPlanets = 0
      OwnedHotPlanets = 0
      OwnedLuxuryDeposits = 0
      OwnedMeagerPlanets = 0
      OwnedMoons = 0
      OwnedOutposts = 0
      OwnedPlanets = 0
      OwnedStrategicDeposits = 0
      OwnedTeemingPlanets = 0
      OwnedTemperatePlanets = 0
      OwnerShipDecayRate = -0.08
      OwnerShipRecoveryRate = 0.08
      Ownership = 0
      ParasitePointsStock = 0
      ParasitePointsThreshold = 100
      PassiveEnrollmentRate = 0
      PeaceCount = 0
      PeacefulRelationshipCount = 0
      PlanetDustConverted = 0
      PlanetDustReceiver = 0
      PlanetDustToSystemDustGrowthConversionFactor = 0
      PlanetDustToSystemFoodGrowthConversionFactor = 0
      PlanetDustToSystemPrestigeConversionFactor = 0
      PlanetDustToSystemResearchConversionFactor = 0
      PlanetFoodConverted = 0
      PlanetFoodReceiver = 0
      PlanetIndustryConverted = 0
      PlanetIndustryReceiver = 0
      PlanetIndustryToSystemFoodGrowthConversionFactor = 0
      PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
      PlanetPrestigeConverted = 0
      PlanetPrestigeReceiver = 0
      PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
      PlanetScienceConverted = 0
      PlanetScienceReceiver = 0
      PlanetScienceToSystemEmpirePointConversionFactor = 0
      PlanetScienceToSystemProductionConversionFactor = 0
      PlanetScienceToSystemScienceGrowthConversionFactor = 0
      PoliticalOppositionThreshold = 0.3
      Population = 0
      PopulationBasedOnSystemDustGrowthCount = 0
      PopulationBasedOnSystemFoodGrowthCount = 0
      PopulationBasedOnSystemIndustryGrowthCount = 0
      PopulationBasedOnSystemPrestigeGrowthCount = 0
      PopulationBasedOnSystemScienceGrowthCount = 0
      PopulationGrowthUpkeep = 0
      PopulationGrowthUpkeepFromGeneHunter = 0
      PopulationNotUsingGrowth = 0
      PopulationScore = 0
      PopulationType = 0
      PopulationTypeBasedOnSystemDustGrowthCount = 0
      PopulationTypeBasedOnSystemFoodGrowthCount = 0
      PopulationTypeBasedOnSystemIndustryGrowthCount = 0
      PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
      PopulationTypeBasedOnSystemScienceGrowthCount = 0
      PopulationUsingGrowth = 1
      PopulationWithGrowth = 0
      ProbesProductionCostReduction = 0
      Quality = 1
      QualityNeededForCandidate = 0.33
      RefillMovementPoints = 0
      RepresentativeCount = 0
      RepresentativeWithPartyInSenateCount = 0
      RepresentativeWithoutPartyInSenateCount = 0
      SenateScore = 0
      ShipBuyoutReduction = 0
      ShipCount = 0
      ShipProductionCostReduction = 0
      ShouldApplyOverPopulationPenalties = 1
      ShouldTakeGrowthForManpower = 0
      ShouldUseGrowth = 1
      SpaceportCapacity = 0
      SpaceportMaximumCapacity = 5
      SystemDefense = 0
      SystemDefenseRecovery = 0
      SystemEmpirePoint = 0
      SystemEmpirePointFromHappiness = 0
      SystemEmpirePointFromSystemEmpirePoint = 0
      SystemEmpirePointUpkeep = 0
      SystemFIDSIPercent = 0
      SystemFIDSIPercentFromTimeBubble = 0
      SystemGlobalScore = 0
      SystemGrowth = 0
      SystemGrowthFromProduction = 0
      SystemGrowthStock = 790.2073
      SystemGrowthStockForUpkeep = 0
      SystemGrowthUpkeep = 0
      SystemInfluenceForInvader = 0
      SystemInfluenceForInvaderRatio = 1.25
      SystemInfluenceRadius = 0
      SystemInfluenceRadiusDivider = 51.5
      SystemInfluenceStock = 0
      SystemInfluenceUpkeep = 0
      SystemLevel = 1
      SystemLifeforce = 0
      SystemLifeforceFromMoneyConversion = 0
      SystemLifeforceUpkeep = 0
      SystemManpowerRefillRate = 0
      SystemManpowerStock = 0
      SystemMigrationGrowthStock = 0
      SystemMoney = 0
      SystemMoneyFromGrowthConversion = 0
      SystemMoneyFromMoneyConversion = 0
      SystemMoneyFromProductionConversion = 0
      SystemMoneyFromScienceConversion = 0
      SystemMoneyFromSystemEmpirePointConversion = 0
      SystemMoneyUpkeep = 0
      SystemNextInfluenceRadiusEstimation = 0
      SystemNextInfluenceRadiusEstimationDivider = 51.5
      SystemOutpostSupply = 0
      SystemPopulationIsMaxed = 1
      SystemProduction = 0
      SystemProductionFromGrowth = 0
      SystemProductionFromProductionConversion = 0
      SystemProductionStock = 6
      SystemProductionUpkeep = 0
      SystemResearch = 0
      SystemResearchFromProductionConversion = 0
      SystemResearchFromResearchConversion = 0
      SystemResearchUpkeep = 0
      SystemTerritoryInfluence = 0
      SystemTurnBasedStock = 0
      TotalNetLuxury = 0
      TotalShipCount = 0
      TradingCompanyHeaquarterCount = 0
      TradingRouteIncomeModifier = 1
      TradingRouteSystemBaseIncome = 0
      TradingRouteSystemBaseIncome_EmpireMoney = 0
      TradingRouteSystemBaseIncome_EmpireResearch = 0
      TradingRouteSystemBaseIncome_Luxury1 = 0
      TradingRouteSystemBaseIncome_Luxury10 = 0
      TradingRouteSystemBaseIncome_Luxury11 = 0
      TradingRouteSystemBaseIncome_Luxury12 = 0
      TradingRouteSystemBaseIncome_Luxury13 = 0
      TradingRouteSystemBaseIncome_Luxury14 = 0
      TradingRouteSystemBaseIncome_Luxury15 = 0
      TradingRouteSystemBaseIncome_Luxury16 = 0
      TradingRouteSystemBaseIncome_Luxury17 = 0
      TradingRouteSystemBaseIncome_Luxury18 = 0
      TradingRouteSystemBaseIncome_Luxury19 = 0
      TradingRouteSystemBaseIncome_Luxury2 = 0
      TradingRouteSystemBaseIncome_Luxury20 = 0
      TradingRouteSystemBaseIncome_Luxury21 = 0
      TradingRouteSystemBaseIncome_Luxury22 = 0
      TradingRouteSystemBaseIncome_Luxury23 = 0
      TradingRouteSystemBaseIncome_Luxury24 = 0
      TradingRouteSystemBaseIncome_Luxury3 = 0
      TradingRouteSystemBaseIncome_Luxury4 = 0
      TradingRouteSystemBaseIncome_Luxury5 = 0
      TradingRouteSystemBaseIncome_Luxury6 = 0
      TradingRouteSystemBaseIncome_Luxury7 = 0
      TradingRouteSystemBaseIncome_Luxury8 = 0
      TradingRouteSystemBaseIncome_Luxury9 = 0
      TradingRouteSystemLuxuryBaseIncome = 0.05
      TradingRouteSystemTotalBaseIncome_Luxury = 0
      TradingRoutesBonus_Growth = 1
      TradingRoutesBonus_Production = 1
      TradingRoutesCumulatedLengthModifiers = 0
      TradingRoutesSystemOutputBonus = 0
      VictoryEconomicRanking = 0
      VirtualPopulation = 0
      VisionRange = 1
      VisionStrength = 0
      WarCount = 0
      WonderAmount = 0
      WonderBuyoutReduction = 0
      WonderProductionCostReduction = 0
      WreckedMothershipCount = 0
     CHILDREN ~1
      PopulationStarSystemAffinityEyders /LesserEmpire#0/LostSystems/ColonizedStarSystem#2576/PopulationStarSystemAffinityEyders
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityEyders
        ClassPopulationStarSystemAffinityEydersCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics05
        PopulationNonMajor
       PROPERTIES 34
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        HasNonMajorPopulation = 1
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 0
        PopulationCountSuperiorToZero = 0
        PopulationGrowthMalus = 1
        PopulationScoreStock = 650
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
  PopulationEmpireAffinityEyders /LesserEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Uniques /LesserEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAINormal
  GameSpeedNormal
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 330
  AcademyOwned = 0
  ActiveLawsCount = 0
  AdditionalMaximumCommandPoints = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 0
  BonusManpower = 1000
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 17
  CommandPointsStock = 17
  ConquestAllyVictoryModifier = 6
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.599999964
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 450000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GameSpeedTrendMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 0
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 116
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 84
  NumberOfMajorEmpires = 6
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 0
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 16
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~21
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~6
    DiplomaticEmpire#0 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 0
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 0
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 0
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityAmoeba /PirateEmpire#0/PopulationEmpireAffinityAmoeba
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityAmoeba
    ClassPopulationEmpireAffinityAmoebaCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood03
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBhagabas /PirateEmpire#0/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
    WithPopulationPlanetModifiersTraitSecondaryInfluenceFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /PirateEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityCravers /PirateEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryDepletionFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityEyders /PirateEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGnashasts /PirateEmpire#0/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
    WithPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityMavros /PirateEmpire#0/PopulationEmpireAffinityMavros
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityMavros
    ClassPopulationEmpireAffinityMavrosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryIndustryHot
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /PirateEmpire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /PirateEmpire#0/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 12
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityUnfallen /PirateEmpire#0/PopulationEmpireAffinityUnfallen
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityUnfallen
    ClassPopulationEmpireAffinityUnfallenCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVampirilis /PirateEmpire#0/PopulationEmpireAffinityVampirilis
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVampirilis
    ClassPopulationEmpireAffinityVampirilisCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitFanatic
    WithPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /PirateEmpire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationEmpireDepletedPlanetCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0

===== ORDERS =========================
[0000] OrderTransferResource (Empire#8)
[0001] OrderAIClientStateChange
[0002] OrderUpdateQuests
[0003] OrderEntityAction (Empire#0)
[0004] OrderEntityAction (Empire#0)
[0005] OrderEntityAction (Empire#0)
[0006] OrderEntityAction (Empire#0)
[0007] OrderEntityAction (Empire#2)
[0008] OrderEntityAction (Empire#2)
[0009] OrderEntityAction (Empire#2)
[000a] OrderEntityAction (Empire#4)
[000b] OrderEntityAction (Empire#4)
[000c] OrderEntityAction (Empire#4)
[000d] OrderEntityAction (Empire#4)
[000e] OrderEntityAction (Empire#5)
[000f] OrderEntityAction (Empire#5)
[0010] OrderEntityAction (Empire#5)
[0011] OrderEntityAction (Empire#5)
[0012] OrderCreateDiplomaticContract
[0013] OrderEntityAction (Empire#16)
[0014] OrderEntityAction (Empire#16)
[0015] OrderEntityAction (Empire#16)
[0016] OrderQueueConstruction (Empire#2)
[0017] OrderQueueConstruction (Empire#2)
[0018] OrderQueueConstruction (Empire#2)
[0019] OrderQueueConstruction (Empire#2)
[001a] OrderQueueConstruction (Empire#2)
[001b] OrderQueueConstruction (Empire#2)
[001c] OrderQueueConstruction (Empire#2)
[001d] OrderQueueConstruction (Empire#2)
[001e] OrderQueueConstruction (Empire#2)
[001f] OrderQueueConstruction (Empire#2)
[0020] OrderQueueConstruction (Empire#2)
[0021] OrderQueueConstruction (Empire#2)
[0022] OrderQueueConstruction (Empire#2)
[0023] OrderQueueConstruction (Empire#2)
[0024] OrderEntityAction (Empire#2)
[0025] OrderQueueConstruction (Empire#2)
[0026] OrderQueueConstruction (Empire#2)
[0027] OrderQueueConstruction (Empire#2)
[0028] OrderQueueConstruction (Empire#2)
[0029] OrderEntityAction (Empire#2)
[002a] OrderEntityAction (Empire#2)
[002b] OrderEntityAction (Empire#2)
[002c] OrderEntityAction (Empire#2)
[002d] OrderQueuePlanetColonizationConstruction (Empire#2)
[002e] OrderEntityAction (Empire#2)
[002f] OrderBuyoutTradable (Empire#2)
[0030] OrderSelloutTradableResource (Empire#2)
[0031] OrderSelloutTradableResource (Empire#2)
[0032] OrderSelloutTradableResource (Empire#2)
[0033] OrderUpdateAIDiplomacyTermFeedback
[0034] OrderUpdateAIDiplomacyTermFeedback
[0035] OrderUpdateAIDiplomacyTermFeedback
[0036] OrderUpdateAIDiplomacyTermFeedback
[0037] OrderUpdateAIDiplomacyTermFeedback
[0038] OrderUpdateAttitude (Empire#2)
[0039] OrderMoodMessage (Empire#2)
[003a] OrderUnlockHeroSkill (Empire#2)
[003b] OrderCreateShipDesign (Empire#2)
[003c] OrderEntityAction (Empire#2)
[003d] OrderEntityAction (Empire#2)
[003e] OrderEntityAction (Empire#2)
[003f] OrderCancelLaw (Empire#2)
[0040] OrderCancelLaw (Empire#2)
[0041] OrderEntityAction (Empire#3)
[0042] OrderQueueConstruction (Empire#3)
[0043] OrderEntityAction (Empire#3)
[0044] OrderQueueConstruction (Empire#3)
[0045] OrderEntityAction (Empire#3)
[0046] OrderEntityAction (Empire#3)
[0047] OrderUpdateAIDiplomacyTermFeedback
[0048] OrderUpdateAIDiplomacyTermFeedback
[0049] OrderUpdateAIDiplomacyTermFeedback
[004a] OrderUpdateAIDiplomacyTermFeedback
[004b] OrderUpdateAIDiplomacyTermFeedback
[004c] OrderUpdateAttitude (Empire#3)
[004d] OrderCreateShipDesign (Empire#3)
[004e] OrderCreateShipDesign (Empire#3)
[004f] OrderCreateShipDesign (Empire#3)
[0050] OrderEntityAction (Empire#3)
[0051] OrderEntityAction (Empire#3)
[0052] OrderCancelLaw (Empire#3)
[0053] OrderTransferShips (Empire#4)
[0054] OrderQueueConstruction (Empire#4)
[0055] OrderQueueConstruction (Empire#4)
[0056] OrderQueueConstruction (Empire#4)
[0057] OrderQueueConstruction (Empire#4)
[0058] OrderQueueConstruction (Empire#4)
[0059] OrderQueueConstruction (Empire#4)
[005a] OrderQueueConstruction (Empire#4)
[005b] OrderQueueConstruction (Empire#4)
[005c] OrderQueueConstruction (Empire#4)
[005d] OrderQueueConstruction (Empire#4)
[005e] OrderQueueConstruction (Empire#4)
[005f] OrderEntityAction (Empire#4)
[0060] OrderEntityAction (Empire#4)
[0061] OrderUpdateAIDiplomacyTermFeedback
[0062] OrderUpdateAIDiplomacyTermFeedback
[0063] OrderUpdateAIDiplomacyTermFeedback
[0064] OrderUpdateAIDiplomacyTermFeedback
[0065] OrderUpdateAIDiplomacyTermFeedback
[0066] OrderCreateShipDesign (Empire#4)
[0067] OrderCreateShipDesign (Empire#4)
[0068] OrderCreateShipDesign (Empire#4)
[0069] OrderEntityAction (Empire#4)
[006a] OrderEntityAction (Empire#4)
[006b] OrderEntityAction (Empire#4)
[006c] OrderEntityAction (Empire#5)
[006d] OrderQueueConstruction (Empire#5)
[006e] OrderQueueConstruction (Empire#5)
[006f] OrderQueueConstruction (Empire#5)
[0070] OrderQueueConstruction (Empire#5)
[0071] OrderQueueConstruction (Empire#5)
[0072] OrderQueueConstruction (Empire#5)
[0073] OrderQueueConstruction (Empire#5)
[0074] OrderQueueConstruction (Empire#5)
[0075] OrderQueueConstruction (Empire#5)
[0076] OrderQueueConstruction (Empire#5)
[0077] OrderQueueConstruction (Empire#5)
[0078] OrderEntityAction (Empire#5)
[0079] OrderQueueConstruction (Empire#5)
[007a] OrderQueueConstruction (Empire#5)
[007b] OrderQueueConstruction (Empire#5)
[007c] OrderEntityAction (Empire#5)
[007d] OrderEntityAction (Empire#5)
[007e] OrderEntityAction (Empire#5)
[007f] OrderEntityAction (Empire#5)
[0080] OrderEntityAction (Empire#5)
[0081] OrderEntityAction (Empire#5)
[0082] OrderEntityAction (Empire#5)
[0083] OrderSelloutTradableResource (Empire#5)
[0084] OrderSelloutTradableResource (Empire#5)
[0085] OrderEntityAction (Empire#5)
[0086] OrderUpdateAIDiplomacyTermFeedback
[0087] OrderUpdateAIDiplomacyTermFeedback
[0088] OrderUpdateAIDiplomacyTermFeedback
[0089] OrderUpdateAIDiplomacyTermFeedback
[008a] OrderUpdateAIDiplomacyTermFeedback
[008b] OrderUpdateAttitude (Empire#5)
[008c] OrderMoodMessage (Empire#5)
[008d] OrderEntityAction (Empire#5)
[008e] OrderEntityAction (Empire#5)
[008f] OrderEntityAction (Empire#5)
[0090] OrderEntityAction (Empire#5)
[0091] OrderChangeOutpostGrowthProvider (Empire#5)
[0092] OrderEntityAction (Empire#5)
[0093] OrderEntityAction (Empire#5)
[0094] OrderChangeDiplomaticContractState
[0095] OrderEntityAction (Empire#16)
[0096] OrderEntityAction (Empire#16)
[0097] OrderEntityAction (Empire#16)
[0098] OrderEntityAction (Empire#2)
[0099] OrderEntityAction (Empire#2)
[009a] OrderEntityAction (Empire#2)
[009b] OrderEntityAction (Empire#2)
[009c] OrderEntityAction (Empire#2)
[009d] OrderEntityAction (Empire#2)
[009e] OrderEntityAction (Empire#2)
[009f] OrderEntityAction (Empire#2)
[00a0] OrderEntityAction (Empire#2)
[00a1] OrderCreateEncounter
[00a2] OrderEntityAction (Empire#3)
[00a3] OrderEntityAction (Empire#3)
[00a4] OrderEntityAction (Empire#3)
[00a5] OrderInterceptFleet (Empire#2)
[00a6] OrderUpdateVisibility
[00a7] OrderEntityAction (Empire#3)
[00a8] OrderEntityAction (Empire#3)
[00a9] OrderEntityAction (Empire#4)
[00aa] OrderEntityAction (Empire#4)
[00ab] OrderEntityAction (Empire#4)
[00ac] OrderEntityAction (Empire#4)
[00ad] OrderEntityAction (Empire#4)
[00ae] OrderEntityAction (Empire#5)
[00af] OrderEntityAction (Empire#5)
[00b0] OrderEntityAction (Empire#5)
[00b1] OrderEntityAction (Empire#5)
[00b2] OrderEntityAction (Empire#5)
[00b3] OrderEntityAction (Empire#5)
[00b4] OrderEntityAction (Empire#5)
[00b5] OrderEntityAction (Empire#5)
[00b6] OrderEntityAction (Empire#5)
[00b7] OrderEntityAction (Empire#5)
[00b8] OrderEntityAction (Empire#5)
[00b9] OrderEntityAction (Empire#5)
[00ba] OrderEntityAction (Empire#5)
[00bb] OrderEntityAction (Empire#5)
[00bc] OrderEntityAction (Empire#5)
[00bd] OrderEntityAction (Empire#5)
[00be] OrderJoinEncounter
[00bf] OrderTerminateEntityAction (Empire#4)
[00c0] OrderTerminateEntityAction (Empire#2)
[00c1] OrderTerminateEntityAction (Empire#4)
[00c2] OrderEntityAction (Empire#1)
[00c3] OrderTerminateEntityAction (Empire#3)
[00c4] OrderUpdateVisibility
[00c5] OrderTerminateEntityAction (Empire#3)
[00c6] OrderTerminateEntityAction (Empire#5)
[00c7] OrderTerminateEntityAction (Empire#2)
[00c8] OrderTerminateEntityAction (Empire#2)
[00c9] OrderTerminateEntityAction (Empire#5)
[00ca] OrderUpdateVisibility
[00cb] OrderTerminateEntityAction (Empire#4)
[00cc] OrderTerminateEntityAction (Empire#5)
[00cd] OrderTerminateEntityAction (Empire#5)
[00ce] OrderTerminateEntityAction (Empire#5)
[00cf] OrderUpdateVisibility
[00d0] OrderTerminateEntityAction (Empire#5)
[00d1] OrderUpdateVisibility
[00d2] OrderActivateLaw (Empire#2)
[00d3] OrderUpdateVisibility
[00d4] OrderChangeDiplomaticContractTermsCollection
[00d5] OrderQueueConstruction (Empire#2)
[00d6] OrderActivateLaw (Empire#2)
[00d7] OrderBuyoutConstruction (Empire#2)
[00d8] OrderQueueConstruction (Empire#2)
[00d9] OrderEntityAction (Empire#2)
[00da] OrderCancelConstruction (Empire#2)
[00db] OrderCancelConstruction (Empire#2)
[00dc] OrderCancelConstruction (Empire#2)
[00dd] OrderCancelConstruction (Empire#2)
[00de] OrderCancelConstruction (Empire#2)
[00df] OrderCancelConstruction (Empire#2)
[00e0] OrderCancelConstruction (Empire#2)
[00e1] OrderCancelConstruction (Empire#2)
[00e2] OrderCancelConstruction (Empire#2)
[00e3] OrderCancelConstruction (Empire#2)
[00e4] OrderCancelConstruction (Empire#2)
[00e5] OrderCancelConstruction (Empire#2)
[00e6] OrderCancelConstruction (Empire#2)
[00e7] OrderCancelConstruction (Empire#2)
[00e8] OrderCancelConstruction (Empire#2)
[00e9] OrderCancelConstruction (Empire#2)
[00ea] OrderBuyoutSystem (Empire#2)
[00eb] OrderBuyoutSystem (Empire#2)
[00ec] OrderBuyoutSystem (Empire#2)
[00ed] OrderBuyoutSystem (Empire#2)
[00ee] OrderCancelConstruction (Empire#3)
[00ef] OrderCancelConstruction (Empire#3)
[00f0] OrderQueueConstruction (Empire#4)
[00f1] OrderQueueConstruction (Empire#4)
[00f2] OrderQueueConstruction (Empire#4)
[00f3] OrderEntityAction (Empire#4)
[00f4] OrderEntityAction (Empire#4)
[00f5] OrderQueueConstruction (Empire#4)
[00f6] OrderEntityAction (Empire#4)
[00f7] OrderEntityAction (Empire#4)
[00f8] OrderSelloutTradableResource (Empire#4)
[00f9] OrderCancelConstruction (Empire#4)
[00fa] OrderCancelConstruction (Empire#4)
[00fb] OrderCancelConstruction (Empire#4)
[00fc] OrderCancelConstruction (Empire#4)
[00fd] OrderCancelConstruction (Empire#4)
[00fe] OrderCancelConstruction (Empire#4)
[00ff] OrderCancelConstruction (Empire#4)
[0100] OrderCancelConstruction (Empire#4)
[0101] OrderCancelConstruction (Empire#4)
[0102] OrderCancelConstruction (Empire#4)
[0103] OrderSetEncounterContendersMode
[0104] OrderEntityAction (Empire#2)
[0105] OrderCaptureStarSystemWithInfluence (Empire#0)
[0106] OrderCaptureStarSystemWithInfluence (Empire#0)
[0107] OrderCaptureStarSystemWithInfluence (Empire#0)
[0108] OrderCaptureStarSystemWithInfluence (Empire#0)
[0109] OrderEntityAction (Empire#4)
[010a] OrderEntityAction (Empire#4)
[010b] OrderEntityAction (Empire#4)
[010c] OrderEntityAction (Empire#4)
[010d] OrderUpdateAutoImprovements
[010e] OrderUpdateAutoImprovements
[010f] OrderQueuePlanetColonizationConstruction (Empire#5)
[0110] OrderEntityAction (Empire#5)
[0111] OrderEntityAction (Empire#5)
[0112] OrderCancelConstruction (Empire#5)
[0113] OrderCancelConstruction (Empire#5)
[0114] OrderCancelConstruction (Empire#5)
[0115] OrderCancelConstruction (Empire#5)
[0116] OrderCancelConstruction (Empire#5)
[0117] OrderCancelConstruction (Empire#5)
[0118] OrderCancelConstruction (Empire#5)
[0119] OrderCancelConstruction (Empire#5)
[011a] OrderCancelConstruction (Empire#5)
[011b] OrderCancelConstruction (Empire#5)
[011c] OrderCancelConstruction (Empire#5)
[011d] OrderCancelConstruction (Empire#5)
[011e] OrderCancelConstruction (Empire#5)
[011f] OrderCancelConstruction (Empire#5)
[0120] OrderUpdateAutoImprovements
[0121] OrderUpdateAutoImprovements
[0122] OrderUpdateVisibility
[0123] OrderEntityAction (Empire#5)
[0124] OrderEntityAction (Empire#5)
[0125] OrderTerminateEntityAction (Empire#5)
[0126] OrderUpdateVisibility
[0127] OrderEntityAction (Empire#2)
[0128] OrderTerminateEntityAction (Empire#4)
[0129] OrderSetEncounterContendersMode
[012a] OrderSubmitEncounterGroupSetup
[012b] OrderUpdateVisibility
[012c] OrderTerminateEntityAction (Empire#4)
[012d] OrderUpdateVisibility
[012e] OrderTerminateEntityAction (Empire#2)
[012f] OrderEntityAction (Empire#2)
[0130] OrderEntityAction (Empire#2)
[0131] OrderSubmitEncounterGroupSetup
[0132] OrderEntityAction (Empire#3)
[0133] OrderEntityAction (Empire#3)
[0134] OrderActivateLaw (Empire#3)
[0135] OrderEntityAction (Empire#4)
[0136] OrderEntityAction (Empire#4)
[0137] OrderEntityAction (Empire#4)
[0138] OrderDisbandShips (Empire#5)
[0139] OrderEntityAction (Empire#5)
[013a] OrderEntityAction (Empire#5)
[013b] OrderEntityAction (Empire#5)
[013c] OrderEntityAction (Empire#2)
[013d] OrderEntityAction (Empire#2)
[013e] OrderResolveEncounterPlayStatuses
[013f] OrderEntityAction (Empire#3)
[0140] OrderEntityAction (Empire#3)
[0141] OrderEntityAction (Empire#4)
[0142] OrderEntityAction (Empire#4)
[0143] OrderEntityAction (Empire#4)
[0144] OrderEntityAction (Empire#5)
[0145] OrderEntityAction (Empire#5)
[0146] OrderEntityAction (Empire#5)
[0147] OrderUpdateVisibility
[0148] OrderSetEncounterState
[0149] OrderSetEncounterContendersState
[014a] OrderSetEncounterContendersState
[014b] OrderSetEncounterContendersState
[014c] OrderSetEncounterContendersState
[014d] OrderSetEncounterPhasesDuration
[014e] OrderSendEncounterPhaseReport
[014f] OrderSendEncounterPhaseReport
[0150] OrderUpdateVisibility
[0151] OrderQueueConstruction (Empire#2)
[0152] OrderQueueConstruction (Empire#2)
[0153] OrderSetSystemSupervisor (Empire#2)
[0154] OrderSetSystemSupervisor (Empire#2)
[0155] OrderSetSystemSupervisor (Empire#2)
[0156] OrderSetSystemSupervisor (Empire#2)
[0157] OrderChangeDiplomaticContractState
[0158] OrderCancelLaw (Empire#2)
[0159] OrderSetEncounterContendersState
[015a] OrderReorganizePopulationsOnSystem (Empire#2)
[015b] OrderReorganizePopulationsOnSystem (Empire#2)
[015c] OrderReorganizePopulationsOnSystem (Empire#2)
[015d] OrderReorganizePopulationsOnSystem (Empire#2)
[015e] OrderSetEncounterContendersState
[015f] OrderBuyoutTradable (Empire#4)
[0160] OrderEntityAction (Empire#4)
[0161] OrderCancelConstruction (Empire#4)
[0162] OrderCancelConstruction (Empire#4)
[0163] OrderQueueConstruction (Empire#5)
[0164] OrderQueueConstruction (Empire#5)
[0165] OrderQueueConstruction (Empire#5)
[0166] OrderReportEncounter
[0167] OrderSetEncounterContendersState
[0168] OrderEntityAction (Empire#4)
[0169] OrderReportValidatedEncounter
[016a] OrderSetEncounterContendersState
[016b] OrderFinalizeEncounter
[016c] OrderEntityAction (Empire#1)
[016d] OrderEntityAction (Empire#1)
[016e] OrderUpdateVisibility
[016f] OrderUpdateVisibility
[0170] OrderUpdateVisibility
[0171] OrderUpdateVisibility
[0172] OrderUpdateVisibility
[0173] OrderEntityAction (Empire#4)
[0174] OrderEntityAction (Empire#5)
[0175] OrderTransferShips (Empire#5)
[0176] OrderEntityAction (Empire#4)
[0177] OrderEntityAction (Empire#5)
[0178] OrderUpdateVisibility
[0179] OrderSelloutTradableResource (Empire#2)
[017a] OrderQueuePlanetColonizationConstruction (Empire#2)
[017b] OrderQueuePlanetColonizationConstruction (Empire#2)
[017c] OrderQueuePlanetColonizationConstruction (Empire#2)
[017d] OrderUpdateAttitude (Empire#2)
[017e] OrderCancelConstruction (Empire#2)
[017f] OrderCancelConstruction (Empire#2)
[0180] OrderQueueConstruction (Empire#2)
[0181] OrderRetrofitShips (Empire#3)
[0182] OrderCancelLaw (Empire#3)
[0183] OrderTransferShips (Empire#5)
[0184] OrderActivateLaw (Empire#2)
[0185] OrderDisbandShips (Empire#2)
[0186] OrderBuyoutTradable (Empire#2)
[0187] OrderEntityAction (Empire#5)
[0188] OrderEntityAction (Empire#5)
[0189] OrderEntityAction (Empire#1)
[018a] OrderTransferShips (Empire#2)
[018b] OrderActivateLaw (Empire#3)
[018c] OrderMoveIdleFleets (Empire#1)
[018d] OrderEntityAction (Empire#1)
[018e] OrderEntityAction (Empire#1)
[018f] OrderEntityAction (Empire#1)
[0190] OrderEntityAction (Empire#1)
[0191] OrderTransferShips (Empire#2)
[0192] OrderEntityAction (Empire#5)
[0193] OrderTransferShips (Empire#5)
[0194] OrderUpdateVisibility
[0195] OrderEntityAction (Empire#5)
[0196] OrderDisbandShips (Empire#5)
[0197] OrderEntityAction (Empire#2)
[0198] OrderEntityAction (Empire#2)
[0199] OrderMoveIdleFleets (Empire#0)
[019a] OrderEntityAction (Empire#0)
[019b] OrderEntityAction (Empire#0)
[019c] OrderEntityAction (Empire#0)
[019d] OrderUpdateVisibility
[019e] OrderEntityAction (Empire#0)
[019f] OrderUpdateVisibility
[01a0] OrderTerminateEntityAction (Empire#0)
[01a1] OrderEntityAction (Empire#0)
[01a2] OrderUpdateVisibility
[01a3] OrderUpdateVisibility
[01a4] OrderUpdateVisibility
[01a5] OrderUpdateVisibility
[01a6] OrderAIClientStateChange
[01a7] OrderUpdateVisibility
[01a8] OrderOfferHeroChoice (Empire#2)
